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Difference between revisions of "Invade Edge"
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(lacking the english name of the invade leg unit) |
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* Unlike most other rare weapons, Invade weapons do not possess a fixed 10% damage variance, relying on DEX to reduce its variance. | * Unlike most other rare weapons, Invade weapons do not possess a fixed 10% damage variance, relying on DEX to reduce its variance. | ||
* [[File:SetEffect.png|link=]] Set Effect: | * [[File:SetEffect.png|link=]] Set Effect: | ||
− | ** [[File:LegUnitSmall.png|link=]] [[Leg / | + | ** [[File:LegUnitSmall.png|link=]] [[Leg / Invarif]]: [[File:Small_s-atk.png|S-ATK|link=]] +70, [[File:Small_r-atk.png|R-ATK|link=]] +70, [[File:Small_t-atk.png|T-ATK|link=]] +70, [[File:Small_dex.png|DEX|link=]] +100, [[File:Fireresist.png|Fire Resist|link=]] +3, [[File:Lightningresist.png|Lightning Resist|link=]] +3, [[File:Darkresist.png|Dark Resist|link=]] +3. |
|Potential=Invariable Strike Stance | |Potential=Invariable Strike Stance | ||
}} | }} |
Revision as of 02:27, 27 October 2016
This potential hasn't been defined. It can be defined here: [2] | |||||
This potential hasn't been defined. It can be defined here: [3] | |||||
This potential hasn't been defined. It can be defined here: [4] |
Drop Info
Additional Info
"-" is not a number.