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Difference between revisions of "Template:Potential level"

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m (Text replacement - "烈集弾踏" to "Rushing Bullet")
m (Text replacement - "絶雷の結晶" to "Lightning Crystal")
 
(469 intermediate revisions by 13 users not shown)
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<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
| Defensive Stance=
+
|Defensive Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%.
+
  |1 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%.
    | 2 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%.
+
  |2 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%.
    | 3 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%.
+
  |3 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%.
    }}
+
}}
| Physical Defense Stance=
+
|Physical Defense Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Reduces damage taken by Striking and Shooting attacks by 10%.
+
  |1 = Reduces damage taken by Striking and Ranged attacks by 10%.
    | 2 = Reduces damage taken by Striking and Shooting attacks by 14%.
+
  |2 = Reduces damage taken by Striking and Ranged attacks by 14%.
    | 3 = Reduces damage taken by Striking and Shooting attacks by 20%.
+
  |3 = Reduces damage taken by Striking and Ranged attacks by 20%.
    }}
+
}}
| Technique Defense Stance=
+
|Technique Defense Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Reduces damage taken by Technique attacks by 15%.
+
  |1 = Reduces damage taken by Technique attacks by 15%.
    | 2 = Reduces damage taken by Technique attacks by 21%.
+
  |2 = Reduces damage taken by Technique attacks by 21%.
    | 3 = Reduces damage taken by Technique attacks by 30%.
+
  |3 = Reduces damage taken by Technique attacks by 30%.
    }}
+
}}
| Obstinate Spirit=
+
|Obstinate Spirit=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = 13% chance of surviving a lethal attack with 1 HP.
+
  |1 = 13% chance of surviving a lethal attack with 1 HP.
    | 2 = 16% chance of surviving a lethal attack with 1 HP.
+
  |2 = 16% chance of surviving a lethal attack with 1 HP.
    | 3 = 19% chance of surviving a lethal attack with 1 HP.
+
  |3 = 19% chance of surviving a lethal attack with 1 HP.
    }}
+
}}
| Enraged Stance=
+
|Enraged Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Fury Stance by 4%.
+
  |1 = Boosts the effect of Fury Stance by 4%.
    | 2 = Boosts the effect of Fury Stance by 5%.
+
  |2 = Boosts the effect of Fury Stance by 5%.
    | 3 = Boosts the effect of Fury Stance by 6%.
+
  |3 = Boosts the effect of Fury Stance by 6%.
    }}
+
}}
| Hot-Blooded Heart=
+
|Hot-Blooded Heart=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Fury Stance by 5%.
+
  |1 = Boosts the effect of Fury Stance by 5%.
    | 2 = Boosts the effect of Fury Stance by 6%.
+
  |2 = Boosts the effect of Fury Stance by 6%.
    | 3 = Boosts the effect of Fury Stance by 7%.
+
  |3 = Boosts the effect of Fury Stance by 7%.
    }}
+
}}
| Mortality's Ante=
+
|Mortality's Ante=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = During Fury Stance, boosts Critical Hit Rate by 18%.
+
  |1 = During Fury Stance, boosts Critical Hit Rate by 18%.
    | 2 = During Fury Stance, boosts Critical Hit Rate by 19%.
+
  |2 = During Fury Stance, boosts Critical Hit Rate by 19%.
    | 3 = During Fury Stance, boosts Critical Hit Rate by 20%.
+
  |3 = During Fury Stance, boosts Critical Hit Rate by 20%.
    }}
+
}}
| Immediate Strike=
+
|Immediate Strike=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Just Attack by 3%.
+
  |1 = Boosts the effect of Just Attack by 3%.
    | 2 = Boosts the effect of Just Attack by 4%.
+
  |2 = Boosts the effect of Just Attack by 4%.
    | 3 = Boosts the effect of Just Attack by 5%.
+
  |3 = Boosts the effect of Just Attack by 5%.
    }}
+
}}
| Raging Inferno=
+
|Raging Inferno=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal attack power during Brave Stance increased by 10%.
+
  |1 = Frontal attack power during Brave Stance increased by 10%.
    | 2 = Frontal attack power during Brave Stance increased by 12%.
+
  |2 = Frontal attack power during Brave Stance increased by 12%.
    | 3 = Frontal attack power during Brave Stance increased by 14%.
+
  |3 = Frontal attack power during Brave Stance increased by 14%.
    }}
+
}}
| Direct Style=
+
|Direct Style=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal attack power during Brave Stance increased by 4%.
+
  |1 = Frontal attack power during Brave Stance increased by 4%.
    | 2 = Frontal attack power during Brave Stance increased by 5%.
+
  |2 = Frontal attack power during Brave Stance increased by 5%.
    | 3 = Frontal attack power during Brave Stance increased by 6%.
+
  |3 = Frontal attack power during Brave Stance increased by 6%.
    }}
+
}}
| Direct Assault=
+
|Direct Assault=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal critical hit rate during Brave Stance increased by 18%.
+
  |1 = Frontal critical hit rate during Brave Stance increased by 18%.
    | 2 = Frontal critical hit rate during Brave Stance increased by 19%.
+
  |2 = Frontal critical hit rate during Brave Stance increased by 19%.
    | 3 = Frontal critical hit rate during Brave Stance increased by 20%.
+
  |3 = Frontal critical hit rate during Brave Stance increased by 20%.
    }}
+
}}
| Flash Cutter=
+
|Flash Cutter=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal critical hit rate during Brave Stance increased by 10%.
+
  |1 = Frontal critical hit rate during Brave Stance increased by 10%.
    | 2 = Frontal critical hit rate during Brave Stance increased by 12%.
+
  |2 = Frontal critical hit rate during Brave Stance increased by 12%.
    | 3 = Frontal critical hit rate during Brave Stance increased by 14%.
+
  |3 = Frontal critical hit rate during Brave Stance increased by 14%.
    }}
+
}}
| From Behind=
+
|From Behind=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Rear attack power during Wise Stance increased by 8%.
+
  |1 = Rear attack power during Wise Stance increased by 8%.
    | 2 = Rear attack power during Wise Stance increased by 10%.
+
  |2 = Rear attack power during Wise Stance increased by 10%.
    | 3 = Rear attack power during Wise Stance increased by 12%.
+
  |3 = Rear attack power during Wise Stance increased by 12%.
    }}
+
}}
| Steadfast Reaper=
+
|Steadfast Reaper=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts damage while holding still by 7%.
+
  |1 = Boosts damage while holding still by 7%.
    | 2 = Boosts damage while holding still by 9%.
+
  |2 = Boosts damage while holding still by 9%.
    | 3 = Boosts damage while holding still by 11%.
+
  |3 = Boosts damage while holding still by 11%.
    }}
+
}}
| Eternal Trap=
+
|Eternal Trap=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effects of tools by 20%.
+
  |1 = Boosts the effects of tools by 20%.
    | 2 = Boosts the effects of tools by 23%.
+
  |2 = Boosts the effects of tools by 23%.
    | 3 = Boosts the effects of tools by 26%.
+
  |3 = Boosts the effects of tools by 26%.
    }}
+
}}
| Trap Release=
+
|Trap Release=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Poison Traps by 20%.
+
  |1 = Boosts the effect of Poison Traps by 20%.
    | 2 = Boosts the effect of Poison Traps by 23%.
+
  |2 = Boosts the effect of Poison Traps by 23%.
    | 3 = Boosts the effect of Poison Traps by 26%.
+
  |3 = Boosts the effect of Poison Traps by 26%.
    }}
+
}}
| Trap Activate=
+
|Trap Activate=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Upper Traps by 20%.
+
  |1 = Boosts the effect of Upper Traps by 20%.
    | 2 = Boosts the effect of Upper Traps by 23%.
+
  |2 = Boosts the effect of Upper Traps by 23%.
    | 3 = Boosts the effect of Upper Traps by 26%.
+
  |3 = Boosts the effect of Upper Traps by 26%.
    }}
+
}}
| Trap Expert=
+
|Trap Expert=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = 10% chance to reduce the cool-down of setting traps.
+
  |1 = Reduce the cool-down of setting traps. (10%)
    | 2 = 20% chance to reduce the cool-down of setting traps.
+
  |2 = Reduce the cool-down of setting traps. (20%)
    | 3 = 30% chance to reduce the cool-down of setting traps.
+
  |3 = Reduce the cool-down of setting traps. (30%)
    }}
+
}}
| Phantom Bullet=
+
|Phantom Bullet=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Reduce PP consumption by 10% while special bullets are loaded.
+
  |1 = Reduce PP consumption by 10% while special bullets are loaded.
    | 2 = Reduce PP consumption by 15% while special bullets are loaded.
+
  |2 = Reduce PP consumption by 15% while special bullets are loaded.
    | 3 = Reduce PP consumption by 20% while special bullets are loaded.
+
  |3 = Reduce PP consumption by 20% while special bullets are loaded.
    }}
+
}}
| Chain Finale=
+
|Chain Finale=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Effect of Chain Finish boosted by 12%
+
  |1 = Effect of Chain Finish boosted by 12%
    | 2 = Effect of Chain Finish boosted by 16%
+
  |2 = Effect of Chain Finish boosted by 16%
    | 3 = Effect of Chain Finish boosted by 20%
+
  |3 = Effect of Chain Finish boosted by 20%
    }}
+
}}
| Perfect Calamity=
+
|Perfect Calamity=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Perfect Keeper by 5%
+
  |1 = Boosts the effect of Perfect Keeper by 5%
    | 2 = Boosts the effect of Perfect Keeper by 7%
+
  |2 = Boosts the effect of Perfect Keeper by 7%
    | 3 = Boosts the effect of Perfect Keeper by 9%
+
  |3 = Boosts the effect of Perfect Keeper by 9%
    }}
+
}}
| Immediate Dismissal=
+
|Immediate Dismissal=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Stylish Roll JA by 3%.
+
  |1 = Boosts the effect of Stylish Roll JA by 3%.
    | 2 = Boosts the effect of Stylish Roll JA by 4%.
+
  |2 = Boosts the effect of Stylish Roll JA by 4%.
    | 3 = Boosts the effect of Stylish Roll JA by 5%.
+
  |3 = Boosts the effect of Stylish Roll JA by 5%.
    }}
+
}}
| Powerful Prophecy=
+
|Powerful Prophecy=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Photon Flare by 280.
+
  |1 = Boosts the effect of Photon Flare by 280.
    | 2 = Boosts the
+
  |2 = Boosts the effect of Photon Flare by 300.
 +
  |3 = Boosts the effect of Photon Flare by 350.
  
| New Type's Law=
+
|New-Type's Law=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts attack damage of all Just Attacks by 2%.
+
  |1 = Boosts attack damage of all Just Attacks by 2%.
    | 2 = Boosts attack damage of all Just Attacks by 3%.
+
  |2 = Boosts attack damage of all Just Attacks by 3%.
    | 3 = Boosts attack damage of all Just Attacks by 4%.
+
  |3 = Boosts attack damage of all Just Attacks by 4%.
    }}
+
}}
| Machine's Mark=
+
|Machine's Mark=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Decrease pp regeneration by 60% (natural and on hit), increase damage by 5%, increase critical rate by 7%, and boost critical damage by 5%.
+
  |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
    | 2 = Decrease pp regeneration by 60% (natural and on hit), increase damage by 7%, increase critical rate by 10%, and boost critical damage by 6%.
+
  |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
    | 3 = Decrease pp regeneration by 60% (natural and on hit), increase damage by 10%, increase critical rate by 13%, and boost critical damage by 7%.
+
  |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
    }}
+
}}
| New Type Oath=
+
|New-Type's Oath=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Get a damage boost of 5% when hitting elemental weakness.
+
  |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
    | 2 = Get a damage boost of 7% when hitting elemental weakness.
+
  |2 = Increase Power by 7% when attacking an enemy's elemental weakness.
    | 3 = Get a damage boost of 10% when hitting elemental weakness.
+
  |3 = Increase Power by 10% when attacking an enemy's elemental weakness.
    }}
+
}}
| Veteran's Merit=
+
|Veteran's Merit=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
+
  |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
    | 2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15%
+
  |2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15%
    | 3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15%
+
  |3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15%
    | X = *Boost only applies if you get the kill, enemies killed by other players will not activate the potential.
+
}}
    }}
+
|Heavenly Blessing=
| Heavenly Blessing=
+
{{#switch: {{{2}}}
    {{#switch: {{{2}}}
+
  |1 = Increase damage by 10%.
    | 1 = 10% damage boost.
+
  |2 = Increase damage by 10% and reduce damage taken by 5%.
    | 2 = 10% damage boost and 5% reduction to incoming damage.
+
  |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
    | 3 = 10% damage boost, 5% reduction to incoming damage, and 10% pp use reduction.
+
}}
    }}
+
|Immediate Attack=
| Resolute Moment's Attack=
+
{{#switch: {{{2}}}
    {{#switch:
+
  |1 = Boost the effect of Just Attack by 6%.
 +
  |2 = Boost the effect of Just Attack by 7%.
 +
  |3 = Boost the effect of Just Attack by 8%.
 +
}}
 +
|Form's Pledge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the damage of charged techniques by 6%.
 +
  |2 = Boost the damage of charged techniques by 7%.
 +
  |3 = Boost the damage of charged techniques by 8%.
 +
}}
 +
|Ebony's Providence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage to bosses by 10% and reduce damage taken from bosses by 13%.
 +
  |2 = Boost damage to bosses by 11% and reduce damage taken from bosses by 14%.
 +
  |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%.
 +
}}
 +
|Phantom Devourer=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%.
 +
  |2 = Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%.
 +
  |3 = Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%.
 +
}}
 +
|Sentiments of Light=
 +
{{#switch: {{{2}}}
 +
  |1 = +14% damage when above 40% PP and 70% HP.
 +
  |2 = +16% damage when above 40% PP and 70% HP.
 +
  |3 = +18% damage when above 40% PP and 70% HP.
 +
}}
 +
|Wisdom's Certainty=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 21% while Elemental Stance is active.
 +
  |2 = Increase Critical Hit Rate by 23% while Elemental Stance is active.
 +
  |3 = Increase Critical Hit Rate by 25% while Elemental Stance is active.
 +
}}
 +
|Type of Thunder=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%.
 +
  |2 = Increase Power by 8% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%.
 +
  |3 = Increase Power by 10% when the Gear Gauge is Level 2 or higher and increase pp recovery from attacks by 20%.
 +
}}
 +
|Exact Median=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage dealt to weak points by Ranged attacks by 6%.
 +
  |2 = Increase damage dealt to weak points by Ranged attacks by 7%.
 +
  |3 = Increase damage dealt to weak points by Ranged attacks by 9%.
 +
}}
 +
|Dragon's Infuriation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
 +
  |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
 +
  |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 +
}}
 +
|Insentient Innocence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of Dead Approach by ?%.
 +
  |2 = Boosts the power of Dead Approach by ?%.
 +
  |3 = Boosts the power of Dead Approach by 20%.
 +
}}
 +
|Rushing Bullet=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of Bullet Squall by 14%.
 +
  |2 = Boosts the power of Bullet Squall by 17%.
 +
  |3 = Boosts the power of Bullet Squall by 20%.
 +
}}
 +
|Elegant Songstress' Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of "Il" Techniques by 18%.
 +
  |2 = Boosts the damage of "Il" Techniques by 20%.
 +
  |3 = Boosts the damage of "Il" Techniques by 23%.
 +
}}
 +
|Frozen Prison=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases freeze durability by 100%.
 +
  |2 = Increases freeze durability by 200%.
 +
  |3 = Increases freeze durability by 300%.
 +
}}
 +
|円穿昴斬槍=
 +
{{#switch: {{{
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->
| 閃く瞬刃=
+
|Glittering Blade=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts JA damage by 28% when using different PAs or Techniques.
+
  |1 = Boosts JA damage by 28% when using different PAs or Techniques.
    | 2 = Boosts JA damage by 30% when using different PAs or Techniques.
+
  |2 = Boosts JA damage by 30% when using different PAs or Techniques.
    | 3 = Boosts JA damage by 32% when using different PAs or Techniques.
+
  |3 = Boosts JA damage by 32% when using different PAs or Techniques.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Red Recalescence=
+
|Red Recalescence=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts damage when using extended weapons by 14%.
+
  |1 = Boosts damage when using extended weapons by 14%.
    | 2 = Boosts damage when using extended weapons by 15%.
+
  |2 = Boosts damage when using extended weapons by 15%.
    | 3 = Boosts damage when using extended weapons by 16%.
+
  |3 = Boosts damage when using extended weapons by 16%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Absolute Strike=
+
|Absolute Strike=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts critical rate by 25%, boosts damage by 17%.
+
  |1 = Boosts critical rate by 25%, boosts damage by 17%.
    | 2 = Boosts critical rate by 25%, boosts damage by 19%
+
  |2 = Boosts critical rate by 25%, boosts damage by 19%
    | 3 = Boosts critical rate by 25%, boosts damage by 22%
+
  |3 = Boosts critical rate by 25%, boosts damage by 22%
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Converging Light=
+
|Converging Light=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
+
  |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
    | 2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
+
  |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
    | 3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
+
  |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Universe Blessing=
+
|Myriad Blessings=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
+
  |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
    | 2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
+
  |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
    | 3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
+
  |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Serpent's Bite=
+
|Serpent's Bite=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
+
  |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
    | 2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
+
  |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
    | 3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
+
  |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Hurricane Shooter=
+
|Hurricane Shooter=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts damage while moving by 25%.
+
  |1 = Boosts damage while moving by 25%.
    | 2 = Boosts damage while moving by 27%.
+
  |2 = Boosts damage while moving by 27%.
    | 3 = Boosts damage while moving by 30%.
+
  |3 = Boosts damage while moving by 30%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Limited Spirit=
+
|Limited Spirit=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22%.
+
  |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%.
    | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 24%.
+
  |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%.
    | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 27%.
+
  |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Eternal Blessings=
+
|Eternal Blessings=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
+
  |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
    | 2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
+
  |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
    | 3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
+
  |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Valorous Stance=
+
|Valorous Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal damage during Brave Stance increased by 18%.
+
  |1 = Frontal damage during Brave Stance increased by 18%.
    | 2 = Frontal damage during Brave Stance increased by 20%.
+
  |2 = Frontal damage during Brave Stance increased by 20%.
    | 3 = Frontal damage during Brave Stance increased by 23%.
+
  |3 = Frontal damage during Brave Stance increased by 23%.
    | hidden = true
+
  |hidden = true
    }}  
+
}}  
| Storm Barrage=
+
|Storm Barrage=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts attack damage during Rapid Shoot by 30%
+
  |1 = Boosts attack damage during Rapid Shoot by 30%
    | 2 = Boosts attack damage during Rapid Shoot by 32%
+
  |2 = Boosts attack damage during Rapid Shoot by 32%
    | 3 = Boosts attack damage during Rapid Shoot by 34%
+
  |3 = Boosts attack damage during Rapid Shoot by 34%
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Skilled Elementary Arts=
+
|Skilled Elementary Arts=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts damage of basic-level techniques by 18%
+
  |1 = Boosts damage of basic-level techniques by 18%.
    | 2 = Boosts damage of basic-level techniques by 20%
+
  |2 = Boosts damage of basic-level techniques by 20%.
    | 3 = Boosts damage of basic-level techniques by 23%
+
  |3 = Boosts damage of basic-level techniques by 23%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| 清明なる加護=
+
|Divine Purity=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase attack PP recovery by 30%, increase automatic PP recovery by 15%, increase damage by 10%
+
  |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%.
    | 2 = Increase attack PP recovery by 35%, increase automatic PP recovery by 17%, increase damage by 12%
+
  |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%.
    | 3 = Increase attack PP recovery by 40%, increase automatic PP recovery by 20%, increase damage by 15%
+
  |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| 絶対破砕圏=
+
|Absolute Range=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase damage by 25% when at close range.
+
  |1 = Increase Power by 25% at close range.
    | 2 = Increase damage by 27% when at close range.
+
  |2 = Increase Power by 27% at close range.
    | 3 = Increase damage by 30% when at close range.
+
  |3 = Increase Power by 30% at close range.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Aerial Break=
+
|Aerial Break=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts damage by 20% while in the air.
+
  |1 = Increase Power by 20% in midair.
    | 2 = Boosts damage by 22% while in the air.
+
  |2 = Increase Power by 22% in midair.
    | 3 = Boosts damage by 25% while in the air.
+
  |3 = Increase Power by 25% in midair.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Shining Destruction Blade=
+
|Shining Destruction=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increases damage against DA-Aberrations by 21%.
+
  |1 = Increase damage against DA-Aberrations by 21%.
    | 2 = Increases damage against DA-Aberrations by 23%.
+
  |2 = Increase damage against DA-Aberrations by 23%.
    | 3 = Increases damage against DA-Aberrations by 25%.
+
  |3 = Increase damage against DA-Aberrations by 25%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| Heavenly Death=
+
|Heavenly Death=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = 0.4% of dealt damage is absorbed as HP.(max 30 HP per hit)
+
  |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX)
    | 2 = 0.6% of dealt damage is absorbed as HP.(max 30 HP per hit)
+
  |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX)
    | 3 = 1% of dealt damage is absorbed as HP.(max 30 HP per hit)
+
  |3 = Recover 1% of damage dealt as HP. (30 HP MAX)
    | hidden = true
+
  |hidden = true
    }}
+
}}
| 天断絶刀=
+
|Judgement Blade=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase the damage of JA by 35% during katana combat.
+
  |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
    | 2 = Increase the damage of JA by 37% during katana combat.
+
  |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active.
    | 3 = Increase the damage of JA by 40% during katana combat.
+
  |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| 終桜閃鉄華=
+
|Blossom Flare=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase the damage of Sakura-endo and Guren-tessen by 20%.
+
  |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%.
    | 2 = Increase the damage of Sakura-endo and Guren-tessen by 23%.
+
  |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%.
    | 3 = Increase the damage of Sakura-endo and Guren-tessen by 26%.
+
  |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%.
    | hidden = true
+
  |hidden = true
    }}
+
}}
| 心輝一意の調=
+
|Harmonized Heart=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Compound Technique gauge builds 50% faster.
+
  |1 = Compound Technique gauge builds 50% faster.
    | 2 = Compound Technique gauge builds 60% faster.
+
  |2 = Compound Technique gauge builds 60% faster.
    | 3 = Compound Technique gauge builds 70% faster.
+
  |3 = Compound Technique gauge builds 70% faster.
    | hidden = true
+
  |hidden = true
    }}
+
}}
 +
 
  
 
<!--Weaponoid Potentials-->
 
<!--Weaponoid Potentials-->
  
| 瞬拍の烈閃=
+
|Glimmering Rhythm=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increases the damage of JA by 18%, increase pp recovery on non-JA by 30%.
+
  |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%.
    | 2 = Increases the damage of JA by 20%, increase pp recovery on non-JA by 35%.
+
  |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%.
    | 3 = Increases the damage of JA by 22%, increase pp recovery on non-JA by 40%.
+
  |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 絶雷の結晶=
+
|Lightning Crystal=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase the damage of lightning techniques by 12%.
+
  |1 = Increase the damage of Lightning Techniques by 12%.
    | 2 = Increase the damage of lightning techniques by 16%.
+
  |2 = Increase the damage of Lightning Techniques by 16%.
    | 3 = Increase the damage of lightning techniques by 20%.
+
  |3 = Increase the damage of Lightning Techniques by 20%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| Spirited Anchored Barrel=
+
|Spirited Anchored Barrel=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase shooting damage by 18% while standing still.
+
  |1 = Increase Ranged Power by 18% while standing still.
    | 2 = Increase shooting damage by 20% while standing still.
+
  |2 = Increase Ranged Power by 20% while standing still.
    | 3 = Increase shooting damage by 22% while standing still.
+
  |3 = Increase Ranged Power by 22% while standing still.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 氷烈の結晶=
+
|Arctic Crystal=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase the damage of ice techniques by 12%
+
  |1 = Increase the damage of Ice Techniques by 12%.
    | 2 = Increase the damage of ice techniques by 16%
+
  |2 = Increase the damage of Ice Techniques by 16%.
    | 3 = Increase the damage of ice techniques by 20%
+
  |3 = Increase the damage of Ice Techniques by 20%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 創地の宝槍=
+
|Earthly Treasure=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase damage when attacking from the ground by 8%, increase PP recovery by 10%.
+
  |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
    | 2 = Increase damage when attacking from the ground by 10%, increase PP recovery by 20%.
+
  |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%.
    | 3 = Increase damage when attacking from the ground by 12%, increase PP recovery by 30%.
+
  |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| Breath of Bladed Essence=
+
|Breath of Bladed Essence=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Restore 5% of your HP max every 5 seconds.
+
  |1 = Restore 5% of your maximum HP every 5 seconds.
    | 2 = Restore 7% of your HP max every 5 seconds.
+
  |2 = Restore 7% of your maximum HP every 5 seconds.
    | 3 = Restore 10% of your HP max every 5 seconds.
+
  |3 = Restore 10% of your maximum HP every 5 seconds.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 紫妖狂斬=
+
|Violet Turmoil=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
+
  |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
    | 2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
+
  |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
    | 3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
+
  |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| Chaining Melody=
+
|Chaining Melody=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Chain Trigger recast time is reduced by the chain finish number. (0.1 seconds per chain)
+
  |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
    | 2 = Chain Trigger recast time is reduced by the chain finish number. (0.112 seconds per chain)
+
  |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
    | 3 = Chain Trigger recast time is reduced by the chain finish number. (0.125 seconds per chain)
+
  |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 風祈救済=
+
|Emancipating Wind=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increased damage by 10% and reduce damage taken by 15%
+
  |1 = Increase Power by 10% and reduce damage taken by 15%.
    | 2 = Increased damage by 12% and reduce damage taken by 17%
+
  |2 = Increase Power by 12% and reduce damage taken by 17%.
    | 3 = Increased damage by 15% and reduce damage taken by 20%
+
  |3 = Increase Power by 15% and reduce damage taken by 20%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 風烈の結晶=
+
|Hurricane Crystal=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Damage of wind techniques is increased by 12%
+
  |1 = Increase the damage of Wind Techniques by 12%.
    | 2 = Damage of wind techniques is increased by 16%
+
  |2 = Increase the damage of Wind Techniques by 16%.
    | 3 = Damage of wind techniques is increased by 20%
+
  |3 = Increase the damage of Wind Techniques by 20%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 悪魔の哄笑=
+
|Diabolic Laughter=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Damage of Dark Techniques is increased by 12%
+
  |1 = Increase the damage of Dark Techniques by 12%.
    | 2 = Damage of Dark Techniques is increased by 16%
+
  |2 = Increase the damage of Dark Techniques by 16%.
    | 3 = Damage of Dark Techniques is increased by 20%
+
  |3 = Increase the damage of Dark Techniques by 20%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 叡智への導き=
+
|Guidance to Wisdom=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Power of Techniques is increased by 10% and the effect of Photon Flare is boosted by 220.
+
  |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK.
    | 2 = Power of Techniques is increased by 12% and the effect of Photon Flare is boosted by 250.
+
  |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK.
    | 3 = Power of Techniques is increased by 14% and the effect of Photon Flare is boosted by 280.
+
  |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 必撃猛襲=
+
|Sure-Strike Assault=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
+
  |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
    | 2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
+
  |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
    | 3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
+
  |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 剛勇不撓の闘志=
+
|Unbending Spirit=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase Just Attack power by 20% and reduces damage taken by 10%.
+
  |1 = Increase Just Attack power by 20% and reduces damage taken by 10%.
    | 2 = Increase Just Attack power by 22% and reduces damage taken by 12%.
+
  |2 = Increase Just Attack power by 22% and reduces damage taken by 12%.
    | 3 = Increase Just Attack power by 25% and reduces damage taken by 15%.
+
  |3 = Increase Just Attack power by 25% and reduces damage taken by 15%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 清明なる闘志=
+
|Battle Meditation=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
+
  |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
    | 2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
+
  |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
    | 3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
+
  |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 限定硬練=
+
|Limited Toughness=
  {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 20% and damage taken is reduced by 10%.
+
  |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%.
    | 2 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 22% and damage taken is reduced by 12%.
+
  |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%.
    | 3 = From 9:00-15:00 JST and 21:00-3:00 JST, damage is increased by 25% and damage taken is reduced by 15%.
+
  |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 縛光撃陣=
+
|縛光撃陣=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increased chance to inflict Shock, damage is increased by 20% when attacking an enemy that is inflicted with Shock.
+
  |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock.
    | 2 = Increased chance to inflict Shock, damage is increased by 23% when attacking an enemy that is inflicted with Shock.
+
  |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock.
    | 3 = Increased chance to inflict Shock, damage is increased by 27% when attacking an enemy that is inflicted with Shock.
+
  |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 炎祈浄化=
+
|炎祈浄化=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increased chance to inflict Burn, damage is increased by 20% when attacking an enemy that is inflicted with Burn.
+
  |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn.
    | 2 = Increased chance to inflict Burn, damage is increased by 23% when attacking an enemy that is inflicted with Burn.
+
  |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn.
    | 3 = Increased chance to inflict Burn, damage is increased by 27% when attacking an enemy that is inflicted with Burn.
+
  |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 炎烈の結晶=
+
|Flame Crystal=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boost the damage of Fire Techniques by 12%
+
  |1 = Boost the damage of Fire Techniques by 12%
    | 2 = Boost the damage of Fire Techniques by 16%
+
  |2 = Boost the damage of Fire Techniques by 16%
    | 3 = Boost the damage of Fire Techniques by 20%
+
  |3 = Boost the damage of Fire Techniques by 20%
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| Ultimate Calamity=
+
|Ultimate Calamity=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 18%.
+
  |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%.
    | 2 = Increase the chance of inducing a status effect on an enemy by ?, boost damage against enemies suffering a status effect by 20%.
+
  |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%.
    | 3 = Increase the chance of inducing a status effect on an enemy by 50%, boost damage against enemies suffering a status effect by 24%.
+
  |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 烈地の撃=
+
|Land's Wrath=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase damage by 19% when you are on the ground.
+
  |1 = Increase Power by 19% when you are on the ground.
    | 2 = Increase damage by 21% when you are on the ground.
+
  |2 = Increase Power by 21% when you are on the ground.
    | 3 = Increase damage by 23% when you are on the ground.
+
  |3 = Increase Power by 23% when you are on the ground.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| Sealing Dragon's Roar=
+
|Sealing Dragon's Roar=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the damage of normal attacks by 60%.
+
  |1 = Boosts the damage of normal attacks by 60%.
    | 2 = Boosts the damage of normal attacks by 70%.
+
  |2 = Boosts the damage of normal attacks by 70%.
    | 3 = Boosts the damage of normal attacks by 80%.
+
  |3 = Boosts the damage of normal attacks by 80%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 跳空の撃=
+
|Soaring Burst=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Damage is increased by 17% when attacking from the air.
+
  |1 = Increase Power by 17% when attacking in midair.
    | 2 = Damage is increased by 19% when attacking from the air.
+
  |2 = Increase Power by 19% when attacking in midair.
    | 3 = Damage is increased by 21% when attacking from the air.
+
  |3 = Increase Power by 21% when attacking in midair.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 幻精転源=
+
|Phantasmal Source=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
+
  |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
    | 2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
+
  |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
    | 3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
+
  |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 始原の灯火=
+
|Primordial Flame=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts T-ATK by 600 when PP is more than 50%
+
  |1 = Boosts T-ATK by 600 when PP is over 50%.
    | 2 = Boosts T-ATK by 700 when PP is more than 50%.
+
  |2 = Boosts T-ATK by 700 when PP is over 50%.
    | 3 = Boosts T-ATK by 800 when PP is more than 50%.
+
  |3 = Boosts T-ATK by 800 when PP is over 50%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 血闇の双魔刃=
+
|血闇の双魔刃=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%.
+
  |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%.
    | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%.
+
  |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%.
    | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%.
+
  |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 月天の至尊=
+
|Moonlit Emperor=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boost the damage of Light Techniques by 12%
+
  |1 = Boost the damage of Light Techniques by 12%.
    | 2 = Boost the damage of Light Techniques by 16%
+
  |2 = Boost the damage of Light Techniques by 16%.
    | 3 = Boost the damage of Light Techniques by 20%
+
  |3 = Boost the damage of Light Techniques by 20%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 道化師の害毒 =
+
|Jester's Mischief =
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase Power by 6%. Increased chance to inflict Poison, damage is increased by 7% when attacking a Poisoned enemy.
+
  |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
    | 2 = Increase Power by 7%. Increased chance to inflict Poison, damage is increased by 9% when attacking a Poisoned enemy.
+
  |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
    | 3 = Increase Power by 8%. Increased chance to inflict Poison, damage is increased by 12% when attacking a Poisoned enemy.
+
  |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 万象破断の護刃=
+
|Shredding Shields=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = When PP is 25% or above, increase Damage dealt by 18%.
+
  |1 = When PP is 25% or above, increase Damage dealt by 18%.
    | 2 = When PP is 25% or above, increase Damage dealt by 20%.
+
  |2 = When PP is 25% or above, increase Damage dealt by 20%.
    | 3 = When PP is 25% or above, increase Damage dealt by 22%.
+
  |3 = When PP is 25% or above, increase Damage dealt by 22%.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
| 影纏う双翼=
+
|影纏う双翼=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increases Damage by 8% and PP Recovery by 10% while attacking on air.
+
  |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
    | 2 = Increases Damage by 8% and PP Recovery by 10% while attacking on air.
+
  |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
    | 3 = Increases Damage by 8% and PP Recovery by 10% while attacking on air.
+
  |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
    | weaponoid = true
+
  |weaponoid = true
    }}
+
}}
 
+
|Prestigious Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
 +
  |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
 +
  |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX)
 +
  |weaponoid = true
 +
}}
 +
|Extravagant Fighter =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%.
 +
  |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%.
 +
  |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Counter Bullet =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage to non-weak points by 22%.
 +
  |2 = Increase damage to non-weak points by 24%.
 +
  |3 = Increase damage to non-weak points by 27%.
 +
  |weaponoid = true
 +
}}
 +
|Lucky Shot =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
 +
  |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
 +
  |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
 +
  |weaponoid = true
 +
}}
 +
|Sparking Offensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |weaponoid = true
 +
}}
 +
|Innocent Wings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |weaponoid = true
 +
}}
 +
|匠魂宿刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by ?%.
 +
  |2 = Boosts damage when using extended weapons by ?%.
 +
  |3 = Boosts damage when using extended weapons by 17%.
 +
  |weaponoid = true
 +
}}
 +
|Momentous Cluster=
 +
{{#switch: {{{2}}}
 +
  |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%.
 +
  |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%.
 +
  |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Phantasmal Burgeoning=
 +
{{#switch: {{{2}}}
 +
  |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 +
  |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 +
  |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
 +
  |weaponoid = true
 +
}}
 +
|流星爆砕奏=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20% when HP is over 75%.
 +
  |2 = Increase Power by 21% when HP is over 75%.
 +
  |3 = Increase Power by 23% when HP is over 75%.
 +
  |weaponoid = true
 +
}}
 +
|Meteor Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX)
 +
  |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX)
 +
  |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX)
 +
  |weaponoid = true
 +
}}
 +
|Soul Formation=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage dealt by 10% and reduces damage taken by 5%.
 +
  |2 = Boosts damage dealt by 12% and reduces damage taken by 10%.
 +
  |3 = Boosts damage dealt by 15% and reduces damage taken by 15%.
 +
  |weaponoid = true
 +
}}
 +
|小夜嵐の魔光刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power and Active PP Regeneration when on the ground.
 +
  |2 = Increase Power and Active PP Regeneration when on the ground.
 +
  |3 = Increase Power and Active PP Regeneration when on the ground.
 +
  |weaponoid = true
 +
}}
 +
|蹴撃の次元龍=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
 +
  |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
 +
  |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne.
 +
  |weaponoid = true
 +
}}
 +
|Destruction Queen=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of "Il" Techniques by 20%.
 +
  |2 = Boosts the damage of "Il" Techniques by 25%.
 +
  |3 = Boosts the damage of "Il" Techniques by 30%.
 +
  |weaponoid = true
 +
}}
 +
|Glooming Bride=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by up to 25% over time.
 +
  |2 = Increase Power by up to 25% over time.
 +
  |3 = Increase Power by up to 25% over time.
 +
  |weaponoid = true
 +
}}
 
<!--Arena Potentials-->
 
<!--Arena Potentials-->
 +
|Refining Operation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
 +
  |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
 +
  |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
 +
  |arena = true
 +
}}
  
| Refining Operation=
+
|Evolution Trainer=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
+
  |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)  
    | 2 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
+
  |2 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)  
    | 3 = Increase Power based on Damage dealt, Damage received, or PP consumption (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
+
  |3 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
    | arena = true
+
  |arena = true
    }}
+
}}
 
 
| Evolution Trainer=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)  
 
    | 2 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)  
 
    | 3 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
 
    | arena = true
 
    }}
 
 
 
 
<!--Special Potentials-->
 
<!--Special Potentials-->
 
+
|Anthesis Trainer =
| Anthesis Trainer =
+
{{#switch: {{{2}}}
    {{#switch: {{{2}}}
+
  |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon.
    | 1 = Increases Power by 10%. Doubles the effects of Special Abilities attached to the Weapon.
+
  |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon.
    | 2 = Increases Power by 12%. Doubles the effects of Special Abilities attached to the Weapon.
+
  |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon.
    | 3 = Increases Power by 14%. Doubles the effects of Special Abilities attached to the Weapon.
+
  |special = true
    | special = true
+
}}
    }}
+
|Tempering Trainer =
| Tempering Trainer =
+
{{#switch: {{{2}}}
    {{#switch: {{{2}}}
+
  |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
    | 1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power, ?% PP Reduc. / Ability)
+
  |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
    | 2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power, ?% PP Reduc. / Ability)
+
  |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability)
    | 3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power, ?% PP Reduc. / Ability)
+
  |special = true
    | special = true
+
}}
    }}
+
|Advancing Merit =
  | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]
+
{{#switch: {{{2}}}
 +
  |1 = Increase Power up to 15% over time. (13% base, 120s to max)
 +
  |2 = Increase Power up to 16% over time. (13% base, 120s to max)
 +
  |3 = Increase Power up to 17% over time. (13% base, 120s to max)
 +
  |special = true
 +
}}
 +
|Deathblow Fury - Defense =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
 +
  |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
 +
  |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
 +
  |special = true
 +
}}
 +
|Deathblow Fury - Adv. Attack =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
 +
  |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
 +
  |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
 +
  |special = true
 +
}}
 +
|Deathblow Honor - Defense =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 +
  |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 +
  |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 +
  |special = true
 +
}}
 +
|Deathblow Honor - Adv. Attack =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 +
  |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 +
  |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 +
  |special = true
 +
}}
 +
|Millenium Blaze =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%.
 +
  |2 = Increase Power by 7%.
 +
  |3 = Increase Power by 10%.
 +
  |special = true
 +
}}
 +
|Phantasmal Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |special = true
 +
  }}
 +
|Immortal Soul Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Eternal War Scherzo Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Lightstream Resurrection+=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |special = true
 +
}}
 +
|Lightstream Melody+=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |special = true
 +
}}
 +
|Resenting Prayer+=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |special = true
 +
}}
 +
|Liberated Fang Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 19%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 21%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 23%. Decrease PP consumption by 15%.
 +
  |special = true
 +
  }}
 +
|Liberated Ensemble Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 9%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 10%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 11%. Decrease PP consumption by 20%.
 +
  |special = true
 +
  }}
 +
<!--Ultimate Potentials-->
 +
|Thundering Blades Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
 +
  |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%)
 +
  |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%)
 +
  |ultimate = true
 +
}}
 +
|Double Scarlet Blade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |ultimate = true
 +
}}
 +
|Mysterious Conjurer Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |ultimate = true
 +
}}
 +
|Glance of Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
 +
  |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency).
 +
  |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency).
 +
  |ultimate = true
 +
}}
 +
|Monsoon Machinegun Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
 +
  |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
 +
  |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds.
 +
  |ultimate = true
 +
}}
 +
|Natural Release Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |ultimate = true
 +
}}
 +
|Eternal Operation Device Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
 +
  |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3.
 +
  |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4.
 +
  |ultimate = true
 +
}}
 +
|Zephyr's Edge Plus=
 +
  {{#switch: {{{2}}}
 +
  |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active.
 +
  |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active.
 +
  |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active.
 +
  |ultimate = true
 +
}}
 +
|Antique Shot Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target.
 +
  |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target.
 +
  |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target.
 +
  |ultimate = true
 +
}}
 +
|Heroic Victory Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +50%.
 +
  |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +70%.
 +
  |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +100%.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Blessing Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |ultimate = true
 +
  }}
 +
|Retaliating Fist Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |ultimate = true
 +
  }}
 +
|Soaring Brilliance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |ultimate = true
 +
  }}
 +
|Pursuing Rhythm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |ultimate = true
 +
  }}
 +
|Cyclic Cyclone Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
  |ultimate = true
 +
  }}
 +
|Angelic Adept Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |ultimate = true
 +
  }}
 +
|Chaotic Arm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Spirit Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Guidance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Automatically charge Gear while in mid-air.
 +
  |2 = Increase Power by 20%. Automatically charge Gear while in mid-air.
 +
  |3 = Increase Power by 22%. Automatically charge Gear while in mid-air.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Destruction Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |ultimate = true
 +
  }}
 +
|Quadruple Grenade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
 +
  |ultimate = true
 +
  }}
 +
|Illusion Technique Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |ultimate = true
 +
  }}
 +
|Warsage Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Element Stance.
 +
  |2 = Boosts the effects of Element Stance.
 +
  |3 = Boosts the effects of Element Stance.
 +
  }}
 +
|
 +
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
 
[[Category:Weapon Templates]]
 
[[Category:Weapon Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 00:29, 26 April 2024