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Difference between revisions of "Lightning Techniques (PSO2)"

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* '''If you hit in the direct center of this tech on your target, its power is 110% of what's listed'''. If you don't (it has a radius of where it can hit), its power is as listed.
 
* '''If you hit in the direct center of this tech on your target, its power is 110% of what's listed'''. If you don't (it has a radius of where it can hit), its power is as listed.
  
===Type 0 Zonde===
+
===Zonde Type 0===
  
 
{{TechniqueList/Header}}
 
{{TechniqueList/Header}}

Revision as of 12:36, 23 October 2016

Overview

  • Lightning is a mixed bag as an element. It's not very good for damage if you do not make a build for it. If you choose to be a lightning force though, you have access to a very potent type 0 zonde and a strong, wide hitting razonde (more on that in the related sections). As a bonus, you can tinker with other subclasses (primarily fighter) to make the most of this strong power per cast.
    • This is because lightning forces, when not built for, are highly inefficient with PP. When built for, they have access to some very high damage-per-PP options, making a techer sub not always necessary.
  • Lightning's power is affected by things like how precise your hit is or how high you cast from. See each specific tech for more info.
  • Lightning techniques are quite costly to use if you aren't a force main and put points into pp reduction.
  • Outside of damage, zondeel has universal utility in gathering mobs. It's a staple for any caster.
  • Lightning techs have a chance to inflict the shock status, which occasionally causes mobs to trigger their knockback animation
    • As with all other status effects, certain bosses have special properties when inflicted with a status.
      • Examples are Gal Gryphon and Knight Gear. Inflicting the shock status on them leaves them vulnerable in place. Dark Falz Elder also is downed in a special animation.
      • In Ultimate Amduscia, the larger dragon bosses (will edit when I actually find out their names...) take extra damage when shocked. This is much like their normal counterparts with poison.

Zonde

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Zonde.png Zonde
ゾンデ
Power
Accuracy
PP
Status
429
100
23
20
474
100
23
22
504
100
23
22
509
100
23
22
1.00 sec. Basic lightning technique. Charges photons to summon a bolt of lightning in any location.
  • Limited range, cannot go behind walls (or targets?). Even if you're locked onto an enemy, it will not hit it if it's behind a wall, unlike something like Rafoie.
  • If you hit in the direct center of this tech on your target, its power is 110% of what's listed. If you don't (it has a radius of where it can hit), its power is as listed.

Zonde Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Zonde.png Zonde Type 0
零式ゾンデ
Power
Accuracy
PP
Status
? ? ? 2268
100
40
5
1.25 sec. Rains multiple lightning bolts on your target in a small area. (unofficial description)
  • Lightning's highest damage and dps tech.
  • Changes so you cannot move while charging the tech.
  • Does 7 hits of 8% listed power + 1 hit at 44% of listed power.
  • If this is cast from a position higher than your target, you do about 9.5% more damage.
    • You can activate it by throwing a talis to a location higher than your enemy before casting.
  • Despite the appearance, all targets in the tech's attack range take full damage, and the damage area is somewhat generous (approximately 3m wide).
  • Uncharged is 3 low damage hits with a smaller range.

Gizonde

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Gizonde.png Gizonde
ギ・ゾンデ
Power
Accuracy
PP
Status
313
100
28
20
340
100
28
22
358
100
28
22
362
100
28
22
1.00 sec. Intermediate lightning technique. Release an electric shock that spreads from target to target.
  • Gizonde is a sadly weak tech. On top of having rather low power, each time it jumps to a nearby target, it can miss if the target is moving fast enough.

Razonde

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Razonde.png Razonde
ラ・ゾンデ
Power
Accuracy
PP
Status
631
100
24
20
694
100
24
22
736
100
24
22
743
100
24
22
1.00 sec. Intermediate lightning technique. Generates a sphere of electricity, which shocks its surroundings.
  • Throwing a talis high into the sky allows Razonde to hit a far larger area.

Sazonde

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Sazonde.png Sazonde
サ・ゾンデ
Power
Accuracy
PP
Status
642
100
23
20
705
100
23
22
747
100
23
22
754
100
23
22
1.00 sec. Intermediate lightning technique. Plant an electrical sphere inside the target, leaving it vulnerable to other lightning attacks.

Zondeel

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Zondeel.png Zondeel
ゾンディール
Power
Accuracy
PP
Status
478
100
26
14
523
100
26
16
553
100
26
17
559
100
26
17
1.00 sec. Basic lightning technique. Generates an electromagnetic field to draw in multiples targets. Strike the field with an electro-shock for an additional effect.

Nazonde

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Nazonde.png Nazonde
ナ・ゾンデ
Power
Accuracy
PP
Status
3000
100
35
15
3315
100
35
17
3525
100
35
17
3560
100
35
17
1.00 sec. Advanced lightning technique. Charge yourself with electricity and release it as a powerful electric field. Mash button to increase electricity.

Ilzonde

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Ilzonde.png Ilzonde
イル・ゾンデ
Power
Accuracy
PP
Status
365
100
25
15
401
100
25
17
425
100
25
17
429
100
25
17
0.70 sec. Advanced lightning technique. Uses photons to electrify the user, turning them into a lightning bird and charging forward.
  • You can pass through enemies with this tech, but not walls.
  • You can use this in mid air to maintain height. This can let you skip traps in say Amduscia.
  • Can be useful in putting distance between yourself and a target if you need some breathing room