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MoonRunestar (talk | contribs) (Seasonal weapons for Ver.2) |
m (translation update) |
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}} | }} | ||
<!-- item_DefCritical_ --> | <!-- item_DefCritical_ --> | ||
− | |Defensive | + | |Defensive Form= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power. | |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power. | ||
Line 161: | Line 161: | ||
}} | }} | ||
<!-- item_AtkCritical_ --> | <!-- item_AtkCritical_ --> | ||
− | |Offensive | + | |Offensive Form= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power. | |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power. | ||
Line 522: | Line 522: | ||
|5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
|6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
+ | }} | ||
+ | <!-- Seasonal Ver.3 | ||
+ | item_AllBonus5_ --> | ||
+ | |Passing Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +17%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | ||
+ | |2 = Damage +19%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | ||
+ | |3 = Damage +21%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | ||
+ | |4 = Damage +23%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | ||
+ | |5 = Damage +24%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | ||
+ | |6 = Damage +29%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | ||
+ | }} | ||
+ | <!-- Melekh | ||
+ | item_Proximity2_ --> | ||
+ | |Healthy Form II= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
+ | |2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
+ | |3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
+ | |4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
+ | |5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
+ | |6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
+ | }} | ||
+ | <!-- item_BombField2_ --> | ||
+ | |Impact Form II= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +15%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | ||
+ | |2 = Damage +17%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | ||
+ | |3 = Damage +19%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | ||
+ | |4 = Damage +21%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | ||
+ | |5 = Damage +22%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | ||
+ | |6 = Damage +27%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | ||
+ | }} | ||
+ | <!-- item_DoubleCritical2_ --> | ||
+ | |Dire Form II= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +6%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
+ | |2 = Damage +8%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
+ | |3 = Damage +10%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
+ | |4 = Damage +12%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
+ | |5 = Damage +13%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
+ | |6 = Damage +16%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
+ | }} | ||
+ | <!-- item_PpComfortable2_ --> | ||
+ | |Sampling Form II= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +22%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
+ | |2 = Damage +24%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
+ | |3 = Damage +26%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
+ | |4 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
+ | |5 = Damage +29%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
+ | |6 = Damage +34%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
+ | }} | ||
+ | <!-- Tisah | ||
+ | item_CriticalPpGain_ --> | ||
+ | |Inspirational Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +21%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |2 = Damage +23%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |3 = Damage +26%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |4 = Damage +28%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |5 = Damage +29%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |6 = Damage +36%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | }} | ||
+ | <!-- Tisah | ||
+ | item_StepUpBonus_ --> | ||
+ | |Eccentric Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +16%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |2 = Damage +18%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |3 = Damage +21%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |4 = Damage +23%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |5 = Damage +24%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |6 = Damage +32%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | }} | ||
+ | <!-- Tisah | ||
+ | item_DamageTakeOver_ --> | ||
+ | |Bearer Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +21%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |2 = Damage +23%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |3 = Damage +26%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |4 = Damage +28%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |5 = Damage +29%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |6 = Damage +36%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
}} | }} | ||
<!-- Season weapons in Ver.2 | <!-- Season weapons in Ver.2 | ||
Line 544: | Line 629: | ||
|5 = Damage -18%. Critical Hit Rate +100%. | |5 = Damage -18%. Critical Hit Rate +100%. | ||
|6 = Damage -14%. Critical Hit Rate +100%. | |6 = Damage -14%. Critical Hit Rate +100%. | ||
+ | }} | ||
+ | <!-- Ryxtal | ||
+ | item_AllBonus6_ --> | ||
+ | | Perennial Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | ||
+ | |2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | ||
+ | |3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | ||
+ | |4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | ||
+ | |5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | ||
+ | |6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | ||
+ | }} | ||
+ | <!-- Fluegard | ||
+ | item_FieldBuff_ --> | ||
+ | | Allied Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +23%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | ||
+ | |2 = Damage +25%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | ||
+ | |3 = Damage +28%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | ||
+ | |4 = Damage +30%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | ||
+ | |5 = Damage +31%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | ||
+ | |6 = Damage +37%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | ||
+ | }} | ||
+ | <!-- Roseram | ||
+ | item_MultiBonus_ --> | ||
+ | | Liminal Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +21%. PA & Tech Damage +5%. PP Consumption +10% | ||
+ | |2 = Damage +24%. PA & Tech Damage +5%. PP Consumption +10% | ||
+ | |3 = Damage +27%. PA & Tech Damage +5%. PP Consumption +10% | ||
+ | |4 = Damage +30%. PA & Tech Damage +5%. PP Consumption +10% | ||
+ | |5 = Damage +31%. PA & Tech Damage +5%. PP Consumption +10% | ||
+ | |6 = Damage +36%. PA & Tech Damage +5%. PP Consumption +10% | ||
+ | }} | ||
+ | <!-- Carbo weapons | ||
+ | item_PbHealDr_ --> | ||
+ | |Integral Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | }} | ||
+ | <!-- item_PbHealPr_ --> | ||
+ | |Fundamental Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +25%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |2 = Damage +28%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |3 = Damage +31%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |4 = Damage +34%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |5 = Damage +35%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |6 = Damage +41%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | }} | ||
+ | <!-- item_PbHealNp_ --> | ||
+ | |Generation Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | |6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | ||
+ | }} | ||
+ | <!-- Eredim | ||
+ | item_MultiBonus2_ --> | ||
+ | | Battle Flag Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | ||
+ | |2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | ||
+ | |3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | ||
+ | |4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | ||
+ | |5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | ||
+ | |6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | ||
+ | }} | ||
+ | <!-- Wingard | ||
+ | item_WeakAttack_ --> | ||
+ | |Flurried Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +27%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | ||
+ | |2 = Damage +30%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | ||
+ | |3 = Damage +33%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | ||
+ | |4 = Damage +36%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | ||
+ | |5 = Damage +37%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | ||
+ | |6 = Damage +43%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | ||
+ | }} | ||
+ | <!-- Excelio | ||
+ | item_MultiBonus3--> | ||
+ | |Wellspring Style= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +25%. PB Gauge gain from attacking +10% | ||
+ | |2 = Damage +28%. PB Gauge gain from attacking +10% | ||
+ | |3 = Damage +31%. PB Gauge gain from attacking +10% | ||
+ | |4 = Damage +34%. PB Gauge gain from attacking +10% | ||
+ | |5 = Damage +35%. PB Gauge gain from attacking +10% | ||
+ | |6 = Damage +41%. PB Gauge gain from attacking +10% | ||
+ | }} | ||
+ | <!-- Duocelio | ||
+ | item_ChargePbAttack--> | ||
+ | |Wellspring Style II= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +27%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | ||
+ | |2 = Damage +30%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | ||
+ | |3 = Damage +33%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | ||
+ | |4 = Damage +36%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | ||
+ | |5 = Damage +37%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | ||
+ | |6 = Damage +43%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | ||
+ | }} | ||
+ | <!-- Tricelio | ||
+ | item_ChargePbAttack2--> | ||
+ | |Wellspring Style III= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +29%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | ||
+ | |2 = Damage +32%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | ||
+ | |3 = Damage +35%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | ||
+ | |4 = Damage +38%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | ||
+ | |5 = Damage +39%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | ||
+ | |6 = Damage +45%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | ||
}} | }} | ||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] |
Latest revision as of 21:24, 7 November 2024
This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Potential Name | 1 | The name of the potential.
| String | required |