Main Page

Difference between revisions of "Skill Rings (PSO2)"

From Arks-Visiphone
Jump to navigation Jump to search
Line 26: Line 26:
 
==L Rings==
 
==L Rings==
 
===Class Rings===
 
===Class Rings===
{{NRing|Head|Hunter}}
+
{{NRing|Head|{{NUI|UIClassHu}} Hunter}}
{{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save<br>While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Emerald}}
+
{{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save
 +
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|SATK|RATK|DEX||Emerald}}
 
{{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow<br>Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
+
{{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow
 +
Sword Just Guards will execute Sonic Arrow.|3|SATK|RATK|DEX||Amethyst}}
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall<br>Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
{{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall
 +
Wired Lance Just Guards will execute Heavenly Fall.|3|SATK|RATK|DEX||Sapphire}}
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag<br>Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
+
{{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag
 +
Partizan Just Guards will execute Rising Flag.|3|SATK|RATK|DEX||Opal}}
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Fighter}}
+
{{NRing|Head|{{NUI|UIClassFi}} Fighter}}
{{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action<br>Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
+
{{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|SATK|SDEF|||Moonstone}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase<br>Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
+
{{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
+
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|SATK|TATK|DEX||Emerald}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi<br>Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
+
{{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
+
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
{{NRing|Stat|Power}} || colspan="21" | 100%
+
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|SATK|TATK|DEX||Opal}}
 +
{{NRing|Stat|Power}} || colspan="20" | 100%
 
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase<br>Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
+
{{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase
 +
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
 
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}}
+
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|SATK|TATK|DEX||Amethyst}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Ranger}}
+
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
{{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign<br>Displays a visual effect when your character is standing still.|3|T-ATK|T-DEF|DEX||Tourmaline}}
+
{{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch|3|SATK|DEX|SDEF||Sapphire}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
 +
{{NRing|Null}}
 +
{{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing
 +
Adds a Homing Property to a Dual Blades' Photon Blade on Weapon Action.|2|SATK|SDEF|||Peridot}}
 +
{{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
 +
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 +
{{NRing|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep|3|SATK|TATK|TDEF||Diamond}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 +
{{NRing|Null}}
 +
{{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge|3|TATK|SATK|TDEF||Amber}}
 +
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
 +
{{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|TATK|TDEF|DEX||Tourmaline}}
 +
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet<br>[[Ranger#Weak Bullet|Weak Bullet]] will always hit a locked-on target<br>regardless of any obstructions.|3|R-ATK|R-DEF|DEX||Hematite}}
+
{{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|RATK|RDEF|DEX||Hematite}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode<br>Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
+
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|RATK|SDEF|RDEF|TDEF|Zircon}}
 
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
 
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus<br>Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.|3|S-DEF|R-DEF|T-DEF||Amber}}
+
{{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|SDEF|RDEF|TDEF||Amber}}
 
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Gunner}}
+
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
{{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll<br>Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.|2|R-ATK|R-DEF|||Emerald}}
+
{{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|RATK|RDEF|||Emerald}}
 
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep<br>Has a one-time chance to preserve [[Gunner#hightime|High Time]] even if you get hit during [[Gunner#showtime|Showtime]].|2|R-ATK|R-DEF|||Amethyst}}
+
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|RATK|RDEF|||Amethyst}}
 
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up<br>Adds increased S-ATK and R-ATK to stance skill effects when a twin machine gun is equipped.|3|R-ATK|R-DEF|T-DEF||Zircon}}
+
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|RATK|RDEF|TDEF||Zircon}}
{{NRing|Stat|Power (Strike)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
{{NRing|Stat|Power (Power Type)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
{{NRing|Stat|Power (Shoot)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
+
{{NRing|Stat|Power (Shoot Type)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Force}}
+
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
{{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode<br>[[Force#Rod_Shoot|Rod Shoot]] projectile explodes on impact, affecting enemies within range.|3|T-ATK|T-DEF|DEX||Fluorite}}
+
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|RDEF|TDEF|||Sapphire|}}
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
 
|}
 
|}
 
{{NRing|Head|Techer}}
 
{{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change<br>Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged.<br>Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].|2|S-ATK|T-ATK|||Lapis Lazuli}}
 
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field<br>Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
 
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
 
|}
 
|}
 
{{NRing|Head|Braver}}
 
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release<br>Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.|2|R-DEF|T-DEF|||Sapphire|}}
 
 
{{NRing|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
 
{{NRing|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
 
{{NRing|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
 
{{NRing|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat<br>Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated|3|S-DEF|R-DEF|T-DEF||Amethyst}}
+
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|SDEF|RDEF|TDEF||Amethyst}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
+
{{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|SATK|DEX|||Zircon}}
 
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing<br>Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
+
{{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
 +
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|RATK|TATK|DEX||Tourmaline}}
 
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
{{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Bouncer}}
+
{{NRing|Head|{{NUI|UIClassFo}} Force}}
{{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch<br>Appends striking damage when the player moves with the Dual Blade's Weapon Action.|3|S-ATK|DEX|S-DEF||Sapphire}}
+
{{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|TATK|TDEF|DEX||Fluorite}}
{{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
+
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
 +
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
 +
{{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|SATK|TATK|||Lapis Lazuli}}
 +
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing<br>Adds a Homing Property to a Dual Blades' Photon Blade on Weapon Action.|2|S-ATK|S-DEF|||Peridot}}
+
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|SATK|RATK|TATK|DEX|Opal}}
{{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
+
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
 
{{NRing|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
 
{{NRing|Null}}
 
{{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep<br> Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.|3|S-ATK|T-ATK|T-DEF||Diamond}}
 
{{NRing|Stat|N/A}} || colspan="21" | N/A
 
{{NRing|Null}}
 
{{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge<br>Reduces charging times when you combo from a Jet Boots PA to a [[Techniques List|Technics]].|3|T-ATK|S-ATK|T-DEF||Amber}}
 
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Summoner}}
+
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target<br>Pets automatically attacks enemies in its vicinity. |3|S-ATK|R-ATK|T-ATK||Peridot}}
+
{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|SATK|RATK|TATK||Peridot}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
Line 144: Line 154:
 
===Utility Rings===
 
===Utility Rings===
 
{{NRing|Head|Movement}}
 
{{NRing|Head|Movement}}
{{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump<br>Increases movement speed when you perform a jump during a Step action.|3|S-ATK|R-ATK|T-ATK||Garnet}}
+
{{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|SATK|RATK|TATK||Garnet}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo<br>Creates a JA timing window when executing Step.|3|S-ATK|S-DEF|DEX||Tanzanite}}
+
{{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|SATK|SDEF|DEX||Tanzanite}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll<br>Extends the duration of [[Ranger#droll|Dive Roll]] by slowing down its speed. |3|R-ATK|R-DEF|DEX||Garnet}}
+
{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|RATK|RDEF|DEX||Garnet}}
 
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage<br>Shortens the duration of [[Force#Mirage_Escape|Mirage Escape.]]|2|T-ATK|T-DEF|||Tourmaline}}
+
{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|TATK|TDEF|||Tourmaline}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal<br>Enables the use of Just Reversal while still in the air.|2|S-ATK|DEX|||Garnet}}
+
{{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|SATK|DEX|||Garnet}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo<br>Gives you the opportunity to perform a Just Attack after a Just Reversal.|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
+
{{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|SDEF|RDEF|TDEF|DEX|Amber}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast<br>Inflicts damage to nearby enemies upon landing from a Just Reversal.|3|S-DEF|R-DEF|T-DEF||Fluorite}}
+
{{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|SDEF|RDEF|TDEF||Fluorite}}
 
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
 
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge<br>Enables the use of the Jumping Dodge skill.|3|S-DEF|R-DEF|T-DEF||Moonstone}}
+
{{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|SDEF|RDEF|TDEF||Moonstone}}
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
|}
 
|}
 
|}
 
{{NRing|Head|Technique}}
 
{{NRing|Head|Technique}}
{{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying<br>Just Guards can occur when you begin charging [[Techniques List|Technics]] with Tech weapons.|3|S-ATK|T-ATK|DEX||Emerald}}
+
{{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|SATK|TATK|DEX||Emerald}}
 
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel<br>Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]|2|T-ATK|T-DEF|||Moonstone}}
+
{{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|TATK|TDEF|||Moonstone}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{NRing|Stat|N/A}} || colspan="20" | N/A
 
|}
 
|}
 
|}
 
|}
 
{{NRing|Head|Item}}
 
{{NRing|Head|Item}}
{{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers<br>Increases the HP recovery amount and usage speed of [[Consumables#Recovery|mate items]].|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
{{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|SDEF|RDEF|TDEF||Topaz}}
 
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
 
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers<br>Allows quick usage of Atomizer-type items as well as increases their recovery effect.|3|S-DEF|R-DEF|T-DEF||Hematite}}
+
{{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|SDEF|RDEF|TDEF||Hematite}}
 
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
 
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
{{NRing|Stat|Action Speed}} || colspan="21" | 200%
+
{{NRing|Stat|Action Speed}} || colspan="20" | 200%
 
|}
 
|}
 
|}
 
|}
 
{{NRing|Head|Mag}}
 
{{NRing|Head|Mag}}
{{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite<br>Boosts the frequencey and power of your Mag's auto action. Excludes SP auto actions.|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
+
{{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|SATK|RATK|TATK||Tanzanite}}
 
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
 
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
 
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
Line 195: Line 205:
 
|}
 
|}
 
{{NRing|Head|A.I.S}}
 
{{NRing|Head|A.I.S}}
{{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster<br>Sacrifices turning speed for firing speed for the AIS Photon Blaster.|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
+
{{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster|3|SDEF|RDEF|TDEF||Lapis Lazuli}}
{{NRing|Stat|Fire Rate}} || colspan="21" | 200%
+
{{NRing|Stat|Fire Rate}} || colspan="20" | 200%
{{NRing|Stat|Turn Rate}} || colspan="21" | -40%
+
{{NRing|Stat|Turn Rate}} || colspan="20" | -40%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal<br>Enlarges the area of effect of the AIS heal.|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
+
{{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|SATK|RATK|TATK|DEX|Topaz}}
{{NRing|Stat|Heal Range}} || colspan="21" | 300%
+
{{NRing|Stat|Heal Range}} || colspan="20" | 300%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor<br>Sacrifice defense in an AIS to lower PP cost of dodging.|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
+
{{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|SATK|RATK|TATK|DEX|Lapis Lazuli}}
{{NRing|Stat|PP Consumption}} || colspan="21" | 10
+
{{NRing|Stat|PP Consumption}} || colspan="20" | 10
{{NRing|Stat|Damage Taken}} || colspan="21" | 110%
+
{{NRing|Stat|Damage Taken}} || colspan="20" | 110%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise<br>Reduces respawn time for AIS in quests that are AIS only.|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
{{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|SDEF|RDEF|TDEF||Topaz}}
{{NRing|Stat|Respawn Time}} || colspan="21" | 1.00s
+
{{NRing|Stat|Respawn Time}} || colspan="20" | 1.00s
 
|}
 
|}
 
|}
 
|}
Line 213: Line 223:
 
==R Rings==
 
==R Rings==
 
===Class Rings===
 
===Class Rings===
{{NRing|Head|Hunter}}
+
{{NRing|Head|{{NUI|UIClassHu}} Hunter}}
{{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter|UIClassHu|||||Sapphire}}
+
{{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter|Hu|||||Sapphire}}
 
{{NRing|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
{{NRing|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
 
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
 
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard|UIClassHu|||||Amber}}
+
{{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard|Hu|||||Amber}}
 
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
 
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Fighter}}
+
{{NRing|Head|{{NUI|UIClassFi}} Fighter}}
{{NRing|Body|R|4|CStrikeS|R/C Strike S|R/Cストライク打撃|Critical Strike (P-Type)|UIClassFi|||||Opal}}
+
{{NRing|Body|R|4|CStrikeStrike|R/C Strike S|R/Cストライク打撃|Critical Strike (Strike Type)|Fi|||||Opal}}
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|CStrikeR|R/C Strike R|R/Cストライク射撃|Critical Strike (S-Type)|UIClassFi|||||Sapphire}}
+
{{NRing|Body|R|4|CStrikeShoot|R/C Strike R|R/Cストライク射撃|Critical Strike (Shoot Type)|Fi|||||Sapphire}}
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|CStrikeT|R/C Strike T|R/Cストライク法撃|Critical Strike (T-Type)|UIClassFi|||||Amethyst}}
+
{{NRing|Body|R|4|CStrikeTech|R/C Strike T|R/Cストライク法撃|Critical Strike (Tech Type)|Fi|||||Amethyst}}
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save|UIClassFi|||||Peridot}}
+
{{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save|Fi|||||Peridot}}
 
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline|UIClassFi|||||Tourmaline}}
+
{{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline|Fi|||||Tourmaline}}
 
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Ranger}}
+
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
{{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus|UIClassRa|||||Opal}}
+
{{NRing|Body|R|5|CriticalField|R/Critical Field|R/クリティカルフィールド|Critical Field|Bo|||||Tanzanite}}
 +
{{NRing|Stat|Critical Rate Increase}} || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% || 21% || 22% || 23% || 24% || 25% || 26% || 27% || 28% || 30%
 +
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 +
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 +
{{NRing|Null}}
 +
{{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field|Bo|||||Opal}}
 +
{{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
 +
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
 +
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share|Bo|||||Diamond}}
 +
{{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain|Bo|||||Garnet}}
 +
{{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
 +
{{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus|Ra|||||Opal}}
 
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Gunner}}
+
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
{{NRing|Body|R|4|PKeeperS|R/P Keeper S|R/Pキーパー打撃|Perfect Keeper (P-Type)|UIClassGu|||||Amethyst}}
+
{{NRing|Body|R|4|PKeeperStrike|R/P Keeper Strike|R/Pキーパー打撃|Perfect Keeper (Strike Type)|Gu|||||Amethyst}}
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|PKeeperR|R/P Keeper R|R/Pキーパー射撃|Perfect Keeper (S-Type)|UIClassGu|||||Opal}}
+
{{NRing|Body|R|4|PKeeperShoot|R/P Keeper Shoot|R/Pキーパー射撃|Perfect Keeper (Shoot Type)|Gu|||||Opal}}
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|4|PKeeperT|R/P Keeper T|R/Pキーパー法撃|Perfect Keeper (T-Type)|UIClassGu|||||Emerald}}
+
{{NRing|Body|R|4|PKeeperTech|R/P Keeper Tech|R/Pキーパー法撃|Perfect Keeper (Tech Type)|Gu|||||Emerald}}
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Force}}
+
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
{{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare|UIClassFo|||||Sapphire}}
+
{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance|Br|||||Emerald}}
 +
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate|Br|||||Diamond}}
 +
{{NRing|Stat|Action Speed}} || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 124% || 128% || 132% || 136% || 140% || 144% || 148% || 152% || 156% || 160%
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover|Br|||||Diamond}}
 +
{{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
 +
|}
 +
|}
 +
{{NRing|Head|{{NUI|UIClassFo}} Force}}
 +
{{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare|Fo|||||Sapphire}}
 
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
 
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
 
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
 +
{{NRing|Null}}
 +
{{NRing|Body|R|3|FlameTSCharge|R/Flame T S Charge|R/フレイムTSチャージ|Flame Technique Short Charge|Fo|||||Zircon}}
 +
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 56% || 54% || 50%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Techer}}
+
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
{{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert|UIClassTe|||||Sapphire}}
+
{{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert|Te|||||Sapphire}}
 
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
 
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
 
{{NRing|Stat|Max HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
 
{{NRing|Stat|Max HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
Line 276: Line 318:
 
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support|UIClassTe|||||Amber}}
+
{{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support|Te|||||Amber}}
 
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Braver}}
+
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance|UIClassBr|||||Emerald}}
+
{{NRing|Body|R|5|HPRestorate|R/HP Restorate|R/HPリストレイト|HP Restorate|Su|||||Hematite}}
{{NRing|Stat|Normal Attack Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
{{NRing|Stat|Recovery Rate}} || colspan="15" | 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50%
{{NRing|Null}}
+
{{NRing|Stat|Recovery Interval}} || colspan="11" | 10s || 9s || 8s || 7s || 6s || colspan="5" | 5s
{{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover|UIClassBr|||||Diamond}}
+
{{NRing|Stat|Maximum Activation HP}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || colspan="10" | 100%
{{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
 
 
|}
 
|}
 
|}
 
|}
{{NRing|Head|Bouncer}}
+
===Utility Rings===
{{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field|UIClassBo|||||Opal}}
+
{{NRing|Head|Effort Symbol}}
{{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
+
{{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol||||||Effort}}
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
+
{{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 100.10%
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
+
{{NRing|Stat|Critical Rate Increase}} || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00%  
{{NRing|Null}}
+
{{NRing|Stat|Damage Taken}} || colspan="10" | 99% || colspan="5" | 98% || colspan="5" | 97%
{{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share|UIClassBo|||||Diamond}}
 
{{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain|UIClassBo|||||Garnet}}
 
{{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
|}
 
|}
 
|}
 
|}
 
+
{{NRing|Head|Guard}}
===Other Rings===
+
{{NRing|Body|R|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard||||||Naberius}}
{{NRing|Head|Status}}
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
{{NRing|Body|L|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard||||||PurePhoton}}
 
{{NRing|Stat|Burn Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard||||||Pure Photon}}
 
{{NRing|Stat|Freeze Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard||||||Vopar}}
{{NRing|Stat|Shock Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard||||||Lillipa}}
{{NRing|Stat|Mirage Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard||||||Earth}}
{{NRing|Stat|Panic Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard||||||PurePhoton}}
+
{{NRing|Body|R|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard||||||Harkotan}}
{{NRing|Stat|Poison Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
|}
 
|}
 
{{NRing|Head|Extra}}
 
{{NRing|Body|L|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer||||||Opal}}
 
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
{{NRing|Stat|Damage Reduction}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
 
{{NRing|Null}}
 
{{NRing|Null}}
{{NRing|Body|L|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection}}
+
{{NRing|Body|R|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard||||||Amduscia}}
{{NRing|Stat|Damage Received}} || colspan="20" | 95%
+
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
|}
 
 
|}
 
|}
 
===R/Effort Symbol===
 
 
'''Notes:'''
 
* An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
 
* This Ring requires the Material '''[Class] Material''' from [[Solo Training: Bounds of Corruption]]. One copy of the {{icons|Ticket}} '''Ace of [Class]''' from [[Solo Training: Heaven and Hell]] is also required for the Grinding process.
 
* This Ring always has a 100% Grind Rate.
 
* The Grind pattern for R/Effort Symbol is as follows:
 
** +1~+10: Grinders
 
** +11~+19: Grinders and '''[Class] Material''' x 5
 
** +20: Grinders, '''[Class] Material''' x5, {{icons|Ticket}} '''Ace of [Class]''' x1
 
 
{| class="wikitable"
 
|-
 
! colspan="2" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
 
| colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
 
| colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
 
| colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
 
| colspan="2" rowspan="5" | N/A
 
|-
 
| [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolSuIcon.png|128px]]
 
|-
 
! colspan="2" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| colspan="2" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101%
 
|- align="center"
 
| colspan="2" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
 
|- align="center"
 
| colspan="2" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97%
 
 
|}
 
|}

Revision as of 02:53, 18 August 2017


Visiphone01.png NOTICE
This Page is Currently Undergoing Replacement.

Stable (Old) Ring Page

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind process for most Rings is as follows:

  • +1~+5: Grinders and Rocks are required.
  • +6~+10: Grinders, Rocks, and a Gem are required.
  • +11~+20: Lambda Grinders, Rocks, and a Gem are required.
  • A flat 30,000 Meseta is also required as the Grind fee.


L Rings

Class Rings

Hunter Hunter Rings
Name Description Properties Materials
UIItemHunterGearSave.png L/Hunter Gear Save
L/ハンターギアセイブ
Hunter Gear Save

While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Consumption Rate 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
Gear Drain Rate 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
 
 
Name Description Properties Materials
UIItemJGSonicArrow.png L/JG Sonic Arrow
L/JGソニックアロウ
Just Guard Sonic Arrow

Sword Just Guards will execute Sonic Arrow.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
UIItemJGHeavenlyF.png L/JG Heavenly F
L/JGヘブンリーF
Just Guard Heavenly Fall

Wired Lance Just Guards will execute Heavenly Fall.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
 
 
Name Description Properties Materials
UIItemJGRisingF.png L/JG Rising F
L/JGライシングF
Just Guard Rising Flag

Partizan Just Guards will execute Rising Flag.

S ATK + 1 ~ 20
R ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Fighter Fighter Rings
Name Description Properties Materials
UIItemSlowFiAction.png L/Slow Fi Action
L/スローFiアクション
Slow Fighter Action

Decrease the Speed of Weapon Actions executed with Fighter Weapons.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemTDAirChase.png L/TD Air Chase
L/TDエアチェイス
Twin Dagger Air Chase

Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemDSKamaitachi.png L/DS Kamaitachi
L/DSカマイタチ
Double Saber Kamaitachi

Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100%
Activation Rate 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
 
 
Name Description Properties Materials
UIItemKnuckleChase.png L/Knuckle Chase
L/ナックルチェイス
Knuckle Chase

Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)

S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Bouncer Bouncer Rings
Name Description Properties Materials
UIItemDBSnatch.png L/DB Snatch
L/DBスナッチ
Dual Blade Snatch S ATK + 1 ~ 20
DEX + 1 ~ 20
S DEF + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%
 
 
Name Description Properties Materials
UIItemPBHoming.png L/PB Homing
L/PBホーミング
Photon Blade Homing

Adds a Homing Property to a Dual Blades' Photon Blade on Weapon Action.

S ATK + 1 ~ 20
S DEF + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103% 104% 105% 106% 107% 108%
Turn Rate 30° 35° 40° 45° 50° 55° 60° 65° 70° 75° 80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period 2.00s 3.00s 4.00s 5.00s
 
 
Name Description Properties Materials
UIItemJBElementalKeep.png L/JB Elemental Keep
L/JBエレメンタルキープ
Jet Boots Elemental Keep S ATK + 1 ~ 20
T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJBTechArtsSC.png L/JB Tech Arts SC
L/JBテックアーツSC
Jet Boots Tech Arts Short Charge T ATK + 1 ~ 20
S ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%
Ranger Ranger Rings
Name Description Properties Materials
UIItemStandingSign.png L/Standing Sign
L/スタンディングサイン
Standing Sign T ATK + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemPWeakBullet.png L/P Weak Bullet
L/Pウィークバレット
Point Weak Bullet R ATK + 1 ~ 20
R DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemALauncherMode.png L/A Launcher Mode
L/Aランチャーモード
Alternate Launcher Mode R ATK + 1 ~ 20
S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 101% 102% 102% 103% 103% 104% 104% 105% 105% 106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion Range 102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125% 127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%
 
 
Name Description Properties Materials
UIItemLNonWeakBonus.png L/L Non Weak Bonus
L/Lノンウィークボーナス
Launcher Non Weak Bonus S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 50% 51% 52% 53% 54% 55% 56% 57% 58% 60% 64% 68% 72% 76% 80% 84% 88% 92% 96% 100%
Gunner Gunner Rings
Name Description Properties Materials
UIItemFrontSRoll.png L/Front S Roll
L/フロントSロール
Front Stylish Roll R ATK + 1 ~ 20
R DEF + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115% 116% 117% 118% 119% 120%
 
 
Name Description Properties Materials
UIItemHighTimeKeep.png L/High Time Keep
L/ハイタイムキープ
High Time Keep R ATK + 1 ~ 20
R DEF + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Activation Rate 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
 
 
Name Description Properties Materials
UIItemTMachineGunSUp.png L/T Machine Gun S Up
L/TマシンガンSアップ
Twin Machine Gun Stance Up R ATK + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power (Power Type) 100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Power (Shoot Type) 120% 121% 122% 123% 124% 125% 126% 127% 128% 129% 130%
Braver Braver Rings
Name Description Properties Materials
UIItemKatanaGearGuardR.png L/Katana Gear Guard R
L/カタナギアガードR
Katana Gear Guard Release R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Drain Rate 290% 280% 270% 260% 240% 220% 200% 180% 160% 150%
Gear Gain Rate 0% 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
 
 
Name Description Properties Materials
UIItemShortCombat.png L/Short Combat
L/ショートコンバット
Short Combat S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemKatanaCCountUp.png L/Katana C Count Up
L/カタナCカウントアップ
Katana Combat Count Up S ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hit Count Rate 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 195% 200%
 
 
Name Description Properties Materials
UIItemBulletBowHoming.png L/Bullet Bow Homing
L/バレットボウホーミング
Bullet Bow Homing

Adds a Homing Property to a Bullet Bow's Charged Normal Attack.

R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Turn Rate 30° 35° 40° 45° 50° 55° 60° 65° 70° 75° 80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period 0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s
Force Force Rings
Name Description Properties Materials
UIItemARodShootMode.png L/A Rod Shoot Mode
L/Aロッドシュートモード
Alternate Rod Shoot Mode T ATK + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemFluorite.png Skyscape Fluorite
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Explosion Range 100% 102% 104% 106% 108% 110% 112% 114% 116% 118% 120% 122% 124% 126% 128% 132% 136% 140% 144% 150%
Techer Techer Rings
Name Description Properties Materials
UIItemWandEChange.png L/Wand E Change
L/ウォンドEチェンジ
Wand Element Change S ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Element Conversion Rate 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% 90% 91% 92% 93% 94% 95% 96% 97% 98% 100%
 
 
Name Description Properties Materials
UIItemRRField.png L/R R Field
L/RRフィールド
Recast Reverser Field S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown Time 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 54% 53% 52% 50%
Summoner Summoner Rings
Name Description Properties Materials
UIItemNearAutoTarget.png L/Near Auto Target
L/ニアオートターゲット
Near Auto Target S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A

Utility Rings

Movement Rings
Name Description Properties Materials
UIItemStepJump.png L/Step Jump
L/ステップジャンプ
Step Jump S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemStepJACombo.png L/Step JA Combo
L/ステップJAコンボ
Step Just Attack Combo S ATK + 1 ~ 20
S DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemSlowDiveRoll.png L/Slow Dive Roll
L/スローダイブロール
Slow Dive Roll R ATK + 1 ~ 20
R DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.30s 0.32s 0.34s 0.36s 0.38s 0.40s 0.42s 0.44s 0.46s 0.48s 0.50s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.70s 0.74s 0.80s
 
 
Name Description Properties Materials
UIItemShortMirage.png L/Short Mirage
L/ショートミラージュ
Short Mirage T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemAirReversal.png L/Air Reversal
L/エアリバーサル
Air Reversal S ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJReversalJACombo.png L/J Reversal JA Combo
L/JリバーサルJAコンボ
Just Reversal Just Attack Combo S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
DEX + 1 ~ 20
UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
 
 
Name Description Properties Materials
UIItemJustReversalB.png L/Just Reversal B
L/ジャストリバーサルB
Just Reversal Blast S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemFluorite.png Skyscape Fluorite
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 120% 140% 160% 180% 200% 220% 240% 260% 300% 350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
Stun Range 100% 105% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 165% 170% 175% 180% 185% 190% 200%
 
 
Name Description Properties Materials
UIItemJumpingDodge.png L/Jumping Dodge
L/ジャンピングドッジ
Jumping Dodge S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Cooldown Time 100s 95s 90s 85s 80s 75s 70s 65s 60s 55s 50s 45s 40s 35s 30s 25s 20s 15s 10s 5s
Technique Rings
Name Description Properties Materials
UIItemTechCParrying.png L/Tech C Parrying
L/テックCパリング
Tech Charge Parrying S ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s 0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s
 
 
Name Description Properties Materials
UIItemPeaceZondeel.png L/Peace Zondeel
L/ピースゾンディール
Peace Zondeel T ATK + 1 ~ 20
T DEF + 1 ~ 20
UIItemMoonstone.png Shironia Moonstone
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
N/A N/A
Item Rings
Name Description Properties Materials
UIItemMateLovers.png L/Mate Lovers
L/メイトラバーズ
Mate Lovers S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Action Speed 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
 
 
Name Description Properties Materials
UIItemAtomizerLovers.png L/Atomizer Lovers
L/アトマイザーラバーズ
Atomizer Lovers S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
Action Speed 200%
Mag Rings
Name Description Properties Materials
UIItemMagExcite.png L/Mag Excite
L/マグエキサイト
Mag Excite S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 150% 155% 160% 165% 170% 175% 180% 185% 190% 200% 210% 220% 230% 240% 250% 260% 270% 280% 290% 300%
Attack Interval 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 52% 50% 48% 46% 44% 40%
A.I.S Rings
Name Description Properties Materials
UIItemQuickBlaster.png L/Quick Blaster
L/クイックブラスター
Quick Blaster S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Fire Rate 200%
Turn Rate -40%
 
 
Name Description Properties Materials
UIItemWideAreaHeal.png L/Wide Area Heal
L/ワイドエリアヒール
Wide Area Heal S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal Range 300%
 
 
Name Description Properties Materials
UIItemLighArmor.png L/Light Armor
L/ライトアーマー
Light Armor S ATK + 1 ~ 20
R ATK + 1 ~ 20
T ATK + 1 ~ 20
DEX + 1 ~ 20
UIItemLapisLazuli.png Quarry Lapis Lazuli
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption 10
Damage Taken 110%
 
 
Name Description Properties Materials
UIItemEarlyRise.png L/Early Rise
L/アーリィライズ
Early Rise S DEF + 1 ~ 20
R DEF + 1 ~ 20
T DEF + 1 ~ 20
UIItemTopaz.png Desert Topaz
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Respawn Time 1.00s

R Rings

Class Rings

Hunter Hunter Rings
Name Description Restrictions Materials
UIItemMassiveHunter.png R/Massive Hunter
R/マッシブハンター
Massive Hunter Hunter UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage Taken 99% 95% 94% 93% 92% 91% 90%
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Cooldown Time 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
 
 
Name Description Restrictions Materials
UIItemHealingGuard.png R/Healing Guard
R/ヒーリングガード
Healing Guard Hunter UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered 1.00% 1.20% 1.40% 1.60% 1.80% 2.20% 2.40% 2.60% 2.80% 3.00% 3.20% 3.40% 3.60% 3.80% 4.00% 4.20% 4.40% 4.60% 4.80% 5.00%
Fighter Fighter Rings
Name Description Restrictions Materials
UIItemCStrikeStrike.png R/C Strike S
R/Cストライク打撃
Critical Strike (Strike Type) Fighter UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemCStrikeShoot.png R/C Strike R
R/Cストライク射撃
Critical Strike (Shoot Type) Fighter UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemCStrikeTech.png R/C Strike T
R/Cストライク法撃
Critical Strike (Tech Type) Fighter UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Power 100% 101% 102% 103%
Critical Rate Increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemTechArtsJAPPS.png R/Tech Arts JAPPS
R/テックアーツJAPPS
Tech Arts Just Attack PP Save Fighter UIItemPeridot.png Subterranean Tunnels Peridot
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%
 
 
Name Description Restrictions Materials
UIItemAdrenaline.png R/Adrenaline
R/アドレナリン
Adrenaline Fighter UIItemTourmaline.png Facility Tourmaline
UIItemWopalRock.png WopalRock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s
Bouncer Bouncer Rings
Name Description Restrictions Materials
UIItemCriticalField.png R/Critical Field
R/クリティカルフィールド
Critical Field Bouncer UIItemTanzanite.png Seabed Tanzanite
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical Rate Increase 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Cooldown Time 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s
 
 
Name Description Restrictions Materials
UIItemEPPRField.png R/EPPR Field
R/EPPRフィルド
Elemental PP Recovery Field Bouncer UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Active PP Recovery +1.00 +1.20 +1.40 +1.60 +1.80 +2.00 +2.20 +2.40 +2.60 +2.80 +3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Cooldown Time 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s
 
 
Name Description Restrictions Materials
UIItemHealShare.png R/Heal Share
R/ヒールシェア
Heal Share Bouncer UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered Shared 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
 
 
Name Description Restrictions Materials
UIItemJReversalPPGain.png R/J Reversal PP Gain
R/JリバーサルPPゲイン
Just Reversal PP Gain Bouncer UIItemGarnet.png Volcanic Cave Garnet
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovered 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%
Ranger Ranger Rings
Name Description Restrictions Materials
UIItemKillingBonus.png R/Killing Bonus
R/キリングボーナス
Killing Bonus Ranger UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovered 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00
Gunner Gunner Rings
Name Description Restrictions Materials
UIItemPKeeperStrike.png R/P Keeper Strike
R/Pキーパー打撃
Perfect Keeper (Strike Type) Gunner UIItemAmethyst.png Ruins Amethyst
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
 
 
Name Description Restrictions Materials
UIItemPKeeperShoot.png R/P Keeper Shoot
R/Pキーパー射撃
Perfect Keeper (Shoot Type) Gunner UIItemOpal.png Tokyo Opal
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
 
 
Name Description Restrictions Materials
UIItemPKeeperTech.png R/P Keeper Tech
R/Pキーパー法撃
Perfect Keeper (Tech Type) Gunner UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100% 101% 102% 103%
Minimum Activation HP 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%
Braver Braver Rings
Name Description Restrictions Materials
UIItemAttackAdvance.png R/Attack Advance
R/アタックアドバンス
Attack Advance Braver UIItemEmerald.png Forest Emerald
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 102% 103% 104% 105% 106% 107% 108% 109% 110% 111% 112% 113% 114% 115% 116% 117% 118% 119% 120%
 
 
Name Description Restrictions Materials
UIItemQuickMate.png R/Quick Mate
R/クイックメイト
Quick Mate Braver UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Action Speed 102% 104% 106% 108% 110% 112% 114% 116% 118% 120% 124% 128% 132% 136% 140% 144% 148% 152% 156% 160%
 
 
Name Description Restrictions Materials
UIItemJReversalCover.png R/J Reversal Cover
R/Jリバーサルカバー
Just Reversal Cover Braver UIItemDiamond.png Las Vegas Diamond
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovered 5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00% 10.50% 11.00% 11.50% 12.00% 12.50% 13.00% 13.50% 14.00% 15.00%
Force Force Rings
Name Description Restrictions Materials
UIItemPhotonFlare.png R/Photon Flare
R/フォトンフレア
Photon Flare Force UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK +150 +155 +160 +165 +170 +175 +180 +185 +190 +195 +200
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s
Cooldown Time 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
 
 
Name Description Restrictions Materials
UIItemFlameTSCharge.png R/Flame T S Charge
R/フレイムTSチャージ
Flame Technique Short Charge Force UIItemZircon.png Sanctum Zircon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 56% 54% 50%
Techer Techer Rings
Name Description Restrictions Materials
UIItemPPConvert.png R/PP Convert
R/コンバート
PP Convert Techer UIItemSapphire.png Coast Sapphire
UIItemWopalRock.png Wopal Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Passive PP Recovery +1.00 +1.10 +1.20 +1.30 +1.40 +1.50 +1.60 +1.70 +1.80 1.90 +2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Cooldown Time 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s
 
 
Name Description Restrictions Materials
UIItemWideSupport.png R/Wide Support
R/ワイドサポート
Wide Support Techer UIItemAmber.png Tundra Amber
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumption Rate 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%
Summoner Summoner Rings
Name Description Restrictions Materials
UIItemHPRestorate.png R/HP Restorate
R/HPリストレイト
HP Restorate Summoner UIItemHematite.png Kuron Hematite
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Rate 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval 10s 9s 8s 7s 6s 5s
Maximum Activation HP 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Utility Rings

Effort Symbol Rings
Name Description Restrictions Materials
UIItemEffortSymbolHu.pngUIItemEffortSymbolFi.pngUIItemEffortSymbolBo.png
UIItemEffortSymbolRa.pngUIItemEffortSymbolGu.pngUIItemEffortSymbolBr.png
UIItemEffortSymbolFo.pngUIItemEffortSymbolTe.pngUIItemEffortSymbolSu.png
UIItemEffortSymbolHr.png
R/Effort Symbol
R/エフォートシンボル
Effort Symbol UIItemClassMaterial.png Class Material
UIItemTicket.png Ace of Class Sticker
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 100.10% 100.20% 100.30% 100.40% 100.5% 100.60% 100.70% 100.80% 100.90% 100.10%
Critical Rate Increase 0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00%
Damage Taken 99% 98% 97%
Guard Rings
Name Description Restrictions Materials
UIItemBurnGuard.png R/Burn Guard
R/バーンガード
Burn Guard UIItemPurePhoton.png Pure Photon
UIItemNaberiusRock.png Naberius Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemFreezeGuard.png R/Freeze Guard
R/フリーズガード
Freeze Guard
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemShockGuard.png R/Shock Guard
R/ショックガード
Shock Guard UIItemPurePhoton.png Pure Photon
UIItemLillipaRock.png Lillipa Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemMirageGuard.png R/Mirage Guard
R/ミラージュガード
Mirage Guard UIItemPurePhoton.png Pure Photon
UIItemEarthRock.png Earth Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemPanicGuard.png R/Panic Guard
R/パニックガード
Panic Guard UIItemPurePhoton.png Pure Photon
UIItemHarkotanRock.png Harkotan Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%
 
 
Name Description Restrictions Materials
UIItemPoisonGuard.png R/Poison Guard
R/ポイズンガード
Poison Guard UIItemPurePhoton.png Pure Photon
UIItemAmdusciaRock.png Amduscia Rock
Grind Value 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resistance 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%