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Difference between revisions of "Spike Revolucio"
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+ | ! scope="row"| Partizan | ||
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+ | ! scope="row"| Gunslash | ||
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+ | ! scope="row"| Bullet Bow | ||
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+ | ! scope="row"| Rod | ||
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+ | ! scope="row"| Talises | ||
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+ | ! scope="row"| Wand | ||
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+ | ! scope="row"| Jet Boots | ||
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|} | |} | ||
*Collection File: Revolucio <b>**EXPIRE ON 07/03/2018**</b> | *Collection File: Revolucio <b>**EXPIRE ON 07/03/2018**</b> |
Revision as of 13:54, 20 April 2017
This potential hasn't been defined. It can be defined here: [1] | |||||
This potential hasn't been defined. It can be defined here: [2] | |||||
This potential hasn't been defined. It can be defined here: [3] | |||||
This potential hasn't been defined. It can be defined here: [4] | |||||
This potential hasn't been defined. It can be defined here: [5] | |||||
This potential hasn't been defined. It can be defined here: [6] |
Description need translation.
Drop Info
- Area Drop: Advance Quest Super Hard Difficulty with risk higher or equal to 10
- See table for specific area drops
- See table for specific area drops
Revolucio Weapon Type |
Forest |
Tundra |
Ruins |
Volcanic Cave |
Skyscape |
Scanctum |
Desert |
Tunnels |
Quarry |
Coast |
Seabed |
Urban |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sword |
X |
X |
X |
X |
X |
|||||||
Wired Lance |
X |
X |
X |
X |
X | |||||||
Partizan |
X |
X |
X |
X |
||||||||
Twin Dagger |
X |
X |
X |
X | ||||||||
Double Saber |
X |
X |
X |
X |
||||||||
Knuckles |
X |
X |
X |
X |
||||||||
Gunslash |
X |
X |
X |
X |
X | |||||||
Katana |
X |
X |
X |
X |
||||||||
Dual Blade |
X |
X |
X |
X |
X |
|||||||
Assualt Rifle |
X |
X |
X |
X |
X |
X |
||||||
Launcher |
X |
X |
X |
X |
X |
X | ||||||
Twin Machine Gun |
X |
X |
X |
X |
X | |||||||
Bullet Bow |
X |
X |
X |
X |
X |
X | ||||||
Rod |
X |
X |
X |
X |
X |
X |
||||||
Talises |
X |
X |
X |
X |
X |
X |
X |
|||||
Wand |
X |
X |
X |
X |
X |
X |
X | |||||
Jet Boots |
X |
X |
X |
X |
X |
X |
- Collection File: Revolucio **EXPIRE ON 07/03/2018**
Additional Info
- 精緻なる演算 is unlocked with Arena Booster.
- For 精緻なる演算, damage dealt gives damage increase, damage received gives received damage reduction, and PP consumption gives reduced PP consumption per count.
- Each count is independent. For example, increase count of damage dealt does not increase count of damage received and PP consumption
- Each count is independent. For example, increase count of damage dealt does not increase count of damage received and PP consumption
- Switch weapons will reset the boost effect from 精緻なる演算(with one exception below). Move between areas won't.
- Switch to weapons with same potential and same potential Lv will not reset the boost effect.