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Difference between revisions of "Template:Potential level"
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m (Text replacement - "絶雷の結晶" to "Lightning Crystal") |
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|3 = Boosts the effect of Elemental Stance by 9% | |3 = Boosts the effect of Elemental Stance by 9% | ||
}} | }} | ||
− | | | + | |Brave Sage Stance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts the effect of Elemental Stance by 9% | |1 = Boosts the effect of Elemental Stance by 9% | ||
Line 342: | Line 342: | ||
|3 = Reduces the charge time for lightning techniques by 20%. | |3 = Reduces the charge time for lightning techniques by 20%. | ||
}} | }} | ||
− | | | + | |Wind's Whisper= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Reduces the charge time for wind techniques by 10%. | |1 = Reduces the charge time for wind techniques by 10%. | ||
− | |2 = Reduces the charge time for wind techniques by | + | |2 = Reduces the charge time for wind techniques by 16%. |
− | |3 = Reduces the charge time for wind techniques by | + | |3 = Reduces the charge time for wind techniques by 19%. |
}} | }} | ||
|Moonlit Ritual= | |Moonlit Ritual= | ||
Line 511: | Line 511: | ||
|3 = Boosts damage at long range by 8%. | |3 = Boosts damage at long range by 8%. | ||
}} | }} | ||
− | | | + | |Battle Awakening= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts Gear Gauge accumulation rate by 60%. | |1 = Boosts Gear Gauge accumulation rate by 60%. | ||
Line 1,635: | Line 1,635: | ||
}} | }} | ||
− | |New Type's Law= | + | |New-Type's Law= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts attack damage of all Just Attacks by 2%. | |1 = Boosts attack damage of all Just Attacks by 2%. | ||
Line 1,647: | Line 1,647: | ||
|3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | ||
}} | }} | ||
− | |New Type Oath= | + | |New-Type's Oath= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 5% when attacking an enemy's elemental weakness. | |1 = Increase Power by 5% when attacking an enemy's elemental weakness. | ||
Line 1,665: | Line 1,665: | ||
|3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | ||
}} | }} | ||
− | | | + | |Immediate Attack= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boost the effect of Just Attack by 6%. | |1 = Boost the effect of Just Attack by 6%. | ||
Line 1,695: | Line 1,695: | ||
|3 = +18% damage when above 40% PP and 70% HP. | |3 = +18% damage when above 40% PP and 70% HP. | ||
}} | }} | ||
− | | | + | |Wisdom's Certainty= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Critical Hit Rate by 21% while Elemental Stance is active. | |1 = Increase Critical Hit Rate by 21% while Elemental Stance is active. | ||
Line 1,715: | Line 1,715: | ||
|Dragon's Infuriation= | |Dragon's Infuriation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%. |
− | |2 = Increase | + | |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%. |
− | |3 = Increase | + | |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%. |
}} | }} | ||
|Insentient Innocence= | |Insentient Innocence= | ||
Line 1,797: | Line 1,797: | ||
|3 = Reduce PP consumption for Chase Arrow by 65%. | |3 = Reduce PP consumption for Chase Arrow by 65%. | ||
}} | }} | ||
− | | | + | |Kickdance Arrow= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase the damage of Tritt Shooter by ?% | |1 = Increase the damage of Tritt Shooter by ?% | ||
Line 1,827: | Line 1,827: | ||
|3 = HP recovery amount up 30%, increase damage by 12% | |3 = HP recovery amount up 30%, increase damage by 12% | ||
}} | }} | ||
− | | | + | |Stormy Grafter= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. | |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. | ||
|2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. | |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. | ||
− | |3 = Increase Power by 13% and Critical Hit Rate by | + | |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range. |
}} | }} | ||
− | | | + | |Stormy Striker= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range. | |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range. | ||
Line 1,839: | Line 1,839: | ||
|3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range. | |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range. | ||
}} | }} | ||
− | | | + | |Stormy Sniper= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range. | |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range. | ||
Line 2,033: | Line 2,033: | ||
|闘士の闘法= | |闘士の闘法= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Critical Hit Rate by 10% and Critical | + | |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass. |
− | |2 = Increase Critical Hit Rate by 20% and Critical | + | |2 = Increase Critical Hit Rate by 20% and Critical Power by 12% when Fighter is set as your Subclass. |
− | |3 = Increase Critical Hit Rate by 30% and Critical | + | |3 = Increase Critical Hit Rate by 30% and Critical Power by 14% when Fighter is set as your Subclass. |
}} | }} | ||
|勇士の闘法= | |勇士の闘法= | ||
Line 2,244: | Line 2,244: | ||
|Flashing Blades= | |Flashing Blades= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 10%. Applies Jellen on Attacks ( | + | |1 = Increase Power by 10%. Applies Jellen on Attacks (100% rate, 5% effect, 5s duration). |
− | |2 = Increase Power by 11%. Applies Jellen on Attacks ( | + | |2 = Increase Power by 11%. Applies Jellen on Attacks (100% rate, 5% effect, 7s duration). |
− | |3 = Increase Power by 13%. Applies Jellen on Attacks ( | + | |3 = Increase Power by 13%. Applies Jellen on Attacks (100% rate, 5% effect, 10s duration). |
}} | }} | ||
|Sacred Shield= | |Sacred Shield= | ||
Line 2,292: | Line 2,292: | ||
|Pursuing Rhythm= | |Pursuing Rhythm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art | + | |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack (+6% Power) |
− | |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+7% Power) | + | |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack. (+7% Power) |
− | |3 = Boost the potency of Elemental Burst ( | + | |3 = Boost the potency of Elemental Burst (20% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack. (+8% Power) |
}} | }} | ||
|Angelic Blessing= | |Angelic Blessing= | ||
Line 2,352: | Line 2,352: | ||
|Angelic Guidance= | |Angelic Guidance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Automatically charge Gear while in mid-air. | + | |1 = Increase Power by 6%. Automatically charge Gear while in mid-air (Bouncer only). |
− | |2 = Increase Power by 7%. Automatically charge Gear while in mid-air. | + | |2 = Increase Power by 7%. Automatically charge Gear while in mid-air (Bouncer only). |
− | |3 = Increase Power by 8%. Automatically charge Gear while in mid-air. | + | |3 = Increase Power by 8%. Automatically charge Gear while in mid-air (Bouncer only). |
}} | }} | ||
|Gleaming Lance= | |Gleaming Lance= | ||
Line 2,380: | Line 2,380: | ||
|3 = Increase Power by 17% when HP is 25% or lower. | |3 = Increase Power by 17% when HP is 25% or lower. | ||
}} | }} | ||
− | | | + | |Consecutive Flash= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts JA damage by 13% when using different PAs or Techniques. | |1 = Boosts JA damage by 13% when using different PAs or Techniques. | ||
Line 2,424: | Line 2,424: | ||
|Tragic Providence= | |Tragic Providence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 8%. | + | |1 = Increase Power by 8%. Further increase damage (3%) and Attack PP Recovery (+20%) against bosses. |
− | |2 = Increase Power by 10%. | + | |2 = Increase Power by 10%. Further increase damage (4%) and Attack PP Recovery (+30%) against bosses. |
− | |3 = Increase Power by 12%. | + | |3 = Increase Power by 12%. Further increase damage (5%) and Attack PP Recovery (+40%) against bosses. |
}} | }} | ||
|Auxiliary Dart= | |Auxiliary Dart= | ||
Line 2,484: | Line 2,484: | ||
|Chaotic Arm= | |Chaotic Arm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. | + | |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. |
− | |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. | + | |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. |
− | |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. | + | |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. |
}} | }} | ||
|Hexing Spirit= | |Hexing Spirit= | ||
Line 2,592: | Line 2,592: | ||
|Lightstream Resurrection= | |Lightstream Resurrection= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
}} | }} | ||
|Star-bound Recollection= | |Star-bound Recollection= | ||
Line 2,600: | Line 2,600: | ||
|1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
|2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
− | |3 = Increase Power by 10%. Restore PP by 30% when | + | |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP. |
}} | }} | ||
|Star-bound Melody= | |Star-bound Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
− | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
− | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | + | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). |
}} | }} | ||
|Lightstream Melody= | |Lightstream Melody= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
− | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for | + | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). |
}} | }} | ||
|Immortal Soul= | |Immortal Soul= | ||
Line 2,730: | Line 2,730: | ||
|Agonizing Blaze= | |Agonizing Blaze= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
− | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
− | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge | + | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. |
}} | }} | ||
|Luminecho Slug= | |Luminecho Slug= | ||
Line 2,814: | Line 2,814: | ||
|Brilliant Front= | |Brilliant Front= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by | + | |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 30%. |
− | |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by | + | |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 40%. |
|3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%. | |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%. | ||
}} | }} | ||
Line 2,830: | Line 2,830: | ||
|3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
}} | }} | ||
− | | | + | |Genbu Oath= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance. | |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance. | ||
Line 2,848: | Line 2,848: | ||
|3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
}} | }} | ||
− | | | + | |Seiryu Vow= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
Line 2,860: | Line 2,860: | ||
|3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | ||
}} | }} | ||
− | + | |Secret Blink= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging. | |
− | + | |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging. | |
− | + | |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging. | |
− | + | }} | |
− | + | |Luscious Dance= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | |
− | + | |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | |
− | + | |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | |
− | + | }} | |
− | + | |Millennium Timber= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 1%. | |
− | + | |2 = Increase Power by 2%. | |
− | + | |3 = Increase Power by 3%. | |
− | + | }} | |
− | + | |Eternal War Scherzo= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | |
− | + | |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | |
− | + | |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | |
− | + | }} | |
− | + | |Midnight Dawn= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. | |
− | + | |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. | |
− | + | |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. | |
− | + | }} | |
− | + | |Crimson Evening= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 4%. Restores 2 PP every second. | |
− | + | |2 = Increase Power by 5%. Restores 2 PP every second. | |
− | + | |3 = Increase Power by 6%. Restores 2 PP every second. | |
− | + | }} | |
− | + | |Impulsive Assault= | |
− | | | + | {{#switch: {{{2}}} |
+ | |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | }} | ||
+ | |Suzaku Alliance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | |
− | + | |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | |
− | + | |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | |
− | + | }} | |
− | + | |Byakko Accordant= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | |
− | + | |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | |
− | + | |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | |
− | + | }} | |
− | + | |Christmas Miracle= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | |
− | + | |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | |
− | + | |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | |
− | + | }} | |
− | + | |Liberated Fang= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%. | |
− | + | |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%. | |
− | + | |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%. | |
− | + | }} | |
− | + | |Liberated Ensemble= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%. | |
− | + | |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%. | |
− | + | |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%. | |
− | + | }} | |
− | + | |Venusian Beam= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated. | |
− | + | |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated. | |
− | + | |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated. | |
− | + | }} | |
− | + | |Battle Hardened= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | |
− | + | |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | |
− | + | |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage. | |
− | + | }} | |
− | + | |Golden Crest= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | |
− | + | |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | |
− | + | |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | |
− | + | }} | |
− | + | |Southern Seas= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | |
− | + | |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | |
− | + | |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | |
− | + | }} | |
− | + | |Rose Dew= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | |
− | + | |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | |
− | + | |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | |
− | + | }} | |
− | + | |Ionizing Barrier= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | |
− | + | |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | |
− | + | |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | |
− | + | }} | |
− | }} | + | |Despot Awakening= |
− | | | + | {{#switch: {{{2}}} |
+ | |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | }} | ||
+ | |Battle Stimulation = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 600 ATK. | |
− | + | |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 600 ATK. | |
− | + | |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 600 ATK. | |
− | + | }} | |
− | + | |Carbine Vortex= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | }} | |
− | + | |Machinegun Vortex= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | }} | |
− | + | |Katana Vortex= | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | }} | |
− | + | |Bayonet Vortex= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | |
− | + | }} | |
− | + | |Priority Shot= | |
− | | | + | {{#switch: {{{2}}} |
+ | |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks. | ||
+ | }} | ||
+ | |Effortless Mettle= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance. | |
− | + | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance. | |
− | + | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance. | |
− | + | }} | |
− | + | |Effortless Charity= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds. | |
− | + | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds. | |
− | + | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds. | |
− | + | }} | |
− | + | |Effortless Wisdom= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | |
− | + | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | |
− | + | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | |
− | + | }} | |
− | + | |Steadfast Might= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | |
− | + | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | |
− | + | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | |
− | + | }} | |
− | + | |Effortless Solo= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. | |
− | + | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. | |
− | + | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. | |
− | + | }} | |
− | + | |Steadfast Solo= | |
− | | | + | {{#switch: {{{2}}} |
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds. | ||
+ | }} | ||
+ | |Midnight Wielder= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow. | |
− | + | |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow. | |
− | + | |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow. | |
− | + | }} | |
− | + | |Dazzling Splendor= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. | |
− | + | |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. | |
− | + | |3 = Gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100). | |
− | + | }} | |
− | + | |Reincarnation of Fate= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | |
− | + | |2 = Boosts damage by 11%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | |
− | + | |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |
− | + | }} | |
− | + | |Cycle of Fate= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Boosts damage by 9%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | |
− | + | |2 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | |
− | + | |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | |
− | + | }} | |
− | + | |Lightweaving Guardian= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | |
− | + | |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | |
− | + | |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | |
− | + | }} | |
− | + | |Lightsong Guardian= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | |
− | + | |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | |
− | + | |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | |
− | + | }} | |
+ | |Sixfold Miasmata= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 8%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | |2 = Boosts damage by 9%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | |3 = Boosts damage by 10%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | }} | ||
+ | |Crimson Waltz= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | |2 = Increase Power by 12%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | |3 = Increase Power by 14%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | }} | ||
+ | |Electrifying Terrain= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | |2 = Increase Power by 12%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | |3 = Increase Power by 14%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | }} | ||
+ | |Dark Requiem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | |2 = Increase Power by 12%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | }} | ||
+ | |Irregular Offensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Damage by 11%. Step Attacks fire a homing shot when you successfully dodge using Step. | ||
+ | |2 = Boosts Damage by 13%. Step Attacks fire a homing shot when you successfully dodge using Step. | ||
+ | |3 = Boosts Damage by 15%. Step Attacks fire a homing shot when you successfully dodge using Step. | ||
+ | }} | ||
+ | |Silvered Sonata= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | }} | ||
+ | |Divine Judgment= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power +11%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
+ | |2 = Power +13%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
+ | |3 = Power +15%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
+ | }} | ||
+ | |Extreme Speed= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power +6%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
+ | |2 = Power +8%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
+ | |3 = Power +10%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
}} | }} | ||
− | | | + | |Glittering Fang= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Power +9%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |
− | + | |2 = Power +11%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |
− | + | |3 = Power +13%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |
− | |||
}} | }} | ||
− | | | + | |Glittering Circle= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Power +4%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |
− | + | |2 = Power +6%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |
− | + | |3 = Power +8%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | |
− | |||
}} | }} | ||
− | | | + | |Supernova= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Power +6%. Produce a follow-up attack when casting a Charged Technique from a Talis card. | |
− | + | |2 = Power +8%. Produce a follow-up attack when casting a Charged Technique from a Talis card. | |
− | + | |3 = Power +10%. Produce a follow-up attack when casting a Charged Technique from a Talis card. | |
− | |||
}} | }} | ||
− | | | + | <!--Hidden Potential--> |
+ | |Glittering Blade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts JA damage by 28% when using different PAs or Techniques. |
− | |2 = | + | |2 = Boosts JA damage by 30% when using different PAs or Techniques. |
− | |3 = | + | |3 = Boosts JA damage by 32% when using different PAs or Techniques. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Red Recalescence= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts damage when using extended weapons by 14%. |
− | |2 = | + | |2 = Boosts damage when using extended weapons by 15%. |
− | |3 = | + | |3 = Boosts damage when using extended weapons by 16%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Absolute Strike= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts critical rate by 25%, boosts damage by 17%. |
− | |2 = | + | |2 = Boosts critical rate by 25%, boosts damage by 19% |
− | |3 = | + | |3 = Boosts critical rate by 25%, boosts damage by 22% |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Converging Light= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%. |
− | |2 = | + | |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%. |
− | |3 = | + | |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Myriad Blessings= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%. |
− | |2 = | + | |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%. |
− | |3 = | + | |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Serpent's Bite= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%. |
− | |2 = | + | |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%. |
− | |3 = | + | |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Hurricane Shooter= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts damage while moving by 25%. |
− | |2 = | + | |2 = Boosts damage while moving by 27%. |
− | |3 = | + | |3 = Boosts damage while moving by 30%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Limited Spirit= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Power | + | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%. |
− | |2 = Power | + | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%. |
− | |3 = Power | + | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Eternal Blessings= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%. |
− | |2 = | + | |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%. |
− | |3 = | + | |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Valorous Stance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Frontal damage during Brave Stance increased by 18%. |
− | |2 = | + | |2 = Frontal damage during Brave Stance increased by 20%. |
− | |3 = | + | |3 = Frontal damage during Brave Stance increased by 23%. |
− | | | + | |hidden = true |
− | }} | + | }} |
− | | | + | |Storm Barrage= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts attack damage during Rapid Shoot by 30% |
− | |2 = | + | |2 = Boosts attack damage during Rapid Shoot by 32% |
− | |3 = | + | |3 = Boosts attack damage during Rapid Shoot by 34% |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Skilled Elementary Arts= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boosts damage of basic-level techniques by 18%. |
− | |2 = | + | |2 = Boosts damage of basic-level techniques by 20%. |
− | |3 = | + | |3 = Boosts damage of basic-level techniques by 23%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Divine Purity= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%. |
− | |2 = | + | |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%. |
− | |3 = | + | |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Absolute Range= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 25% at close range. |
− | |2 = | + | |2 = Increase Power by 27% at close range. |
− | |3 = | + | |3 = Increase Power by 30% at close range. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Aerial Break= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Power by 20% in midair. |
− | |2 = | + | |2 = Increase Power by 22% in midair. |
− | |3 = | + | |3 = Increase Power by 25% in midair. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Shining Destruction= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase damage against | + | |1 = Increase damage against DA-Aberrations by 21%. |
− | |2 = Increase damage against | + | |2 = Increase damage against DA-Aberrations by 23%. |
− | |3 = Increase damage against | + | |3 = Increase damage against DA-Aberrations by 25%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Heavenly Death= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX) |
− | |2 = | + | |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX) |
− | |3 = | + | |3 = Recover 1% of damage dealt as HP. (30 HP MAX) |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Judgement Blade= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. |
− | |2 = Increase | + | |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active. |
− | |3 = Increase | + | |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active. |
− | + | |hidden = true | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
}} | }} | ||
− | | | + | |Blossom Flare= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%. |
− | |2 = | + | |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%. |
− | |3 = | + | |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%. |
− | | | + | |hidden = true |
}} | }} | ||
− | | | + | |Harmonized Heart= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Compound Technique gauge builds 50% faster. |
− | |2 = | + | |2 = Compound Technique gauge builds 60% faster. |
− | |3 = | + | |3 = Compound Technique gauge builds 70% faster. |
− | | | + | |hidden = true |
− | }} | + | }} |
− | | | + | |
+ | |||
+ | <!--Weaponoid Potentials--> | ||
+ | |||
+ | |Glimmering Rhythm= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Power | + | |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%. |
− | |2 = Power | + | |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%. |
− | |3 = Power | + | |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%. |
|weaponoid = true | |weaponoid = true | ||
− | }} | + | }} |
− | | | + | |Lightning Crystal= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase the damage of Lightning Techniques by 12%. |
− | |2 = Increase | + | |2 = Increase the damage of Lightning Techniques by 16%. |
− | |3 = Increase | + | |3 = Increase the damage of Lightning Techniques by 20%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Spirited Anchored Barrel= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase Ranged Power by 18% while standing still. |
− | |2 = Increase | + | |2 = Increase Ranged Power by 20% while standing still. |
− | |3 = Increase | + | |3 = Increase Ranged Power by 22% while standing still. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Arctic Crystal= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase the damage of Ice Techniques by 12%. |
− | |2 = Increase | + | |2 = Increase the damage of Ice Techniques by 16%. |
− | |3 = Increase | + | |3 = Increase the damage of Ice Techniques by 20%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Earthly Treasure= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%. |
− | |2 = Increase | + | |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%. |
− | |3 = Increase | + | |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Breath of Bladed Essence= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Restore 5% of your maximum HP every 5 seconds. |
− | |2 = | + | |2 = Restore 7% of your maximum HP every 5 seconds. |
− | |3 = | + | |3 = Restore 10% of your maximum HP every 5 seconds. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Violet Turmoil= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic. |
− | |2 = | + | |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic. |
− | |3 = | + | |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic. |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | | | + | |Chaining Melody= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain) |
− | |2 = | + | |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain) |
− | |3 = | + | |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain) |
|weaponoid = true | |weaponoid = true | ||
}} | }} | ||
− | + | |Emancipating Wind= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power | + | |1 = Increase Power by 10% and reduce damage taken by 15%. |
− | |2 = Increase Power | + | |2 = Increase Power by 12% and reduce damage taken by 17%. |
− | |3 = Increase Power | + | |3 = Increase Power by 15% and reduce damage taken by 20%. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | + | |Hurricane Crystal= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase the damage of Wind Techniques by 12%. |
− | |2 = Increase | + | |2 = Increase the damage of Wind Techniques by 16%. |
− | |3 = Increase | + | |3 = Increase the damage of Wind Techniques by 20%. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | + | |Diabolic Laughter= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase the damage of Dark Techniques by 12%. |
− | |2 = Increase | + | |2 = Increase the damage of Dark Techniques by 16%. |
− | |3 = Increase | + | |3 = Increase the damage of Dark Techniques by 20%. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |Guidance to Wisdom= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power and | + | |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK. |
− | |2 = Increase Power and | + | |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK. |
− | |3 = Increase Power and | + | |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |Sure-Strike Assault= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power | + | |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%. |
− | |2 = Increase Power | + | |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%. |
− | |3 = Increase Power | + | |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |Unbending Spirit= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Just Attack power by 20% and reduces damage taken by 10%. |
− | |2 = | + | |2 = Increase Just Attack power by 22% and reduces damage taken by 12%. |
− | |3 = | + | |3 = Increase Just Attack power by 25% and reduces damage taken by 15%. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |Battle Meditation= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Power | + | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. |
− | |2 = Power | + | |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%. |
− | |3 = Power | + | |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |Limited Toughness= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Power | + | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%. |
− | |2 = Power | + | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%. |
− | |3 = Power | + | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |縛光撃陣= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock. |
− | |2 = | + | |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock. |
− | |3 = | + | |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |炎祈浄化= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase | + | |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn. |
− | |2 = Increase | + | |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn. |
− | |3 = Increase | + | |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn. |
− | | | + | |weaponoid = true |
}} | }} | ||
− | + | |Flame Crystal= | |
− | | | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = | + | |1 = Boost the damage of Fire Techniques by 12% |
− | |2 = | + | |2 = Boost the damage of Fire Techniques by 16% |
− | |3 = | + | |3 = Boost the damage of Fire Techniques by 20% |
− | | | + | |weaponoid = true |
}} | }} | ||
− | | | + | |Ultimate Calamity= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | + | |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%. |
− | |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | + | |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%. |
− | |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | + | |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%. |
− | |ultimate = true | + | |weaponoid = true |
− | }} | + | }} |
− | |Mysterious Conjurer Plus= | + | |Land's Wrath= |
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% when you are on the ground. | ||
+ | |2 = Increase Power by 21% when you are on the ground. | ||
+ | |3 = Increase Power by 23% when you are on the ground. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Sealing Dragon's Roar= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of normal attacks by 60%. | ||
+ | |2 = Boosts the damage of normal attacks by 70%. | ||
+ | |3 = Boosts the damage of normal attacks by 80%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Soaring Burst= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 17% when attacking in midair. | ||
+ | |2 = Increase Power by 19% when attacking in midair. | ||
+ | |3 = Increase Power by 21% when attacking in midair. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Phantasmal Source= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%) | ||
+ | |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%) | ||
+ | |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Primordial Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts T-ATK by 600 when PP is over 50%. | ||
+ | |2 = Boosts T-ATK by 700 when PP is over 50%. | ||
+ | |3 = Boosts T-ATK by 800 when PP is over 50%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |血闇の双魔刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%. | ||
+ | |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%. | ||
+ | |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Moonlit Emperor= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of Light Techniques by 12%. | ||
+ | |2 = Boost the damage of Light Techniques by 16%. | ||
+ | |3 = Boost the damage of Light Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Jester's Mischief = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy. | ||
+ | |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy. | ||
+ | |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Shredding Shields= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When PP is 25% or above, increase Damage dealt by 18%. | ||
+ | |2 = When PP is 25% or above, increase Damage dealt by 20%. | ||
+ | |3 = When PP is 25% or above, increase Damage dealt by 22%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |影纏う双翼= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | ||
+ | |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | ||
+ | |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Prestigious Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Extravagant Fighter = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%. | ||
+ | |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%. | ||
+ | |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Counter Bullet = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage to non-weak points by 22%. | ||
+ | |2 = Increase damage to non-weak points by 24%. | ||
+ | |3 = Increase damage to non-weak points by 27%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Lucky Shot = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Sparking Offensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Innocent Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |匠魂宿刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage when using extended weapons by ?%. | ||
+ | |2 = Boosts damage when using extended weapons by ?%. | ||
+ | |3 = Boosts damage when using extended weapons by 17%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Momentous Cluster= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%. | ||
+ | |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%. | ||
+ | |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Phantasmal Burgeoning= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |流星爆砕奏= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20% when HP is over 75%. | ||
+ | |2 = Increase Power by 21% when HP is over 75%. | ||
+ | |3 = Increase Power by 23% when HP is over 75%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Meteor Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX) | ||
+ | |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX) | ||
+ | |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Soul Formation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage dealt by 10% and reduces damage taken by 5%. | ||
+ | |2 = Boosts damage dealt by 12% and reduces damage taken by 10%. | ||
+ | |3 = Boosts damage dealt by 15% and reduces damage taken by 15%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |小夜嵐の魔光刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |2 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |3 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |蹴撃の次元龍= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Destruction Queen= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of "Il" Techniques by 20%. | ||
+ | |2 = Boosts the damage of "Il" Techniques by 25%. | ||
+ | |3 = Boosts the damage of "Il" Techniques by 30%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Glooming Bride= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by up to 25% over time. | ||
+ | |2 = Increase Power by up to 25% over time. | ||
+ | |3 = Increase Power by up to 25% over time. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | <!--Arena Potentials--> | ||
+ | |Refining Operation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). | ||
+ | |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). | ||
+ | |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) | ||
+ | |arena = true | ||
+ | }} | ||
+ | |||
+ | |Evolution Trainer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability) | ||
+ | |2 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability) | ||
+ | |3 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability) | ||
+ | |arena = true | ||
+ | }} | ||
+ | <!--Special Potentials--> | ||
+ | |Anthesis Trainer = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Tempering Trainer = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | ||
+ | |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | ||
+ | |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability) | ||
+ | |special = true | ||
+ | }} | ||
+ | |Advancing Merit = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power up to 15% over time. (13% base, 120s to max) | ||
+ | |2 = Increase Power up to 16% over time. (13% base, 120s to max) | ||
+ | |3 = Increase Power up to 17% over time. (13% base, 120s to max) | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Fury - Defense = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | ||
+ | |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | ||
+ | |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Fury - Adv. Attack = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | ||
+ | |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | ||
+ | |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Honor - Defense = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Honor - Adv. Attack = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Millenium Blaze = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. | ||
+ | |2 = Increase Power by 7%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Phantasmal Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Immortal Soul Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Eternal War Scherzo Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Resurrection+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Melody+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Resenting Prayer+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Liberated Fang Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 19%. Decrease PP consumption by 10%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 21%. Decrease PP consumption by 12%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 23%. Decrease PP consumption by 15%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Liberated Ensemble Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 9%. Decrease PP consumption by 15%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 10%. Decrease PP consumption by 17%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 11%. Decrease PP consumption by 20%. | ||
+ | |special = true | ||
+ | }} | ||
+ | <!--Ultimate Potentials--> | ||
+ | |Thundering Blades Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) | ||
+ | |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%) | ||
+ | |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Double Scarlet Blade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Mysterious Conjurer Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Glance of Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency). | ||
+ | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency). | ||
+ | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency). | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Monsoon Machinegun Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Natural Release Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Eternal Operation Device Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. | ||
+ | |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3. | ||
+ | |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Zephyr's Edge Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active. | ||
+ | |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active. | ||
+ | |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Antique Shot Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target. | ||
+ | |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target. | ||
+ | |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Heroic Victory Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +50%. | ||
+ | |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +70%. | ||
+ | |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +100%. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Blessing Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Retaliating Fist Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Soaring Brilliance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Pursuing Rhythm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Cyclic Cyclone Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Adept Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Chaotic Arm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Spirit Plus= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | |
− | + | |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | |
− | + | |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | |
− | + | |ultimate = true | |
− | + | }} | |
− | | | + | |Angelic Guidance Plus= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 18%. Automatically charge Gear while in mid-air. | |
− | + | |2 = Increase Power by 20%. Automatically charge Gear while in mid-air. | |
− | + | |3 = Increase Power by 22%. Automatically charge Gear while in mid-air. | |
− | + | |ultimate = true | |
− | + | }} | |
− | | | + | |Hexing Destruction Plus= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption. | |
− | + | |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption. | |
− | + | |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption. | |
− | + | |ultimate = true | |
− | + | }} | |
− | | | + | |Quadruple Grenade Plus= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 15%. Change Normal Attack into four homing shells. | |
− | + | |2 = Increase Power by 17%. Change Normal Attack into four homing shells. | |
− | + | |3 = Increase Power by 19%. Change Normal Attack into four homing shells. | |
− | + | |ultimate = true | |
− | + | }} | |
− | | | + | |Illusion Technique Plus= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | |
− | + | |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | |
− | + | |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | |
− | + | |ultimate = true | |
− | + | }} | |
− | | | + | |Warsage Stance= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | |1 = Boosts the effects of Element Stance. | |
− | + | |2 = Boosts the effects of Element Stance. | |
− | + | |3 = Boosts the effects of Element Stance. | |
− | + | }} | |
− | + | | | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 00:29, 26 April 2024