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Difference between revisions of "Template:Potential level"

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(added the final values for Attribute Tracking)
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  | Star Divide=
 
  | Star Divide=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts the damage of Starling Fall
+
     | 1 = Boosts the damage of Starling Fall by ?%
     | 2 = Boosts the damage of Starling Fall
+
     | 2 = Boosts the damage of Starling Fall by ?%
     | 3 = Boosts the damage of Starling Fall
+
     | 3 = Boosts the damage of Starling Fall by ?%
 
     }}
 
     }}
 
  | Rampaging Falcon=
 
  | Rampaging Falcon=
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     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases S-DEF by 75, striking and ranged damage by 13% during Guard Stance.
 
     | 1 = Increases S-DEF by 75, striking and ranged damage by 13% during Guard Stance.
     | 2 = Increases S-DEF by 105, striking and ranged damage by 15% during Guard Stance.
+
     | 2 = Increases S-DEF by 100, striking and ranged damage by 15% during Guard Stance.
     | 3 = Increases S-DEF by 15, striking and ranged damage by 18% during Guard Stance.
+
     | 3 = Increases S-DEF by 150, striking and ranged damage by 18% during Guard Stance.
 
     }}  
 
     }}  
 
  | Immediate Counter=
 
  | Immediate Counter=
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     | 2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15%
 
     | 2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15%
 
     | 3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15%
 
     | 3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15%
*Boost only applies if you get the kill, enemies killed by other players will not activate the potential.
+
    | X = *Boost only applies if you get the kill, enemies killed by other players will not activate the potential.
 
     }}
 
     }}
 
| Heavenly Blessing=
 
| Heavenly Blessing=

Revision as of 20:47, 11 December 2016