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==Overview== | ==Overview== | ||
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* Offensive Light Techs can inflict the Panic status. While Panicked, enemies will attempt to attack other enemies. | * Offensive Light Techs can inflict the Panic status. While Panicked, enemies will attempt to attack other enemies. | ||
** Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness. | ** Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness. | ||
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| 3 || Power +220~300% || Charge Time +0.05~0.20s || | | 3 || Power +220~300% || Charge Time +0.05~0.20s || | ||
|} | |} | ||
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==Gigrants== | ==Gigrants== | ||
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| 3 || Charge Time -0.55~0.35s || Power -30~5% || | | 3 || Charge Time -0.55~0.35s || Power -30~5% || | ||
|} | |} | ||
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===Gigrants Type 0=== | ===Gigrants Type 0=== | ||
{{TechniqueList/Header}} | {{TechniqueList/Header}} | ||
− | | [[File:UITechGiGrants.png]] || Power<br>Accuracy<br>PP<br>Status || ? || ? || | + | | [[File:UITechGiGrants.png]] || Power<br>Accuracy<br>PP<br>Status || ? || ? || ? || 2603<br>100<br>20<br>22 || 1.7s || || Create a multiple blades of light which encircle you. After photons condense enough, release for a finishing blow. (Unofficial description) || |
|} | |} | ||
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*** Charge Revival has no effect while charging this Technique. | *** Charge Revival has no effect while charging this Technique. | ||
*** Initial PP cost can be reduced by PP cost reduction effects such as Tech Arts PP Save and Drink effects. | *** Initial PP cost can be reduced by PP cost reduction effects such as Tech Arts PP Save and Drink effects. | ||
− | ** Unaffected by [[Force# | + | ** Unaffected by [[Force (PSO2)#Charge Escape|Charge Escape]], [[Skill Rings (PSO2)#L.2FTech C Parrying|L/Tech C Parrying]], and L/Jet Boots TA Short Charge. |
** Each tick deals '''10% of its power notation''' during charge. Final blade deals '''50% of its power notation.''' | ** Each tick deals '''10% of its power notation''' during charge. Final blade deals '''50% of its power notation.''' | ||
− | *** Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as [[Force# | + | *** Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as [[Force (PSO2)#Normal Tech Advance|Normal Tech Advance]] and the {{pots|Innocent Appearance}} potential. The final hit is counted as charged, so skills like [[Force (PSO2)#Tech Charge Advance 1.2C 2|Tech Charge Advance]] for force only affects the final hit. |
− | *** Each tick of this Tech hits in roughly 0.35-0.40s intervals (very slightly slower than [[Dark Techniques#Ramegid Type 0|Ramegid Type 0]]). | + | *** Each tick of this Tech hits in roughly 0.35-0.40s intervals (very slightly slower than [[Dark Techniques (PSO2)#Ramegid Type 0|Ramegid Type 0]]). |
− | ** Final blade has a deceptively wide, lingering hitbox, disjointed vertical reach, and knocks down on hit | + | ** Final blade has a deceptively wide, lingering hitbox, disjointed vertical reach, and knocks down on hit. |
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==Ragrants== | ==Ragrants== | ||
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** Possesses a lingering hitbox. Other actions or recasts can be performed while the beam is active. | ** Possesses a lingering hitbox. Other actions or recasts can be performed while the beam is active. | ||
** Slight impact delay between the ray hitting and damage ticking. Delay can be mitigated by casting at point-blank range or at the target's position. | ** Slight impact delay between the ray hitting and damage ticking. Delay can be mitigated by casting at point-blank range or at the target's position. | ||
− | ** Hitbox length is roughly half of what the Tech appears to look like from the side. Also possesses a deceptively wide hitbox width | + | ** Hitbox length is roughly half of what the Tech appears to look like from the side. Also possesses a deceptively wide hitbox width. |
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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| 3 || Charge Time -0.70~0.40s || Status Effect Rate -20~10% || | | 3 || Charge Time -0.70~0.40s || Status Effect Rate -20~10% || | ||
|} | |} | ||
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==Nagrants== | ==Nagrants== | ||
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|- | |- | ||
| Power (%) | | Power (%) | ||
− | | | + | | colspan="16" | || 1226 |
|- | |- | ||
| Status (%) | | Status (%) | ||
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** Slightly smaller radius than Gifoie. | ** Slightly smaller radius than Gifoie. | ||
** Each Nagrants cast will have full effectiveness, regardless of the number deployed at any given instance. | ** Each Nagrants cast will have full effectiveness, regardless of the number deployed at any given instance. | ||
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{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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| 3 || Power +170~200% || Status Effect Rate -20~10% || | | 3 || Power +170~200% || Status Effect Rate -20~10% || | ||
|} | |} | ||
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==Ilgrants== | ==Ilgrants== | ||
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** Uncharged Ilgrants strikes for '''7% of its notation for 3 hits'''. Charged cast strikes for '''12% of its power notation for 10 hits'''. | ** Uncharged Ilgrants strikes for '''7% of its notation for 3 hits'''. Charged cast strikes for '''12% of its power notation for 10 hits'''. | ||
** Bullets will track your target, but will immediately disperse upon colliding with a valid target or obstacle. | ** Bullets will track your target, but will immediately disperse upon colliding with a valid target or obstacle. | ||
− | *** Has minor spread if fired while using Lock-On | + | *** Has minor spread if fired while using Lock-On. |
− | *** Bullets can miss if the target is | + | *** Bullets can miss if the target if it is too close to the origin of cast. |
** Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, '''the speed of the projectile is 30m/s''' by default. | ** Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, '''the speed of the projectile is 30m/s''' by default. | ||
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| 3 || Power +460~520% || Speed -20.00~17.00 || | | 3 || Power +460~520% || Speed -20.00~17.00 || | ||
|} | |} | ||
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==Resta== | ==Resta== | ||
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** Calculation for Resta's charged heal per tick is equal to (T-ATK/4)*(Resta Power %)*(Resta Advance)*(Potential). | ** Calculation for Resta's charged heal per tick is equal to (T-ATK/4)*(Resta Power %)*(Resta Advance)*(Potential). | ||
*** Uncharged heal per tick is equal to ~32% of one charged heal tick. | *** Uncharged heal per tick is equal to ~32% of one charged heal tick. | ||
− | ** Like most other support techniques, casting any support technique that isn't [[Lightning Techniques#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing. | + | ** Like most other support techniques, casting any support technique that isn't [[Lightning Techniques (PSO2)#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing. |
− | ** Specifically [[Fire Techniques#Shifta|Shifta]], [[Ice Techniques#Deband|Deband]], [[Wind Techniques#Zanverse|Zanverse]], [[Light Techniques#Resta|Resta]], [[Light Techniques#Anti|Anti]], and [[Dark Techniques#Megiverse|Megiverse]] share this behavior. | + | ** Specifically [[Fire Techniques (PSO2)#Shifta|Shifta]], [[Ice Techniques (PSO2)#Deband|Deband]], [[Wind Techniques (PSO2)#Zanverse|Zanverse]], [[Light Techniques (PSO2)#Resta|Resta]], [[Light Techniques (PSO2)#Anti|Anti]], and [[Dark Techniques (PSO2)#Megiverse|Megiverse]] share this behavior. |
** Base Resta range is approximately 1.5m uncharged, 6m charged. Territory Burst boosts range to roughly 3m uncharged, 10m charged, and Wide Support further boosts range to 5m uncharged, 13m charged. | ** Base Resta range is approximately 1.5m uncharged, 6m charged. Territory Burst boosts range to roughly 3m uncharged, 10m charged, and Wide Support further boosts range to 5m uncharged, 13m charged. | ||
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| 3 || Power +60~90% || PP Cost +1~8 || | | 3 || Power +60~90% || PP Cost +1~8 || | ||
|} | |} | ||
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==Anti== | ==Anti== | ||
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| 3 || PP Cost -10~1 || Charge Time +0.10~0.20s || Range +1.00m | | 3 || PP Cost -10~1 || Charge Time +0.10~0.20s || Range +1.00m | ||
|} | |} | ||
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{{TechniqueNavigation}} | {{TechniqueNavigation}} |
Latest revision as of 20:03, 7 June 2021
Fire | Ice | Lightning | Wind | Light | Dark | Compound |
Overview
- Offensive Light Techs can inflict the Panic status. While Panicked, enemies will attempt to attack other enemies.
- Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness.
Grants
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grants グランツ |
Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Techer | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 475 | 480 | 485 | 490 | 495 | 500 | 505 | 510 | 515 | 520 | 525 | 530 | 535 | 540 | 545 | 890 | 973 | ||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 20 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 0.75 Sec |
- Generates bullets of light above the target that immediately rain down on it.
- Uncharged hits for 33% of its power notation. Charged hits for 5 hits for 20% of its power notation.
- Default effective range is about 50m charged, and 23m-24m uncharged.
- If Lock-On is being used, this Tech can hit targets behind obstructions.
- When charged, all hits will connect regardless of any changes in positioning of the target.
- Can strike a different target if it is in direct proximity to the original target.
Craft type | Merit | Demerit | Special | |
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Efficient | 1 | PP Cost -10~1 | Status Effect Rate -20~10% | |
2 | PP Cost -10~1 | Status Effect Rate -15~5% | ||
3 | PP Cost -10~1 | Status Effect Rate -10~3% | ||
Brilliant | 1 | Power +100~200% | Charge Time +0.10~0.30s | |
2 | Power +160~260% | Charge Time +0.05~0.25s | ||
3 | Power +220~300% | Charge Time +0.05~0.20s |
Gigrants
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gigrants ギ・グランツ |
Intermediate light technique. Creates a blade of light to drive away surrounding enemies. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Techer | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 488 | 494 | 500 | 506 | 512 | 518 | 524 | 530 | 536 | 542 | 548 | 554 | 560 | 566 | 572 | 676 | 701 | ||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 25 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.20 Sec |
- Summons blades of light surrounding the caster or Talis that strikes all nearby targets repeatedly.
- Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade".
- Each hit of the charged version hits for 20% of its power notation, for a total 120% power.
- Possesses slightly disjointed vertical reach beneath the point of casting. Viable if casting in mid-air or free-aimed with Talis.
Craft type | Merit | Demerit | Special | |
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Brilliant | 1 | Power +30~60% | Charge Time +0.10~0.30s | |
2 | Power +60~100% | Charge Time +0.05~0.25s | ||
3 | Power +70~110% | Status Effect Rate -20~10% | ||
Concentrated | 1 | Charge Time -0.40~0.10s | Power -60~10% | |
2 | Charge Time -0.50~0.20s | Power -50~10% | ||
3 | Charge Time -0.55~0.35s | Power -30~5% |
Gigrants Type 0
Craft type | Merit | Demerit | Special | |
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Type 0 | Power +0~185% | PP +0~10 |
- Surrounds the caster or Talis with spinning blades of light while charging. When fully charged, releasing the charge causes a massive blade of light to emerge and strike all nearby targets.
- Consumes 20 PP on startup, then continuously drains 10 PP/sec while charging.
- Charge Revival has no effect while charging this Technique.
- Initial PP cost can be reduced by PP cost reduction effects such as Tech Arts PP Save and Drink effects.
- Unaffected by Charge Escape, L/Tech C Parrying, and L/Jet Boots TA Short Charge.
- Each tick deals 10% of its power notation during charge. Final blade deals 50% of its power notation.
- Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as Normal Tech Advance and the Innocent Appearance potential. The final hit is counted as charged, so skills like Tech Charge Advance for force only affects the final hit.
- Each tick of this Tech hits in roughly 0.35-0.40s intervals (very slightly slower than Ramegid Type 0).
- Final blade has a deceptively wide, lingering hitbox, disjointed vertical reach, and knocks down on hit.
- Consumes 20 PP on startup, then continuously drains 10 PP/sec while charging.
Ragrants
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ragrants ラ・グランツ |
Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Crys Draal | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1003 | 1014 | 1025 | 1036 | 1047 | 1058 | 1069 | 1080 | 1091 | 1102 | 1113 | 1124 | 1135 | 1146 | 1157 | 1168 | 1180 | ||
Status (%) | 20% | 21% | 22% | ||||||||||||||||
PP Cost | 30 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 1.00 Sec |
- Fires a ray of light that pierces targets.
- Does 1 hit if uncharged, 5 hits if charged.
- Charged deals 20% of its power notation for 5 hits. Charged range is roughly 13m~14m.
- Possesses a lingering hitbox. Other actions or recasts can be performed while the beam is active.
- Slight impact delay between the ray hitting and damage ticking. Delay can be mitigated by casting at point-blank range or at the target's position.
- Hitbox length is roughly half of what the Tech appears to look like from the side. Also possesses a deceptively wide hitbox width.
Craft type | Merit | Demerit | Special | |
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Brilliant | 1 | Power +400~500% | PP Cost +3~10 | |
2 | Power +600~700% | PP Cost +2~9 | ||
3 | Power +720~800% | PP Cost +1~8 | ||
Concentrated | 1 | Charge Time -0.60~0.30s | Power -65~50% | |
2 | Charge Time -0.65~0.35s | Power -60~40% | ||
3 | Charge Time -0.70~0.40s | Status Effect Rate -20~10% |
Nagrants
Name | Description | ||||||||||||||||||
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Nagrants ナ・グランツ |
Advanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Noire Draal | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1226 | ||||||||||||||||||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 20 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 0.8 Sec |
- Generates a field of light energy that repeatedly hits anything that approaches it or within the field itself.
- Hits for 15% of its power notation per hit, regardless of charge.
- Uncharged cast hits 3 times for 2s of uptime. Charged cast hits 7 times for 6s of uptime.
- Strikes targets closer to the point of origin; does not hit multiple enemy parts simultaneously.
- Significant hitstop and stagger with each hit. Viable for trapping smaller enemies or "walling" them.
- Slightly smaller radius than Gifoie.
- Each Nagrants cast will have full effectiveness, regardless of the number deployed at any given instance.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Multi-Hit | 1 | Hit Interval -0.30~0.20s | Charge Time +0.20s~0.30s | (Max charged hits +1~2) |
2 | Hit Interval -0.30~0.20s | Charge Time +0.15s~0.25s | (Max charged hits +1~2) | |
3 | Hit Interval -0.30s | Charge Time +0.10s~0.20s | Status Effect Rate +10% (Max charged hits +2) | |
Brilliant | 1 | Power +50~100% | PP Cost +3~10 | |
2 | Power +160~190% | PP Cost +2~9 | ||
3 | Power +170~200% | Status Effect Rate -20~10% |
Ilgrants
Name | Description | ||||||||||||||||||
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Ilgrants イル・グランツ |
Advanced light technique. Crystallizes photons into droplets of light which pursue targets and explode. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
SH Advance Quest: Skyscape | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 758 | 766 | 774 | 782 | 790 | 798 | 806 | 814 | 822 | 830 | 838 | 846 | 1016 | 1331 | |||||
Status (%) | 30 | 32 | 35 | 40 | |||||||||||||||
PP Cost | 25 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 0.8 Sec |
- Fires multiple bullets of light that pursue targets. Possess an especially high rate of inflicting Panic.
- Uncharged Ilgrants strikes for 7% of its notation for 3 hits. Charged cast strikes for 12% of its power notation for 10 hits.
- Bullets will track your target, but will immediately disperse upon colliding with a valid target or obstacle.
- Has minor spread if fired while using Lock-On.
- Bullets can miss if the target if it is too close to the origin of cast.
- Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, the speed of the projectile is 30m/s by default.
Craft type | Merit | Demerit | Special | |
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Swift | 1 | Speed +8.00~13.00 | Status Effect Rate -40~20% | Charge Time -0.10s |
2 | Speed +10.00~15.00 | Status Effect Rate -38~18% | Charge Time -0.15s | |
3 | Speed +11.00~17.00 | Status Effect Rate -20~10% | Charge Time -0.25s | |
Brilliant | 1 | Power +200~300% | Speed -14.00~12.00 | |
2 | Power +350~420% | Speed -16.00~14.00 | ||
3 | Power +460~520% | Speed -20.00~17.00 |
Resta
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Resta レスタ |
Health restoration technique. Heals wounds and restores lost health with photon energy. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Apos Dorios Red Containers EC Reward |
Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | ||
Status (%) | - | ||||||||||||||||||
PP Cost | 30 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.00 Sec |
- Generates a field that heals players within its area of effect.
- Heal scales off your base T-ATK. This includes your MAG, all T-ATK Up Skills, and increases to your base T-ATK, such as Photon Flare and Shifta, but excludes your weapon.
- Calculation for Resta's charged heal per tick is equal to (T-ATK/4)*(Resta Power %)*(Resta Advance)*(Potential).
- Uncharged heal per tick is equal to ~32% of one charged heal tick.
- Like most other support techniques, casting any support technique that isn't Zondeel prematurely stops the field's effects, despite the animation still playing.
- Specifically Shifta, Deband, Zanverse, Resta, Anti, and Megiverse share this behavior.
- Base Resta range is approximately 1.5m uncharged, 6m charged. Territory Burst boosts range to roughly 3m uncharged, 10m charged, and Wide Support further boosts range to 5m uncharged, 13m charged.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Multi-Hit | 1 | Hit Interval -0.30s | Power -20~10% | (Max charged hits +1) |
2 | Hit Interval -0.30s | Power -15~5% | (Max charged hits +1) | |
3 | Hit Interval -0.30s | Power -10~3% | (Max charged hits +1) | |
Brilliant | 1 | Power +20~40% | PP Cost +3~10 | |
2 | Power +40~60% | PP Cost +2~9 | ||
3 | Power +60~90% | PP Cost +1~8 |
Anti
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti アンティ |
Status ailment cure technique. Through the purifying effects of photons, remove contaminants from the body. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Apos Dorios Red Containers EC Reward |
Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 100 | ||||||||||||||||||
Status (%) | - | ||||||||||||||||||
PP Cost | 25 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.00 Sec |
- Generates a field that cures status conditions. This field heals off all status conditions except for Jellen, Stun, and Weak Bullet.
- Ticks similarly to Resta, Shifta, and Deband, despite only applying its effect once. Can be deployed early if you predict getting inflicted with the Freeze status, which you are unable to heal out of by yourself normally.
- Possesses powerful synergy with the Techer Skill "Super Treatment".
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Concentrated | 1 | Charge Time -0.40~0.10s | PP Cost +3~10 | |
2 | Charge Time -0.50~0.20s | PP Cost +2~9 | Range +1.50m | |
3 | Charge Time -0.50~0.20s | PP Cost +1~8 | Range +2.00m | |
Efficient | 1 | PP Cost -10~1 | Charge Time +0.20~0.30s | Range +1.00m |
2 | PP Cost -10~1 | Charge Time +0.15~0.25s | Range +1.00m | |
3 | PP Cost -10~1 | Charge Time +0.10~0.20s | Range +1.00m |
Fire | Ice | Lightning | Wind | Light | Dark | Compound |