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Difference between revisions of "Lumiere Sphera"

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m (Text replacement - "\|WeaponType=Assault Rifles \|Classes=(.*) \|" to "\|WeaponType=Assault Rifles \|Classes=$1; Phantom \|")
 
(4 intermediate revisions by the same user not shown)
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|StatsRequirement=760
 
|StatsRequirement=760
 
|StatsType=R-ATK
 
|StatsType=R-ATK
\|WeaponType=Assault Rifles
+
|WeaponType=Assault Rifles
\|Classes=Ranger; Gunner; Phantom
+
|Classes=Ranger; Gunner; Phantom
\|Potential=Dauntless Templar
+
|Potential=Dauntless Templar
 
|SpecialAbilityFactors=S2:Rupturing Intent
 
|SpecialAbilityFactors=S2:Rupturing Intent
 
|SClassAbility=Tier 3
 
|SClassAbility=Tier 3
Line 16: Line 16:
 
|TATKNT=0
 
|TATKNT=0
 
|TATK35=0
 
|TATK35=0
|WeaponDropInfo=* Zieg (Jutus Series Upgrade) ([[Schvelle Tradir]]+35 x1, [[Goblin Bomber Decade]]+35 x1, [[Jutus Sphera]]+35 x1)
+
|WeaponDescription=An ancient Rifle of the Sun. The
 +
cleansing light of its holy bullets brings
 +
grace and tranquility to the world.
 +
|WeaponDropInfo=* [[Zieg's_Exchanges/Upgrade_Equipment#Lumiere_Series_Exchange|Zieg (Lumiere Series Exchange)]]
 +
** [[Jutus Sphera]]+35 x1
 +
** [[Schvelle Tradir]]+35 x1
 +
** [[Goblin Bomber Decade]]+35 x1
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* [[Incarnation of Knowledge]] (UH)
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|WeaponAdditionalInfo=* Upgrade component for [[Atlas Drache Ex]].
 +
* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
 +
{{ItemSeries|lumiere}}
 
}}
 
}}

Latest revision as of 18:17, 2 August 2022

Lumiere Sphera
リュミエルスフェラ
UIItemLumiereSphera.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 760 R-ATK
Type: Assault Rifle
Classes: Ranger Gunner Phantom
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
0
0
Grind
R-ATK
1256
1695
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SClassAbilityIcon.png S2:Rupturing Intent
Supported S-Class Tiers
S Class Ability 1S Class Ability 2S Class Ability 3
Potential
Dauntless Templar
Lv. 1
Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Lv. 2
Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
Lv. 3
Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.

An ancient Rifle of the Sun. The cleansing light of its holy bullets brings grace and tranquility to the world.

Drop Info

Additional Info