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Difference between revisions of "Template:NGSPotLevel"

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(Coldic potential)
m (translation update)
 
(23 intermediate revisions by 4 users not shown)
Line 7: Line 7:
 
   |4 = Damage +26%.
 
   |4 = Damage +26%.
 
   |5 = Damage +29%.
 
   |5 = Damage +29%.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Offensive Prototype II=  
 
|Offensive Prototype II=  
Line 15: Line 16:
 
   |4 = Damage +26%. Damage Resist +10%.
 
   |4 = Damage +26%. Damage Resist +10%.
 
   |5 = Damage +29%. Damage Resist +10%.
 
   |5 = Damage +29%. Damage Resist +10%.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Offensive Prototype III=  
 
|Offensive Prototype III=  
Line 23: Line 25:
 
   |4 = Damage +26%. PP Cost Reduction +10%.
 
   |4 = Damage +26%. PP Cost Reduction +10%.
 
   |5 = Damage +29%. PP Cost Reduction +10%.
 
   |5 = Damage +29%. PP Cost Reduction +10%.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Sturdy Form=  
 
|Sturdy Form=  
Line 31: Line 34:
 
   |4 = Damage +27%. Prevents Knockback at maximum HP.
 
   |4 = Damage +27%. Prevents Knockback at maximum HP.
 
   |5 = Damage +30%. Prevents Knockback at maximum HP.
 
   |5 = Damage +30%. Prevents Knockback at maximum HP.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Blitzed Form=  
 
|Blitzed Form=  
Line 39: Line 43:
 
   |4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 
   |4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 
   |5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 
   |5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Spirit Mould=  
 
|Spirit Mould=  
Line 47: Line 52:
 
   |4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 
   |4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 
   |5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 
   |5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast.
 +
  |6 = Not available.
 
  }}
 
  }}
 
|Tenacious Form=
 
|Tenacious Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +18%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |1 = Damage +18%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |2 = Damage +20%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |2 = Damage +20%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |3 = Damage +23%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |3 = Damage +23%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |4 = Damage +26%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |5 = Damage +29%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
 +
  |6 = Not available.
 
   }}
 
   }}
 
|Toppling Form=
 
|Toppling Form=
Line 63: Line 70:
 
   |4 = Damage +26%. Down Build-up Rate +20%.
 
   |4 = Damage +26%. Down Build-up Rate +20%.
 
   |5 = Damage +29%. Down Build-up Rate +20%.
 
   |5 = Damage +29%. Down Build-up Rate +20%.
 +
  |6 = Not available.
 
   }}
 
   }}
 +
<!-- item_PbGaugeUp2 -->
 
|Empowered Form=
 
|Empowered Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 70: Line 79:
 
   |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
 
   |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
 
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
 
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
   |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 20%.
+
   |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 40%.
 +
  |6 = Damage +45%. Boosts Photon Blast Charge gained from attacking enemies by 40%.
 
   }}
 
   }}
 
|Fortunate Form=
 
|Fortunate Form=
Line 79: Line 89:
 
   |4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 
   |4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 
   |5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 
   |5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP.
 +
  |6 = Not available.
 
   }}
 
   }}
 +
<!-- item_ReactionDown2_ -->
 
|Immovable Form=
 
|Immovable Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 86: Line 98:
 
   |3 = Damage +23%. Down Resist +10%.
 
   |3 = Damage +23%. Down Resist +10%.
 
   |4 = Damage +24%. Down Resist +20%.
 
   |4 = Damage +24%. Down Resist +20%.
   |5 = Damage +25%. Down Resist +20%.
+
   |5 = Damage +25%. Down Resist +40%.
 +
  |6 = Damage +42%. Down Resist +40%.
 
   }}
 
   }}
 
|Unshakeable Form=
 
|Unshakeable Form=
Line 95: Line 108:
 
   |4 = Damage +26%. Down Resist +20%.
 
   |4 = Damage +26%. Down Resist +20%.
 
   |5 = Damage +29%. Down Resist +20%.
 
   |5 = Damage +29%. Down Resist +20%.
 +
  |6 = Not available.
 
   }}
 
   }}
 +
<!-- item_DamageBarrier_ -->
 
|Fortified Form=
 
|Fortified Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 102: Line 117:
 
   |3 = Damage +23%. Grants a barrier that provides Damage Resist +40% when at max HP.
 
   |3 = Damage +23%. Grants a barrier that provides Damage Resist +40% when at max HP.
 
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
 
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at max HP.
+
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
 +
  |6 = Damage +45%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
 
  }}
 
  }}
|Defensive Formation=
+
<!-- item_DefCritical_ -->
 +
|Defensive Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
Line 110: Line 127:
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
   |5 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +20% at 1000 Defense Power.
+
   |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
 +
  |6 = Damage +25%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
 
  }}
 
  }}
 +
<!-- item_EscapeCritical_ -->
 
|Flickered Form=
 
|Flickered Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 118: Line 137:
 
   |3 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds.
 
   |3 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds.
 
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
 
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
   |5 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 20% for 30 seconds.
+
   |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
 +
  |6 = Damage +30%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
 
  }}
 
  }}
 +
<!-- item_PpEfficiency_ -->
 
|Spirited Form=
 
|Spirited Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 126: Line 147:
 
   |3 = Damage +23%. Attack PP Recovery +10%. PP Regeneration +10%.
 
   |3 = Damage +23%. Attack PP Recovery +10%. PP Regeneration +10%.
 
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
 
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
   |5 = Damage +25%. Attack PP Recovery +15%. PP Regeneration +15%.
+
   |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%.
 +
  |6 = Damage +45%. Attack PP Recovery +20%. PP Regeneration +20%.
 
  }}
 
  }}
 +
<!-- item_WholeBody_ -->
 
|Full-Power Form=
 
|Full-Power Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 134: Line 157:
 
   |3 = Damage +20%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |3 = Damage +20%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
+
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
 +
  |6 = Damage +35%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
 
  }}
 
  }}
|Offensive Formation=
+
<!-- item_AtkCritical_ -->
 +
|Offensive Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
 
   |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
Line 142: Line 167:
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
   |5 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +20% at 2000 Attack Power.
+
   |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
 +
  |6 = Damage +27%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
 
  }}
 
  }}
 +
<!-- item_ItemReturn_ -->
 
|Frugal Form=
 
|Frugal Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +18%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |1 = Damage +18%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |2 = Damage +20%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |2 = Damage +20%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |3 = Damage +23%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |3 = Damage +23%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |5 = Damage +25%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +42%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 +
<!-- item_ElementPpBonus_ -->
 
|Valiant Form=
 
|Valiant Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 158: Line 187:
 
   |3 = Damage +13%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |3 = Damage +13%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
+
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
 +
  |6 = Damage +20%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
 
  }}
 
  }}
 +
<!-- item_AllBonus_ -->
 
|Ferocious Form=
 
|Ferocious Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +26%. Damage Resist -10%.
 
   |3 = Damage +26%. Damage Resist -10%.
 
   |4 = Damage +27%. Damage Resist -8%.
 
   |4 = Damage +27%. Damage Resist -8%.
   |5 = Damage +28%. Damage Resist -8%.
+
   |5 = Damage +31%. Damage Resist -5%.
 +
  |6 = Damage +46%. Damage Resist -5%.
 
  }}
 
  }}
 +
<!-- item_PbGaugeUp_ -->
 
|Energized Form=
 
|Energized Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
   |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 +
  |6 = Not available.
 
  }}
 
  }}
 +
<!-- item_BossWeak_ -->
 
|Combative Form=
 
|Combative Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +19%. Damage to boss enemies +4%.
 
   |3 = Damage +19%. Damage to boss enemies +4%.
 
   |4 = Damage +20%. Damage to boss enemies +4%.
 
   |4 = Damage +20%. Damage to boss enemies +4%.
   |5 = Damage +?%. Damage to boss enemies +4%.
+
   |5 = Damage +21%. Damage to boss enemies +10%.
 +
  |6 = Damage +38%. Damage to boss enemies +10%.
 
  }}
 
  }}
 +
<!-- item_ReturnBarrier_ -->
 
|Impenetrable Form=
 
|Impenetrable Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +17%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |1 = Damage +17%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |2 = Damage +19%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |2 = Damage +19%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |3 = Damage +22%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |3 = Damage +22%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |5 = Damage +?%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
 +
  |6 = Damage +47%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
 
  }}
 
  }}
 +
<!-- item_PpReturn_ -->
 
|Rousing Form=
 
|Rousing Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +17%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |1 = Damage +17%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |2 = Damage +19%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |2 = Damage +19%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |3 = Damage +22%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |3 = Damage +22%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |4 = Damage +23%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |5 = Damage +?%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown.
 +
  |6 = Damage +47%. Recovers 50 PP when you attack an enemy while below 50% PP. 10 second cooldown.
 
  }}
 
  }}
 +
<!-- item_ChanceUp_ -->
 
|Attrition Form=
 
|Attrition Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +15%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |1 = Damage +15%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |2 = Damage +17%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |2 = Damage +17%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |3 = Damage +20%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |3 = Damage +20%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |4 = Damage +21%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |5 = Damage +?%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
 +
  |6 = Damage +37%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
 
  }}
 
  }}
 +
<!-- item_Proximity_ -->
 
|Healthy Form=
 
|Healthy Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 214: Line 257:
 
   |3 = Damage +26%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |3 = Damage +26%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
   |5 = Damage +28%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
+
   |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +46%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 +
<!-- item_BombField_ -->
 
|Impact Form=
 
|Impact Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 223: Line 268:
 
   |4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
   |4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 +
  |6 = Damage +35%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
  }}
 
  }}
 +
<!-- item_DoubleCritical_ -->
 
|Dire Form=
 
|Dire Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 230: Line 277:
 
   |3 = Damage +17%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |3 = Damage +17%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
+
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |6 = Damage +26%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 
  }}
 
  }}
 +
<!-- item_PpComfortable_ -->
 
|Sampling Form=
 
|Sampling Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 238: Line 287:
 
   |3 = Damage +26%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |3 = Damage +26%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
   |5 = Damage +28%. PP Cost Reduction +10%. Attack PP Recovery +20%
+
   |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |6 = Damage +45%. PP Cost Reduction +15%. Attack PP Recovery +30%
 
  }}
 
  }}
 +
<!-- item_Highlander_ -->
 
|Expert Form=
 
|Expert Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 246: Line 297:
 
   |3 = Damage +22%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%.
 
   |3 = Damage +22%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%.
 
   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
+
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 +
  |6 = Damage +44%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
  }}
 
  }}
 +
<!-- item_QuestBuster_ --->
 
  |Irregular Form=
 
  |Irregular Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 254: Line 307:
 
   |3 = Damage +21%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |3 = Damage +21%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
   |5 = Damage +23%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
+
   |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
 +
  |6 = Damage +40%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
 
  }}
 
  }}
 +
<!-- item_EscapePpConvert_ -->
 
  |Shifty Form=
 
  |Shifty Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +16%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |1 = Damage +16%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |2 = Damage +18%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |2 = Damage +18%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |3 = Damage +21%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |3 = Damage +21%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |4 = Damage +22%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |5 = Damage +23%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
 +
  |6 = Damage +48%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
 
  }}
 
  }}
 +
<!-- item_EscapePpConvert2_ -->
 
  |Deceptive Form=
 
  |Deceptive Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 270: Line 327:
 
   |3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
   |5 = Damage +25% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
+
   |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
 +
  |6 = Damage +48% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
 
  }}
 
  }}
 +
<!-- item_OverWhelm_ -->
 
  |Treading Form=
 
  |Treading Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 278: Line 337:
 
   |3 = Damage +20%. Additional +6% Damage against non-boss enemies.
 
   |3 = Damage +20%. Additional +6% Damage against non-boss enemies.
 
   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
 
   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
   |5 = Damage +23%. Additional +6% Damage against non-boss enemies.
+
   |5 = Damage +23%. Additional +8% Damage against non-boss enemies.
 +
  |6 = Damage +42%. Additional +8% Damage against non-boss enemies.
 
  }}
 
  }}
<!-- Rox weapons -->
+
<!-- Rox weapons
 +
item_AttackKeep_ -->
 
  |Relentless Form=
 
  |Relentless Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 287: Line 348:
 
   |3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
   |5 = Damage +24%. Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
+
   |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
 +
  |6 = Damage +48%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
 
  }}
 
  }}
 +
<!-- item_PpSlayer_ -->
 
  |Appetency Form=
 
  |Appetency Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 295: Line 358:
 
   |3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 50%.
+
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%.
 +
  |6 = Damage +29%. Boosts Critical Rate by 30% when PP is below 70%.
 
  }}
 
  }}
 +
<!-- item_DamagePpConvert_ -->
 
  |Inverted Form=
 
  |Inverted Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 303: Line 368:
 
   |3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
   |5 = Damage +25%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
+
   |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
 +
  |6 = Damage +48%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
 
  }}
 
  }}
<!-- Kaiseram weapons -->
+
<!-- Kaiseram weapons  
 +
item_AllBonus2_ -->
 
  |Cultivation Form=
 
  |Cultivation Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +12%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |1 = Damage +12%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |2 = Damage +14%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |2 = Damage +14%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |3 = Damage +16%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |4 = Damage +17%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |5 = Damage +18%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |5 = Damage +19%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 +
  |6 = Damage +32%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 
  }}
 
  }}
<!-- Rugged weapons -->
+
<!-- Rugged weapons
 +
item_KillingBarrier_ -->
 
  |Bastioned Form=
 
  |Bastioned Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 321: Line 390:
 
   |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
   |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
   |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
   |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
   |5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
+
   |5 = Damage +27% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 +
  |6 = Damage +39% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
  }}
 
  }}
 +
<!-- item_ChaseAttack_ -->
 
  |Chasable Form=
 
  |Chasable Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 329: Line 400:
 
   |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
   |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
   |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
   |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
   |5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
+
   |5 = Damage +20%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 +
  |6 = Damage +27%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
  }}
 
  }}
 +
<!-- item_OverTime_ -->
 
  |Cycloidal Form=
 
  |Cycloidal Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 337: Line 410:
 
   |3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
   |3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
   |4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
   |4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
   |5 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
+
   |5 = Damage +27%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
<!-- Coldic -->
+
  |6 = Damage +39%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 +
}}
 +
<!-- Coldic
 +
item_BarrierSa_ -->
 
  |Robust Form=
 
  |Robust Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
   |5 = Damage +26%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
 +
  |6 = Damage +48%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%.
 +
}}
 +
<!-- Obsidia
 +
item_CriticalBuff_ -->
 +
|Flash Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +12%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 +
  |2 = Damage +14%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 +
  |3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 +
  |4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 +
  |5 = Damage +20%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 +
  |6 = Damage +32%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown.
 +
}}
 +
<!-- Crystia
 +
item_KillingPpGain_ -->
 +
|Harvest Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +19%. Recovers 6 PP when an enemy is defeated nearby.
 +
  |2 = Damage +21%. Recovers 6 PP when an enemy is defeated nearby.
 +
  |3 = Damage +24%. Recovers 6 PP when an enemy is defeated nearby.
 +
  |4 = Damage +25%. Recovers 6 PP when an enemy is defeated nearby.
 +
  |5 = Damage +27%. Recovers 6 PP when an enemy is defeated nearby.
 +
  |6 = Damage +42%. Recovers 6 PP when an enemy is defeated nearby.
 +
}}
 +
<!-- Prim Libra
 +
item_Regenerate_ -->
 +
|Regenerative Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +18%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 +
  |2 = Damage +20%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 +
  |3 = Damage +23%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 +
  |4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 +
  |5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 +
  |6 = Damage +30%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds.
 +
}}
 +
<!-- Seigayou
 +
item_CoChallenge_ -->
 +
|Deft Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +10%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 +
  |2 = Damage +12%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 +
  |3 = Damage +14%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 +
  |4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 +
  |5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 +
  |6 = Damage +20%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds.
 +
}}
 +
<!-- Kouklophis
 +
item_EnemyBuster_ -->
 +
|Eradication Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +13%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 +
  |2 = Damage +15%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 +
  |3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 +
  |4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 +
  |5 = Damage +21%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 +
  |6 = Damage +31%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5%
 +
}}
 +
<!-- Gunblaze
 +
item_NoDamageBuff_ -->
 +
|Elusive Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 +
  |2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 +
  |3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 +
  |4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 +
  |5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 +
  |6 = Damage +31%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds.
 +
}}
 +
<!-- Neos Astreon
 +
item_PbBonus_ -->
 +
|Musing Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +26%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |2 = Damage +28%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |5 = Damage +34%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |6 = Damage +38%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
}}
 +
<!-- Neos Justilon
 +
item_PbBonus2_ -->
 +
|Pensive Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +26%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |2 = Damage +28%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
  |6 = Damage +35%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds.
 +
}}
 +
<!-- Trunkel
 +
item_CountUp_ -->
 +
|Hardening Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +23%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
  |2 = Damage +25%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
  |3 = Damage +28%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
  |4 = Damage +29%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
  |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
  |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%.
 +
}}
 +
<!-- Seasonal Ver.3
 +
item_AllBonus5_ -->
 +
|Passing Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +17%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |2 = Damage +19%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |3 = Damage +21%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |4 = Damage +23%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |5 = Damage +24%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
  |6 = Damage +29%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking.
 +
}}
 +
<!-- Melekh
 +
item_Proximity2_ -->
 +
|Healthy Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_BombField2_ -->
 +
|Impact Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +15%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |2 = Damage +17%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |3 = Damage +19%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |4 = Damage +21%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |5 = Damage +22%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
  |6 = Damage +27%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown.
 +
}}
 +
<!-- item_DoubleCritical2_ -->
 +
|Dire Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +6%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |2 = Damage +8%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |3 = Damage +10%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |4 = Damage +12%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |5 = Damage +13%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
  |6 = Damage +16%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 +
}}
 +
<!-- item_PpComfortable2_ -->
 +
|Sampling Form II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +22%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |2 = Damage +24%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |3 = Damage +26%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |4 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |5 = Damage +29%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
  |6 = Damage +34%. PP Cost Reduction +15%. Attack PP Recovery +30%
 +
}}
 +
<!-- Tisah
 +
item_CriticalPpGain_ -->
 +
|Inspirational Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |2 = Damage +23%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |3 = Damage +26%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |4 = Damage +28%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |5 = Damage +29%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
  |6 = Damage +36%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds.
 +
}}
 +
<!-- Tisah
 +
item_StepUpBonus_ -->
 +
|Eccentric Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +16%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |2 = Damage +18%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |3 = Damage +21%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |4 = Damage +23%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |5 = Damage +24%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
  |6 = Damage +32%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage.
 +
}}
 +
<!-- Tisah
 +
item_DamageTakeOver_ -->
 +
|Bearer Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |2 = Damage +23%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |3 = Damage +26%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |4 = Damage +28%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |5 = Damage +29%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
  |6 = Damage +36%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping.
 +
}}
 +
<!-- Season weapons in Ver.2
 +
item_AllBonus3_ -->
 +
|Seasonal Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +9%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |2 = Damage +11%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |3 = Damage +14%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |4 = Damage +16%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |5 = Damage +18%. Critical Hit Rate +10%. Damage Resist +10%
 +
  |6 = Damage +26%. Critical Hit Rate +10%. Damage Resist +10%
 +
}}
 +
<!-- Verschmel
 +
item_AllBonus4_ -->
 +
|Sure-Strike Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage -25%. Critical Hit Rate +100%.
 +
  |2 = Damage -22%. Critical Hit Rate +100%.
 +
  |3 = Damage -20%. Critical Hit Rate +100%.
 +
  |4 = Damage -19%. Critical Hit Rate +100%.
 +
  |5 = Damage -18%. Critical Hit Rate +100%.
 +
  |6 = Damage -14%. Critical Hit Rate +100%.
 +
}}
 +
<!-- Ryxtal
 +
item_AllBonus6_ -->
 +
| Perennial Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
  |6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10%
 +
}}
 +
<!-- Fluegard
 +
item_FieldBuff_ -->
 +
| Allied Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +23%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |2 = Damage +25%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |3 = Damage +28%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |4 = Damage +30%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |5 = Damage +31%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
  |6 = Damage +37%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active.
 +
}}
 +
<!-- Roseram
 +
item_MultiBonus_ -->
 +
| Liminal Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +21%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |2 = Damage +24%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |3 = Damage +27%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |4 = Damage +30%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |5 = Damage +31%. PA & Tech Damage +5%. PP Consumption +10%
 +
  |6 = Damage +36%. PA & Tech Damage +5%. PP Consumption +10%
 +
}}
 +
<!-- Carbo weapons
 +
item_PbHealDr_ -->
 +
|Integral Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_PbHealPr_ -->
 +
|Fundamental Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- item_PbHealNp_ -->
 +
|Generation Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
  |6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped.
 +
}}
 +
<!-- Eredim
 +
item_MultiBonus2_ -->
 +
| Battle Flag Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
  |6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5%
 +
}}
 +
<!-- Wingard
 +
item_WeakAttack_ -->
 +
|Flurried Form=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +27%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |2 = Damage +30%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |3 = Damage +33%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |4 = Damage +36%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |5 = Damage +37%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
  |6 = Damage +43%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total.
 +
}}
 +
<!-- Excelio
 +
item_MultiBonus3-->
 +
|Wellspring Style=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +25%. PB Gauge gain from attacking +10%
 +
  |2 = Damage +28%. PB Gauge gain from attacking +10%
 +
  |3 = Damage +31%. PB Gauge gain from attacking +10%
 +
  |4 = Damage +34%. PB Gauge gain from attacking +10%
 +
  |5 = Damage +35%. PB Gauge gain from attacking +10%
 +
  |6 = Damage +41%. PB Gauge gain from attacking +10%
 +
}}
 +
<!-- Duocelio
 +
item_ChargePbAttack-->
 +
|Wellspring Style II=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +27%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |2 = Damage +30%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |3 = Damage +33%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |4 = Damage +36%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |5 = Damage +37%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
  |6 = Damage +43%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect.
 +
}}
 +
<!-- Tricelio
 +
item_ChargePbAttack2-->
 +
|Wellspring Style III=
 +
{{#switch: {{{2}}}
 +
  |1 = Damage +29%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |2 = Damage +32%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |3 = Damage +35%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |4 = Damage +38%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |5 = Damage +39%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 +
  |6 = Damage +45%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect.
 
  }}
 
  }}
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Latest revision as of 21:24, 7 November 2024

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired