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Difference between revisions of "Template:Potential level"
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(reworded Elusive Offense) |
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Line 2,134: | Line 2,134: | ||
| Natural Release = | | Natural Release = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | + | | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. |
− | | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | + | | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. |
− | | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%. (Unsealed Form); returns to Sealed form if gear runs out. | + | | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. |
}} | }} | ||
| Thundering Blades = | | Thundering Blades = |
Revision as of 07:44, 25 August 2017