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Difference between revisions of "Template:Potential level"
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(added the final values for Attribute Tracking) |
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| Star Divide= | | Star Divide= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boosts the damage of Starling Fall | + | | 1 = Boosts the damage of Starling Fall by ?% |
− | | 2 = Boosts the damage of Starling Fall | + | | 2 = Boosts the damage of Starling Fall by ?% |
− | | 3 = Boosts the damage of Starling Fall | + | | 3 = Boosts the damage of Starling Fall by ?% |
}} | }} | ||
| Rampaging Falcon= | | Rampaging Falcon= | ||
Line 1,545: | Line 1,545: | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases S-DEF by 75, striking and ranged damage by 13% during Guard Stance. | | 1 = Increases S-DEF by 75, striking and ranged damage by 13% during Guard Stance. | ||
− | | 2 = Increases S-DEF by | + | | 2 = Increases S-DEF by 100, striking and ranged damage by 15% during Guard Stance. |
− | | 3 = Increases S-DEF by | + | | 3 = Increases S-DEF by 150, striking and ranged damage by 18% during Guard Stance. |
}} | }} | ||
| Immediate Counter= | | Immediate Counter= | ||
Line 1,737: | Line 1,737: | ||
| 2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15% | | 2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15% | ||
| 3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15% | | 3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15% | ||
− | *Boost only applies if you get the kill, enemies killed by other players will not activate the potential. | + | | X = *Boost only applies if you get the kill, enemies killed by other players will not activate the potential. |
}} | }} | ||
| Heavenly Blessing= | | Heavenly Blessing= |
Revision as of 20:47, 11 December 2016