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Difference between revisions of "Fire Techniques (PSO2)"

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==Gifoie==
 
==Gifoie==
  
* Highest DPS fire tech. 34% damage per hit. So total damage is actually 102% of the listed power.
+
* Highest DPS fire tech. 34% damage per hit, up to 3 hits per cast. So total damage is actually 102% of the listed power.
 
* Very good with a talis. Covers a wide area from a distance. Far riskier with a rod if things get a chance to retaliate.
 
* Very good with a talis. Covers a wide area from a distance. Far riskier with a rod if things get a chance to retaliate.
 +
* Since it has a long animation, you can start casting it at a spot before a mob appears to have them start taking damage immediately.
  
 
{{TechniqueQuickMerit/Header}}
 
{{TechniqueQuickMerit/Header}}

Revision as of 05:23, 12 October 2016

Overview

  • Damaging techs heavily rely on their ability to be quickly charged via the force skill tree. Average to mediocre otherwise.
  • Fire is high dps, high pp cost. Fire forces typically emphasize having more pp for this reason.

Foie

  • If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something.
Craft type Merit Demerit Special
Blazing 1 Power +10~30% PP Cost +3~10 Speed +4.00
2 Power +30~50% PP Cost +2~9 Speed +6.00
3 Power +40~60% Burn Rate -18~10% Speed +8.00
Efficient 1 PP Cost -10~1 Distance -20~10m
2 PP Cost -11~2 Distance -25~12m
3 PP Cost -12~3 Distance -26~13m

Blazing:

Efficient:

Gifoie

  • Highest DPS fire tech. 34% damage per hit, up to 3 hits per cast. So total damage is actually 102% of the listed power.
  • Very good with a talis. Covers a wide area from a distance. Far riskier with a rod if things get a chance to retaliate.
  • Since it has a long animation, you can start casting it at a spot before a mob appears to have them start taking damage immediately.
Craft type Merit Demerit Special
Concentrated 1 Charge time -0.40~0.20s Burn rate -20~10%
2 Charge time -0.45~0.25s Burn Rate -25~15%
3 Charge time -0.45~0.35s Burn Rate -18~10%
Blazing 1 Power +20~40% PP +3~10
2 Power +60~120% PP +2~9 Burn Rate +5%
3 Power +120~150% Burn Rate -20~10%

Concentrated:

  • The charge time reduction is applied to the original cast time before flame s charge is in place. With a -0.40s craft, the charge time is effectively 0.3s.
  • Makes it easier to use with zondeel and/or talis. The shorter charge time allows you to cast more before zondeel or the talis disappear.

Blazing:

  • At level 17, the 3rd craft will get you a 18.5~23.1% damage increase per cast.

Rafoie

  • Has infinite range if you free aim it and it has something to hit. You can hit something from across an open map (like in TD/MBDs).
Craft type Merit Demerit Special
Blazing 1 Power +10~30% Charge Time +0.30~0.70s
2 Power +50~80% Charge Time +0.20~0.60s Burn Rate +5%
3 Power +70~110% Burn Rate -18~10% Charge Time -0.05s
Wide 1 Range +1.00~1.50m PP +1~6 Burn Rate +15%
2 Range +1.30~1.80m PP +1~6 Burn Rate +15%
3 Range +1.50~2.00m Power -30~10% Burn Rate +15%

Blazing:

  • The level 3 craft, with a level 17 rafoie, increases your damage by approximately 17.1%~26.9% per cast.
  • The charge time reduction is applied before the force tree skill fire tech charge.

Wide:

  • Status effect is not too useful in general. Unless you want to use this to inflict status, there is little use.
  • Will get a relatively large number of mobs' attention though.
    • If you do use it for status, using it with Psycho Wand's weaponoid potential Potential.png Ultimate Calamity gives it a 63% chance to cause a burn. This is especially good in something like TD4, wave 6 for burning apprentice. Tightly packed mobs will also very likely target you, which will allow you to keep a tower safe.

Safoie

Craft type Merit Demerit Special
Efficient 1 PP Cost -10~1 Range -2.00~1.00m
2 PP Cost -10~1 Range -1.80~0.80m
3 PP Cost -10~2 Range -1.60~0.60m
Blazing 1 Power +20~40% PP +3~10
2 Power +60~120% PP +2~9 Burn Rate +5%
3 Power +70~130% Burn Rate -20~10%

Efficient:

Blazing:

Safoie Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Safoie.png Power
Accuracy
PP
Status
? ? ? 673%
100%
15
22
0.8s Dash forward circled by flames. A ring of fire erupts around you at the end, concentrated at your front.
Craft type Merit Demerit Special
Type 0 Power +0~67% PP +0~10
  • Upon reaching an enemy, you will stop.
  • If you are targeting or locked on to an enemy and another blocks your path, you will be stopped.
  • If you are targeting or locked on to an enemy, you can move vertically. This is the only tech that allows you to move vertically.
    • Free aim/ 3rd person mode does not allow you to move vertically.
  • You have super armor during the movement part of the tech.(?)
  • You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.
    • The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
    • The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. One or two from the dash, three or four from the explosion. Not sure if you actually need to stop or if another hit occurs at roughly that distance.
  • The force skill Talis tech bonus does not apply.
  • Compared to ilzonde, the dash distance is inferior. The charged and uncharged versions move about 90% of the distance of ilzonde's movement.

Shifta

  • Default max duration is 1 minute without the related techer skill or upcoming ring, where it's then 3 minutes.
  • Gain 15 seconds per "hit" by default, 45 seconds per hit with the related techer main skill.
  • Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
    • If you have shifta advance from the techer tree maxed, level 17 shifta boosts your base attack by 1.25 * 19.7% = 24.625%
  • Fire element mastery from force skill tree does not boost shifta's power.
  • The best properties of all shiftas used are taken into account. If your shifta is weaker, using your shifta will increase the timer before shifta expires. This means that even if your shifta is worse or better in some parts, using multiple shiftas will keep the strongest properties on you. If a techer hits you with a completely maxed shifta (level 17, maxed crit, maxed shifta advance, maxed main class skill), you can keep it indefinitely by refreshing/increasing the duration with your shifta.
Craft type Merit Demerit Special
Multi 1 Hit interval -0.30s PP +5~15 (1 more hit max)
2 Hit interval -0.30s PP +1~11 (1 more hit max)
3 Hit interval -0.30s PP +1~10 Range +1.00m
(1 more hit max)
Concentrated 1 Charge time -0.40~-0.10s PP +3~10
2 Charge time -0.45~-0.15s PP +2~9
3 Charge time -0.45~-0.15s PP +2~8 Range +2.00m

Multi:

  • The extra hit allows you to max your buff's timer more easily. The time does run down as each hit is given.
  • The extra PP can be counteracted with techer's territory pp save skill.
    • If using the jet boots PA ____'s shift action (through main class bouncer or the all class equipment originating from pso2es), the extra PP does not matter, since the skill itself has its own PP cost, and the shift action doesn't cost any PP.
  • Uncharged still only hits twice, but more quickly.

Concentrated:

  • Charge time reduction is calculated before any percentages (from Flame Tech S charge or equipment)(?) For example, if you have the mentioned skill maxed and have a craft that reduces charge time by 0.4s, (1-.4s) * .5 = 0.3s.
  • Level 3's increased range helps cover more ground.
    • To my knowledge, range increase applies to uncharged as well, but uncharged's range is small.

Nafoie

Craft type Merit Demerit Special
Blazing 1 Power +30~60% PP +3~10
2 Power +60~90% PP +2~9
3 Power +60~90% Burn Rate -18~6%
Concentrated 1 Charge time -0.40~-0.10s Burn Rate -30~10%
2 Charge time -0.45~-0.15s Burn Rate -30~10%
3 Charge time -0.45~-0.25s Burn Rate -18~6%

Blazing:

Concentrated:

Ilfoie

Craft type Merit Demerit Special
Efficient 1 PP -13~3 Power -500~300%
2 PP -15~5 Power -470~270%
3 PP -17~7 Power -440~240%
Concentrated 1 Charge time -0.60~-0.20s Power -400~200%
2 Charge time -0.70~-0.30s Power -380~180%
3 Charge time -0.80~-0.40s Power -350~150%

Efficient:

Concentrated:

  • Not very useful outside of AQs. With a group that's subbed Fo and has the ketos proi PB, you can group up at the exit to limit spawns to a single location and gain lots of exp in short time.