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Difference between revisions of "Template:Potential level"
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| 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%. | | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%. | ||
}} | }} | ||
− | | Elem. Tracking - Lightning= | + | | Elem. Tracking - Lightning/Light= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | ||
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| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | ||
}} | }} | ||
− | | Elem. Tracking - Ice= | + | | Elem. Tracking - Ice/Light= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
Line 1,896: | Line 1,896: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
}} | }} | ||
− | | Elem. Tracking - Dark= | + | | Elem. Tracking - Light/Dark= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
Revision as of 23:54, 3 December 2017