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Difference between revisions of "Template:NGSPotLevel"

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(Seasonal weapons for Ver.2)
m (translation update)
 
(11 intermediate revisions by 3 users not shown)
Line 121: Line 121:
 
  }}
 
  }}
 
<!-- item_DefCritical_ -->
 
<!-- item_DefCritical_ -->
|Defensive Formation=
+
|Defensive Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
Line 161: Line 161:
 
  }}
 
  }}
 
<!-- item_AtkCritical_ -->
 
<!-- item_AtkCritical_ -->
|Offensive Formation=
+
|Offensive Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
Line 522: Line 522:
 
   |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 
   |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
}}
 +
<!-- Seasonal Ver.3
 +
item_AllBonus5_ -->
 +
|Passing Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +17%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |2 = Damage +19%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |3 = Damage +21%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |4 = Damage +23%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |5 = Damage +24%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |6 = Damage +29%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
}}
 +
<!-- Melekh
 +
item_Proximity2_ -->
 +
|Healthy Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_BombField2_ -->
 +
|Impact Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +15%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |2 = Damage +17%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |3 = Damage +19%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |4 = Damage +21%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |5 = Damage +22%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |6 = Damage +27%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
}}
 +
<!-- item_DoubleCritical2_ -->
 +
|Dire Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +6%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |2 = Damage +8%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |3 = Damage +10%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |4 = Damage +12%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |5 = Damage +13%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |6 = Damage +16%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
}}
 +
<!-- item_PpComfortable2_ -->
 +
|Sampling Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +22%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |2 = Damage +24%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |3 = Damage +26%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |4 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |5 = Damage +29%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |6 = Damage +34%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
}}
 +
<!-- Tisah
 +
item_CriticalPpGain_ -->
 +
|Inspirational Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |2 = Damage +23%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |3 = Damage +26%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |4 = Damage +28%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |5 = Damage +29%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |6 = Damage +36%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
}}
 +
<!-- Tisah
 +
item_StepUpBonus_ -->
 +
|Eccentric Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +16%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |2 = Damage +18%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |3 = Damage +21%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |4 = Damage +23%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |5 = Damage +24%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |6 = Damage +32%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
}}
 +
<!-- Tisah
 +
item_DamageTakeOver_ -->
 +
|Bearer Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |2 = Damage +23%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |3 = Damage +26%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |4 = Damage +28%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |5 = Damage +29%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |6 = Damage +36%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 
  }}
 
  }}
 
<!-- Season weapons in Ver.2
 
<!-- Season weapons in Ver.2
Line 544: Line 629:
 
   |5 = Damage -18%. Critical Hit Rate +100%.
 
   |5 = Damage -18%. Critical Hit Rate +100%.
 
   |6 = Damage -14%. Critical Hit Rate +100%.
 
   |6 = Damage -14%. Critical Hit Rate +100%.
 +
}}
 +
<!-- Ryxtal
 +
item_AllBonus6_ -->
 +
| Perennial Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
}}
 +
<!-- Fluegard
 +
item_FieldBuff_ -->
 +
| Allied Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +23%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |2 = Damage +25%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |3 = Damage +28%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |4 = Damage +30%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |5 = Damage +31%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |6 = Damage +37%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
}}
 +
<!-- Roseram
 +
item_MultiBonus_ -->
 +
| Liminal Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |2 = Damage +24%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |3 = Damage +27%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |4 = Damage +30%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |5 = Damage +31%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |6 = Damage +36%. PA & Tech Damage +5%. PP Consumption +10%
 +
}}
 +
<!-- Carbo weapons
 +
item_PbHealDr_ -->
 +
|Integral Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_PbHealPr_ -->
 +
|Fundamental Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_PbHealNp_ -->
 +
|Generation Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- Eredim
 +
item_MultiBonus2_ -->
 +
| Battle Flag Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
}}
 +
<!-- Wingard
 +
item_WeakAttack_ -->
 +
|Flurried Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +27%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |2 = Damage +30%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |3 = Damage +33%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |4 = Damage +36%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |5 = Damage +37%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |6 = Damage +43%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
}}
 +
<!-- Excelio
 +
item_MultiBonus3-->
 +
|Wellspring Style=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. PB Gauge gain from attacking +10%
 +
  |2 = Damage +28%. PB Gauge gain from attacking +10%
 +
  |3 = Damage +31%. PB Gauge gain from attacking +10%
 +
  |4 = Damage +34%. PB Gauge gain from attacking +10%
 +
  |5 = Damage +35%. PB Gauge gain from attacking +10%
 +
  |6 = Damage +41%. PB Gauge gain from attacking +10%
 +
}}
 +
<!-- Duocelio
 +
item_ChargePbAttack-->
 +
|Wellspring Style II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +27%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |2 = Damage +30%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |3 = Damage +33%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |4 = Damage +36%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |5 = Damage +37%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |6 = Damage +43%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
}}
 +
<!-- Tricelio
 +
item_ChargePbAttack2-->
 +
|Wellspring Style III=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +29%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |2 = Damage +32%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |3 = Damage +35%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |4 = Damage +38%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |5 = Damage +39%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |6 = Damage +45%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 
  }}
 
  }}
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Latest revision as of 21:24, 7 November 2024

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired