Template:NGSPotLevel: Difference between revisions

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(Add stia pots)
m (translation update)
(18 intermediate revisions by 3 users not shown)
Line 7: Line 7:
   |4 = Damage +26%.
   |4 = Damage +26%.
   |5 = Damage +29%.
   |5 = Damage +29%.
  |6 = Not available.
  }}
  }}
|Offensive Prototype II=  
|Offensive Prototype II=  
Line 15: Line 16:
   |4 = Damage +26%. Damage Resist +10%.
   |4 = Damage +26%. Damage Resist +10%.
   |5 = Damage +29%. Damage Resist +10%.
   |5 = Damage +29%. Damage Resist +10%.
  |6 = Not available.
  }}
  }}
|Offensive Prototype III=  
|Offensive Prototype III=  
Line 23: Line 25:
   |4 = Damage +26%. PP Cost Reduction +10%.
   |4 = Damage +26%. PP Cost Reduction +10%.
   |5 = Damage +29%. PP Cost Reduction +10%.
   |5 = Damage +29%. PP Cost Reduction +10%.
  |6 = Not available.
  }}
  }}
|Sturdy Form=  
|Sturdy Form=  
Line 31: Line 34:
   |4 = Damage +27%. Prevents Knockback at maximum HP.
   |4 = Damage +27%. Prevents Knockback at maximum HP.
   |5 = Damage +30%. Prevents Knockback at maximum HP.
   |5 = Damage +30%. Prevents Knockback at maximum HP.
  |6 = Not available.
  }}
  }}
|Blitzed Form=  
|Blitzed Form=  
Line 39: Line 43:
   |4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
   |4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
   |5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
   |5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
  |6 = Not available.
  }}
  }}
|Spirit Mould=  
|Spirit Mould=  
Line 47: Line 52:
   |4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
   |4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
   |5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
   |5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
  |6 = Not available.
  }}
  }}
|Tenacious Form=
|Tenacious Form=
Line 55: Line 61:
   |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
  |6 = Not available.
   }}
   }}
|Toppling Form=
|Toppling Form=
Line 63: Line 70:
   |4 = Damage +26%. Down Build-up Rate +20%.
   |4 = Damage +26%. Down Build-up Rate +20%.
   |5 = Damage +29%. Down Build-up Rate +20%.
   |5 = Damage +29%. Down Build-up Rate +20%.
  |6 = Not available.
   }}
   }}
<!-- item_PbGaugeUp2 -->
|Empowered Form=
|Empowered Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
Line 70: Line 79:
   |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
   |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
   |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
   |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 40%.
  |6 = Damage +45%. Boosts Photon Blast Charge gained from attacking enemies by 40%.
   }}
   }}
|Fortunate Form=
|Fortunate Form=
Line 79: Line 89:
   |4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
   |4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
   |5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
   |5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
  |6 = Not available.
   }}
   }}
<!-- item_ReactionDown2_ -->
|Immovable Form=
|Immovable Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
Line 86: Line 98:
   |3 = Damage +23%. Down Resist +10%.
   |3 = Damage +23%. Down Resist +10%.
   |4 = Damage +24%. Down Resist +20%.
   |4 = Damage +24%. Down Resist +20%.
   |5 = Damage +25%. Down Resist +20%.
   |5 = Damage +25%. Down Resist +40%.
  |6 = Damage +42%. Down Resist +40%.
   }}
   }}
|Unshakeable Form=
|Unshakeable Form=
Line 95: Line 108:
   |4 = Damage +26%. Down Resist +20%.
   |4 = Damage +26%. Down Resist +20%.
   |5 = Damage +29%. Down Resist +20%.
   |5 = Damage +29%. Down Resist +20%.
  |6 = Not available.
   }}
   }}
<!-- item_DamageBarrier_ -->
<!-- item_DamageBarrier_ -->
Line 104: Line 118:
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
  |6 = Damage +45%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
  }}
  }}
<!-- item_DefCritical_ -->
<!-- item_DefCritical_ -->
|Defensive Formation=
|Defensive Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
   |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
Line 113: Line 128:
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
   |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
   |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
  |6 = Damage +25%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
  }}
  }}
<!-- item_EscapeCritical_ -->
<!-- item_EscapeCritical_ -->
Line 122: Line 138:
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
   |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
   |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
  |6 = Damage +30%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
  }}
  }}
<!-- item_PpEfficiency_ -->
<!-- item_PpEfficiency_ -->
Line 131: Line 148:
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
   |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%.
   |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%.
  |6 = Damage +45%. Attack PP Recovery +20%. PP Regeneration +20%.
  }}
  }}
<!-- item_WholeBody_ -->
<!-- item_WholeBody_ -->
Line 140: Line 158:
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
  |6 = Damage +35%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
  }}
  }}
<!-- item_AtkCritical_ -->
<!-- item_AtkCritical_ -->
|Offensive Formation=
|Offensive Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
   |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
Line 149: Line 168:
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
   |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
   |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
  |6 = Damage +27%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
  }}
  }}
<!-- item_ItemReturn_ -->
<!-- item_ItemReturn_ -->
Line 158: Line 178:
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
  |6 = Damage +42%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
  }}
  }}
<!-- item_ElementPpBonus_ -->
<!-- item_ElementPpBonus_ -->
Line 167: Line 188:
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
  |6 = Damage +20%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
  }}
  }}
<!-- item_AllBonus_ -->
<!-- item_AllBonus_ -->
Line 176: Line 198:
   |4 = Damage +27%. Damage Resist -8%.
   |4 = Damage +27%. Damage Resist -8%.
   |5 = Damage +31%. Damage Resist -5%.
   |5 = Damage +31%. Damage Resist -5%.
  |6 = Damage +46%. Damage Resist -5%.
  }}
  }}
<!-- item_PbGaugeUp_ -->
<!-- item_PbGaugeUp_ -->
Line 185: Line 208:
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
  |6 = Not available.
  }}
  }}
<!-- item_BossWeak_ -->
<!-- item_BossWeak_ -->
Line 194: Line 218:
   |4 = Damage +20%. Damage to boss enemies +4%.
   |4 = Damage +20%. Damage to boss enemies +4%.
   |5 = Damage +21%. Damage to boss enemies +10%.
   |5 = Damage +21%. Damage to boss enemies +10%.
  |6 = Damage +38%. Damage to boss enemies +10%.
  }}
  }}
<!-- item_ReturnBarrier_ -->
<!-- item_ReturnBarrier_ -->
Line 203: Line 228:
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
   |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
  |6 = Damage +47%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
  }}
  }}
<!-- item_PpReturn_ -->
<!-- item_PpReturn_ -->
Line 212: Line 238:
   |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown.
   |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown.
  |6 = Damage +47%. Recovers 50 PP when you attack an enemy while below 50% PP. 10 second cooldown.
  }}
  }}
<!-- item_ChanceUp_ -->
<!-- item_ChanceUp_ -->
Line 221: Line 248:
   |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
   |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
  |6 = Damage +37%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
  }}
  }}
<!-- item_Proximity_ -->
<!-- item_Proximity_ -->
Line 230: Line 258:
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
   |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
   |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
  |6 = Damage +46%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
  }}
  }}
<!-- item_BombField_ -->
<!-- item_BombField_ -->
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   |4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
   |4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
  |6 = Damage +35%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
  }}
  }}
<!-- item_DoubleCritical_ -->
<!-- item_DoubleCritical_ -->
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   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
  |6 = Damage +26%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
  }}
  }}
<!-- item_PpComfortable_ -->
<!-- item_PpComfortable_ -->
Line 257: Line 288:
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
   |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
   |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
  |6 = Damage +45%. PP Cost Reduction +15%. Attack PP Recovery +30%
  }}
  }}
<!-- item_Highlander_ -->
<!-- item_Highlander_ -->
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   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
  |6 = Damage +44%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
  }}
  }}
<!-- item_QuestBuster_ --->
<!-- item_QuestBuster_ --->
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   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
   |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
   |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
  |6 = Damage +40%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
  }}
  }}
<!-- item_EscapePpConvert_ -->
<!-- item_EscapePpConvert_ -->
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   |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
   |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
  |6 = Damage +48%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
  }}
  }}
<!-- item_EscapePpConvert2_ -->
<!-- item_EscapePpConvert2_ -->
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   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
   |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
   |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
  |6 = Damage +48% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
  }}
  }}
<!-- item_OverWhelm_ -->
<!-- item_OverWhelm_ -->
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   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
   |5 = Damage +23%. Additional +8% Damage against non-boss enemies.
   |5 = Damage +23%. Additional +8% Damage against non-boss enemies.
  |6 = Damage +42%. Additional +8% Damage against non-boss enemies.
  }}
  }}
<!-- Rox weapons
<!-- Rox weapons
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   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
   |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
   |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
  |6 = Damage +48%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
  }}
  }}
<!-- item_PpSlayer_ -->
<!-- item_PpSlayer_ -->
Line 321: Line 359:
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%.
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%.
  |6 = Damage +29%. Boosts Critical Rate by 30% when PP is below 70%.
  }}
  }}
<!-- item_DamagePpConvert_ -->
<!-- item_DamagePpConvert_ -->
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   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
   |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
   |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
  |6 = Damage +48%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
  }}
  }}
<!-- Kaiseram weapons  
<!-- Kaiseram weapons  
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   |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |5 = Damage +18%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |5 = Damage +19%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
  |6 = Damage +32%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
  }}
  }}
<!-- Rugged weapons
<!-- Rugged weapons
item_KillingBarrier_-->
item_KillingBarrier_ -->
  |Bastioned Form=
  |Bastioned Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
Line 349: Line 390:
   |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
   |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
   |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
   |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
   |5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
   |5 = Damage +27% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
  |6 = Damage +39% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
  }}
  }}
<!-- item_ChaseAttack_ -->
<!-- item_ChaseAttack_ -->
Line 358: Line 400:
   |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
   |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
   |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
   |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
   |5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
   |5 = Damage +20%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
  |6 = Damage +27%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
  }}
  }}
<!-- item_OverTime_ -->
<!-- item_OverTime_ -->
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   |3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
   |3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
   |4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
   |4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
   |5 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
   |5 = Damage +27%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
  |6 = Damage +39%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
  }}
  }}
<!-- Coldic
<!-- Coldic
Line 373: Line 417:
  |Robust Form=
  |Robust Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
   |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
   |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
   |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
  |6 = Damage +48%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
  }}
  }}
<!-- Obsidia
<!-- Obsidia
Line 387: Line 432:
   |3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
   |3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
   |4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
   |4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
   |5 = Damage +19%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
   |5 = Damage +20%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
  |6 = Damage +32%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
  }}
  }}
<!-- Crystia
<!-- Crystia
Line 393: Line 439:
  |Harvest Form=
  |Harvest Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Damage +19%. +6 PP when a nearby enemy is killed.
   |1 = Damage +19%. Recovers 6 PP when an enemy is defeated nearby.
   |2 = Damage +21%. +6 PP when a nearby enemy is killed.
   |2 = Damage +21%. Recovers 6 PP when an enemy is defeated nearby.
   |3 = Damage +24%. +6 PP when a nearby enemy is killed.
   |3 = Damage +24%. Recovers 6 PP when an enemy is defeated nearby.
   |4 = Damage +25%. +6 PP when a nearby enemy is killed.
   |4 = Damage +25%. Recovers 6 PP when an enemy is defeated nearby.
   |5 = Damage +26%. +6 PP when a nearby enemy is killed.
   |5 = Damage +27%. Recovers 6 PP when an enemy is defeated nearby.
  |6 = Damage +42%. Recovers 6 PP when an enemy is defeated nearby.
  }}
  }}
<!-- Prim Libra
<!-- Prim Libra
Line 408: Line 455:
   |4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
   |4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
   |5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
   |5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
  |6 = Damage +30%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
  }}
  }}
<!-- Seigayou
<!-- Seigayou
Line 418: Line 466:
   |4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
   |4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
   |5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
   |5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
  |6 = Damage +20%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
  }}
  }}
<!-- Kouklophis
<!-- Kouklophis
Line 427: Line 476:
   |3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
   |3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
   |4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
   |4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
   |5 = Damage +20%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
   |5 = Damage +21%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
  |6 = Damage +31%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
  }}
  }}
<!-- Gunblaze
<!-- Gunblaze
Line 433: Line 483:
  |Elusive Form=
  |Elusive Form=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
   |1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
   |2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
   |3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
   |4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
   |5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 30%. Taking damage cancels this for 15 seconds.
   |5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
  |6 = Damage +31%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
}}
<!-- Neos Astreon
item_PbBonus_ -->
|Musing Form=
{{#switch: {{{2}}}
  |1 = Damage +26%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |2 = Damage +28%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |5 = Damage +34%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |6 = Damage +38%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
}}
<!-- Neos Justilon
item_PbBonus2_ -->
|Pensive Form=
{{#switch: {{{2}}}
  |1 = Damage +26%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |2 = Damage +28%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
  |6 = Damage +35%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
}}
<!-- Trunkel
item_CountUp_ -->
|Hardening Form=
{{#switch: {{{2}}}
  |1 = Damage +23%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
  |2 = Damage +25%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
  |3 = Damage +28%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
  |4 = Damage +29%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
  |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
  |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
}}
<!-- Seasonal Ver.3
item_AllBonus5_ -->
|Passing Form=
{{#switch: {{{2}}}
  |1 = Damage +17%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
  |2 = Damage +19%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
  |3 = Damage +21%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
  |4 = Damage +23%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
  |5 = Damage +24%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
  |6 = Damage +29%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
}}
<!-- Melekh
item_Proximity2_ -->
|Healthy Form II=
{{#switch: {{{2}}}
  |1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
  |2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
  |3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
  |4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
  |5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
  |6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
}}
<!-- item_BombField2_ -->
|Impact Form II=
{{#switch: {{{2}}}
  |1 = Damage +15%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
  |2 = Damage +17%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
  |3 = Damage +19%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
  |4 = Damage +21%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
  |5 = Damage +22%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
  |6 = Damage +27%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
}}
<!-- item_DoubleCritical2_ -->
|Dire Form II=
{{#switch: {{{2}}}
  |1 = Damage +6%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
  |2 = Damage +8%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
  |3 = Damage +10%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
  |4 = Damage +12%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
  |5 = Damage +13%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
  |6 = Damage +16%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
}}
<!-- item_PpComfortable2_ -->
|Sampling Form II=
{{#switch: {{{2}}}
  |1 = Damage +22%. PP Cost Reduction +15%. Attack PP Recovery +30%
  |2 = Damage +24%. PP Cost Reduction +15%. Attack PP Recovery +30%
  |3 = Damage +26%. PP Cost Reduction +15%. Attack PP Recovery +30%
  |4 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
  |5 = Damage +29%. PP Cost Reduction +15%. Attack PP Recovery +30%
  |6 = Damage +34%. PP Cost Reduction +15%. Attack PP Recovery +30%
}}
<!-- Tisah
item_CriticalPpGain_ -->
|Inspirational Form=
{{#switch: {{{2}}}
  |1 = Damage +21%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
  |2 = Damage +23%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
  |3 = Damage +26%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
  |4 = Damage +28%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
  |5 = Damage +29%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
  |6 = Damage +36%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
}}
<!-- Tisah
item_StepUpBonus_ -->
|Eccentric Form=
{{#switch: {{{2}}}
  |1 = Damage +16%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
  |2 = Damage +18%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
  |3 = Damage +21%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
  |4 = Damage +23%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
  |5 = Damage +24%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
  |6 = Damage +32%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
}}
<!-- Tisah
item_DamageTakeOver_ -->
|Bearer Form=
{{#switch: {{{2}}}
  |1 = Damage +21%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
  |2 = Damage +23%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
  |3 = Damage +26%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
  |4 = Damage +28%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
  |5 = Damage +29%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
  |6 = Damage +36%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
}}
<!-- Season weapons in Ver.2
item_AllBonus3_ -->
|Seasonal Form=
{{#switch: {{{2}}}
  |1 = Damage +9%. Critical Hit Rate +10%. Damage Resist +10%
  |2 = Damage +11%. Critical Hit Rate +10%. Damage Resist +10%
  |3 = Damage +14%. Critical Hit Rate +10%. Damage Resist +10%
  |4 = Damage +16%. Critical Hit Rate +10%. Damage Resist +10%
  |5 = Damage +18%. Critical Hit Rate +10%. Damage Resist +10%
  |6 = Damage +26%. Critical Hit Rate +10%. Damage Resist +10%
}}
<!-- Verschmel
item_AllBonus4_ -->
|Sure-Strike Form=
{{#switch: {{{2}}}
  |1 = Damage -25%. Critical Hit Rate +100%.
  |2 = Damage -22%. Critical Hit Rate +100%.
  |3 = Damage -20%. Critical Hit Rate +100%.
  |4 = Damage -19%. Critical Hit Rate +100%.
  |5 = Damage -18%. Critical Hit Rate +100%.
  |6 = Damage -14%. Critical Hit Rate +100%.
}}
<!-- Ryxtal
item_AllBonus6_ -->
| Perennial Form=
{{#switch: {{{2}}}
  |1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
  |2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
  |3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
  |4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
  |5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
  |6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
}}
<!-- Fluegard
item_FieldBuff_ -->
| Allied Form=
{{#switch: {{{2}}}
  |1 = Damage +23%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
  |2 = Damage +25%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
  |3 = Damage +28%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
  |4 = Damage +30%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
  |5 = Damage +31%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
  |6 = Damage +37%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
}}
<!-- Roseram
item_MultiBonus_ -->
| Liminal Form=
{{#switch: {{{2}}}
  |1 = Damage +21%. PA & Tech Damage +5%. PP Consumption +10%
  |2 = Damage +24%. PA & Tech Damage +5%. PP Consumption +10%
  |3 = Damage +27%. PA & Tech Damage +5%. PP Consumption +10%
  |4 = Damage +30%. PA & Tech Damage +5%. PP Consumption +10%
  |5 = Damage +31%. PA & Tech Damage +5%. PP Consumption +10%
  |6 = Damage +36%. PA & Tech Damage +5%. PP Consumption +10%
}}
<!-- Carbo weapons
item_PbHealDr_ -->
|Integral Form=
{{#switch: {{{2}}}
  |1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
}}
<!-- item_PbHealPr_ -->
|Fundamental Form=
{{#switch: {{{2}}}
  |1 = Damage +25%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |2 = Damage +28%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |3 = Damage +31%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |4 = Damage +34%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |5 = Damage +35%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |6 = Damage +41%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
}}
<!-- item_PbHealNp_ -->
|Generation Form=
{{#switch: {{{2}}}
  |1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
  |6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
}}
<!-- Eredim
item_MultiBonus2_ -->
| Battle Flag Form=
{{#switch: {{{2}}}
  |1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
  |2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
  |3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
  |4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
  |5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
  |6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
}}
<!-- Wingard
item_WeakAttack_ -->
|Flurried Form=
{{#switch: {{{2}}}
  |1 = Damage +27%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
  |2 = Damage +30%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
  |3 = Damage +33%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
  |4 = Damage +36%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
  |5 = Damage +37%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
  |6 = Damage +43%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
}}
<!-- Excelio
item_MultiBonus3-->
|Wellspring Style=
{{#switch: {{{2}}}
  |1 = Damage +25%. PB Gauge gain from attacking +10%
  |2 = Damage +28%. PB Gauge gain from attacking +10%
  |3 = Damage +31%. PB Gauge gain from attacking +10%
  |4 = Damage +34%. PB Gauge gain from attacking +10%
  |5 = Damage +35%. PB Gauge gain from attacking +10%
  |6 = Damage +41%. PB Gauge gain from attacking +10%
}}
<!-- Duocelio
item_ChargePbAttack-->
|Wellspring Style II=
{{#switch: {{{2}}}
  |1 = Damage +27%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
  |2 = Damage +30%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
  |3 = Damage +33%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
  |4 = Damage +36%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
  |5 = Damage +37%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
  |6 = Damage +43%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
}}
<!-- Tricelio
item_ChargePbAttack2-->
|Wellspring Style III=
{{#switch: {{{2}}}
  |1 = Damage +29%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
  |2 = Damage +32%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
  |3 = Damage +35%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
  |4 = Damage +38%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
  |5 = Damage +39%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
  |6 = Damage +45%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
  }}
  }}
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Revision as of 21:24, 7 November 2024

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired