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Difference between revisions of "Gale Febris"
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(7 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
|StatsType=DEX | |StatsType=DEX | ||
|WeaponType=Double Sabers | |WeaponType=Double Sabers | ||
− | |Classes=Fighter | + | |Classes=Fighter; Etoile |
− | |Potential= | + | |Potential=Stormy Grafter |
− | |Potential2= | + | |Potential2=Stormy Striker |
− | |Potential3= | + | |Potential3=Stormy Sniper |
|NtWeapon=NT | |NtWeapon=NT | ||
|SATKNT=830 | |SATKNT=830 | ||
Line 16: | Line 16: | ||
|TATKNT=0 | |TATKNT=0 | ||
|TATK35=0 | |TATK35=0 | ||
− | |WeaponDropInfo=* [[Gal Gryphon]] | + | |WeaponDescription=A Double Saber bearing the power |
− | + | of the winds. Its dark, thunderous | |
+ | blades overwhelm the enemy. | ||
+ | |WeaponDropInfo=*[[Gal Gryphon]] (Lv. 76+) | ||
|WeaponAdditionalInfo=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work. | |WeaponAdditionalInfo=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work. | ||
|EnglishName=Gale Febris | |EnglishName=Gale Febris | ||
Line 25: | Line 27: | ||
|RATK=0 | |RATK=0 | ||
|TATK=0 | |TATK=0 | ||
− | |Drop Info=* [[Gal Gryphon]] | + | |Drop Info=* [[Gal Gryphon]] Lv. 76+ |
* Collection File: Regiment of the Wicked 2016 | * Collection File: Regiment of the Wicked 2016 | ||
|Additional Info=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work. | |Additional Info=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work. | ||
}} | }} |
Latest revision as of 23:17, 2 February 2023
A Double Saber bearing the power of the winds. Its dark, thunderous blades overwhelm the enemy.
Drop Info
- Gal Gryphon (Lv. 76+)
Additional Info
The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.