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    | [[File:Visiphone01.png|128px|link=]]
 
    | '''NOTICE'''<BR>This Page is Currently Undergoing Replacement.<BR><BR>[https://pso2.arks-visiphone.com/wiki/User:Nishikawa/Temp Stable (Old) Ring Page]
 
|}
 
 
 
==About Skill Rings==
 
==About Skill Rings==
 
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
 
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
  
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While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
 
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
  
The Grind process for most Rings is as follows:
+
The Grind Requirements for most Rings are as follows:
* +1~+5: Grinders and Rocks are required.
+
* 30,000 Meseta Per Attempt
* +6~+10: Grinders, Rocks, and a Gem are required.
+
* + 1 ~ 5: Grinders and Rocks
* +11~+20: Lambda Grinders, Rocks, and a Gem are required.
+
* + 6 ~ 10: Grinders, Gems, and Rocks
* A flat 30,000 Meseta is also required as the Grind fee.
+
* + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
  
 +
<htmlet nocache="yes">show-all</htmlet>
  
 
==L Rings==
 
==L Rings==
 
===Class Rings===
 
===Class Rings===
{{NRing|Head|Hunter}}
+
====Hunter====
{{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save<br>While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
{{Rings
{{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
+
| name = L/JG Sonic Arrow<br>L/JGソニックアロウ
{{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
+
| description = Sword Just Guards will execute Sonic Arrow.
{{NRing|Null}}
+
| UIItemJGSonicArrow.png
{{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow<br>Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}}
+
| materials= Amethyst
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Null}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall<br>Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}}
+
| {{RingMats|Power|true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
}}
{{NRing|Null}}
+
 
{{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag<br>Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}}
+
{{Rings
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
+
| name = L/JG Heavenly F<br>L/JGヘブンリーF
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0
+
| description = Wired Lance Just Guards will execute Heavenly Fall.
|}
+
| UIItemJGHeavenlyF.png
|}
+
| materials = Sapphire
{{NRing|Head|Fighter}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action<br>Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Null}}
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase<br>Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}}
+
}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
 
{{NRing|Null}}
+
{{Rings
{{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi<br>Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
+
| name = L/A. Wired Mode<br>L/Aワイヤーモード
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}}
+
| description = Wired Lance Grapple PAs will not grab the enemy.
{{NRing|Stat|Power}} || colspan="21" | 100%
+
| UIItemAWiredMode.png
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
+
| materials = Garnet
{{NRing|Null}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase<br>Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
+
| DEX = {{Icons|DEX}} 1~20
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
+
| SDEF = {{Icons|S-DEF}} 1~20
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
}}
|}
+
 
|}
+
{{Rings
{{NRing|Head|Ranger}}
+
| name = L/JG Rising F<br>L/JGライシングF
{{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign<br>Displays a visual effect when your character is standing still.|3|T-ATK|T-DEF|DEX||Tourmaline}}
+
| description = Partizan Just Guards will execute Rising Flag.
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| UIItemJGRisingF.png
{{NRing|Null}}
+
| materials = Opal
{{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet<br>Despite any obstructions, [[Ranger#Weak Bullet|Weak Bullet]] will hit targets it is locked on to|3|R-ATK|R-DEF|DEX||Hematite}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Null}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode<br>Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}}
+
| {{RingMats| Power |true=1| L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190%  | L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
+
{{RingMats| PP Consumption |true=1| L1 = 20 | L2 = 19 | L3 = 18 | L4 = 17 | L5 = 16 | L6 = 15 | L7 = 14 | L8 = 13 | L9 = 12 | L10 = 11  | L11 = 10 | L12 = 9 | L13 = 8 | L14 = 7 | L15 = 6 | L16 = 5 | L17 = 4 | L18 = 3 | L19 = 2 | L20 = 0 }}
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
+
}}
{{NRing|Null}}
+
 
{{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus<br>Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.|3|S-DEF|R-DEF|T-DEF||Amber}}
+
 
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
+
{{Rings
|}
+
| name = L/Hunter Gear Save<br>L/ハンターギアセイブ
|}
+
| description = While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
{{NRing|Head|Gunner}}
+
| UIItemHunterGearSave.png
{{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll<br>Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.|2|R-ATK|R-DEF|||Emerald}}
+
| materials = Emerald
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Null}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep<br>Has a one-time chance to preserve [[Gunner#hightime|High Time]] even if you get hit during [[Gunner#showtime|Showtime]].|2|R-ATK|R-DEF|||Amethyst}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100%
+
| {{RingMats| Gear Consumption |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% | L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
{{NRing|Null}}
+
{{RingMats| Gear Drain |true=1| L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66% | L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up<br>Adds increased S-ATK and R-ATK to stance skill effects when a twin machine gun is equipped.|3|R-ATK|R-DEF|T-DEF||Zircon}}
+
}}
{{NRing|Stat|Power (Strike)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
==== Fighter ====
{{NRing|Stat|Power (Shoot)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130%
+
{{Rings
|}
+
| name = L/TD Air Chase<br>L/TDエアチェイス
|}
+
| description = Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.<br><br>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
{{NRing|Head|Force}}
+
| UIItemTDAirChase.png
{{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode<br>[[Force#Rod_Shoot|Rod Shoot]] projectile explodes on impact, affecting enemies within range.|3|T-ATK|T-DEF|DEX||Fluorite}}
+
| materials = Emerald
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
+
| TATK = {{Icons|T-ATK}} 1~20
|}
+
| DEX = {{Icons|DEX}} 1~20
|}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{NRing|Head|Techer}}
+
}}
{{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change<br>Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged.<br>Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].|2|S-ATK|T-ATK|||Lapis Lazuli}}
+
 
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
+
{{Rings
{{NRing|Null}}
+
| name = L/DS Kamaitachi<br>L/DSカマイタチ
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field<br>Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].|4|S-ATK|R-ATK|T-ATK|DEX|Opal}}
+
| description = Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.<br><br>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
+
| UIItemDSKamaitachi.png
|}
+
| materials = Opal
|}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Head|Braver}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release<br>Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.|2|R-DEF|T-DEF|||Sapphire|}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150%
+
| {{RingMats| Power | false=1 | NA = 100%}}
{{NRing|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50%
+
{{RingMats| Activation Rate | true=1 |L1=5%|L2=10%|L3=15%|L4=20%|L5=25%|L6=30%|L7=35%|L8=40%|L9=45%|L10=50% | L11=55%|L12=60%|L13=65%|L14=70%|L15=75%|L16=80%|L17=85%|L18=90%|L19=95%|L20=100% }}
{{NRing|Null}}
+
}}
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat<br>Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated|3|S-DEF|R-DEF|T-DEF||Amethyst}}
+
 
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
{{Rings
{{NRing|Null}}
+
| name = L/Knuckle Chase<br>L/ナックルチェイス
{{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}}
+
| description = Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.<br><br>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)<br>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
+
| UIItemKnuckleChase.png
{{NRing|Null}}
+
| materials = Amethyst
{{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing<br>Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
+
| DEX = {{Icons|DEX}} 1~20
|}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
|}
+
}}
{{NRing|Head|Bouncer}}
+
 
{{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch<br>Appends striking damage when the player moves with the Dual Blade's Weapon Action.|3|S-ATK|DEX|S-DEF||Sapphire}}
+
{{Rings
{{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
+
| name = L/Slow Fi Action<br>L/スローFiアクション
{{NRing|Null}}
+
| description = Decrease the Speed of Weapon Actions executed with Fighter Weapons.
{{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing<br>Adds a Homing Property to a Dual Blades' Photon Blade on Weapon Action.|2|S-ATK|S-DEF|||Peridot}}
+
| UIItemSlowFiAction.png
{{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
+
| materials = Moonstone
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s
+
| SDEF = {{Icons|S-DEF}} 1~20
{{NRing|Null}}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep<br> Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.|3|S-ATK|T-ATK|T-DEF||Diamond}}
+
}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
 
{{NRing|Null}}
+
==== Ranger ====
{{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge<br>Reduces charging times when you combo from a Jet Boots PA to a [[Techniques List|Technics]].|3|T-ATK|S-ATK|T-DEF||Amber}}
+
{{Rings
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
+
| name = L/A Launcher Mode<br>L/Aランチャーモード
|}
+
| description = Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
|}
+
| UIItemALauncherMode.png
{{NRing|Head|Summoner}}
+
| materials = Diamond
{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target<br>Pets automatically attacks enemies in its vicinity. |3|S-ATK|R-ATK|T-ATK||Peridot}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| SDEF = {{Icons|S-DEF}} 1~20
|}
+
| RDEF = {{Icons|R-DEF}} 1~20
|}
+
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 102% | L4 = 102% | L5 = 103% | L6 = 103% | L7 = 104% | L8 = 104% | L9 = 105% | L10 = 105% | L11 = 106% | L12 = 106% | L13 = 107% | L14 = 107% | L15 = 108% | L16 = 108% | L17 = 109% | L18 = 109% | L19 = 110% | L20 = 110% }}
 +
{{RingMats| Explosion Range |true=1| L1 = 102.5% | L2 = 105% | L3 = 107.5% | L4 = 110% | L5 = 112.5% | L6 = 115% | L7 = 117.5% | L8 = 120% | L9 = 122.5% | L10 = 125% | L11 = 127.5% | L12 = 130% | L13 = 132.5% | L14 = 135% | L15 = 137.5% | L16 = 140% | L17 = 142.5% | L18 = 145% | L19 = 147.5% | L20 = 150% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/L Non Weak Bonus<br>L/Lノンウィークボーナス
 +
| description = The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
 +
| UIItemLNonWeakBonus.png
 +
| materials = Amber
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 55% | L7 = 56% | L8 = 57% | L9 = 58% | L10 = 60% | L11 = 64% | L12 = 68% | L13 = 72% | L14 = 76% | L15 = 80% | L16 = 84% | L17 = 88% | L18 = 92% | L19 = 96% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Standing Sign<br>L/スタンディングサイン
 +
| description = A symbol appears when Standing Snipe is active.
 +
| UIItemStandingSign.png
 +
| materials = Tourmaline
 +
| TATK = {{Icons|R-ATK}} 1~20
 +
| TDEF = {{Icons|R-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/P. Weak Bullet<br>L/Pウィークバレット
 +
| description = Weak Bullet hits through walls.
 +
| UIItemPWeakBullet.png
 +
| materials = Hematite
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
==== Gunner ====
 +
{{Rings
 +
| name = L/Front S Roll<br>L/フロントSロール
 +
| description = Enables performing a Stylish Roll in a forwards direction.
 +
| UIItemFrontSRoll.png
 +
| materials = Emerald
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/High Time Keep<br>L/ハイタイムキープ
 +
| description = Increases the damage you can take during Showtime before High Time resets.
 +
| UIItemHighTimeKeep.png
 +
| materials = Amethyst
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| {{RingMats| Damage Threshold |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/T Machine Gun S Up<br>L/TマシンガンSアップ
 +
| description = Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
 +
| UIItemTMachineGunSUp.png
 +
| materials = Zircon
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power (Strike Type) |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100%| L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
 +
{{RingMats| Power (Shoot Type) |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110%  }}
 +
}}
 +
 
 +
==== Force ====
 +
{{Rings
 +
| name = L/A Rod Shoot Mode<br>L/Aロッドシュートモード
 +
| description = Rod Shoot projectiles explode on contact.
 +
| UIItemARodShootMode.png
 +
| materials = Fluorite
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 101% | L13 = 102% | L14 = 103% | L15 = 104% | L16 = 105% | L17 = 106% | L18 = 107% | L19 = 108% | L20 = 110% }}
 +
{{RingMats| Explosion Range |true=1| L1 = 100% | L2 = 102% | L3 = 104% | L4 = 106% | L5 = 108% | L6 = 110% | L7 = 112% | L8 = 114% | L9 = 116% | L10 = 118% | L11 = 120% | L12 = 122% | L13 = 124% | L14 = 126% | L15 = 128% | L16 = 132% | L17 = 136% | L18 = 140% | L19 = 144% | L20 = 150% }}
 +
}}
 +
 
 +
==== Techer ====
 +
{{Rings
 +
| name = L/Wand E Change<br>L/ウォンドEチェンジ
 +
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
 +
| UIItemWandEChange.png
 +
| materials = Lapis Lazuli
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| Element Conversion Rate | false=1 | NA = 100%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/A. Wand E. Change<br>L/AウォンドEチェンジ
 +
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.
 +
| UIItemAWandEChange.png
 +
| materials = Tanzanite
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Element Conversion Rate | false=1 | NA = 100%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/R R Field<br>L/RRフィールド
 +
| description = Reduce the recast time of Reverser Field.
 +
| UIItemRRField.png
 +
| materials = Opal
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Cooldown Time |true=1| L1 = 70% | L2 = 69% | L3 = 68% | L4 = 67% | L5 = 66% | L6 = 65% | L7 = 64% | L8 = 63% | L9 = 62% | L10 = 61% | L11 = 60% | L12 = 59% | L13 = 58% | L14 = 57% | L15 = 56% | L16 = 55% | L17 = 54% | L18 = 53% | L19 = 52% | L20 = 50% }}
 +
}}
 +
 
 +
==== Braver ====
 +
{{Rings
 +
| name = L/Katana Gear Guard R<br>L/カタナギアガードR
 +
| description = If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
 +
| UIItemKatanaGearGuardR.png
 +
| materials = Sapphire
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Gear Gain Rate |true=1| L1 = 10% | L2 = 20% | L3 = 30% | L4 = 40% | L5 = 50% | L6 = 60% | L7 = 70% | L8 = 80% | L9 = 90% | L10 = 100% | L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
 +
{{RingMats| Gear Guard Release |true=1| L1 = 3s | L2 = 3s | L3 = 3s | L4 = 3s | L5 = 3s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s  | L11 = 3s | L12 = 3s | L13 = 3s | L14 = 3s | L15 = 3s | L16 = 3s | L17 = 3s | L18 = 3s | L19 = 3s | L20 = 3s  }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Short Combat<br>L/ショートコンバット
 +
| description = Normal attacks in Katana Combat will not chase targets.
 +
| UIItemShortCombat.png
 +
| materials = Amethyst
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Katana C Count Up<br>L/カタナCカウントアップ
 +
| description = Increases the number of hits each hit inflicted counts for in Katana Combat.
 +
| UIItemKatanaCCountUp.png
 +
| materials = Zircon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Hit Count Rate |true=1| L1 = 105% | L2 = 110% | L3 = 115% | L4 = 120% | L5 = 125% | L6 = 130% | L7 = 135% | L8 = 140% | L9 = 145% | L10 = 150% | L11 = 155% | L12 = 160% | L13 = 165% | L14 = 170% | L15 = 175% | L16 = 180% | L17 = 185% | L18 = 190% | L19 = 195% | L20 = 200% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Bullet Bow Homing<br>L/バレットボウホーミング
 +
| description = Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
 +
| UIItemBulletBowHoming.png
 +
| materials = Tourmaline
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  | L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
 +
{{RingMats| Turn Period |true=1| L1 = 0.10s | L2 = 0.20s | L3 = 0.30s | L4 = 0.40s | L5 = 0.50s | L6 = 0.60s | L7 = 0.70s | L8 = 0.80s | L9 = 0.90s | L10 = 1.00s  | L11 = 1.00s | L12 = 1.00s | L13 = 1.00s | L14 = 1.00s | L15 = 1.00s | L16 = 1.00s | L17 = 1.00s | L18 = 1.00s | L19 = 1.00s | L20 = 1.00s  }}
 +
}}
 +
 
 +
==== Bouncer ====
 +
{{Rings
 +
| name = L/DB Snatch<br>L/DBスナッチ
 +
| description = Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
 +
| UIItemDBSnatch.png
 +
| materials = Sapphire
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 400% | L2 = 500% | L3 = 600% | L4 = 700% | L5 = 800% | L6 = 900% | L7 = 1000% | L8 = 1100% | L9 = 1200% | L10 = 1300% | L11 = 1350% | L12 = 1400% | L13 = 1450% | L14 = 1500% | L15 = 1550% | L16 = 1600% | L17 = 1650% | L18 = 1700% | L19 = 1750% | L20 = 1800% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/PB Homing<br>L/PBホーミング
 +
| description = Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
 +
| UIItemPBHoming.png
 +
| materials = Peridot
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101% | L4 = 102% | L5 = 102% | L6 = 102%  | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 104% | L11 = 104% | L12 = 104%  | L13 = 105% | L14 = 105% | L15 = 105%  | L16 = 106% | L17 = 106%  | L18 = 107% | L19 = 107%  | L20 = 108% }}
 +
{{RingMats| Turn Rate |true=1| L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75°  | L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
 +
{{RingMats| Turn Period |true=1| L1 = 2s | L2 = 2s | L3 = 2s | L4 = 2s | L5 = 2s  | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s| L11 = 4s | L12 = 4s | L13 = 4s | L14 = 4s | L15 = 4s  | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/JB Elemental Keep<br>L/JBエレメンタルキープ
 +
| description = Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
 +
| UIItemJBElementalKeep.png
 +
| materials = Diamond
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/JB Tech Arts SC<br>L/JBテックアーツSC
 +
| description = Technique charge time is shortened when following a Jet Boots PA.
 +
| UIItemJBTechArtsSC.png
 +
| materials = Amber
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 +
}}
 +
 
 +
==== Summoner ====
 +
{{Rings
 +
| name = L/Near Auto Target<br>L/ニアオートターゲット
 +
| description = Pets will automatically attack nearby enemies.
 +
| UIItemNearAutoTarget.png
 +
| materials = Peridot
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
==== Phantom ====
 +
{{Rings
 +
| name = L/Ph Step Shift<br>L/Phステップシフト
 +
| description = If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
 +
| UIItemPhStepShift.png
 +
| materials = Diamond
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Ph Marker Bomb<br>L/Phマーカーボム
 +
| description = Marker detonation occurs at the location where the Phantom Marker was placed.
 +
| UIItemPhMarkerBomb.png
 +
| materials = Hematite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Ph Lock-On Bomb<br>L/Phロックオンボム
 +
| description = Marker detonation occurs on the locked-on location.
 +
| UIItemPhLockOnBomb.png
 +
| materials = Amber
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
==== Etoile ====
 +
{{Rings
 +
| name = L/Easy Full Connect<br>L/イージーフルコネクト
 +
| description = After using Step Edge, Full Connects require half-gear gauge.
 +
| UIItemEasyFullConnect.png
 +
| materials = Peridot
 +
| DEX = {{Icons|DEX}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
  
 
===Utility Rings===
 
===Utility Rings===
{{NRing|Head|Movement}}
+
==== Ranged ====
{{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump<br>Increases movement speed when you perform a jump during a Step action.|3|S-ATK|R-ATK|T-ATK||Garnet}}
+
{{Rings
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| name = L/Slow Dive Roll<br>L/スローダイブロール
{{NRing|Null}}
+
| description = Slows down the animation of Dive Roll and increases its invulnerability.
{{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo<br>Creates a JA timing window when executing Step.|3|S-ATK|S-DEF|DEX||Tanzanite}}
+
| UIItemSlowDiveRoll.png
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| materials = Garnet
{{NRing|Null}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll<br>Extends the duration of [[Ranger#droll|Dive Roll]] by slowing down its speed. |3|R-ATK|R-DEF|DEX||Garnet}}
+
| RDEF = {{Icons|R-DEF}} 1~20
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Null}}
+
| {{RingMats| Duration |true=1| L1 = 0.30s | L2 = 0.32s | L3 = 0.34s | L4 = 0.36s | L5 = 0.38s | L6 = 0.40s | L7 = 0.42s | L8 = 0.44s | L9 = 0.46s | L10 = 0.48s  | L11 = 0.50s | L12 = 0.52s | L13 = 0.54s | L14 = 0.56s | L15 = 0.58s | L16 = 0.62s | L17 = 0.66s | L18 = 0.70s | L19 = 0.74s | L20 = 0.80s }}
{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage<br>Shortens the duration of [[Force#Mirage_Escape|Mirage Escape.]]|2|T-ATK|T-DEF|||Tourmaline}}
+
}}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
 
{{NRing|Null}}
+
==== Technique ====
{{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal<br>Enables the use of Just Reversal while still in the air.|2|S-ATK|DEX|||Garnet}}
+
{{Rings
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| name = L/Tech C Parrying<br>L/テックCパリング
{{NRing|Null}}
+
| description = Charging a Technique creates Just Guard frames on startup.
{{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo<br>Gives you the opportunity to perform a Just Attack after a Just Reversal.|4|S-DEF|R-DEF|T-DEF|DEX|Amber}}
+
| UIItemTechCParrying.png
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
| materials = Emerald
{{NRing|Null}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast<br>Inflicts damage to nearby enemies upon landing from a Just Reversal.|3|S-DEF|R-DEF|T-DEF||Fluorite}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
+
| {{RingMats| Duration |true=1| L1 = 0.03s | L2 = 0.06s | L3 = 0.09s | L4 = 0.12s | L5 = 0.15s | L6 = 0.18s | L7 = 0.21s | L8 = 0.24s | L9 = 0.27s | L10 = 0.30s  | L11 = 0.33s | L12 = 0.36s | L13 = 0.39s | L14 = 0.42s | L15 = 0.45s | L16 = 0.48s | L17 = 0.51s | L18 = 0.54s | L19 = 0.57s | L20 = 0.60s }}
{{NRing|Null}}
+
}}
{{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge<br>Enables the use of the Jumping Dodge skill.|3|S-DEF|R-DEF|T-DEF||Moonstone}}
+
 
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
+
{{Rings
|}
+
| name = L/Short Mirage<br>L/ショートミラージュ
|}
+
| description = Reduces the travel distance and animation of Mirage Escape.
{{NRing|Head|Technique}}
+
| UIItemShortMirage.png
{{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying<br>Just Guards can occur when you begin charging [[Techniques List|Technics]] with Tech weapons.|3|S-ATK|T-ATK|DEX||Emerald}}
+
| materials = Tourmaline
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Null}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel<br>Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]|2|T-ATK|T-DEF|||Moonstone}}
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{NRing|Stat|N/A}} || colspan="21" | N/A
+
}}
|}
+
 
|}
+
{{Rings
{{NRing|Head|Item}}
+
| name = L/Peace Zondeel<br>L/ピースゾンディール
{{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers<br>Increases the HP recovery amount and usage speed of [[Consumables#Recovery|mate items]].|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
| description = Your Zondeel will not detonate when struck by a Lightning Technique.
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
+
| UIItemPeaceZondeel.png
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
+
| materials = Moonstone
{{NRing|Null}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers<br>Allows quick usage of Atomizer-type items as well as increases their recovery effect.|3|S-DEF|R-DEF|T-DEF||Hematite}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
+
| {{RingMats| N/A | false=1 | NA = N/A }}
{{NRing|Stat|Action Speed}} || colspan="21" | 200%
+
}}
|}
+
 
|}
+
{{Rings
{{NRing|Head|Mag}}
+
| name = L/Talis Keep Long<br>L/タリスキープロング
{{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite<br>Boosts the frequencey and power of your Mag's auto action. Excludes SP auto actions.|3|S-ATK|R-ATK|T-ATK||Tanzanite}}
+
| description = Extends the duration of a thrown Talis before it disappears.
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
+
| UIItemTalisKeepLong.png
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
+
| materials = Lapis Lazuli
|}
+
| TATK = {{Icons|T-ATK}} 1~20
|}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Head|A.I.S}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster<br>Sacrifices turning speed for firing speed for the AIS Photon Blaster.|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}}
+
| {{RingMats| Duration |true=1| L1 = 3.50s | L2 = 3.80s | L3 = 4.10s | L4 = 4.40s | L5 = 4.70s | L6 = 5.00s | L7 = 5.30s | L8 = 5.60s | L9 = 5.90s | L10 = 6.20s  | L11 = 6.50s | L12 = 6.80s | L13 = 7.10s | L14 = 7.40s | L15 = 7.70s | L16 = 8.00s | L17 = 8.50s | L18 = 9.00s | L19 = 9.50s | L20 = 10.00s }}
{{NRing|Stat|Fire Rate}} || colspan="21" | 200%
+
}}
{{NRing|Stat|Turn Rate}} || colspan="21" | -40%
+
 
{{NRing|Null}}
+
==== Utility====
{{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal<br>Enlarges the area of effect of the AIS heal.|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}}
+
{{Rings
{{NRing|Stat|Heal Range}} || colspan="21" | 300%
+
| name = L/Mate Lovers<br>L/メイトラバーズ
{{NRing|Null}}
+
| description = Speeds up the consumption animation of Mates and increases their recovery rate.
{{NRing|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor<br>Sacrifice defense in an AIS to lower PP cost of dodging.|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}}
+
| UIItemMateLovers.png
{{NRing|Stat|PP Consumption}} || colspan="21" | 10
+
| materials = Topaz
{{NRing|Stat|Damage Taken}} || colspan="21" | 110%
+
| SDEF = {{Icons|S-DEF}} 1~20
{{NRing|Null}}
+
| RDEF = {{Icons|R-DEF}} 1~20
{{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise<br>Reduces respawn time for AIS in quests that are AIS only.|3|S-DEF|R-DEF|T-DEF||Topaz}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Stat|Respawn Time}} || colspan="21" | 1.00s
+
| {{RingMats| Recovery Rate |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% | L11 = 100% | L12 = 102% | L13 = 104% | L14 = 106% | L15 = 108% | L16 = 110% | L17 = 112% | L18 = 114% | L19 = 116% | L20 = 120% }}
|}
+
{{RingMats| Action Speed |true=1| L1 = 110% | L2 = 115% | L3 = 120% | L4 = 125% | L5 = 130% | L6 = 135% | L7 = 140% | L8 = 145% | L9 = 150% | L10 = 155% | L11 = 160% | L12 = 160% | L13 = 160% | L14 = 160% | L15 = 160% | L16 = 160% | L17 = 160% | L18 = 160% | L19 = 160% | L20 = 160% }}
|}
+
}}
 +
 
 +
{{Rings
 +
| name = L/Jumping Dodge<br>L/ジャンピングドッジ
 +
| description = Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.
 +
| UIItemJumpingDodge.png
 +
| materials = Moonstone
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 75s | L7 = 70s | L8 = 65s | L9 = 60s | L10 = 55s | L11 = 50s | L12 = 45s | L13 = 40s | L14 = 35s | L15 = 30s | L16 = 25s | L17 = 20s | L18 = 15s | L19 = 10s | L20 = 5s }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Just Reversal B<br>L/ジャストリバーサルB
 +
| description = Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
 +
| UIItemJustReversalB.png
 +
| materials = Fluorite
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 120% | L3 = 140% | L4 = 160% | L5 = 180% | L6 = 200% | L7 = 220% | L8 = 240% | L9 = 260% | L10 = 300% | L11 = 350% | L12 = 400% | L13 = 450% | L14 = 500% | L15 = 550% | L16 = 600% | L17 = 650% | L18 = 700% | L19 = 750% | L20 = 800% }}
 +
{{RingMats| Stun Range |true=1| L1 = 100% | L2 = 105% | L3 = 110% | L4 = 115% | L5 = 120% | L6 = 125% | L7 = 130% | L8 = 135% | L9 = 140% | L10 = 145% | L11 = 150% | L12 = 155% | L13 = 160% | L14 = 165% | L15 = 170% | L16 = 175% | L17 = 180% | L18 = 185% | L19 = 190% | L20 = 200% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Mag Excite<br>L/マグエキサイト
 +
| description = Increases the power of your MAG's Auto Action and reduces its cooldown.
 +
| UIItemMagExcite.png
 +
| materials = Tanzanite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| Power |true=1| L1 = 150% | L2 = 155% | L3 = 160% | L4 = 165% | L5 = 170% | L6 = 175% | L7 = 180% | L8 = 185% | L9 = 190% | L10 = 200% | L11 = 210% | L12 = 220% | L13 = 230% | L14 = 240% | L15 = 250% | L16 = 260% | L17 = 270% | L18 = 280% | L19 = 290% | L20 = 300% }}
 +
{{RingMats| Attack Interval |true=1| L1 = 80% | L2 = 78% | L3 = 76% | L4 = 74% | L5 = 72% | L6 = 70% | L7 = 68% | L8 = 66% | L9 = 64% | L10 = 62% | L11 = 60% | L12 = 58% | L13 = 56% | L14 = 54% | L15 = 52% | L16 = 50% | L17 = 48% | L18 = 46% | L19 = 44% | L20 = 40% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Atomizer Lovers<br>L/アトマイザーラバーズ
 +
| description = Speeds up the consumption animation of Atomizers and increases their recovery rate.
 +
| UIItemAtomizerLovers.png
 +
| materials = Hematite
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Recovery Rate |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 115% | L12 = 120% | L13 = 125% | L14 = 130% | L15 = 135% | L16 = 140% | L17 = 145% | L18 = 150% | L19 = 155% | L20 = 160% }}
 +
{{RingMats| Action Speed| false=1 | NA = 200%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Party of Toughness<br>L/パーティーオブタフネス
 +
| description = Reduces damage taken based on the number of players in your Party.
 +
| UIItemPartyOfToughness.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Damage Received (Party of 2) |true=1| L1 = 99.00% | L2 = 98.90% | L3 = 98.80% | L4 = 98.70% | L5 = 98.60% | L6 = 98.50% | L7 = 98.40% | L8 = 98.30% | L9 = 98.20% | L10 = 98.10% | L11 = 98.00% | L12 = 97.90% | L13 = 97.80% | L14 = 97.70% | L15 = 97.60% | L16 = 97.50% | L17 = 97.40% | L18 = 97.30% | L19 = 97.20% | L20 = 97.00% }}
 +
{{RingMats| Damage Received (Party of 3) |true=1| L1 = 98.00% | L2 = 97.90% | L3 = 97.80% | L4 = 97.70% | L5 = 97.60% | L6 = 97.50% | L7 = 97.40% | L8 = 97.30% | L9 = 97.20% | L10 = 97.10% | L11 = 96.00% | L12 = 96.90% | L13 = 96.80% | L14 = 96.70% | L15 = 96.60% | L16 = 96.50% | L17 = 96.40% | L18 = 96.30% | L19 = 96.20% | L20 = 96.00% }}
 +
{{RingMats| Damage Received (Party of 4) |true=1| L1 = 97.00% | L2 = 96.90% | L3 = 96.80% | L4 = 96.70% | L5 = 96.60% | L6 = 96.50% | L7 = 96.40% | L8 = 96.30% | L9 = 96.20% | L10 = 96.10% | L11 = 95.00% | L12 = 95.90% | L13 = 95.80% | L14 = 95.70% | L15 = 95.60% | L16 = 95.50% | L17 = 95.40% | L18 = 95.30% | L19 = 95.20% | L20 = 95.00% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Stealth Attack<br>L/ステルスアタック
 +
| description = Reduce the amount of Hate generated by attacks.
 +
| UIItemStealthAttack.png
 +
| materials = Zircon
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Hate Generation |true=1| L1 = 90% | L2 = 87% | L3 = 84% | L4 = 81% | L5 = 78% | L6 = 75% | L7 = 72% | L8 = 69% | L9 = 66% | L10 = 63% | L11 = 60% | L12 = 57% | L13 = 54% | L14 = 51% | L15 = 48% | L16 = 45% | L17 = 42% | L18 = 39% | L19 = 36% | L20 = 33% }}
 +
}}
 +
 
 +
==== A.I.S ====
 +
{{Rings
 +
| name = L/Wide Area Heal<br>L/ワイドエリアヒール
 +
| description = Increases the area of effect of Area Heal.
 +
| UIItemWideAreaHeal.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Heal Range | false=1 | NA = 300%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Quick Blaster<br>L/クイックブラスター
 +
| description = Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
 +
| UIItemQuickBlaster.png
 +
| materials = Lapis Lazuli
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Fire Rate | false=1 | NA = 200%}}
 +
{{RingMats| Turn Rate | false=1 | NA = 60%}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Early Rise<br>L/アーリィライズ
 +
| description = In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
 +
| UIItemEarlyRise.png
 +
| materials = Topaz
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Respawn Time | false=1 | NA = 1s}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Light Armor<br>L/ライトアーマー
 +
| description = Reduces the PP cost of Dash, but increases damage taken.
 +
| UIItemLighArmor.png
 +
| materials = Lapis Lazuli
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| PP Consumption | false=1 | NA = 10}}
 +
{{RingMats| Damage Received | false=1 | NA = 110%}}
 +
}}
 +
 
 +
===Combined Skill Rings===
 +
{{Rings
 +
| name = L/JG Counter<br>L/JGカウンター
 +
| description = Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.
 +
| UIItemJGCounter.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Chase W Support<br>L/チェイスWサポート
 +
| description = Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.
 +
| UIItemChaseWSupport.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Time & Roll<br>L/タイムエンロール
 +
| description = Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
 +
| UIItemTimeAndRoll.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Defense Tech<br>L/デフェンステック
 +
| description = Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
 +
| UIItemDefenseTech.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Brave Power<br>L/ブレイブパワー
 +
| description = Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
 +
| UIItemBravePower.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Kick & Snatch<br>L/キックエンスナッチ
 +
| description = Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
 +
| UIItemKickAndSnatch.png
 +
| materials = Pure Photon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
 
 +
===Removed===
 +
The following Rings were removed from the game and replaced by Class Skills.
 +
{{Rings
 +
| name = L/Step Jump<br>L/ステップジャンプ
 +
| description = Press the Jump button right after a Step to reach running speed instantly.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.
 +
| UIItemStepJump.png
 +
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Step JA Combo<br>L/ステップJAコンボ
 +
| description = Step creates a Just Attack circle.
 +
| UIItemStepJACombo.png
 +
| materials = Tanzanite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Air Reversal<br>L/エアリバーサル
 +
| description = Enables performing a Just Reversal while in midair.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemAirReversal.png
 +
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/J Reversal JA Combo<br>L/JリバーサルJAコンボ
 +
| description = Just Reversal creates a Just Attack circle.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemJReversalJACombo.png
 +
| materials = Amber
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | false=1 | NA = N/A }}
 +
}}
 +
 
  
 
==R Rings==
 
==R Rings==
 
===Class Rings===
 
===Class Rings===
{{NRing|Head|Hunter}}
+
==== Hunter ====
{{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter|UIClassHu|||||Sapphire}}
+
{{Rings
{{NRing|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
+
| name = R/Massive Hunter<br>R/マッシブハンター
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
+
| description = Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
+
| UIItemMassiveHunter.png
{{NRing|Null}}
+
| restrictions = {{Icons|Hunter}}
{{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard|UIClassHu|||||Amber}}
+
| materials = Sapphire
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
+
| {{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%| L11 = 95% | L12 = 94% | L13 = 93% | L14 = 92% | L15 = 91% | L16 = 90% | L17 = 90% | L18 = 90% | L19 = 90% | L20 = 90% }}
|}
+
{{RingMats| Duration |true=1| L1 = 15s | L2 = 15s | L3 = 15s | L4 = 15s | L5 = 15s  | L6 = 16s | L7 = 17s | L8 = 18s | L9 = 19s | L10 = 20s  | L11 = 20s | L12 = 20s | L13 = 20s | L14 = 20s | L15 = 20s  | L16 = 21s | L17 = 22s | L18 = 23s | L19 = 24s | L20 = 25s }}
|}
+
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 95s | L17 = 94s | L18 = 93s | L19 = 92s | L20 = 90s }}
{{NRing|Head|Fighter}}
+
| stats = disabled
{{NRing|Body|R|4|CStrikeS|R/C Strike S|R/Cストライク打撃|Critical Strike (P-Type)|UIClassFi|||||Opal}}
+
}}
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
 
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
{{Rings
{{NRing|Null}}
+
| name = R/Healing Guard<br>R/ヒーリングガード
{{NRing|Body|R|4|CStrikeR|R/C Strike R|R/Cストライク射撃|Critical Strike (S-Type)|UIClassFi|||||Sapphire}}
+
| description = Blocking an attack restores HP.
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| UIItemHealingGuard.png
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| restrictions = {{Icons|Hunter}}
{{NRing|Null}}
+
| materials = Amber
{{NRing|Body|R|4|CStrikeT|R/C Strike T|R/Cストライク法撃|Critical Strike (T-Type)|UIClassFi|||||Amethyst}}
+
| {{RingMats| HP Recovered |true=1| L1 = 1.00% | L2 = 1.20% | L3 = 1.40% | L4 = 1.60% | L5 = 1.80% | L6 = 2.20% | L7 = 2.40% | L8 = 2.60% | L9 = 2.80% | L10 = 3.00% | L11 = 3.20% | L12 = 3.40% | L13 = 3.60% | L14 = 3.80% | L15 = 4.00% | L16 = 4.20% | L17 = 4.40% | L18 = 4.60% | L19 = 4.80% | L20 = 5.00% }}
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| stats = disabled
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
}}
{{NRing|Null}}
+
 
{{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save|UIClassFi|||||Peridot}}
+
==== Fighter ====
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
+
{{Rings
{{NRing|Null}}
+
| name = R/C Strike Strike<br>R/Cストライク打撃
{{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline|UIClassFi|||||Tourmaline}}
+
| description = Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
+
| UIItemCStrikeStrike.png
|}
+
| restrictions = {{Icons|Fighter}}
|}
+
| materials = Opal
{{NRing|Head|Ranger}}
+
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
{{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus|UIClassRa|||||Opal}}
+
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
+
| stats = disabled
|}
+
}}
|}
+
 
{{NRing|Head|Gunner}}
+
{{Rings
{{NRing|Body|R|4|PKeeperS|R/P Keeper S|R/Pキーパー打撃|Perfect Keeper (P-Type)|UIClassGu|||||Amethyst}}
+
| name = R/C Strike Shoot<br>R/Cストライク射撃
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| description = Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
| UIItemCStrikeShoot.png
{{NRing|Null}}
+
| restrictions = {{Icons|Fighter}}
{{NRing|Body|R|4|PKeeperR|R/P Keeper R|R/Pキーパー射撃|Perfect Keeper (S-Type)|UIClassGu|||||Opal}}
+
| materials = Sapphire
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
{{NRing|Null}}
+
| stats = disabled
{{NRing|Body|R|4|PKeeperT|R/P Keeper T|R/Pキーパー法撃|Perfect Keeper (T-Type)|UIClassGu|||||Emerald}}
+
}}
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
 
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
{{Rings
|}
+
| name = R/C Strike Tech<br>R/Cストライク法撃
|}
+
| description = Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
{{NRing|Head|Force}}
+
| UIItemCStrikeTech.png
{{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare|UIClassFo|||||Sapphire}}
+
| restrictions = {{Icons|Fighter}}
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
+
| materials = Amethyst
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
+
| {{RingMats| Critical Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
+
{{RingMats| Critical Rate Increase |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
|}
+
| stats = disabled
|}
+
}}
{{NRing|Head|Techer}}
+
 
{{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert|UIClassTe|||||Sapphire}}
+
{{Rings
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
+
| name = R/Tech Arts JAPPS<br>R/テックアーツJAPPS
{{NRing|Stat|Max HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
+
| description = When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
{{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
+
| UIItemTechArtsJAPPS.png
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
+
| restrictions = {{Icons|Fighter}}
{{NRing|Null}}
+
| materials = Peridot
{{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support|UIClassTe|||||Amber}}
+
| {{RingMats| PP Consumption |true=1| L1 = 95% | L2 = 94% | L3 = 94% | L4 = 94% | L5 = 93% | L6 = 92% | L7 = 92% | L8 = 92% | L9 = 91% | L10 = 90% | L11 = 90% | L12 = 90%  | L13 = 89% | L14 = 88% | L15 = 88% | L16 = 88% | L17 = 87% | L18 = 86% | L19 = 86% | L20 = 85% }}
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
+
| stats = disabled
|}
+
}}
|}
+
 
{{NRing|Head|Braver}}
+
{{Rings
{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance|UIClassBr|||||Emerald}}
+
| name = R/Adrenaline<br>R/アドレナリン
{{NRing|Stat|Normal Attack Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
| description = Increase the duration granted by each tick of Shifta and Deband.
{{NRing|Null}}
+
| UIItemAdrenaline.png
{{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover|UIClassBr|||||Diamond}}
+
| restrictions = {{Icons|Fighter}}
{{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
+
| materials = Tourmaline
|}
+
| {{RingMats| Duration |true=1| L1 = +10s | L2 = +11s | L3 = +12s | L4 = +13s | L5 = +14s | L6 = +15s | L7 = +16s | L8 = +17s | L9 = +18s | L10 = +19s | L11 = +20s | L12 = +21s | L13 = +22s | L14 = +23s | L15 = +24s | L16 = +25s | L17 = +26s | L18 = +27s | L19 = +28s | L20 = +30s }}
|}
+
| stats = disabled
{{NRing|Head|Bouncer}}
+
}}
{{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field|UIClassBo|||||Opal}}
+
 
{{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
+
==== Ranger ====
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
+
{{Rings
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
+
| name = R/Killing Bonus<br>R/キリングボーナス
{{NRing|Null}}
+
| description = Restores PP when enemies are defeated close to you.
{{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share|UIClassBo|||||Diamond}}
+
| UIItemKillingBonus.png
{{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| restrictions = {{Icons|Ranger}}
{{NRing|Null}}
+
| materials = Opal
{{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain|UIClassBo|||||Garnet}}
+
| {{RingMats| PP Recovered |true=1| L1 = 1.00 | L2 = 1.20 | L3 = 1.40 | L4 = 1.60 | L5 = 1.80 | L6 = 2.00 | L7 = 2.20 | L8 = 2.40 | L9 = 2.60 | L10 = 2.80 | L11 = 3.00 | L12 = 3.20 | L13 = 3.40 | L14 = 3.60 | L15 = 3.80 | L16 = 4.00 | L17 = 4.20 | L18 = 4.40 | L19 = 4.60 | L20 = 5.00 }}
{{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| stats = disabled
|}
+
}}
|}
+
 
 +
==== Gunner ====
 +
{{Rings
 +
| name = R/P Keeper Strike<br>R/Pキーパー打撃
 +
| description = Increases the damage of Striking attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperStrike.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Amethyst
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96% | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Shoot<br>R/Pキーパー射撃
 +
| description = Increases the damage of Ranged attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperShoot.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Opal
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96% | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92% | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Tech<br>R/Pキーパー法撃
 +
| description = Increases the damage of Technique attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperTech.png
 +
| restrictions = {{Icons|Gunner}}
 +
| materials = Emerald
 +
| {{RingMats| Power |true=1| L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP |true=1| L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% | L11 = 92% | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Force ====
 +
{{Rings
 +
| name = R/Photon Flare<br>R/フォトンフレア
 +
| description = Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.
 +
| UIItemPhotonFlare.png
 +
| restrictions = {{Icons|Force}}
 +
| materials = Sapphire
 +
| {{RingMats| T-ATK |true=1| L1 = +150 | L2 = +150 | L3 = +150 | L4 = +150 | L5 = +150 | L6 = +150 | L7 = +150 | L8 = +150 | L9 = +150 | L10 = +150| L11 = +155 | L12 = +160 | L13 = +165 | L14 = +170 | L15 = +175 | L16 = +180 | L17 = +185 | L18 = +190 | L19 = +195 | L20 = +200 }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 21s | L7 = 22s | L8 = 23s | L9 = 24s | L10 = 25s  | L11 = 25s | L12 = 25s | L13 = 25s | L14 = 25s | L15 = 25s  | L16 = 26s | L17 = 27s | L18 = 28s | L19 = 29s | L20 = 30s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 80s | L7 = 80s | L8 = 80s | L9 = 80s | L10 = 80s  | L11 = 80s | L12 = 80s | L13 = 80s | L14 = 80s | L15 = 80s  | L16 = 74s | L17 = 73s | L18 = 72s | L19 = 71s | L20 = 70s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Flame T S Charge<br>R/フレイムTSチャージ
 +
| description = Reduces the charge duration of Fire-type Techniques.
 +
| UIItemFlameTSCharge.png
 +
| restrictions = {{Icons|Force}}
 +
| materials = Zircon
 +
| {{RingMats| Charge Time |true=1| L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% | L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Techer ====
 +
{{Rings
 +
| name = R/PP Convert<br>R/コンバート
 +
| description = Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
 +
| UIItemPPConvert.png
 +
| restrictions = {{Icons|Techer}}
 +
| materials = Sapphire
 +
| {{RingMats| Passive PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00| L11 = +1.10 | L12 = +1.20 | L13 = +1.30 | L14 = +1.40 | L15 = +1.50 | L16 = +1.60 | L17 = +1.70 | L18 = +1.80 | L19 = 1.90 | L20 = +2.00 }}
 +
{{RingMats| Maximum HP |true=1| L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75%| L11 = 74% | L12 = 73% | L13 = 72% | L14 = 71% | L15 = 70% | L16 = 70% | L17 = 70% | L18 = 70% | L19 = 70% | L20 = 70%  }}
 +
{{RingMats| Duration |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s  | L6 = 11s | L7 = 12s | L8 = 13s | L9 = 14s | L10 = 15s  | L11 = 15s | L12 = 15s | L13 = 15s | L14 = 15s | L15 = 15s  | L16 = 16s | L17 = 17s | L18 = 18s | L19 = 19s | L20 = 20s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 130s | L2 = 128s | L3 = 126s | L4 = 124s | L5 = 122s | L6 = 120s | L7 = 120s | L8 = 120s | L9 = 120s | L10 = 120s  | L11 = 120s | L12 = 120s | L13 = 120s | L14 = 120s | L15 = 120s  | L16 = 118s | L17 = 116s | L18 = 114s | L19 = 112s | L20 = 110s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Wide Support<br>R/ワイドサポート
 +
| description = Increases the range of Support Techniques.
 +
| UIItemWideSupport.png
 +
| restrictions = {{Icons|Techer}}
 +
| materials = Amber
 +
| {{RingMats| PP Consumption Rate |true=1| L1 = 120% | L2 = 119% | L3 = 118% | L4 = 117% | L5 = 116% | L6 = 115% | L7 = 114% | L8 = 113% | L9 = 112% | L10 = 111% | L11 = 110% | L12 = 109% | L13 = 108% | L14 = 107% | L15 = 106% | L16 = 105% | L17 = 104% | L18 = 103% | L19 = 102% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Braver ====
 +
{{Rings
 +
| name = R/Attack Advance<br>R/アタックアドバンス
 +
| description = Increases the damage of normal attacks.<br>'''No effect on Hero.'''
 +
| UIItemAttackAdvance.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Emerald
 +
| {{RingMats| Power |true=1| L1 = 100.4% | L2 = 100.8% | L3 = 101.2% | L4 = 101.6% | L5 = 102% | L6 = 102.4% | L7 = 102.8% | L8 = 103.2% | L9 = 103.6% | L10 = 104% | L11 = 104.4% | L12 = 104.8% | L13 = 105.2% | L14 = 105.6% | L15 = 106% | L16 = 106.4% | L17 = 106.8% | L18 = 107.2% | L19 = 107.6% | L20 = 108% }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
{{Rings
 +
| name = R/J Reversal Cover<br>R/Jリバーサルカバー
 +
| description = Just Reversal restores a percentage of your maximum HP.
 +
| UIItemJReversalCover.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Diamond
 +
| {{RingMats| HP Recovered |true=1| L1 = 5.00% | L2 = 5.50% | L3 = 6.00% | L4 = 6.50% | L5 = 7.00% | L6 = 7.50% | L7 = 8.00% | L8 = 8.50% | L9 = 9.00% | L10 = 9.50% | L11 = 10.00% | L12 = 10.50% | L13 = 11.00% | L14 = 11.50% | L15 = 12.00% | L16 = 12.50% | L17 = 13.00% | L18 = 13.50% | L19 = 14.00% | L20 = 15.00% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Quick Mate<br>R/クイックメイト
 +
| description = Increases the consumption speed of Mates.
 +
| UIItemQuickMate.png
 +
| restrictions = {{Icons|Braver}}
 +
| materials = Fluorite
 +
| {{RingMats| Action Speed |true=1| L1 = 102% | L2 = 104% | L3 = 106% | L4 = 108% | L5 = 110% | L6 = 112% | L7 = 114% | L8 = 116% | L9 = 118% | L10 = 120% | L11 = 124% | L12 = 128% | L13 = 132% | L14 = 136% | L15 = 140% | L16 = 144% | L17 = 148% | L18 = 152% | L19 = 156% | L20 = 160% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Bouncer ====
 +
{{Rings
 +
| name = R/Critical Field<br>R/クリティカルフィールド
 +
| description = Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
 +
| UIItemCriticalField.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Tanzanite
 +
| {{RingMats| Critical Rate Increase |true=1| L1 = 10% | L2 = 11% | L3 = 12% | L4 = 13% | L5 = 14% | L6 = 15% | L7 = 16% | L8 = 17% | L9 = 18% | L10 = 19% | L11 = 20% | L12 = 21% | L13 = 22% | L14 = 23% | L15 = 24% | L16 = 25% | L17 = 26% | L18 = 27% | L19 = 28% | L20 = 30% }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  | L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Heal Share<br>R/ヒールシェア
 +
| description = When healing, distribute a percentage of the amount healed to nearby players.
 +
| UIItemHealShare.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Diamond
 +
| {{RingMats| HP Recovered Shared |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/EPPR Field<br>R/EPPRフィルド
 +
| description = Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''
 +
| UIItemEPPRField.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Opal
 +
| {{RingMats| Active PP Recovery |true=1| L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00| L11 = +1.20 | L12 = +1.40 | L13 = +1.60 | L14 = +1.80 | L15 = +2.00 | L16 = +2.20 | L17 = +2.40 | L18 = +2.60 | L19 = +2.80 | L20 = +3.00 }}
 +
{{RingMats| Duration |true=1| L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s  | L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
 +
{{RingMats| Cooldown Time |true=1| L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s  | L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
{{Rings
 +
| name = R/J Reversal PP Gain<br>R/JリバーサルPPゲイン
 +
| description = Just Reversal restores a percentage of your maximum PP.
 +
| UIItemJReversalPPGain.png
 +
| restrictions = {{Icons|Bouncer}}
 +
| materials = Garnet
 +
| {{RingMats| PP Recovered |true=1| L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% | L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Summoner ====
 +
{{Rings
 +
| name = R/HP Restorate<br>R/HPリストレイト
 +
| description = Restores HP over time when your HP falls below a certain percentage.
 +
| UIItemHPRestorate.png
 +
| restrictions = {{Icons|Summoner}}
 +
| materials = Hematite
 +
| {{RingMats| Recovery Rate |true=1| L1 = 5.00% | L2 = 5.00% | L3 = 5.00% | L4 = 5.00% | L5 = 5.00% | L6 = 5.00% | L7 = 5.00% | L8 = 5.00% | L9 = 5.00% | L10 = 5.00% | L11 = 5.00% | L12 = 5.00% | L13 = 5.00% | L14 = 5.00% | L15 = 5.00%  | L16 = 5.50% | L17 = 6.00% | L18 = 6.50% | L19 = 7.00% | L20 = 7.50% }}
 +
{{RingMats| Recovery Interval |true=1| L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 10s | L7 = 10s | L8 = 10s | L9 = 10s | L10 = 10s  | L11 = 10s  | L12 = 9s | L13 = 8s | L14 = 7s | L15 = 6s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
 +
{{RingMats| Maximum Activation HP |true=1| L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% | L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
 +
| stats = disabled
 +
}}
 +
 
 +
 
 +
===Utility Rings===
 +
==== Effort Symbol ====
 +
{{Rings
 +
| name = R/Effort Symbol<br>R/エフォートシンボル
 +
| description = Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''
 +
| UIItemEffortSymbolHu.png
 +
| materials = Effort
 +
| {{RingMats| Power |true=1| L1 = 100.10% | L2 = 100.10% | L3 = 100.10%  | L4 = 100.20% | L5 = 100.20%  | L6 = 100.30% | L7 = 100.30%  | L8 = 100.40% | L9 = 100.40%  | L10 = 100.5% | L11 = 100.5%  | L12 = 100.60% | L13 = 100.60%  | L14 = 100.70% | L15 = 100.70%  | L16 = 100.80% | L17 = 100.80%  | L18 = 100.90% | L19 = 100.90%  | L20 = 101.00% }}
 +
{{RingMats| Critical Rate Increase |true=1| L1 = 0.50% | L2 = 1.00% | L3 = 1.50% | L4 = 2.00% | L5 = 2.50% | L6 = 3.00% | L7 = 3.50% | L8 = 4.00% | L9 = 4.50% | L10 = 5.00% | L11 = 5.50% | L12 = 6.00% | L13 = 6.50% | L14 = 7.00% | L15 = 7.50% | L16 = 8.00% | L17 = 8.50% | L18 = 9.00% | L19 = 9.50% | L20 = 10.00% }}
 +
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%| L11 = 98% | L12 = 98% | L13 = 98% | L14 = 98% | L15 = 98%  | L16 = 97% | L17 = 97% | L18 = 97% | L19 = 97% | L20 = 97%  }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Guard ====
 +
{{Rings
 +
| name = R/Burn Guard<br>R/バーンガード
 +
| description = Grants resistance to the "Burn" Status.
 +
| UIItemBurnGuard.png
 +
| materials = Naberius
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Freeze Guard<br>R/フリーズガード
 +
| description = Grants resistance to the "Freeze" Status.
 +
| UIItemFreezeGuard.png
 +
| materials = Wopal
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Shock Guard<br>R/ショックガード
 +
| description = Grants resistance to the "Shock" Status.
 +
| UIItemShockGuard.png
 +
| materials = Lillipa
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Mirage Guard<br>R/ミラージュガード
 +
| description = Grants resistance to the "Mirage" Status.
 +
| UIItemMirageGuard.png
 +
| materials = Earth
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Panic Guard<br>R/パニックガード
 +
| description = Grants resistance to the "Panic" Status.
 +
| UIItemPanicGuard.png
 +
| materials = Harkotan
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Poison Guard<br>R/ポイズンガード
 +
| description = Grants resistance to the "Poison" Status.
 +
| UIItemPoisonGuard.png
 +
| materials = Amduscia
 +
| {{RingMats| Resistance |true=1| L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% | L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
| stats = disabled
 +
}}
 +
 
 +
==== Other ====
 +
{{Rings
 +
| name = R/Boost Slayer<br>R/ブーストスレイヤー
 +
| description = Increase damage dealt to Boosted enemies and reduce damage taken from them.
 +
| UIItemBoostSlayer.png
 +
| materials = Opal
 +
| {{RingMats| Power |true=1| L1 = 101% | L2 = 101% | L3 = 101% | L4 = 101% | L5 = 101%  | L6 = 102% | L7 = 102% | L8 = 102% | L9 = 102% | L10 = 102%| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103%  }}
 +
{{RingMats| Damage Received |true=1| L1 = 99% | L2 = 98% | L3 = 97% | L4 = 96% | L5 = 95% | L6 = 94% | L7 = 93% | L8 = 92% | L9 = 91% | L10 = 90% | L11 = 89% | L12 = 88% | L13 = 87% | L14 = 86% | L15 = 85% | L16 = 84% | L17 = 83% | L18 = 82% | L19 = 81% | L20 = 80% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Weak Hit PP Gain<br>R/ウィークヒットPPゲイン
 +
| description = Increase active PP restoration when attacking a weak point.
 +
| UIItemWeakHitPPGain.png
 +
| materials = Lapis Lazuli
 +
| {{RingMats| Active PP Recovery |true=1| L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% | L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
 +
| stats = disabled
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Friends Protection<br>R/フレンズプロテクション
 +
| description = A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''
 +
| UIItemFriendsProtection.png
 +
| materials = Pure Photon
 +
| {{RingMats| Damage Received | false=1 | NA = 95% }}
 +
| stats = disabled
 +
}}
  
===Other Rings===
 
{{NRing|Head|Status}}
 
{{NRing|Body|L|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard||||||PurePhoton}}
 
{{NRing|Stat|Burn Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard||||||Pure Photon}}
 
{{NRing|Stat|Freeze Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard||||||PurePhoton}}
 
{{NRing|Stat|Shock Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard||||||PurePhoton}}
 
{{NRing|Stat|Mirage Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard||||||PurePhoton}}
 
{{NRing|Stat|Panic Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard||||||PurePhoton}}
 
{{NRing|Stat|Poison Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
 
{{NRing|Head|Extra}}
 
{{NRing|Body|L|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer||||||Opal}}
 
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
 
{{NRing|Stat|Damage Reduction}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
{{NRing|Null}}
 
{{NRing|Body|L|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection}}
 
{{NRing|Stat|Damage Received}} || colspan="20" | 95%
 
|}
 
|}
 
  
===R/Effort Symbol===
+
===Combined Skill Rings===
 +
{{Rings
 +
| name = R/C-Strike<br>R/Cストライク
 +
| description = Increases critical damage and critical hit rate percentage.
 +
| UIItemCStrike.png
 +
| restrictions = {{Icons|Fighter}}
 +
| {{RingMats| Critical Power | false=1 | NA = 103% }}
 +
{{RingMats| Critical Rate Increase | false=1 | NA = 20% }}
 +
| stats = disabled
 +
}}
  
'''Notes:'''
+
{{Rings
* An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
+
| name = R/P-Keeper<br>R/Pキーパー
* This Ring requires the Material '''[Class] Material''' from [[Solo Training: Bounds of Corruption]]. One copy of the {{icons|Ticket}} '''Ace of [Class]''' from [[Solo Training: Heaven and Hell]] is also required for the Grinding process.
+
| description = Increases damage when HP is above a certain value.
* This Ring always has a 100% Grind Rate.
+
| UIItemPKeeper.png
* The Grind pattern for R/Effort Symbol is as follows:
+
| restrictions = {{Icons|Gunner}}
** +1~+10: Grinders
+
| {{RingMats| Power | false=1 | NA = 103% }}
** +11~+19: Grinders and '''[Class] Material''' x 5
+
{{RingMats| Minimum Activation HP | false=1 | NA = 75% }}
** +20: Grinders, '''[Class] Material''' x5, {{icons|Ticket}} '''Ace of [Class]''' x1
+
| stats = disabled
 +
}}
  
{| class="wikitable"
+
[[Category: Equipment]][[Category: Skill Rings]]
|-
 
! colspan="2" |
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
|-
 
| [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
 
| colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
 
| colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
 
| colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
 
| colspan="2" rowspan="5" | N/A
 
|-
 
| [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
 
|-
 
| [[File:RingEffortSymbolSuIcon.png|128px]]
 
|-
 
! colspan="2" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
|- align="center"
 
| colspan="2" |Damage increase|| colspan="3" | 100.1%|| colspan="2" |100.2%|| colspan="2" |100.3%|| colspan="2" |100.4%|| colspan="2" |100.5%|| colspan="2" |100.6%|| colspan="2" |100.7%|| colspan="2" |100.8%|| colspan="2" |100.9%||101%
 
|- align="center"
 
| colspan="2" |Critical chance increase|| 0.5% || 1% || 1.5% || 2% || 2.5% || 3% || 3.5% || 4% || 4.5% || 5% || 5.5% || 6% || 6.5% || 7% || 7.5% || 8% || 8.5% || 9% || 9.5% || 10%
 
|- align="center"
 
| colspan="2" |Damage received|| colspan="10" |99%|| colspan="5" |98%|| colspan="5" |97%
 
|}
 

Latest revision as of 19:25, 7 June 2021

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind Requirements for most Rings are as follows:

  • 30,000 Meseta Per Attempt
  • + 1 ~ 5: Grinders and Rocks
  • + 6 ~ 10: Grinders, Gems, and Rocks
  • + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks

L Rings

Class Rings

Hunter

L/JG Sonic Arrow
L/JGソニックアロウ
Description
Sword Just Guards will execute Sonic Arrow.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGSonicArrow.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0


L/JG Heavenly F
L/JGヘブンリーF
Description
Wired Lance Just Guards will execute Heavenly Fall.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGHeavenlyF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0


L/A. Wired Mode
L/Aワイヤーモード
Description
Wired Lance Grapple PAs will not grab the enemy.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/JG Rising F
L/JGライシングF
Description
Partizan Just Guards will execute Rising Flag.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemJGRisingF.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
175% 176% 177% 178% 180% 182% 184% 186% 188% 190%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
192% 194% 196% 198% 200% 204% 208% 212% 216% 220%
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20 19 18 17 16 15 14 13 12 11
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10 9 8 7 6 5 4 3 2 0



L/Hunter Gear Save
L/ハンターギアセイブ
Description
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
UIItemHunterGearSave.png
Gear Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
65% 64% 63% 62% 61% 60% 59% 58% 55% 50%
Gear Drain
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 74% 73% 72% 71% 70% 69% 68% 67% 66%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
65% 64% 63% 62% 61% 60% 59% 58% 55% 50%


Fighter

L/TD Air Chase
L/TDエアチェイス
Description
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTDAirChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/DS Kamaitachi
L/DSカマイタチ
Description
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemDSKamaitachi.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%
Activation Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
55% 60% 65% 70% 75% 80% 85% 90% 95% 100%


L/Knuckle Chase
L/ナックルチェイス
Description
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemKnuckleChase.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Slow Fi Action
L/スローFiアクション
Description
Decrease the Speed of Weapon Actions executed with Fighter Weapons.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemSlowFiAction.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Ranger

L/A Launcher Mode
L/Aランチャーモード
Description
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
  • Ring Stats:
  • R-ATK 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemALauncherMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 102% 102% 103% 103% 104% 104% 105% 105%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%


L/L Non Weak Bonus
L/Lノンウィークボーナス
Description
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemLNonWeakBonus.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 55% 56% 57% 58% 60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
64% 68% 72% 76% 80% 84% 88% 92% 96% 100%


L/Standing Sign
L/スタンディングサイン
Description
A symbol appears when Standing Snipe is active.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemStandingSign.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/P. Weak Bullet
L/Pウィークバレット
Description
Weak Bullet hits through walls.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemPWeakBullet.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Gunner

L/Front S Roll
L/フロントSロール
Description
Enables performing a Stylish Roll in a forwards direction.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemFrontSRoll.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


L/High Time Keep
L/ハイタイムキープ
Description
Increases the damage you can take during Showtime before High Time resets.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
UIItemHighTimeKeep.png
Damage Threshold
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


L/T Machine Gun S Up
L/TマシンガンSアップ
Description
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemTMachineGunSUp.png
Power (Strike Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Power (Shoot Type)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 110% 110% 110% 110% 110% 110% 110% 110% 110%


Force

L/A Rod Shoot Mode
L/Aロッドシュートモード
Description
Rod Shoot projectiles explode on contact.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
UIItemARodShootMode.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 101% 102% 103% 104% 105% 106% 107% 108% 110%
Explosion Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 102% 104% 106% 108% 110% 112% 114% 116% 118%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
120% 122% 124% 126% 128% 132% 136% 140% 144% 150%


Techer

L/Wand E Change
L/ウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
UIItemWandEChange.png
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%


L/A. Wand E. Change
L/AウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Element Conversion Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100%


L/R R Field
L/RRフィールド
Description
Reduce the recast time of Reverser Field.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemRRField.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
70% 69% 68% 67% 66% 65% 64% 63% 62% 61%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 59% 58% 57% 56% 55% 54% 53% 52% 50%


Braver

L/Katana Gear Guard R
L/カタナギアガードR
Description
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
  • Ring Stats:
  • R-DEF 1~20
  • T-DEF 1~20
UIItemKatanaGearGuardR.png
Gear Gain Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Gear Guard Release
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3s 3s 3s 3s 3s 3s 3s 3s 3s 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3s 3s 3s 3s 3s 3s 3s 3s 3s 3s


L/Short Combat
L/ショートコンバット
Description
Normal attacks in Katana Combat will not chase targets.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemShortCombat.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Katana C Count Up
L/カタナCカウントアップ
Description
Increases the number of hits each hit inflicted counts for in Katana Combat.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemKatanaCCountUp.png
Hit Count Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
105% 110% 115% 120% 125% 130% 135% 140% 145% 150%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
155% 160% 165% 170% 175% 180% 185% 190% 195% 200%


L/Bullet Bow Homing
L/バレットボウホーミング
Description
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
  • Ring Stats:
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemBulletBowHoming.png
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s 1.00s


Bouncer

L/DB Snatch
L/DBスナッチ
Description
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemDBSnatch.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%


L/PB Homing
L/PBホーミング
Description
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
UIItemPBHoming.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 102% 102% 102% 103% 103% 103% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104% 104% 105% 105% 105% 106% 106% 107% 107% 108%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
30° 35° 40° 45° 50° 55° 60° 65° 70° 75°
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80° 85° 90° 95° 100° 110° 120° 130° 140° 150°
Turn Period
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
2s 2s 2s 2s 2s 3s 3s 3s 3s 3s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
4s 4s 4s 4s 4s 5s 5s 5s 5s 5s


L/JB Elemental Keep
L/JBエレメンタルキープ
Description
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBElementalKeep.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/JB Tech Arts SC
L/JBテックアーツSC
Description
Technique charge time is shortened when following a Jet Boots PA.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
UIItemJBTechArtsSC.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Summoner

L/Near Auto Target
L/ニアオートターゲット
Description
Pets will automatically attack nearby enemies.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemNearAutoTarget.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Phantom

L/Ph Step Shift
L/Phステップシフト
Description
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhStepShift.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Marker Bomb
L/Phマーカーボム
Description
Marker detonation occurs at the location where the Phantom Marker was placed.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemPhMarkerBomb.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Ph Lock-On Bomb
L/Phロックオンボム
Description
Marker detonation occurs on the locked-on location.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


Etoile

L/Easy Full Connect
L/イージーフルコネクト
Description
After using Step Edge, Full Connects require half-gear gauge.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Utility Rings

Ranged

L/Slow Dive Roll
L/スローダイブロール
Description
Slows down the animation of Dive Roll and increases its invulnerability.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
UIItemSlowDiveRoll.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.30s 0.32s 0.34s 0.36s 0.38s 0.40s 0.42s 0.44s 0.46s 0.48s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
0.50s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.70s 0.74s 0.80s


Technique

L/Tech C Parrying
L/テックCパリング
Description
Charging a Technique creates Just Guard frames on startup.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemTechCParrying.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s


L/Short Mirage
L/ショートミラージュ
Description
Reduces the travel distance and animation of Mirage Escape.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemShortMirage.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Peace Zondeel
L/ピースゾンディール
Description
Your Zondeel will not detonate when struck by a Lightning Technique.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
UIItemPeaceZondeel.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Talis Keep Long
L/タリスキープロング
Description
Extends the duration of a thrown Talis before it disappears.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
3.50s 3.80s 4.10s 4.40s 4.70s 5.00s 5.30s 5.60s 5.90s 6.20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
6.50s 6.80s 7.10s 7.40s 7.70s 8.00s 8.50s 9.00s 9.50s 10.00s


Utility

L/Mate Lovers
L/メイトラバーズ
Description
Speeds up the consumption animation of Mates and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemMateLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110% 115% 120% 125% 130% 135% 140% 145% 150% 155%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
160% 160% 160% 160% 160% 160% 160% 160% 160% 160%


L/Jumping Dodge
L/ジャンピングドッジ
Description
Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJumpingDodge.png
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 75s 70s 65s 60s 55s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
50s 45s 40s 35s 30s 25s 20s 15s 10s 5s


L/Just Reversal B
L/ジャストリバーサルB
Description
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJustReversalB.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 120% 140% 160% 180% 200% 220% 240% 260% 300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
350% 400% 450% 500% 550% 600% 650% 700% 750% 800%
Stun Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 105% 110% 115% 120% 125% 130% 135% 140% 145%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%


L/Mag Excite
L/マグエキサイト
Description
Increases the power of your MAG's Auto Action and reduces its cooldown.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemMagExcite.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
150% 155% 160% 165% 170% 175% 180% 185% 190% 200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
210% 220% 230% 240% 250% 260% 270% 280% 290% 300%
Attack Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
80% 78% 76% 74% 72% 70% 68% 66% 64% 62%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 58% 56% 54% 52% 50% 48% 46% 44% 40%


L/Atomizer Lovers
L/アトマイザーラバーズ
Description
Speeds up the consumption animation of Atomizers and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemAtomizerLovers.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
115% 120% 125% 130% 135% 140% 145% 150% 155% 160%
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200%


L/Party of Toughness
L/パーティーオブタフネス
Description
Reduces damage taken based on the number of players in your Party.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemPartyOfToughness.png
Damage Received (Party of 2)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99.00% 98.90% 98.80% 98.70% 98.60% 98.50% 98.40% 98.30% 98.20% 98.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.00%
Damage Received (Party of 3)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
98.00% 97.90% 97.80% 97.70% 97.60% 97.50% 97.40% 97.30% 97.20% 97.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
96.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.00%
Damage Received (Party of 4)
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
97.00% 96.90% 96.80% 96.70% 96.60% 96.50% 96.40% 96.30% 96.20% 96.10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95.00% 95.90% 95.80% 95.70% 95.60% 95.50% 95.40% 95.30% 95.20% 95.00%


L/Stealth Attack
L/ステルスアタック
Description
Reduce the amount of Hate generated by attacks.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
Hate Generation
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 87% 84% 81% 78% 75% 72% 69% 66% 63%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60% 57% 54% 51% 48% 45% 42% 39% 36% 33%


A.I.S

L/Wide Area Heal
L/ワイドエリアヒール
Description
Increases the area of effect of Area Heal.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemWideAreaHeal.png
Heal Range
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
300%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
300%


L/Quick Blaster
L/クイックブラスター
Description
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemQuickBlaster.png
Fire Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
200%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
200%
Turn Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
60%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
60%


L/Early Rise
L/アーリィライズ
Description
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemEarlyRise.png
Respawn Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
1s


L/Light Armor
L/ライトアーマー
Description
Reduces the PP cost of Dash, but increases damage taken.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
UIItemLighArmor.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110%


Combined Skill Rings

L/JG Counter
L/JGカウンター
Description
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Chase W Support
L/チェイスWサポート
Description
Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Time & Roll
L/タイムエンロール
Description
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Defense Tech
L/デフェンステック
Description
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Brave Power
L/ブレイブパワー
Description
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Kick & Snatch
L/キックエンスナッチ
Description
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
UIItemPurePhoton.png Pure Photon
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



Removed

The following Rings were removed from the game and replaced by Class Skills.

L/Step Jump
L/ステップジャンプ
Description
Press the Jump button right after a Step to reach running speed instantly.

-October 8, 2018 Update-
Skill can be learned at Lv.10.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
UIItemStepJump.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Step JA Combo
L/ステップJAコンボ
Description
Step creates a Just Attack circle.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
UIItemStepJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/Air Reversal
L/エアリバーサル
Description
Enables performing a Just Reversal while in midair.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
UIItemAirReversal.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A


L/J Reversal JA Combo
L/JリバーサルJAコンボ
Description
Just Reversal creates a Just Attack circle.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
UIItemJReversalJACombo.png
N/A
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
N/A
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
N/A



R Rings

Class Rings

Hunter

R/Massive Hunter
R/マッシブハンター
Description
Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.
Classes that cannot use this ring: Hunter
UIItemMassiveHunter.png
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95% 94% 93% 92% 91% 90% 90% 90% 90% 90%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
15s 15s 15s 15s 15s 16s 17s 18s 19s 20s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20s 20s 20s 20s 20s 21s 22s 23s 24s 25s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 95s 94s 93s 92s 90s


R/Healing Guard
R/ヒーリングガード
Description
Blocking an attack restores HP.
Classes that cannot use this ring: Hunter
UIItemHealingGuard.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00% 1.20% 1.40% 1.60% 1.80% 2.20% 2.40% 2.60% 2.80% 3.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3.20% 3.40% 3.60% 3.80% 4.00% 4.20% 4.40% 4.60% 4.80% 5.00%


Fighter

R/C Strike Strike
R/Cストライク打撃
Description
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeStrike.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Shoot
R/Cストライク射撃
Description
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeShoot.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/C Strike Tech
R/Cストライク法撃
Description
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
Classes that cannot use this ring: Fighter
UIItemCStrikeTech.png
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/Tech Arts JAPPS
R/テックアーツJAPPS
Description
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
Classes that cannot use this ring: Fighter
UIItemTechArtsJAPPS.png
PP Consumption
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95% 94% 94% 94% 93% 92% 92% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
90% 90% 89% 88% 88% 88% 87% 86% 86% 85%


R/Adrenaline
R/アドレナリン
Description
Increase the duration granted by each tick of Shifta and Deband.
Classes that cannot use this ring: Fighter
UIItemAdrenaline.png
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+10s +11s +12s +13s +14s +15s +16s +17s +18s +19s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+20s +21s +22s +23s +24s +25s +26s +27s +28s +30s


Ranger

R/Killing Bonus
R/キリングボーナス
Description
Restores PP when enemies are defeated close to you.
Classes that cannot use this ring: Ranger
UIItemKillingBonus.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00


Gunner

R/P Keeper Strike
R/Pキーパー打撃
Description
Increases the damage of Striking attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperStrike.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Shoot
R/Pキーパー射撃
Description
Increases the damage of Ranged attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperShoot.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


R/P Keeper Tech
R/Pキーパー法撃
Description
Increases the damage of Technique attacks when your HP is above a certain percentage.
Classes that cannot use this ring: Gunner
UIItemPKeeperTech.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 100% 100% 100% 100% 101% 101% 101% 101% 101%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
102% 102% 102% 102% 102% 102% 102% 102% 102% 103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100% 99% 98% 97% 96% 96% 95% 94% 93% 92%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
92% 90% 88% 86% 84% 82% 80% 78% 76% 75%


Force

R/Photon Flare
R/フォトンフレア
Description
Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.
Classes that cannot use this ring: Force
UIItemPhotonFlare.png
T-ATK
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+150 +150 +150 +150 +150 +150 +150 +150 +150 +150
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+155 +160 +165 +170 +175 +180 +185 +190 +195 +200
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 21s 22s 23s 24s 25s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
25s 25s 25s 25s 25s 26s 27s 28s 29s 30s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100s 95s 90s 85s 80s 80s 80s 80s 80s 80s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
80s 80s 80s 80s 80s 74s 73s 72s 71s 70s


R/Flame T S Charge
R/フレイムTSチャージ
Description
Reduces the charge duration of Fire-type Techniques.
Classes that cannot use this ring: Force
UIItemFlameTSCharge.png
Charge Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
90% 88% 86% 84% 82% 80% 78% 76% 74% 72%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
70% 68% 66% 64% 62% 60% 58% 56% 54% 50%


Techer

R/PP Convert
R/コンバート
Description
Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
Classes that cannot use this ring: Techer
UIItemPPConvert.png
Passive PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.10 +1.20 +1.30 +1.40 +1.50 +1.60 +1.70 +1.80 1.90 +2.00
Maximum HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75% 75% 75% 75% 75% 75% 75% 75% 75% 75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
74% 73% 72% 71% 70% 70% 70% 70% 70% 70%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 11s 12s 13s 14s 15s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
15s 15s 15s 15s 15s 16s 17s 18s 19s 20s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
130s 128s 126s 124s 122s 120s 120s 120s 120s 120s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
120s 120s 120s 120s 120s 118s 116s 114s 112s 110s


R/Wide Support
R/ワイドサポート
Description
Increases the range of Support Techniques.
Classes that cannot use this ring: Techer
UIItemWideSupport.png
PP Consumption Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120% 119% 118% 117% 116% 115% 114% 113% 112% 111%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
110% 109% 108% 107% 106% 105% 104% 103% 102% 100%


Braver

R/Attack Advance
R/アタックアドバンス
Description
Increases the damage of normal attacks.
No effect on Hero.
Classes that cannot use this ring: Braver
UIItemAttackAdvance.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.4% 100.8% 101.2% 101.6% 102% 102.4% 102.8% 103.2% 103.6% 104%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
104.4% 104.8% 105.2% 105.6% 106% 106.4% 106.8% 107.2% 107.6% 108%



R/J Reversal Cover
R/Jリバーサルカバー
Description
Just Reversal restores a percentage of your maximum HP.
Classes that cannot use this ring: Braver
UIItemJReversalCover.png
HP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10.00% 10.50% 11.00% 11.50% 12.00% 12.50% 13.00% 13.50% 14.00% 15.00%


R/Quick Mate
R/クイックメイト
Description
Increases the consumption speed of Mates.
Classes that cannot use this ring: Braver
UIItemQuickMate.png
Action Speed
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
124% 128% 132% 136% 140% 144% 148% 152% 156% 160%


Bouncer

R/Critical Field
R/クリティカルフィールド
Description
Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
Classes that cannot use this ring: Bouncer
UIItemCriticalField.png
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10% 11% 12% 13% 14% 15% 16% 17% 18% 19%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
30s 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 90s 88s 86s 84s 80s


R/Heal Share
R/ヒールシェア
Description
When healing, distribute a percentage of the amount healed to nearby players.
Classes that cannot use this ring: Bouncer
UIItemHealShare.png
HP Recovered Shared
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


R/EPPR Field
R/EPPRフィルド
Description
Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.
Classes that cannot use this ring: Bouncer
UIItemEPPRField.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
+1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00 +1.00
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
+1.20 +1.40 +1.60 +1.80 +2.00 +2.20 +2.40 +2.60 +2.80 +3.00
Duration
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20s 20s 20s 20s 20s 25s 26s 27s 28s 29s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
30s 30s 30s 30s 30s 35s 36s 37s 38s 40s
Cooldown Time
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
120s 118s 116s 114s 112s 100s 100s 100s 100s 100s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100s 100s 100s 100s 100s 90s 88s 86s 84s 80s



R/J Reversal PP Gain
R/JリバーサルPPゲイン
Description
Just Reversal restores a percentage of your maximum PP.
Classes that cannot use this ring: Bouncer
UIItemJReversalPPGain.png
PP Recovered
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
11% 12% 13% 14% 15% 16% 17% 18% 19% 20%


Summoner

R/HP Restorate
R/HPリストレイト
Description
Restores HP over time when your HP falls below a certain percentage.
Classes that cannot use this ring: Summoner
UIItemHPRestorate.png
Recovery Rate
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.00% 5.00% 5.00% 5.00% 5.00% 5.50% 6.00% 6.50% 7.00% 7.50%
Recovery Interval
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
10s 10s 10s 10s 10s 10s 10s 10s 10s 10s
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
10s 9s 8s 7s 6s 5s 5s 5s 5s 5s
Maximum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 55% 60% 65% 70% 75% 80% 85% 90% 95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%



Utility Rings

Effort Symbol

R/Effort Symbol
R/エフォートシンボル
Description
Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.
UIItemEffortSymbolHu.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
100.10% 100.10% 100.10% 100.20% 100.20% 100.30% 100.30% 100.40% 100.40% 100.5%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
100.5% 100.60% 100.60% 100.70% 100.70% 100.80% 100.80% 100.90% 100.90% 101.00%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
0.50% 1.00% 1.50% 2.00% 2.50% 3.00% 3.50% 4.00% 4.50% 5.00%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
5.50% 6.00% 6.50% 7.00% 7.50% 8.00% 8.50% 9.00% 9.50% 10.00%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 99% 99% 99% 99% 99% 99% 99% 99% 99%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
98% 98% 98% 98% 98% 97% 97% 97% 97% 97%


Guard

R/Burn Guard
R/バーンガード
Description
Grants resistance to the "Burn" Status.
UIItemBurnGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Freeze Guard
R/フリーズガード
Description
Grants resistance to the "Freeze" Status.
UIItemFreezeGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Shock Guard
R/ショックガード
Description
Grants resistance to the "Shock" Status.
  • Ring Stats:
UIItemShockGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Mirage Guard
R/ミラージュガード
Description
Grants resistance to the "Mirage" Status.
UIItemMirageGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Panic Guard
R/パニックガード
Description
Grants resistance to the "Panic" Status.
UIItemPanicGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


R/Poison Guard
R/ポイズンガード
Description
Grants resistance to the "Poison" Status.
UIItemPoisonGuard.png
Resistance
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
50% 51% 52% 53% 54% 56% 58% 60% 62% 64%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
66% 68% 70% 74% 78% 82% 86% 90% 94% 100%


Other

R/Boost Slayer
R/ブーストスレイヤー
Description
Increase damage dealt to Boosted enemies and reduce damage taken from them.
UIItemBoostSlayer.png
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 101% 101% 101% 101% 102% 102% 102% 102% 102%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103% 103% 103% 103% 103% 103% 103% 103% 103% 103%
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
99% 98% 97% 96% 95% 94% 93% 92% 91% 90%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
89% 88% 87% 86% 85% 84% 83% 82% 81% 80%


R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
Description
Increase active PP restoration when attacking a weak point.
UIItemWeakHitPPGain.png
Active PP Recovery
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
111% 112% 113% 114% 115% 116% 117% 118% 119% 120%


R/Friends Protection
R/フレンズプロテクション
Description
A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.
UIItemFriendsProtection.png
Materials
UIItemPurePhoton.png Pure Photon
Damage Received
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
95%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
95%



Combined Skill Rings

R/C-Strike
R/Cストライク
Description
Increases critical damage and critical hit rate percentage.
Classes that cannot use this ring: Fighter
Materials
None
Critical Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103%
Critical Rate Increase
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
20%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
20%


R/P-Keeper
R/Pキーパー
Description
Increases damage when HP is above a certain value.
Classes that cannot use this ring: Gunner
UIItemPKeeper.png
Materials
None
Power
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
103%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
103%
Minimum Activation HP
Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
75%
Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20
75%