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Difference between revisions of "Template:Personality level"

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<includeonly>{{#switch: {{{1}}}
 
<includeonly>{{#switch: {{{1}}}
  | Plays in the Sun=  
+
  | Enjoys the Sun=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Whee
+
     | 1 = Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather.
     | 2 = Whoo
+
     | 2 = Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather.
     | 3 = Whaaa
+
     | 3 = Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather.
 +
    | 4 = Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather.
 +
    | 5 = Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather.
 
     }}
 
     }}
 
+
| Super Enjoys Sun=
  | #default = This potential hasn't been defined. It can be defined here: Template:Personality level
+
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather.
 +
    | 2 = Increase Item Drop Rate by 5%. Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather.
 +
    | 3 = Increase Item Drop Rate by 5%. Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather.
 +
    | 4 = Increase Item Drop Rate by 5%. Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather.
 +
    | 5 = Increase Item Drop Rate by 5%. Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather.
 +
    }}
 +
| Fervent=
 +
    {{#switch: {{{2}}}
 +
    | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation.
 +
    }}
 +
| Super Fervent=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 2 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 3 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 4 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation.
 +
    | 5 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation.
 +
    }}
 +
| Powerful=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent."
 +
  }}
 +
| Docile=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase damage against enemies suffering from Status Effects by 5%.
 +
    | 2 = Increase damage against enemies suffering from Status Effects by 11%.
 +
    | 3 = Increase damage against enemies suffering from Status Effects by 17%.
 +
    | 4 = Increase damage against enemies suffering from Status Effects by 19%.
 +
    | 5 = Increase damage against enemies suffering from Status Effects by 21%.
 +
    }}
 +
| Super Docile=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 5%.
 +
    | 2 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 11%.
 +
    | 3 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 17%.
 +
    | 4 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 19%.
 +
    | 5 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 21%.
 +
    }}
 +
| Diligent=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Pet Photon Art damage by 2% and PP Consumption by 5%.
 +
    | 2 = Increase Pet Photon Art damage by 3% and PP Consumption by 10%.
 +
    | 3 = Increase Pet Photon Art damage by 5% and PP Consumption by 15%.
 +
    | 4 = Increase Pet Photon Art damage by 10% and PP Consumption by 22%.
 +
    | 5 = Increase Pet Photon Art damage by 15% and PP Consumption by 30%.
 +
    }}
 +
| Super Diligent=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%.
 +
    | 2 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%.
 +
    | 3 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%.
 +
    | 4 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%.
 +
    | 5 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%.
 +
    }}
 +
| Elite=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent".
 +
  }}
 +
| Serene=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 2 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 3 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 4 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 5 = Heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    }}
 +
| Super Serene=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 2 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 3 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 4 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    | 5 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time.
 +
    }}
 +
| Adept=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases PP recovery from attacks by ?%.
 +
    | 2 = Increases PP recovery from attacks by 5%.
 +
    | 3 = Increases PP recovery from attacks by 10%.
 +
    | 4 = Increases PP recovery from attacks by 20%.
 +
    | 5 = Increases PP recovery from attacks by 30%.
 +
    }}
 +
| Super Adept=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by ?%.
 +
    | 2 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 5%.
 +
    | 3 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 10%.
 +
    | 4 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 20%.
 +
    | 5 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 30%.
 +
    }}
 +
| Pop=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept".
 +
    }}
 +
| Adverse=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Damage when HP is at 25% or lower by 5%.
 +
    | 2 = Increases Damage when HP is at 25% or lower by 7%.
 +
    | 3 = Increases Damage when HP is at 25% or lower by 10%.
 +
    | 4 = Increases Damage when HP is at 25% or lower by 13%.
 +
    | 5 = Increases Damage when HP is at 25% or lower by 17%.
 +
    }}
 +
| Super Adverse=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 5%.
 +
    | 2 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 7%.
 +
    | 3 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 10%.
 +
    | 4 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 13%.
 +
    | 5 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 17%.
 +
    }}
 +
| Fierce=
 +
    {{#switch: {{{2}}}
 +
    | 1 = ?% chance to heal ?% of the Maximum HP upon receiving damage.
 +
    | 2 = ?% chance to heal 10% of the Maximum HP upon receiving damage.
 +
    | 3 = ?% chance to heal 13% of the Maximum HP upon receiving damage.
 +
    | 4 = ?% chance to heal 15% of the Maximum HP upon receiving damage.
 +
    | 5 = ?% chance to heal 18% of the Maximum HP upon receiving damage.
 +
    }}
 +
| Super Fierce=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5% and gives a ?% chance to heal ?% of the Maximum HP upon receiving damage.
 +
    | 2 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 10% of the Maximum HP upon receiving damage.
 +
    | 3 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 13% of the Maximum HP upon receiving damage.
 +
    | 4 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 15% of the Maximum HP upon receiving damage.
 +
    | 5 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 18% of the Maximum HP upon receiving damage.
 +
    }}
 +
| Cute=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce".
 +
  }}
 +
| Poser=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Hate Accumulation and decreases damage received by ?%.
 +
    | 2 = Increases Hate Accumulation and decreases damage received by ?%.
 +
    | 3 = Increases Hate Accumulation and decreases damage received by ?%.
 +
    | 4 = Increases Hate Accumulation and decreases damage received by ?%.
 +
    | 5 = Increases Hate Accumulation and decreases damage received by 10%.
 +
    }}
 +
| Super Poser=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
 +
    | 2 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
 +
    | 3 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
 +
    | 4 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%.
 +
    | 5 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by 10%.
 +
    }}
 +
| Soothing=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases HP recovery speed of back-up pets by ?%.
 +
    | 2 = Increases HP recovery speed of back-up pets by ?%.
 +
    | 3 = Increases HP recovery speed of back-up pets by ?%.
 +
    | 4 = Increases HP recovery speed of back-up pets by ?%.
 +
    | 5 = Increases HP recovery speed of back-up pets by ?%.
 +
    }}
 +
| Super Soothing=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 +
    | 2 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 +
    | 3 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 +
    | 4 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 +
    | 5 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%.
 +
    }}
 +
| Elegant=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing".
 +
  }}
 +
| Devoted=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases power by 2% after being sent out after a stunned pet.
 +
    | 2 = Increases power by 3% after being sent out after a stunned pet.
 +
    | 3 = Increases power by 5% after being sent out after a stunned pet.
 +
    | 4 = Increases power by 7% after being sent out after a stunned pet.
 +
    | 5 = Increases power by 12% after being sent out after a stunned pet.
 +
    }}
 +
| Super Devoted=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet.
 +
    | 2 = Increases Item Drop Rate by 5% and increases power by 3% after being sent out after a stunned pet.
 +
    | 3 = Increases Item Drop Rate by 5% and increases power by 5% after being sent out after a stunned pet.
 +
    | 4 = Increases Item Drop Rate by 5% and increases power by 7% after being sent out after a stunned pet.
 +
    | 5 = Increases Item Drop Rate by 5% and increases power by 12% after being sent out after a stunned pet.
 +
    }}
 +
| Cunning=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Decreases PP consumption by 5% after being sent out after a stunned pet.
 +
    | 2 = Decreases PP consumption by 7% after being sent out after a stunned pet.
 +
    | 3 = Decreases PP consumption by 10% after being sent out after a stunned pet.
 +
    | 4 = Decreases PP consumption by 13% after being sent out after a stunned pet.
 +
    | 5 = Decreases PP consumption by 20% after being sent out after a stunned pet.
 +
    }}
 +
| Super Cunning=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% and decreases PP consumption by 5% after being sent out after a stunned pet.
 +
    | 2 = Increases Item Drop Rate by 5% and decreases PP consumption by 7% after being sent out after a stunned pet.
 +
    | 3 = Increases Item Drop Rate by 5% and decreases PP consumption by 10% after being sent out after a stunned pet.
 +
    | 4 = Increases Item Drop Rate by 5% and decreases PP consumption by 13% after being sent out after a stunned pet.
 +
    | 5 = Increases Item Drop Rate by 5% and decreases PP consumption by 20% after being sent out after a stunned pet.
 +
    }}
 +
| Gentle=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning".
 +
  }}
 +
| Rowdy=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 2 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 3 = Gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 4 = Gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 5 = Gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    }}
 +
| Super Rowdy=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increases Item Drop Rate by 5% and gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 2 = Increases Item Drop Rate by 5% and gain a 1% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 3 = Increases Item Drop Rate by 5% and gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 4 = Increases Item Drop Rate by 5% and gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    | 5 = Increases Item Drop Rate by 5% and gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%.
 +
    }}
 +
| Hawkish=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies).
 +
    | 2 = Boosts damage inflicted based on the number of enemies within a set range (2% for 1-4 enemies, 4% for 5+ enemies).
 +
    | 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
 +
    | 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
 +
    | 5 = Boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
 +
    }}
 +
| Super Hawkish=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies).
 +
    | 2 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (2% for 1-4 enemies, 4% for 5+ enemies).
 +
    | 3 = Increase Item Drop Rate  by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies).
 +
    | 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies).
 +
    | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies).
 +
    }}
 +
| Rock=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 2 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 3 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 4 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  | 5 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish".
 +
  }}
 +
| Super Early Bird=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
 +
    | 2 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
 +
    | 3 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%.
 +
    | 4 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 30%.
 +
    | 5 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 33%.
 +
    }}
 +
| Genius=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 2 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 3 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 4 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%.
 +
    | 5 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by 20% and increase Active PP Recovery by 30%.
 +
    }}
 +
| Aggressive=
 +
    {{#switch: {{{2}}}
 +
    | 1 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 2 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 3 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 4 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%.
 +
    | 5 = Increase Item Drop Rate by 5%. Reduce damage taken by 70%. Decrease Critical Hit Rate by 50%, but increase Critical Hit Damage by 16%.
 +
    }}
 +
  | #default = This personality hasn't been defined. It can be defined here: Template:Personality level
 
}}</includeonly>
 
}}</includeonly>

Latest revision as of 16:19, 18 October 2020