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m (Text replacement - "おりこうさん" to "Docile") |
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(17 intermediate revisions by 3 users not shown) | |||
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| Enjoys the Sun= | | Enjoys the Sun= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 2 = | + | | 2 = Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 3 = | + | | 3 = Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 4 = | + | | 4 = Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 5 = | + | | 5 = Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather. |
}} | }} | ||
− | | | + | | Super Enjoys Sun= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather. |
}} | }} | ||
| Fervent= | | Fervent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = ?% chance to survive a lethal blow and | + | | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 2 = ?% chance to survive a lethal blow and | + | | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 3 = ?% chance to survive a lethal blow and | + | | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 4 = ?% chance to survive a lethal blow and | + | | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 5 = ?% chance to survive a lethal blow and | + | | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation. |
}} | }} | ||
| Super Fervent= | | Super Fervent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation. |
}} | }} | ||
+ | | Powerful= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | }} | ||
| Docile= | | Docile= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase damage against enemies suffering from Status Effects by 5%. |
− | | 2 = | + | | 2 = Increase damage against enemies suffering from Status Effects by 11%. |
− | | 3 = | + | | 3 = Increase damage against enemies suffering from Status Effects by 17%. |
− | | 4 = | + | | 4 = Increase damage against enemies suffering from Status Effects by 19%. |
− | | 5 = | + | | 5 = Increase damage against enemies suffering from Status Effects by 21%. |
}} | }} | ||
| Super Docile= | | Super Docile= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 5%. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 11%. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 17%. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 19%. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 21%. |
}} | }} | ||
− | | | + | | Diligent= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase Pet Photon Art damage by 2% and PP Consumption by 5%. | | 1 = Increase Pet Photon Art damage by 2% and PP Consumption by 5%. | ||
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| 5 = Increase Pet Photon Art damage by 15% and PP Consumption by 30%. | | 5 = Increase Pet Photon Art damage by 15% and PP Consumption by 30%. | ||
}} | }} | ||
− | | | + | | Super Diligent= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%. |
}} | }} | ||
+ | | Elite= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | }} | ||
| Serene= | | Serene= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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| 5 = Heals previous pet's HP by ?% when changing pets, after a certain period of time. | | 5 = Heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
}} | }} | ||
− | | | + | | Super Serene= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. | | 1 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
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| 4 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 20%. | | 4 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 20%. | ||
| 5 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 30%. | | 5 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 30%. | ||
+ | }} | ||
+ | | Pop= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
}} | }} | ||
| Adverse= | | Adverse= | ||
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| 5 = Increases Damage when HP is at 25% or lower by 17%. | | 5 = Increases Damage when HP is at 25% or lower by 17%. | ||
}} | }} | ||
− | | | + | | Super Adverse= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 5%. | | 1 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 5%. | ||
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| 5 = ?% chance to heal 18% of the Maximum HP upon receiving damage. | | 5 = ?% chance to heal 18% of the Maximum HP upon receiving damage. | ||
}} | }} | ||
− | | | + | | Super Fierce= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase Item Drop Rate by 5% and gives a ?% chance to heal ?% of the Maximum HP upon receiving damage. | | 1 = Increase Item Drop Rate by 5% and gives a ?% chance to heal ?% of the Maximum HP upon receiving damage. | ||
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| 5 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 18% of the Maximum HP upon receiving damage. | | 5 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 18% of the Maximum HP upon receiving damage. | ||
}} | }} | ||
+ | | Cute= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | }} | ||
| Poser= | | Poser= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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| 5 = Increases Hate Accumulation and decreases damage received by 10%. | | 5 = Increases Hate Accumulation and decreases damage received by 10%. | ||
}} | }} | ||
− | | | + | | Super Poser= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%. | | 1 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%. | ||
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| 5 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by 10%. | | 5 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by 10%. | ||
}} | }} | ||
− | | | + | | Soothing= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases HP recovery speed of back-up pets by ?%. | | 1 = Increases HP recovery speed of back-up pets by ?%. | ||
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| 5 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%. | | 5 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%. | ||
}} | }} | ||
− | | Devoted= | + | | Elegant= |
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | }} | ||
+ | | Devoted= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 2% after being sent out after a stunned pet. | | 1 = Increases power by 2% after being sent out after a stunned pet. | ||
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| 5 = Increases power by 12% after being sent out after a stunned pet. | | 5 = Increases power by 12% after being sent out after a stunned pet. | ||
}} | }} | ||
− | | | + | | Super Devoted= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet. | | 1 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet. | ||
− | | 2 = Increases Item Drop Rate by 5% and increases power by | + | | 2 = Increases Item Drop Rate by 5% and increases power by 3% after being sent out after a stunned pet. |
− | | 3 = Increases Item Drop Rate by 5% and increases power by | + | | 3 = Increases Item Drop Rate by 5% and increases power by 5% after being sent out after a stunned pet. |
− | | 4 = Increases Item Drop Rate by 5% and increases power by | + | | 4 = Increases Item Drop Rate by 5% and increases power by 7% after being sent out after a stunned pet. |
− | | 5 = Increases Item Drop Rate by 5% and increases power by | + | | 5 = Increases Item Drop Rate by 5% and increases power by 12% after being sent out after a stunned pet. |
}} | }} | ||
− | | | + | | Cunning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Decreases PP consumption by 5% after being sent out after a stunned pet. | | 1 = Decreases PP consumption by 5% after being sent out after a stunned pet. | ||
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| 5 = Decreases PP consumption by 20% after being sent out after a stunned pet. | | 5 = Decreases PP consumption by 20% after being sent out after a stunned pet. | ||
}} | }} | ||
− | | | + | | Super Cunning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Item Drop Rate by 5% and decreases PP consumption by 5% after being sent out after a stunned pet. | | 1 = Increases Item Drop Rate by 5% and decreases PP consumption by 5% after being sent out after a stunned pet. | ||
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| 5 = Increases Item Drop Rate by 5% and decreases PP consumption by 20% after being sent out after a stunned pet. | | 5 = Increases Item Drop Rate by 5% and decreases PP consumption by 20% after being sent out after a stunned pet. | ||
}} | }} | ||
+ | | Gentle= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | }} | ||
| Rowdy= | | Rowdy= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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| 3 = Gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%. | | 3 = Gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%. | ||
| 4 = Gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%. | | 4 = Gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%. | ||
− | | 5 = Gain a | + | | 5 = Gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%. |
}} | }} | ||
| Super Rowdy= | | Super Rowdy= | ||
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| 3 = Increases Item Drop Rate by 5% and gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%. | | 3 = Increases Item Drop Rate by 5% and gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%. | ||
| 4 = Increases Item Drop Rate by 5% and gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%. | | 4 = Increases Item Drop Rate by 5% and gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%. | ||
− | | 5 = Increases Item Drop Rate by 5% and gain a | + | | 5 = Increases Item Drop Rate by 5% and gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%. |
}} | }} | ||
| Hawkish= | | Hawkish= | ||
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| 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | | 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | ||
| 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | | 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | ||
− | | 5 = Boosts damage inflicted based on the number of enemies within a set range ( | + | | 5 = Boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies). |
}} | }} | ||
− | | | + | | Super Hawkish= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies). | | 1 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies). | ||
Line 222: | Line 270: | ||
| 3 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | | 3 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | ||
| 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | | 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | ||
− | | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range ( | + | | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies). |
+ | }} | ||
+ | | Rock= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | }} | ||
+ | | Super Early Bird= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. | ||
+ | | 2 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. | ||
+ | | 3 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. | ||
+ | | 4 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 30%. | ||
+ | | 5 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 33%. | ||
+ | }} | ||
+ | | Genius= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 2 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 3 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 4 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 5 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by 20% and increase Active PP Recovery by 30%. | ||
+ | }} | ||
+ | | Aggressive= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 2 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 3 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 4 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 5 = Increase Item Drop Rate by 5%. Reduce damage taken by 70%. Decrease Critical Hit Rate by 50%, but increase Critical Hit Damage by 16%. | ||
}} | }} | ||
| #default = This personality hasn't been defined. It can be defined here: Template:Personality level | | #default = This personality hasn't been defined. It can be defined here: Template:Personality level | ||
}}</includeonly> | }}</includeonly> |