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− | | Defensive Stance = [[File:Potential.png]]{{abbr|Defensive Stance|Lv.1: Increases S-DEF by 25, striking and ranged damage by 10% during Guard Stance Lv.2: Increases S-DEF by 35, striking and ranged damage by 12% during Guard Stance Lv.3: Increases S-DEF by 50, striking and ranged damage by 15% during Guard Stance}} | + | | Defensive Stance = [[File:Potential.png]]{{abbr| Defensive Stance|Lv.1: Increases S-DEF by 25, striking and ranged damage by 10% during Guard Stance Lv.2: Increases S-DEF by 35, striking and ranged damage by 12% during Guard Stance Lv.3: Increases S-DEF by 50, striking and ranged damage by 15% during Guard Stance}} |
− | | Sacrificial Inspiration = [[File:Potential.png]]{{abbr|Sacrificial Inspiration|Lv.1: Recover 15% HP when nearby enemies die during Guard Stance Lv.2: Recover 20% HP when nearby enemies die during Guard Stance Lv.3: Lv.3 Recover 25% HP when nearby enemies die during Guard Stance}} | + | | Sacrificial Inspiration = [[File:Potential.png]]{{abbr| Sacrificial Inspiration|Lv.1: Recover 15% HP when nearby enemies die during Guard Stance Lv.2: Recover 20% HP when nearby enemies die during Guard Stance Lv.3: Lv.3 Recover 25% HP when nearby enemies die during Guard Stance}} |
− | | Enraged Stance= [[File:Potential.png]]{{abbr|Enraged Stance|Lv.1: Boosts the effect of Fury Stance by 4% Lv.2: Boosts the effect of Fury Stance by 5% Lv.3: Boosts the effect of Fury Stance by 6%}} | + | | Enraged Stance= [[File:Potential.png]]{{abbr| Enraged Stance|Lv.1: Boosts the effect of Fury Stance by 4% Lv.2: Boosts the effect of Fury Stance by 5% Lv.3: Boosts the effect of Fury Stance by 6%}} |
− | | Hot-Blooded Heart= [[File:Potential.png]]{{abbr|Hot-Blooded Heart|Lv.1: Boosts the effect of Fury Stance by 5% Lv.2: Boosts the effect of Fury Stance by 6% Lv.3: Boosts the effect of Fury Stance by 7%}} | + | | Hot-Blooded Heart= [[File:Potential.png]]{{abbr| Hot-Blooded Heart|Lv.1: Boosts the effect of Fury Stance by 5% Lv.2: Boosts the effect of Fury Stance by 6% Lv.3: Boosts the effect of Fury Stance by 7%}} |
− | | Mortality's Ante= [[File:Potential.png]]{{abbr|Mortality's Ante|Lv.1: Critical hit rate boosted 18% during Fury Stance Lv.2: Critical hit rate boosted 19% during Fury Stance Lv.3: Critical hit rate boosted 20% during Fury Stance}} | + | | Mortality's Ante= [[File:Potential.png]]{{abbr| Mortality's Ante|Lv.1: Critical hit rate boosted 18% during Fury Stance Lv.2: Critical hit rate boosted 19% during Fury Stance Lv.3: Critical hit rate boosted 20% during Fury Stance}} |
− | | Dynamic Reflection= [[File:Potential.png]]{{abbr|Dynamic Reflection|Lv.1: Boosts attack power during Just Guard by 200% Lv.2: Boosts attack power during Just Guard by 500% Lv.3: Boosts attack power during Just Guard by 700%}} | + | | Dynamic Reflection= [[File:Potential.png]]{{abbr| Dynamic Reflection|Lv.1: Boosts attack power during Just Guard by 200% Lv.2: Boosts attack power during Just Guard by 500% Lv.3: Boosts attack power during Just Guard by 700%}} |
− | | Raging Inferno= [[File:Potential.png]]{{abbr|Raging Inferno|Lv.1: Frontal attack power during Brave Stance increased by 10% Lv.2: Frontal attack power during Brave Stance increased by 12% Lv.3: Frontal attack power during Brave Stance increased by 14%}} | + | | Raging Inferno= [[File:Potential.png]]{{abbr| Raging Inferno|Lv.1: Frontal attack power during Brave Stance increased by 10% Lv.2: Frontal attack power during Brave Stance increased by 12% Lv.3: Frontal attack power during Brave Stance increased by 14%}} |
− | | Direct Style= [[File:Potential.png]]{{abbr|Direct Style|Lv.1: Frontal attack power during Brave Stance increased by 4% Lv.2: Frontal attack power during Brave Stance increased by 5% Lv.3: Frontal attack power during Brave Stance increased by 6%}} | + | | Direct Style= [[File:Potential.png]]{{abbr| Direct Style|Lv.1: Frontal attack power during Brave Stance increased by 4% Lv.2: Frontal attack power during Brave Stance increased by 5% Lv.3: Frontal attack power during Brave Stance increased by 6%}} |
− | | Flash Cutter= [[File:Potential.png]]{{abbr|Flash Cutter|Lv.1: Frontal critical hit rate during Brave Stance increased by 10% Lv.2: Frontal critical hit rate during Brave Stance increased by 12% Lv.3: Frontal critical hit rate during Brave Stance increased by 14%}} | + | | Flash Cutter= [[File:Potential.png]]{{abbr| Flash Cutter|Lv.1: Frontal critical hit rate during Brave Stance increased by 10% Lv.2: Frontal critical hit rate during Brave Stance increased by 12% Lv.3: Frontal critical hit rate during Brave Stance increased by 14%}} |
− | | Direct Assault= [[File:Potential.png]]{{abbr|Direct Assault|Lv.1: Frontal critical hit rate during Brave Stance increased by 18% Lv.2: Frontal critical hit rate during Brave Stance increased by 19% Lv.3: Frontal critical hit rate during Brave Stance increased by 20%}} | + | | Direct Assault= [[File:Potential.png]]{{abbr| Direct Assault|Lv.1: Frontal critical hit rate during Brave Stance increased by 18% Lv.2: Frontal critical hit rate during Brave Stance increased by 19% Lv.3: Frontal critical hit rate during Brave Stance increased by 20%}} |
− | | From Behind= [[File:Potential.png]]{{abbr|From Behind|Lv.1: Rear attack power during Wise Stance increased by 8% Lv.2: Rear attack power during Wise Stance increased by 10% Lv.3: Rear attack power during Wise Stance increased by 12%}} | + | | From Behind= [[File:Potential.png]]{{abbr| From Behind|Lv.1: Rear attack power during Wise Stance increased by 8% Lv.2: Rear attack power during Wise Stance increased by 10% Lv.3: Rear attack power during Wise Stance increased by 12%}} |
− | | Steadfast Reaper= [[File:Potential.png]]{{abbr|Steadfast Reaper|Lv.1: Boosts the effect of Standing Snipe by 7% Lv.2: Boosts the effect of Standing Snipe by 9% Lv.3: Boosts the effect of Standing Snipe by 11%}} | + | | Steadfast Reaper= [[File:Potential.png]]{{abbr| Steadfast Reaper|Lv.1: Boosts the effect of Standing Snipe by 7% Lv.2: Boosts the effect of Standing Snipe by 9% Lv.3: Boosts the effect of Standing Snipe by 11%}} |
− | | Eternal Trap= [[File:Potential.png]]{{abbr|Eternal Trap|Lv.1: Boosts the effects of tools by 20% Lv.2: Boosts the effects of tools by 23% Lv.3: Boosts the effects of tools by 26%}} | + | | Eternal Trap= [[File:Potential.png]]{{abbr| Eternal Trap|Lv.1: Boosts the effects of tools by 20% Lv.2: Boosts the effects of tools by 23% Lv.3: Boosts the effects of tools by 26%}} |
− | | Trap Release= [[File:Potential.png]]{{abbr|Trap Release|Lv.1: Boosts the effect of Poison Traps by 20% Lv.2: Boosts the effect of Poison Traps by 23% Lv.3: Boosts the effect of Poison Traps by 26%}} | + | | Trap Release= [[File:Potential.png]]{{abbr| Trap Release|Lv.1: Boosts the effect of Poison Traps by 20% Lv.2: Boosts the effect of Poison Traps by 23% Lv.3: Boosts the effect of Poison Traps by 26%}} |
− | | Trap Activate= [[File:Potential.png]]{{abbr|Trap Activate|Lv.1: Boosts the effect of Upper Traps by 20% Lv.2: Boosts the effect of Upper Traps by 23% Lv.3: Boosts the effect of Upper Traps by 26%}} | + | | Trap Activate= [[File:Potential.png]]{{abbr| Trap Activate|Lv.1: Boosts the effect of Upper Traps by 20% Lv.2: Boosts the effect of Upper Traps by 23% Lv.3: Boosts the effect of Upper Traps by 26%}} |
− | | Trap Expert= [[File:Potential.png]]{{abbr|Trap Expert|Lv.1: 10% chance to reduce the cooldown of setting traps Lv.2: 20% chance to reduce the cooldown of setting traps Lv.3: 30% chance to reduce the cooldown of setting traps}} | + | | Trap Expert= [[File:Potential.png]]{{abbr| Trap Expert|Lv.1: 10% chance to reduce the cooldown of setting traps Lv.2: 20% chance to reduce the cooldown of setting traps Lv.3: 30% chance to reduce the cooldown of setting traps}} |
− | | Phantom Bullet= [[File:Potential.png]]{{abbr|Phantom Bullet|Lv.1: Reduce PP consumption by 10% while special bullets are loaded Lv.2: Reduce PP consumption by 15% while special bullets are loaded Lv.3: Reduce PP consumption by 20% while special bullets are loaded}} | + | | Phantom Bullet= [[File:Potential.png]]{{abbr| Phantom Bullet|Lv.1: Reduce PP consumption by 10% while special bullets are loaded Lv.2: Reduce PP consumption by 15% while special bullets are loaded Lv.3: Reduce PP consumption by 20% while special bullets are loaded}} |
− | | Chain Finale= [[File:Potential.png]]{{abbr|Chain Finale|Lv.1: Effect of Chain Finish boosted by 12% Lv.2: Effect of Chain Finish boosted by 16% Lv.3: Effect of Chain Finish boosted by 20%}} | + | | Chain Finale= [[File:Potential.png]]{{abbr| Chain Finale|Lv.1: Effect of Chain Finish boosted by 12% Lv.2: Effect of Chain Finish boosted by 16% Lv.3: Effect of Chain Finish boosted by 20%}} |
− | | Perfect Calamity= [[File:Potential.png]]{{abbr|Perfect Calamity|Lv.1: Boosts the effect of Perfect Keeper by 5% Lv.2: Boosts the effect of Perfect Keeper by 7% Lv.3: Boosts the effect of Perfect Keeper by 9%}} | + | | Perfect Calamity= [[File:Potential.png]]{{abbr| Perfect Calamity|Lv.1: Boosts the effect of Perfect Keeper by 5% Lv.2: Boosts the effect of Perfect Keeper by 7% Lv.3: Boosts the effect of Perfect Keeper by 9%}} |
− | | Immediate Dismissal= [[File:Potential.png]]{{abbr|Immediate Dismissal|Lv.1: Boosts the effect of Stylish Roll JA by 3% Lv.2: Boosts the effect of Stylish Roll JA by 4% Lv.3: Boosts the effect of Stylish Roll JA by 5%}} | + | | Immediate Dismissal= [[File:Potential.png]]{{abbr| Immediate Dismissal|Lv.1: Boosts the effect of Stylish Roll JA by 3% Lv.2: Boosts the effect of Stylish Roll JA by 4% Lv.3: Boosts the effect of Stylish Roll JA by 5%}} |
− | | Intelligent Usage= [[File:Potential.png]]{{abbr|Intelligent Usage|Lv.1: Boosts the activation rate of Automate Deadline Lv.2: Boosts the activation rate of Automate Deadline Lv.3: Boosts the activation rate of Automate Deadline}} | + | | Intelligent Usage= [[File:Potential.png]]{{abbr| Intelligent Usage|Lv.1: Boosts the activation rate of Automate Deadline Lv.2: Boosts the activation rate of Automate Deadline Lv.3: Boosts the activation rate of Automate Deadline}} |
− | | Powerful Prophecy= [[File:Potential.png]]{{abbr|Powerful Prophecy|Lv.1: Boosts the effect of Photon Flare by 280 Lv.2: Boosts the effect of Photon Flare by 300 Lv.3: Boosts the effect of Photon Flare by 350}} | + | | Powerful Prophecy= [[File:Potential.png]]{{abbr| Powerful Prophecy|Lv.1: Boosts the effect of Photon Flare by 280 Lv.2: Boosts the effect of Photon Flare by 300 Lv.3: Boosts the effect of Photon Flare by 350}} |
− | | Circuit Breakout= [[File:Potential.png]]{{abbr|Circuit Breakout|Lv.1: Boosts the effect of Photon Flare by 200 Lv.2: Boosts the effect of Photon Flare by 220 Lv.3: Boosts the effect of Photon Flare by 250}} | + | | Circuit Breakout= [[File:Potential.png]]{{abbr| Circuit Breakout|Lv.1: Boosts the effect of Photon Flare by 200 Lv.2: Boosts the effect of Photon Flare by 220 Lv.3: Boosts the effect of Photon Flare by 250}} |
− | | Strength Crystal= [[File:Potential.png]]{{abbr|Strength Crystal|Lv.1: Boosts the effect of Wand Reactor by 8% Lv.2: Boosts the effect of Wand Reactor by 9% Lv.3: Boosts the effect of Wand Reactor by 10%}} | + | | Strength Crystal= [[File:Potential.png]]{{abbr| Strength Crystal|Lv.1: Boosts the effect of Wand Reactor by 8% Lv.2: Boosts the effect of Wand Reactor by 9% Lv.3: Boosts the effect of Wand Reactor by 10%}} |
− | | Heavens Divide= [[File:Potential.png]]{{abbr|Heavens Divide|Lv.1: Boosts Just Attack damage by 10% during Katana Combat Lv.2: Boosts Just Attack damage by 12% during Katana Combat Lv.3: Boosts Just Attack damage by 15% during Katana Combat}} | + | | Heavens Divide= [[File:Potential.png]]{{abbr| Heavens Divide|Lv.1: Boosts Just Attack damage by 10% during Katana Combat Lv.2: Boosts Just Attack damage by 12% during Katana Combat Lv.3: Boosts Just Attack damage by 15% during Katana Combat}} |
− | | Judgment Time= [[File:Potential.png]]{{abbr|Judgment Time|Lv.1: Boosts the effects of Average Stance by 5% Lv.2: Boosts the effects of Average Stance by 6% Lv.3: Boosts the effects of Average Stance by 7%}} | + | | Judgment Time= [[File:Potential.png]]{{abbr| Judgment Time|Lv.1: Boosts the effects of Average Stance by 5% Lv.2: Boosts the effects of Average Stance by 6% Lv.3: Boosts the effects of Average Stance by 7%}} |
− | | Inevitable Judgment= [[File:Potential.png]]{{abbr|Inevitable Judgment|Lv.1: Boosts critical hit rate during Average Stance by 18% Lv.2: Boosts critical hit rate during Average Stance by 19% Lv.3: Boosts critical hit rate during Average Stance by 20%}} | + | | Inevitable Judgment= [[File:Potential.png]]{{abbr| Inevitable Judgment|Lv.1: Boosts critical hit rate during Average Stance by 18% Lv.2: Boosts critical hit rate during Average Stance by 19% Lv.3: Boosts critical hit rate during Average Stance by 20%}} |
− | | Fragile Assault= [[File:Potential.png]]{{abbr|Fragile Assault|Lv.1: Boosts the effect of Weak Stance by 6% Lv.2: Boosts the effect of Weak Stance by 9% Lv.3: Boosts the effect of Weak Stance by 11%}} | + | | Fragile Assault= [[File:Potential.png]]{{abbr| Fragile Assault|Lv.1: Boosts the effect of Weak Stance by 6% Lv.2: Boosts the effect of Weak Stance by 9% Lv.3: Boosts the effect of Weak Stance by 11%}} |
− | | Deadly Breeze= [[File:Potential.png]]{{abbr|Deadly Breeze|Lv.1: Boosts attack damage during Rapid Shot by 5% Lv.2: Boosts attack damage during Rapid Shot by 7% Lv.3: Boosts attack damage during Rapid Shot by 9%}} | + | | Deadly Breeze= [[File:Potential.png]]{{abbr| Deadly Breeze|Lv.1: Boosts attack damage during Rapid Shot by 5% Lv.2: Boosts attack damage during Rapid Shot by 7% Lv.3: Boosts attack damage during Rapid Shot by 9%}} |
− | | Rapid Reload= [[File:Potential.png]]{{abbr|Rapid Reload|Lv.1: Reduce the cooldown timer of Rapid Shot by 10% Lv.2: Reduce the cooldown timer of Rapid Shot by 14% Lv.3: Reduce the cooldown timer of Rapid Shot by 18%}} | + | | Rapid Reload= [[File:Potential.png]]{{abbr| Rapid Reload|Lv.1: Reduce the cooldown timer of Rapid Shot by 10% Lv.2: Reduce the cooldown timer of Rapid Shot by 14% Lv.3: Reduce the cooldown timer of Rapid Shot by 18%}} |
− | | Sudden Pouncing= [[File:Potential.png]]{{abbr|Sudden Pouncing|Lv.1: Boosts the damage of Snatch Step by 100% and Snatch JA Combo by 5% Lv.2: Boosts the damage of Snatch Step by 200% and Snatch JA Combo by 9% Lv.3: Boosts the damage of Snatch Step by 300% and Snatch JA Combo by 14%}} | + | | Sudden Pouncing= [[File:Potential.png]]{{abbr| Sudden Pouncing|Lv.1: Boosts the damage of Snatch Step by 100% and Snatch JA Combo by 5% Lv.2: Boosts the damage of Snatch Step by 200% and Snatch JA Combo by 9% Lv.3: Boosts the damage of Snatch Step by 300% and Snatch JA Combo by 14%}} |
− | | Strategic Stance= [[File:Potential.png]]{{abbr|Strategic Stance|Lv.1: Boosts the effect of Elemental Stance by 7% Lv.2: Boosts the effect of Elemental Stance by 8% Lv.3: Boosts the effect of Elemental Stance by 9%}} | + | | Strategic Stance= [[File:Potential.png]]{{abbr| Strategic Stance|Lv.1: Boosts the effect of Elemental Stance by 7% Lv.2: Boosts the effect of Elemental Stance by 8% Lv.3: Boosts the effect of Elemental Stance by 9%}} |
− | | Great Strategic Stance= [[File:Potential.png]]{{abbr|Great Strategic Stance|Lv.1: Boosts the effect of Elemental Stance by 9% Lv.2: Boosts the effect of Elemental Stance by 12% Lv.3: Boosts the effect of Elemental Stance by 15%}} | + | | Great Strategic Stance= [[File:Potential.png]]{{abbr| Great Strategic Stance|Lv.1: Boosts the effect of Elemental Stance by 9% Lv.2: Boosts the effect of Elemental Stance by 12% Lv.3: Boosts the effect of Elemental Stance by 15%}} |
− | | Rending Stance= [[File:Potential.png]]{{abbr|Rending Stance|Lv.1: Boosts the effect of Break Stance by 10% Lv.2: Boosts the effect of Break Stance by 12% Lv.3: Boosts the effect of Break Stance by 15%}} | + | | Rending Stance= [[File:Potential.png]]{{abbr| Rending Stance|Lv.1: Boosts the effect of Break Stance by 10% Lv.2: Boosts the effect of Break Stance by 12% Lv.3: Boosts the effect of Break Stance by 15%}} |
− | | Soul Rending Stance= [[File:Potential.png]]{{abbr|Soul Rending Stance|Lv.1: Boosts the effect of Break Stance by 30% Lv.2: Boosts the effect of Break Stance by 45% Lv.3: Boosts the effect of Break Stance by 60%}} | + | | Soul Rending Stance= [[File:Potential.png]]{{abbr| Soul Rending Stance|Lv.1: Boosts the effect of Break Stance by 30% Lv.2: Boosts the effect of Break Stance by 45% Lv.3: Boosts the effect of Break Stance by 60%}} |
− | | Immediate Breathing= [[File:Potential.png]]{{abbr|Immediate Breathing|Lv.1: Boosts Just Attack damage during Rapid Boost by 10% Lv.2: Boosts Just Attack damage during Rapid Boost by 13% Lv.3: Boosts Just Attack damage during Rapid Boost by 16%}} | + | | Immediate Breathing= [[File:Potential.png]]{{abbr| Immediate Breathing|Lv.1: Boosts Just Attack damage during Rapid Boost by 10% Lv.2: Boosts Just Attack damage during Rapid Boost by 13% Lv.3: Boosts Just Attack damage during Rapid Boost by 16%}} |
− | | Physical Defense Stance= [[File:Potential.png]]{{abbr|Physical Defense Stance|Lv.1: 10% chance of reducing striking and ranged damage. Lv.2: 14% chance of reducing striking and ranged damage. Lv.3: 20% chance of reducing striking and ranged damage.}} | + | | Physical Defense Stance= [[File:Potential.png]]{{abbr| Physical Defense Stance|Lv.1: 10% chance of reducing striking and ranged damage. Lv.2: 14% chance of reducing striking and ranged damage. Lv.3: 20% chance of reducing striking and ranged damage.}} |
− | | Technique Defense Stance= [[File:Potential.png]]{{abbr|Technique Defense Stance|Lv.1: 15% chance of reducing technique damage. Lv.2: 21% chance of reducing technique damage. Lv.3: 15% chance of reducing technique damage.}} | + | | Technique Defense Stance= [[File:Potential.png]]{{abbr| Technique Defense Stance|Lv.1: 15% chance of reducing technique damage. Lv.2: 21% chance of reducing technique damage. Lv.3: 15% chance of reducing technique damage.}} |
− | | Obstinate Spirit= [[File:Potential.png]]{{abbr|Obstinate Spirit|Lv.1: 13% chance of surviving a lethal attack with 1HP. Lv.2: 16% chance of surviving a lethal attack with 1HP. Lv.3: 19% chance of surviving a lethal attack with 1HP.}} | + | | Obstinate Spirit= [[File:Potential.png]]{{abbr| Obstinate Spirit|Lv.1: 13% chance of surviving a lethal attack with 1HP. Lv.2: 16% chance of surviving a lethal attack with 1HP. Lv.3: 19% chance of surviving a lethal attack with 1HP.}} |
− | | Immediate Strike= [[File:Potential.png]]{{abbr|Immediate Strike|Lv.1: Boosts the effect of Just Attack by 3%. Lv.2: Boosts the effect of Just Attack by 4%. Lv.3: Boosts the effect of Just Attack by 5%.}} | + | | Immediate Strike= [[File:Potential.png]]{{abbr| Immediate Strike|Lv.1: Boosts the effect of Just Attack by 3%. Lv.2: Boosts the effect of Just Attack by 4%. Lv.3: Boosts the effect of Just Attack by 5%.}} |
− | | Immediate Destruction= [[File:Potential.png]]{{abbr|Immediate Destruction|Lv.1: Boosts the effect of Just Attack by 6%. Lv.2: Boosts the effect of Just Attack by 7%. Lv.3: Boosts the effect of Just Attack by 8%.}} | + | | Immediate Destruction= [[File:Potential.png]]{{abbr| Immediate Destruction|Lv.1: Boosts the effect of Just Attack by 6%. Lv.2: Boosts the effect of Just Attack by 7%. Lv.3: Boosts the effect of Just Attack by 8%.}} |
− | | Immediate Justice= [[File:Potential.png]]{{abbr|Immediate Justice|Lv.1: Boosts the effect of technique just attacks by 3%. Lv.2: Boosts the effect of technique just attacks by 4%. Lv.3: Boosts the effect of technique just attacks by 5%.}} | + | | Immediate Justice= [[File:Potential.png]]{{abbr| Immediate Justice|Lv.1: Boosts the effect of technique just attacks by 3%. Lv.2: Boosts the effect of technique just attacks by 4%. Lv.3: Boosts the effect of technique just attacks by 5%.}} |
− | | Immediate Decree= [[File:Potential.png]]{{abbr|Immediate Decree|Lv.1: Boosts the effect of technique just attacks by 6%. Lv.2: Boosts the effect of technique just attacks by 7%. Lv.3: Boosts the effect of technique just attacks by 8%.}} | + | | Immediate Decree= [[File:Potential.png]]{{abbr| Immediate Decree|Lv.1: Boosts the effect of technique just attacks by 6%. Lv.2: Boosts the effect of technique just attacks by 7%. Lv.3: Boosts the effect of technique just attacks by 8%.}} |
− | | Pursuing Strike= [[File:Potential.png]]{{abbr|Pursuing Strike|Lv.1: Boosts damage against enemies suffering from a status effect by 17%. Lv.2: Boosts damage against enemies suffering from a status effect by 19%. Lv.3: Boosts damage against enemies suffering from a status effect by 21%.}} | + | | Pursuing Strike= [[File:Potential.png]]{{abbr| Pursuing Strike|Lv.1: Boosts damage against enemies suffering from a status effect by 17%. Lv.2: Boosts damage against enemies suffering from a status effect by 19%. Lv.3: Boosts damage against enemies suffering from a status effect by 21%.}} |
− | | Pursuing Bonds= [[File:Potential.png]]{{abbr|Pursuing Bonds|Lv.1: 22% chance of Binding an enemy suffering from a status effect. Lv.2: 24% chance of Binding an enemy suffering from a status effect. Lv.3: 26% chance of Binding an enemy suffering from a status effect.}} | + | | Pursuing Bonds= [[File:Potential.png]]{{abbr| Pursuing Bonds|Lv.1: 22% chance of Binding an enemy suffering from a status effect. Lv.2: 24% chance of Binding an enemy suffering from a status effect. Lv.3: 26% chance of Binding an enemy suffering from a status effect.}} |
− | | Crest of Carnage= [[File:Potential.png]]{{abbr|Crest of Carnage|Lv.1: Boost damage by 5% when HP is 50% or lower. Lv.2: Boost damage by 7% when HP is 50% or lower. Lv.3: Boost damage by 9% when HP is 50% or lower.}} | + | | Crest of Carnage= [[File:Potential.png]]{{abbr| Crest of Carnage|Lv.1: Boost damage by 5% when HP is 50% or lower. Lv.2: Boost damage by 7% when HP is 50% or lower. Lv.3: Boost damage by 9% when HP is 50% or lower.}} |
− | | Last Stand= [[File:Potential.png]]{{abbr|Last Stand|Lv.1: Boost damage by 8% when HP is 25% or lower. Lv.2: Boost damage by 11% when HP is 25% or lower. Lv.3: Boost damage by 14% when HP is 25% or lower.}} | + | | Last Stand= [[File:Potential.png]]{{abbr| Last Stand|Lv.1: Boost damage by 8% when HP is 25% or lower. Lv.2: Boost damage by 11% when HP is 25% or lower. Lv.3: Boost damage by 14% when HP is 25% or lower.}} |
− | | Crushing Blow= [[File:Potential.png]]{{abbr|Crushing Blow|Lv.1: Boosts weak point damage by 6%. Lv.2: Boosts weak point damage by 7%. Lv.3: Boosts weak point damage by 9%.}} | + | | Crushing Blow= [[File:Potential.png]]{{abbr| Crushing Blow|Lv.1: Boosts weak point damage by 6%. Lv.2: Boosts weak point damage by 7%. Lv.3: Boosts weak point damage by 9%.}} |
− | | Zero Effort= [[File:Potential.png]]{{abbr|Zero Effort|Lv.1: Boosts point-blank attack power by 12%. Lv.2: Boosts point-blank attack power by 14%. Lv.3: Boosts point-blank attack power by 16%.}} | + | | Zero Effort= [[File:Potential.png]]{{abbr| Zero Effort|Lv.1: Boosts point-blank attack power by 12%. Lv.2: Boosts point-blank attack power by 14%. Lv.3: Boosts point-blank attack power by 16%.}} |
− | | Spirit Collector= [[File:Potential.png]]{{abbr|Spirit Collector|Lv.1: PP recovery rate boosted by 10% during attacks. Lv.2: PP recovery rate boosted by 20% during attacks. Lv.3: PP recovery rate boosted by 30% during attacks.}} | + | | Spirit Collector= [[File:Potential.png]]{{abbr| Spirit Collector|Lv.1: PP recovery rate boosted by 10% during attacks. Lv.2: PP recovery rate boosted by 20% during attacks. Lv.3: PP recovery rate boosted by 30% during attacks.}} |
− | | Spirit Radiance= [[File:Potential.png]]{{abbr|Spirit Radiance|Lv.1: PP recovery rate boosted by 40% during attacks. Lv.2: PP recovery rate boosted by 60% during attacks. Lv.3: PP recovery rate boosted by 80% during attacks.}} | + | | Spirit Radiance= [[File:Potential.png]]{{abbr| Spirit Radiance|Lv.1: PP recovery rate boosted by 40% during attacks. Lv.2: PP recovery rate boosted by 60% during attacks. Lv.3: PP recovery rate boosted by 80% during attacks.}} |
− | | Absolute Edge= [[File:Potential.png]]{{abbr|Absolute Edge|Lv.1: Attack power against aerial enemies boosted by 16%. Lv.2: Attack power against aerial enemies boosted by 18%. Lv.3: Attack power against aerial enemies boosted by 20%.}} | + | | Absolute Edge= [[File:Potential.png]]{{abbr| Absolute Edge|Lv.1: Attack power against aerial enemies boosted by 16%. Lv.2: Attack power against aerial enemies boosted by 18%. Lv.3: Attack power against aerial enemies boosted by 20%.}} |
− | | Aerial Attack= [[File:Potential.png]]{{abbr|Aerial Attack|Lv.1: Attack power against aerial enemies boosted by 6%. Lv.2: Attack power against aerial enemies boosted by 8%. Lv.3: Attack power against aerial enemies boosted by 10%.}} | + | | Aerial Attack= [[File:Potential.png]]{{abbr| Aerial Attack|Lv.1: Attack power against aerial enemies boosted by 6%. Lv.2: Attack power against aerial enemies boosted by 8%. Lv.3: Attack power against aerial enemies boosted by 10%.}} |
− | | Prayer's Form= [[File:Potential.png]]{{abbr|Prayer's Form|Lv.1: Boosts charged technique damage by 2%. Lv.2: Boosts charged technique damage by 4%. Lv.3: Boosts charged technique damage by 6%.}} | + | | Prayer's Form= [[File:Potential.png]]{{abbr| Prayer's Form|Lv.1: Boosts charged technique damage by 2%. Lv.2: Boosts charged technique damage by 4%. Lv.3: Boosts charged technique damage by 6%.}} |
− | | Innocent Appearance= [[File:Potential.png]]{{abbr|Innocent Appearance|Lv.1: Power of uncharged techniques boosted by 50%. Lv.2: Power of uncharged techniques boosted by 60%. Lv.3: Power of uncharged techniques boosted by 70%.}} | + | | Innocent Appearance= [[File:Potential.png]]{{abbr| Innocent Appearance|Lv.1: Power of uncharged techniques boosted by 50%. Lv.2: Power of uncharged techniques boosted by 60%. Lv.3: Power of uncharged techniques boosted by 70%.}} |
− | | Burning Seal= [[File:Potential.png]]{{abbr|Burning Seal|Lv.1: Reduces the charge time for fire techniques by 10%. Lv.2: Reduces the charge time for fire techniques by 15%. Lv.3: Reduces the charge time for fire techniques by 20%.}} | + | | Burning Seal= [[File:Potential.png]]{{abbr| Burning Seal|Lv.1: Reduces the charge time for fire techniques by 10%. Lv.2: Reduces the charge time for fire techniques by 15%. Lv.3: Reduces the charge time for fire techniques by 20%.}} |
− | | Frozen Seal= [[File:Potential.png]]{{abbr|Frozen Seal|Lv.1: Reduces the charge time for ice techniques by 10%. Lv.2: Reduces the charge time for ice techniques by 15%. Lv.3: Reduces the charge time for ice techniques by 20%.}} | + | | Frozen Seal= [[File:Potential.png]]{{abbr| Frozen Seal|Lv.1: Reduces the charge time for ice techniques by 10%. Lv.2: Reduces the charge time for ice techniques by 15%. Lv.3: Reduces the charge time for ice techniques by 20%.}} |
− | | Thunder Seal= [[File:Potential.png]]{{abbr|Thunder Seal|Lv.1: Reduces the charge time for lightning techniques by 10%. Lv.2: Reduces the charge time for lightning techniques by 15%. Lv.3: Reduces the charge time for lightning techniques by 20%.}} | + | | Thunder Seal= [[File:Potential.png]]{{abbr| Thunder Seal|Lv.1: Reduces the charge time for lightning techniques by 10%. Lv.2: Reduces the charge time for lightning techniques by 15%. Lv.3: Reduces the charge time for lightning techniques by 20%.}} |
− | | Whispering Wind= [[File:Potential.png]]{{abbr|Whispering Wind|Lv.1: Reduces the charge time for wind techniques by 10%. Lv.2: Reduces the charge time for wind techniques by 15%. Lv.3: Reduces the charge time for wind techniques by 20%.}} | + | | Whispering Wind= [[File:Potential.png]]{{abbr| Whispering Wind|Lv.1: Reduces the charge time for wind techniques by 10%. Lv.2: Reduces the charge time for wind techniques by 15%. Lv.3: Reduces the charge time for wind techniques by 20%.}} |
− | | Moonlit Ritual= [[File:Potential.png]]{{abbr|Moonlit Ritual|Lv.1: Reduces the charge time for light techniques by 10%. Lv.2: Reduces the charge time for light techniques by 15%. Lv.3: Reduces the charge time for light techniques by 20%.}} | + | | Moonlit Ritual= [[File:Potential.png]]{{abbr| Moonlit Ritual|Lv.1: Reduces the charge time for light techniques by 10%. Lv.2: Reduces the charge time for light techniques by 15%. Lv.3: Reduces the charge time for light techniques by 20%.}} |
− | | Devil's Game= [[File:Potential.png]]{{abbr|Devil's Game|Lv.1: Reduces the charge time for dark techniques by 10%. Lv.2: Reduces the charge time for dark techniques by 15%. Lv.3: Reduces the charge time for dark techniques by 20%. *Doesn't work on Namegid.}} | + | | Devil's Game= [[File:Potential.png]]{{abbr| Devil's Game|Lv.1: Reduces the charge time for dark techniques by 10%. Lv.2: Reduces the charge time for dark techniques by 15%. Lv.3: Reduces the charge time for dark techniques by 20%. *Doesn't work on Namegid.}} |
− | | Crimson Crystal= [[File:Potential.png]]{{abbr|Crimson Crystal|Lv.1: Boosts fire technique damage by 12%. Lv.2: Boosts fire technique damage by 14%. Lv.3: Boosts fire technique damage by 16%.}} | + | | Crimson Crystal= [[File:Potential.png]]{{abbr| Crimson Crystal|Lv.1: Boosts fire technique damage by 12%. Lv.2: Boosts fire technique damage by 14%. Lv.3: Boosts fire technique damage by 16%.}} |
− | | Frozen Crystal= [[File:Potential.png]]{{abbr|Frozen Crystal|Lv.1: Boosts ice technique damage by 12%. Lv.2: Boosts ice technique damage by 14%. Lv.3: Boosts ice technique damage by 16%.}} | + | | Frozen Crystal= [[File:Potential.png]]{{abbr| Frozen Crystal|Lv.1: Boosts ice technique damage by 12%. Lv.2: Boosts ice technique damage by 14%. Lv.3: Boosts ice technique damage by 16%.}} |
− | | Freezing Strike= [[File:Potential.png]]{{abbr|Freezing Strike|Lv.1: Boosts technique freeze rate by 6%. Lv.2: Boosts technique freeze rate by 7%. Lv.3: Boosts technique freeze rate by 8%.}} | + | | Freezing Strike= [[File:Potential.png]]{{abbr| Freezing Strike|Lv.1: Boosts technique freeze rate by 6%. Lv.2: Boosts technique freeze rate by 7%. Lv.3: Boosts technique freeze rate by 8%.}} |
− | | Thunder Crystal= [[File:Potential.png]]{{abbr|Thunder Crystal|Lv.1: Boosts lightning technique damage by 12%. Lv.2: Boosts lightning technique damage by 14%. Lv.3: Boosts lightning technique damage by 16%.}} | + | | Thunder Crystal= [[File:Potential.png]]{{abbr| Thunder Crystal|Lv.1: Boosts lightning technique damage by 12%. Lv.2: Boosts lightning technique damage by 14%. Lv.3: Boosts lightning technique damage by 16%.}} |
− | | Paralyzing Strike= [[File:Potential.png]]{{abbr|Paralyzing Strike|Lv.1: Boosts technique shock rate by 6%. Lv.2: Boosts technique shock rate by 7%. Lv.3: Boosts technique shock rate by 8%.}} | + | | Paralyzing Strike= [[File:Potential.png]]{{abbr| Paralyzing Strike|Lv.1: Boosts technique shock rate by 6%. Lv.2: Boosts technique shock rate by 7%. Lv.3: Boosts technique shock rate by 8%.}} |
− | | Ancient Oath= [[File:Potential.png]]{{abbr|Ancient Oath|Lv.1: Boosts elemental weakness damage by 10%. Lv.2: Boosts elemental weakness damage by 12%. Lv.3: Boosts elemental weakness damage by 14%.}} | + | | Ancient Oath= [[File:Potential.png]]{{abbr| Ancient Oath|Lv.1: Boosts elemental weakness damage by 10%. Lv.2: Boosts elemental weakness damage by 12%. Lv.3: Boosts elemental weakness damage by 14%.}} |
− | | Discerning Eye= [[File:Potential.png]]{{abbr|Discerning Eye|Lv.1: Boosts elemental weakness damage by 6%. Lv.2: Boosts elemental weakness damage by 7%. Lv.3: Boosts elemental weakness damage by 8%.}} | + | | Discerning Eye= [[File:Potential.png]]{{abbr| Discerning Eye|Lv.1: Boosts elemental weakness damage by 6%. Lv.2: Boosts elemental weakness damage by 7%. Lv.3: Boosts elemental weakness damage by 8%.}} |
− | | Splendid Recovery= [[File:Potential.png]]{{abbr|Splendid Recovery|Lv.1: Boosts PP recovery speed by 10%. Lv.2: Boosts PP recovery speed by 13%. Lv.3: Boosts PP recovery speed by 16%.}} | + | | Splendid Recovery= [[File:Potential.png]]{{abbr| Splendid Recovery|Lv.1: Boosts PP recovery speed by 10%. Lv.2: Boosts PP recovery speed by 13%. Lv.3: Boosts PP recovery speed by 16%.}} |
− | | Lunar Deity= [[File:Potential.png]]{{abbr|Lunar Deity|Lv.1: Boosts light technique damage by 12%. Lv.2: Boosts light technique damage by 14%. Lv.3: Boosts light technique damage by 16%.}} | + | | Lunar Deity= [[File:Potential.png]]{{abbr| Lunar Deity|Lv.1: Boosts light technique damage by 12%. Lv.2: Boosts light technique damage by 14%. Lv.3: Boosts light technique damage by 16%.}} |
− | | Healing Wind= [[File:Potential.png]]{{abbr|Healing Wind|Lv.1: Boosts the effect of Resta by 22%. Lv.2: Boosts the effect of Resta by 24%. Lv.3: Boosts the effect of Resta by 26%.}} | + | | Healing Wind= [[File:Potential.png]]{{abbr| Healing Wind|Lv.1: Boosts the effect of Resta by 22%. Lv.2: Boosts the effect of Resta by 24%. Lv.3: Boosts the effect of Resta by 26%.}} |
− | | Demonic Smile= [[File:Potential.png]]{{abbr|Demonic Smile|Lv.1: Boosts dark technique damage by 12%. Lv.2: Boosts dark technique damage by 14%. Lv.3: Boosts dark technique damage by 16%.}} | + | | Demonic Smile= [[File:Potential.png]]{{abbr| Demonic Smile|Lv.1: Boosts dark technique damage by 12%. Lv.2: Boosts dark technique damage by 14%. Lv.3: Boosts dark technique damage by 16%.}} |
− | | Wind Protection= [[File:Potential.png]]{{abbr|Wind Protection|Lv.1: Boosts wind technique damage by 12%. Lv.2: Boosts wind technique damage by 14%. Lv.3: Boosts wind technique damage by 16%.}} | + | | Wind Protection= [[File:Potential.png]]{{abbr| Wind Protection|Lv.1: Boosts wind technique damage by 12%. Lv.2: Boosts wind technique damage by 14%. Lv.3: Boosts wind technique damage by 16%.}} |
− | | Immediate End= [[File:Potential.png]]{{abbr|Immediate End|Lv.1: May cause stun when using Just Attacks. Lv.2: May cause stun when using Just Attacks. Lv.3: May cause stun when using Just Attacks.}} | + | | Immediate End= [[File:Potential.png]]{{abbr| Immediate End|Lv.1: May cause stun when using Just Attacks. Lv.2: May cause stun when using Just Attacks. Lv.3: May cause stun when using Just Attacks.}} |
− | | Exhausted Ambition= [[File:Potential.png]]{{abbr|Exhausted Ambition|Lv.1: Boosts S-ATK and R-ATK by 150 when PP is at 50% or less. Lv.2: Boosts S-ATK and R-ATK by 200 when PP is at 50% or less. Lv.3: Boosts S-ATK and R-ATK by 250 when PP is at 50% or less.}} | + | | Exhausted Ambition= [[File:Potential.png]]{{abbr| Exhausted Ambition|Lv.1: Boosts S-ATK and R-ATK by 150 when PP is at 50% or less. Lv.2: Boosts S-ATK and R-ATK by 200 when PP is at 50% or less. Lv.3: Boosts S-ATK and R-ATK by 250 when PP is at 50% or less.}} |
− | | Black Heart= [[File:Potential.png]]{{abbr|Black Heart|Lv.1: Boosts S-ATK and R-ATK by 300 when PP is at 50% or less. Lv.2: Boosts S-ATK and R-ATK by 340 when PP is at 50% or less. Lv.3: Boosts S-ATK and R-ATK by 400 when PP is at 50% or less.}} | + | | Black Heart= [[File:Potential.png]]{{abbr| Black Heart|Lv.1: Boosts S-ATK and R-ATK by 300 when PP is at 50% or less. Lv.2: Boosts S-ATK and R-ATK by 340 when PP is at 50% or less. Lv.3: Boosts S-ATK and R-ATK by 400 when PP is at 50% or less.}} |
− | | Lunar Eclipse= [[File:Potential.png]]{{abbr|Lunar Eclipse|Lv.1: Fixed probability of absorbing HP by 10% of damage given. Lv.2: Fixed probability of absorbing HP by 12% of damage given. Lv.3: Fixed probability of absorbing HP by 15% of damage given.}} | + | | Lunar Eclipse= [[File:Potential.png]]{{abbr| Lunar Eclipse|Lv.1: Fixed probability of absorbing HP by 10% of damage given. Lv.2: Fixed probability of absorbing HP by 12% of damage given. Lv.3: Fixed probability of absorbing HP by 15% of damage given.}} |
− | | Adverse Vanity= [[File:Potential.png]]{{abbr|Adverse Vanity|Lv.1: Boost PP recovery rate when afflicted with a status effect. Lv.2: Boost PP recovery rate when afflicted with a status effect. Lv.3: Boost PP recovery rate when afflicted with a status effect.}} | + | | Adverse Vanity= [[File:Potential.png]]{{abbr| Adverse Vanity|Lv.1: Boost PP recovery rate when afflicted with a status effect. Lv.2: Boost PP recovery rate when afflicted with a status effect. Lv.3: Boost PP recovery rate when afflicted with a status effect.}} |
− | | Adverse Field= [[File:Potential.png]]{{abbr|Adverse Field|Lv.1: Boosts S-ATK by 80 when afflicted with a status effect. Lv.2: Boosts S-ATK by 90 when afflicted with a status effect. Lv.3: Boosts S-ATK by 100 when afflicted with a status effect.}} | + | | Adverse Field= [[File:Potential.png]]{{abbr| Adverse Field|Lv.1: Boosts S-ATK by 80 when afflicted with a status effect. Lv.2: Boosts S-ATK by 90 when afflicted with a status effect. Lv.3: Boosts S-ATK by 100 when afflicted with a status effect.}} |
− | | Breath of Life= [[File:Potential.png]]{{abbr|Breath of Life|Lv.1: HP regenerates by 5% every 5 seconds. Lv.2: HP regenerates by 7% every 5 seconds. Lv.3: HP regenerates by 10% every 5 seconds.}} | + | | Breath of Life= [[File:Potential.png]]{{abbr| Breath of Life|Lv.1: HP regenerates by 5% every 5 seconds. Lv.2: HP regenerates by 7% every 5 seconds. Lv.3: HP regenerates by 10% every 5 seconds.}} |
− | | Tune Conversion= [[File:Potential.png]]{{abbr|Tune Conversion|Lv.1: Converts 40% of your weapon's S-ATK into T-ATK. Lv.2: Converts 45% of your weapon's S-ATK into T-ATK. Lv.3: Converts 50% of your weapon's S-ATK into T-ATK.}} | + | | Tune Conversion= [[File:Potential.png]]{{abbr| Tune Conversion|Lv.1: Converts 40% of your weapon's S-ATK into T-ATK. Lv.2: Converts 45% of your weapon's S-ATK into T-ATK. Lv.3: Converts 50% of your weapon's S-ATK into T-ATK.}} |
− | | Harmonic Conversion= [[File:Potential.png]]{{abbr|Harmonic Conversion|Lv.1: Converts 40% of your weapon's R-ATK into T-ATK. Lv.2: Converts 45% of your weapon's R-ATK into T-ATK. Lv.3: Converts 50% of your weapon's R-ATK into T-ATK.}} | + | | Harmonic Conversion= [[File:Potential.png]]{{abbr| Harmonic Conversion|Lv.1: Converts 40% of your weapon's R-ATK into T-ATK. Lv.2: Converts 45% of your weapon's R-ATK into T-ATK. Lv.3: Converts 50% of your weapon's R-ATK into T-ATK.}} |
− | | Recovery Conversion= [[File:Potential.png]]{{abbr|Recovery Conversion|Lv.1: Recovers HP by 10% during a successful Just Reversal. Lv.2: Recovers HP by 12% during a successful Just Reversal. Lv.3: Recovers HP by 14% during a successful Just Reversal.}} | + | | Recovery Conversion= [[File:Potential.png]]{{abbr| Recovery Conversion|Lv.1: Recovers HP by 10% during a successful Just Reversal. Lv.2: Recovers HP by 12% during a successful Just Reversal. Lv.3: Recovers HP by 14% during a successful Just Reversal.}} |
− | | Inevitable Strike= [[File:Potential.png]]{{abbr|Inevitable Strike|Lv.1: Boost damage of critical hits by 9%. Lv.2: Boost damage of critical hits by 11%. Lv.3: Boost damage of critical hits by 13%.}} | + | | Inevitable Strike= [[File:Potential.png]]{{abbr| Inevitable Strike|Lv.1: Boost damage of critical hits by 9%. Lv.2: Boost damage of critical hits by 11%. Lv.3: Boost damage of critical hits by 13%.}} |
− | | Precision Sniping= [[File:Potential.png]]{{abbr|Precision Sniping|Lv.1: Boosts damage at long range by 6%. Lv.2: Boosts damage at long range by 7%. Lv.3: Boosts damage at long range by 8%.}} | + | | Precision Sniping= [[File:Potential.png]]{{abbr| Precision Sniping|Lv.1: Boosts damage at long range by 6%. Lv.2: Boosts damage at long range by 7%. Lv.3: Boosts damage at long range by 8%.}} |
− | | Intense Battle Skill= [[File:Potential.png]]{{abbr|Intense Battle Skill|Lv.1: Boosts Gear Gauge accumulation rate by 60%. Lv.2: Boosts Gear Gauge accumulation rate by 80%. Lv.3: Boosts Gear Gauge accumulation rate by 100%.}} | + | | Intense Battle Skill= [[File:Potential.png]]{{abbr| Intense Battle Skill|Lv.1: Boosts Gear Gauge accumulation rate by 60%. Lv.2: Boosts Gear Gauge accumulation rate by 80%. Lv.3: Boosts Gear Gauge accumulation rate by 100%.}} |
− | | Decree of Intent= [[File:Potential.png]]{{abbr|Decree of Intent|Lv.1: Boosts critical hit rate by 6%. Lv.2: Boosts critical hit rate by 7%. Lv.3: Boosts critical hit rate by 8%.}} | + | | Decree of Intent= [[File:Potential.png]]{{abbr| Decree of Intent|Lv.1: Boosts critical hit rate by 6%. Lv.2: Boosts critical hit rate by 7%. Lv.3: Boosts critical hit rate by 8%.}} |
− | | Splendid Chase= [[File:Potential.png]]{{abbr|Splendid Chase|Lv.1: Boosts the power of photon arts by 2%. Lv.2: Boosts the power of photon arts by 3%. Lv.3: Boosts the power of photon arts by 4%.}} | + | | Splendid Chase= [[File:Potential.png]]{{abbr| Splendid Chase|Lv.1: Boosts the power of photon arts by 2%. Lv.2: Boosts the power of photon arts by 3%. Lv.3: Boosts the power of photon arts by 4%.}} |
− | | Celestial Bullet= [[File:Potential.png]]{{abbr|Celestial Bullet|Lv.1: Absorb 0.3% of damage inflicted as HP. Lv.2: Absorb 0.4% of damage inflicted as HP. Lv.3: Absorb 0.5% of damage inflicted as HP. *Maximum of 50 HP per hit.}} | + | | Celestial Bullet= [[File:Potential.png]]{{abbr| Celestial Bullet|Lv.1: Absorb 0.3% of damage inflicted as HP. Lv.2: Absorb 0.4% of damage inflicted as HP. Lv.3: Absorb 0.5% of damage inflicted as HP. *Maximum of 50 HP per hit.}} |
− | | Vampiric Blade= [[File:Potential.png]]{{abbr|Vampiric Blade|Lv.1: Absorb 4% of damage inflicted as HP. Lv.2: Absorb 5% of damage inflicted as HP. Lv.3: Absorb 6% of damage inflicted as HP.}} | + | | Vampiric Blade= [[File:Potential.png]]{{abbr| Vampiric Blade|Lv.1: Absorb 4% of damage inflicted as HP. Lv.2: Absorb 5% of damage inflicted as HP. Lv.3: Absorb 6% of damage inflicted as HP.}} |
− | | Supreme Blessing= [[File:Potential.png]]{{abbr|Supreme Blessing|Lv.1: Reduces PP consumption by 17%. Lv.2: Reduces PP consumption by 19%. Lv.3: Reduces PP consumption by 21%.}} | + | | Supreme Blessing= [[File:Potential.png]]{{abbr| Supreme Blessing|Lv.1: Reduces PP consumption by 17%. Lv.2: Reduces PP consumption by 19%. Lv.3: Reduces PP consumption by 21%.}} |
− | | Light Formation= [[File:Potential.png]]{{abbr|Light Formation|Lv.1: Reduces PP consumption by 8%. Lv.2: Reduces PP consumption by 11%. Lv.3: Reduces PP consumption by 14%.}} | + | | Light Formation= [[File:Potential.png]]{{abbr| Light Formation|Lv.1: Reduces PP consumption by 8%. Lv.2: Reduces PP consumption by 11%. Lv.3: Reduces PP consumption by 14%.}} |
− | | Mental Alignment= [[File:Potential.png]]{{abbr|Mental Alignment|Lv.1: Boost PB gauge accumulation by 20%. Lv.2: Boost PB gauge accumulation by 30%. Lv.3: Boost PB gauge accumulation by 50%.}} | + | | Mental Alignment= [[File:Potential.png]]{{abbr| Mental Alignment|Lv.1: Boost PB gauge accumulation by 20%. Lv.2: Boost PB gauge accumulation by 30%. Lv.3: Boost PB gauge accumulation by 50%.}} |
− | | Skilled Trainer= [[File:Potential.png]]{{abbr|Skilled Trainer|Lv.1: Boosts the drop rate of equipments with abilities. Lv.2: Boosts the drop rate of equipments with abilities. Lv.3: Boosts the drop rate of equipments with abilities.}} | + | | Skilled Trainer= [[File:Potential.png]]{{abbr| Skilled Trainer|Lv.1: Boosts the drop rate of equipments with abilities. Lv.2: Boosts the drop rate of equipments with abilities. Lv.3: Boosts the drop rate of equipments with abilities.}} |
− | | Fortunate Omen= [[File:Potential.png]]{{abbr|Fortunate Omen|Lv.1: Boosts the chances of rare weapons to be unidentified. Lv.2: Boosts the chances of rare weapons to be unidentified. Lv.3: Boosts the chances of rare weapons to be unidentified.}} | + | | Fortunate Omen= [[File:Potential.png]]{{abbr| Fortunate Omen|Lv.1: Boosts the chances of rare weapons to be unidentified. Lv.2: Boosts the chances of rare weapons to be unidentified. Lv.3: Boosts the chances of rare weapons to be unidentified.}} |
− | | Determination= [[File:Potential.png]]{{abbr|Determination|Lv.1: 40% chance of nullifying knockback and recovering 8% HP. Lv.2: 45% chance of nullifying knockback and recovering 10% HP. Lv.3: 50% chance of nullifying knockback and recovering 13% HP.}} | + | | Determination= [[File:Potential.png]]{{abbr| Determination|Lv.1: 40% chance of nullifying knockback and recovering 8% HP. Lv.2: 45% chance of nullifying knockback and recovering 10% HP. Lv.3: 50% chance of nullifying knockback and recovering 13% HP.}} |
− | | Wings of Fortune= [[File:Potential.png]]{{abbr|Wings of Fortune|Lv.1: Fixed probability of nullifying damage. Lv.2: Fixed probability of nullifying damage. Lv.3: Fixed probability of nullifying damage.}} | + | | Wings of Fortune= [[File:Potential.png]]{{abbr| Wings of Fortune|Lv.1: Fixed probability of nullifying damage. Lv.2: Fixed probability of nullifying damage. Lv.3: Fixed probability of nullifying damage.}} |
− | | Medicinal Knowledge= [[File:Potential.png]]{{abbr|Medicinal Knowledge|Lv.1: Boosts the effect of recovery items by 12%. Lv.2: Boosts the effect of recovery items by 16%. Lv.3: Boosts the effect of recovery items by 20%.}} | + | | Medicinal Knowledge= [[File:Potential.png]]{{abbr| Medicinal Knowledge|Lv.1: Boosts the effect of recovery items by 12%. Lv.2: Boosts the effect of recovery items by 16%. Lv.3: Boosts the effect of recovery items by 20%.}} |
− | | Instigator= [[File:Potential.png]]{{abbr|Instigator|Lv.1: Boost defense and hate accumulation by 5%. Lv.2: Boost defense and hate accumulation by 7%. Lv.3: Boost defense and hate accumulation by 10%.}} | + | | Instigator= [[File:Potential.png]]{{abbr| Instigator|Lv.1: Boost defense and hate accumulation by 5%. Lv.2: Boost defense and hate accumulation by 7%. Lv.3: Boost defense and hate accumulation by 10%.}} |
− | | Isolated Presence= [[File:Potential.png]]{{abbr|Isolated Presence|Lv.1: Reduce hate accumulation by 12%. Lv.2: Reduce hate accumulation by 16%. Lv.3: Reduce hate accumulation by 20%.}} | + | | Isolated Presence= [[File:Potential.png]]{{abbr| Isolated Presence|Lv.1: Reduce hate accumulation by 12%. Lv.2: Reduce hate accumulation by 16%. Lv.3: Reduce hate accumulation by 20%.}} |
− | | Pursuing Flame= [[File:Potential.png]]{{abbr|Pursuing Flame|Lv.1: Boost burn rate of melee and ranged attacks. Lv.2: Boost burn rate of melee and ranged attacks. Lv.3: Boost burn rate of melee and ranged attacks.}} | + | | Pursuing Flame= [[File:Potential.png]]{{abbr| Pursuing Flame|Lv.1: Boost burn rate of melee and ranged attacks. Lv.2: Boost burn rate of melee and ranged attacks. Lv.3: Boost burn rate of melee and ranged attacks.}} |
− | | Restraining Crystal= [[File:Potential.png]]{{abbr|Restraining Crystal|Lv.1: Boost freeze rate of melee and ranged attacks. Lv.2: Boost freeze rate of melee and ranged attacks. Lv.3: Boost freeze rate of melee and ranged attacks. }} | + | | Restraining Crystal= [[File:Potential.png]]{{abbr| Restraining Crystal|Lv.1: Boost freeze rate of melee and ranged attacks. Lv.2: Boost freeze rate of melee and ranged attacks. Lv.3: Boost freeze rate of melee and ranged attacks. }} |
− | | Lightning Restriction= [[File:Potential.png]]{{abbr|Lightning Restriction|Lv.1: Boost shock rate of melee and ranged attacks. Lv.2: Boost shock rate of melee and ranged attacks. Lv.3: Boost shock rate of melee and ranged attacks.}} | + | | Lightning Restriction= [[File:Potential.png]]{{abbr| Lightning Restriction|Lv.1: Boost shock rate of melee and ranged attacks. Lv.2: Boost shock rate of melee and ranged attacks. Lv.3: Boost shock rate of melee and ranged attacks.}} |
− | | Leading Illusion= [[File:Potential.png]]{{abbr|Leading Illusion|Lv.1: Boost mirage rate of melee and ranged attacks. Lv.2: Boost mirage rate of melee and ranged attacks. Lv.3: Boost mirage rate of melee and ranged attacks.}} | + | | Leading Illusion= [[File:Potential.png]]{{abbr| Leading Illusion|Lv.1: Boost mirage rate of melee and ranged attacks. Lv.2: Boost mirage rate of melee and ranged attacks. Lv.3: Boost mirage rate of melee and ranged attacks.}} |
− | | Inviting Chaos= [[File:Potential.png]]{{abbr|Inviting Chaos|Lv.1: Boost panic rate of melee and ranged attacks. Lv.2: Boost panic rate of melee and ranged attacks. Lv.3: Boost panic rate of melee and ranged attacks.}} | + | | Inviting Chaos= [[File:Potential.png]]{{abbr| Inviting Chaos|Lv.1: Boost panic rate of melee and ranged attacks. Lv.2: Boost panic rate of melee and ranged attacks. Lv.3: Boost panic rate of melee and ranged attacks.}} |
− | | Toxic Infection= [[File:Potential.png]]{{abbr|Toxic Infection|Lv.1: Boost poison rate of melee and ranged attacks. Lv.2: Boost poison rate of melee and ranged attacks. Lv.3: Boost poison rate of melee and ranged attacks.}} | + | | Toxic Infection= [[File:Potential.png]]{{abbr| Toxic Infection|Lv.1: Boost poison rate of melee and ranged attacks. Lv.2: Boost poison rate of melee and ranged attacks. Lv.3: Boost poison rate of melee and ranged attacks.}} |
− | | Spirit Conversion= [[File:Potential.png]]{{abbr|Spirit Conversion|Lv.1: Recover 10% PP when taking damage. Lv.2: Recover 20% PP when taking damage. Lv.3: Recover 25% PP when taking damage.}} | + | | Spirit Conversion= [[File:Potential.png]]{{abbr| Spirit Conversion|Lv.1: Recover 10% PP when taking damage. Lv.2: Recover 20% PP when taking damage. Lv.3: Recover 25% PP when taking damage.}} |
− | | Golden Rule= [[File:Potential.png]]{{abbr|Golden Rule|Lv.1: Increase meseta gained by 5%. Lv.2: Increase meseta gained by 10%. Lv.3: Increase meseta gained by 15%.}} | + | | Golden Rule= [[File:Potential.png]]{{abbr| Golden Rule|Lv.1: Increase meseta gained by 5%. Lv.2: Increase meseta gained by 10%. Lv.3: Increase meseta gained by 15%.}} |
− | | Pure Hardwork= [[File:Potential.png]]{{abbr|Pure Hardwork|Lv.1: Increase experience gained by 4%. Lv.2: Increase experience gained by 7%. Lv.3: Increase experience gained by 10%.}} | + | | Pure Hardwork= [[File:Potential.png]]{{abbr| Pure Hardwork|Lv.1: Increase experience gained by 4%. Lv.2: Increase experience gained by 7%. Lv.3: Increase experience gained by 10%.}} |
− | | Breeze of Benevolence= [[File:Potential.png]]{{abbr|Breeze of Benevolence|Lv.1: Heal nearby players by 9% upon being healed. Lv.2: Heal nearby players by 12% upon being healed. Lv.3: Heal nearby players by 15% upon being healed.}} | + | | Breeze of Benevolence= [[File:Potential.png]]{{abbr| Breeze of Benevolence|Lv.1: Heal nearby players by 9% upon being healed. Lv.2: Heal nearby players by 12% upon being healed. Lv.3: Heal nearby players by 15% upon being healed.}} |
− | | Phantasmal Blessing= [[File:Potential.png]]{{abbr|Phantasmal Blessing|Lv.1: Boosts power based on Photon Blast Gauge. Lv.2: Boosts power based on Photon Blast Gauge. Lv.3: Boosts power based on Photon Blast Gauge.}} | + | | Phantasmal Blessing= [[File:Potential.png]]{{abbr| Phantasmal Blessing|Lv.1: Boosts power based on Photon Blast Gauge. Lv.2: Boosts power based on Photon Blast Gauge. Lv.3: Boosts power based on Photon Blast Gauge.}} |
− | | Craft Mastery= [[File:Potential.png]]{{abbr|Craft Mastery|Lv.1: Boosts damage when using extended weapons by 5%. Lv.2: Boosts damage when using extended weapons by 6%. Lv.3: Boosts damage when using extended weapons by 7%.}} | + | | Craft Mastery= [[File:Potential.png]]{{abbr| Craft Mastery|Lv.1: Boosts damage when using extended weapons by 5%. Lv.2: Boosts damage when using extended weapons by 6%. Lv.3: Boosts damage when using extended weapons by 7%.}} |
− | | Aerial Burst= [[File:Potential.png]]{{abbr|Aerial Burst|Lv.1: Boosts aerial attack damage by 6%. Lv.2: Boosts aerial attack damage by 8%. Lv.3: Boosts aerial attack damage by 10%.}} | + | | Aerial Burst= [[File:Potential.png]]{{abbr| Aerial Burst|Lv.1: Boosts aerial attack damage by 6%. Lv.2: Boosts aerial attack damage by 8%. Lv.3: Boosts aerial attack damage by 10%.}} |
− | | Wings of Darkness= [[File:Potential.png]]{{abbr|Wings of Darkness|Lv.1: Boosts JA damage by 7% when using different PAs or Techniques. Lv.2: Boosts JA damage by 8% when using different PAs or Techniques. Lv.3: Boosts JA damage by 10% when using different PAs or Techniques.}} | + | | Wings of Darkness= [[File:Potential.png]]{{abbr| Wings of Darkness|Lv.1: Boosts JA damage by 7% when using different PAs or Techniques. Lv.2: Boosts JA damage by 8% when using different PAs or Techniques. Lv.3: Boosts JA damage by 10% when using different PAs or Techniques.}} |
− | | Standard Meditation= [[File:Potential.png]]{{abbr|Standard Meditation|Lv.1: Boost normal attack damage by 10%. Lv.2: Boost normal attack damage by 15%. Lv.3: Boost normal attack damage by 20%.}} | + | | Standard Meditation= [[File:Potential.png]]{{abbr| Standard Meditation|Lv.1: Boost normal attack damage by 10%. Lv.2: Boost normal attack damage by 15%. Lv.3: Boost normal attack damage by 20%.}} |
− | | Swift Hunter= [[File:Potential.png]]{{abbr|Swift Hunter|Lv.1: Boost ranged damage while moving by 9%. Lv.2: Boost ranged damage while moving by 12%. Lv.3: Boost ranged damage while moving by 15%.}} | + | | Swift Hunter= [[File:Potential.png]]{{abbr| Swift Hunter|Lv.1: Boost ranged damage while moving by 9%. Lv.2: Boost ranged damage while moving by 12%. Lv.3: Boost ranged damage while moving by 15%.}} |
− | | Fatal Activity= [[File:Potential.png]]{{abbr|Fatal Activity|Lv.1: Boosts attack damage by 3% and PP recovery by 10% in exchange for receiving 5% damage at regular intervals. Lv.2: Boosts attack damage by 7% and PP recovery by 10% in exchange for receiving 5% damage at regular intervals. Lv.3: Boosts attack damage by 15% and PP recovery by 10% in exchange for receiving 5% damage at regular intervals. *Receive damage every 20 seconds but doesn't go below 1 HP.}} | + | | Fatal Activity= [[File:Potential.png]]{{abbr| Fatal Activity|Lv.1: Boosts attack damage by 3% and PP recovery by 10% in exchange for receiving 5% damage at regular intervals. Lv.2: Boosts attack damage by 7% and PP recovery by 10% in exchange for receiving 5% damage at regular intervals. Lv.3: Boosts attack damage by 15% and PP recovery by 10% in exchange for receiving 5% damage at regular intervals. *Receive damage every 20 seconds but doesn't go below 1 HP.}} |
− | | Divine Blessings= [[File:Potential.png]]{{abbr|Divine Blessings|Lv.1: Boost melee, ranged, and tech damage when HP is below 50%. Lv.2: Boost melee, ranged, and tech damage when HP is below 50%. Lv.3: Boost melee, ranged, and tech damage when HP is below 50%.}} | + | | Divine Blessings= [[File:Potential.png]]{{abbr| Divine Blessings|Lv.1: Boost melee, ranged, and tech damage when HP is below 50%. Lv.2: Boost melee, ranged, and tech damage when HP is below 50%. Lv.3: Boost melee, ranged, and tech damage when HP is below 50%.}} |
− | | Barbed Restraints= [[File:Potential.png]]{{abbr|Barbed Restraints|Lv.1: Fixed probability of inflicting Injury upon yourself. Lv.2: Fixed probability of inflicting Injury upon yourself. Lv.3: Fixed probability of inflicting Injury upon yourself.}} | + | | Barbed Restraints= [[File:Potential.png]]{{abbr| Barbed Restraints|Lv.1: Fixed probability of inflicting Injury upon yourself. Lv.2: Fixed probability of inflicting Injury upon yourself. Lv.3: Fixed probability of inflicting Injury upon yourself.}} |
− | | Immediate Wounds= [[File:Potential.png]]{{abbr|Immediate Wounds|Lv.1: Fixed probability of inflicting Injury during a Just Attack. Lv.2: Fixed probability of inflicting Injury during a Just Attack. Lv.3: Fixed probability of inflicting Injury during a Just Attack.}} | + | | Immediate Wounds= [[File:Potential.png]]{{abbr| Immediate Wounds|Lv.1: Fixed probability of inflicting Injury during a Just Attack. Lv.2: Fixed probability of inflicting Injury during a Just Attack. Lv.3: Fixed probability of inflicting Injury during a Just Attack.}} |
− | | Immediate Weakness= [[File:Potential.png]]{{abbr|Immediate Weakness|Lv.1: Fixed probability of inflicting Jellen during a Just Attack. Lv.2: Fixed probability of inflicting Jellen during a Just Attack. Lv.3: Fixed probability of inflicting Jellen during a Just Attack.}} | + | | Immediate Weakness= [[File:Potential.png]]{{abbr| Immediate Weakness|Lv.1: Fixed probability of inflicting Jellen during a Just Attack. Lv.2: Fixed probability of inflicting Jellen during a Just Attack. Lv.3: Fixed probability of inflicting Jellen during a Just Attack.}} |
− | | Shadow Formation= [[File:Potential.png]]{{abbr|Shadow Formation|Lv.1: Boosts damage for each consecutive Just Attacks by 1%. Lv.2: Boosts damage for each consecutive Just Attacks by 2%. Lv.3: Boosts damage for each consecutive Just Attacks by 3%. *Maximum value of 15%.}} | + | | Shadow Formation= [[File:Potential.png]]{{abbr| Shadow Formation|Lv.1: Boosts damage for each consecutive Just Attacks by 1%. Lv.2: Boosts damage for each consecutive Just Attacks by 2%. Lv.3: Boosts damage for each consecutive Just Attacks by 3%. *Maximum value of 15%.}} |
− | | Twinkling Chain= [[File:Potential.png]]{{abbr|Twinkling Chain|Lv.1: Boosts damage for each consecutive Just Attacks by 3%. Lv.2: Boosts damage for each consecutive Just Attacks by 4%. Lv.3: Boosts damage for each consecutive Just Attacks by 5%. *Maximum value of 10%.}} | + | | Twinkling Chain= [[File:Potential.png]]{{abbr| Twinkling Chain|Lv.1: Boosts damage for each consecutive Just Attacks by 3%. Lv.2: Boosts damage for each consecutive Just Attacks by 4%. Lv.3: Boosts damage for each consecutive Just Attacks by 5%. *Maximum value of 10%.}} |
− | | Dancing Night Blossom= [[File:Potential.png]]{{abbr|Dancing Night Blossom|Lv.1: Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 1%. Lv.2: Reduce the PP consumption of PAs and Techniques by 8% and boost their power by 2%. Lv.3: Reduce the PP consumption of PAs and Techniques by 10% and boost their power by 3%.}} | + | | Dancing Night Blossom= [[File:Potential.png]]{{abbr| Dancing Night Blossom|Lv.1: Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 1%. Lv.2: Reduce the PP consumption of PAs and Techniques by 8% and boost their power by 2%. Lv.3: Reduce the PP consumption of PAs and Techniques by 10% and boost their power by 3%.}} |
− | | Pale Night Blossom= [[File:Potential.png]]{{abbr|Pale Night Blossom|Lv.1: Reduce the PP consumption of PAs and Techniques by 4% and boost their power by 4%. Lv.2: Reduce the PP consumption of PAs and Techniques by 5% and boost their power by 5%. Lv.3: Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 6%.}} | + | | Pale Night Blossom= [[File:Potential.png]]{{abbr| Pale Night Blossom|Lv.1: Reduce the PP consumption of PAs and Techniques by 4% and boost their power by 4%. Lv.2: Reduce the PP consumption of PAs and Techniques by 5% and boost their power by 5%. Lv.3: Reduce the PP consumption of PAs and Techniques by 6% and boost their power by 6%.}} |
− | | Limit Drive= [[File:Potential.png]]{{abbr|Limit Drive|Lv.1: Consume 15% more PP when you use a PA or technique and boost it's power by 5%. Lv.2: Consume 22% more PP when you use a PA or technique and boost it's power by 10%. Lv.3: Consume 30% more PP when you use a PA or technique and boost it's power by 15%.}} | + | | Limit Drive= [[File:Potential.png]]{{abbr| Limit Drive|Lv.1: Consume 15% more PP when you use a PA or technique and boost it's power by 5%. Lv.2: Consume 22% more PP when you use a PA or technique and boost it's power by 10%. Lv.3: Consume 30% more PP when you use a PA or technique and boost it's power by 15%.}} |
− | | Magic Pledge= [[File:Potential.png]]{{abbr|Magic Pledge|Lv.1: Boosts S-ATK, R-ATK and T-ATK by 200 when PP is more than 50%. Lv.2: Boosts S-ATK, R-ATK and T-ATK by 250 when PP is more than 50%. Lv.3: Boosts S-ATK, R-ATK and T-ATK by 300 when PP is more than 50%.}} | + | | Magic Pledge= [[File:Potential.png]]{{abbr| Magic Pledge|Lv.1: Boosts S-ATK, R-ATK and T-ATK by 200 when PP is more than 50%. Lv.2: Boosts S-ATK, R-ATK and T-ATK by 250 when PP is more than 50%. Lv.3: Boosts S-ATK, R-ATK and T-ATK by 300 when PP is more than 50%.}} |
− | | Rear Fang Assault= [[File:Potential.png]]{{abbr|Rear Fang Assault|Lv.1: Boosts damage by 8% and PP recovery amount by 40% when attacking an enemy from behind. Lv.2: Boosts damage by 11% and PP recovery amount by 60% when attacking an enemy from behind. Lv.3: Boosts damage by 14% and PP recovery amount by 80% when attacking an enemy from behind.}} | + | | Rear Fang Assault= [[File:Potential.png]]{{abbr| Rear Fang Assault|Lv.1: Boosts damage by 8% and PP recovery amount by 40% when attacking an enemy from behind. Lv.2: Boosts damage by 11% and PP recovery amount by 60% when attacking an enemy from behind. Lv.3: Boosts damage by 14% and PP recovery amount by 80% when attacking an enemy from behind.}} |
− | | Roar's Smasher= [[File:Potential.png]]{{abbr|Roar's Smasher|Lv.1: Boosts damage by 10% and PP recovery amount by ?% when attacking a breakable part. Lv.2: Boosts damage by 15% and PP recovery amount by ?% when attacking a breakable part. Lv.3: Boosts damage by 20% and PP recovery amount by 150% when attacking a breakable part.}} | + | | Roar's Smasher= [[File:Potential.png]]{{abbr| Roar's Smasher|Lv.1: Boosts damage by 10% and PP recovery amount by ?% when attacking a breakable part. Lv.2: Boosts damage by 15% and PP recovery amount by ?% when attacking a breakable part. Lv.3: Boosts damage by 20% and PP recovery amount by 150% when attacking a breakable part.}} |
− | | Zero Assault= [[File:Potential.png]]{{abbr|Zero Assault|Lv.1: Boosts shooting damage at close-range by 9%. Lv.2: Boosts shooting damage at close-range by 11%. Lv.3: Boosts shooting damage at close-range by 13%.}} | + | | Zero Assault= [[File:Potential.png]]{{abbr| Zero Assault|Lv.1: Boosts shooting damage at close-range by 9%. Lv.2: Boosts shooting damage at close-range by 11%. Lv.3: Boosts shooting damage at close-range by 13%.}} |
− | | Zero Logic= [[File:Potential.png]]{{abbr|Zero Logic|Lv.1: Boosts technique damage at close-range by 12%. Lv.2: Boosts technique damage at close-range by 14%. Lv.3: Boosts technique damage at close-range by 16%.}} | + | | Zero Logic= [[File:Potential.png]]{{abbr| Zero Logic|Lv.1: Boosts technique damage at close-range by 12%. Lv.2: Boosts technique damage at close-range by 14%. Lv.3: Boosts technique damage at close-range by 16%.}} |
− | | Apt Grafter= [[File:Potential.png]]{{abbr|Apt Grafter|Lv.1: Boosts your critical rate by 15% and power by 6% at close range. Lv.2: Boosts your critical rate by 20% and power by 9% at close range. Lv.3: Boosts your critical rate by 25% and power by 12% at close range.}} | + | | Apt Grafter= [[File:Potential.png]]{{abbr| Apt Grafter|Lv.1: Boosts your critical rate by 15% and power by 6% at close range. Lv.2: Boosts your critical rate by 20% and power by 9% at close range. Lv.3: Boosts your critical rate by 25% and power by 12% at close range.}} |
− | | Apt Hammer= [[File:Potential.png]]{{abbr|Apt Hammer|Lv.1: Boosts your critical rate by 25% and power by 5% at close range. Lv.2: Boosts your critical rate by 30% and power by 8% at close range. Lv.3: Boosts your critical rate by 35% and power by 11% at close range.}} | + | | Apt Hammer= [[File:Potential.png]]{{abbr| Apt Hammer|Lv.1: Boosts your critical rate by 25% and power by 5% at close range. Lv.2: Boosts your critical rate by 30% and power by 8% at close range. Lv.3: Boosts your critical rate by 35% and power by 11% at close range.}} |
− | | Apt Striker= [[File:Potential.png]]{{abbr|Apt Striker|Lv.1: Boosts your critical rate by 25% and power by 5% at medium range. Lv.2: Boosts your critical rate by 30% and power by 8% at medium range. Lv.3: Boosts your critical rate by 35% and power by 11% at medium range.}} | + | | Apt Striker= [[File:Potential.png]]{{abbr| Apt Striker|Lv.1: Boosts your critical rate by 25% and power by 5% at medium range. Lv.2: Boosts your critical rate by 30% and power by 8% at medium range. Lv.3: Boosts your critical rate by 35% and power by 11% at medium range.}} |
− | | Apt Sniper= [[File:Potential.png]]{{abbr|Apt Sniper|Lv.1: Boosts your critical rate by 35% and power by 4% at long range. Lv.2: Boosts your critical rate by 40% and power by 7% at long range. Lv.3: Boosts your critical rate by 45% and power by 10% at long range.}} | + | | Apt Sniper= [[File:Potential.png]]{{abbr| Apt Sniper|Lv.1: Boosts your critical rate by 35% and power by 4% at long range. Lv.2: Boosts your critical rate by 40% and power by 7% at long range. Lv.3: Boosts your critical rate by 45% and power by 10% at long range.}} |
− | | Spring Breeze= [[File:Potential.png]]{{abbr|Spring Breeze|Lv.1: Automatically regenerate 5% HP every 10 seconds. Lv.2: Automatically regenerate 7% HP every 10 seconds. Lv.3: Automatically regenerate 10% HP every 10 seconds.}} | + | | Spring Breeze= [[File:Potential.png]]{{abbr| Spring Breeze|Lv.1: Automatically regenerate 5% HP every 10 seconds. Lv.2: Automatically regenerate 7% HP every 10 seconds. Lv.3: Automatically regenerate 10% HP every 10 seconds.}} |
− | | Negative Hunter= [[File:Potential.png]]{{abbr|Negative Hunter|Lv.1: Damage against Darkers boosted by 7%. Lv.2: Damage against Darkers boosted by 10%. Lv.3: Damage against Darkers boosted by 13%.}} | + | | Negative Hunter= [[File:Potential.png]]{{abbr| Negative Hunter|Lv.1: Damage against Darkers boosted by 7%. Lv.2: Damage against Darkers boosted by 10%. Lv.3: Damage against Darkers boosted by 13%.}} |
− | | Native Hunter= [[File:Potential.png]]{{abbr|Native Hunter|Lv.1: Damage against Natives boosted by 10%. Lv.2: Damage against Natives boosted by 15%. Lv.3: Damage against Natives boosted by 20%.}} | + | | Native Hunter= [[File:Potential.png]]{{abbr| Native Hunter|Lv.1: Damage against Natives boosted by 10%. Lv.2: Damage against Natives boosted by 15%. Lv.3: Damage against Natives boosted by 20%.}} |
− | | Machine Hunter= [[File:Potential.png]]{{abbr|Machine Hunter|Lv.1: Damage against Mechs boosted by 10%. Lv.2: Damage against Mechs boosted by 15%. Lv.3: Damage against Mechs boosted by 20%.}} | + | | Machine Hunter= [[File:Potential.png]]{{abbr| Machine Hunter|Lv.1: Damage against Mechs boosted by 10%. Lv.2: Damage against Mechs boosted by 15%. Lv.3: Damage against Mechs boosted by 20%.}} |
− | | Dragon Hunter= [[File:Potential.png]]{{abbr|Dragon Hunter|Lv.1: Damage against Dragonkin boosted by 10%. Lv.2: Damage against Dragonkin boosted by 15%. Lv.3: Damage against Dragonkin boosted by 20%.}} | + | | Dragon Hunter= [[File:Potential.png]]{{abbr| Dragon Hunter|Lv.1: Damage against Dragonkin boosted by 10%. Lv.2: Damage against Dragonkin boosted by 15%. Lv.3: Damage against Dragonkin boosted by 20%.}} |
− | | Oceanid Hunter= [[File:Potential.png]]{{abbr|Oceanid Hunter|Lv.1: Damage against Oceanids boosted by 10%. Lv.2: Damage against Oceanids boosted by 15%. Lv.3: Damage against Oceanids boosted by 20%.}} | + | | Oceanid Hunter= [[File:Potential.png]]{{abbr| Oceanid Hunter|Lv.1: Damage against Oceanids boosted by 10%. Lv.2: Damage against Oceanids boosted by 15%. Lv.3: Damage against Oceanids boosted by 20%.}} |
− | | Demon Hunter= [[File:Potential.png]]{{abbr|Demon Hunter|Lv.1: Damage against Kuronites boosted by 10%. Lv.2: Damage against Kuronites boosted by 15%. Lv.3: Damage against Kuronites boosted by 20%.}} | + | | Demon Hunter= [[File:Potential.png]]{{abbr| Demon Hunter|Lv.1: Damage against Kuronites boosted by 10%. Lv.2: Damage against Kuronites boosted by 15%. Lv.3: Damage against Kuronites boosted by 20%.}} |
− | | Colossal Spirit= [[File:Potential.png]]{{abbr|Colossal Spirit|Lv.1: Damage against bosses boosted by 10%. Lv.2: Damage against bosses boosted by 14%. Lv.3: Damage against bosses boosted by 18%.}} | + | | Colossal Spirit= [[File:Potential.png]]{{abbr| Colossal Spirit|Lv.1: Damage against bosses boosted by 10%. Lv.2: Damage against bosses boosted by 14%. Lv.3: Damage against bosses boosted by 18%.}} |
− | | Negative Emblem= [[File:Potential.png]]{{abbr|Negative Emblem|Lv.1: Damage received from Darkers reduced by 30%. Lv.2: Damage received from Darkers reduced by 35%. Lv.3: Damage received from Darkers reduced by 40%.}} | + | | Negative Emblem= [[File:Potential.png]]{{abbr| Negative Emblem|Lv.1: Damage received from Darkers reduced by 30%. Lv.2: Damage received from Darkers reduced by 35%. Lv.3: Damage received from Darkers reduced by 40%.}} |
− | | Dragon Emblem= [[File:Potential.png]]{{abbr|Dragon Emblem|Lv.1: Damage received from Dragonkin reduced by 30%. Lv.2: Damage received from Dragonkin reduced by 35%. Lv.3: Damage received from Dragonkin reduced by 40%.}} | + | | Dragon Emblem= [[File:Potential.png]]{{abbr| Dragon Emblem|Lv.1: Damage received from Dragonkin reduced by 30%. Lv.2: Damage received from Dragonkin reduced by 35%. Lv.3: Damage received from Dragonkin reduced by 40%.}} |
− | | Demon Emblem= [[File:Potential.png]]{{abbr|Demon Emblem|Lv.1: Damage received from Kuronites reduced by 30%. Lv.2: Damage received from Kuronites reduced by 35%. Lv.3: Damage received from Kuronites reduced by 40%.}} | + | | Demon Emblem= [[File:Potential.png]]{{abbr| Demon Emblem|Lv.1: Damage received from Kuronites reduced by 30%. Lv.2: Damage received from Kuronites reduced by 35%. Lv.3: Damage received from Kuronites reduced by 40%.}} |
− | | Soaring Edge= [[File:Potential.png]]{{abbr|Soaring Edge|Lv.1: Boosts the damage of Rising Edge by 9% Lv.2: Boosts the damage of Rising Edge by 13% Lv.3: Boosts the damage of Rising Edge by 17%}} | + | | Soaring Edge= [[File:Potential.png]]{{abbr| Soaring Edge|Lv.1: Boosts the damage of Rising Edge by 9% Lv.2: Boosts the damage of Rising Edge by 13% Lv.3: Boosts the damage of Rising Edge by 17%}} |
− | | Spiral Edge= [[File:Potential.png]]{{abbr|Spiral Edge|Lv.1: Boosts the damage of Twister Fall by 9% Lv.2: Boosts the damage of Twister Fall by 13% Lv.3: Boosts the damage of Twister Fall by 17%}} | + | | Spiral Edge= [[File:Potential.png]]{{abbr| Spiral Edge|Lv.1: Boosts the damage of Twister Fall by 9% Lv.2: Boosts the damage of Twister Fall by 13% Lv.3: Boosts the damage of Twister Fall by 17%}} |
− | | Star Breaker= [[File:Potential.png]]{{abbr|Star Breaker|Lv.1: Boosts the damage of Nova Strike by 8% Lv.2: Boosts the damage of Nova Strike by 11% Lv.3: Boosts the damage of Nova Strike by 14%}} | + | | Star Breaker= [[File:Potential.png]]{{abbr| Star Breaker|Lv.1: Boosts the damage of Nova Strike by 8% Lv.2: Boosts the damage of Nova Strike by 11% Lv.3: Boosts the damage of Nova Strike by 14%}} |
− | | Blade Surfing= [[File:Potential.png]]{{abbr|Blade Surfing|Lv.1: Boosts the damage of Ride Slasher by 10% Lv.2: Boosts the damage of Ride Slasher by 15% Lv.3: Boosts the damage of Ride Slasher by 20%}} | + | | Blade Surfing= [[File:Potential.png]]{{abbr| Blade Surfing|Lv.1: Boosts the damage of Ride Slasher by 10% Lv.2: Boosts the damage of Ride Slasher by 15% Lv.3: Boosts the damage of Ride Slasher by 20%}} |
− | | Celestial Cleave= [[File:Potential.png]]{{abbr|Celestial Cleave|Lv.1: Boosts the damage of Ride Slasher by 10% Lv.2: Boosts the damage of Ride Slasher by 15% Lv.3: Boosts the damage of Ride Slasher by 20%}} | + | | Celestial Cleave= [[File:Potential.png]]{{abbr| Celestial Cleave|Lv.1: Boosts the damage of Ride Slasher by 10% Lv.2: Boosts the damage of Ride Slasher by 15% Lv.3: Boosts the damage of Ride Slasher by 20%}} |
− | | Stunning Edge= [[File:Potential.png]]{{abbr|Stunning Edge|Lv.1: Boosts the damage of Over End by 10% Lv.2: Boosts the damage of Over End by 15% Lv.3: Boosts the damage of Over End by 20%}} | + | | Stunning Edge= [[File:Potential.png]]{{abbr| Stunning Edge|Lv.1: Boosts the damage of Over End by 10% Lv.2: Boosts the damage of Over End by 15% Lv.3: Boosts the damage of Over End by 20%}} |
− | | Crescent Blade= [[File:Potential.png]]{{abbr|Crescent Blade|Lv.1: Boosts the damage of Stun Concido by 10% Lv.2: Boosts the damage of Stun Concido by 15% Lv.3: Boosts the damage of Stun Concido by 20%}} | + | | Crescent Blade= [[File:Potential.png]]{{abbr| Crescent Blade|Lv.1: Boosts the damage of Stun Concido by 10% Lv.2: Boosts the damage of Stun Concido by 15% Lv.3: Boosts the damage of Stun Concido by 20%}} |
− | | Guilty Edge= [[File:Potential.png]]{{abbr|Guilty Edge|Lv.1: Boosts the damage of Sonic Arrow by 8% Lv.2: Boosts the damage of Sonic Arrow by 11% Lv.3: Boosts the damage of Sonic Arrow by 14%}} | + | | Guilty Edge= [[File:Potential.png]]{{abbr| Guilty Edge|Lv.1: Boosts the damage of Sonic Arrow by 8% Lv.2: Boosts the damage of Sonic Arrow by 11% Lv.3: Boosts the damage of Sonic Arrow by 14%}} |
− | | Lashing Descent= [[File:Potential.png]]{{abbr|Lashing Descent|Lv.1: Boosts the damage of Heavenly Fall by 9% Lv.2: Boosts the damage of Heavenly Fall by 13% Lv.3: Boosts the damage of Heavenly Fall by 17%}} | + | | Lashing Descent= [[File:Potential.png]]{{abbr| Lashing Descent|Lv.1: Boosts the damage of Heavenly Fall by 9% Lv.2: Boosts the damage of Heavenly Fall by 13% Lv.3: Boosts the damage of Heavenly Fall by 17%}} |
− | | Intertwining Grip= [[File:Potential.png]]{{abbr|Intertwining Grip|Lv.1: Boosts the damage of Other Cyclone by 10% Lv.2: Boosts the damage of Other Cyclone by 15% Lv.3: Boosts the damage of Other Cyclone by 20%}} | + | | Intertwining Grip= [[File:Potential.png]]{{abbr| Intertwining Grip|Lv.1: Boosts the damage of Other Cyclone by 10% Lv.2: Boosts the damage of Other Cyclone by 15% Lv.3: Boosts the damage of Other Cyclone by 20%}} |
− | | Lunatic Spinner= [[File:Potential.png]]{{abbr|Lunatic Spinner|Lv.1: Boosts the damage of Other Spin by 9% Lv.2: Boosts the damage of Other Spin by 13% Lv.3: Boosts the damage of Other Spin by 17%}} | + | | Lunatic Spinner= [[File:Potential.png]]{{abbr| Lunatic Spinner|Lv.1: Boosts the damage of Other Spin by 9% Lv.2: Boosts the damage of Other Spin by 13% Lv.3: Boosts the damage of Other Spin by 17%}} |
− | | Shocking Grasp= [[File:Potential.png]]{{abbr|Shocking Grasp|Lv.1: Boosts the damage of Holding Current by 8% Lv.2: Boosts the damage of Holding Current by 11% Lv.3: Boosts the damage of Holding Current by 14%}} | + | | Shocking Grasp= [[File:Potential.png]]{{abbr| Shocking Grasp|Lv.1: Boosts the damage of Holding Current by 8% Lv.2: Boosts the damage of Holding Current by 11% Lv.3: Boosts the damage of Holding Current by 14%}} |
− | | Dancing Savage= [[File:Potential.png]]{{abbr|Dancing Savage|Lv.1: Boosts the damage of Cerberus Dance by 10% Lv.2: Boosts the damage of Cerberus Dance by 15% Lv.3: Boosts the damage of Cerberus Dance by 20%}} | + | | Dancing Savage= [[File:Potential.png]]{{abbr| Dancing Savage|Lv.1: Boosts the damage of Cerberus Dance by 10% Lv.2: Boosts the damage of Cerberus Dance by 15% Lv.3: Boosts the damage of Cerberus Dance by 20%}} |
− | | Wild Round= [[File:Potential.png]]{{abbr|Wild Round|Lv.1: Boosts the damage of Wild Round by 10% Lv.2: Boosts the damage of Wild Round by 15% Lv.3: Boosts the damage of Wild Round by 20%}} | + | | Wild Round= [[File:Potential.png]]{{abbr| Wild Round|Lv.1: Boosts the damage of Wild Round by 10% Lv.2: Boosts the damage of Wild Round by 15% Lv.3: Boosts the damage of Wild Round by 20%}} |
− | | Imperial Rising= [[File:Potential.png]]{{abbr|Imperial Rising|Lv.1: Boosts the damage of Kaiser Rise by 14% Lv.2: Boosts the damage of Kaiser Rise by 17% Lv.3: Boosts the damage of Kaiser Rise by 20%}} | + | | Imperial Rising= [[File:Potential.png]]{{abbr| Imperial Rising|Lv.1: Boosts the damage of Kaiser Rise by 14% Lv.2: Boosts the damage of Kaiser Rise by 17% Lv.3: Boosts the damage of Kaiser Rise by 20%}} |
− | | Sliding Circle= [[File:Potential.png]]{{abbr|Sliding Circle|Lv.1: Boosts the damage of Slide Shaker by 10% Lv.2: Boosts the damage of Slide Shaker by 15% Lv.3: Boosts the damage of Slide Shaker by 20%}} | + | | Sliding Circle= [[File:Potential.png]]{{abbr| Sliding Circle|Lv.1: Boosts the damage of Slide Shaker by 10% Lv.2: Boosts the damage of Slide Shaker by 15% Lv.3: Boosts the damage of Slide Shaker by 20%}} |
− | | Flickering Wave= [[File:Potential.png]]{{abbr|Flickering Wave|Lv.1: Boosts the damage of Speed Rain by 9% Lv.2: Boosts the damage of Speed Rain by 13% Lv.3: Boosts the damage of Speed Rain by 27%}} | + | | Flickering Wave= [[File:Potential.png]]{{abbr| Flickering Wave|Lv.1: Boosts the damage of Speed Rain by 9% Lv.2: Boosts the damage of Speed Rain by 13% Lv.3: Boosts the damage of Speed Rain by 27%}} |
− | | Thrusting Spear= [[File:Potential.png]]{{abbr|Thrusting Spear|Lv.1: Boosts the damage of Zenith Throw by 10% Lv.2: Boosts the damage of Zenith Throw by 15% Lv.3: Boosts the damage of Zenith Throw by 20%}} | + | | Thrusting Spear= [[File:Potential.png]]{{abbr| Thrusting Spear|Lv.1: Boosts the damage of Zenith Throw by 10% Lv.2: Boosts the damage of Zenith Throw by 15% Lv.3: Boosts the damage of Zenith Throw by 20%}} |
− | | Discoidal Spear= [[File:Potential.png]]{{abbr|Discoidal Spear|Lv.1: Boosts the damage of Slide End by 8% Lv.2: Boosts the damage of Slide End by 11% Lv.3: Boosts the damage of Slide End by 14%}} | + | | Discoidal Spear= [[File:Potential.png]]{{abbr| Discoidal Spear|Lv.1: Boosts the damage of Slide End by 8% Lv.2: Boosts the damage of Slide End by 11% Lv.3: Boosts the damage of Slide End by 14%}} |
− | | Battle Cry Spear= [[File:Potential.png]]{{abbr|Battle Cry Spear|Lv.1: Boosts the damage of Assault Buster by 8% Lv.2: Boosts the damage of Assault Buster by 11% Lv.3: Boosts the damage of Assault Buster by 14%}} | + | | Battle Cry Spear= [[File:Potential.png]]{{abbr| Battle Cry Spear|Lv.1: Boosts the damage of Assault Buster by 8% Lv.2: Boosts the damage of Assault Buster by 11% Lv.3: Boosts the damage of Assault Buster by 14%}} |
− | | Battle Cry Spear 2= [[File:Potential.png]]{{abbr|Battle Cry Spear 2|Lv.1: Reduces PP cost for Assault Buster by 15% Lv.2: Reduces PP cost for Assault Buster by 20% Lv.3: Reduces PP cost for Assault Buster by 25%}} | + | | Battle Cry Spear 2= [[File:Potential.png]]{{abbr| Battle Cry Spear 2|Lv.1: Reduces PP cost for Assault Buster by 15% Lv.2: Reduces PP cost for Assault Buster by 20% Lv.3: Reduces PP cost for Assault Buster by 25%}} |
− | | Life Snag Spear= [[File:Potential.png]]{{abbr|Life Snag Spear|Lv.1: Boosts the damage of Bandersnatch by 10% Lv.2: Boosts the damage of Bandersnatch by 15% Lv.3: Boosts the damage of Bandersnatch by 20%}} | + | | Life Snag Spear= [[File:Potential.png]]{{abbr| Life Snag Spear|Lv.1: Boosts the damage of Bandersnatch by 10% Lv.2: Boosts the damage of Bandersnatch by 15% Lv.3: Boosts the damage of Bandersnatch by 20%}} |
− | | Sacred Spear= [[File:Potential.png]]{{abbr|Sacred Spear|Lv.1: Boosts the damage of Sacred Skewer by 8% Lv.2: Boosts the damage of Sacred Skewer by 11% Lv.3: Boosts the damage of Sacred Skewer by 14%}} | + | | Sacred Spear= [[File:Potential.png]]{{abbr| Sacred Spear|Lv.1: Boosts the damage of Sacred Skewer by 8% Lv.2: Boosts the damage of Sacred Skewer by 11% Lv.3: Boosts the damage of Sacred Skewer by 14%}} |
− | | Aerial Gamboling= [[File:Potential.png]]{{abbr|Aerial Gamboling|Lv.1: Boosts the damage of Raging Waltz by 9% Lv.2: Boosts the damage of Raging Waltz by 13% Lv.3: Boosts the damage of Raging Waltz by 17%}} | + | | Aerial Gamboling= [[File:Potential.png]]{{abbr| Aerial Gamboling|Lv.1: Boosts the damage of Raging Waltz by 9% Lv.2: Boosts the damage of Raging Waltz by 13% Lv.3: Boosts the damage of Raging Waltz by 17%}} |
− | | Aerial Gamboling 2= [[File:Potential.png]]{{abbr|Aerial Gamboling 2|Lv.1: Reduces PP cost for Raging Waltz by 15% Lv.2: Reduces PP cost for Raging Waltz by 20% Lv.3: Reduces PP cost for Raging Waltz by 25%}} | + | | Aerial Gamboling 2= [[File:Potential.png]]{{abbr| Aerial Gamboling 2|Lv.1: Reduces PP cost for Raging Waltz by 15% Lv.2: Reduces PP cost for Raging Waltz by 20% Lv.3: Reduces PP cost for Raging Waltz by 25%}} |
− | | Kick-Slash Duet= [[File:Potential.png]]{{abbr|Kick-Slash Duet|Lv.1: Boosts the damage of Shoot Polka by 10% Lv.2: Boosts the damage of Shoot Polka by 15% Lv.3: Boosts the damage of Shoot Polka by 20%}} | + | | Kick-Slash Duet= [[File:Potential.png]]{{abbr| Kick-Slash Duet|Lv.1: Boosts the damage of Shoot Polka by 10% Lv.2: Boosts the damage of Shoot Polka by 15% Lv.3: Boosts the damage of Shoot Polka by 20%}} |
− | | Robust Collision= [[File:Potential.png]]{{abbr|Robust Collision|Lv.1: Boosts the damage of Scar Fugue by 14% Lv.2: Boosts the damage of Scar Fugue by 17% Lv.3: Boosts the damage of Scar Fugue by 20%}} | + | | Robust Collision= [[File:Potential.png]]{{abbr| Robust Collision|Lv.1: Boosts the damage of Scar Fugue by 14% Lv.2: Boosts the damage of Scar Fugue by 17% Lv.3: Boosts the damage of Scar Fugue by 20%}} |
− | | Gliding Blades= [[File:Potential.png]]{{abbr|Gliding Blades|Lv.1: Boosts the damage of Dark Scherzo by 8% Lv.2: Boosts the damage of Dark Scherzo by 11% Lv.3: Boosts the damage of Dark Scherzo by 14%}} | + | | Gliding Blades= [[File:Potential.png]]{{abbr| Gliding Blades|Lv.1: Boosts the damage of Dark Scherzo by 8% Lv.2: Boosts the damage of Dark Scherzo by 11% Lv.3: Boosts the damage of Dark Scherzo by 14%}} |
− | | Jumping Waltz= [[File:Potential.png]]{{abbr|Jumping Waltz|Lv.1: Boosts the damage of Symphonic Drive by 8% Lv.2: Boosts the damage of Symphonic Drive by 11% Lv.3: Boosts the damage of Symphonic Drive by 14%}} | + | | Jumping Waltz= [[File:Potential.png]]{{abbr| Jumping Waltz|Lv.1: Boosts the damage of Symphonic Drive by 8% Lv.2: Boosts the damage of Symphonic Drive by 11% Lv.3: Boosts the damage of Symphonic Drive by 14%}} |
− | | Gyrating Edges= [[File:Potential.png]]{{abbr|Gyrating Edges|Lv.1: Boosts the damage of Orchestra by 9% Lv.2: Boosts the damage of Orchestra by 13% Lv.3: Boosts the damage of Orchestra by 17%}} | + | | Gyrating Edges= [[File:Potential.png]]{{abbr| Gyrating Edges|Lv.1: Boosts the damage of Orchestra by 9% Lv.2: Boosts the damage of Orchestra by 13% Lv.3: Boosts the damage of Orchestra by 17%}} |
− | | Bloody Flash= [[File:Potential.png]]{{abbr|Bloody Flash|Lv.1: Boosts the damage of Bloody Sarabande by 9% Lv.2: Boosts the damage of Bloody Sarabande by 13% Lv.3: Boosts the damage of Bloody Sarabande by 17%}} | + | | Bloody Flash= [[File:Potential.png]]{{abbr| Bloody Flash|Lv.1: Boosts the damage of Bloody Sarabande by 9% Lv.2: Boosts the damage of Bloody Sarabande by 13% Lv.3: Boosts the damage of Bloody Sarabande by 17%}} |
− | | Lunatic Slasher= [[File:Potential.png]]{{abbr|Lunatic Slasher|Lv.1: Boosts the damage of Facet Folia by 14% Lv.2: Boosts the damage of Facet Folia by 17% Lv.3: Boosts the damage of Facet Folia by 20%}} | + | | Lunatic Slasher= [[File:Potential.png]]{{abbr| Lunatic Slasher|Lv.1: Boosts the damage of Facet Folia by 14% Lv.2: Boosts the damage of Facet Folia by 17% Lv.3: Boosts the damage of Facet Folia by 20%}} |
− | | Rising Claw= [[File:Potential.png]]{{abbr|Rising Claw|Lv.1: Boosts the damage of Scissor Edge by 10% Lv.2: Boosts the damage of Scissor Edge by 15% Lv.3: Boosts the damage of Scissor Edge by 20%}} | + | | Rising Claw= [[File:Potential.png]]{{abbr| Rising Claw|Lv.1: Boosts the damage of Scissor Edge by 10% Lv.2: Boosts the damage of Scissor Edge by 15% Lv.3: Boosts the damage of Scissor Edge by 20%}} |
− | | Whirling Ring= [[File:Potential.png]]{{abbr|Whirling Ring|Lv.1: Boosts the damage of Rumbling Moon by 9% Lv.2: Boosts the damage of Rumbling Moon by 13% Lv.3: Boosts the damage of Rumbling Moon by 17%}} | + | | Whirling Ring= [[File:Potential.png]]{{abbr| Whirling Ring|Lv.1: Boosts the damage of Rumbling Moon by 9% Lv.2: Boosts the damage of Rumbling Moon by 13% Lv.3: Boosts the damage of Rumbling Moon by 17%}} |
− | | Dancing Phantom= [[File:Potential.png]]{{abbr|Dancing Phantom|Lv.1: Boosts the damage of Illusion Rave by 9% Lv.2: Boosts the damage of Illusion Rave by 13% Lv.3: Boosts the damage of Illusion Rave by 17%}} | + | | Dancing Phantom= [[File:Potential.png]]{{abbr| Dancing Phantom|Lv.1: Boosts the damage of Illusion Rave by 9% Lv.2: Boosts the damage of Illusion Rave by 13% Lv.3: Boosts the damage of Illusion Rave by 17%}} |
− | | Mythical Flicker= [[File:Potential.png]]{{abbr|Mythical Flicker|Lv.1: Boosts the damage of Fake Capture by 10% Lv.2: Boosts the damage of Fake Capture by 15% Lv.3: Boosts the damage of Fake Capture by 20%}} | + | | Mythical Flicker= [[File:Potential.png]]{{abbr| Mythical Flicker|Lv.1: Boosts the damage of Fake Capture by 10% Lv.2: Boosts the damage of Fake Capture by 15% Lv.3: Boosts the damage of Fake Capture by 20%}} |
− | | Slamming Blast= [[File:Potential.png]]{{abbr|Slamming Blast|Lv.1: Boosts the damage of Surprise Dunk by 9% Lv.2: Boosts the damage of Surprise Dunk by 13% Lv.3: Boosts the damage of Surprise Dunk by 17%}} | + | | Slamming Blast= [[File:Potential.png]]{{abbr| Slamming Blast|Lv.1: Boosts the damage of Surprise Dunk by 9% Lv.2: Boosts the damage of Surprise Dunk by 13% Lv.3: Boosts the damage of Surprise Dunk by 17%}} |
− | | Detaining Toss= [[File:Potential.png]]{{abbr|Detaining Toss|Lv.1: Boosts the damage of Deadly Archer by 14% Lv.2: Boosts the damage of Deadly Archer by 17% Lv.3: Boosts the damage of Deadly Archer by 20%}} | + | | Detaining Toss= [[File:Potential.png]]{{abbr| Detaining Toss|Lv.1: Boosts the damage of Deadly Archer by 14% Lv.2: Boosts the damage of Deadly Archer by 17% Lv.3: Boosts the damage of Deadly Archer by 20%}} |
− | | Dancing Killer= [[File:Potential.png]]{{abbr|Dancing Killer|Lv.1: Boosts the damage of Acro Effect by 9% Lv.2: Boosts the damage of Acro Effect by 13% Lv.3: Boosts the damage of Acro Effect by 17%}} | + | | Dancing Killer= [[File:Potential.png]]{{abbr| Dancing Killer|Lv.1: Boosts the damage of Acro Effect by 9% Lv.2: Boosts the damage of Acro Effect by 13% Lv.3: Boosts the damage of Acro Effect by 17%}} |
− | | Countless Slugging= [[File:Potential.png]]{{abbr|Countless Slugging|Lv.1: Boosts the damage of Pendulum Roll by 9% Lv.2: Boosts the damage of Pendulum Roll by 13% Lv.3: Boosts the damage of Pendulum Roll by 17%}} | + | | Countless Slugging= [[File:Potential.png]]{{abbr| Countless Slugging|Lv.1: Boosts the damage of Pendulum Roll by 9% Lv.2: Boosts the damage of Pendulum Roll by 13% Lv.3: Boosts the damage of Pendulum Roll by 17%}} |
− | | Leading Punch= [[File:Potential.png]]{{abbr|Leading Punch|Lv.1: Boosts the damage of Straight Charge by 9% Lv.2: Boosts the damage of Straight Charge by 13% Lv.3: Boosts the damage of Straight Charge by 17%}} | + | | Leading Punch= [[File:Potential.png]]{{abbr| Leading Punch|Lv.1: Boosts the damage of Straight Charge by 9% Lv.2: Boosts the damage of Straight Charge by 13% Lv.3: Boosts the damage of Straight Charge by 17%}} |
− | | Altering Jab= [[File:Potential.png]]{{abbr|Altering Jab|Lv.1: Boosts the damage of Surprise Knuckle by 9% Lv.2: Boosts the damage of Surprise Knuckle by 13% Lv.3: Boosts the damage of Surprise Knuckle by 17%}} | + | | Altering Jab= [[File:Potential.png]]{{abbr| Altering Jab|Lv.1: Boosts the damage of Surprise Knuckle by 9% Lv.2: Boosts the damage of Surprise Knuckle by 13% Lv.3: Boosts the damage of Surprise Knuckle by 17%}} |
− | | Endless Pounding= [[File:Potential.png]]{{abbr|Endless Pounding|Lv.1: Boosts the damage of Flash Thousand by 8% Lv.2: Boosts the damage of Flash Thousand by 11% Lv.3: Boosts the damage of Flash Thousand by 14%}} | + | | Endless Pounding= [[File:Potential.png]]{{abbr| Endless Pounding|Lv.1: Boosts the damage of Flash Thousand by 8% Lv.2: Boosts the damage of Flash Thousand by 11% Lv.3: Boosts the damage of Flash Thousand by 14%}} |
− | | Venus Maximum= [[File:Potential.png]]{{abbr|Venus Maximum|Lv.1: Boosts the probability of a mighty fist when Meteor Fist is charged Lv.2: Boosts the probability of a mighty fist when Meteor Fist is charged Lv.3: Boosts the probability of a mighty fist when Meteor Fist is charged}} | + | | Venus Maximum= [[File:Potential.png]]{{abbr| Venus Maximum|Lv.1: Boosts the probability of a mighty fist when Meteor Fist is charged Lv.2: Boosts the probability of a mighty fist when Meteor Fist is charged Lv.3: Boosts the probability of a mighty fist when Meteor Fist is charged}} |
− | | Dancing Ensemble= [[File:Potential.png]]{{abbr|Dancing Ensemble|Lv.1: Boosts the damage of Rage Dance by 9% Lv.2: Boosts the damage of Rage Dance by 13% Lv.3: Boosts the damage of Rage Dance by 17%}} | + | | Dancing Ensemble= [[File:Potential.png]]{{abbr| Dancing Ensemble|Lv.1: Boosts the damage of Rage Dance by 9% Lv.2: Boosts the damage of Rage Dance by 13% Lv.3: Boosts the damage of Rage Dance by 17%}} |
− | | Explosive Ensemble= [[File:Potential.png]]{{abbr|Explosive Ensemble|Lv.1: Boosts the damage of Thrillsplosion by 9% Lv.2: Boosts the damage of Thrillsplosion by 13% Lv.3: Boosts the damage of Thrillsplosion by 17%}} | + | | Explosive Ensemble= [[File:Potential.png]]{{abbr| Explosive Ensemble|Lv.1: Boosts the damage of Thrillsplosion by 9% Lv.2: Boosts the damage of Thrillsplosion by 13% Lv.3: Boosts the damage of Thrillsplosion by 17%}} |
− | | Guillotine Ensemble= [[File:Potential.png]]{{abbr|Guillotine Ensemble|Lv.1: Boosts the damage of Slash Rave by 14% Lv.2: Boosts the damage of Slash Rave by 17% Lv.3: Boosts the damage of Slash Rave by 20%}} | + | | Guillotine Ensemble= [[File:Potential.png]]{{abbr| Guillotine Ensemble|Lv.1: Boosts the damage of Slash Rave by 14% Lv.2: Boosts the damage of Slash Rave by 17% Lv.3: Boosts the damage of Slash Rave by 20%}} |
− | | Kicking Ensemble= [[File:Potential.png]]{{abbr|Kicking Ensemble|Lv.1: Boosts the damage of Additional Bullet by 9% Lv.2: Boosts the damage of Additional Bullet by 13% Lv.3: Boosts the damage of Additional Bullet by 17%}} | + | | Kicking Ensemble= [[File:Potential.png]]{{abbr| Kicking Ensemble|Lv.1: Boosts the damage of Additional Bullet by 9% Lv.2: Boosts the damage of Additional Bullet by 13% Lv.3: Boosts the damage of Additional Bullet by 17%}} |
− | | Grenade Shot= [[File:Potential.png]]{{abbr|Grenade Shot|Lv.1: Boosts the damage of Grenade Shell by 14% Lv.2: Boosts the damage of Grenade Shell by 17% Lv.3: Boosts the damage of Grenade Shell by 20%}} | + | | Grenade Shot= [[File:Potential.png]]{{abbr| Grenade Shot|Lv.1: Boosts the damage of Grenade Shell by 14% Lv.2: Boosts the damage of Grenade Shell by 17% Lv.3: Boosts the damage of Grenade Shell by 20%}} |
− | | Precise Discharge= [[File:Potential.png]]{{abbr|Precise Discharge|Lv.1: Boosts the damage of One Point by 9% Lv.2: Boosts the damage of One Point by 13% Lv.3: Boosts the damage of One Point by 17%}} | + | | Precise Discharge= [[File:Potential.png]]{{abbr| Precise Discharge|Lv.1: Boosts the damage of One Point by 9% Lv.2: Boosts the damage of One Point by 13% Lv.3: Boosts the damage of One Point by 17%}} |
− | | Sliding Shot= [[File:Potential.png]]{{abbr|Sliding Shot|Lv.1: Boosts the damage of Impact Slider by 14% Lv.2: Boosts the damage of Impact Slider by 17% Lv.3: Boosts the damage of Impact Slider by 20%}} | + | | Sliding Shot= [[File:Potential.png]]{{abbr| Sliding Shot|Lv.1: Boosts the damage of Impact Slider by 14% Lv.2: Boosts the damage of Impact Slider by 17% Lv.3: Boosts the damage of Impact Slider by 20%}} |
− | | Concealed Shooting= [[File:Potential.png]]{{abbr|Concealed Shooting|Lv.1: Boosts the damage of Sneak Shooter by 8% Lv.2: Boosts the damage of Sneak Shooter by 11% Lv.3: Boosts the damage of Sneak Shooter by 14%}} | + | | Concealed Shooting= [[File:Potential.png]]{{abbr| Concealed Shooting|Lv.1: Boosts the damage of Sneak Shooter by 8% Lv.2: Boosts the damage of Sneak Shooter by 11% Lv.3: Boosts the damage of Sneak Shooter by 14%}} |
− | | Lightray Shower= [[File:Potential.png]]{{abbr|Lightray Shower|Lv.1: Boosts the damage of Glorious Rain by 10% Lv.2: Boosts the damage of Glorious Rain by 15% Lv.3: Boosts the damage of Glorious Rain by 20%}} | + | | Lightray Shower= [[File:Potential.png]]{{abbr| Lightray Shower|Lv.1: Boosts the damage of Glorious Rain by 10% Lv.2: Boosts the damage of Glorious Rain by 15% Lv.3: Boosts the damage of Glorious Rain by 20%}} |
− | | Divine Wrath= [[File:Potential.png]]{{abbr|Divine Wrath|Lv.1: Boosts the damage of Satellite Cannon by 8% Lv.2: Boosts the damage of Satellite Cannon by 11% Lv.3: Boosts the damage of Satellite Cannon by 14%}} | + | | Divine Wrath= [[File:Potential.png]]{{abbr| Divine Wrath|Lv.1: Boosts the damage of Satellite Cannon by 8% Lv.2: Boosts the damage of Satellite Cannon by 11% Lv.3: Boosts the damage of Satellite Cannon by 14%}} |
− | | Holy Cannon= [[File:Potential.png]]{{abbr|Holy Cannon|Lv.1: Boosts the damage of Divine Launcher by 8% Lv.2: Boosts the damage of Divine Launcher by 11% Lv.3: Boosts the damage of Divine Launcher by 14%}} | + | | Holy Cannon= [[File:Potential.png]]{{abbr| Holy Cannon|Lv.1: Boosts the damage of Divine Launcher by 8% Lv.2: Boosts the damage of Divine Launcher by 11% Lv.3: Boosts the damage of Divine Launcher by 14%}} |
− | | Barrage Cannon= [[File:Potential.png]]{{abbr|Barrage Cannon|Lv.1: Boosts the damage of Concentrate One by 9% Lv.2: Boosts the damage of Concentrate One by 13% Lv.3: Boosts the damage of Concentrate One by 17%}} | + | | Barrage Cannon= [[File:Potential.png]]{{abbr| Barrage Cannon|Lv.1: Boosts the damage of Concentrate One by 9% Lv.2: Boosts the damage of Concentrate One by 13% Lv.3: Boosts the damage of Concentrate One by 17%}} |
− | | Celestial Cannon= [[File:Potential.png]]{{abbr|Celestial Cannon|Lv.1: Boosts the damage of Cluster Bullet by 8% Lv.2: Boosts the damage of Cluster Bullet by 11% Lv.3: Boosts the damage of Cluster Bullet by 14%}} | + | | Celestial Cannon= [[File:Potential.png]]{{abbr| Celestial Cannon|Lv.1: Boosts the damage of Cluster Bullet by 8% Lv.2: Boosts the damage of Cluster Bullet by 11% Lv.3: Boosts the damage of Cluster Bullet by 14%}} |
− | | Point-Blank Cannon= [[File:Potential.png]]{{abbr|Point-Blank Cannon|Lv.1: Boosts the damage of Zero Distance by 14% Lv.2: Boosts the damage of Zero Distance by 17% Lv.3: Boosts the damage of Zero Distance by 20%}} | + | | Point-Blank Cannon= [[File:Potential.png]]{{abbr| Point-Blank Cannon|Lv.1: Boosts the damage of Zero Distance by 14% Lv.2: Boosts the damage of Zero Distance by 17% Lv.3: Boosts the damage of Zero Distance by 20%}} |
− | | Violent Ride= [[File:Potential.png]]{{abbr|Violent Ride|Lv.1: Boosts the damage of Rodeo Drive by 14% Lv.2: Boosts the damage of Rodeo Drive by 17% Lv.3: Boosts the damage of Rodeo Drive by 20%}} | + | | Violent Ride= [[File:Potential.png]]{{abbr| Violent Ride|Lv.1: Boosts the damage of Rodeo Drive by 14% Lv.2: Boosts the damage of Rodeo Drive by 17% Lv.3: Boosts the damage of Rodeo Drive by 20%}} |
− | | Altering Cannon= [[File:Potential.png]]{{abbr|Altering Cannon|Lv.1: Boosts the damage of Crazy Smash by 10% Lv.2: Boosts the damage of Crazy Smash by 15% Lv.3: Boosts the damage of Crazy Smash by 20%}} | + | | Altering Cannon= [[File:Potential.png]]{{abbr| Altering Cannon|Lv.1: Boosts the damage of Crazy Smash by 10% Lv.2: Boosts the damage of Crazy Smash by 15% Lv.3: Boosts the damage of Crazy Smash by 20%}} |
− | | Flame Cannon= [[File:Potential.png]]{{abbr|Flame Cannon|Lv.1: Boosts the damage of Flame Bullet by 10% Lv.2: Boosts the damage of Flame Bullet by 15% Lv.3: Boosts the damage of Flame Bullet by 20%}} | + | | Flame Cannon= [[File:Potential.png]]{{abbr| Flame Cannon|Lv.1: Boosts the damage of Flame Bullet by 10% Lv.2: Boosts the damage of Flame Bullet by 15% Lv.3: Boosts the damage of Flame Bullet by 20%}} |
− | | Cosmic Crusher= [[File:Potential.png]]{{abbr|Cosmic Crusher|Lv.1: Boosts the damage of Cosmos Breaker by 14% Lv.2: Boosts the damage of Cosmos Breaker by 17% Lv.3: Boosts the damage of Cosmos Breaker by 20%}} | + | | Cosmic Crusher= [[File:Potential.png]]{{abbr| Cosmic Crusher|Lv.1: Boosts the damage of Cosmos Breaker by 14% Lv.2: Boosts the damage of Cosmos Breaker by 17% Lv.3: Boosts the damage of Cosmos Breaker by 20%}} |
− | | Heroic Spin= [[File:Potential.png]]{{abbr|Heroic Spin|Lv.1: Boosts the damage of Messiah Time by 9% Lv.2: Boosts the damage of Messiah Time by 13% Lv.3: Boosts the damage of Messiah Time by 17%}} | + | | Heroic Spin= [[File:Potential.png]]{{abbr| Heroic Spin|Lv.1: Boosts the damage of Messiah Time by 9% Lv.2: Boosts the damage of Messiah Time by 13% Lv.3: Boosts the damage of Messiah Time by 17%}} |
− | | Infinite Bullets= [[File:Potential.png]]{{abbr|Infinite Bullets|Lv.1: Boosts the damage of Infinite Fire by 9% Lv.2: Boosts the damage of Infinite Fire by 13% Lv.3: Boosts the damage of Infinite Fire by 17%}} | + | | Infinite Bullets= [[File:Potential.png]]{{abbr| Infinite Bullets|Lv.1: Boosts the damage of Infinite Fire by 9% Lv.2: Boosts the damage of Infinite Fire by 13% Lv.3: Boosts the damage of Infinite Fire by 17%}} |
− | | Celestial Aim= [[File:Potential.png]]{{abbr|Celestial Aim|Lv.1: Boosts the damage of Satellite Aim by 14% Lv.2: Boosts the damage of Satellite Aim by 17% Lv.3: Boosts the damage of Satellite Aim by 20%}} | + | | Celestial Aim= [[File:Potential.png]]{{abbr| Celestial Aim|Lv.1: Boosts the damage of Satellite Aim by 14% Lv.2: Boosts the damage of Satellite Aim by 17% Lv.3: Boosts the damage of Satellite Aim by 20%}} |
− | | Extreme Reversal= [[File:Potential.png]]{{abbr|Extreme Reversal|Lv.1: Boosts the damage of Elder Rebellion by 14% Lv.2: Boosts the damage of Elder Rebellion by 17% Lv.3: Boosts the damage of Elder Rebellion by 20%}} | + | | Extreme Reversal= [[File:Potential.png]]{{abbr| Extreme Reversal|Lv.1: Boosts the damage of Elder Rebellion by 14% Lv.2: Boosts the damage of Elder Rebellion by 17% Lv.3: Boosts the damage of Elder Rebellion by 20%}} |
− | | Falling Trample= [[File:Potential.png]]{{abbr|Falling Trample|Lv.1: Boosts the damage of Heel Stab by 14% Lv.2: Boosts the damage of Heel Stab by 17% Lv.3: Boosts the damage of Heel Stab by 20%}} | + | | Falling Trample= [[File:Potential.png]]{{abbr| Falling Trample|Lv.1: Boosts the damage of Heel Stab by 14% Lv.2: Boosts the damage of Heel Stab by 17% Lv.3: Boosts the damage of Heel Stab by 20%}} |
− | | Brandish Splendor= [[File:Potential.png]]{{abbr|Brandish Splendor|Lv.1: Boosts the damage of Kanran-kikyou by 9% Lv.2: Boosts the damage of Kanran-kikyou by 13% Lv.3: Boosts the damage of Kanran-kikyou by 17%}} | + | | Brandish Splendor= [[File:Potential.png]]{{abbr| Brandish Splendor|Lv.1: Boosts the damage of Kanran-kikyou by 9% Lv.2: Boosts the damage of Kanran-kikyou by 13% Lv.3: Boosts the damage of Kanran-kikyou by 17%}} |
− | | Blossoming End= [[File:Potential.png]]{{abbr|Blossoming End|Lv.1: Boosts the damage of Sakura-endo by 9% Lv.2: Boosts the damage of Sakura-endo by 13% Lv.3: Boosts the damage of Sakura-endo by 17%}} | + | | Blossoming End= [[File:Potential.png]]{{abbr| Blossoming End|Lv.1: Boosts the damage of Sakura-endo by 9% Lv.2: Boosts the damage of Sakura-endo by 13% Lv.3: Boosts the damage of Sakura-endo by 17%}} |
− | | Dragon Wave= [[File:Potential.png]]{{abbr|Dragon Wave|Lv.1: Boosts the damage of Hatou-rindou by 5% Lv.2: Boosts the damage of Hatou-rindou by 7% Lv.3: Boosts the damage of Hatou-rindou by 10%}} | + | | Dragon Wave= [[File:Potential.png]]{{abbr| Dragon Wave|Lv.1: Boosts the damage of Hatou-rindou by 5% Lv.2: Boosts the damage of Hatou-rindou by 7% Lv.3: Boosts the damage of Hatou-rindou by 10%}} |
− | | Master Bow= [[File:Potential.png]]{{abbr|Master Bow|Lv.1: Boosts the damage of Master Shot by 8% Lv.2: Boosts the damage of Master Shot by 11% Lv.3: Boosts the damage of Master Shot by 14%}} | + | | Master Bow= [[File:Potential.png]]{{abbr| Master Bow|Lv.1: Boosts the damage of Master Shot by 8% Lv.2: Boosts the damage of Master Shot by 11% Lv.3: Boosts the damage of Master Shot by 14%}} |
− | | Intense Bow= [[File:Potential.png]]{{abbr|Intense Bow|Lv.1: Boosts the damage of Penetrating Arrow by 14% Lv.2: Boosts the damage of Penetrating Arrow by 17% Lv.3: Boosts the damage of Penetrating Arrow by 20%}} | + | | Intense Bow= [[File:Potential.png]]{{abbr| Intense Bow|Lv.1: Boosts the damage of Penetrating Arrow by 14% Lv.2: Boosts the damage of Penetrating Arrow by 17% Lv.3: Boosts the damage of Penetrating Arrow by 20%}} |
− | | Oracle Bow= [[File:Potential.png]]{{abbr|Oracle Bow|Lv.1: Boosts the damage of Kamikaze Arrow by 14% Lv.2: Boosts the damage of Kamikaze Arrow by 17% Lv.3: Boosts the damage of Kamikaze Arrow by 20%}} | + | | Oracle Bow= [[File:Potential.png]]{{abbr| Oracle Bow|Lv.1: Boosts the damage of Kamikaze Arrow by 14% Lv.2: Boosts the damage of Kamikaze Arrow by 17% Lv.3: Boosts the damage of Kamikaze Arrow by 20%}} |
− | | Final Bow= [[File:Potential.png]]{{abbr|Final Bow|Lv.1: Boosts the damage of Final Nemesis by 10% Lv.2: Boosts the damage of Final Nemesis by 15% Lv.3: Boosts the damage of Final Nemesis by 20%}} | + | | Final Bow= [[File:Potential.png]]{{abbr| Final Bow|Lv.1: Boosts the damage of Final Nemesis by 10% Lv.2: Boosts the damage of Final Nemesis by 15% Lv.3: Boosts the damage of Final Nemesis by 20%}} |
− | | Revolving Collision= [[File:Potential.png]]{{abbr|Revolving Collision|Lv.1: Boosts the damage of Strike Gust by 8% Lv.2: Boosts the damage of Strike Gust by 11% Lv.3: Boosts the damage of Strike Gust by 14%}} | + | | Revolving Collision= [[File:Potential.png]]{{abbr| Revolving Collision|Lv.1: Boosts the damage of Strike Gust by 8% Lv.2: Boosts the damage of Strike Gust by 11% Lv.3: Boosts the damage of Strike Gust by 14%}} |
− | | Gleaming Riot= [[File:Potential.png]]{{abbr|Gleaming Riot|Lv.1: Boosts the damage of Gran Wave by 14% Lv.2: Boosts the damage of Gran Wave by 17% Lv.3: Boosts the damage of Gran Wave by 20%}} | + | | Gleaming Riot= [[File:Potential.png]]{{abbr| Gleaming Riot|Lv.1: Boosts the damage of Gran Wave by 14% Lv.2: Boosts the damage of Gran Wave by 17% Lv.3: Boosts the damage of Gran Wave by 20%}} |
− | | Swift Outrage= [[File:Potential.png]]{{abbr|Swift Outrage|Lv.1: Boosts the damage of Moment Gale by 14% Lv.2: Boosts the damage of Moment Gale by 17% Lv.3: Boosts the damage of Moment Gale by 20%}} | + | | Swift Outrage= [[File:Potential.png]]{{abbr| Swift Outrage|Lv.1: Boosts the damage of Moment Gale by 14% Lv.2: Boosts the damage of Moment Gale by 17% Lv.3: Boosts the damage of Moment Gale by 20%}} |
− | | Destruction Rook= [[File:Potential.png]]{{abbr|Destruction Rook|Lv.1: Boosts the damage of Distraction Wing by 10% Lv.2: Boosts the damage of Distraction Wing by 15% Lv.3: Boosts the damage of Distraction Wing by 20%}} | + | | Destruction Rook= [[File:Potential.png]]{{abbr| Destruction Rook|Lv.1: Boosts the damage of Distraction Wing by 10% Lv.2: Boosts the damage of Distraction Wing by 15% Lv.3: Boosts the damage of Distraction Wing by 20%}} |
− | | Ray Dispersion= [[File:Potential.png]]{{abbr|Ray Dispersion|Lv.1: Boosts the damage of Dispersion Shrike by 10% Lv.2: Boosts the damage of Dispersion Shrike by 15% Lv.3: Boosts the damage of Dispersion Shrike by 20%}} | + | | Ray Dispersion= [[File:Potential.png]]{{abbr| Ray Dispersion|Lv.1: Boosts the damage of Dispersion Shrike by 10% Lv.2: Boosts the damage of Dispersion Shrike by 15% Lv.3: Boosts the damage of Dispersion Shrike by 20%}} |
− | | Rising Phoenix= [[File:Potential.png]]{{abbr|Rising Phoenix|Lv.1: Boosts the damage of Heavenly Kite by 8% Lv.2: Boosts the damage of Heavenly Kite by 11% Lv.3: Boosts the damage of Heavenly Kite by 14%}} | + | | Rising Phoenix= [[File:Potential.png]]{{abbr| Rising Phoenix|Lv.1: Boosts the damage of Heavenly Kite by 8% Lv.2: Boosts the damage of Heavenly Kite by 11% Lv.3: Boosts the damage of Heavenly Kite by 14%}} |
− | | Divine Justice= [[File:Potential.png]]{{abbr|Divine Justice|Lv.1: Boosts the damage of Justice Crow by 14% Lv.2: Boosts the damage of Justice Crow by 17% Lv.3: Boosts the damage of Justice Crow by 20%}} | + | | Divine Justice= [[File:Potential.png]]{{abbr| Divine Justice|Lv.1: Boosts the damage of Justice Crow by 14% Lv.2: Boosts the damage of Justice Crow by 17% Lv.3: Boosts the damage of Justice Crow by 20%}} |
− | | Star Divide= [[File:Potential.png]]{{abbr|Star Divide|Lv.1: Boosts the damage of Starling Fall Lv.2: Boosts the damage of Starling Fall Lv.3: Boosts the damage of Starling Fall}} | + | | Star Divide= [[File:Potential.png]]{{abbr| Star Divide|Lv.1: Boosts the damage of Starling Fall Lv.2: Boosts the damage of Starling Fall Lv.3: Boosts the damage of Starling Fall}} |
− | | Rampaging Falcon= [[File:Potential.png]]{{abbr|Rampaging Falcon|Lv.1: Boosts the damage of Kestrel Rampage by 14% Lv.2: Boosts the damage of Kestrel Rampage by 17% Lv.3: Boosts the damage of Kestrel Rampage by 20%}} | + | | Rampaging Falcon= [[File:Potential.png]]{{abbr| Rampaging Falcon|Lv.1: Boosts the damage of Kestrel Rampage by 14% Lv.2: Boosts the damage of Kestrel Rampage by 17% Lv.3: Boosts the damage of Kestrel Rampage by 20%}} |
− | | Great Sun Deity= [[File:Potential.png]]{{abbr|Great Sun Deity|Lv.1: Boost damage by 4% during a fine weather. Lv.2: Boost damage by 8% during a fine weather. Lv.3: Boost damage by 12% during a fine weather. *Doesn't trigger on maps with no concept of weather.}} | + | | Great Sun Deity= [[File:Potential.png]]{{abbr| Great Sun Deity|Lv.1: Boost damage by 4% during a fine weather. Lv.2: Boost damage by 8% during a fine weather. Lv.3: Boost damage by 12% during a fine weather. *Doesn't trigger on maps with no concept of weather.}} |
− | | Aurora Blessing= [[File:Potential.png]]{{abbr|Aurora Blessing|Lv.1: Boost damage by 20% during an Aurora. Lv.2: Boost damage by 25% during an Aurora. Lv.3: Boost damage by 30% during an Aurora.}} | + | | Aurora Blessing= [[File:Potential.png]]{{abbr| Aurora Blessing|Lv.1: Boost damage by 20% during an Aurora. Lv.2: Boost damage by 25% during an Aurora. Lv.3: Boost damage by 30% during an Aurora.}} |
− | | Meteor Blessing= [[File:Potential.png]]{{abbr|Meteor Blessing|Lv.1: Boost damage by 20% during a Meteor Shower. Lv.2: Boost damage by 25% during a Meteor Shower. Lv.3: Boost damage by 30% during a Meteor Shower.}} | + | | Meteor Blessing= [[File:Potential.png]]{{abbr| Meteor Blessing|Lv.1: Boost damage by 20% during a Meteor Shower. Lv.2: Boost damage by 25% during a Meteor Shower. Lv.3: Boost damage by 30% during a Meteor Shower.}} |
− | | Paradise Blessing= [[File:Potential.png]]{{abbr|Paradise Blessing|Lv.1: Boost damage depending on the weather in Shironia (5%/15%/25%/35%). Lv.2: Boost damage depending on the weather in Shironia (7%/17%/27%/37%). Lv.3: Boost damage depending on the weather in Shironia (10%/20%/30%/40%). *Butterflies, Wind, Petals, Ideographs.}} | + | | Paradise Blessing= [[File:Potential.png]]{{abbr| Paradise Blessing|Lv.1: Boost damage depending on the weather in Shironia (5%/15%/25%/35%). Lv.2: Boost damage depending on the weather in Shironia (7%/17%/27%/37%). Lv.3: Boost damage depending on the weather in Shironia (10%/20%/30%/40%). *Butterflies, Wind, Petals, Ideographs.}} |
− | | Burning Hearts= [[File:Potential.png]]{{abbr|Burning Hearts|Lv.1: Effective at attacking flames in a certain quest. Lv.2: Effective at attacking flames in a certain quest. Lv.3: Protects the lives and hopes of everyone… it defends their future. *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames.}} | + | | Burning Hearts= [[File:Potential.png]]{{abbr| Burning Hearts|Lv.1: Effective at attacking flames in a certain quest. Lv.2: Effective at attacking flames in a certain quest. Lv.3: Protects the lives and hopes of everyone… it defends their future. *Inflicts 119 (Lv.1), 130 (Lv.2), or 150 (Lv.3) damage to flames.}} |
| #default = This potential hasn't been defined. It can be defined here: [[http://nanapedia-pso2.shoutwiki.com/w/index.php?title=Template:Pots&action=edit]] | | #default = This potential hasn't been defined. It can be defined here: [[http://nanapedia-pso2.shoutwiki.com/w/index.php?title=Template:Pots&action=edit]] | ||
}} | }} |
Revision as of 23:04, 19 January 2016
This potential hasn't been defined. It can be defined here: [[1]]