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(Zanverse chart. Is there any way to use either the JP name or the English name and have the potential displayed? This took far too long to be half finished and really hard to keep up-to-date...) |
MoonRunestar (talk | contribs) (Prep for NGS pages) |
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+ | {{TechniqueNavigation}} | ||
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==Overview== | ==Overview== | ||
− | * | + | * Wind Techniques can inflict the Mirage status, which causes enemy attacks to occasionally miss. |
− | + | ** Very few bosses have a special interaction with Mirage; the most notable being Dark Falz Loser. | |
− | |||
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− | ** | ||
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==Zan== | ==Zan== | ||
− | { | + | {|class="wikitable table-bordered table-responsive-md" style="text-align: center;" |
− | | [[File: | + | ! width="150px"| Name |
− | + | ! colspan="19" |Description | |
− | | | + | |- |
− | | | + | | rowspan="6" | [[File:UITechZan.png|link=]]<br>Zan<br>ザン |
− | | | + | | colspan="19"| Basic wind technique. Unleash boomerangs of sharp winds towards the enemy. |
− | | | + | |- |
− | | | + | ! width="170px"| Drop Table |
− | | | + | ! width="90px"| Level |
− | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |
− | | | + | |- |
− | + | | rowspan="6" | Common Drop: Force | |
− | | | + | | style="text-align: left;" |Req. T-ATK |
− | + | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |
− | | | + | |- |
+ | | style="text-align: left;| Power (%) | ||
+ | | 365 || 369 || 373 || 377 || 381 || 385 || 389 || 393 || 397 || 401 || 405 || 409 || 413 || 417 || 421 || 425 || 429 | ||
+ | |- | ||
+ | | style="text-align: left;"| Status (%) | ||
+ | | colspan="4" | 18 | ||
+ | | colspan="5" | 19 | ||
+ | | colspan="8" | 20 | ||
+ | |- | ||
+ | | style="text-align: left;"| PP Cost | ||
+ | | colspan="17" | 18 | ||
+ | |- | ||
+ | ! Video | ||
+ | | style="text-align: left;"| Accuracy (%) | ||
+ | | colspan="17" | 100% | ||
+ | |- | ||
+ | | Link | ||
+ | | style="text-align: left;"| Charge | ||
+ | | colspan="17" | 1.00 Sec | ||
|} | |} | ||
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** The maximum number of "passes" is 14 times. | ** The maximum number of "passes" is 14 times. | ||
* None of the projectiles disappear early unless they hit a wall or the user. | * None of the projectiles disappear early unless they hit a wall or the user. | ||
− | * | + | * The max range of each projectile is about 30M in a straight line. Uncharged, the projectile travels about 75% of that (22-23M). |
− | * | + | ** This makes the '''default projectile speed about 30 when charged''' |
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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| 3 || Power +40~60% || PP Cost +2~8 || Speed +13.00 | | 3 || Power +40~60% || PP Cost +2~8 || Speed +13.00 | ||
|} | |} | ||
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==Gizan== | ==Gizan== | ||
− | { | + | {|class="wikitable table-bordered table-responsive-md" style="text-align: center;" |
− | | | + | ! width="130px"| Name |
− | | | + | ! colspan="19" |Description |
− | | | + | |- |
− | | | + | | rowspan="6" | [[File:UITechGiZan.png|link=]]<br>Gizan<br>ギ・ザン |
− | | | + | | colspan="19" | Intermediate wind technique. A change in pressure caused by photons creates a whirlwind that slices all enemies around the caster. |
− | | | + | |- |
− | | | + | ! width="190px"| Drop Table |
− | + | ! width="100px"| Level | |
− | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |
− | | | + | |- |
− | + | | rowspan="6" | Common Drop: Force | |
− | |Intermediate wind technique. A change in pressure caused by photons creates a whirlwind that slices all enemies around the caster. | + | | Req. T-ATK |
− | + | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |
− | | | + | |- |
+ | | Power (%) | ||
+ | | colspan="16" | || 886 | ||
+ | |- | ||
+ | | Status (%) | ||
+ | | colspan="4" | 20 | ||
+ | | colspan="5" | 21 | ||
+ | | colspan="8" | 22 | ||
+ | |- | ||
+ | | PP Cost | ||
+ | | colspan="17" | 13 | ||
+ | |- | ||
+ | ! Video | ||
+ | | Accuracy (%) | ||
+ | | colspan="17" | 100% | ||
+ | |- | ||
+ | | Link | ||
+ | | Charge | ||
+ | | colspan="17" | 0.75 Sec | ||
|} | |} | ||
− | + | . | |
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* 5 hits total when charged. 4 hits of 10%, one hit of 60%. | * 5 hits total when charged. 4 hits of 10%, one hit of 60%. | ||
+ | ** 1 hit uncharged | ||
+ | * Does not have any special effects. No suction or launch. | ||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| Windslicer | | rowspan="3" style="text-align: center;"| Windslicer | ||
− | | 1 || Power + | + | | 1 || Power +400~440% || PP Cost +3~10 || |
|- | |- | ||
− | | 2 || Power + | + | | 2 || Power +440~480% || PP Cost +2~9 || |
|- | |- | ||
− | | 3 || Power + | + | | 3 || Power +470~500% || Range -0.70~-0.30m || |
|- | |- | ||
| rowspan="3" style="text-align: center;"| Concentrated | | rowspan="3" style="text-align: center;"| Concentrated | ||
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| 3 || Charge time -0.55~0.30s || Status Effect Rate -15~10% || PP Cost -3 | | 3 || Charge time -0.55~0.30s || Status Effect Rate -15~10% || PP Cost -3 | ||
|} | |} | ||
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==Razan== | ==Razan== | ||
− | { | + | {|class="wikitable table-bordered table-responsive-md" style="text-align: center;" |
− | | [[File: | + | ! width="130px"| Name |
− | | | + | ! colspan="19" |Description |
− | + | |- | |
− | | | + | | rowspan="6" | [[File:UITechRaZan.png|link=]]<br>Razan<br>ラ・ザン |
− | | | + | | colspan="19" | Intermediate wind technique. Manipulate pressure under your target to generate a powerful tornado. |
− | | | + | |- |
− | | | + | ! width="190px"| Drop Table |
− | + | ! width="90px"| Level | |
− | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |
− | | | + | |- |
− | + | | rowspan="6" | Common Drop: Force | |
− | | | + | | Req. T-ATK |
− | + | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |
− | | | + | |- |
+ | | Power (%) | ||
+ | | colspan="16" | || 778 | ||
+ | |- | ||
+ | | Status (%) | ||
+ | | colspan="4" | 18% | ||
+ | | colspan="5" | 19% | ||
+ | | colspan="8" | 20% | ||
+ | |- | ||
+ | | PP Cost | ||
+ | | colspan="17" | 18 | ||
+ | |- | ||
+ | ! Video | ||
+ | | Accuracy (%) | ||
+ | | colspan="17" | 100 | ||
+ | |- | ||
+ | | Link | ||
+ | | Charge | ||
+ | | colspan="17" | 1.00 Sec | ||
|} | |} | ||
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** Uncharged power is 50% of the given power. | ** Uncharged power is 50% of the given power. | ||
* Lifts enemies up into the air (those that can be lifted). Causes them to be in a knockdown state too, if they are lifted. | * Lifts enemies up into the air (those that can be lifted). Causes them to be in a knockdown state too, if they are lifted. | ||
− | ** On other players screens, this will lift enemies up | + | ** On other players screens, this will lift enemies up in the location your Razan was cast. However, this is only if the target is relatively close to where your cast appears on their screen. |
− | * Has unlimited range if free aimed. | + | *** This also means a different target that isn't the one you target can be lifted up randomly on another player's screen, should mobs become de-synchronized enough. |
− | + | * Has unlimited range if free aimed. Can also hit locked-on enemies behind a wall. | |
− | ** | + | ** With no valid target, its maximum cast range is about 30M. Uncharged is half that. |
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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|- | |- | ||
| rowspan="3" style="text-align: center;"| Windslicer | | rowspan="3" style="text-align: center;"| Windslicer | ||
− | | 1 || Power + | + | | 1 || Power +320~400% || Charge Time +0.10~0.20s || |
|- | |- | ||
− | | 2 || Power + | + | | 2 || Power +380~450% || Charge Time +0.10~0.20s || |
|- | |- | ||
− | | 3 || Power + | + | | 3 || Power +450~480% || Charge Time +0.08~0.18s || |
|} | |} | ||
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==Sazan== | ==Sazan== | ||
− | { | + | {|class="wikitable table-bordered table-responsive-md" style="text-align: center;" |
− | | | + | ! width="130px"| Name |
− | | | + | ! colspan="19" |Description |
− | | | + | |- |
− | | | + | | rowspan="6" | [[File:UITechSaZan.png|link=]]<br>Sazan<br>サ・ザン |
− | | | + | | colspan="19" | Intermediate wind technique. Places a whirlwind in front of you that draws enemies in, while cutting them with blades of wind. |
− | | | + | |- |
− | | | + | ! width="190px"| Drop Table |
− | + | ! width="100px"| Level | |
− | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |
− | | | + | |- |
− | + | | rowspan="6" | | |
− | |Intermediate wind technique. Places a whirlwind in front of you that draws enemies in, while cutting them with blades of wind. | + | | Req. T-ATK |
− | + | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |
− | | | + | |- |
+ | | Power (%) | ||
+ | | colspan="16" | || 915 | ||
+ | |- | ||
+ | | Status (%) | ||
+ | | colspan="4" | 18% | ||
+ | | colspan="5" | 19% | ||
+ | | colspan="8" | 20% | ||
+ | |- | ||
+ | | PP Cost | ||
+ | | colspan="17" | 18 | ||
+ | |- | ||
+ | ! Video | ||
+ | | Accuracy (%) | ||
+ | | colspan="17" | 100% | ||
+ | |- | ||
+ | | Link | ||
+ | | Charge | ||
+ | | colspan="17" | 0.60 Sec | ||
|} | |} | ||
* Has a minor suction effect in a small radius. | * Has a minor suction effect in a small radius. | ||
* '''3 hits of 34% each for a total of 102% listed power'''. | * '''3 hits of 34% each for a total of 102% listed power'''. | ||
− | ** Uncharged | + | ** Uncharged does half of charged power. |
* Has unlimited range if free-aimed. If locked onto an enemy behind a wall, will hit target location unhindered. | * Has unlimited range if free-aimed. If locked onto an enemy behind a wall, will hit target location unhindered. | ||
− | * | + | ** With no valid target, Sazan's max range is 11M. Uncharged is half that. |
− | * | ||
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|- | |- | ||
| rowspan="3" style="text-align: center;"| Windslicer | | rowspan="3" style="text-align: center;"| Windslicer | ||
− | | 1 || Power + | + | | 1 || Power +100~150% || Charge Time +0.20~0.40s || |
|- | |- | ||
− | | 2 || Power + | + | | 2 || Power +150~180% || Charge Time +0.15~0.35s || |
|- | |- | ||
− | | 3 || Power + | + | | 3 || Power +170~200% || Charge Time +0.15~0.30s || |
|} | |} | ||
− | + | ==Nazan== | |
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− | |||
− | + | {|class="wikitable table-bordered table-responsive-md" style="text-align: center;" | |
− | + | ! width="130px"| Name | |
− | + | ! colspan="19" |Description | |
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− | | | + | | rowspan="6" | [[File:UITechNaZan.png|link=]]<br>Nazan<br>ナ・ザン |
− | + | | colspan="19" | Advanced wind technique. Produces a condensed blast of air. Narrow range, but very powerful. | |
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− | < | ||
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|- | |- | ||
− | | | + | ! width="190px"| Drop Table |
− | + | ! width="100px"| Level | |
− | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |
− | |||
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|- | |- | ||
− | | | + | | rowspan="6" | Bantha Donna |
+ | | Req. T-ATK | ||
+ | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | ||
|- | |- | ||
− | | | + | | Power (%) |
+ | | 762 || 771 || 780 || 789 || 798 || 807 || 816 || 825 || 834 || 843 || 852 || 861 || 870 || 879 || 888 || 897 || 906 | ||
|- | |- | ||
− | | | + | | Status (%) |
+ | | colspan="4" | 20 | ||
+ | | colspan="5" | 21 | ||
+ | | colspan="8" | 22 | ||
|- | |- | ||
− | | | + | | PP Cost |
+ | | colspan="17" | 16 | ||
|- | |- | ||
− | | | + | ! Video |
+ | | Accuracy (%) | ||
+ | | colspan="17" | 100 | ||
|- | |- | ||
− | | | + | | Link |
− | | | + | | Charge |
− | | | + | | colspan="17" | 1.00 Sec |
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|} | |} | ||
− | + | * Range is effectively melee range, similar to what you would get out of a gunslash slash. | |
− | + | ** Uncharged, the damage and effective range is halved. | |
− | + | * The technique prioritizes hitting breakables and weakpoints. | |
− | + | * Does knock back enemies. | |
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− | * | ||
− | * | ||
− | * Does knock back enemies | ||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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| 3 || Charge time -0.45~0.25s || Power -15~5% || PP Cost -3 | | 3 || Charge time -0.45~0.25s || Power -15~5% || PP Cost -3 | ||
|} | |} | ||
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===Nazan Type 0=== | ===Nazan Type 0=== | ||
{{TechniqueList/Header}} | {{TechniqueList/Header}} | ||
− | | [[File: | + | | [[File:UITechNaZan.png]]<br>[[Wind Techniques#Nazan Type 0|Nazan Type 0]]<br>零式ナ・ザン |
− | |||
| Power <br> Accuracy <br> PP <br> Status | | Power <br> Accuracy <br> PP <br> Status | ||
| ? | | ? | ||
Line 389: | Line 327: | ||
|} | |} | ||
− | + | * When charged and shot, '''the wind sphere travels up to about 15M''' before hovering in place for a second or so. The ball damages enemies until it disappears. | |
− | |||
− | * When shot, the wind sphere travels | ||
** The sphere can travel through enemies. It will not travel behind enemy walls or things like TD/MBD darker walls. | ** The sphere can travel through enemies. It will not travel behind enemy walls or things like TD/MBD darker walls. | ||
** The sphere does not ever prematurely disappear. | ** The sphere does not ever prematurely disappear. | ||
− | * The sphere's range is quite wide in comparison to what the animation displays. I'd guess it has a roughly | + | ** Uncharged has the ball do only one hit before disappearing. It also has no knockback in this state. |
− | * | + | ** 15M is the same as uncharged [[Fire Techniques (PSO2)#Rafoie|Rafoie]] and [[Fire Techniques (PSO2)#Safoie Type 0|Safoie Type 0]]. Realistically, the center of the projectile seems to fall just short of that at about 14.75M. |
+ | * The sphere's range is quite wide in comparison to what the animation displays. I'd guess it has a roughly 2 meter radius around its animation/ center point. | ||
+ | * If you hit enemies at point blank range, enemies that can be knocked back will be knocked back by it like uncrafted Nazan. | ||
** If they aren't in melee range, the sphere may travel straight past the intended target and miss. | ** If they aren't in melee range, the sphere may travel straight past the intended target and miss. | ||
− | ** Note that even if enemies are knocked back, they may not end up where the | + | ** Note that even if enemies are knocked back, they may not end up where the sphere stops at. |
* '''You can use free aim to shoot the ball into the ground to stop it from traveling too far''' | * '''You can use free aim to shoot the ball into the ground to stop it from traveling too far''' | ||
− | |||
** Can also target a wall to stop the sphere's movement early. | ** Can also target a wall to stop the sphere's movement early. | ||
− | ** If you | + | ** If you aim it at a slightly heightened non-terrain structure, such as a turret/ais spawn pad in the various "defense" EQs, nazan type 0 may not do any damage to things surrounding it. |
− | + | * Can "hitstun lock" enemies with due to its fast hit rate. | |
− | + | * '''2 hits of 10% power when the sphere travels, 8 hits of 10% once the sphere is in place.''' | |
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− | * Can "hitstun lock" enemies due to its fast hit rate | ||
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− | * '''10% | ||
− | |||
==Ilzan== | ==Ilzan== | ||
− | { | + | {|class="wikitable table-bordered table-responsive-md" style="text-align: center;" |
− | | | + | ! width="130px"| Name |
− | | | + | ! colspan="19" | Description |
− | | | + | |- |
− | | | + | | rowspan="6" | [[File:UITechIlZan.png|link=]]<br>Ilzan<br>イル・ザン |
− | | | + | | colspan="19" | Advanced wind technique. Manipulates atmospheric pressure to fire a tornado that drags enemies into its center. |
− | | | + | |- |
− | | | + | ! width="190px"| Drop Table |
− | | | + | ! width="100px"| Level |
− | + | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |
− | + | |- | |
− | + | | rowspan="6" | SH Advance Quest: Coast | |
− | |Advanced wind technique. Manipulates atmospheric pressure to fire a tornado that drags enemies into its center. | + | | Req. T-ATK |
− | + | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |
− | | | + | |- |
+ | | Power (%) | ||
+ | | colspan="16" | || 944 | ||
+ | |- | ||
+ | | Status (%) | ||
+ | | colspan="4" | 18 | ||
+ | | colspan="5" | 19 | ||
+ | | colspan="8" | 20 | ||
+ | |- | ||
+ | | PP Cost | ||
+ | | colspan="17" | 20 | ||
+ | |- | ||
+ | ! Video | ||
+ | | Accuracy (%) | ||
+ | | colspan="17" | 100 | ||
+ | |- | ||
+ | | Link | ||
+ | | Charge | ||
+ | | colspan="17" | 1.00 Sec | ||
|} | |} | ||
* The projectile moves mobs to its center, where they are then hit. | * The projectile moves mobs to its center, where they are then hit. | ||
− | + | * Can be useful in lining up mobs | |
− | + | * The suction range is larger than the projectile itself so an enemy may be suctioned with no damage taken. | |
− | * Can be useful in lining mobs | ||
− | * | ||
* Knocks enemies down. | * Knocks enemies down. | ||
+ | * The max range of the projectile itself is about 50M, about the same as [[Fire Techniques (PSO2)#Foie|Foie]]. | ||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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|} | |} | ||
− | + | ==Zanverse== | |
− | * | + | |
+ | {|class="wikitable table-bordered table-responsive-md" style="text-align: center;" | ||
+ | ! width="130px"| Name | ||
+ | ! colspan="19" |Description | ||
+ | |- | ||
+ | | rowspan="6" | [[File:UITechZanverse.png|link=]]<br>Zanverse<br>ザンバース | ||
+ | | colspan="19" | Basic wind technique. Create a field of photons that delivers wind element attacks. | ||
+ | |- | ||
+ | ! width="190px"| Drop Table | ||
+ | ! width="100px"| Level | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | ||
+ | |- | ||
+ | | rowspan="6" | Bal Blundarl | ||
+ | | Req. T-ATK | ||
+ | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | ||
+ | |- | ||
+ | | Power (%) | ||
+ | | colspan="17" | 20 | ||
+ | |- | ||
+ | | Status (%) | ||
+ | | colspan="4" | 18 | ||
+ | | colspan="5" | 19 | ||
+ | | colspan="8" | 20 | ||
+ | |- | ||
+ | | PP Cost | ||
+ | | colspan="17" | 20 | ||
+ | |- | ||
+ | ! Video | ||
+ | | Accuracy (%) | ||
+ | | colspan="17" | 100% | ||
+ | |- | ||
+ | | Link | ||
+ | | Charge | ||
+ | | colspan="17" | 1.00 Sec | ||
+ | |} | ||
+ | |||
+ | * When cast, Zanverse summons a circle of wind energy. When a player inflicts damage to a target while standing in the field, 20% of the damage inflicted is dealt again as Wind damage. | ||
+ | * The field stays for about 1.5s if uncharged, 5.5s if charged. | ||
+ | * '''As of the''' '''''EPISODE 5''''' '''update, this Technique is no longer affected by the effects of Skills and Potentials.''' | ||
+ | * '''Zanverse is unaffected by Just Attack.''' | ||
+ | * Zanverse damage is affected by innate damage multipliers applicable to a target. For example, the 4x damage multiplier on [[A.I.S. Exoda]] will also affect Zanverse damage. However, Weak Bullet multipliers will not. | ||
+ | * '''Zanverse affects [[A.I.S._(Arks_Interception_Silhouette)|A.I.S.]], but does not affect Turrets or Gun Emplacements.''' | ||
+ | * If multiple Zanverse overlap and are cast by multiple people, '''only the oldest Zanverse takes effect'''. After it expires, the next oldest takes its place. | ||
+ | * Like most other support techniques, casting any support technique that isn't [[Lightning Techniques (PSO2)#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing. | ||
+ | ** Specifically [[Fire Techniques (PSO2)#Shifta|Shifta]], [[Ice Techniques (PSO2)#Deband|Deband]], [[Wind Techniques (PSO2)#Zanverse|Zanverse]], [[Light Techniques (PSO2)#Resta|Resta]], [[Light Techniques (PSO2)#Anti|Anti]], and [[Dark Techniques (PSO2)#Megiverse|Megiverse]] share this behavior. | ||
+ | * Zanverse damage doesn't charge Photon Blast Gauge or Compound Technique gauge. | ||
+ | * '''Zanverse damage is attributed to the caster for the purposes of Hate.''' Thus, it is possible to attract enemies' attention with Zanverse. | ||
+ | * Increasing the skill's level seems to only increase its status effect rate chance. | ||
+ | |||
+ | {{TechniqueQuickMerit/Header}} | ||
+ | | rowspan="3" style="text-align: center;"| Concentrated | ||
+ | | 1 || Charge time -0.50~0.10s || PP Cost +3~10 || | ||
+ | |- | ||
+ | | 2 || Charge time -0.50~0.20s || PP Cost +2~9 || | ||
+ | |- | ||
+ | | 3 || Charge time -0.50~0.30s || PP Cost +1~8 || | ||
+ | |- | ||
+ | | rowspan="3" style="text-align: center;"| Efficient | ||
+ | | 1 || PP Cost -10~1 || Charge Time +0.20~0.40s || | ||
+ | |- | ||
+ | | 2 || PP Cost -10~1 || Charge Time +0.20~0.30s || | ||
+ | |- | ||
+ | | 3 || PP Cost -10~1 || Charge Time +0.15~0.25s || | ||
+ | |} | ||
− | + | {{TechniqueNavigation}} | |
− | |||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Latest revision as of 20:02, 7 June 2021
Fire | Ice | Lightning | Wind | Light | Dark | Compound |
Overview
- Wind Techniques can inflict the Mirage status, which causes enemy attacks to occasionally miss.
- Very few bosses have a special interaction with Mirage; the most notable being Dark Falz Loser.
Zan
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zan ザン |
Basic wind technique. Unleash boomerangs of sharp winds towards the enemy. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Force | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 365 | 369 | 373 | 377 | 381 | 385 | 389 | 393 | 397 | 401 | 405 | 409 | 413 | 417 | 421 | 425 | 429 | ||
Status (%) | 18 | 19 | 20 | ||||||||||||||||
PP Cost | 18 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.00 Sec |
- Releases one projectile when uncharged, 3 when charged.
- The listed power assumes all 3 charged projectiles hitting one target.
- Each projectile can do one hit per mob per "pass". Each direction change of the projectile enables it to do one more hit per mob.
- The projectile "turns" after a fixed time
- The maximum duration of each charged projectile is 15 seconds.
- The maximum number of "passes" is 14 times.
- None of the projectiles disappear early unless they hit a wall or the user.
- The max range of each projectile is about 30M in a straight line. Uncharged, the projectile travels about 75% of that (22-23M).
- This makes the default projectile speed about 30 when charged
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Concentrated | 1 | Charge time -0.30~0.10s | Power -30~20% | |
2 | Charge time -0.35~0.15s | Power -25~15% | ||
3 | Charge time -0.40~0.20s | Power -20~10% | ||
Windslicer | 1 | Power +20~35% | PP Cost +3~10 | Speed +10.00 |
2 | Power +30~50% | PP Cost +2~9 | Speed +12.00 | |
3 | Power +40~60% | PP Cost +2~8 | Speed +13.00 |
Gizan
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gizan ギ・ザン |
Intermediate wind technique. A change in pressure caused by photons creates a whirlwind that slices all enemies around the caster. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Force | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 886 | ||||||||||||||||||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 13 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 0.75 Sec |
.
- 5 hits total when charged. 4 hits of 10%, one hit of 60%.
- 1 hit uncharged
- Does not have any special effects. No suction or launch.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Windslicer | 1 | Power +400~440% | PP Cost +3~10 | |
2 | Power +440~480% | PP Cost +2~9 | ||
3 | Power +470~500% | Range -0.70~-0.30m | ||
Concentrated | 1 | Charge time -0.50~0.20s | Status Effect Rate -20~10% | |
2 | Charge time -0.55~0.25s | Status Effect Rate -17~10% | PP Cost -2 | |
3 | Charge time -0.55~0.30s | Status Effect Rate -15~10% | PP Cost -3 |
Razan
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razan ラ・ザン |
Intermediate wind technique. Manipulate pressure under your target to generate a powerful tornado. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Force | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 778 | ||||||||||||||||||
Status (%) | 18% | 19% | 20% | ||||||||||||||||
PP Cost | 18 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 1.00 Sec |
- Charged is 34% x 3, or 102% of the given power.
- Uncharged power is 50% of the given power.
- Lifts enemies up into the air (those that can be lifted). Causes them to be in a knockdown state too, if they are lifted.
- On other players screens, this will lift enemies up in the location your Razan was cast. However, this is only if the target is relatively close to where your cast appears on their screen.
- This also means a different target that isn't the one you target can be lifted up randomly on another player's screen, should mobs become de-synchronized enough.
- On other players screens, this will lift enemies up in the location your Razan was cast. However, this is only if the target is relatively close to where your cast appears on their screen.
- Has unlimited range if free aimed. Can also hit locked-on enemies behind a wall.
- With no valid target, its maximum cast range is about 30M. Uncharged is half that.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Multi-Hit | 1 | Hit Interval -0.10~0.01s | PP Cost +3~10 | (Charged max hits +1~2) |
2 | Hit Interval -0.10~0.01s | PP Cost +2~9 | Status Effect Rate +2% (Charged max hits +1~2) | |
3 | Hit Interval -0.10s | Power -20~10% | Status Effect Rate +3% (Charged max hits +2) | |
Windslicer | 1 | Power +320~400% | Charge Time +0.10~0.20s | |
2 | Power +380~450% | Charge Time +0.10~0.20s | ||
3 | Power +450~480% | Charge Time +0.08~0.18s |
Sazan
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sazan サ・ザン |
Intermediate wind technique. Places a whirlwind in front of you that draws enemies in, while cutting them with blades of wind. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | ||
Power (%) | 915 | ||||||||||||||||||
Status (%) | 18% | 19% | 20% | ||||||||||||||||
PP Cost | 18 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 0.60 Sec |
- Has a minor suction effect in a small radius.
- 3 hits of 34% each for a total of 102% listed power.
- Uncharged does half of charged power.
- Has unlimited range if free-aimed. If locked onto an enemy behind a wall, will hit target location unhindered.
- With no valid target, Sazan's max range is 11M. Uncharged is half that.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Efficient | 1 | PP Cost -10~1 | Power -30~20% | |
2 | PP Cost -10~1 | Power -30~20% | Status Effect Rate +2% | |
3 | PP Cost -10~1 | Power -25~15% | Status Effect Rate +3% | |
Windslicer | 1 | Power +100~150% | Charge Time +0.20~0.40s | |
2 | Power +150~180% | Charge Time +0.15~0.35s | ||
3 | Power +170~200% | Charge Time +0.15~0.30s |
Nazan
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nazan ナ・ザン |
Advanced wind technique. Produces a condensed blast of air. Narrow range, but very powerful. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Bantha Donna | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 762 | 771 | 780 | 789 | 798 | 807 | 816 | 825 | 834 | 843 | 852 | 861 | 870 | 879 | 888 | 897 | 906 | ||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 16 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 1.00 Sec |
- Range is effectively melee range, similar to what you would get out of a gunslash slash.
- Uncharged, the damage and effective range is halved.
- The technique prioritizes hitting breakables and weakpoints.
- Does knock back enemies.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Windslicer | 1 | Power +20~80% | PP Cost +3~10 | |
2 | Power +80~120% | PP Cost +2~9 | ||
3 | Power +110~150% | Status Effect Rate -18~12% | ||
Concentrated | 1 | Charge time -0.40~0.20s | Power -30~15% | |
2 | Charge time -0.40~0.20s | Power -30~10% | PP Cost -2 | |
3 | Charge time -0.45~0.25s | Power -15~5% | PP Cost -3 |
Nazan Type 0
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
Nazan Type 0 零式ナ・ザン |
Power Accuracy PP Status |
? | ? | ? | 1730 100 25 10 |
0.80s | Shoots a ball of wind that hits enemies multiple times. |
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Type 0 | Power +0~173% | PP +0~10 |
- When charged and shot, the wind sphere travels up to about 15M before hovering in place for a second or so. The ball damages enemies until it disappears.
- The sphere can travel through enemies. It will not travel behind enemy walls or things like TD/MBD darker walls.
- The sphere does not ever prematurely disappear.
- Uncharged has the ball do only one hit before disappearing. It also has no knockback in this state.
- 15M is the same as uncharged Rafoie and Safoie Type 0. Realistically, the center of the projectile seems to fall just short of that at about 14.75M.
- The sphere's range is quite wide in comparison to what the animation displays. I'd guess it has a roughly 2 meter radius around its animation/ center point.
- If you hit enemies at point blank range, enemies that can be knocked back will be knocked back by it like uncrafted Nazan.
- If they aren't in melee range, the sphere may travel straight past the intended target and miss.
- Note that even if enemies are knocked back, they may not end up where the sphere stops at.
- You can use free aim to shoot the ball into the ground to stop it from traveling too far
- Can also target a wall to stop the sphere's movement early.
- If you aim it at a slightly heightened non-terrain structure, such as a turret/ais spawn pad in the various "defense" EQs, nazan type 0 may not do any damage to things surrounding it.
- Can "hitstun lock" enemies with due to its fast hit rate.
- 2 hits of 10% power when the sphere travels, 8 hits of 10% once the sphere is in place.
Ilzan
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ilzan イル・ザン |
Advanced wind technique. Manipulates atmospheric pressure to fire a tornado that drags enemies into its center. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
SH Advance Quest: Coast | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 944 | ||||||||||||||||||
Status (%) | 18 | 19 | 20 | ||||||||||||||||
PP Cost | 20 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 1.00 Sec |
- The projectile moves mobs to its center, where they are then hit.
- Can be useful in lining up mobs
- The suction range is larger than the projectile itself so an enemy may be suctioned with no damage taken.
- Knocks enemies down.
- The max range of the projectile itself is about 50M, about the same as Foie.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Wide | 1 | Range +0.80~1.00m | Status Effect Rate -18~10% | |
2 | Range +1.00~1.20m | Status Effect Rate -18~10% | ||
3 | Range +1.20~1.40m | Status Effect Rate -18~10% | ||
Concentrated | 1 | Charge time -0.30~0.20s | Power -30~10% | PP Cost -2 |
2 | Charge time -0.40~0.20s | Power -30~10% | PP Cost -3 | |
3 | Charge time -0.50~0.30s | Power -25~10% | PP Cost -4 |
Zanverse
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zanverse ザンバース |
Basic wind technique. Create a field of photons that delivers wind element attacks. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Bal Blundarl | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 20 | ||||||||||||||||||
Status (%) | 18 | 19 | 20 | ||||||||||||||||
PP Cost | 20 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.00 Sec |
- When cast, Zanverse summons a circle of wind energy. When a player inflicts damage to a target while standing in the field, 20% of the damage inflicted is dealt again as Wind damage.
- The field stays for about 1.5s if uncharged, 5.5s if charged.
- As of the EPISODE 5 update, this Technique is no longer affected by the effects of Skills and Potentials.
- Zanverse is unaffected by Just Attack.
- Zanverse damage is affected by innate damage multipliers applicable to a target. For example, the 4x damage multiplier on A.I.S. Exoda will also affect Zanverse damage. However, Weak Bullet multipliers will not.
- Zanverse affects A.I.S., but does not affect Turrets or Gun Emplacements.
- If multiple Zanverse overlap and are cast by multiple people, only the oldest Zanverse takes effect. After it expires, the next oldest takes its place.
- Like most other support techniques, casting any support technique that isn't Zondeel prematurely stops the field's effects, despite the animation still playing.
- Zanverse damage doesn't charge Photon Blast Gauge or Compound Technique gauge.
- Zanverse damage is attributed to the caster for the purposes of Hate. Thus, it is possible to attract enemies' attention with Zanverse.
- Increasing the skill's level seems to only increase its status effect rate chance.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Concentrated | 1 | Charge time -0.50~0.10s | PP Cost +3~10 | |
2 | Charge time -0.50~0.20s | PP Cost +2~9 | ||
3 | Charge time -0.50~0.30s | PP Cost +1~8 | ||
Efficient | 1 | PP Cost -10~1 | Charge Time +0.20~0.40s | |
2 | PP Cost -10~1 | Charge Time +0.20~0.30s | ||
3 | PP Cost -10~1 | Charge Time +0.15~0.25s |
Fire | Ice | Lightning | Wind | Light | Dark | Compound |