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Difference between revisions of "Austere Buster-NT"

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m (Text replacement - "|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero" to "|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero; Phantom")
 
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|StatsType=DEX
 
|StatsType=DEX
 
|WeaponType=Gunslashes
 
|WeaponType=Gunslashes
|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero; Phantom
+
|Classes=Hunter; Fighter; Ranger; Gunner; Force; Techer; Braver; Bouncer; Summoner; Hero; Phantom; Etoile; Luster
 
|Potential=Phantasmal Darkness
 
|Potential=Phantasmal Darkness
 
|Potential2=Darkness Shield
 
|Potential2=Darkness Shield
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|TATKNT=0
 
|TATKNT=0
 
|TATK35=0
 
|TATK35=0
 +
|WeaponDescription=A purified Gunslash. It's said that it
 +
has the power to quell disasters.
 
|WeaponDropInfo=* Dark Falz Persona (Lv. 86+)
 
|WeaponDropInfo=* Dark Falz Persona (Lv. 86+)
 
* Zieg (Austere Series Upgrade) ([[Austere Buster]] OR [[Invade Buster-NT]]+35 x1, [[Slave Slash-NT]]+35 x1, [[Nemesis Slash-NT]]+35 x1, [[Ares Buster-NT]]+35 x1, Excube x400)
 
* Zieg (Austere Series Upgrade) ([[Austere Buster]] OR [[Invade Buster-NT]]+35 x1, [[Slave Slash-NT]]+35 x1, [[Nemesis Slash-NT]]+35 x1, [[Ares Buster-NT]]+35 x1, Excube x400)
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*** Barrier is dispelled upon taking damage (damage from status effects does not count).
 
*** Barrier is dispelled upon taking damage (damage from status effects does not count).
 
*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.
 
*** While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.
 +
{{ItemSeries|austere}}
 
}}
 
}}

Latest revision as of 23:11, 15 July 2022

Austere Buster-NT
オフスティアバスター-NT
AustereBusterIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 530 DEX
Type: Gunslash
Classes: Hunter Fighter Ranger Gunner Force Techer Braver Bouncer Summoner Hero Phantom Etoile Luster
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1346
1817
Grind
R-ATK
1283
1732
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Shoot VI
Supported S-Class Tiers
S Class Ability 1S Class Ability 2S Class Ability 3
Potential
Phantasmal Darkness
Lv. 1
Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 2
Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 3
Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Potential
Darkness Shield
Lv. 1
Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Lv. 2
Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Lv. 3
Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
Potential
Darkness Ward
Lv. 1
Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Lv. 2
Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Lv. 3
Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).

A purified Gunslash. It's said that it has the power to quell disasters.

Drop Info

Additional Info

  • This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
  • All three of this weapon's Potentials have the following additional effect:
    • Increase Natural PP Recovery by 10%.
  • The first Potential of this weapon, Potential.png Phantasmal Darkness, has the following effect:
    • Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
      • Helix: Increase Power by 6%.
      • Ajax: Increase Active PP Recovery by 60%.
      • Ketos: Increase Natural PP Recovery by 40%.
      • Julius: Decrease damage taken by 15%.
      • Ilios: Reduce PP consumption by 20%.
    • The effect of this bonus will persist after usage until the weapon is switched, but will be restored if the weapon is re-equipped.
    • Using multiple Photon Blasts within the same Quest instance will stack each individual bonus, but the same type of bonus cannot be stacked twice.
  • The second Potential of this weapon, Potential.png Darkness Shield, has the following effect:
    • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (Potential.png Darkness Shield, Potential.png Darkness Ward, Potential.png Sacred Shield, Potential.png Enticing Ward).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects does not count).
      • While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
  • The third Potential of this weapon, Potential.png Darkness Ward, has the following effect:
    • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (Potential.png Darkness Shield, Potential.png Darkness Ward, Potential.png Sacred Shield, Potential.png Enticing Ward).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects does not count).
      • While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.

Part of the Austere set: