Difference between revisions of "Weapons (PSO2)"
Line 8: | Line 8: | ||
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. | Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. | ||
− | The Potential can be unlocked for the weapon after the weapon is grinded to +10, for Old Type Weapons, or if the weapon reached +10, +20, and +30, for New Type Weapons. There are three Potential types in-game: Normal, Hidden, and Weaponoid Potential; Normal Potentials require Photon Spheres to unlock, Hidden Potentials require Photon Boosters to unlock, while Weaponoid Potentials need Weaponoid Boosters. | + | The Potential can be unlocked for the weapon after the weapon is grinded to +10, for Old Type Weapons, or if the weapon reached +10, +20, and +30, for New Type Weapons. There are three Potential types in-game: Normal, <span style="color:red">Hidden</span>, and <span style="color:green">Weaponoid</span> Potential; Normal Potentials require Photon Spheres to unlock, Hidden Potentials require Photon Boosters to unlock, while Weaponoid Potentials need Weaponoid Boosters. |
Currently, the highest Potential level is 3 and unlocking it would require a total of 12 of the required items: 3 for level 1, 4 for level 2, and 5 for level 3. | Currently, the highest Potential level is 3 and unlocking it would require a total of 12 of the required items: 3 for level 1, 4 for level 2, and 5 for level 3. |
Revision as of 05:16, 22 February 2017
Sword | Wired Lances | Partizans | Twin Daggers | Double Sabers | Knuckles | Katanas | Dual Blades | Gunslashes |
Assault Rifles | Launchers | Twin Machine Guns | Bullet Bow |
Rods | Talises | Wands | Jet Boots | Takts |
Overview
Potentials
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.
The Potential can be unlocked for the weapon after the weapon is grinded to +10, for Old Type Weapons, or if the weapon reached +10, +20, and +30, for New Type Weapons. There are three Potential types in-game: Normal, Hidden, and Weaponoid Potential; Normal Potentials require Photon Spheres to unlock, Hidden Potentials require Photon Boosters to unlock, while Weaponoid Potentials need Weaponoid Boosters.
Currently, the highest Potential level is 3 and unlocking it would require a total of 12 of the required items: 3 for level 1, 4 for level 2, and 5 for level 3.
Damage Type
PP Recovery
Weapon | 1st Attack | 2nd Attack | 3rd Attack | Dodge-Attack | Weapon Action |
---|---|---|---|---|---|
Sword | 9 | 9 | 10 | 5 | - |
Wired Lance | 7 | 5+5 | 11 | 3+3 | - |
Partizans | 6 | 6 | 9 | 5 | - |
Twin Daggers | 3+2 | 3+3 | 5+5 | 5 | 2+2 |
Double Sabers | 2+2 | 3+3 | 9+9+9 | 5+5+5 | - |
Knuckles | 5 | 6 | 10 | 5 | - |
Gunslash | 5 | 6 | 9 | 5 | - |
Katana | 6 | 6 | 6+6 | 5 | 0 |
Dual Blades | 7 | 8 | 10+10 | 4+4 | 1+1/4 |
Assault Rifle | 2+2+2 | 2+2+2 | 2+2+2 | 1+1+1 | - |
Launcher | 2 | 2 | 3 | 1 | - |
Twin Machineguns | 1+1+1+1 | 1+1+1+1 | 1+1+1+1+1 | 1+1 | 2+2+2 |
Bullet Bow | 3 (9) | 3 (9) | 3 (9) | 5 | - |
Rod | 5 | 6 | 9 | - | - |
Talis | 5 | 6 | 9 | - | - |
Wand | 5 | 7 | 9 | 7 | - |
Jet Boots | 5 | 6+6 | 9 | 6 | 10+10+10+10 |
Takt | 0 | 0 | 0 | - | - |
Sword | Wired Lances | Partizans | Twin Daggers | Double Sabers | Knuckles | Katanas | Dual Blades | Gunslashes |
Assault Rifles | Launchers | Twin Machine Guns | Bullet Bow |
Rods | Talises | Wands | Jet Boots | Takts |