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Difference between revisions of "Template:Potential level"
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m (Text replacement - "精緻なる演算" to "Refining Operation") |
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| 2 = Boosts damage by 9%, PP recovery rate increased by 10% | | 2 = Boosts damage by 9%, PP recovery rate increased by 10% | ||
| 3 = Boosts damage by 12%, PP recovery rate increased by 10% | | 3 = Boosts damage by 12%, PP recovery rate increased by 10% | ||
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| Anti-Air Training= | | Anti-Air Training= | ||
Line 1,540: | Line 1,533: | ||
| 2 = Boosts damage by 8% while in the air. | | 2 = Boosts damage by 8% while in the air. | ||
| 3 = Boosts damage by 10% while in the air. | | 3 = Boosts damage by 10% while in the air. | ||
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}} | }} | ||
| Armor Mastery= | | Armor Mastery= | ||
Line 1,650: | Line 1,636: | ||
| 3 = Damage is increased to all enemies except Dragonkin by 16% | | 3 = Damage is increased to all enemies except Dragonkin by 16% | ||
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| New Type's Law= | | New Type's Law= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 1,738: | Line 1,655: | ||
| 3 = Get a damage boost of 10% when hitting elemental weakness. | | 3 = Get a damage boost of 10% when hitting elemental weakness. | ||
}} | }} | ||
− | | Veteran's Merit= | + | | Veteran's Merit= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15% | | 1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15% | ||
Line 1,745: | Line 1,662: | ||
| X = *Boost only applies if you get the kill, enemies killed by other players will not activate the potential. | | X = *Boost only applies if you get the kill, enemies killed by other players will not activate the potential. | ||
}} | }} | ||
− | | Heavenly Blessing= | + | | Heavenly Blessing= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = 10% damage boost. | | 1 = 10% damage boost. | ||
Line 1,751: | Line 1,668: | ||
| 3 = 10% damage boost, 5% reduction to incoming damage, and 10% pp use reduction. | | 3 = 10% damage boost, 5% reduction to incoming damage, and 10% pp use reduction. | ||
}} | }} | ||
− | | Resolute Moment's Attack= | + | | Resolute Moment's Attack= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boost the effect of Just Attack by 6% | | 1 = Boost the effect of Just Attack by 6% | ||
Line 1,757: | Line 1,674: | ||
| 3 = Boost the effect of Just Attack by 8% | | 3 = Boost the effect of Just Attack by 8% | ||
}} | }} | ||
− | | Form's Pledge= | + | | Form's Pledge= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boost the damage of charged techniques by 6% | | 1 = Boost the damage of charged techniques by 6% | ||
| 2 = Boost the damage of charged techniques by 7% | | 2 = Boost the damage of charged techniques by 7% | ||
| 3 = Boost the damage of charged techniques by 8% | | 3 = Boost the damage of charged techniques by 8% | ||
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}} | }} | ||
| Ebony's Providence= | | Ebony's Providence= | ||
Line 1,776: | Line 1,686: | ||
| 3 = Boost damage to bosses by 12% and reduce damage taken by 15% | | 3 = Boost damage to bosses by 12% and reduce damage taken by 15% | ||
}} | }} | ||
− | + | | Sentiments of Light= | |
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− | | Sentiments of Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = +14% damage when above 40% PP and 70% HP. | | 1 = +14% damage when above 40% PP and 70% HP. | ||
Line 1,789: | Line 1,692: | ||
| 3 = +18% damage when above 40% PP and 70% HP. | | 3 = +18% damage when above 40% PP and 70% HP. | ||
}} | }} | ||
− | | 賢闘の必撃= | + | | 賢闘の必撃= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase critical chance rate by 21% during Elemental stance. | | 1 = Increase critical chance rate by 21% during Elemental stance. | ||
Line 1,795: | Line 1,698: | ||
| 3 = Increase critical chance rate by 25% during Elemental stance. | | 3 = Increase critical chance rate by 25% during Elemental stance. | ||
}} | }} | ||
− | + | | Type of Thunder= | |
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− | | Type of Thunder= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase the damage by 6% when gear is at 2 or higher, increase pp recovery from attacks by ?% | | 1 = Increase the damage by 6% when gear is at 2 or higher, increase pp recovery from attacks by ?% | ||
Line 1,808: | Line 1,704: | ||
| 3 = Increase the damage by 10% when gear is at 2 or higher, increase pp recovery from attacks by 20% | | 3 = Increase the damage by 10% when gear is at 2 or higher, increase pp recovery from attacks by 20% | ||
}} | }} | ||
− | | Exact Median= | + | | Exact Median= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Damage to weak points done by shooting increased by 6%. | | 1 = Damage to weak points done by shooting increased by 6%. | ||
Line 1,814: | Line 1,710: | ||
| 3 = Damage to weak points done by shooting increased by 9%. | | 3 = Damage to weak points done by shooting increased by 9%. | ||
}} | }} | ||
− | + | | Dragon's Infuriation= | |
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− | | Dragon's Infuriation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%. | | 1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%. | ||
Line 1,827: | Line 1,716: | ||
| 3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%. | | 3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%. | ||
}} | }} | ||
− | + | | 無心疾踏= | |
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− | | 無心疾踏= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts the power of Dead Approach by ?%. | | 1 = Boosts the power of Dead Approach by ?%. | ||
Line 1,854: | Line 1,722: | ||
| 3 = Boosts the power of Dead Approach by 20%. | | 3 = Boosts the power of Dead Approach by 20%. | ||
}} | }} | ||
− | | 烈集弾踏= | + | | 烈集弾踏= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts the power of Bullet Squall by 14%. | | 1 = Boosts the power of Bullet Squall by 14%. | ||
Line 1,860: | Line 1,728: | ||
| 3 = Boosts the power of Bullet Squall by 20%. | | 3 = Boosts the power of Bullet Squall by 20%. | ||
}} | }} | ||
− | | Elegant Songstress' Dance= | + | | Elegant Songstress' Dance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts the damage of "Il" Techniques by 18%. | | 1 = Boosts the damage of "Il" Techniques by 18%. | ||
Line 1,866: | Line 1,734: | ||
| 3 = Boosts the damage of "Il" Techniques by 23%. | | 3 = Boosts the damage of "Il" Techniques by 23%. | ||
}} | }} | ||
− | | Frozen Prison= | + | | Frozen Prison= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases freeze durability by 100%. | | 1 = Increases freeze durability by 100%. | ||
Line 1,872: | Line 1,740: | ||
| 3 = Increases freeze durability by 300%. | | 3 = Increases freeze durability by 300%. | ||
}} | }} | ||
− | | 円穿昴斬槍= | + | | 円穿昴斬槍= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases the power of Slide Shaker and Rising Flag by 10%. | | 1 = Increases the power of Slide Shaker and Rising Flag by 10%. | ||
Line 1,878: | Line 1,746: | ||
| 3 = Increases the power of Slide Shaker and Rising Flag by 17%. | | 3 = Increases the power of Slide Shaker and Rising Flag by 17%. | ||
}} | }} | ||
− | | 大氷縛結晶= | + | | 大氷縛結晶= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases the damage of ice techniques by 12%. | | 1 = Increases the damage of ice techniques by 12%. | ||
Line 1,884: | Line 1,752: | ||
| 3 = Increases the damage of ice techniques by 20%. | | 3 = Increases the damage of ice techniques by 20%. | ||
}} | }} | ||
− | + | | Phantom Resonance= | |
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− | | Phantom Resonance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases the damage of Photon Blasts by 30%. | | 1 = Increases the damage of Photon Blasts by 30%. | ||
Line 1,897: | Line 1,758: | ||
| 3 = Increases the damage of Photon Blasts by 50%. | | 3 = Increases the damage of Photon Blasts by 50%. | ||
}} | }} | ||
− | + | | Sky-Rending Strike= | |
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− | | Sky-Rending Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases damage when attacking from the air by 6%. | | 1 = Increases damage when attacking from the air by 6%. | ||
Line 1,915: | Line 1,769: | ||
| 2 = Increases damage of Tornado Dance by ?%. | | 2 = Increases damage of Tornado Dance by ?%. | ||
| 3 = Increases damage of Tornado Dance by ?%. | | 3 = Increases damage of Tornado Dance by ?%. | ||
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}} | }} | ||
| 裂破の必撃= | | 裂破の必撃= | ||
Line 1,934: | Line 1,781: | ||
| 2 = Increase the damage of photon blades by 13% during photon blade fever. | | 2 = Increase the damage of photon blades by 13% during photon blade fever. | ||
| 3 = Increase the damage of photon blades by ?% during photon blade fever. | | 3 = Increase the damage of photon blades by ?% during photon blade fever. | ||
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}} | }} | ||
| 天輪滅砲= | | 天輪滅砲= | ||
Line 1,962: | Line 1,788: | ||
| 3 = Increase the damage of Sphere Eraser by 20%. | | 3 = Increase the damage of Sphere Eraser by 20%. | ||
}} | }} | ||
− | + | | 廻追翔弓= | |
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− | | 廻追翔弓= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Reduce PP consumption for Chase Arrow by 35%. | | 1 = Reduce PP consumption for Chase Arrow by 35%. | ||
Line 1,982: | Line 1,794: | ||
| 3 = Reduce PP consumption for Chase Arrow by 65%. | | 3 = Reduce PP consumption for Chase Arrow by 65%. | ||
}} | }} | ||
− | | 蹴舞弓= | + | | 蹴舞弓= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase the damage of Tritt Shooter by ?% | | 1 = Increase the damage of Tritt Shooter by ?% | ||
Line 1,988: | Line 1,800: | ||
| 3 = Increase the damage of Tritt Shooter by ?% | | 3 = Increase the damage of Tritt Shooter by ?% | ||
}} | }} | ||
− | + | | Readying Balance= | |
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− | | Readying Balance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed. | | 1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed. | ||
Line 2,008: | Line 1,806: | ||
| 3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed. | | 3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed. | ||
}} | }} | ||
− | | Photon's Vessel= | + | | Photon's Vessel= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = PP recovery up 10% and PP consumption down 10%. | | 1 = PP recovery up 10% and PP consumption down 10%. | ||
Line 2,014: | Line 1,812: | ||
| 3 = PP recovery up 20% and PP consumption down 20%. | | 3 = PP recovery up 20% and PP consumption down 20%. | ||
}} | }} | ||
− | | Dissipating Wave= | + | | Dissipating Wave= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Fires an energy wave on normal attacks. | | 1 = Fires an energy wave on normal attacks. | ||
Line 2,020: | Line 1,818: | ||
| 3 = Fires an energy wave on normal attacks. | | 3 = Fires an energy wave on normal attacks. | ||
}} | }} | ||
− | | Astral Spirit's Blessing= | + | | Astral Spirit's Blessing= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = HP recovery amount up 10%, increase damage by 7% | | 1 = HP recovery amount up 10%, increase damage by 7% | ||
Line 2,026: | Line 1,824: | ||
| 3 = HP recovery amount up 30%, increase damage by 12% | | 3 = HP recovery amount up 30%, increase damage by 12% | ||
}} | }} | ||
− | | 暴嵐の接撃= | + | | 暴嵐の接撃= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = HP recovery on close range attacks, critical rate up 15%, increase damage by 9% | | 1 = HP recovery on close range attacks, critical rate up 15%, increase damage by 9% | ||
Line 2,032: | Line 1,830: | ||
| 3 = HP recovery on close range attacks, critical rate up 25%, increase damage by 13% | | 3 = HP recovery on close range attacks, critical rate up 25%, increase damage by 13% | ||
}} | }} | ||
− | | 暴嵐の隔撃= | + | | 暴嵐の隔撃= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = HP recovery on medium range attacks, critical rate up 25%, increase damage by 8% | | 1 = HP recovery on medium range attacks, critical rate up 25%, increase damage by 8% | ||
Line 2,038: | Line 1,836: | ||
| 3 = HP recovery on medium range attacks, critical rate up 35%, increase damage by 12% | | 3 = HP recovery on medium range attacks, critical rate up 35%, increase damage by 12% | ||
}} | }} | ||
− | | 暴嵐の遼撃= | + | | 暴嵐の遼撃= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = HP recovery on long range attacks, critical rate up 35%, increase damage by 7% | | 1 = HP recovery on long range attacks, critical rate up 35%, increase damage by 7% | ||
Line 2,044: | Line 1,842: | ||
| 3 = HP recovery on long range attacks, critical rate up 45%, increase damage by 11% | | 3 = HP recovery on long range attacks, critical rate up 45%, increase damage by 11% | ||
}} | }} | ||
− | + | | Limit Release= | |
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− | | Limit Release= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increased PP consumption by 30%, increase the damage of normal attacks by 100%. | | 1 = Increased PP consumption by 30%, increase the damage of normal attacks by 100%. | ||
Line 2,064: | Line 1,848: | ||
| 3 = Increased PP consumption by 30%, increase the damage of normal attacks by 200%. | | 3 = Increased PP consumption by 30%, increase the damage of normal attacks by 200%. | ||
}} | }} | ||
− | + | | Offensive Inspiration = | |
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− | | Offensive Inspiration = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if a Mate item is used (takes 70 seconds to max). | | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if a Mate item is used (takes 70 seconds to max). | ||
Line 2,112: | Line 1,854: | ||
| 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if a Mate item is used (takes 70 seconds to max). | | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if a Mate item is used (takes 70 seconds to max). | ||
}} | }} | ||
− | | Offensive Reverence = | + | | Offensive Reverence = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if hit (takes 50 seconds to max). | | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if hit (takes 50 seconds to max). | ||
Line 2,118: | Line 1,860: | ||
| 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if hit (takes 50 seconds to max). | | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if hit (takes 50 seconds to max). | ||
}} | }} | ||
− | | Offensive Approach = | + | | Offensive Approach = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if Mirage Escape is used (takes 60 seconds to max). | | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if Mirage Escape is used (takes 60 seconds to max). | ||
Line 2,124: | Line 1,866: | ||
| 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if Mirage Escape is used (takes 60 seconds to max). | | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if Mirage Escape is used (takes 60 seconds to max). | ||
}} | }} | ||
− | | 不撓不屈の魂= | + | | 不撓不屈の魂= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified. | | 1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified. | ||
Line 2,130: | Line 1,872: | ||
| 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified. | | 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified. | ||
}} | }} | ||
− | | 絶幻創滅牙= | + | | 絶幻創滅牙= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Damage is increased by 7% to Phantoms, damage taken from Phantoms is reduced by 10%. | | 1 = Damage is increased by 7% to Phantoms, damage taken from Phantoms is reduced by 10%. | ||
Line 2,136: | Line 1,878: | ||
| 3 = Damage is increased by 13% to Phantoms, damage taken from Phantoms is reduced by 20%. | | 3 = Damage is increased by 13% to Phantoms, damage taken from Phantoms is reduced by 20%. | ||
}} | }} | ||
− | | Full-Body Strike= | + | | Full-Body Strike= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts damage of Ducking Blow and Heartless Impact by 10%. | | 1 = Boosts damage of Ducking Blow and Heartless Impact by 10%. | ||
Line 2,142: | Line 1,884: | ||
| 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%. | | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%. | ||
}} | }} | ||
− | | Attribute Tracking - Lightning= | + | | Attribute Tracking - Lightning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | ||
Line 2,148: | Line 1,890: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | ||
}} | }} | ||
− | | Attribute Tracking - Ice= | + | | Attribute Tracking - Ice= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
Line 2,154: | Line 1,896: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
}} | }} | ||
− | | Attribute Tracking - Dark= | + | | Attribute Tracking - Dark= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
Line 2,160: | Line 1,902: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
}} | }} | ||
− | | Attribute Tracking - Fire= | + | | Attribute Tracking - Fire= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire. | ||
Line 2,166: | Line 1,908: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire. | ||
}} | }} | ||
− | | Attribute Tracking - Fire/Wind= | + | | Attribute Tracking - Fire/Wind= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
Line 2,172: | Line 1,914: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
}} | }} | ||
− | | Attribute Tracking - Wind/Dark= | + | | Attribute Tracking - Wind/Dark= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
Line 2,178: | Line 1,920: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
}} | }} | ||
− | | Attribute Tracking - Fire/Lightning= | + | | Attribute Tracking - Fire/Lightning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
Line 2,184: | Line 1,926: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
}} | }} | ||
− | | Attribute Tracking - Ice/Lightning= | + | | Attribute Tracking - Ice/Lightning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
Line 2,190: | Line 1,932: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
}} | }} | ||
− | | Blessed Season= | + | | Blessed Season= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Reduces PP cost for Photon Arts and Techniques by 10%, while increasing their power by 5%. | | 1 = Reduces PP cost for Photon Arts and Techniques by 10%, while increasing their power by 5%. | ||
Line 2,196: | Line 1,938: | ||
| 3 = Reduces PP cost for Photon Arts and Techniques by 20%, while increasing their power by 10%. | | 3 = Reduces PP cost for Photon Arts and Techniques by 20%, while increasing their power by 10%. | ||
}} | }} | ||
− | | Divine Radiance= | + | | Divine Radiance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases damage by ?% and increases automatic PP regeneration by 50% if on air and ?% of PP recovered while attacking if on the ground. | | 1 = Increases damage by ?% and increases automatic PP regeneration by 50% if on air and ?% of PP recovered while attacking if on the ground. | ||
Line 2,202: | Line 1,944: | ||
| 3 = Increases damage by 11% and increases automatic PP regeneration by 100% if on air and 40% of PP recovered while attacking if on the ground. | | 3 = Increases damage by 11% and increases automatic PP regeneration by 100% if on air and 40% of PP recovered while attacking if on the ground. | ||
}} | }} | ||
− | | 風の囁き= | + | | 風の囁き= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Reduces the charge time for wind techniques by 10%. | | 1 = Reduces the charge time for wind techniques by 10%. | ||
Line 2,208: | Line 1,950: | ||
| 3 = Reduces the charge time for wind techniques by 19%. | | 3 = Reduces the charge time for wind techniques by 19%. | ||
}} | }} | ||
− | | 刹那の極撃= | + | | 刹那の極撃= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts the effects of Just Attacks by 7% and increases PP recovered while attacking by 7%. | | 1 = Boosts the effects of Just Attacks by 7% and increases PP recovered while attacking by 7%. | ||
Line 2,214: | Line 1,956: | ||
| 3 = Boosts the effects of Just Attacks by 13% and increases PP recovered while attacking by 15%. | | 3 = Boosts the effects of Just Attacks by 13% and increases PP recovered while attacking by 15%. | ||
}} | }} | ||
− | | Starlight Remnants= | + | | Starlight Remnants= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts damage by 6% and increases PP recovered when attacking by 20% | | 1 = Boosts damage by 6% and increases PP recovered when attacking by 20% | ||
Line 2,220: | Line 1,962: | ||
| 3 = Boosts damage by 12% and increases PP recovered when attacking by 40% | | 3 = Boosts damage by 12% and increases PP recovered when attacking by 40% | ||
}} | }} | ||
− | | Eternal Operation Device= | + | | Eternal Operation Device= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts the effects of Elemental Conversion (?% same element, ?% other element) and decreases PP Consumption by ? per cast. | | 1 = Boosts the effects of Elemental Conversion (?% same element, ?% other element) and decreases PP Consumption by ? per cast. | ||
Line 2,227: | Line 1,969: | ||
| X = * So what this means is the attribute conversion rate at Element Conversion level 5 and potential level 3 is 75% for all elements. Elemental Conversion is normally 50% for matching element, 25% for other elements. | | X = * So what this means is the attribute conversion rate at Element Conversion level 5 and potential level 3 is 75% for all elements. Elemental Conversion is normally 50% for matching element, 25% for other elements. | ||
}} | }} | ||
− | | 風視の太刀= | + | | 風視の太刀= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts the effects of Katana Gear by ?%. Gear fills up when the weapon is unsheathed by ?% rate. | | 1 = Boosts the effects of Katana Gear by ?%. Gear fills up when the weapon is unsheathed by ?% rate. | ||
Line 2,233: | Line 1,975: | ||
| 3 = Boosts the effects of Katana Gear by 12%. Gear fills up when the weapon is unsheathed by ?% rate. | | 3 = Boosts the effects of Katana Gear by 12%. Gear fills up when the weapon is unsheathed by ?% rate. | ||
}} | }} | ||
− | | 古の針散弾= | + | | 古の針散弾= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = ?% for an additional Range Attack and ?% chance to stun enemies on attack. ?% Power Increase on a certain distance from the enemy. | | 1 = ?% for an additional Range Attack and ?% chance to stun enemies on attack. ?% Power Increase on a certain distance from the enemy. | ||
Line 2,239: | Line 1,981: | ||
| 3 = 100% for an additional Range Attack and ?% chance to stun enemies on attack. 15% Power Increase on a certain distance from the enemy. | | 3 = 100% for an additional Range Attack and ?% chance to stun enemies on attack. 15% Power Increase on a certain distance from the enemy. | ||
}} | }} | ||
− | | 雪白散華= | + | | 雪白散華= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase chance to inflict Status effects to enemies and increases power by 8%. 5% additional power against Status inflicted enemies. | | 1 = Increase chance to inflict Status effects to enemies and increases power by 8%. 5% additional power against Status inflicted enemies. | ||
Line 2,245: | Line 1,987: | ||
| 3 = Increase chance to inflict Status effects to enemies and increases power by 10%. 10% additional power against Status inflicted enemies. | | 3 = Increase chance to inflict Status effects to enemies and increases power by 10%. 10% additional power against Status inflicted enemies. | ||
}} | }} | ||
− | | 雪光凛華= | + | | 雪光凛華= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase chance to inflict Status effects to enemies and increases Power by 8%. 5% additional Power against Status inflicted enemies. | | 1 = Increase chance to inflict Status effects to enemies and increases Power by 8%. 5% additional Power against Status inflicted enemies. | ||
Line 2,251: | Line 1,993: | ||
| 3 = Increase chance to inflict Status effects to enemies and increases Power by 10%. 10% additional Power against Status inflicted enemies. | | 3 = Increase chance to inflict Status effects to enemies and increases Power by 10%. 10% additional Power against Status inflicted enemies. | ||
}} | }} | ||
− | | 雪駆祝華= | + | | 雪駆祝華= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Damage recieved by Pets is reduced by 3%, Pet HP regenerates by 5% every 10 seconds. | | 1 = Damage recieved by Pets is reduced by 3%, Pet HP regenerates by 5% every 10 seconds. | ||
Line 2,257: | Line 1,999: | ||
| 3 = Damage recieved by Pets is reduced by 5%, Pet HP regenerates by 10% every 10 seconds. | | 3 = Damage recieved by Pets is reduced by 5%, Pet HP regenerates by 10% every 10 seconds. | ||
}} | }} | ||
− | | 闘士の闘法= | + | | 闘士の闘法= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = When subclassing Fighter, increases Critical Hit Rate by 10% and Critical Damage by 10%. | | 1 = When subclassing Fighter, increases Critical Hit Rate by 10% and Critical Damage by 10%. | ||
Line 2,263: | Line 2,005: | ||
| 3 = When subclassing Fighter, increases Critical Hit Rate by 30% and Critical Damage by 14%. | | 3 = When subclassing Fighter, increases Critical Hit Rate by 30% and Critical Damage by 14%. | ||
}} | }} | ||
− | | 勇士の闘法= | + | | 勇士の闘法= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = When subclassing Braver, increases Damage by 8% and reduces PP Consumption by 10%. | | 1 = When subclassing Braver, increases Damage by 8% and reduces PP Consumption by 10%. | ||
Line 2,269: | Line 2,011: | ||
| 3 = When subclassing Braver, increases Damage by 12% and reduces PP Consumption by 30%. | | 3 = When subclassing Braver, increases Damage by 12% and reduces PP Consumption by 30%. | ||
}} | }} | ||
− | + | | 錬磨天恵・光翼= | |
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− | | 錬磨天恵・光翼= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = 10% Damage boost, 5% reduction to incoming damage, and 10% pp use reduction. | | 1 = 10% Damage boost, 5% reduction to incoming damage, and 10% pp use reduction. | ||
Line 2,310: | Line 2,017: | ||
| 3 = 10% Damage boost, Automatic PP Recovery, and Attack PP Recovery, 5% reduction to incoming damage, and 10% pp use reduction. | | 3 = 10% Damage boost, Automatic PP Recovery, and Attack PP Recovery, 5% reduction to incoming damage, and 10% pp use reduction. | ||
}} | }} | ||
− | | Perennial Conqueror= | + | | Perennial Conqueror= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase Power by ?% and decrease incoming damage by ?% in the [[Emergency Quest]]: [[Eternal Darkness]]. | | 1 = Increase Power by ?% and decrease incoming damage by ?% in the [[Emergency Quest]]: [[Eternal Darkness]]. | ||
Line 2,316: | Line 2,023: | ||
| 3 = Increase Power by 20% and decrease incoming damage by 40% in the [[Emergency Quest]]: [[Eternal Darkness]]. | | 3 = Increase Power by 20% and decrease incoming damage by 40% in the [[Emergency Quest]]: [[Eternal Darkness]]. | ||
}} | }} | ||
− | | 吸気光弾= | + | | 吸気光弾= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 5 per hit, and power of non-Normal Attacks by 5%. | | 1 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 5 per hit, and power of non-Normal Attacks by 5%. | ||
Line 2,322: | Line 2,029: | ||
| 3 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 10 per hit, and power of non-Normal Attacks by 10%. | | 3 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 10 per hit, and power of non-Normal Attacks by 10%. | ||
}} | }} | ||
− | + | | 血闇の双魔刃= | |
− | |||
− | |||
− | |||
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− | |||
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− | | 血闇の双魔刃= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%. | | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%. | ||
Line 2,355: | Line 2,035: | ||
| 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%. | | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%. | ||
}} | }} | ||
− | + | | Blessing of Life= | |
− | |||
− | |||
− | | Blessing of Life= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase Power by 8%. Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec. | | 1 = Increase Power by 8%. Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec. | ||
Line 2,364: | Line 2,041: | ||
| 3 = Increase Power by 12%. Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec. | | 3 = Increase Power by 12%. Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec. | ||
}} | }} | ||
− | | Guidance of Life= | + | | Guidance of Life= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase success rate of adding Abilities to the weapon by 2%. | | 1 = Increase success rate of adding Abilities to the weapon by 2%. | ||
Line 2,370: | Line 2,047: | ||
| 3 = Increase success rate of adding Abilities to the weapon by 10%. | | 3 = Increase success rate of adding Abilities to the weapon by 10%. | ||
}} | }} | ||
− | | Melody of Life= | + | | Melody of Life= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec. | | 1 = Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec. | ||
Line 2,376: | Line 2,053: | ||
| 3 = Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec. | | 3 = Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec. | ||
}} | }} | ||
− | | Anthesis Trainer = | + | | Anthesis Trainer (Qliphad) = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
| 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
| 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
− | |||
}} | }} | ||
− | + | | Melody of Evil = | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | Melody of Evil = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Automatic PP Recovery and Pet Attack PP Recovery by 5%. | | 1 = Increases Automatic PP Recovery and Pet Attack PP Recovery by 5%. | ||
Line 2,396: | Line 2,066: | ||
| special = true | | special = true | ||
}} | }} | ||
− | + | | Double Scarlet Blade = | |
− | | Double Scarlet Blade = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Power by 8%. Increases DS Whirlwind Power by ?% and increases duration by ? seconds. | | 1 = Increases Power by 8%. Increases DS Whirlwind Power by ?% and increases duration by ? seconds. | ||
Line 2,403: | Line 2,072: | ||
| 3 = Increases Power by 10%. Increases DS Whirlwind Power by ?% and increases duration by 16 seconds. | | 3 = Increases Power by 10%. Increases DS Whirlwind Power by ?% and increases duration by 16 seconds. | ||
}} | }} | ||
− | | Mysterious Conjurer = | + | | Mysterious Conjurer = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack. | | 1 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack. | ||
Line 2,409: | Line 2,078: | ||
| 3 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack. | | 3 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack. | ||
}} | }} | ||
− | | Glance of Darkness = | + | | Glance of Darkness = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | | 1 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | ||
Line 2,415: | Line 2,084: | ||
| 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | ||
}} | }} | ||
− | | 零の襲 = | + | | 零の襲 = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase damage of Striking Attacks at close range by 9%. | | 1 = Increase damage of Striking Attacks at close range by 9%. | ||
| 2 = Increase damage of Striking Attacks at close range by 11%. | | 2 = Increase damage of Striking Attacks at close range by 11%. | ||
| 3 = Increase damage of Striking Attacks at close range by 13%. | | 3 = Increase damage of Striking Attacks at close range by 13%. | ||
+ | }} | ||
+ | |||
+ | <!--Hidden Potential--> | ||
+ | | 閃く瞬刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts JA damage by 28% when using different PAs or Techniques. | ||
+ | | 2 = Boosts JA damage by 30% when using different PAs or Techniques. | ||
+ | | 3 = Boosts JA damage by 32% when using different PAs or Techniques. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Red Recalescence= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts damage when using extended weapons by 14%. | ||
+ | | 2 = Boosts damage when using extended weapons by 15%. | ||
+ | | 3 = Boosts damage when using extended weapons by 16%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Absolute Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts critical rate by 25%, boosts damage by 17%. | ||
+ | | 2 = Boosts critical rate by 25%, boosts damage by 19% | ||
+ | | 3 = Boosts critical rate by 25%, boosts damage by 22% | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Converging Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%. | ||
+ | | 2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%. | ||
+ | | 3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Universe Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%. | ||
+ | | 2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%. | ||
+ | | 3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Serpent's Bite= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%. | ||
+ | | 2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%. | ||
+ | | 3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Hurricane Shooter= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts damage while moving by 25%. | ||
+ | | 2 = Boosts damage while moving by 27%. | ||
+ | | 3 = Boosts damage while moving by 30%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Limited Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22%. | ||
+ | | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 24%. | ||
+ | | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 27%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Eternal Blessings= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%. | ||
+ | | 2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%. | ||
+ | | 3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Valorous Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Frontal damage during Brave Stance increased by 18%. | ||
+ | | 2 = Frontal damage during Brave Stance increased by 20%. | ||
+ | | 3 = Frontal damage during Brave Stance increased by 23%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Storm Barrage= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts attack damage during Rapid Shoot by 30% | ||
+ | | 2 = Boosts attack damage during Rapid Shoot by 32% | ||
+ | | 3 = Boosts attack damage during Rapid Shoot by 34% | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Skilled Elementary Arts= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts damage of basic-level techniques by 18% | ||
+ | | 2 = Boosts damage of basic-level techniques by 20% | ||
+ | | 3 = Boosts damage of basic-level techniques by 23% | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | 清明なる加護= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase attack PP recovery by 30%, increase automatic PP recovery by 15%, increase damage by 10% | ||
+ | | 2 = Increase attack PP recovery by 35%, increase automatic PP recovery by 17%, increase damage by 12% | ||
+ | | 3 = Increase attack PP recovery by 40%, increase automatic PP recovery by 20%, increase damage by 15% | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | 絶対破砕圏= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase damage by 25% when at close range. | ||
+ | | 2 = Increase damage by 27% when at close range. | ||
+ | | 3 = Increase damage by 30% when at close range. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Aerial Break= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts damage by 20% while in the air. | ||
+ | | 2 = Boosts damage by 22% while in the air. | ||
+ | | 3 = Boosts damage by 25% while in the air. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Shining Destruction Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases damage against DA-Aberrations by 21%. | ||
+ | | 2 = Increases damage against DA-Aberrations by 23%. | ||
+ | | 3 = Increases damage against DA-Aberrations by 25%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | Heavenly Death= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = 0.4% of dealt damage is absorbed as HP.(max 30 HP per hit) | ||
+ | | 2 = 0.6% of dealt damage is absorbed as HP.(max 30 HP per hit) | ||
+ | | 3 = 1% of dealt damage is absorbed as HP.(max 30 HP per hit) | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | 天断絶刀= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase the damage of JA by 35% during katana combat. | ||
+ | | 2 = Increase the damage of JA by 37% during katana combat. | ||
+ | | 3 = Increase the damage of JA by 40% during katana combat. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | 終桜閃鉄華= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase the damage of Sakura-endo and Guren-tessen by 20%. | ||
+ | | 2 = Increase the damage of Sakura-endo and Guren-tessen by 23%. | ||
+ | | 3 = Increase the damage of Sakura-endo and Guren-tessen by 26%. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | | 心輝一意の調= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Compound Technique gauge builds 50% faster. | ||
+ | | 2 = Compound Technique gauge builds 60% faster. | ||
+ | | 3 = Compound Technique gauge builds 70% faster. | ||
+ | | hidden = true | ||
+ | }} | ||
+ | |||
+ | <!--Weaponoid Potentials--> | ||
+ | |||
+ | | 瞬拍の烈閃= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases the damage of JA by 18%, increase pp recovery on non-JA by 30%. | ||
+ | | 2 = Increases the damage of JA by 20%, increase pp recovery on non-JA by 35%. | ||
+ | | 3 = Increases the damage of JA by 22%, increase pp recovery on non-JA by 40%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 絶雷の結晶= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase the damage of lightning techniques by 12%. | ||
+ | | 2 = Increase the damage of lightning techniques by 16%. | ||
+ | | 3 = Increase the damage of lightning techniques by 20%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | Spirited Anchored Barrel= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase shooting damage by 18% while standing still. | ||
+ | | 2 = Increase shooting damage by 20% while standing still. | ||
+ | | 3 = Increase shooting damage by 22% while standing still. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 氷烈の結晶= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase the damage of ice techniques by 12% | ||
+ | | 2 = Increase the damage of ice techniques by 16% | ||
+ | | 3 = Increase the damage of ice techniques by 20% | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 創地の宝槍= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase damage when attacking from the ground by 8%, increase PP recovery by 10%. | ||
+ | | 2 = Increase damage when attacking from the ground by 10%, increase PP recovery by 20%. | ||
+ | | 3 = Increase damage when attacking from the ground by 12%, increase PP recovery by 30%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | Breath of Bladed Essence= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Restore 5% of your HP max every 5 seconds. | ||
+ | | 2 = Restore 7% of your HP max every 5 seconds. | ||
+ | | 3 = Restore 10% of your HP max every 5 seconds. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 紫妖狂斬= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic. | ||
+ | | 2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic. | ||
+ | | 3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | Chaining Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Chain Trigger recast time is reduced by the chain finish number. (0.1 seconds per chain) | ||
+ | | 2 = Chain Trigger recast time is reduced by the chain finish number. (0.112 seconds per chain) | ||
+ | | 3 = Chain Trigger recast time is reduced by the chain finish number. (0.125 seconds per chain) | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 風祈救済= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increased damage by 10% and reduce damage taken by 15% | ||
+ | | 2 = Increased damage by 12% and reduce damage taken by 17% | ||
+ | | 3 = Increased damage by 15% and reduce damage taken by 20% | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 風烈の結晶= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Damage of wind techniques is increased by 12% | ||
+ | | 2 = Damage of wind techniques is increased by 16% | ||
+ | | 3 = Damage of wind techniques is increased by 20% | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 悪魔の哄笑= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Damage of Dark Techniques is increased by 12% | ||
+ | | 2 = Damage of Dark Techniques is increased by 16% | ||
+ | | 3 = Damage of Dark Techniques is increased by 20% | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 叡智への導き= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Power of Techniques is increased by 10% and the effect of Photon Flare is boosted by 220. | ||
+ | | 2 = Power of Techniques is increased by 12% and the effect of Photon Flare is boosted by 250. | ||
+ | | 3 = Power of Techniques is increased by 14% and the effect of Photon Flare is boosted by 280. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 必撃猛襲= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Critical Power by 13% and Critical Hit Rate by 50%. | ||
+ | | 2 = Increase Critical Power by 15% and Critical Hit Rate by 60%. | ||
+ | | 3 = Increase Critical Power by 18% and Critical Hit Rate by 70%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 剛勇不撓の闘志= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Just Attack power by 20% and reduces damage taken by 10%. | ||
+ | | 2 = Increase Just Attack power by 22% and reduces damage taken by 12%. | ||
+ | | 3 = Increase Just Attack power by 25% and reduces damage taken by 15%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 清明なる闘志= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | ||
+ | | 2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%. | ||
+ | | 3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 限定硬練= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 20% and damage taken is reduced by 10%. | ||
+ | | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22% and damage taken is reduced by 12%. | ||
+ | | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 25% and damage taken is reduced by 15%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 縛光撃陣= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increased chance to inflict Shock, damage is increased by 20% when attacking an enemy that is inflicted with Shock. | ||
+ | | 2 = Increased chance to inflict Shock, damage is increased by 23% when attacking an enemy that is inflicted with Shock. | ||
+ | | 3 = Increased chance to inflict Shock, damage is increased by 27% when attacking an enemy that is inflicted with Shock. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 炎祈浄化= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increased chance to inflict Burn, damage is increased by 20% when attacking an enemy that is inflicted with Burn. | ||
+ | | 2 = Increased chance to inflict Burn, damage is increased by 23% when attacking an enemy that is inflicted with Burn. | ||
+ | | 3 = Increased chance to inflict Burn, damage is increased by 27% when attacking an enemy that is inflicted with Burn. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 炎烈の結晶= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boost the damage of fire techniques by 12% | ||
+ | | 2 = Boost the damage of fire techniques by 16% | ||
+ | | 3 = Boost the damage of fire techniques by 20% | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | Ultimate Calamity= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 18%. | ||
+ | | 2 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 20%. | ||
+ | | 3 = Increase the chance of inducing a status effect on an enemy by 50%, boost damage against enemies suffering a status effect by 24%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 烈地の撃= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase damage by 19% when you are on the ground. | ||
+ | | 2 = Increase damage by 21% when you are on the ground. | ||
+ | | 3 = Increase damage by 23% when you are on the ground. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | Sealing Dragon's Roar= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts the damage of normal attacks by 60%. | ||
+ | | 2 = Boosts the damage of normal attacks by 70%. | ||
+ | | 3 = Boosts the damage of normal attacks by 80%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 跳空の撃= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Damage is increased by 17% when attacking from the air. | ||
+ | | 2 = Damage is increased by 19% when attacking from the air. | ||
+ | | 3 = Damage is increased by 21% when attacking from the air. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 幻精転源= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%) | ||
+ | | 2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%) | ||
+ | | 3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%) | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 始原の灯火= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts T-ATK by 600 when PP is more than 50% | ||
+ | | 2 = Boosts T-ATK by 700 when PP is more than 50%. | ||
+ | | 3 = Boosts T-ATK by 800 when PP is more than 50%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 血闇の双魔刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%. | ||
+ | | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%. | ||
+ | | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | |||
+ | <!--Arena Potentials--> | ||
+ | |||
+ | | Refining Operation= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). | ||
+ | | 2 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). | ||
+ | | 3 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) | ||
+ | | arena = true | ||
+ | }} | ||
+ | |||
+ | | Evolution Trainer= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability) | ||
+ | | 2 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability) | ||
+ | | 3 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability) | ||
+ | | arena = true | ||
+ | }} | ||
+ | |||
+ | <!--Special Potentials--> | ||
+ | |||
+ | | Anthesis Trainer = | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
+ | | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
+ | | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
+ | | special = true | ||
}} | }} | ||
| #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit] | | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit] |
Revision as of 05:00, 6 June 2017