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(Created page with "<includeonly>{{#switch: {{{1}}} | Plays in the Sun= {{#switch: {{{2}}} | 1 = | 2 = | 3 = }} | #default = This potential hasn't been defined. It can...") |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
− | | | + | | Enjoys the Sun= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 2 = | + | | 2 = Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 3 = | + | | 3 = Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather. |
+ | | 4 = Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather. | ||
+ | | 5 = Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather. | ||
}} | }} | ||
− | + | | Super Enjoys Sun= | |
− | | #default = This | + | {{#switch: {{{2}}} |
+ | | 1 = Increase Item Drop Rate by 5%. Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather. | ||
+ | | 2 = Increase Item Drop Rate by 5%. Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather. | ||
+ | | 3 = Increase Item Drop Rate by 5%. Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather. | ||
+ | | 4 = Increase Item Drop Rate by 5%. Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather. | ||
+ | | 5 = Increase Item Drop Rate by 5%. Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather. | ||
+ | }} | ||
+ | | Fervent= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation. | ||
+ | }} | ||
+ | | Super Fervent= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 2 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 3 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 4 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. | ||
+ | | 5 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation. | ||
+ | }} | ||
+ | | Powerful= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Enjoys the Sun" and "Fervent." | ||
+ | }} | ||
+ | | Docile= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase damage against enemies suffering from Status Effects by 5%. | ||
+ | | 2 = Increase damage against enemies suffering from Status Effects by 11%. | ||
+ | | 3 = Increase damage against enemies suffering from Status Effects by 17%. | ||
+ | | 4 = Increase damage against enemies suffering from Status Effects by 19%. | ||
+ | | 5 = Increase damage against enemies suffering from Status Effects by 21%. | ||
+ | }} | ||
+ | | Super Docile= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 5%. | ||
+ | | 2 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 11%. | ||
+ | | 3 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 17%. | ||
+ | | 4 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 19%. | ||
+ | | 5 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 21%. | ||
+ | }} | ||
+ | | Diligent= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Pet Photon Art damage by 2% and PP Consumption by 5%. | ||
+ | | 2 = Increase Pet Photon Art damage by 3% and PP Consumption by 10%. | ||
+ | | 3 = Increase Pet Photon Art damage by 5% and PP Consumption by 15%. | ||
+ | | 4 = Increase Pet Photon Art damage by 10% and PP Consumption by 22%. | ||
+ | | 5 = Increase Pet Photon Art damage by 15% and PP Consumption by 30%. | ||
+ | }} | ||
+ | | Super Diligent= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%. | ||
+ | | 2 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%. | ||
+ | | 3 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%. | ||
+ | | 4 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%. | ||
+ | | 5 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%. | ||
+ | }} | ||
+ | | Elite= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Docile" and "Diligent". | ||
+ | }} | ||
+ | | Serene= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 2 = Heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 3 = Heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 4 = Heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 5 = Heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | }} | ||
+ | | Super Serene= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 2 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 3 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 4 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | | 5 = Increases Item Drop Rate by 5% and heals previous pet's HP by ?% when changing pets, after a certain period of time. | ||
+ | }} | ||
+ | | Adept= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases PP recovery from attacks by ?%. | ||
+ | | 2 = Increases PP recovery from attacks by 5%. | ||
+ | | 3 = Increases PP recovery from attacks by 10%. | ||
+ | | 4 = Increases PP recovery from attacks by 20%. | ||
+ | | 5 = Increases PP recovery from attacks by 30%. | ||
+ | }} | ||
+ | | Super Adept= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by ?%. | ||
+ | | 2 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 5%. | ||
+ | | 3 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 10%. | ||
+ | | 4 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 20%. | ||
+ | | 5 = Increases Item Drop Rate by 5% and increases PP recovery from attacks by 30%. | ||
+ | }} | ||
+ | | Pop= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Serene" and "Adept". | ||
+ | }} | ||
+ | | Adverse= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Damage when HP is at 25% or lower by 5%. | ||
+ | | 2 = Increases Damage when HP is at 25% or lower by 7%. | ||
+ | | 3 = Increases Damage when HP is at 25% or lower by 10%. | ||
+ | | 4 = Increases Damage when HP is at 25% or lower by 13%. | ||
+ | | 5 = Increases Damage when HP is at 25% or lower by 17%. | ||
+ | }} | ||
+ | | Super Adverse= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 5%. | ||
+ | | 2 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 7%. | ||
+ | | 3 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 10%. | ||
+ | | 4 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 13%. | ||
+ | | 5 = Increases Item Drop Rate by 5% and increases Damage when HP is at 25% or lower by 17%. | ||
+ | }} | ||
+ | | Fierce= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = ?% chance to heal ?% of the Maximum HP upon receiving damage. | ||
+ | | 2 = ?% chance to heal 10% of the Maximum HP upon receiving damage. | ||
+ | | 3 = ?% chance to heal 13% of the Maximum HP upon receiving damage. | ||
+ | | 4 = ?% chance to heal 15% of the Maximum HP upon receiving damage. | ||
+ | | 5 = ?% chance to heal 18% of the Maximum HP upon receiving damage. | ||
+ | }} | ||
+ | | Super Fierce= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5% and gives a ?% chance to heal ?% of the Maximum HP upon receiving damage. | ||
+ | | 2 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 10% of the Maximum HP upon receiving damage. | ||
+ | | 3 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 13% of the Maximum HP upon receiving damage. | ||
+ | | 4 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 15% of the Maximum HP upon receiving damage. | ||
+ | | 5 = Increase Item Drop Rate by 5% and gives a ?% chance to heal 18% of the Maximum HP upon receiving damage. | ||
+ | }} | ||
+ | | Cute= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 2 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 3 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 4 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | | 5 = Increase Item Drop Rate by 5%. Bestows the effects of "Adverse" and "Fierce". | ||
+ | }} | ||
+ | | Poser= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Hate Accumulation and decreases damage received by ?%. | ||
+ | | 2 = Increases Hate Accumulation and decreases damage received by ?%. | ||
+ | | 3 = Increases Hate Accumulation and decreases damage received by ?%. | ||
+ | | 4 = Increases Hate Accumulation and decreases damage received by ?%. | ||
+ | | 5 = Increases Hate Accumulation and decreases damage received by 10%. | ||
+ | }} | ||
+ | | Super Poser= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%. | ||
+ | | 2 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%. | ||
+ | | 3 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%. | ||
+ | | 4 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by ?%. | ||
+ | | 5 = Increases Item Drop Rate by 5% while increasing Hate Accumulation and decreasing damage received by 10%. | ||
+ | }} | ||
+ | | Soothing= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases HP recovery speed of back-up pets by ?%. | ||
+ | | 2 = Increases HP recovery speed of back-up pets by ?%. | ||
+ | | 3 = Increases HP recovery speed of back-up pets by ?%. | ||
+ | | 4 = Increases HP recovery speed of back-up pets by ?%. | ||
+ | | 5 = Increases HP recovery speed of back-up pets by ?%. | ||
+ | }} | ||
+ | | Super Soothing= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%. | ||
+ | | 2 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%. | ||
+ | | 3 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%. | ||
+ | | 4 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%. | ||
+ | | 5 = Increases Item Drop Rate by 5% and HP recovery speed of back-up pets by ?%. | ||
+ | }} | ||
+ | | Elegant= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Poser" and "Soothing". | ||
+ | }} | ||
+ | | Devoted= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases power by 2% after being sent out after a stunned pet. | ||
+ | | 2 = Increases power by 3% after being sent out after a stunned pet. | ||
+ | | 3 = Increases power by 5% after being sent out after a stunned pet. | ||
+ | | 4 = Increases power by 7% after being sent out after a stunned pet. | ||
+ | | 5 = Increases power by 12% after being sent out after a stunned pet. | ||
+ | }} | ||
+ | | Super Devoted= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% and increases power by 2% after being sent out after a stunned pet. | ||
+ | | 2 = Increases Item Drop Rate by 5% and increases power by 3% after being sent out after a stunned pet. | ||
+ | | 3 = Increases Item Drop Rate by 5% and increases power by 5% after being sent out after a stunned pet. | ||
+ | | 4 = Increases Item Drop Rate by 5% and increases power by 7% after being sent out after a stunned pet. | ||
+ | | 5 = Increases Item Drop Rate by 5% and increases power by 12% after being sent out after a stunned pet. | ||
+ | }} | ||
+ | | Cunning= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Decreases PP consumption by 5% after being sent out after a stunned pet. | ||
+ | | 2 = Decreases PP consumption by 7% after being sent out after a stunned pet. | ||
+ | | 3 = Decreases PP consumption by 10% after being sent out after a stunned pet. | ||
+ | | 4 = Decreases PP consumption by 13% after being sent out after a stunned pet. | ||
+ | | 5 = Decreases PP consumption by 20% after being sent out after a stunned pet. | ||
+ | }} | ||
+ | | Super Cunning= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% and decreases PP consumption by 5% after being sent out after a stunned pet. | ||
+ | | 2 = Increases Item Drop Rate by 5% and decreases PP consumption by 7% after being sent out after a stunned pet. | ||
+ | | 3 = Increases Item Drop Rate by 5% and decreases PP consumption by 10% after being sent out after a stunned pet. | ||
+ | | 4 = Increases Item Drop Rate by 5% and decreases PP consumption by 13% after being sent out after a stunned pet. | ||
+ | | 5 = Increases Item Drop Rate by 5% and decreases PP consumption by 20% after being sent out after a stunned pet. | ||
+ | }} | ||
+ | | Gentle= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of "Devoted" and "Cunning". | ||
+ | }} | ||
+ | | Rowdy= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 2 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 3 = Gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 4 = Gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 5 = Gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | }} | ||
+ | | Super Rowdy= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5% and gain a 0.8% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 2 = Increases Item Drop Rate by 5% and gain a 1% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 3 = Increases Item Drop Rate by 5% and gain a 1.2% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 4 = Increases Item Drop Rate by 5% and gain a 1.4% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | | 5 = Increases Item Drop Rate by 5% and gain a 2.0% damage boost every time you kill an enemy. Damage caps at 50%. | ||
+ | }} | ||
+ | | Hawkish= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies). | ||
+ | | 2 = Boosts damage inflicted based on the number of enemies within a set range (2% for 1-4 enemies, 4% for 5+ enemies). | ||
+ | | 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | ||
+ | | 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | ||
+ | | 5 = Boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies). | ||
+ | }} | ||
+ | | Super Hawkish= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (1% for 1-4 enemies, 2% for 5+ enemies). | ||
+ | | 2 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (2% for 1-4 enemies, 4% for 5+ enemies). | ||
+ | | 3 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | ||
+ | | 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | ||
+ | | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies). | ||
+ | }} | ||
+ | | Rock= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 2 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 3 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 4 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | | 5 = Increases Item Drop Rate by 5%. Bestows the effects of both "Rowdy" and "Hawkish". | ||
+ | }} | ||
+ | | Super Early Bird= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. | ||
+ | | 2 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. | ||
+ | | 3 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by ?%. | ||
+ | | 4 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 30%. | ||
+ | | 5 = Increase Item Drop Rate by 5% and reduce the recovery time of stunned Pets by 33%. | ||
+ | }} | ||
+ | | Genius= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 2 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 3 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 4 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by ?% and increase Active PP Recovery by ?%. | ||
+ | | 5 = Increase Item Drop Rate by 5%. Increase damage dealt to bosses by 20% and increase Active PP Recovery by 30%. | ||
+ | }} | ||
+ | | Aggressive= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 2 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 3 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 4 = Increase Item Drop Rate by 5%. Reduce damage taken by ?%. Decrease Critical Hit Rate by ?%, but increase Critical Hit Damage by ?%. | ||
+ | | 5 = Increase Item Drop Rate by 5%. Reduce damage taken by 70%. Decrease Critical Hit Rate by 50%, but increase Critical Hit Damage by 16%. | ||
+ | }} | ||
+ | | #default = This personality hasn't been defined. It can be defined here: Template:Personality level | ||
}}</includeonly> | }}</includeonly> |