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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
− | + | |Defensive Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%. | |
− | + | |2 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%. | |
− | + | |3 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%. | |
− | + | }} | |
− | + | |Physical Defense Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduces damage taken by Striking and Ranged attacks by 10%. | |
− | + | |2 = Reduces damage taken by Striking and Ranged attacks by 14%. | |
− | + | |3 = Reduces damage taken by Striking and Ranged attacks by 20%. | |
− | + | }} | |
− | + | |Technique Defense Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduces damage taken by Technique attacks by 15%. | |
− | + | |2 = Reduces damage taken by Technique attacks by 21%. | |
− | + | |3 = Reduces damage taken by Technique attacks by 30%. | |
− | + | }} | |
− | + | |Obstinate Spirit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = 13% chance of surviving a lethal attack with 1 HP. | |
− | + | |2 = 16% chance of surviving a lethal attack with 1 HP. | |
− | + | |3 = 19% chance of surviving a lethal attack with 1 HP. | |
− | + | }} | |
− | + | |Enraged Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Fury Stance by 4%. | |
− | + | |2 = Boosts the effect of Fury Stance by 5%. | |
− | + | |3 = Boosts the effect of Fury Stance by 6%. | |
− | + | }} | |
− | + | |Hot-Blooded Heart= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Fury Stance by 5%. | |
− | + | |2 = Boosts the effect of Fury Stance by 6%. | |
− | + | |3 = Boosts the effect of Fury Stance by 7%. | |
− | + | }} | |
− | + | |Mortality's Ante= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = During Fury Stance, boosts Critical Hit Rate by 18%. | |
− | + | |2 = During Fury Stance, boosts Critical Hit Rate by 19%. | |
− | + | |3 = During Fury Stance, boosts Critical Hit Rate by 20%. | |
− | + | }} | |
− | + | |Immediate Strike= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Just Attack by 3%. | |
− | + | |2 = Boosts the effect of Just Attack by 4%. | |
− | + | |3 = Boosts the effect of Just Attack by 5%. | |
− | + | }} | |
− | + | |Raging Inferno= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal attack power during Brave Stance increased by 10%. | |
− | + | |2 = Frontal attack power during Brave Stance increased by 12%. | |
− | + | |3 = Frontal attack power during Brave Stance increased by 14%. | |
− | + | }} | |
− | + | |Direct Style= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal attack power during Brave Stance increased by 4%. | |
− | + | |2 = Frontal attack power during Brave Stance increased by 5%. | |
− | + | |3 = Frontal attack power during Brave Stance increased by 6%. | |
− | + | }} | |
− | + | |Direct Assault= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal critical hit rate during Brave Stance increased by 18%. | |
− | + | |2 = Frontal critical hit rate during Brave Stance increased by 19%. | |
− | + | |3 = Frontal critical hit rate during Brave Stance increased by 20%. | |
− | + | }} | |
− | + | |Flash Cutter= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal critical hit rate during Brave Stance increased by 10%. | |
− | + | |2 = Frontal critical hit rate during Brave Stance increased by 12%. | |
− | + | |3 = Frontal critical hit rate during Brave Stance increased by 14%. | |
− | + | }} | |
− | + | |From Behind= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Rear attack power during Wise Stance increased by 8%. | |
− | + | |2 = Rear attack power during Wise Stance increased by 10%. | |
− | + | |3 = Rear attack power during Wise Stance increased by 12%. | |
− | + | }} | |
− | + | |Steadfast Reaper= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage while holding still by 7%. | |
− | + | |2 = Boosts damage while holding still by 9%. | |
− | + | |3 = Boosts damage while holding still by 11%. | |
− | + | }} | |
− | + | |Eternal Trap= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effects of tools by 20%. | |
− | + | |2 = Boosts the effects of tools by 23%. | |
− | + | |3 = Boosts the effects of tools by 26%. | |
− | + | }} | |
− | + | |Trap Release= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Poison Traps by 20%. | |
− | + | |2 = Boosts the effect of Poison Traps by 23%. | |
− | + | |3 = Boosts the effect of Poison Traps by 26%. | |
− | + | }} | |
− | + | |Trap Activate= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Upper Traps by 20%. | |
− | + | |2 = Boosts the effect of Upper Traps by 23%. | |
− | + | |3 = Boosts the effect of Upper Traps by 26%. | |
− | + | }} | |
− | + | |Trap Expert= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce the cool-down of setting traps. (10%) | |
− | + | |2 = Reduce the cool-down of setting traps. (20%) | |
− | + | |3 = Reduce the cool-down of setting traps. (30%) | |
− | + | }} | |
− | + | |Phantom Bullet= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce PP consumption by 10% while special bullets are loaded. | |
− | + | |2 = Reduce PP consumption by 15% while special bullets are loaded. | |
− | + | |3 = Reduce PP consumption by 20% while special bullets are loaded. | |
− | + | }} | |
− | + | |Chain Finale= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Effect of Chain Finish boosted by 12% | |
− | + | |2 = Effect of Chain Finish boosted by 16% | |
− | + | |3 = Effect of Chain Finish boosted by 20% | |
− | + | }} | |
− | + | |Perfect Calamity= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Perfect Keeper by 5% | |
− | + | |2 = Boosts the effect of Perfect Keeper by 7% | |
− | + | |3 = Boosts the effect of Perfect Keeper by 9% | |
− | + | }} | |
− | + | |Immediate Dismissal= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Stylish Roll JA by 3%. | |
− | + | |2 = Boosts the effect of Stylish Roll JA by 4%. | |
− | + | |3 = Boosts the effect of Stylish Roll JA by 5%. | |
− | + | }} | |
− | + | |Powerful Prophecy= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Photon Flare by 280. | |
− | + | |2 = Boosts the effect of Photon Flare by 300. | |
+ | |3 = Boosts the effect of Photon Flare by 350. | ||
− | + | |New-Type's Law= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts attack damage of all Just Attacks by 2%. | |
− | + | |2 = Boosts attack damage of all Just Attacks by 3%. | |
− | + | |3 = Boosts attack damage of all Just Attacks by 4%. | |
− | + | }} | |
− | + | |Machine's Mark= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%. | |
− | + | |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%. | |
− | + | |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | |
− | + | }} | |
− | + | |New-Type's Oath= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5% when attacking an enemy's elemental weakness. | |
− | + | |2 = Increase Power by 7% when attacking an enemy's elemental weakness. | |
− | + | |3 = Increase Power by 10% when attacking an enemy's elemental weakness. | |
− | + | }} | |
− | + | |Veteran's Merit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15% | |
− | + | |2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15% | |
− | + | |3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15% | |
− | + | }} | |
− | + | |Heavenly Blessing= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage by 10%. | |
− | + | |2 = Increase damage by 10% and reduce damage taken by 5%. | |
− | + | |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | |
− | + | }} | |
− | + | |Immediate Attack= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the effect of Just Attack by 6%. | |
− | + | |2 = Boost the effect of Just Attack by 7%. | |
− | + | |3 = Boost the effect of Just Attack by 8%. | |
− | + | }} | |
+ | |Form's Pledge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of charged techniques by 6%. | ||
+ | |2 = Boost the damage of charged techniques by 7%. | ||
+ | |3 = Boost the damage of charged techniques by 8%. | ||
+ | }} | ||
+ | |Ebony's Providence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage to bosses by 10% and reduce damage taken from bosses by 13%. | ||
+ | |2 = Boost damage to bosses by 11% and reduce damage taken from bosses by 14%. | ||
+ | |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%. | ||
+ | }} | ||
+ | |Phantom Devourer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%. | ||
+ | |2 = Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%. | ||
+ | |3 = Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%. | ||
+ | }} | ||
+ | |Sentiments of Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = +14% damage when above 40% PP and 70% HP. | ||
+ | |2 = +16% damage when above 40% PP and 70% HP. | ||
+ | |3 = +18% damage when above 40% PP and 70% HP. | ||
+ | }} | ||
+ | |Wisdom's Certainty= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 21% while Elemental Stance is active. | ||
+ | |2 = Increase Critical Hit Rate by 23% while Elemental Stance is active. | ||
+ | |3 = Increase Critical Hit Rate by 25% while Elemental Stance is active. | ||
+ | }} | ||
+ | |Type of Thunder= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%. | ||
+ | |2 = Increase Power by 8% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%. | ||
+ | |3 = Increase Power by 10% when the Gear Gauge is Level 2 or higher and increase pp recovery from attacks by 20%. | ||
+ | }} | ||
+ | |Exact Median= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage dealt to weak points by Ranged attacks by 6%. | ||
+ | |2 = Increase damage dealt to weak points by Ranged attacks by 7%. | ||
+ | |3 = Increase damage dealt to weak points by Ranged attacks by 9%. | ||
+ | }} | ||
+ | |Dragon's Infuriation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%. | ||
+ | |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%. | ||
+ | |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%. | ||
+ | }} | ||
+ | |Insentient Innocence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of Dead Approach by ?%. | ||
+ | |2 = Boosts the power of Dead Approach by ?%. | ||
+ | |3 = Boosts the power of Dead Approach by 20%. | ||
+ | }} | ||
+ | |Rushing Bullet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of Bullet Squall by 14%. | ||
+ | |2 = Boosts the power of Bullet Squall by 17%. | ||
+ | |3 = Boosts the power of Bullet Squall by 20%. | ||
+ | }} | ||
+ | |Elegant Songstress' Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of "Il" Techniques by 18%. | ||
+ | |2 = Boosts the damage of "Il" Techniques by 20%. | ||
+ | |3 = Boosts the damage of "Il" Techniques by 23%. | ||
+ | }} | ||
+ | |Frozen Prison= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases freeze durability by 100%. | ||
+ | |2 = Increases freeze durability by 200%. | ||
+ | |3 = Increases freeze durability by 300%. | ||
+ | }} | ||
+ | |円穿昴斬槍= | ||
+ | {{#switch: {{{ | ||
<!--Hidden Potential--> | <!--Hidden Potential--> | ||
− | + | |Glittering Blade= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts JA damage by 28% when using different PAs or Techniques. | |
− | + | |2 = Boosts JA damage by 30% when using different PAs or Techniques. | |
− | + | |3 = Boosts JA damage by 32% when using different PAs or Techniques. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Red Recalescence= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage when using extended weapons by 14%. | |
− | + | |2 = Boosts damage when using extended weapons by 15%. | |
− | + | |3 = Boosts damage when using extended weapons by 16%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Absolute Strike= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts critical rate by 25%, boosts damage by 17%. | |
− | + | |2 = Boosts critical rate by 25%, boosts damage by 19% | |
− | + | |3 = Boosts critical rate by 25%, boosts damage by 22% | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Converging Light= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%. | |
− | + | |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%. | |
− | + | |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Myriad Blessings= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%. | |
− | + | |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%. | |
− | + | |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Serpent's Bite= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%. | |
− | + | |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%. | |
− | + | |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Hurricane Shooter= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage while moving by 25%. | |
− | + | |2 = Boosts damage while moving by 27%. | |
− | + | |3 = Boosts damage while moving by 30%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Limited Spirit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%. | |
− | + | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%. | |
− | + | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Eternal Blessings= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%. | |
− | + | |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%. | |
− | + | |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Valorous Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal damage during Brave Stance increased by 18%. | |
− | + | |2 = Frontal damage during Brave Stance increased by 20%. | |
− | + | |3 = Frontal damage during Brave Stance increased by 23%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Storm Barrage= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts attack damage during Rapid Shoot by 30% | |
− | + | |2 = Boosts attack damage during Rapid Shoot by 32% | |
− | + | |3 = Boosts attack damage during Rapid Shoot by 34% | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Skilled Elementary Arts= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage of basic-level techniques by 18%. | |
− | + | |2 = Boosts damage of basic-level techniques by 20%. | |
− | + | |3 = Boosts damage of basic-level techniques by 23%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Divine Purity= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%. | |
− | + | |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%. | |
− | + | |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%. | |
− | + | |hidden = true | |
− | + | }} | |
− | | | + | |Absolute Range= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 25% at close range. | |
− | + | |2 = Increase Power by 27% at close range. | |
− | + | |3 = Increase Power by 30% at close range. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Aerial Break= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 20% in midair. | |
− | + | |2 = Increase Power by 22% in midair. | |
− | + | |3 = Increase Power by 25% in midair. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Shining Destruction= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage against DA-Aberrations by 21%. | |
− | + | |2 = Increase damage against DA-Aberrations by 23%. | |
− | + | |3 = Increase damage against DA-Aberrations by 25%. | |
− | + | |hidden = true | |
− | + | }} | |
− | | Heavenly Death= | + | |Heavenly Death= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX) | |
− | + | |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX) | |
− | + | |3 = Recover 1% of damage dealt as HP. (30 HP MAX) | |
− | + | |hidden = true | |
− | + | }} | |
− | | | + | |Judgement Blade= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. | |
− | + | |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active. | |
− | + | |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active. | |
− | + | |hidden = true | |
− | + | }} | |
− | | | + | |Blossom Flare= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%. | |
− | + | |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%. | |
− | + | |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Harmonized Heart= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Compound Technique gauge builds 50% faster. | |
− | + | |2 = Compound Technique gauge builds 60% faster. | |
− | + | |3 = Compound Technique gauge builds 70% faster. | |
− | + | |hidden = true | |
− | + | }} | |
+ | |||
<!--Weaponoid Potentials--> | <!--Weaponoid Potentials--> | ||
− | + | |Glimmering Rhythm= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%. | |
− | + | |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%. | |
− | + | |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Lightning Crystal= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Lightning Techniques by 12%. | |
− | + | |2 = Increase the damage of Lightning Techniques by 16%. | |
− | + | |3 = Increase the damage of Lightning Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Spirited Anchored Barrel= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Ranged Power by 18% while standing still. | |
− | + | |2 = Increase Ranged Power by 20% while standing still. | |
− | + | |3 = Increase Ranged Power by 22% while standing still. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Arctic Crystal= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Ice Techniques by 12%. | |
− | + | |2 = Increase the damage of Ice Techniques by 16%. | |
− | + | |3 = Increase the damage of Ice Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Earthly Treasure= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%. | |
− | + | |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%. | |
− | + | |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Breath of Bladed Essence= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Restore 5% of your maximum HP every 5 seconds. | |
− | + | |2 = Restore 7% of your maximum HP every 5 seconds. | |
− | + | |3 = Restore 10% of your maximum HP every 5 seconds. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Violet Turmoil= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic. | |
− | + | |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic. | |
− | + | |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Chaining Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain) | |
− | + | |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain) | |
− | + | |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain) | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Emancipating Wind= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10% and reduce damage taken by 15%. | |
− | + | |2 = Increase Power by 12% and reduce damage taken by 17%. | |
− | + | |3 = Increase Power by 15% and reduce damage taken by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Hurricane Crystal= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Wind Techniques by 12%. | |
− | + | |2 = Increase the damage of Wind Techniques by 16%. | |
− | + | |3 = Increase the damage of Wind Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Diabolic Laughter= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Dark Techniques by 12%. | |
− | + | |2 = Increase the damage of Dark Techniques by 16%. | |
− | + | |3 = Increase the damage of Dark Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Guidance to Wisdom= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK. | |
− | + | |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK. | |
− | + | |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Sure-Strike Assault= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%. | |
− | + | |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%. | |
− | + | |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Unbending Spirit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Just Attack power by 20% and reduces damage taken by 10%. | |
− | + | |2 = Increase Just Attack power by 22% and reduces damage taken by 12%. | |
− | + | |3 = Increase Just Attack power by 25% and reduces damage taken by 15%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Battle Meditation= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | |
− | + | |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%. | |
− | + | |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Limited Toughness= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%. | |
− | + | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%. | |
− | + | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |縛光撃陣= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock. | |
− | + | |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock. | |
− | + | |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |炎祈浄化= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn. | |
− | + | |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn. | |
− | + | |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | | | + | |Flame Crystal= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the damage of Fire Techniques by 12% | |
− | + | |2 = Boost the damage of Fire Techniques by 16% | |
− | + | |3 = Boost the damage of Fire Techniques by 20% | |
− | + | |weaponoid = true | |
− | + | }} | |
− | | Ultimate Calamity= | + | |Ultimate Calamity= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%. | |
− | + | |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%. | |
− | + | |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Land's Wrath= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 19% when you are on the ground. | |
− | + | |2 = Increase Power by 21% when you are on the ground. | |
− | + | |3 = Increase Power by 23% when you are on the ground. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Sealing Dragon's Roar= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the damage of normal attacks by 60%. | |
− | + | |2 = Boosts the damage of normal attacks by 70%. | |
− | + | |3 = Boosts the damage of normal attacks by 80%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Soaring Burst= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 17% when attacking in midair. | |
− | + | |2 = Increase Power by 19% when attacking in midair. | |
− | + | |3 = Increase Power by 21% when attacking in midair. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Phantasmal Source= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%) | |
− | + | |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%) | |
− | + | |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%) | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Primordial Flame= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts T-ATK by 600 when PP is over 50%. | |
− | + | |2 = Boosts T-ATK by 700 when PP is over 50%. | |
− | + | |3 = Boosts T-ATK by 800 when PP is over 50%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |血闇の双魔刃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%. | |
− | + | |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%. | |
− | + | |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Moonlit Emperor= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the damage of Light Techniques by 12%. | |
− | + | |2 = Boost the damage of Light Techniques by 16%. | |
− | + | |3 = Boost the damage of Light Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Jester's Mischief = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy. | |
− | + | |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy. | |
− | + | |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Shredding Shields= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = When PP is 25% or above, increase Damage dealt by 18%. | |
− | + | |2 = When PP is 25% or above, increase Damage dealt by 20%. | |
− | + | |3 = When PP is 25% or above, increase Damage dealt by 22%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |影纏う双翼= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | |
− | + | |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | |
− | + | |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Prestigious Protection= | |
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Extravagant Fighter = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%. | ||
+ | |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%. | ||
+ | |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Counter Bullet = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage to non-weak points by 22%. | ||
+ | |2 = Increase damage to non-weak points by 24%. | ||
+ | |3 = Increase damage to non-weak points by 27%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Lucky Shot = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Sparking Offensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Innocent Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |匠魂宿刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage when using extended weapons by ?%. | ||
+ | |2 = Boosts damage when using extended weapons by ?%. | ||
+ | |3 = Boosts damage when using extended weapons by 17%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Momentous Cluster= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%. | ||
+ | |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%. | ||
+ | |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Phantasmal Burgeoning= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |流星爆砕奏= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20% when HP is over 75%. | ||
+ | |2 = Increase Power by 21% when HP is over 75%. | ||
+ | |3 = Increase Power by 23% when HP is over 75%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Meteor Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX) | ||
+ | |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX) | ||
+ | |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Soul Formation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage dealt by 10% and reduces damage taken by 5%. | ||
+ | |2 = Boosts damage dealt by 12% and reduces damage taken by 10%. | ||
+ | |3 = Boosts damage dealt by 15% and reduces damage taken by 15%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |小夜嵐の魔光刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |2 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |3 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |蹴撃の次元龍= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Destruction Queen= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of "Il" Techniques by 20%. | ||
+ | |2 = Boosts the damage of "Il" Techniques by 25%. | ||
+ | |3 = Boosts the damage of "Il" Techniques by 30%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Glooming Bride= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by up to 25% over time. | ||
+ | |2 = Increase Power by up to 25% over time. | ||
+ | |3 = Increase Power by up to 25% over time. | ||
+ | |weaponoid = true | ||
+ | }} | ||
<!--Arena Potentials--> | <!--Arena Potentials--> | ||
+ | |Refining Operation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). | ||
+ | |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). | ||
+ | |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) | ||
+ | |arena = true | ||
+ | }} | ||
− | + | |Evolution Trainer= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability) | |
− | + | |2 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability) | |
− | + | |3 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability) | |
− | + | |arena = true | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!--Special Potentials--> | <!--Special Potentials--> | ||
− | + | |Anthesis Trainer = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon. | |
− | + | |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon. | |
− | + | |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Tempering Trainer = | |
− | | Tempering Trainer = | + | {{#switch: {{{2}}} |
− | + | |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | |
− | + | |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | |
− | + | |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability) | |
− | + | |special = true | |
− | + | }} | |
− | + | |Advancing Merit = | |
− | | Advancing Merit = | + | {{#switch: {{{2}}} |
− | + | |1 = Increase Power up to 15% over time. (13% base, 120s to max) | |
− | + | |2 = Increase Power up to 16% over time. (13% base, 120s to max) | |
− | + | |3 = Increase Power up to 17% over time. (13% base, 120s to max) | |
− | + | |special = true | |
− | + | }} | |
− | + | |Deathblow Fury - Defense = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | |
− | + | |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | |
− | + | |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Deathblow Fury - Adv. Attack = | |
− | | Deathblow Honor - Defense = | + | {{#switch: {{{2}}} |
− | + | |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | |
− | + | |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | |
− | + | |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Deathblow Honor - Defense = | |
− | | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit] | + | {{#switch: {{{2}}} |
+ | |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Honor - Adv. Attack = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Millenium Blaze = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. | ||
+ | |2 = Increase Power by 7%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Phantasmal Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Immortal Soul Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Eternal War Scherzo Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Resurrection+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Melody+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Resenting Prayer+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Liberated Fang Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 19%. Decrease PP consumption by 10%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 21%. Decrease PP consumption by 12%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 23%. Decrease PP consumption by 15%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Liberated Ensemble Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 9%. Decrease PP consumption by 15%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 10%. Decrease PP consumption by 17%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 11%. Decrease PP consumption by 20%. | ||
+ | |special = true | ||
+ | }} | ||
+ | <!--Ultimate Potentials--> | ||
+ | |Thundering Blades Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) | ||
+ | |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%) | ||
+ | |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Double Scarlet Blade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Mysterious Conjurer Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Glance of Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency). | ||
+ | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency). | ||
+ | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency). | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Monsoon Machinegun Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Natural Release Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Eternal Operation Device Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. | ||
+ | |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3. | ||
+ | |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Zephyr's Edge Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active. | ||
+ | |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active. | ||
+ | |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Antique Shot Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target. | ||
+ | |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target. | ||
+ | |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Heroic Victory Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +50%. | ||
+ | |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +70%. | ||
+ | |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +100%. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Blessing Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Retaliating Fist Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Soaring Brilliance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Pursuing Rhythm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Cyclic Cyclone Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Adept Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Chaotic Arm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Spirit Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Guidance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Automatically charge Gear while in mid-air. | ||
+ | |2 = Increase Power by 20%. Automatically charge Gear while in mid-air. | ||
+ | |3 = Increase Power by 22%. Automatically charge Gear while in mid-air. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Destruction Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Quadruple Grenade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Change Normal Attack into four homing shells. | ||
+ | |2 = Increase Power by 17%. Change Normal Attack into four homing shells. | ||
+ | |3 = Increase Power by 19%. Change Normal Attack into four homing shells. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Illusion Technique Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Warsage Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Element Stance. | ||
+ | |2 = Boosts the effects of Element Stance. | ||
+ | |3 = Boosts the effects of Element Stance. | ||
+ | }} | ||
+ | | | ||
+ | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
− | |||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 00:29, 26 April 2024