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Difference between revisions of "Template:Potential level"

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m (Double Scarlet Blade)
m (Text replacement - "絶雷の結晶" to "Lightning Crystal")
 
(489 intermediate revisions by 13 users not shown)
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<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
| Defensive Stance=
+
|Defensive Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%.
+
  |1 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%.
    | 2 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%.
+
  |2 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%.
    | 3 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%.
+
  |3 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%.
    }}
+
}}
| Physical Defense Stance=
+
|Physical Defense Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Reduces damage taken by Striking and Shooting attacks by 10%.
+
  |1 = Reduces damage taken by Striking and Ranged attacks by 10%.
    | 2 = Reduces damage taken by Striking and Shooting attacks by 14%.
+
  |2 = Reduces damage taken by Striking and Ranged attacks by 14%.
    | 3 = Reduces damage taken by Striking and Shooting attacks by 20%.
+
  |3 = Reduces damage taken by Striking and Ranged attacks by 20%.
    }}
+
}}
| Technique Defense Stance=
+
|Technique Defense Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Reduces damage taken by Technique attacks by 15%.
+
  |1 = Reduces damage taken by Technique attacks by 15%.
    | 2 = Reduces damage taken by Technique attacks by 21%.
+
  |2 = Reduces damage taken by Technique attacks by 21%.
    | 3 = Reduces damage taken by Technique attacks by 30%.
+
  |3 = Reduces damage taken by Technique attacks by 30%.
    }}
+
}}
| Obstinate Spirit=
+
|Obstinate Spirit=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = 13% chance of surviving a lethal attack with 1 HP.
+
  |1 = 13% chance of surviving a lethal attack with 1 HP.
    | 2 = 16% chance of surviving a lethal attack with 1 HP.
+
  |2 = 16% chance of surviving a lethal attack with 1 HP.
    | 3 = 19% chance of surviving a lethal attack with 1 HP.
+
  |3 = 19% chance of surviving a lethal attack with 1 HP.
    }}
+
}}
| Enraged Stance=
+
|Enraged Stance=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Fury Stance by 4%.
+
  |1 = Boosts the effect of Fury Stance by 4%.
    | 2 = Boosts the effect of Fury Stance by 5%.
+
  |2 = Boosts the effect of Fury Stance by 5%.
    | 3 = Boosts the effect of Fury Stance by 6%.
+
  |3 = Boosts the effect of Fury Stance by 6%.
    }}
+
}}
| Hot-Blooded Heart=
+
|Hot-Blooded Heart=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Fury Stance by 5%.
+
  |1 = Boosts the effect of Fury Stance by 5%.
    | 2 = Boosts the effect of Fury Stance by 6%.
+
  |2 = Boosts the effect of Fury Stance by 6%.
    | 3 = Boosts the effect of Fury Stance by 7%.
+
  |3 = Boosts the effect of Fury Stance by 7%.
    }}
+
}}
| Mortality's Ante=
+
|Mortality's Ante=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = During Fury Stance, boosts Critical Hit Rate by 18%.
+
  |1 = During Fury Stance, boosts Critical Hit Rate by 18%.
    | 2 = During Fury Stance, boosts Critical Hit Rate by 19%.
+
  |2 = During Fury Stance, boosts Critical Hit Rate by 19%.
    | 3 = During Fury Stance, boosts Critical Hit Rate by 20%.
+
  |3 = During Fury Stance, boosts Critical Hit Rate by 20%.
    }}
+
}}
| Immediate Strike=
+
|Immediate Strike=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Just Attack by 3%.
+
  |1 = Boosts the effect of Just Attack by 3%.
    | 2 = Boosts the effect of Just Attack by 4%.
+
  |2 = Boosts the effect of Just Attack by 4%.
    | 3 = Boosts the effect of Just Attack by 5%.
+
  |3 = Boosts the effect of Just Attack by 5%.
    }}
+
}}
| Raging Inferno=
+
|Raging Inferno=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal attack power during Brave Stance increased by 10%.
+
  |1 = Frontal attack power during Brave Stance increased by 10%.
    | 2 = Frontal attack power during Brave Stance increased by 12%.
+
  |2 = Frontal attack power during Brave Stance increased by 12%.
    | 3 = Frontal attack power during Brave Stance increased by 14%.
+
  |3 = Frontal attack power during Brave Stance increased by 14%.
    }}
+
}}
| Direct Style=
+
|Direct Style=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal attack power during Brave Stance increased by 4%.
+
  |1 = Frontal attack power during Brave Stance increased by 4%.
    | 2 = Frontal attack power during Brave Stance increased by 5%.
+
  |2 = Frontal attack power during Brave Stance increased by 5%.
    | 3 = Frontal attack power during Brave Stance increased by 6%.
+
  |3 = Frontal attack power during Brave Stance increased by 6%.
    }}
+
}}
| Direct Assault=
+
|Direct Assault=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal critical hit rate during Brave Stance increased by 18%.
+
  |1 = Frontal critical hit rate during Brave Stance increased by 18%.
    | 2 = Frontal critical hit rate during Brave Stance increased by 19%.
+
  |2 = Frontal critical hit rate during Brave Stance increased by 19%.
    | 3 = Frontal critical hit rate during Brave Stance increased by 20%.
+
  |3 = Frontal critical hit rate during Brave Stance increased by 20%.
    }}
+
}}
| Flash Cutter=
+
|Flash Cutter=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Frontal critical hit rate during Brave Stance increased by 10%.
+
  |1 = Frontal critical hit rate during Brave Stance increased by 10%.
    | 2 = Frontal critical hit rate during Brave Stance increased by 12%.
+
  |2 = Frontal critical hit rate during Brave Stance increased by 12%.
    | 3 = Frontal critical hit rate during Brave Stance increased by 14%.
+
  |3 = Frontal critical hit rate during Brave Stance increased by 14%.
    }}
+
}}
| From Behind=
+
|From Behind=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Rear attack power during Wise Stance increased by 8%.
+
  |1 = Rear attack power during Wise Stance increased by 8%.
    | 2 = Rear attack power during Wise Stance increased by 10%.
+
  |2 = Rear attack power during Wise Stance increased by 10%.
    | 3 = Rear attack power during Wise Stance increased by 12%.
+
  |3 = Rear attack power during Wise Stance increased by 12%.
    }}
+
}}
| Steadfast Reaper=
+
|Steadfast Reaper=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts damage while holding still by 7%.
+
  |1 = Boosts damage while holding still by 7%.
    | 2 = Boosts damage while holding still by 9%.
+
  |2 = Boosts damage while holding still by 9%.
    | 3 = Boosts damage while holding still by 11%.
+
  |3 = Boosts damage while holding still by 11%.
    }}
+
}}
| Eternal Trap=
+
|Eternal Trap=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effects of tools by 20%.
+
  |1 = Boosts the effects of tools by 20%.
    | 2 = Boosts the effects of tools by 23%.
+
  |2 = Boosts the effects of tools by 23%.
    | 3 = Boosts the effects of tools by 26%.
+
  |3 = Boosts the effects of tools by 26%.
    }}
+
}}
| Trap Release=
+
|Trap Release=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Poison Traps by 20%.
+
  |1 = Boosts the effect of Poison Traps by 20%.
    | 2 = Boosts the effect of Poison Traps by 23%.
+
  |2 = Boosts the effect of Poison Traps by 23%.
    | 3 = Boosts the effect of Poison Traps by 26%.
+
  |3 = Boosts the effect of Poison Traps by 26%.
    }}
+
}}
| Trap Activate=
+
|Trap Activate=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Upper Traps by 20%.
+
  |1 = Boosts the effect of Upper Traps by 20%.
    | 2 = Boosts the effect of Upper Traps by 23%.
+
  |2 = Boosts the effect of Upper Traps by 23%.
    | 3 = Boosts the effect of Upper Traps by 26%.
+
  |3 = Boosts the effect of Upper Traps by 26%.
    }}
+
}}
| Trap Expert=
+
|Trap Expert=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = 10% chance to reduce the cool-down of setting traps.
+
  |1 = Reduce the cool-down of setting traps. (10%)
    | 2 = 20% chance to reduce the cool-down of setting traps.
+
  |2 = Reduce the cool-down of setting traps. (20%)
    | 3 = 30% chance to reduce the cool-down of setting traps.
+
  |3 = Reduce the cool-down of setting traps. (30%)
    }}
+
}}
| Phantom Bullet=
+
|Phantom Bullet=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Reduce PP consumption by 10% while special bullets are loaded.
+
  |1 = Reduce PP consumption by 10% while special bullets are loaded.
    | 2 = Reduce PP consumption by 15% while special bullets are loaded.
+
  |2 = Reduce PP consumption by 15% while special bullets are loaded.
    | 3 = Reduce PP consumption by 20% while special bullets are loaded.
+
  |3 = Reduce PP consumption by 20% while special bullets are loaded.
    }}
+
}}
| Chain Finale=
+
|Chain Finale=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Effect of Chain Finish boosted by 12%
+
  |1 = Effect of Chain Finish boosted by 12%
    | 2 = Effect of Chain Finish boosted by 16%
+
  |2 = Effect of Chain Finish boosted by 16%
    | 3 = Effect of Chain Finish boosted by 20%
+
  |3 = Effect of Chain Finish boosted by 20%
    }}
+
}}
| Perfect Calamity=
+
|Perfect Calamity=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Perfect Keeper by 5%
+
  |1 = Boosts the effect of Perfect Keeper by 5%
    | 2 = Boosts the effect of Perfect Keeper by 7%
+
  |2 = Boosts the effect of Perfect Keeper by 7%
    | 3 = Boosts the effect of Perfect Keeper by 9%
+
  |3 = Boosts the effect of Perfect Keeper by 9%
    }}
+
}}
| Immediate Dismissal=
+
|Immediate Dismissal=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Stylish Roll JA by 3%.
+
  |1 = Boosts the effect of Stylish Roll JA by 3%.
    | 2 = Boosts the effect of Stylish Roll JA by 4%.
+
  |2 = Boosts the effect of Stylish Roll JA by 4%.
    | 3 = Boosts the effect of Stylish Roll JA by 5%.
+
  |3 = Boosts the effect of Stylish Roll JA by 5%.
    }}
+
}}
| Powerful Prophecy=
+
|Powerful Prophecy=
    {{#switch: {{{2}}}
+
{{#switch: {{{2}}}
    | 1 = Boosts the effect of Photon Flare by 280.
+
  |1 = Boosts the effect of Photon Flare by 280.
    | 2 = Boosts the effect of Photon Flare by 300.
+
  |2 = Boosts the effect of Photon Flare by 300.
    | 3 = Boosts the effect of Photon Flare by 350.
+
  |3 = Boosts the effect of Photon Flare by 350.
    }}
 
| Circuit Breakout=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts the effect of Photon Flare by 200.
 
    | 2 = Boosts the effect of Photon Flare by 220.
 
    | 3 = Boosts the effect of Photon Flare by 250.
 
    }}
 
| Strength Crystal=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts the effect of Wand Reactor by 8%.
 
    | 2 = Boosts the effect of Wand Reactor by 9%.
 
    | 3 = Boosts the effect of Wand Reactor by 10%.
 
    }}
 
| Heavens Divide=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts Just Attack damage by 10% during Katana Combat.
 
    | 2 = Boosts Just Attack damage by 12% during Katana Combat.
 
    | 3 = Boosts Just Attack damage by 15% during Katana Combat.
 
    }}
 
| Judgment Time=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts the effects of Average Stance by 5%
 
    | 2 = Boosts the effects of Average Stance by 6%
 
    | 3 = Boosts the effects of Average Stance by 7%
 
    }}
 
| Inevitable Judgment=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts critical hit rate during Average Stance by 18%
 
    | 2 = Boosts critical hit rate during Average Stance by 19%
 
    | 3 = Boosts critical hit rate during Average Stance by 20%
 
    }}
 
| Fragile Assault=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts the effect of Weak Stance by 6%
 
    | 2 = Boosts the effect of Weak Stance by 9%
 
    | 3 = Boosts the effect of Weak Stance by 11%
 
    }}
 
| Deadly Breeze=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts attack damage during Rapid Shoot by 10%
 
    | 2 = Boosts attack damage during Rapid Shoot by 12%
 
    | 3 = Boosts attack damage during Rapid Shoot by 15%
 
    }}
 
| Rapid Reload=
 
    {{#switch: {{{2}}}
 
    | 1 = Reduce the cooldown timer of Rapid Shoot by 10%
 
    | 2 = Reduce the cooldown timer of Rapid Shoot by 14%
 
    | 3 = Reduce the cooldown timer of Rapid Shoot by 18%
 
    }}
 
| Sudden Pouncing=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts the damage of Snatch Step by 100% and Snatch JA Combo by 5%
 
    | 2 = Boosts the damage of Snatch Step by 200% and Snatch JA Combo by 9%
 
    | 3 = Boosts the damage of Snatch Step by 300% and Snatch JA Combo by 14%
 
    }}
 
| Strategic Stance=
 
    {{#switch: {{{2}}}
 
    | 1 = Boosts the effect of Elemental Stance by 7%
 
    | 2 = Boosts the effect of Elemental Stance by 8%
 
    | 3 = Boosts the effect of Elemental Stance by 9%
 
   
 
  
<!--Deus Weapons-->
+
|New-Type's Law=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts attack damage of all Just Attacks by 2%.
 +
  |2 = Boosts attack damage of all Just Attacks by 3%.
 +
  |3 = Boosts attack damage of all Just Attacks by 4%.
 +
}}
 +
|Machine's Mark=
 +
{{#switch: {{{2}}}
 +
  |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
 +
  |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
 +
  |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 +
}}
 +
|New-Type's Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5% when attacking an enemy's elemental weakness.
 +
  |2 = Increase Power by 7% when attacking an enemy's elemental weakness.
 +
  |3 = Increase Power by 10% when attacking an enemy's elemental weakness.
 +
}}
 +
|Veteran's Merit=
 +
{{#switch: {{{2}}}
 +
  |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15%
 +
  |2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15%
 +
  |3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15%
 +
}}
 +
|Heavenly Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 10%.
 +
  |2 = Increase damage by 10% and reduce damage taken by 5%.
 +
  |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%.
 +
}}
 +
|Immediate Attack=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the effect of Just Attack by 6%.
 +
  |2 = Boost the effect of Just Attack by 7%.
 +
  |3 = Boost the effect of Just Attack by 8%.
 +
}}
 +
|Form's Pledge=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the damage of charged techniques by 6%.
 +
  |2 = Boost the damage of charged techniques by 7%.
 +
  |3 = Boost the damage of charged techniques by 8%.
 +
}}
 +
|Ebony's Providence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage to bosses by 10% and reduce damage taken from bosses by 13%.
 +
  |2 = Boost damage to bosses by 11% and reduce damage taken from bosses by 14%.
 +
  |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%.
 +
}}
 +
|Phantom Devourer=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%.
 +
  |2 = Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%.
 +
  |3 = Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%.
 +
}}
 +
|Sentiments of Light=
 +
{{#switch: {{{2}}}
 +
  |1 = +14% damage when above 40% PP and 70% HP.
 +
  |2 = +16% damage when above 40% PP and 70% HP.
 +
  |3 = +18% damage when above 40% PP and 70% HP.
 +
}}
 +
|Wisdom's Certainty=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 21% while Elemental Stance is active.
 +
  |2 = Increase Critical Hit Rate by 23% while Elemental Stance is active.
 +
  |3 = Increase Critical Hit Rate by 25% while Elemental Stance is active.
 +
}}
 +
|Type of Thunder=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%.
 +
  |2 = Increase Power by 8% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%.
 +
  |3 = Increase Power by 10% when the Gear Gauge is Level 2 or higher and increase pp recovery from attacks by 20%.
 +
}}
 +
|Exact Median=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage dealt to weak points by Ranged attacks by 6%.
 +
  |2 = Increase damage dealt to weak points by Ranged attacks by 7%.
 +
  |3 = Increase damage dealt to weak points by Ranged attacks by 9%.
 +
}}
 +
|Dragon's Infuriation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%.
 +
  |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%.
 +
  |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%.
 +
}}
 +
|Insentient Innocence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of Dead Approach by ?%.
 +
  |2 = Boosts the power of Dead Approach by ?%.
 +
  |3 = Boosts the power of Dead Approach by 20%.
 +
}}
 +
|Rushing Bullet=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the power of Bullet Squall by 14%.
 +
  |2 = Boosts the power of Bullet Squall by 17%.
 +
  |3 = Boosts the power of Bullet Squall by 20%.
 +
}}
 +
|Elegant Songstress' Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of "Il" Techniques by 18%.
 +
  |2 = Boosts the damage of "Il" Techniques by 20%.
 +
  |3 = Boosts the damage of "Il" Techniques by 23%.
 +
}}
 +
|Frozen Prison=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases freeze durability by 100%.
 +
  |2 = Increases freeze durability by 200%.
 +
  |3 = Increases freeze durability by 300%.
 +
}}
 +
|円穿昴斬槍=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the power of Slide Shaker and Rising Flag by 10%.
 +
  |2 = Increases the power of Slide Shaker and Rising Flag by 13%.
 +
  |3 = Increases the power of Slide Shaker and Rising Flag by 17%.
 +
}}
 +
|Glacial Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the damage of ice techniques by 12%.
 +
  |2 = Increases the damage of ice techniques by 16%.
 +
  |3 = Increases the damage of ice techniques by 20%.
 +
}}
 +
|Phantom Resonance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the damage of Photon Blasts by 30%.
 +
  |2 = Increases the damage of Photon Blasts by 40%.
 +
  |3 = Increases the damage of Photon Blasts by 50%.
 +
}}
 +
|Sky-Rending Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage when attacking from the air by 6%.
 +
  |2 = Increases damage when attacking from the air by 8%.
 +
  |3 = Increases damage when attacking from the air by 10%.
 +
}}
 +
|Sudden Whirlwind=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage of Tornado Dance by ?%.
 +
  |2 = Increases damage of Tornado Dance by ?%.
 +
  |3 = Increases damage of Tornado Dance by ?%.
 +
}}
 +
|裂破の必撃=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase critical chance by 24% during break stance.
 +
  |2 = Increase critical chance by 27% during break stance.
 +
  |3 = Increase critical chance by 30% during break stance.
 +
}}
 +
|Stimulating Radiance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of photon blades by 11% during photon blade fever.
 +
  |2 = Increase the damage of photon blades by 13% during photon blade fever.
 +
  |3 = Increase the damage of photon blades by ?% during photon blade fever.
 +
}}
 +
|天輪滅砲=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Sphere Eraser by 14%.
 +
  |2 = Increase the damage of Sphere Eraser by 17%.
 +
  |3 = Increase the damage of Sphere Eraser by 20%.
 +
}}
 +
|廻追翔弓=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP consumption for Chase Arrow by 35%.
 +
  |2 = Reduce PP consumption for Chase Arrow by 50%.
 +
  |3 = Reduce PP consumption for Chase Arrow by 65%.
 +
}}
 +
|Kickdance Arrow=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Tritt Shooter by ?%
 +
  |2 = Increase the damage of Tritt Shooter by ?%
 +
  |3 = Increase the damage of Tritt Shooter by ?%
 +
}}
 +
|Readying Balance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed.
 +
  |2 = Increase damage taken by 15% and damage done by 12% when the weapon is unsheathed.
 +
  |3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed.
 +
}}
 +
|Photon's Vessel=
 +
{{#switch: {{{2}}}
 +
  |1 = PP recovery up 10% and PP consumption down 10%.
 +
  |2 = PP recovery up 15% and PP consumption down 15%.
 +
  |3 = PP recovery up 20% and PP consumption down 20%.
 +
}}
 +
|Dissipating Wave=
 +
{{#switch: {{{2}}}
 +
  |1 = Fires an energy wave on normal attacks.
 +
  |2 = Fires an energy wave on normal attacks.
 +
  |3 = Fires an energy wave on normal attacks.
 +
}}
 +
|Astral Spirit's Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = HP recovery amount up 10%, increase damage by 7%
 +
  |2 = HP recovery amount up 20%, increase damage by 9%
 +
  |3 = HP recovery amount up 30%, increase damage by 12%
 +
}}
 +
|Stormy Grafter=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
 +
  |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
 +
  |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
 +
}}
 +
|Stormy Striker=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
 +
  |2 = Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
 +
  |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
 +
}}
 +
|Stormy Sniper=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
 +
  |2 = Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
 +
  |3 = Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.
 +
}}
 +
|Limit Release=
 +
{{#switch: {{{2}}}
 +
  |1 = Increased PP consumption by 30%, increase the damage of normal attacks by 100%.
 +
  |2 = Increased PP consumption by 30%, increase the damage of normal attacks by 150%.
 +
  |3 = Increased PP consumption by 30%, increase the damage of normal attacks by 200%.
 +
}}
 +
|Offensive Inspiration =
 +
{{#switch: {{{2}}}
 +
  |1 = Power is increased by 6% and gradually increases over time up to 12% total. Resets if a Mate item is used (takes 70 seconds to max).
 +
  |2 = Power is increased by 6% and gradually increases over time up to 16% total. Resets if a Mate item is used (takes 70 seconds to max).
 +
  |3 = Power is increased by 6% and gradually increases over time up to 20% total. Resets if a Mate item is used (takes 70 seconds to max).
 +
}}
 +
|Offensive Reverence =
 +
{{#switch: {{{2}}}
 +
  |1 = Power is increased by 6% and gradually increases over time up to 12% total. Resets if hit (takes 50 seconds to max).
 +
  |2 = Power is increased by 6% and gradually increases over time up to 16% total. Resets if hit (takes 50 seconds to max).
 +
  |3 = Power is increased by 6% and gradually increases over time up to 20% total. Resets if hit (takes 50 seconds to max).
 +
}}
 +
|Offensive Approach =
 +
{{#switch: {{{2}}}
 +
  |1 = Power is increased by 6% and gradually increases over time up to 12% total. Resets if Mirage Escape is used (takes 60 seconds to max).
 +
  |2 = Power is increased by 6% and gradually increases over time up to 16% total. Resets if Mirage Escape is used (takes 60 seconds to max).
 +
  |3 = Power is increased by 6% and gradually increases over time up to 20% total. Resets if Mirage Escape is used (takes 60 seconds to max).
 +
}}
 +
|Indomitable Soul=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified.
 +
  |2 = Damage is increased by 6%, damage taken is reduced by 17%, and knock back is nullified.
 +
  |3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified.
 +
}}
 +
|絶幻創滅牙=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%.
 +
  |2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%.
 +
  |3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%.
 +
}}
 +
|Full-Body Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the Power of Ducking Blow and Heartless Impact by 10%.
 +
  |2 = Increase the Power of Ducking Blow and Heartless Impact by 13%.
 +
  |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%.
 +
}}
 +
|Elem. Tracking - Lightning/Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 +
}}
 +
|Elem. Tracking - Ice/Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 +
}}
 +
|Elem. Tracking - Light/Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 +
}}
 +
|Elem. Tracking - Fire/Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 +
}}
 +
|Elem. Tracking - Fire/Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 +
}}
 +
|Elem. Tracking - Wind/Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 +
}}
 +
|Elem. Tracking - Fire/Lightning=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 +
}}
 +
|Elem. Tracking - Ice/Lightning=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 +
}}
 +
|Elem. Tracking - Wind/Light=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 +
}}
 +
|Elem. Tracking - Ice/Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 +
}}
 +
|Elem. Tracking - Lightning/Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 +
}}
 +
|Elem. Tracking - Fire/Dark=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 +
}}
 +
|Elem. Tracking - Fire/Ice=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 +
  |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 +
  |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 +
}}
 +
|Blessed Season=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10%
 +
  |2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%.
 +
  |3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%.
 +
}}
 +
|Divine Radiance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground.
 +
  |2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground.
 +
  |3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground.
 +
}}
 +
|風の囁き=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduces the charge time for Wind Techniques by 10%.
 +
  |2 = Reduces the charge time for Wind Techniques by 16%.
 +
  |3 = Reduces the charge time for Wind Techniques by 19%.
 +
}}
 +
|Immediate Extstrike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effect of Just Attacks by 7% and increase Active PP Recovery by 7%.
 +
  |2 = Boosts the effect of Just Attacks by 10% and increase Active PP Recovery by 11%.
 +
  |3 = Boosts the effect of Just Attacks by 13% and increase Active PP Recovery by 15%.
 +
}}
 +
|Starlight Remnants=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% and increase Active PP Recovery by 20%.
 +
  |2 = Increase Power by 9% and increase Active PP Recovery by 30%.
 +
  |3 = Increase Power by 12% and increase Active PP Recovery by 40%.
 +
}}
 +
|Eternal Operation Device=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1.
 +
  |2 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
 +
  |3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3.
 +
}}
 +
|Zephyr's Edge=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active.
 +
  |2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active.
 +
  |3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active.   
 +
}}
 +
|Antique Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target.
 +
  |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target.
 +
  |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target.
 +
}}
 +
|Snow-White Sacrifice=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase chance to inflict Status effects to enemies and increases power by 8%. 5% additional power against Status inflicted enemies.
 +
  |2 = Increase chance to inflict Status effects to enemies and increases power by 9%. 7% additional power against Status inflicted enemies.
 +
  |3 = Increase chance to inflict Status effects to enemies and increases power by 10%. 10% additional power against Status inflicted enemies.
 +
}}
 +
|Snowlight Blossom=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase chance to inflict Status effects to enemies and increases Power by 8%. 5% additional Power against Status inflicted enemies.
 +
  |2 = Increase chance to inflict Status effects to enemies and increases Power by 9%. 7% additional Power against Status inflicted enemies.
 +
  |3 = Increase chance to inflict Status effects to enemies and increases Power by 10%. 10% additional Power against Status inflicted enemies.
 +
}}
 +
|Snowfall Splendor=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage received by Pets is reduced by 3%, Pet HP regenerates by 5% every 10 seconds.
 +
  |2 = Damage received by Pets is reduced by 4%, Pet HP regenerates by 7% every 10 seconds.
 +
  |3 = Damage received by Pets is reduced by 5%, Pet HP regenerates by 10% every 10 seconds.
 +
}}
 +
|闘士の闘法=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass.
 +
  |2 = Increase Critical Hit Rate by 20% and Critical Power by 12%  when Fighter is set as your Subclass.
 +
  |3 = Increase Critical Hit Rate by 30% and Critical Power by 14%  when Fighter is set as your Subclass.
 +
}}
 +
|勇士の闘法=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass.
 +
  |2 = Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass.
 +
  |3 = Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass.
 +
}}
 +
|Heavenly Blessing: Light Wings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
 +
  |2 = Increase Power and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
 +
  |3 = Increase Power, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%.
 +
}}
 +
|Perennial Conqueror=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "The Endless Darkness".
 +
  |2 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "The Endless Darkness".
 +
  |3 = Increase Power by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "The Endless Darkness".
 +
}}
 +
|吸気光弾=
 +
{{#switch: {{{2}}}
 +
  |1 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
 +
  |2 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%.
 +
  |3 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
 +
}}
 +
|Blessing of Life=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
 +
  |2 = Increase Power by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
 +
  |3 = Increase Power by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
}}
 +
|Guidance of Life=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase success rate of adding Abilities to the weapon by 2%.
 +
  |2 = Increase success rate of adding Abilities to the weapon by 5%.
 +
  |3 = Increase success rate of adding Abilities to the weapon by 10%.
 +
}}
 +
|Melody of Life=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party.
 +
  |2 = Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party.
 +
  |3 = Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
}}
 +
|Anthesis Trainer (Qliphad) =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon.
 +
  |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon.
 +
  |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon.
 +
}}
 +
|Melody of Evil =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%.
 +
  |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%.
 +
  |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%.
 +
  |special = true
 +
}}
 +
|Double Scarlet Blade =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |2 = Increase Power by 9%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |3 = Increase Power by 10%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
}}
 +
|Mysterious Conjurer =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |2 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |3 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
}}
 +
|Glance of Darkness =
 +
{{#switch: {{{2}}}
 +
  |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
 +
  |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% potency).
 +
  |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency).
 +
}}
 +
|Hope Symbol =
 +
{{#switch: {{{2}}}
 +
  |1 = Restore 30% of Max HP every 40s. Increase Power by 7% and reduce damage taken by 1%.
 +
  |2 = Restore 60% of Max HP every 40s. Increase Power by 9% and reduce damage taken by 3%.
 +
  |3 = Restore 100% of Max HP every 40s. Increase Power by 11% and reduce damage taken by 5%.
 +
}}
 +
|Heavenly Dawnlight =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater.
 +
  |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater.
 +
  |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater.
 +
}}
 +
|Murderous Raid =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 1%, increase Critical Power by 5%, and Damage on Weak Points by 6%.
 +
  |2 = Increase Critical Hit Rate by 3%, increase Critical Power by 7%, and Damage on Weak Points by 6%.
 +
  |3 = Increase Critical Hit Rate by 5%, increase Critical Power by 10%, and Damage on Weak Points by 6%.
 +
}}
 +
|Monsoon Machinegun =
 +
{{#switch: {{{2}}}
 +
  |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
 +
  |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
 +
  |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
 +
}}
 +
|Natural Release =
 +
{{#switch: {{{2}}}
 +
  |1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
}}
 +
|Thundering Blades =
 +
{{#switch: {{{2}}}
 +
  |1 = When using a PA, lightning charged Photon Blades are generated. (Power: 6%, Blades: 150%)
 +
  |2 = When using a PA, lightning charged Photon Blades are generated. (Power: 7%, Blades: 200%)
 +
  |3 = When using a PA, lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%)
 +
}}
 +
|Inversive Polarity =
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the power of Reverse Tap by 14%.
 +
  |2 = Boost the power of Reverse Tap by 17%.
 +
  |3 = Boost the power of Reverse Tap by 20%.
 +
}}
 +
|Revolving Step =
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the PP consumption of Grim Barrage by ?%.
 +
  |2 = Reduce the PP consumption of Grim Barrage by ?%
 +
  |3 = Reduce the PP consumption of Grim Barrage by ?%
 +
}}
 +
|堅鎧練陣 =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Striking and Ranged damage by 8% and increase S-DEF by 100 when Guard Stance is active.
 +
  |2 = Increase Striking and Ranged damage by 10% and increase S-DEF by 140 when Guard Stance is active.
 +
  |3 = Increase Striking and Ranged damage by 12% and increase S-DEF by 180 when Guard Stance is active.
 +
}}
 +
|Deathblow Fury =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy).
 +
  |2 = Increase Power by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy).
 +
  |3 = Increase Power by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy).
 +
}}
 +
|Deathblow Honor =
 +
{{#switch: {{{2}}}
 +
  |1 = Recover PP when an enemy is killed nearby (1 PP/Enemy).
 +
  |2 = Recover PP when an enemy is killed nearby (2 PP/Enemy).
 +
  |3 = Recover PP when an enemy is killed nearby (3 PP/Enemy).
 +
}}
 +
|Heroic Victory =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase the rate of Hero Boost accumulation by +50%.
 +
  |2 = Increase Power by 10%. Increase the rate of Hero Boost accumulation by +70%.
 +
  |3 = Increase Power by 12%. Increase the rate of Hero Boost accumulation by +100%.
 +
}}
 +
|Elusive Offense=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
 +
  |2 = Increase Power by 7%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
 +
  |3 = Increase Power by 10%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero.
 +
}}
 +
|Elusive Blades=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
 +
  |2 = Increase Power by 12%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero.
 +
  |3 = Increase Power by 14%. Release a damaging blast (Power 1000%) upon successfully evading an attack as Hero.
 +
}}
 +
|Daemon Destroyer=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases damage dealt to Demons by 9% and reduces damage taken from Demons by 10%.
 +
  |2 = Increases damage dealt to Demons by 12% and reduces damage taken from Demons by 15%.
 +
  |3 = Increases damage dealt to Demons by 15% and reduces damage taken from Demons by 20%.
 +
}}
 +
|Demonic Ward=
 +
{{#switch: {{{2}}}
 +
  |1 = Decrease damage taken from Demons by 15% for both Pets and Players.
 +
  |2 = Decrease damage taken from Demons by 17% for both Pets and Players.
 +
  |3 = Decrease damage taken from Demons by 20% for both Pets and Players.
 +
}}
 +
|縛刻の闇術=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the charge time of Dark Techniques by 50% and increase their Power by 20%. Excludes Namegid.
 +
  |2 = Increase the charge time of Dark Techniques by 50% and increase their Power by 24%. Excludes Namegid.
 +
  |3 = Increase the charge time of Dark Techniques by 50% and increase their Power by 30%. Excludes Namegid.
 +
}}
 +
|Darkness Roar =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds.
 +
}}
 +
|Darkness Brilliance =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Loser] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Loser] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Loser] transformation time by 7 seconds.
 +
}}
 +
|Darkness Allure =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds.
 +
}}
 +
|Darkness Game =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds.
 +
  |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Double] transformation time by 6 seconds.
 +
  |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Double] transformation time by 7 seconds.
 +
}}
 +
|Bewitching Performance =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
 +
  |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
 +
  |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds.
 +
}}
 +
|Flashing Blades=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Applies Jellen on Attacks (100% rate, 5% effect, 5s duration).
 +
  |2 = Increase Power by 11%. Applies Jellen on Attacks (100% rate, 5% effect, 7s duration).
 +
  |3 = Increase Power by 13%. Applies Jellen on Attacks (100% rate, 5% effect, 10s duration).
 +
}}
 +
|Sacred Shield=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) at regular intervals (every 30s).
 +
  |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s).
 +
  |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s).
 +
}}
 +
|Sacred Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
 +
  |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
 +
  |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s).
 +
}}
 +
|Enticing Ward=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
 +
  |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
 +
  |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s).
 +
}}
 +
|Enticing Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) at regular intervals (every 20s).
 +
  |2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 20s).
 +
  |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 20s).
 +
}}
 +
|Advancing Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%.
 +
  |2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%.
 +
  |3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%.
 +
}}
 +
|Millennium Blaze=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%.
 +
  |2 = Increase Power by 7%.
 +
  |3 = Increase Power by 10%.
 +
}}
 +
|Soaring Brilliance=
 +
{{#switch: {{{2}}}
 +
  |1 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
 +
  |2 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power)
 +
  |3 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power)
 +
}}
 +
|Pursuing Rhythm=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack (+6% Power)
 +
  |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack. (+7% Power)
 +
  |3 = Boost the potency of Elemental Burst (20% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack. (+8% Power)
 +
}}
 +
|Angelic Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
 +
  |2 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power)
 +
  |3 = Restore PP when Guarding (+300% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+9% Power)
 +
}}
 +
|Retaliating Fist=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |2 = Increase Power by 8%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |3 = Increase Power by 10%. Successfully evade an attack with Sway to summon a giant fist.
 +
}}
 +
|Divine Great Sun Deity=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus.
 +
  |2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus.
 +
  |3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus.
 +
}}
 +
|Offensive Defensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
 +
  |2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack.
 +
  |3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack.
 +
}}
 +
|Black Tactics=
 +
{{#switch: {{{2}}}
 +
  |1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%.
 +
  |2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%.
 +
  |3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%.
 +
}}
 +
|Water Bullet=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?).
 +
  |2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?).
 +
  |3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2).
 +
}}
 +
|White Tactics=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%.
 +
  |2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%.
 +
  |3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%.
 +
}}
 +
|Sure-Strike Field=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9% and increase Critical Hit Rate by 7%.
 +
  |2 = Increase Power by 10% and increase Critical Hit Rate by 8%.
 +
  |3 = Increase Power by 12% and increase Critical Hit Rate by 10%.
 +
}}
 +
|Quadruple Grenade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 6%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 7%. Change Normal Attack into four homing shells.
 +
}}
 +
|Angelic Guidance=
 +
{{#switch: {{{2}}}
 +
|1 = Increase Power by 6%. Automatically charge Gear while in mid-air (Bouncer only).
 +
|2 = Increase Power by 7%. Automatically charge Gear while in mid-air (Bouncer only).
 +
|3 = Increase Power by 8%. Automatically charge Gear while in mid-air (Bouncer only).
 +
  }}
 +
|Gleaming Lance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
 +
  |2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%)
 +
  |3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Just Guard (15s). (Power +4%)
 +
}}
 +
|Illusion Technique=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
}}
 +
|Cyclic Cyclone=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
}}
 +
|Demonic Flash=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14% when HP is 25% or lower.
 +
  |2 = Increase Power by 15% when HP is 25% or lower.
 +
  |3 = Increase Power by 17% when HP is 25% or lower.
 +
}}
 +
|Consecutive Flash=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts JA damage by 13% when using different PAs or Techniques.
 +
  |2 = Boosts JA damage by 15% when using different PAs or Techniques.
 +
  |3 = Boosts JA damage by 17% when using different PAs or Techniques.
 +
}}
 +
|Demolisher Conqueror=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher".
 +
  |2 = Increase Power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher".
 +
  |3 = Increase Power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher".
 +
}}
 +
|Demolisher Tactician=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
 +
  |2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
 +
  |3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher".
 +
}}
 +
|Dauntless Knight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Dauntless Templar=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Knight's Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Templar's Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 2%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Tragic Providence=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Further increase damage (3%) and Attack PP Recovery (+20%) against bosses.
 +
  |2 = Increase Power by 10%. Further increase damage (4%) and Attack PP Recovery (+30%) against bosses.
 +
  |3 = Increase Power by 12%.  Further increase damage (5%) and Attack PP Recovery (+40%) against bosses.
 +
}}
 +
|Auxiliary Dart=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 +
  |2 = Increase Power by 6%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 +
  |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step.
 +
}}
 +
|Furious Inspiration=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
 +
  |2 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
 +
  |3 = Increase Power and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 +
}}
 +
|Flame Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness.
 +
  |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness.
 +
  |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness.
 +
}}
 +
|Crimson Flame Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |2 = Increase Power by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |3 = Increase Power by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
}}
 +
|Violet Flame Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
 +
  |2 = Increase Power by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
 +
  |3 = Increase Power by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals.
 +
}}
 +
|Flame Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness.
 +
  |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness.
 +
  |3 = Increase Power by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness.
 +
}}
 +
|Crimson Flame Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
  |3 = Increase Power by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals.
 +
}}
 +
|Mobility Anomaly=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
 +
  |2 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
 +
  |3 = Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking.
 +
}}
 +
|Angelic Adept=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
}}
 +
|Chaotic Arm=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
}}
 +
|Hexing Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
}}
 +
|Hexing Destruction=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |2 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |3 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
}}
 +
|Subzero Scepter=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
 +
  |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
 +
  |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot.
 +
}}
 +
|Phantasmal Song=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
}}
 +
|Phantasmal Gift=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  }}
 +
|Thunderblade Knight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
 +
  |2 = Increase Power by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
 +
  |3 = Increase Power by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning.
 +
}}
 +
|Swift Courage=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
 +
  |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
 +
  |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%)
 +
}}
 +
|Divine Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack.
 +
  |2 = Increase Power by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack.
 +
  |3 = Increase Power by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack.
 +
}}
 +
|Hawkeyed Phoenix=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase PA/Tech damage by 12% when attacking an enemy's weak point or Elemental Weakness.
 +
  |2 = Increase PA/Tech damage by 14% when attacking an enemy's weak point or Elemental Weakness.
 +
  |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness.
 +
}}
 +
|Lustrous Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%.
 +
  |2 = Increase Power by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%.
 +
  |3 = Increase Power by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%.
 +
}}
 +
|Circular Release=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
 +
  |2 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
 +
  |3 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
 +
}}
 +
|Eternal History=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |2 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |3 = Increase Power by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
}}
 +
|Immortal Breath=
 +
{{#switch: {{{2}}}
 +
  |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
 +
  |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
 +
  |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short.
 +
}}
 +
|Immortal Beat=
 +
{{#switch: {{{2}}}
 +
  |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
 +
  |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
 +
  |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long.
 +
}}
 +
|Immortal Retainer=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
  |3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 +
}}
 +
|Immortal Moment=
 +
{{#switch: {{{2}}}
 +
  |1 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits.
 +
  |2 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits.
 +
  |3 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (10% MAX) based on the number of hits.
 +
}}
 +
|Zero-Distance Launcher=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
 +
  |2 = Increase Power by 8%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
 +
  |3 = Increase Power by 10%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll.
 +
}}
 +
|Lightstream Resurrection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
}}
 +
|Star-bound Recollection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 +
  |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 +
  |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP.
 +
}}
 +
|Star-bound Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 +
  |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 +
  |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast).
 +
}}
 +
|Lightstream Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
}}
 +
|Immortal Soul=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
}}
 +
|Phantasmal Darkness=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
}}
 +
|Darkness Shield=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
 +
  |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
 +
  |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
 +
}}
 +
|Darkness Ward=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
 +
  |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
 +
  |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).
 +
}}
 +
|Malicious Return=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%.
 +
  |2 = Increase Power by 9%.
 +
  |3 = Increase Power by 10%.
 +
}}
 +
|Malicious Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%.
 +
  |2 = Increase Power by 4%.
 +
  |3 = Increase Power by 5%.
 +
}}
 +
|Diligent Domain=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Apply bonus effects based on the active Field Skills.
 +
  |2 = Increase Power by 11%. Apply bonus effects based on the active Field Skills.
 +
  |3 = Increase Power by 12%. Apply bonus effects based on the active Field Skills.
 +
}}
 +
|Golden Knight's Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
  |2 = Increase Power by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
  |3 = Increase Power by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party.
 +
}}
 +
|Bright Silver Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Change your 3rd Normal Attack into an explosive bullet.
 +
  |2 = Increase Power by 8%. Change your 3rd Normal Attack into an explosive bullet.
 +
  |3 = Increase Power by 10%. Change your 3rd Normal Attack into an explosive bullet.
 +
}}
 +
|Torrential Dash=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running.
 +
  |2 = Increase Power by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running.
 +
  |3 = Increase Power by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running.
 +
}}
 +
|Colossal Soul=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16% against bosses. Recover ? PP per second when near bosses.
 +
  |2 = Increase Power by 18% against bosses. Recover ? PP per second when near bosses.
 +
  |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses.
 +
}}
 +
|Revenant Marker=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
 +
  |2 = Increase Power by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
 +
  |3 = Increase Power by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker.
 +
}}
 +
|Darkened Blessing=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8% and Damage Resistance by 10%.
 +
  |2 = Increase Power by 10% and Damage Resistance by 10%.
 +
  |3 = Increase Power by 12% and Damage Resistance by 10%.
 +
}}
 +
|Darkened Performance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1% and Damage Resistance by 10%.
 +
  |2 = Increase Power by 2% and Damage Resistance by 10%.
 +
  |3 = Increase Power by 3% and Damage Resistance by 10%.
 +
}}
 +
|Urgent Maneuver 3=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 10% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
 +
  |2 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 30% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
 +
  |3 = Increase Natural PP Recovery by 250% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 50% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
 +
}}
 +
|Scorching Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Enhance the properties of Normal Attacks.
 +
  |2 = Increase Power by 9%. Enhance the properties of Normal Attacks.
 +
  |3 = Increase Power by 11%. Enhance the properties of Normal Attacks.
 +
}}
 +
|Collective Insight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Grant additional bonuses based on your maximum PP.
 +
  |2 = Increase Power by 5%. Grant additional bonuses based on your maximum PP.
 +
  |3 = Increase Power by 6%. Grant additional bonuses based on your maximum PP.
 +
}}
 +
|Wounded Defensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
 +
  |2 = Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
 +
  |3 = Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.
 +
}}
 +
|Variating Redress=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Take damage when using a PA/Technique and reduce PP Consumption by 10%.
 +
  |2 = Increase Power by 7%. Take damage when using a PA/Technique and reduce PP Consumption by 25%.
 +
  |3 = Increase Power by 8%. Take damage when using a PA/Technique and reduce PP Consumption by 45%.
 +
}}
 +
|Agonizing Blaze=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 +
  |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 +
  |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter.
 +
}}
 +
|Luminecho Slug=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
 +
  |2 = Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
 +
  |3 = Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level.
 +
}}
 +
|Luminecho Guillotine=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
 +
  |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
 +
  |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation.
 +
}}
 +
|Luminecho Hammer=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies.
 +
  |2 = Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies.
 +
  |3 = Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies.
 +
}}
 +
|Twilight Demon Leg=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing.
 +
  |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing.
 +
  |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing.
 +
}}
 +
|Mysterious Skill=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%. Grant a Just Guard effect (?s) when activating a Photon Art.
 +
  |2 = Increase Power by 7%. Grant a Just Guard effect (?s) when activating a Photon Art.
 +
  |3 = Increase Power by 9%. Grant a Just Guard effect (0.6s) when activating a Photon Art.
 +
}}
 +
|Circular Progression=
 +
{{#switch: {{{2}}}
 +
  |1 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks.
 +
  |2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks.
 +
  |3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Just Attacks.
 +
}}
 +
|Sealing Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Increase Critical Hit Rate by 10%.
 +
  |2 = Increase Power by 11%. Increase Critical Hit Rate by 15%.
 +
  |3 = Increase Power by 14%. Increase Critical Hit Rate by 20%.
 +
}}
 +
|Sealing Duet=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. Increase Critical Hit Rate by 10%.
 +
  |2 = Increase Power by 2%. Increase Critical Hit Rate by 15%.
 +
  |3 = Increase Power by 3%. Increase Critical Hit Rate by 20%.
 +
}}
 +
|Soulbound Warfare=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed.
 +
  |2 = Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed.
 +
  |3 = Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed.
 +
}}
 +
|Seasonal Change=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Gain a bonus that evolves over time.
 +
  |2 = Increase Power by 9%. Gain a bonus that evolves over time.
 +
  |3 = Increase Power by 10%. Gain a bonus that evolves over time.
 +
}}
 +
|Resenting Prayer=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
}}
 +
|Fatal Exhilaration=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
 +
  |2 = Increase Power by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect.
 +
  |3 = Increase Power by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect.
 +
}}
 +
|Soulbound Guillotine=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
 +
  |2 = Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
 +
  |3 = Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP.
 +
}}
 +
|Brilliant Front=
 +
{{#switch: {{{2}}}
 +
  |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 30%.
 +
  |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 40%.
 +
  |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%.
 +
}}
 +
|Azure Current=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 +
  |2 = Increase Power by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 +
  |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt.
 +
}}
 +
|Deadeye's Reward=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  |2 = Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60.
 +
  }}
 +
|Genbu Oath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance.
 +
  |2 = Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance.
 +
  |3 = Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance.
 +
  }}
 +
|Feathered Flight=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  |2 = Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  |3 = Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin.
 +
  }}
 +
|Miracle Confluence=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  |2 = Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action.
 +
  }}
 +
|Seiryu Vow=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA.
 +
  }}
 +
|Golden Dragon's Eruption=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
 +
  |2 = Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
 +
  |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage!
 +
  }}
 +
|Secret Blink=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging.
 +
  }}
 +
|Luscious Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once.
 +
  }}
 +
|Millennium Timber=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 1%.
 +
  |2 = Increase Power by 2%.
 +
  |3 = Increase Power by 3%.
 +
  }}
 +
|Eternal War Scherzo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  }}
 +
|Midnight Dawn=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second.
 +
  }}
 +
|Crimson Evening=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Restores 2 PP every second.
 +
  |2 = Increase Power by 5%. Restores 2 PP every second.
 +
  |3 = Increase Power by 6%. Restores 2 PP every second.
 +
  }}
 +
|Impulsive Assault=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest.
 +
  }}
 +
|Suzaku Alliance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost.
 +
  }}
 +
|Byakko Accordant=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases.
 +
  }}
 +
|Christmas Miracle=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast).
 +
  }}
 +
|Liberated Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
 +
  }}
 +
|Liberated Ensemble=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 +
  }}
 +
|Venusian Beam=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated.
 +
  }}
 +
|Battle Hardened=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage.
 +
  |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage.
 +
  }}
 +
|Golden Crest=
 +
{{#switch: {{{2}}}
 +
  |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation.
 +
  }}
 +
|Southern Seas=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness.
 +
  }}
 +
|Rose Dew=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons.
 +
  }}
 +
|Ionizing Barrier=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation.
 +
  }}
 +
|Despot Awakening=
 +
{{#switch: {{{2}}}
 +
  |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds.
 +
  }}
 +
|Battle Stimulation =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 600 ATK.
 +
  |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 600 ATK.
 +
  |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 600 ATK.
 +
  }}
 +
|Carbine Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Machinegun Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Katana Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Bayonet Vortex=
 +
{{#switch: {{{2}}}
 +
  |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice.
 +
  }}
 +
|Priority Shot=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks.
 +
  |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks.
 +
  }}
 +
|Effortless Mettle=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance.
 +
  }}
 +
|Effortless Charity=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds.
 +
  }}
 +
|Effortless Wisdom=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance.
 +
  }}
 +
|Steadfast Might=
 +
{{#switch: {{{2}}}
 +
  |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive.
 +
  }}
 +
|Effortless Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time.
 +
  }}
 +
|Steadfast Solo=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds.
 +
  |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds.
 +
  |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds.
 +
  }}
 +
|Midnight Wielder=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow.
 +
  |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow.
 +
  }}
 +
|Dazzling Splendor=
 +
{{#switch: {{{2}}}
 +
  |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
 +
  |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack.
 +
  |3 = Gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100).
 +
  }}
 +
|Reincarnation of Fate=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |2 = Boosts damage by 11%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 +
  }}
 +
|Cycle of Fate=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 9%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |2 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds.
 +
  |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds.
 +
  }}
 +
|Lightweaving Guardian=
 +
{{#switch: {{{2}}}
 +
  |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  }}
 +
|Lightsong Guardian=
 +
{{#switch: {{{2}}}
 +
  |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends).
 +
  }}
 +
|Sixfold Miasmata=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage by 8%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
 +
  |2 = Boosts damage by 9%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
 +
  |3 = Boosts damage by 10%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute.
 +
  }}
 +
|Crimson Waltz=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  |2 = Increase Power by 12%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  |3 = Increase Power by 14%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16.
 +
  }}
 +
|Electrifying Terrain=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  |2 = Increase Power by 12%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  |3 = Increase Power by 14%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP.
 +
  }}
 +
|Dark Requiem=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  |2 = Increase Power by 12%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%.
 +
  }}
 +
|Irregular Offensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts Damage by 11%. Step Attacks fire a homing shot when you successfully dodge using Step.
 +
  |2 = Boosts Damage by 13%. Step Attacks fire a homing shot when you successfully dodge using Step.
 +
  |3 = Boosts Damage by 15%. Step Attacks fire a homing shot when you successfully dodge using Step.
 +
  }}
 +
|Silvered Sonata=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2.
 +
  }}
 +
|Divine Judgment=
 +
{{#switch: {{{2}}}
 +
  |1 = Power +11%. Increase the damage of uncharged Satellite Cannon by 300%.
 +
  |2 = Power +13%. Increase the damage of uncharged Satellite Cannon by 300%.
 +
  |3 = Power +15%. Increase the damage of uncharged Satellite Cannon by 300%.
 +
  }}
 +
|Extreme Speed=
 +
{{#switch: {{{2}}}
 +
  |1 = Power +6%. Boost normal attack speed by 15%. Consume Mate items instantly.
 +
  |2 = Power +8%. Boost normal attack speed by 15%. Consume Mate items instantly.
 +
  |3 = Power +10%. Boost normal attack speed by 15%. Consume Mate items instantly.
 +
}}
 +
|Glittering Fang=
 +
{{#switch: {{{2}}}
 +
  |1 = Power +9%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 +
  |2 = Power +11%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 +
  |3 = Power +13%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 +
}}
 +
|Glittering Circle=
 +
{{#switch: {{{2}}}
 +
  |1 = Power +4%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 +
  |2 = Power +6%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 +
  |3 = Power +8%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage.
 +
}}
 +
|Supernova=
 +
{{#switch: {{{2}}}
 +
  |1 = Power +6%. Produce a follow-up attack when casting a Charged Technique from a Talis card.
 +
  |2 = Power +8%. Produce a follow-up attack when casting a Charged Technique from a Talis card.
 +
  |3 = Power +10%. Produce a follow-up attack when casting a Charged Technique from a Talis card.
 +
}}
 +
<!--Hidden Potential-->
 +
|Glittering Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts JA damage by 28% when using different PAs or Techniques.
 +
  |2 = Boosts JA damage by 30% when using different PAs or Techniques.
 +
  |3 = Boosts JA damage by 32% when using different PAs or Techniques.
 +
  |hidden = true
 +
}}
 +
|Red Recalescence=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by 14%.
 +
  |2 = Boosts damage when using extended weapons by 15%.
 +
  |3 = Boosts damage when using extended weapons by 16%.
 +
  |hidden = true
 +
}}
 +
|Absolute Strike=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts critical rate by 25%, boosts damage by 17%.
 +
  |2 = Boosts critical rate by 25%, boosts damage by 19%
 +
  |3 = Boosts critical rate by 25%, boosts damage by 22%
 +
  |hidden = true
 +
}}
 +
|Converging Light=
 +
{{#switch: {{{2}}}
 +
  |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%.
 +
  |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%.
 +
  |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%.
 +
  |hidden = true
 +
}}
 +
|Myriad Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%.
 +
  |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%.
 +
  |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%.
 +
  |hidden = true
 +
}}
 +
|Serpent's Bite=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%.
 +
  |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%.
 +
  |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%.
 +
  |hidden = true
 +
}}
 +
|Hurricane Shooter=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage while moving by 25%.
 +
  |2 = Boosts damage while moving by 27%.
 +
  |3 = Boosts damage while moving by 30%.
 +
  |hidden = true
 +
}}
 +
|Limited Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%.
 +
  |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%.
 +
  |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%.
 +
  |hidden = true
 +
}}
 +
|Eternal Blessings=
 +
{{#switch: {{{2}}}
 +
  |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%.
 +
  |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%.
 +
  |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%.
 +
  |hidden = true
 +
}}
 +
|Valorous Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Frontal damage during Brave Stance increased by 18%.
 +
  |2 = Frontal damage during Brave Stance increased by 20%.
 +
  |3 = Frontal damage during Brave Stance increased by 23%.
 +
  |hidden = true
 +
}}
 +
|Storm Barrage=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts attack damage during Rapid Shoot by 30%
 +
  |2 = Boosts attack damage during Rapid Shoot by 32%
 +
  |3 = Boosts attack damage during Rapid Shoot by 34%
 +
  |hidden = true
 +
}}
 +
|Skilled Elementary Arts=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage of basic-level techniques by 18%.
 +
  |2 = Boosts damage of basic-level techniques by 20%.
 +
  |3 = Boosts damage of basic-level techniques by 23%.
 +
  |hidden = true
 +
}}
 +
|Divine Purity=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%.
 +
  |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%.
 +
  |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%.
 +
  |hidden = true
 +
}}
 +
|Absolute Range=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 25% at close range.
 +
  |2 = Increase Power by 27% at close range.
 +
  |3 = Increase Power by 30% at close range.
 +
  |hidden = true
 +
}}
 +
|Aerial Break=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20% in midair.
 +
  |2 = Increase Power by 22% in midair.
 +
  |3 = Increase Power by 25% in midair.
 +
  |hidden = true
 +
}}
 +
|Shining Destruction=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage against DA-Aberrations by 21%.
 +
  |2 = Increase damage against DA-Aberrations by 23%.
 +
  |3 = Increase damage against DA-Aberrations by 25%.
 +
  |hidden = true
 +
}}
 +
|Heavenly Death=
 +
{{#switch: {{{2}}}
 +
  |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX)
 +
  |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX)
 +
  |3 = Recover 1% of damage dealt as HP. (30 HP MAX)
 +
  |hidden = true
 +
}}
 +
|Judgement Blade=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active.
 +
  |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active.
 +
  |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active.
 +
  |hidden = true
 +
}}
 +
|Blossom Flare=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%.
 +
  |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%.
 +
  |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%.
 +
  |hidden = true
 +
}}
 +
|Harmonized Heart=
 +
{{#switch: {{{2}}}
 +
  |1 = Compound Technique gauge builds 50% faster.
 +
  |2 = Compound Technique gauge builds 60% faster.
 +
  |3 = Compound Technique gauge builds 70% faster.
 +
  |hidden = true
 +
}}
  
| Blessing of Life=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase Power by 8%. Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec.
 
    | 2 = Increase Power by 10%. Increases Party's Power by 2% and recovers 7% of a Party Member's Max HP every 30 sec.
 
    | 3 = Increase Power by 12%. Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec.
 
    }}
 
| Guidance of Life=
 
    {{#switch: {{{2}}}
 
    | 1 = Increase success rate of adding Abilities to the weapon by 2%.
 
    | 2 = Increase success rate of adding Abilities to the weapon by 5%.
 
    | 3 = Increase success rate of adding Abilities to the weapon by 10%.
 
    }}
 
| Melody of Life=
 
    {{#switch: {{{2}}}
 
    | 1 = Increases Party's Power by 2% and recovers 5% of a Party Member's Max HP every 30 sec.
 
    | 2 = Increases Party's Power by 2% and recovers 7% of a Party Member's Max HP every 30 sec.
 
    | 3 = Increases Party's Power by 2% and recovers 10% of a Party Member's Max HP every 30 sec.
 
    }}
 
| Anthesis Trainer =
 
    {{#switch: {{{2}}}
 
    | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
    | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
    | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon.
 
    | special = true
 
    }}
 
| Melody of Evil =
 
    {{#switch: {{{2}}}
 
    | 1 = Increases Automatic PP Recovery and Pet Attack PP Recovery by 5%.
 
    | 2 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%.
 
    | 3 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%.
 
    | special = true
 
    }}
 
  
| Double Scarlet Blade =
+
<!--Weaponoid Potentials-->
    {{#switch: {{{2}}}
+
 
    | 1 = Increases Power by 8%. Increases DS Whirlwind Power by ?% and increases duration by ? seconds.
+
|Glimmering Rhythm=
    | 2 = Increases Power by 9%. Increases DS Whirlwind Power by ?% and increases duration by ? seconds.
+
{{#switch: {{{2}}}
    | 3 = Increases Power by 10%. Increases DS Whirlwind Power by ?% and increases duration by 16 seconds.
+
  |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%.
    }}
+
  |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%.
| Mysterious Conjurer =
+
  |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%.
    {{#switch: {{{2}}}
+
  |weaponoid = true
    | 1 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
+
}}
    | 2 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
+
|Lightning Crystal=
    | 3 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack.
+
{{#switch: {{{2}}}
    }}
+
  |1 = Increase the damage of Lightning Techniques by 12%.
| Glance of Darkness =
+
  |2 = Increase the damage of Lightning Techniques by 16%.
    {{#switch: {{{2}}}
+
  |3 = Increase the damage of Lightning Techniques by 20%.
    | 1 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
+
  |weaponoid = true
    | 2 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
+
}}
    | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance).
+
|Spirited Anchored Barrel=
    }}
+
{{#switch: {{{2}}}
| 零の襲 =
+
  |1 = Increase Ranged Power by 18% while standing still.
    {{#switch: {{{2}}}
+
  |2 = Increase Ranged Power by 20% while standing still.
    | 1 = Increase damage of Striking Attacks at close range by 9%.
+
  |3 = Increase Ranged Power by 22% while standing still.
    | 2 = Increase damage of Striking Attacks at close range by 11%.
+
  |weaponoid = true
    | 3 = Increase damage of Striking Attacks at close range by 13%.
+
}}
    }}
+
|Arctic Crystal=
| #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit]
+
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Ice Techniques by 12%.
 +
  |2 = Increase the damage of Ice Techniques by 16%.
 +
  |3 = Increase the damage of Ice Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Earthly Treasure=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%.
 +
  |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%.
 +
  |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%.
 +
  |weaponoid = true
 +
}}
 +
|Breath of Bladed Essence=
 +
{{#switch: {{{2}}}
 +
  |1 = Restore 5% of your maximum HP every 5 seconds.
 +
  |2 = Restore 7% of your maximum HP every 5 seconds.
 +
  |3 = Restore 10% of your maximum HP every 5 seconds.
 +
  |weaponoid = true
 +
}}
 +
|Violet Turmoil=
 +
{{#switch: {{{2}}}
 +
  |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic.
 +
  |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic.
 +
  |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic.
 +
  |weaponoid = true
 +
}}
 +
|Chaining Melody=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain)
 +
  |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain)
 +
  |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain)
 +
  |weaponoid = true
 +
}}
 +
|Emancipating Wind=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10% and reduce damage taken by 15%.
 +
  |2 = Increase Power by 12% and reduce damage taken by 17%.
 +
  |3 = Increase Power by 15% and reduce damage taken by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Hurricane Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Wind Techniques by 12%.
 +
  |2 = Increase the damage of Wind Techniques by 16%.
 +
  |3 = Increase the damage of Wind Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Diabolic Laughter=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the damage of Dark Techniques by 12%.
 +
  |2 = Increase the damage of Dark Techniques by 16%.
 +
  |3 = Increase the damage of Dark Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Guidance to Wisdom=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK.
 +
  |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK.
 +
  |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK.
 +
  |weaponoid = true
 +
}}
 +
|Sure-Strike Assault=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%.
 +
  |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%.
 +
  |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%.
 +
  |weaponoid = true
 +
}}
 +
|Unbending Spirit=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Just Attack power by 20% and reduces damage taken by 10%.
 +
  |2 = Increase Just Attack power by 22% and reduces damage taken by 12%.
 +
  |3 = Increase Just Attack power by 25% and reduces damage taken by 15%.
 +
  |weaponoid = true
 +
}}
 +
|Battle Meditation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%.
 +
  |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%.
 +
  |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%.
 +
  |weaponoid = true
 +
}}
 +
|Limited Toughness=
 +
{{#switch: {{{2}}}
 +
  |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%.
 +
  |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%.
 +
  |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%.
 +
  |weaponoid = true
 +
}}
 +
|縛光撃陣=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock.
 +
  |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock.
 +
  |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock.
 +
  |weaponoid = true
 +
}}
 +
|炎祈浄化=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn.
 +
  |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn.
 +
  |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn.
 +
  |weaponoid = true
 +
}}
 +
|Flame Crystal=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the damage of Fire Techniques by 12%
 +
  |2 = Boost the damage of Fire Techniques by 16%
 +
  |3 = Boost the damage of Fire Techniques by 20%
 +
  |weaponoid = true
 +
}}
 +
|Ultimate Calamity=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%.
 +
  |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%.
 +
  |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%.
 +
  |weaponoid = true
 +
}}
 +
|Land's Wrath=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% when you are on the ground.
 +
  |2 = Increase Power by 21% when you are on the ground.
 +
  |3 = Increase Power by 23% when you are on the ground.
 +
  |weaponoid = true
 +
}}
 +
|Sealing Dragon's Roar=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of normal attacks by 60%.
 +
  |2 = Boosts the damage of normal attacks by 70%.
 +
  |3 = Boosts the damage of normal attacks by 80%.
 +
  |weaponoid = true
 +
}}
 +
|Soaring Burst=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 17% when attacking in midair.
 +
  |2 = Increase Power by 19% when attacking in midair.
 +
  |3 = Increase Power by 21% when attacking in midair.
 +
  |weaponoid = true
 +
}}
 +
|Phantasmal Source=
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%)
 +
  |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%)
 +
  |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%)
 +
  |weaponoid = true
 +
}}
 +
|Primordial Flame=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts T-ATK by 600 when PP is over 50%.
 +
  |2 = Boosts T-ATK by 700 when PP is over 50%.
 +
  |3 = Boosts T-ATK by 800 when PP is over 50%.
 +
  |weaponoid = true
 +
}}
 +
|血闇の双魔刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%.
 +
  |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%.
 +
  |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%.
 +
  |weaponoid = true
 +
}}
 +
|Moonlit Emperor=
 +
{{#switch: {{{2}}}
 +
  |1 = Boost the damage of Light Techniques by 12%.
 +
  |2 = Boost the damage of Light Techniques by 16%.
 +
  |3 = Boost the damage of Light Techniques by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Jester's Mischief =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy.
 +
  |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy.
 +
  |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy.
 +
  |weaponoid = true
 +
}}
 +
|Shredding Shields=
 +
{{#switch: {{{2}}}
 +
  |1 = When PP is 25% or above, increase Damage dealt by 18%.
 +
  |2 = When PP is 25% or above, increase Damage dealt by 20%.
 +
  |3 = When PP is 25% or above, increase Damage dealt by 22%.
 +
  |weaponoid = true
 +
}}
 +
|影纏う双翼=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
 +
  |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
 +
  |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair.
 +
  |weaponoid = true
 +
}}
 +
|Prestigious Protection=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
 +
  |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX)
 +
  |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX)
 +
  |weaponoid = true
 +
}}
 +
|Extravagant Fighter =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%.
 +
  |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%.
 +
  |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Counter Bullet =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase damage to non-weak points by 22%.
 +
  |2 = Increase damage to non-weak points by 24%.
 +
  |3 = Increase damage to non-weak points by 27%.
 +
  |weaponoid = true
 +
}}
 +
|Lucky Shot =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
 +
  |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded.
 +
  |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded.
 +
  |weaponoid = true
 +
}}
 +
|Sparking Offensive=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire.
 +
  |weaponoid = true
 +
}}
 +
|Innocent Wings=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind.
 +
  |weaponoid = true
 +
}}
 +
|匠魂宿刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage when using extended weapons by ?%.
 +
  |2 = Boosts damage when using extended weapons by ?%.
 +
  |3 = Boosts damage when using extended weapons by 17%.
 +
  |weaponoid = true
 +
}}
 +
|Momentous Cluster=
 +
{{#switch: {{{2}}}
 +
  |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%.
 +
  |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%.
 +
  |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%.
 +
  |weaponoid = true
 +
}}
 +
|Phantasmal Burgeoning=
 +
{{#switch: {{{2}}}
 +
  |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 +
  |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
 +
  |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
 +
  |weaponoid = true
 +
}}
 +
|流星爆砕奏=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20% when HP is over 75%.
 +
  |2 = Increase Power by 21% when HP is over 75%.
 +
  |3 = Increase Power by 23% when HP is over 75%.
 +
  |weaponoid = true
 +
}}
 +
|Meteor Dance=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX)
 +
  |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX)
 +
  |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX)
 +
  |weaponoid = true
 +
}}
 +
|Soul Formation=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts damage dealt by 10% and reduces damage taken by 5%.
 +
  |2 = Boosts damage dealt by 12% and reduces damage taken by 10%.
 +
  |3 = Boosts damage dealt by 15% and reduces damage taken by 15%.
 +
  |weaponoid = true
 +
}}
 +
|小夜嵐の魔光刃=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power and Active PP Regeneration when on the ground.
 +
  |2 = Increase Power and Active PP Regeneration when on the ground.
 +
  |3 = Increase Power and Active PP Regeneration when on the ground.
 +
  |weaponoid = true
 +
}}
 +
|蹴撃の次元龍=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
 +
  |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne.
 +
  |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne.
 +
  |weaponoid = true
 +
}}
 +
|Destruction Queen=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the damage of "Il" Techniques by 20%.
 +
  |2 = Boosts the damage of "Il" Techniques by 25%.
 +
  |3 = Boosts the damage of "Il" Techniques by 30%.
 +
  |weaponoid = true
 +
}}
 +
|Glooming Bride=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by up to 25% over time.
 +
  |2 = Increase Power by up to 25% over time.
 +
  |3 = Increase Power by up to 25% over time.
 +
  |weaponoid = true
 +
}}
 +
<!--Arena Potentials-->
 +
|Refining Operation=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed).
 +
  |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed).
 +
  |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed)
 +
  |arena = true
 +
}}
 +
 
 +
|Evolution Trainer=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability)
 +
  |2 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability)
 +
  |3 = Increase Power,  automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability)
 +
  |arena = true
 +
}}
 +
<!--Special Potentials-->
 +
|Anthesis Trainer =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon.
 +
  |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon.
 +
  |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon.
 +
  |special = true
 +
}}
 +
|Tempering Trainer =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
 +
  |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability)
 +
  |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability)
 +
  |special = true
 +
}}
 +
|Advancing Merit =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power up to 15% over time. (13% base, 120s to max)
 +
  |2 = Increase Power up to 16% over time. (13% base, 120s to max)
 +
  |3 = Increase Power up to 17% over time. (13% base, 120s to max)
 +
  |special = true
 +
}}
 +
|Deathblow Fury - Defense =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
 +
  |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
 +
  |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects.
 +
  |special = true
 +
}}
 +
|Deathblow Fury - Adv. Attack =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
 +
  |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
 +
  |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects.
 +
  |special = true
 +
}}
 +
|Deathblow Honor - Defense =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 +
  |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 +
  |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects.
 +
  |special = true
 +
}}
 +
|Deathblow Honor - Adv. Attack =
 +
{{#switch: {{{2}}}
 +
  |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 +
  |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 +
  |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects.
 +
  |special = true
 +
}}
 +
|Millenium Blaze =
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 5%.
 +
  |2 = Increase Power by 7%.
 +
  |3 = Increase Power by 10%.
 +
  |special = true
 +
}}
 +
|Phantasmal Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
 +
  |special = true
 +
  }}
 +
|Immortal Soul Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Eternal War Scherzo Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards.
 +
  |special = true
 +
  }}
 +
|Lightstream Resurrection+=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |special = true
 +
}}
 +
|Lightstream Melody+=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |2 = Increase Power by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |3 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
 +
  |special = true
 +
}}
 +
|Resenting Prayer+=
 +
{{#switch: {{{2}}}
 +
  |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed.
 +
  |special = true
 +
}}
 +
|Liberated Fang Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 19%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 21%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 23%. Decrease PP consumption by 15%.
 +
  |special = true
 +
  }}
 +
|Liberated Ensemble Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 9%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 10%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 11%. Decrease PP consumption by 20%.
 +
  |special = true
 +
  }}
 +
<!--Ultimate Potentials-->
 +
|Thundering Blades Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%)
 +
  |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%)
 +
  |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%)
 +
  |ultimate = true
 +
}}
 +
|Double Scarlet Blade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds.
 +
  |ultimate = true
 +
}}
 +
|Mysterious Conjurer Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack.
 +
  |ultimate = true
 +
}}
 +
|Glance of Darkness Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency).
 +
  |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency).
 +
  |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency).
 +
  |ultimate = true
 +
}}
 +
|Monsoon Machinegun Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
 +
  |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
 +
  |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds.
 +
  |ultimate = true
 +
}}
 +
|Natural Release Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  |ultimate = true
 +
}}
 +
|Eternal Operation Device Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
 +
  |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3.
 +
  |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4.
 +
  |ultimate = true
 +
}}
 +
|Zephyr's Edge Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active.
 +
  |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active.
 +
  |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active.
 +
  |ultimate = true
 +
}}
 +
|Antique Shot Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target.
 +
  |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target.
 +
  |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target.
 +
  |ultimate = true
 +
}}
 +
|Heroic Victory Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +50%.
 +
  |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +70%.
 +
  |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +100%.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Blessing Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne.
 +
  |ultimate = true
 +
  }}
 +
|Retaliating Fist Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist.
 +
  |ultimate = true
 +
  }}
 +
|Soaring Brilliance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken.
 +
  |ultimate = true
 +
  }}
 +
|Pursuing Rhythm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |ultimate = true
 +
  }}
 +
|Cyclic Cyclone Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
  |ultimate = true
 +
  }}
 +
|Angelic Adept Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |ultimate = true
 +
  }}
 +
|Chaotic Arm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. No effect with Luster.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Spirit Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Guidance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Automatically charge Gear while in mid-air.
 +
  |2 = Increase Power by 20%. Automatically charge Gear while in mid-air.
 +
  |3 = Increase Power by 22%. Automatically charge Gear while in mid-air.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Destruction Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |ultimate = true
 +
  }}
 +
|Quadruple Grenade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
 +
  |ultimate = true
 +
  }}
 +
|Illusion Technique Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |ultimate = true
 +
  }}
 +
|Warsage Stance=
 +
{{#switch: {{{2}}}
 +
  |1 = Boosts the effects of Element Stance.
 +
  |2 = Boosts the effects of Element Stance.
 +
  |3 = Boosts the effects of Element Stance.
 +
  }}
 +
|
 +
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit]
 
}}</includeonly><noinclude>
 
}}</includeonly><noinclude>
 
 
[[Category:Weapon Templates]]
 
[[Category:Weapon Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 00:29, 26 April 2024