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Difference between revisions of "Template:Potential level"

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m (Text replacement - "精緻なる演算" to "Refining Operation")
Line 1,527: Line 1,527:
 
     | 2 = Boosts damage by 9%, PP recovery rate increased by 10%
 
     | 2 = Boosts damage by 9%, PP recovery rate increased by 10%
 
     | 3 = Boosts damage by 12%, PP recovery rate increased by 10%
 
     | 3 = Boosts damage by 12%, PP recovery rate increased by 10%
    }}
 
| Aerial Break=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts damage by 20% while in the air.
 
    | 2 = Boosts damage by 22% while in the air.
 
    | 3 = Boosts damage by 25% while in the air.
 
    | hidden = true
 
 
     }}  
 
     }}  
 
  | Anti-Air Training=
 
  | Anti-Air Training=
Line 1,540: Line 1,533:
 
     | 2 = Boosts damage by 8% while in the air.
 
     | 2 = Boosts damage by 8% while in the air.
 
     | 3 = Boosts damage by 10% while in the air.
 
     | 3 = Boosts damage by 10% while in the air.
    }}
 
| Skilled Elementary Arts=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts damage of basic-level techniques by 18%
 
    | 2 = Boosts damage of basic-level techniques by 20%
 
    | 3 = Boosts damage of basic-level techniques by 23%
 
    | hidden = true
 
 
     }}  
 
     }}  
 
  | Armor Mastery=
 
  | Armor Mastery=
Line 1,650: Line 1,636:
 
     | 3 = Damage is increased to all enemies except Dragonkin by 16%
 
     | 3 = Damage is increased to all enemies except Dragonkin by 16%
 
     }}  
 
     }}  
| Red Recalescence=
+
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts damage when using extended weapons by 14%.
 
    | 2 = Boosts damage when using extended weapons by 15%.
 
    | 3 = Boosts damage when using extended weapons by 16%.
 
    | hidden = true
 
    }}
 
| Absolute Strike=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts critical rate by 25%, boosts damage by 17%.
 
    | 2 = Boosts critical rate by 25%, boosts damage by 19%
 
    | 3 = Boosts critical rate by 25%, boosts damage by 22%
 
    | hidden = true
 
    }}
 
| Converging Light=
 
    {{#switch: {{{2}}}
 
    | 1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
 
    | 2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
 
    | 3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
 
    | hidden = true
 
    }}
 
| Universe Blessing=
 
    {{#switch: {{{2}}}
 
    | 1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
 
    | 2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
 
    | 3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
 
    | hidden = true
 
    }}
 
| Serpent's Bite=
 
    {{#switch: {{{2}}}
 
    | 1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
 
    | 2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
 
    | 3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
 
    | hidden = true
 
    }}
 
| Hurricane Shooter=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts damage while moving by 25%.
 
    | 2 = Boosts damage while moving by 27%.
 
    | 3 = Boosts damage while moving by 30%.
 
    | hidden = true
 
    }}
 
| Limited Spirit=
 
    {{#switch: {{{2}}}
 
    | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22%.
 
    | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 24%.
 
    | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 27%.
 
    | hidden = true
 
    }}
 
| Eternal Blessings=
 
    {{#switch: {{{2}}}
 
    | 1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
 
    | 2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
 
    | 3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
 
    | hidden = true
 
    }}
 
| Valorous Stance=
 
    {{#switch: {{{2}}}
 
    | 1 = Frontal damage during Brave Stance increased by 18%.
 
    | 2 = Frontal damage during Brave Stance increased by 20%.
 
    | 3 = Frontal damage during Brave Stance increased by 23%.
 
    | hidden = true
 
    }}
 
| Storm Barrage=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts attack damage during Rapid Shoot by 30%
 
    | 2 = Boosts attack damage during Rapid Shoot by 32%
 
    | 3 = Boosts attack damage during Rapid Shoot by 34%
 
    | hidden = true
 
    }}
 
 
  | New Type's Law=
 
  | New Type's Law=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
Line 1,738: Line 1,655:
 
     | 3 = Get a damage boost of 10% when hitting elemental weakness.
 
     | 3 = Get a damage boost of 10% when hitting elemental weakness.
 
     }}
 
     }}
| Veteran's Merit=
+
| Veteran's Merit=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
 
     | 1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
Line 1,745: Line 1,662:
 
     | X = *Boost only applies if you get the kill, enemies killed by other players will not activate the potential.
 
     | X = *Boost only applies if you get the kill, enemies killed by other players will not activate the potential.
 
     }}
 
     }}
| Heavenly Blessing=
+
| Heavenly Blessing=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = 10% damage boost.
 
     | 1 = 10% damage boost.
Line 1,751: Line 1,668:
 
     | 3 = 10% damage boost, 5% reduction to incoming damage, and 10% pp use reduction.
 
     | 3 = 10% damage boost, 5% reduction to incoming damage, and 10% pp use reduction.
 
     }}
 
     }}
| Resolute Moment's Attack=
+
| Resolute Moment's Attack=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boost the effect of Just Attack by 6%
 
     | 1 = Boost the effect of Just Attack by 6%
Line 1,757: Line 1,674:
 
     | 3 = Boost the effect of Just Attack by 8%
 
     | 3 = Boost the effect of Just Attack by 8%
 
     }}
 
     }}
| Form's Pledge=
+
| Form's Pledge=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boost the damage of charged techniques by 6%
 
     | 1 = Boost the damage of charged techniques by 6%
 
     | 2 = Boost the damage of charged techniques by 7%
 
     | 2 = Boost the damage of charged techniques by 7%
 
     | 3 = Boost the damage of charged techniques by 8%
 
     | 3 = Boost the damage of charged techniques by 8%
    }}
 
| 炎烈の結晶=
 
    {{#switch: {{{2}}}
 
    | 1 = Boost the damage of fire techniques by 12%
 
    | 2 = Boost the damage of fire techniques by 16%
 
    | 3 = Boost the damage of fire techniques by 20%
 
    | weaponoid = true
 
 
     }}
 
     }}
 
| Ebony's Providence=
 
| Ebony's Providence=
Line 1,776: Line 1,686:
 
     | 3 = Boost damage to bosses by 12% and reduce damage taken by 15%
 
     | 3 = Boost damage to bosses by 12% and reduce damage taken by 15%
 
     }}
 
     }}
| Ultimate Calamity=
+
| Sentiments of Light=
    {{#switch: {{{2}}}
 
    | 1 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 18%.
 
    | 2 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 20%.
 
    | 3 = Increase the chance of inducing a status effect on an enemy by 50%, boost damage against enemies suffering a status effect by 24%.
 
    | weaponoid = true
 
    }}
 
| Sentiments of Light=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = +14% damage when above 40% PP and 70% HP.
 
     | 1 = +14% damage when above 40% PP and 70% HP.
Line 1,789: Line 1,692:
 
     | 3 = +18% damage when above 40% PP and 70% HP.
 
     | 3 = +18% damage when above 40% PP and 70% HP.
 
     }}
 
     }}
| 賢闘の必撃=
+
| 賢闘の必撃=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase critical chance rate by 21% during Elemental stance.
 
     | 1 = Increase critical chance rate by 21% during Elemental stance.
Line 1,795: Line 1,698:
 
     | 3 = Increase critical chance rate by 25% during Elemental stance.
 
     | 3 = Increase critical chance rate by 25% during Elemental stance.
 
     }}
 
     }}
| 絶雷の結晶=
+
| Type of Thunder=
    {{#switch: {{{2}}}
 
    | 1 = Increase the damage of lightning techniques by 12%.
 
    | 2 = Increase the damage of lightning techniques by 16%.
 
    | 3 = Increase the damage of lightning techniques by 20%.
 
    | weaponoid = true
 
    }}
 
| Type of Thunder=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase the damage by 6% when gear is at 2 or higher, increase pp recovery from attacks by ?%
 
     | 1 = Increase the damage by 6% when gear is at 2 or higher, increase pp recovery from attacks by ?%
Line 1,808: Line 1,704:
 
     | 3 = Increase the damage by 10% when gear is at 2 or higher, increase pp recovery from attacks by 20%
 
     | 3 = Increase the damage by 10% when gear is at 2 or higher, increase pp recovery from attacks by 20%
 
     }}
 
     }}
| Exact Median=
+
| Exact Median=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Damage to weak points done by shooting increased by 6%.
 
     | 1 = Damage to weak points done by shooting increased by 6%.
Line 1,814: Line 1,710:
 
     | 3 = Damage to weak points done by shooting increased by 9%.
 
     | 3 = Damage to weak points done by shooting increased by 9%.
 
     }}
 
     }}
| 清明なる加護=
+
| Dragon's Infuriation=
    {{#switch: {{{2}}}
 
    | 1 = Increase attack PP recovery by 30%, increase automatic PP recovery by 15%, increase damage by 10%
 
    | 2 = Increase attack PP recovery by 35%, increase automatic PP recovery by 17%, increase damage by 12%
 
    | 3 = Increase attack PP recovery by 40%, increase automatic PP recovery by 20%, increase damage by 15%
 
    | hidden = true
 
    }}
 
| Dragon's Infuriation=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%.
 
     | 1 = Increase critical damage by 12%, increase critical chance by 15% when HP is higher 50%.
Line 1,827: Line 1,716:
 
     | 3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%.
 
     | 3 = Increase critical damage by 16%, increase critical chance by 25% when HP is higher 50%.
 
     }}
 
     }}
| 烈地の撃=
+
| 無心疾踏=
    {{#switch: {{{2}}}
 
    | 1 = Increase damage by 19% when you are on the ground.
 
    | 2 = Increase damage by 21% when you are on the ground.
 
    | 3 = Increase damage by 23% when you are on the ground.
 
    | weaponoid = true
 
    }}
 
| 閃く瞬刃=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts JA damage by 28% when using different PAs or Techniques.
 
    | 2 = Boosts JA damage by 30% when using different PAs or Techniques.
 
    | 3 = Boosts JA damage by 32% when using different PAs or Techniques.
 
    | hidden = true
 
    }}
 
| Sealing Dragon's Roar=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts the damage of normal attacks by 60%.
 
    | 2 = Boosts the damage of normal attacks by 70%.
 
    | 3 = Boosts the damage of normal attacks by 80%.
 
    | weaponoid = true
 
    }}
 
| 無心疾踏=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts the power of Dead Approach by ?%.
 
     | 1 = Boosts the power of Dead Approach by ?%.
Line 1,854: Line 1,722:
 
     | 3 = Boosts the power of Dead Approach by 20%.
 
     | 3 = Boosts the power of Dead Approach by 20%.
 
     }}
 
     }}
| 烈集弾踏=
+
| 烈集弾踏=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts the power of Bullet Squall by 14%.
 
     | 1 = Boosts the power of Bullet Squall by 14%.
Line 1,860: Line 1,728:
 
     | 3 = Boosts the power of Bullet Squall by 20%.
 
     | 3 = Boosts the power of Bullet Squall by 20%.
 
     }}
 
     }}
| Elegant Songstress' Dance=
+
| Elegant Songstress' Dance=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts the damage of "Il" Techniques by 18%.
 
     | 1 = Boosts the damage of "Il" Techniques by 18%.
Line 1,866: Line 1,734:
 
     | 3 = Boosts the damage of "Il" Techniques by 23%.
 
     | 3 = Boosts the damage of "Il" Techniques by 23%.
 
     }}
 
     }}
| Frozen Prison=
+
| Frozen Prison=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases freeze durability by 100%.
 
     | 1 = Increases freeze durability by 100%.
Line 1,872: Line 1,740:
 
     | 3 = Increases freeze durability by 300%.
 
     | 3 = Increases freeze durability by 300%.
 
     }}
 
     }}
| 円穿昴斬槍=
+
| 円穿昴斬槍=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases the power of Slide Shaker and Rising Flag by 10%.
 
     | 1 = Increases the power of Slide Shaker and Rising Flag by 10%.
Line 1,878: Line 1,746:
 
     | 3 = Increases the power of Slide Shaker and Rising Flag by 17%.
 
     | 3 = Increases the power of Slide Shaker and Rising Flag by 17%.
 
     }}
 
     }}
| 大氷縛結晶=
+
| 大氷縛結晶=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases the damage of ice techniques by 12%.
 
     | 1 = Increases the damage of ice techniques by 12%.
Line 1,884: Line 1,752:
 
     | 3 = Increases the damage of ice techniques by 20%.
 
     | 3 = Increases the damage of ice techniques by 20%.
 
     }}
 
     }}
| 瞬拍の烈閃=
+
| Phantom Resonance=
    {{#switch: {{{2}}}
 
    | 1 = Increases the damage of JA by 18%, increase pp recovery on non-JA by 30%.
 
    | 2 = Increases the damage of JA by 20%, increase pp recovery on non-JA by 35%.
 
    | 3 = Increases the damage of JA by 22%, increase pp recovery on non-JA by 40%.
 
    | weaponoid = true
 
    }}
 
| Phantom Resonance=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases the damage of Photon Blasts by 30%.
 
     | 1 = Increases the damage of Photon Blasts by 30%.
Line 1,897: Line 1,758:
 
     | 3 = Increases the damage of Photon Blasts by 50%.
 
     | 3 = Increases the damage of Photon Blasts by 50%.
 
     }}
 
     }}
| Shining Destruction Blade=
+
| Sky-Rending Strike=
    {{#switch: {{{2}}}
 
    | 1 = Increases damage against DA-Aberrations by 21%.
 
    | 2 = Increases damage against DA-Aberrations by 23%.
 
    | 3 = Increases damage against DA-Aberrations by 25%.
 
    | hidden = true
 
    }}
 
| Sky-Rending Strike=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases damage when attacking from the air by 6%.
 
     | 1 = Increases damage when attacking from the air by 6%.
Line 1,915: Line 1,769:
 
     | 2 = Increases damage of Tornado Dance by ?%.
 
     | 2 = Increases damage of Tornado Dance by ?%.
 
     | 3 = Increases damage of Tornado Dance by ?%.
 
     | 3 = Increases damage of Tornado Dance by ?%.
    }}
 
| Heavenly Death=
 
    {{#switch: {{{2}}}
 
    | 1 = 0.4% of dealt damage is absorbed as HP.(max 30 HP per hit)
 
    | 2 = 0.6% of dealt damage is absorbed as HP.(max 30 HP per hit)
 
    | 3 = 1% of dealt damage is absorbed as HP.(max 30 HP per hit)
 
    | hidden = true
 
 
     }}
 
     }}
 
| 裂破の必撃=
 
| 裂破の必撃=
Line 1,934: Line 1,781:
 
     | 2 = Increase the damage of photon blades by 13% during photon blade fever.
 
     | 2 = Increase the damage of photon blades by 13% during photon blade fever.
 
     | 3 = Increase the damage of photon blades by ?% during photon blade fever.
 
     | 3 = Increase the damage of photon blades by ?% during photon blade fever.
    }}
 
| 跳空の撃=
 
    {{#switch: {{{2}}}
 
    | 1 = Damage is increased by 17% when attacking from the air.
 
    | 2 = Damage is increased by 19% when attacking from the air.
 
    | 3 = Damage is increased by 21% when attacking from the air.
 
    | weaponoid = true
 
    }}
 
| 天断絶刀=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase the damage of JA by 35% during katana combat.
 
    | 2 = Increase the damage of JA by 37% during katana combat.
 
    | 3 = Increase the damage of JA by 40% during katana combat.
 
    | hidden = true
 
    }}
 
| 終桜閃鉄華=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase the damage of Sakura-endo and Guren-tessen by 20%.
 
    | 2 = Increase the damage of Sakura-endo and Guren-tessen by 23%.
 
    | 3 = Increase the damage of Sakura-endo and Guren-tessen by 26%.
 
    | hidden = true
 
 
     }}
 
     }}
 
| 天輪滅砲=
 
| 天輪滅砲=
Line 1,962: Line 1,788:
 
     | 3 = Increase the damage of Sphere Eraser by 20%.
 
     | 3 = Increase the damage of Sphere Eraser by 20%.
 
     }}
 
     }}
| Spirited Anchored Barrel=
+
| 廻追翔弓=
    {{#switch: {{{2}}}
 
    | 1 = Increase shooting damage by 18% while standing still.
 
    | 2 = Increase shooting damage by 20% while standing still.
 
    | 3 = Increase shooting damage by 22% while standing still.
 
    | weaponoid = true
 
    }}
 
| 絶対破砕圏=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase damage by 25% when at close range.
 
    | 2 = Increase damage by 27% when at close range.
 
    | 3 = Increase damage by 30% when at close range.
 
    | hidden = true
 
    }}
 
| 廻追翔弓=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Reduce PP consumption for Chase Arrow by 35%.
 
     | 1 = Reduce PP consumption for Chase Arrow by 35%.
Line 1,982: Line 1,794:
 
     | 3 = Reduce PP consumption for Chase Arrow by 65%.
 
     | 3 = Reduce PP consumption for Chase Arrow by 65%.
 
     }}
 
     }}
| 蹴舞弓=
+
| 蹴舞弓=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase the damage of Tritt Shooter by ?%
 
     | 1 = Increase the damage of Tritt Shooter by ?%
Line 1,988: Line 1,800:
 
     | 3 = Increase the damage of Tritt Shooter by ?%
 
     | 3 = Increase the damage of Tritt Shooter by ?%
 
     }}
 
     }}
| 心輝一意の調=
+
| Readying Balance=
    {{#switch: {{{2}}}
 
    | 1 = Compound Technique gauge builds 50% faster.
 
    | 2 = Compound Technique gauge builds 60% faster.
 
    | 3 = Compound Technique gauge builds 70% faster.
 
    | hidden = true
 
    }}
 
| 氷烈の結晶=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase the damage of ice techniques by 12%
 
    | 2 = Increase the damage of ice techniques by 16%
 
    | 3 = Increase the damage of ice techniques by 20%
 
    | weaponoid = true
 
    }}
 
| Readying Balance=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed.
 
     | 1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed.
Line 2,008: Line 1,806:
 
     | 3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed.
 
     | 3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed.
 
     }}
 
     }}
| Photon's Vessel=
+
| Photon's Vessel=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = PP recovery up 10% and PP consumption down 10%.
 
     | 1 = PP recovery up 10% and PP consumption down 10%.
Line 2,014: Line 1,812:
 
     | 3 = PP recovery up 20% and PP consumption down 20%.
 
     | 3 = PP recovery up 20% and PP consumption down 20%.
 
     }}
 
     }}
| Dissipating Wave=
+
| Dissipating Wave=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Fires an energy wave on normal attacks.
 
     | 1 = Fires an energy wave on normal attacks.
Line 2,020: Line 1,818:
 
     | 3 = Fires an energy wave on normal attacks.
 
     | 3 = Fires an energy wave on normal attacks.
 
     }}
 
     }}
| Astral Spirit's Blessing=
+
| Astral Spirit's Blessing=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = HP recovery amount up 10%, increase damage by 7%
 
     | 1 = HP recovery amount up 10%, increase damage by 7%
Line 2,026: Line 1,824:
 
     | 3 = HP recovery amount up 30%, increase damage by 12%
 
     | 3 = HP recovery amount up 30%, increase damage by 12%
 
     }}
 
     }}
| 暴嵐の接撃=
+
| 暴嵐の接撃=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = HP recovery on close range attacks, critical rate up 15%, increase damage by 9%
 
     | 1 = HP recovery on close range attacks, critical rate up 15%, increase damage by 9%
Line 2,032: Line 1,830:
 
     | 3 = HP recovery on close range attacks, critical rate up 25%, increase damage by 13%
 
     | 3 = HP recovery on close range attacks, critical rate up 25%, increase damage by 13%
 
     }}
 
     }}
| 暴嵐の隔撃=
+
| 暴嵐の隔撃=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = HP recovery on medium range attacks, critical rate up 25%, increase damage by 8%
 
     | 1 = HP recovery on medium range attacks, critical rate up 25%, increase damage by 8%
Line 2,038: Line 1,836:
 
     | 3 = HP recovery on medium range attacks, critical rate up 35%, increase damage by 12%
 
     | 3 = HP recovery on medium range attacks, critical rate up 35%, increase damage by 12%
 
     }}
 
     }}
| 暴嵐の遼撃=
+
| 暴嵐の遼撃=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = HP recovery on long range attacks, critical rate up 35%, increase damage by 7%
 
     | 1 = HP recovery on long range attacks, critical rate up 35%, increase damage by 7%
Line 2,044: Line 1,842:
 
     | 3 = HP recovery on long range attacks, critical rate up 45%, increase damage by 11%
 
     | 3 = HP recovery on long range attacks, critical rate up 45%, increase damage by 11%
 
     }}
 
     }}
| 創地の宝槍=
+
  | Limit Release=
    {{#switch: {{{2}}}
 
    | 1 = Increase damage when attacking from the ground by 8%, increase PP recovery by 10%.
 
    | 2 = Increase damage when attacking from the ground by 10%, increase PP recovery by 20%.
 
    | 3 = Increase damage when attacking from the ground by 12%, increase PP recovery by 30%.
 
    | weaponoid = true
 
    }}
 
| Breath of Bladed Essence=
 
    {{#switch: {{{2}}}
 
    | 1 = Restore 5% of your HP max every 5 seconds.
 
    | 2 = Restore 7% of your HP max every 5 seconds.
 
    | 3 = Restore 10% of your HP max every 5 seconds.
 
    | weaponoid = true
 
    }}
 
| Limit Release=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increased PP consumption by 30%, increase the damage of normal attacks by 100%.
 
     | 1 = Increased PP consumption by 30%, increase the damage of normal attacks by 100%.
Line 2,064: Line 1,848:
 
     | 3 = Increased PP consumption by 30%, increase the damage of normal attacks by 200%.
 
     | 3 = Increased PP consumption by 30%, increase the damage of normal attacks by 200%.
 
     }}
 
     }}
| 紫妖狂斬=
+
| Offensive Inspiration =
    {{#switch: {{{2}}}
 
    | 1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
 
    | 2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
 
    | 3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
 
    | weaponoid = true
 
    }}
 
| Chaining Melody=
 
    {{#switch: {{{2}}}
 
    | 1 = Chain Trigger recast time is reduced by the chain finish number. (0.1 seconds per chain)
 
    | 2 = Chain Trigger recast time is reduced by the chain finish number. (0.112 seconds per chain)
 
    | 3 = Chain Trigger recast time is reduced by the chain finish number. (0.125 seconds per chain)
 
    | weaponoid = true
 
    }}
 
| 風祈救済=
 
    {{#switch: {{{2}}}
 
    | 1 = Increased damage by 10% and reduce damage taken by 15%
 
    | 2 = Increased damage by 12% and reduce damage taken by 17%
 
    | 3 = Increased damage by 15% and reduce damage taken by 20%
 
    | weaponoid = true
 
    }}
 
| 風烈の結晶=
 
    {{#switch: {{{2}}}
 
    | 1 = Damage of wind techniques is increased by 12%
 
    | 2 = Damage of wind techniques is increased by 16%
 
    | 3 = Damage of wind techniques is increased by 20%
 
    | weaponoid = true
 
    }}
 
| 悪魔の哄笑=
 
    {{#switch: {{{2}}}
 
    | 1 = Damage of Dark Techniques is increased by 12%
 
    | 2 = Damage of Dark Techniques is increased by 16%
 
    | 3 = Damage of Dark Techniques is increased by 20%
 
    | weaponoid = true
 
    }}
 
| 叡智への導き=
 
    {{#switch: {{{2}}}
 
    | 1 = Power of Techniques is increased by 10% and the effect of Photon Flare is boosted by 220.
 
    | 2 = Power of Techniques is increased by 12% and the effect of Photon Flare is boosted by 250.
 
    | 3 = Power of Techniques is increased by 14% and the effect of Photon Flare is boosted by 280.
 
    | weaponoid = true
 
    }}
 
| Offensive Inspiration =
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if a Mate item is used (takes 70 seconds to max).
 
     | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if a Mate item is used (takes 70 seconds to max).
Line 2,112: Line 1,854:
 
     | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if a Mate item is used (takes 70 seconds to max).
 
     | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if a Mate item is used (takes 70 seconds to max).
 
     }}
 
     }}
| Offensive Reverence =
+
| Offensive Reverence =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if hit (takes 50 seconds to max).
 
     | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if hit (takes 50 seconds to max).
Line 2,118: Line 1,860:
 
     | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if hit (takes 50 seconds to max).
 
     | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if hit (takes 50 seconds to max).
 
     }}
 
     }}
| Offensive Approach =
+
| Offensive Approach =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if Mirage Escape is used (takes 60 seconds to max).
 
     | 1 = Power is increased by 6% and gradually increases over time up to +12% total. Resets if Mirage Escape is used (takes 60 seconds to max).
Line 2,124: Line 1,866:
 
     | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if Mirage Escape is used (takes 60 seconds to max).
 
     | 3 = Power is increased by 6% and gradually increases over time up to +20% total. Resets if Mirage Escape is used (takes 60 seconds to max).
 
     }}
 
     }}
| 不撓不屈の魂=
+
| 不撓不屈の魂=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified.
 
     | 1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified.
Line 2,130: Line 1,872:
 
     | 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified.
 
     | 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified.
 
     }}
 
     }}
| 絶幻創滅牙=
+
| 絶幻創滅牙=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Damage is increased by 7% to Phantoms, damage taken from Phantoms is reduced by 10%.
 
     | 1 = Damage is increased by 7% to Phantoms, damage taken from Phantoms is reduced by 10%.
Line 2,136: Line 1,878:
 
     | 3 = Damage is increased by 13% to Phantoms, damage taken from Phantoms is reduced by 20%.
 
     | 3 = Damage is increased by 13% to Phantoms, damage taken from Phantoms is reduced by 20%.
 
     }}
 
     }}
| Full-Body Strike=
+
| Full-Body Strike=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts damage of Ducking Blow and Heartless Impact by 10%.
 
     | 1 = Boosts damage of Ducking Blow and Heartless Impact by 10%.
Line 2,142: Line 1,884:
 
     | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%.
 
     | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%.
 
     }}
 
     }}
| Attribute Tracking - Lightning=
+
| Attribute Tracking - Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
Line 2,148: Line 1,890:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning.
 
     }}
 
     }}
| Attribute Tracking - Ice=
+
| Attribute Tracking - Ice=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
Line 2,154: Line 1,896:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
     }}
 
     }}
| Attribute Tracking - Dark=
+
| Attribute Tracking - Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
Line 2,160: Line 1,902:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
     }}
 
     }}
| Attribute Tracking - Fire=
+
| Attribute Tracking - Fire=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
Line 2,166: Line 1,908:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Fire.
 
     }}
 
     }}
| Attribute Tracking - Fire/Wind=
+
| Attribute Tracking - Fire/Wind=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
Line 2,172: Line 1,914:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     }}
 
     }}
| Attribute Tracking - Wind/Dark=
+
| Attribute Tracking - Wind/Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
Line 2,178: Line 1,920:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
     }}
 
     }}
| Attribute Tracking - Fire/Lightning=
+
| Attribute Tracking - Fire/Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
Line 2,184: Line 1,926:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
     }}
 
     }}
| Attribute Tracking - Ice/Lightning=
+
| Attribute Tracking - Ice/Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
Line 2,190: Line 1,932:
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
     }}
 
     }}
| Blessed Season=
+
| Blessed Season=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Reduces PP cost for Photon Arts and Techniques by 10%, while increasing their power by 5%.
 
     | 1 = Reduces PP cost for Photon Arts and Techniques by 10%, while increasing their power by 5%.
Line 2,196: Line 1,938:
 
     | 3 = Reduces PP cost for Photon Arts and Techniques by 20%, while increasing their power by 10%.
 
     | 3 = Reduces PP cost for Photon Arts and Techniques by 20%, while increasing their power by 10%.
 
     }}
 
     }}
| Divine Radiance=
+
| Divine Radiance=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases damage by ?% and increases automatic PP regeneration by 50% if on air and ?% of PP recovered while attacking if on the ground.
 
     | 1 = Increases damage by ?% and increases automatic PP regeneration by 50% if on air and ?% of PP recovered while attacking if on the ground.
Line 2,202: Line 1,944:
 
     | 3 = Increases damage by 11% and increases automatic PP regeneration by 100% if on air and 40% of PP recovered while attacking if on the ground.
 
     | 3 = Increases damage by 11% and increases automatic PP regeneration by 100% if on air and 40% of PP recovered while attacking if on the ground.
 
     }}
 
     }}
| 風の囁き=
+
| 風の囁き=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Reduces the charge time for wind techniques by 10%.
 
     | 1 = Reduces the charge time for wind techniques by 10%.
Line 2,208: Line 1,950:
 
     | 3 = Reduces the charge time for wind techniques by 19%.
 
     | 3 = Reduces the charge time for wind techniques by 19%.
 
     }}
 
     }}
| 刹那の極撃=
+
| 刹那の極撃=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts the effects of Just Attacks by 7% and increases PP recovered while attacking by 7%.
 
     | 1 = Boosts the effects of Just Attacks by 7% and increases PP recovered while attacking by 7%.
Line 2,214: Line 1,956:
 
     | 3 = Boosts the effects of Just Attacks by 13% and increases PP recovered while attacking by 15%.
 
     | 3 = Boosts the effects of Just Attacks by 13% and increases PP recovered while attacking by 15%.
 
     }}
 
     }}
| Starlight Remnants=
+
| Starlight Remnants=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts damage by 6% and increases PP recovered when attacking by 20%
 
     | 1 = Boosts damage by 6% and increases PP recovered when attacking by 20%
Line 2,220: Line 1,962:
 
     | 3 = Boosts damage by 12% and increases PP recovered when attacking by 40%     
 
     | 3 = Boosts damage by 12% and increases PP recovered when attacking by 40%     
 
     }}
 
     }}
| Eternal Operation Device=
+
| Eternal Operation Device=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts the effects of Elemental Conversion (?% same element, ?% other element) and decreases PP Consumption by ? per cast.
 
     | 1 = Boosts the effects of Elemental Conversion (?% same element, ?% other element) and decreases PP Consumption by ? per cast.
Line 2,227: Line 1,969:
 
     | X = * So what this means is the attribute conversion rate at Element Conversion level 5 and potential level 3 is 75% for all elements. Elemental Conversion is normally 50% for matching element, 25% for other elements.
 
     | X = * So what this means is the attribute conversion rate at Element Conversion level 5 and potential level 3 is 75% for all elements. Elemental Conversion is normally 50% for matching element, 25% for other elements.
 
     }}
 
     }}
| 風視の太刀=
+
| 風視の太刀=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts the effects of Katana Gear by ?%. Gear fills up when the weapon is unsheathed by ?% rate.
 
     | 1 = Boosts the effects of Katana Gear by ?%. Gear fills up when the weapon is unsheathed by ?% rate.
Line 2,233: Line 1,975:
 
     | 3 = Boosts the effects of Katana Gear by 12%. Gear fills up when the weapon is unsheathed by ?% rate.     
 
     | 3 = Boosts the effects of Katana Gear by 12%. Gear fills up when the weapon is unsheathed by ?% rate.     
 
     }}
 
     }}
| 古の針散弾=
+
| 古の針散弾=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = ?% for an additional Range Attack and ?% chance to stun enemies on attack. ?% Power Increase on a certain distance from the enemy.
 
     | 1 = ?% for an additional Range Attack and ?% chance to stun enemies on attack. ?% Power Increase on a certain distance from the enemy.
Line 2,239: Line 1,981:
 
     | 3 = 100% for an additional Range Attack and ?% chance to stun enemies on attack. 15% Power Increase on a certain distance from the enemy.
 
     | 3 = 100% for an additional Range Attack and ?% chance to stun enemies on attack. 15% Power Increase on a certain distance from the enemy.
 
     }}
 
     }}
| 雪白散華=
+
| 雪白散華=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase chance to inflict Status effects to enemies and increases power by 8%. 5% additional power against Status inflicted enemies.
 
     | 1 = Increase chance to inflict Status effects to enemies and increases power by 8%. 5% additional power against Status inflicted enemies.
Line 2,245: Line 1,987:
 
     | 3 = Increase chance to inflict Status effects to enemies and increases power by 10%. 10% additional power against Status inflicted enemies.
 
     | 3 = Increase chance to inflict Status effects to enemies and increases power by 10%. 10% additional power against Status inflicted enemies.
 
     }}
 
     }}
| 雪光凛華=
+
| 雪光凛華=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase chance to inflict Status effects to enemies and increases Power by 8%. 5% additional Power against Status inflicted enemies.
 
     | 1 = Increase chance to inflict Status effects to enemies and increases Power by 8%. 5% additional Power against Status inflicted enemies.
Line 2,251: Line 1,993:
 
     | 3 = Increase chance to inflict Status effects to enemies and increases Power by 10%. 10% additional Power against Status inflicted enemies.
 
     | 3 = Increase chance to inflict Status effects to enemies and increases Power by 10%. 10% additional Power against Status inflicted enemies.
 
     }}
 
     }}
| 雪駆祝華=
+
| 雪駆祝華=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Damage recieved by Pets is reduced by 3%, Pet HP regenerates by 5% every 10 seconds.
 
     | 1 = Damage recieved by Pets is reduced by 3%, Pet HP regenerates by 5% every 10 seconds.
Line 2,257: Line 1,999:
 
     | 3 = Damage recieved by Pets is reduced by 5%, Pet HP regenerates by 10% every 10 seconds.
 
     | 3 = Damage recieved by Pets is reduced by 5%, Pet HP regenerates by 10% every 10 seconds.
 
     }}
 
     }}
| 闘士の闘法=
+
| 闘士の闘法=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = When subclassing Fighter, increases Critical Hit Rate by 10% and Critical Damage by 10%.
 
     | 1 = When subclassing Fighter, increases Critical Hit Rate by 10% and Critical Damage by 10%.
Line 2,263: Line 2,005:
 
     | 3 = When subclassing Fighter, increases Critical Hit Rate by 30% and Critical Damage by 14%.
 
     | 3 = When subclassing Fighter, increases Critical Hit Rate by 30% and Critical Damage by 14%.
 
     }}
 
     }}
| 勇士の闘法=
+
| 勇士の闘法=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = When subclassing Braver, increases Damage by 8% and reduces PP Consumption by 10%.
 
     | 1 = When subclassing Braver, increases Damage by 8% and reduces PP Consumption by 10%.
Line 2,269: Line 2,011:
 
     | 3 = When subclassing Braver, increases Damage by 12% and reduces PP Consumption by 30%.
 
     | 3 = When subclassing Braver, increases Damage by 12% and reduces PP Consumption by 30%.
 
     }}
 
     }}
| 必撃猛襲=
+
  | 錬磨天恵・光翼=
    {{#switch: {{{2}}}
 
    | 1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
 
    | 2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
 
    | 3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
 
    | weaponoid = true
 
    }}
 
| 剛勇不撓の闘志=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase Just Attack power by 20% and reduces damage taken by 10%.
 
    | 2 = Increase Just Attack power by 22% and reduces damage taken by 12%.
 
    | 3 = Increase Just Attack power by 25% and reduces damage taken by 15%.
 
    | weaponoid = true
 
    }}
 
| 清明なる闘志=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
 
    | 2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
 
    | 3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
 
    | weaponoid = true
 
    }}
 
  | 限定硬練=
 
  {{#switch: {{{2}}}
 
    | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 20% and damage taken is reduced by 10%.
 
    | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22%  and damage taken is reduced by 12%.
 
    | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 25%  and damage taken is reduced by 15%.
 
    | weaponoid = true
 
    }}
 
| 縛光撃陣=
 
    {{#switch: {{{2}}}
 
    | 1 = Increased chance to inflict Shock, damage is increased by 20% when attacking an enemy that is inflicted with Shock.
 
    | 2 = Increased chance to inflict Shock, damage is increased by 23% when attacking an enemy that is inflicted with Shock.
 
    | 3 = Increased chance to inflict Shock, damage is increased by 27% when attacking an enemy that is inflicted with Shock.
 
    | weaponoid = true
 
    }}
 
| 錬磨天恵・光翼=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = 10% Damage boost, 5% reduction to incoming damage, and 10% pp use reduction.
 
     | 1 = 10% Damage boost, 5% reduction to incoming damage, and 10% pp use reduction.
Line 2,310: Line 2,017:
 
     | 3 = 10% Damage boost, Automatic PP Recovery, and Attack PP Recovery, 5% reduction to incoming damage, and 10% pp use reduction.
 
     | 3 = 10% Damage boost, Automatic PP Recovery, and Attack PP Recovery, 5% reduction to incoming damage, and 10% pp use reduction.
 
     }}
 
     }}
| Perennial Conqueror=
+
| Perennial Conqueror=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase Power by ?% and decrease incoming damage by ?% in the [[Emergency Quest]]: [[Eternal Darkness]].
 
     | 1 = Increase Power by ?% and decrease incoming damage by ?% in the [[Emergency Quest]]: [[Eternal Darkness]].
Line 2,316: Line 2,023:
 
     | 3 = Increase Power by 20% and decrease incoming damage by 40% in the [[Emergency Quest]]: [[Eternal Darkness]].
 
     | 3 = Increase Power by 20% and decrease incoming damage by 40% in the [[Emergency Quest]]: [[Eternal Darkness]].
 
     }}
 
     }}
| 吸気光弾=
+
| 吸気光弾=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
 
     | 1 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
Line 2,322: Line 2,029:
 
     | 3 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
 
     | 3 = Decrease the Power of Normal Attacks by 50%, increase Attack PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
 
     }}
 
     }}
| Refining Operation=
+
  | 血闇の双魔刃=
    {{#switch: {{{2}}}
 
    | 1 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
 
    | 2 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
 
    | 3 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
 
    | arena = true
 
    }}
 
| Evolution Trainer=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)
 
    | 2 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)
 
    | 3 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
 
    | arena = true
 
    }}
 
| 炎祈浄化=
 
    {{#switch: {{{2}}}
 
    | 1 = Increased chance to inflict Burn, damage is increased by 20% when attacking an enemy that is inflicted with Burn.
 
    | 2 = Increased chance to inflict Burn, damage is increased by 23% when attacking an enemy that is inflicted with Burn.
 
    | 3 = Increased chance to inflict Burn, damage is increased by 27% when attacking an enemy that is inflicted with Burn.
 
    | weaponoid = true
 
    }}
 
| 血闇の双魔刃=
 
    {{#switch: {{{2}}}
 
    | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%.
 
    | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%.
 
    | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
 
    }}
 
| 血闇の双魔刃=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%.
 
     | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%.
Line 2,355: Line 2,035:
 
     | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
 
     | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
 
     }}
 
     }}
 
+
| Blessing of Life=
<!--Deus Weapons-->
 
 
 
| Blessing of Life=
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase Power by 8%. Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec.
 
     | 1 = Increase Power by 8%. Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec.
Line 2,364: Line 2,041:
 
     | 3 = Increase Power by 12%. Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec.
 
     | 3 = Increase Power by 12%. Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec.
 
     }}
 
     }}
| Guidance of Life=
+
| Guidance of Life=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase success rate of adding Abilities to the weapon by 2%.
 
     | 1 = Increase success rate of adding Abilities to the weapon by 2%.
Line 2,370: Line 2,047:
 
     | 3 = Increase success rate of adding Abilities to the weapon by 10%.
 
     | 3 = Increase success rate of adding Abilities to the weapon by 10%.
 
     }}
 
     }}
| Melody of Life=
+
| Melody of Life=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec.
 
     | 1 = Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec.
Line 2,376: Line 2,053:
 
     | 3 = Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec.
 
     | 3 = Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec.
 
     }}
 
     }}
| Anthesis Trainer =
+
| Anthesis Trainer (Qliphad) =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
     | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
     | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
     | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
     | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
     | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
    | special = true
 
 
     }}
 
     }}
| Anthesis Trainer (Qliphad) =
+
| Melody of Evil =
    {{#switch: {{{2}}}
 
    | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
    | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
    | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
    }}
 
| Melody of Evil =
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Automatic PP Recovery and Pet Attack PP Recovery by 5%.
 
     | 1 = Increases Automatic PP Recovery and Pet Attack PP Recovery by 5%.
Line 2,396: Line 2,066:
 
     | special = true
 
     | special = true
 
     }}
 
     }}
 
+
| Double Scarlet Blade =
| Double Scarlet Blade =
 
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Power by 8%. Increases DS Whirlwind Power by ?% and increases duration by ? seconds.
 
     | 1 = Increases Power by 8%. Increases DS Whirlwind Power by ?% and increases duration by ? seconds.
Line 2,403: Line 2,072:
 
     | 3 = Increases Power by 10%. Increases DS Whirlwind Power by ?% and increases duration by 16 seconds.
 
     | 3 = Increases Power by 10%. Increases DS Whirlwind Power by ?% and increases duration by 16 seconds.
 
     }}
 
     }}
| Mysterious Conjurer =
+
| Mysterious Conjurer =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
 
     | 1 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
Line 2,409: Line 2,078:
 
     | 3 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
 
     | 3 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
 
     }}
 
     }}
| Glance of Darkness =
+
| Glance of Darkness =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 
     | 1 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
Line 2,415: Line 2,084:
 
     | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 
     | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
 
     }}
 
     }}
| 零の襲 =
+
| 零の襲 =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increase damage of Striking Attacks at close range by 9%.
 
     | 1 = Increase damage of Striking Attacks at close range by 9%.
 
     | 2 = Increase damage of Striking Attacks at close range by 11%.
 
     | 2 = Increase damage of Striking Attacks at close range by 11%.
 
     | 3 = Increase damage of Striking Attacks at close range by 13%.
 
     | 3 = Increase damage of Striking Attacks at close range by 13%.
 +
    }}
 +
 +
<!--Hidden Potential-->
 +
| 閃く瞬刃=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts JA damage by 28% when using different PAs or Techniques.
 +
    | 2 = Boosts JA damage by 30% when using different PAs or Techniques.
 +
    | 3 = Boosts JA damage by 32% when using different PAs or Techniques.
 +
    | hidden = true
 +
    }}
 +
| Red Recalescence=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts damage when using extended weapons by 14%.
 +
    | 2 = Boosts damage when using extended weapons by 15%.
 +
    | 3 = Boosts damage when using extended weapons by 16%.
 +
    | hidden = true
 +
    }}
 +
| Absolute Strike=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts critical rate by 25%, boosts damage by 17%.
 +
    | 2 = Boosts critical rate by 25%, boosts damage by 19%
 +
    | 3 = Boosts critical rate by 25%, boosts damage by 22%
 +
    | hidden = true
 +
    }}
 +
| Converging Light=
 +
    {{#switch: {{{2}}}
 +
    | 1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
 +
    | 2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
 +
    | 3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
 +
    | hidden = true
 +
    }}
 +
| Universe Blessing=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
 +
    | 2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
 +
    | 3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
 +
    | hidden = true
 +
    }}
 +
| Serpent's Bite=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
 +
    | 2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
 +
    | 3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
 +
    | hidden = true
 +
    }}
 +
| Hurricane Shooter=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts damage while moving by 25%.
 +
    | 2 = Boosts damage while moving by 27%.
 +
    | 3 = Boosts damage while moving by 30%.
 +
    | hidden = true
 +
    }}
 +
| Limited Spirit=
 +
    {{#switch: {{{2}}}
 +
    | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22%.
 +
    | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 24%.
 +
    | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 27%.
 +
    | hidden = true
 +
    }}
 +
| Eternal Blessings=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
 +
    | 2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
 +
    | 3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
 +
    | hidden = true
 +
    }}
 +
| Valorous Stance=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Frontal damage during Brave Stance increased by 18%.
 +
    | 2 = Frontal damage during Brave Stance increased by 20%.
 +
    | 3 = Frontal damage during Brave Stance increased by 23%.
 +
    | hidden = true
 +
    }}
 +
| Storm Barrage=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts attack damage during Rapid Shoot by 30%
 +
    | 2 = Boosts attack damage during Rapid Shoot by 32%
 +
    | 3 = Boosts attack damage during Rapid Shoot by 34%
 +
    | hidden = true
 +
    }}
 +
| Skilled Elementary Arts=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts damage of basic-level techniques by 18%
 +
    | 2 = Boosts damage of basic-level techniques by 20%
 +
    | 3 = Boosts damage of basic-level techniques by 23%
 +
    | hidden = true
 +
    }}
 +
| 清明なる加護=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase attack PP recovery by 30%, increase automatic PP recovery by 15%, increase damage by 10%
 +
    | 2 = Increase attack PP recovery by 35%, increase automatic PP recovery by 17%, increase damage by 12%
 +
    | 3 = Increase attack PP recovery by 40%, increase automatic PP recovery by 20%, increase damage by 15%
 +
    | hidden = true
 +
    }}
 +
| 絶対破砕圏=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase damage by 25% when at close range.
 +
    | 2 = Increase damage by 27% when at close range.
 +
    | 3 = Increase damage by 30% when at close range.
 +
    | hidden = true
 +
    }}
 +
| Aerial Break=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts damage by 20% while in the air.
 +
    | 2 = Boosts damage by 22% while in the air.
 +
    | 3 = Boosts damage by 25% while in the air.
 +
    | hidden = true
 +
    }}
 +
| Shining Destruction Blade=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases damage against DA-Aberrations by 21%.
 +
    | 2 = Increases damage against DA-Aberrations by 23%.
 +
    | 3 = Increases damage against DA-Aberrations by 25%.
 +
    | hidden = true
 +
    }}
 +
| Heavenly Death=
 +
    {{#switch: {{{2}}}
 +
    | 1 = 0.4% of dealt damage is absorbed as HP.(max 30 HP per hit)
 +
    | 2 = 0.6% of dealt damage is absorbed as HP.(max 30 HP per hit)
 +
    | 3 = 1% of dealt damage is absorbed as HP.(max 30 HP per hit)
 +
    | hidden = true
 +
    }}
 +
| 天断絶刀=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase the damage of JA by 35% during katana combat.
 +
    | 2 = Increase the damage of JA by 37% during katana combat.
 +
    | 3 = Increase the damage of JA by 40% during katana combat.
 +
    | hidden = true
 +
    }}
 +
| 終桜閃鉄華=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase the damage of Sakura-endo and Guren-tessen by 20%.
 +
    | 2 = Increase the damage of Sakura-endo and Guren-tessen by 23%.
 +
    | 3 = Increase the damage of Sakura-endo and Guren-tessen by 26%.
 +
    | hidden = true
 +
    }}
 +
| 心輝一意の調=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Compound Technique gauge builds 50% faster.
 +
    | 2 = Compound Technique gauge builds 60% faster.
 +
    | 3 = Compound Technique gauge builds 70% faster.
 +
    | hidden = true
 +
    }}
 +
 +
<!--Weaponoid Potentials-->
 +
 +
| 瞬拍の烈閃=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases the damage of JA by 18%, increase pp recovery on non-JA by 30%.
 +
    | 2 = Increases the damage of JA by 20%, increase pp recovery on non-JA by 35%.
 +
    | 3 = Increases the damage of JA by 22%, increase pp recovery on non-JA by 40%.
 +
    | weaponoid = true
 +
    }}
 +
| 絶雷の結晶=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase the damage of lightning techniques by 12%.
 +
    | 2 = Increase the damage of lightning techniques by 16%.
 +
    | 3 = Increase the damage of lightning techniques by 20%.
 +
    | weaponoid = true
 +
    }}
 +
| Spirited Anchored Barrel=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase shooting damage by 18% while standing still.
 +
    | 2 = Increase shooting damage by 20% while standing still.
 +
    | 3 = Increase shooting damage by 22% while standing still.
 +
    | weaponoid = true
 +
    }}
 +
| 氷烈の結晶=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase the damage of ice techniques by 12%
 +
    | 2 = Increase the damage of ice techniques by 16%
 +
    | 3 = Increase the damage of ice techniques by 20%
 +
    | weaponoid = true
 +
    }}
 +
| 創地の宝槍=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase damage when attacking from the ground by 8%, increase PP recovery by 10%.
 +
    | 2 = Increase damage when attacking from the ground by 10%, increase PP recovery by 20%.
 +
    | 3 = Increase damage when attacking from the ground by 12%, increase PP recovery by 30%.
 +
    | weaponoid = true
 +
    }}
 +
|  Breath of Bladed Essence=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Restore 5% of your HP max every 5 seconds.
 +
    | 2 = Restore 7% of your HP max every 5 seconds.
 +
    | 3 = Restore 10% of your HP max every 5 seconds.
 +
    | weaponoid = true
 +
    }}
 +
| 紫妖狂斬=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
 +
    | 2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
 +
    | 3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
 +
    | weaponoid = true
 +
    }}
 +
| Chaining Melody=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Chain Trigger recast time is reduced by the chain finish number. (0.1 seconds per chain)
 +
    | 2 = Chain Trigger recast time is reduced by the chain finish number. (0.112 seconds per chain)
 +
    | 3 = Chain Trigger recast time is reduced by the chain finish number. (0.125 seconds per chain)
 +
    | weaponoid = true
 +
    }}
 +
| 風祈救済=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increased damage by 10% and reduce damage taken by 15%
 +
    | 2 = Increased damage by 12% and reduce damage taken by 17%
 +
    | 3 = Increased damage by 15% and reduce damage taken by 20%
 +
    | weaponoid = true
 +
    }}
 +
| 風烈の結晶=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Damage of wind techniques is increased by 12%
 +
    | 2 = Damage of wind techniques is increased by 16%
 +
    | 3 = Damage of wind techniques is increased by 20%
 +
    | weaponoid = true
 +
    }}
 +
| 悪魔の哄笑=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Damage of Dark Techniques is increased by 12%
 +
    | 2 = Damage of Dark Techniques is increased by 16%
 +
    | 3 = Damage of Dark Techniques is increased by 20%
 +
    | weaponoid = true
 +
    }}
 +
| 叡智への導き=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Power of Techniques is increased by 10% and the effect of Photon Flare is boosted by 220.
 +
    | 2 = Power of Techniques is increased by 12% and the effect of Photon Flare is boosted by 250.
 +
    | 3 = Power of Techniques is increased by 14% and the effect of Photon Flare is boosted by 280.
 +
    | weaponoid = true
 +
    }}
 +
| 必撃猛襲=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
 +
    | 2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
 +
    | 3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
 +
    | weaponoid = true
 +
    }}
 +
| 剛勇不撓の闘志=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Just Attack power by 20% and reduces damage taken by 10%.
 +
    | 2 = Increase Just Attack power by 22% and reduces damage taken by 12%.
 +
    | 3 = Increase Just Attack power by 25% and reduces damage taken by 15%.
 +
    | weaponoid = true
 +
    }}
 +
| 清明なる闘志=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
 +
    | 2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
 +
    | 3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
 +
    | weaponoid = true
 +
    }}
 +
| 限定硬練=
 +
  {{#switch: {{{2}}}
 +
    | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 20% and damage taken is reduced by 10%.
 +
    | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22%  and damage taken is reduced by 12%.
 +
    | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 25%  and damage taken is reduced by 15%.
 +
    | weaponoid = true
 +
    }}
 +
| 縛光撃陣=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increased chance to inflict Shock, damage is increased by 20% when attacking an enemy that is inflicted with Shock.
 +
    | 2 = Increased chance to inflict Shock, damage is increased by 23% when attacking an enemy that is inflicted with Shock.
 +
    | 3 = Increased chance to inflict Shock, damage is increased by 27% when attacking an enemy that is inflicted with Shock.
 +
    | weaponoid = true
 +
    }}
 +
| 炎祈浄化=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increased chance to inflict Burn, damage is increased by 20% when attacking an enemy that is inflicted with Burn.
 +
    | 2 = Increased chance to inflict Burn, damage is increased by 23% when attacking an enemy that is inflicted with Burn.
 +
    | 3 = Increased chance to inflict Burn, damage is increased by 27% when attacking an enemy that is inflicted with Burn.
 +
    | weaponoid = true
 +
    }}
 +
| 炎烈の結晶=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boost the damage of fire techniques by 12%
 +
    | 2 = Boost the damage of fire techniques by 16%
 +
    | 3 = Boost the damage of fire techniques by 20%
 +
    | weaponoid = true
 +
    }}
 +
| Ultimate Calamity=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 18%.
 +
    | 2 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 20%.
 +
    | 3 = Increase the chance of inducing a status effect on an enemy by 50%, boost damage against enemies suffering a status effect by 24%.
 +
    | weaponoid = true
 +
    }}
 +
| 烈地の撃=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase damage by 19% when you are on the ground.
 +
    | 2 = Increase damage by 21% when you are on the ground.
 +
    | 3 = Increase damage by 23% when you are on the ground.
 +
    | weaponoid = true
 +
    }}
 +
| Sealing Dragon's Roar=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts the damage of normal attacks by 60%.
 +
    | 2 = Boosts the damage of normal attacks by 70%.
 +
    | 3 = Boosts the damage of normal attacks by 80%.
 +
    | weaponoid = true
 +
    }}
 +
| 跳空の撃=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Damage is increased by 17% when attacking from the air.
 +
    | 2 = Damage is increased by 19% when attacking from the air.
 +
    | 3 = Damage is increased by 21% when attacking from the air.
 +
    | weaponoid = true
 +
    }}
 +
| 幻精転源=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
 +
    | 2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
 +
    | 3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
 +
    | weaponoid = true
 +
    }}
 +
| 始原の灯火=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts T-ATK by 600 when PP is more than 50%
 +
    | 2 = Boosts T-ATK by 700 when PP is more than 50%.
 +
    | 3 = Boosts T-ATK by 800 when PP is more than 50%.
 +
    | weaponoid = true
 +
    }}
 +
| 血闇の双魔刃=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%.
 +
    | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%.
 +
    | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
 +
    | weaponoid = true
 +
    }}
 +
 +
<!--Arena Potentials-->
 +
 +
| Refining Operation=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
 +
    | 2 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
 +
    | 3 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
 +
    | arena = true
 +
    }}
 +
 +
| Evolution Trainer=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)
 +
    | 2 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)
 +
    | 3 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
 +
    | arena = true
 +
    }}
 +
 +
<!--Special Potentials-->
 +
 +
| Anthesis Trainer =
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 +
    | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 +
    | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 +
    | special = true
 
     }}
 
     }}
 
  | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]
 
  | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]

Revision as of 05:00, 6 June 2017