Main Page
Difference between revisions of "Form Scythe"
Jump to navigation
Jump to search
m |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 5: | Line 5: | ||
|StatsType=DEX | |StatsType=DEX | ||
|WeaponType=Wands | |WeaponType=Wands | ||
− | |Classes=Techer | + | |Classes=Techer; Etoile |
− | |Potential= | + | |Potential=Dissipating Wave |
|NtWeapon=NT | |NtWeapon=NT | ||
|SATKNT=1081 | |SATKNT=1081 | ||
|SATK35=1459 | |SATK35=1459 | ||
+ | |RATKNT=0 | ||
+ | |RATK35=0 | ||
|TATKNT=1054 | |TATKNT=1054 | ||
|TATK35=1422 | |TATK35=1422 | ||
− | |WeaponDropInfo=* Riding Quest (XH) | + | |WeaponDescription=A prototype Wand based on a |
+ | scythe. Its lightweight structure | ||
+ | exhibits unparalleled cutting force. | ||
+ | |WeaponDropInfo=* [[Vegas Illusia]] (Lv. 71+) | ||
+ | * [[Riding Quest]] (XH) | ||
* Las Vegas Collection (Expired) | * Las Vegas Collection (Expired) | ||
− | |WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves | + | |WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. |
− | ** '''This is counted as a Ranged attack that uses S-ATK as the determinant stat.''' | + | * Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. |
− | *** Shockwaves do not receive headshot bonus, but will receive the effects of Weak Hit Advance if it strikes a headshot. | + | ** Step Attack uses the shockwave power of the first Swing (200% on Level 3). |
+ | ** '''This is counted as a Ranged attack that uses {{Icons|S-ATK}} S-ATK as the determinant stat.''' | ||
+ | *** During damage calculation the game uses the {{Icons|S-DEF}} S-DEF Stat of the enemy. | ||
+ | *** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance. | ||
+ | *** Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot. | ||
+ | *** Shockwave damage does not vary based on distance to target. | ||
*** Shockwaves can receive Standing Snipe bonus. | *** Shockwaves can receive Standing Snipe bonus. | ||
** Shockwaves change appearance based on Potential Level. | ** Shockwaves change appearance based on Potential Level. | ||
Line 23: | Line 34: | ||
** Shockwaves recover 2 PP per hit by default. | ** Shockwaves recover 2 PP per hit by default. | ||
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. | ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. | ||
+ | *** However it will change elevation up to 45°. | ||
** Does not trigger Tech Explosions on hit. | ** Does not trigger Tech Explosions on hit. | ||
** Unaffected by Wand Lovers, but affected by Wand Reactor. | ** Unaffected by Wand Lovers, but affected by Wand Reactor. | ||
+ | {{ItemSeries|form}} | ||
}} | }} |
Latest revision as of 10:52, 1 August 2022
A prototype Wand based on a scythe. Its lightweight structure exhibits unparalleled cutting force.
Drop Info
- Vegas Illusia (Lv. 71+)
- Riding Quest (XH)
- Las Vegas Collection (Expired)
Additional Info
- This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
- Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
- Step Attack uses the shockwave power of the first Swing (200% on Level 3).
- This is counted as a Ranged attack that uses S-ATK as the determinant stat.
- During damage calculation the game uses the S-DEF Stat of the enemy.
- Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
- Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
- Shockwave damage does not vary based on distance to target.
- Shockwaves can receive Standing Snipe bonus.
- Shockwaves change appearance based on Potential Level.
- Shockwaves receive the effects of Fury Combo Up.
- Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
- Shockwaves recover 2 PP per hit by default.
- Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
- However it will change elevation up to 45°.
- Does not trigger Tech Explosions on hit.
- Unaffected by Wand Lovers, but affected by Wand Reactor.
Part of the Form series: