Template:NGSPotLevel: Difference between revisions
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| Offensive Prototype I= | | Offensive Prototype I= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. | ||
|2 = | |2 = Damage +20%. | ||
|3 = | |3 = Damage +23%. | ||
|4 = Damage +26%. | |||
|5 = Damage +29%. | |||
|6 = Not available. | |||
}} | }} | ||
|Offensive Prototype II= | |Offensive Prototype II= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. Damage Resist +10%. | ||
|2 = | |2 = Damage +20%. Damage Resist +10%. | ||
|3 = | |3 = Damage +23%. Damage Resist +10%. | ||
|4 = Damage +26%. Damage Resist +10%. | |||
|5 = Damage +29%. Damage Resist +10%. | |||
|6 = Not available. | |||
}} | }} | ||
|Offensive Prototype III= | |Offensive Prototype III= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. PP Cost Reduction +10%. | ||
|2 = | |2 = Damage +20%. PP Cost Reduction +10%. | ||
|3 = | |3 = Damage +23%. PP Cost Reduction +10%. | ||
|4 = Damage +26%. PP Cost Reduction +10%. | |||
|5 = Damage +29%. PP Cost Reduction +10%. | |||
|6 = Not available. | |||
}} | }} | ||
|Sturdy Form= | |Sturdy Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +19%. Prevents Knockback at maximum HP. | ||
|2 = | |2 = Damage +21%. Prevents Knockback at maximum HP. | ||
|3 = | |3 = Damage +24%. Prevents Knockback at maximum HP. | ||
|4 = Damage +27%. Prevents Knockback at maximum HP. | |||
|5 = Damage +30%. Prevents Knockback at maximum HP. | |||
|6 = Not available. | |||
}} | }} | ||
|Blitzed Form= | |Blitzed Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +15%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | ||
|2 = | |2 = Damage +17%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | ||
|3 = | |3 = Damage +20%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | ||
|4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | |||
|5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | |||
|6 = Not available. | |||
}} | }} | ||
|Spirit Mould= | |Spirit Mould= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +17%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | ||
|2 = | |2 = Damage +19%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | ||
|3 = | |3 = Damage +22%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | ||
|4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | |||
|5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | |||
|6 = Not available. | |||
}} | }} | ||
| | |Tenacious Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | ||
|2 = | |2 = Damage +20%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | ||
|3 = | |3 = Damage +23%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | ||
|4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | |||
|5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | |||
|6 = Not available. | |||
}} | }} | ||
| | |Toppling Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. Down Build-up Rate +20%. | ||
|2 = | |2 = Damage +20%. Down Build-up Rate +20%. | ||
|3 = | |3 = Damage +23%. Down Build-up Rate +20%. | ||
|4 = Damage +26%. Down Build-up Rate +20%. | |||
|5 = Damage +29%. Down Build-up Rate +20%. | |||
|6 = Not available. | |||
}} | }} | ||
| | <!-- item_PbGaugeUp2 --> | ||
|Empowered Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = Boosts | |1 = Damage +20%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | ||
| | |2 = Damage +22%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | ||
| | |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | ||
|4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | |||
|5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 40%. | |||
|6 = Damage +45%. Boosts Photon Blast Charge gained from attacking enemies by 40%. | |||
}} | }} | ||
| | |Fortunate Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +17%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | ||
|2 = | |2 = Damage +19%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | ||
|3 = | |3 = Damage +22%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | ||
|4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | |||
|5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | |||
|6 = Not available. | |||
}} | }} | ||
| | <!-- item_ReactionDown2_ --> | ||
|Immovable Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. Down Resist +10%. | ||
|2 = | |2 = Damage +20%. Down Resist +10%. | ||
|3 = | |3 = Damage +23%. Down Resist +10%. | ||
|4 = | |4 = Damage +24%. Down Resist +20%. | ||
|5 = Damage +25%. Down Resist +40%. | |||
|6 = Damage +42%. Down Resist +40%. | |||
}} | }} | ||
| | |Unshakeable Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. Down Resist +20%. | ||
|2 = | |2 = Damage +20%. Down Resist +20%. | ||
|3 = | |3 = Damage +23%. Down Resist +20%. | ||
|4 = Damage +26%. Down Resist +20%. | |||
|5 = Damage +29%. Down Resist +20%. | |||
|6 = Not available. | |||
}} | }} | ||
| | <!-- item_DamageBarrier_ --> | ||
|Fortified Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. Grants a barrier that provides Damage Resist +40% when at max HP. | ||
|2 = | |2 = Damage +20%. Grants a barrier that provides Damage Resist +40% when at max HP. | ||
|3 = | |3 = Damage +23%. Grants a barrier that provides Damage Resist +40% when at max HP. | ||
| | |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP. | ||
|5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP. | |||
|6 = Damage +45%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP. | |||
}} | }} | ||
| | <!-- item_DefCritical_ --> | ||
|Defensive Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +17%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power. | ||
|2 = | |2 = Damage +19%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power. | ||
|3 = | |3 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power. | ||
|4 = | |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power. | ||
|5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power. | |||
|6 = Damage +25%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power. | |||
}} | }} | ||
| | <!-- item_EscapeCritical_ --> | ||
|Flickered Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +16%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds. | ||
|2 = | |2 = Damage +18%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds. | ||
|3 = | |3 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds. | ||
|4 = | |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds. | ||
|5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds. | |||
|6 = Damage +30%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds. | |||
}} | }} | ||
| | <!-- item_PpEfficiency_ --> | ||
|Spirited Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. Attack PP Recovery +10%. PP Regeneration +10%. | ||
|2 = | |2 = Damage +20%. Attack PP Recovery +10%. PP Regeneration +10%. | ||
|3 = | |3 = Damage +23%. Attack PP Recovery +10%. PP Regeneration +10%. | ||
| | |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%. | ||
|5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%. | |||
|6 = Damage +45%. Attack PP Recovery +20%. PP Regeneration +20%. | |||
}} | }} | ||
| | <!-- item_WholeBody_ --> | ||
|Full-Power Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +15%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | ||
|2 = | |2 = Damage +17%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | ||
|3 = | |3 = Damage +20%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | ||
|4 = | |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | ||
|5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%) | |||
|6 = Damage +35%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%) | |||
}} | }} | ||
| | <!-- item_AtkCritical_ --> | ||
|Offensive Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +17%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power. | ||
|2 = | |2 = Damage +19%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power. | ||
|3 = | |3 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power. | ||
| | |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power. | ||
|5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power. | |||
|6 = Damage +27%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power. | |||
}} | }} | ||
| | <!-- item_ItemReturn_ --> | ||
|Frugal Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +18%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. | ||
|2 = | |2 = Damage +20%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. | ||
|3 = | |3 = Damage +23%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. | ||
| | |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. | ||
|5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped. | |||
|6 = Damage +42%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped. | |||
}} | }} | ||
| | <!-- item_ElementPpBonus_ --> | ||
|Valiant Form= | |||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
|1 = | |1 = Damage +8%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | ||
|2 = | |2 = Damage +10%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | ||
|3 = | |3 = Damage +13%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | ||
|4 = | |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | ||
|5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast. | |||
|6 = Damage +20%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast. | |||
}} | |||
<!-- item_AllBonus_ --> | |||
|Ferocious Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +21%. Damage Resist -10%. | |||
|2 = Damage +23%. Damage Resist -10%. | |||
|3 = Damage +26%. Damage Resist -10%. | |||
|4 = Damage +27%. Damage Resist -8%. | |||
|5 = Damage +31%. Damage Resist -5%. | |||
|6 = Damage +46%. Damage Resist -5%. | |||
}} | |||
<!-- item_PbGaugeUp_ --> | |||
|Energized Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |||
|2 = Damage +20%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |||
|3 = Damage +23%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |||
|4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |||
|5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |||
|6 = Not available. | |||
}} | |||
<!-- item_BossWeak_ --> | |||
|Combative Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +14%. Damage to boss enemies +4%. | |||
|2 = Damage +16%. Damage to boss enemies +4%. | |||
|3 = Damage +19%. Damage to boss enemies +4%. | |||
|4 = Damage +20%. Damage to boss enemies +4%. | |||
|5 = Damage +21%. Damage to boss enemies +10%. | |||
|6 = Damage +38%. Damage to boss enemies +10%. | |||
}} | |||
<!-- item_ReturnBarrier_ --> | |||
|Impenetrable Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +17%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. | |||
|2 = Damage +19%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. | |||
|3 = Damage +22%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. | |||
|4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. | |||
|5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds. | |||
|6 = Damage +47%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds. | |||
}} | |||
<!-- item_PpReturn_ --> | |||
|Rousing Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +17%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. | |||
|2 = Damage +19%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. | |||
|3 = Damage +22%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. | |||
|4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. | |||
|5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown. | |||
|6 = Damage +47%. Recovers 50 PP when you attack an enemy while below 50% PP. 10 second cooldown. | |||
}} | |||
<!-- item_ChanceUp_ --> | |||
|Attrition Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +15%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. | |||
|2 = Damage +17%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. | |||
|3 = Damage +20%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. | |||
|4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. | |||
|5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit. | |||
|6 = Damage +37%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit. | |||
}} | |||
<!-- item_Proximity_ --> | |||
|Healthy Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +21%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | |||
|2 = Damage +23%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | |||
|3 = Damage +26%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | |||
|4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | |||
|5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
|6 = Damage +46%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- item_BombField_ --> | |||
|Impact Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +15%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |||
|2 = Damage +17%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |||
|3 = Damage +20%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |||
|4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |||
|5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |||
|6 = Damage +35%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |||
}} | |||
<!-- item_DoubleCritical_ --> | |||
|Dire Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +12%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | |||
|2 = Damage +14%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | |||
|3 = Damage +17%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | |||
|4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | |||
|5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|6 = Damage +26%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
}} | |||
<!-- item_PpComfortable_ --> | |||
|Sampling Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +21%. PP Cost Reduction +10%. Attack PP Recovery +20% | |||
|2 = Damage +23%. PP Cost Reduction +10%. Attack PP Recovery +20% | |||
|3 = Damage +26%. PP Cost Reduction +10%. Attack PP Recovery +20% | |||
|4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20% | |||
|5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|6 = Damage +45%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
}} | |||
<!-- item_Highlander_ --> | |||
|Expert Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%. | |||
|2 = Damage +20%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%. | |||
|3 = Damage +22%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%. | |||
|4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | |||
|5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | |||
|6 = Damage +44%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | |||
}} | |||
<!-- item_QuestBuster_ ---> | |||
|Irregular Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +15%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |||
|2 = Damage +18%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |||
|3 = Damage +21%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |||
|4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |||
|5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%. | |||
|6 = Damage +40%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%. | |||
}} | |||
<!-- item_EscapePpConvert_ --> | |||
|Shifty Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +16%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | |||
|2 = Damage +18%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | |||
|3 = Damage +21%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | |||
|4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | |||
|5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds. | |||
|6 = Damage +48%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds. | |||
}} | |||
<!-- item_EscapePpConvert2_ --> | |||
|Deceptive Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | |||
|2 = Damage +20% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | |||
|3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | |||
|4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | |||
|5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds. | |||
|6 = Damage +48% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds. | |||
}} | |||
<!-- item_OverWhelm_ --> | |||
|Treading Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +15%. Additional +6% Damage against non-boss enemies. | |||
|2 = Damage +17%. Additional +6% Damage against non-boss enemies. | |||
|3 = Damage +20%. Additional +6% Damage against non-boss enemies. | |||
|4 = Damage +22%. Additional +6% Damage against non-boss enemies. | |||
|5 = Damage +23%. Additional +8% Damage against non-boss enemies. | |||
|6 = Damage +42%. Additional +8% Damage against non-boss enemies. | |||
}} | |||
<!-- Rox weapons | |||
item_AttackKeep_ --> | |||
|Relentless Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | |||
|2 = Damage +20% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | |||
|3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | |||
|4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | |||
|5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds. | |||
|6 = Damage +48%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds. | |||
}} | |||
<!-- item_PpSlayer_ --> | |||
|Appetency Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +12%. Boosts Critical Rate by 30% when PP is below 50%. | |||
|2 = Damage +14%. Boosts Critical Rate by 30% when PP is below 50%. | |||
|3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%. | |||
|4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%. | |||
|5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%. | |||
|6 = Damage +29%. Boosts Critical Rate by 30% when PP is below 70%. | |||
}} | |||
<!-- item_DamagePpConvert_ --> | |||
|Inverted Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | |||
|2 = Damage +20%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | |||
|3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | |||
|4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | |||
|5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds. | |||
|6 = Damage +48%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds. | |||
}} | |||
<!-- Kaiseram weapons | |||
item_AllBonus2_ --> | |||
|Cultivation Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +12%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |||
|2 = Damage +14%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |||
|3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |||
|4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |||
|5 = Damage +19%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |||
|6 = Damage +32%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |||
}} | |||
<!-- Rugged weapons | |||
item_KillingBarrier_ --> | |||
|Bastioned Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |||
|2 = Damage +20% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |||
|3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |||
|4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |||
|5 = Damage +27% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |||
|6 = Damage +39% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |||
}} | |||
<!-- item_ChaseAttack_ --> | |||
|Chasable Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +12%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |||
|2 = Damage +14%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |||
|3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |||
|4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |||
|5 = Damage +20%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |||
|6 = Damage +27%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |||
}} | |||
<!-- item_OverTime_ --> | |||
|Cycloidal Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |||
|2 = Damage +20%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |||
|3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |||
|4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |||
|5 = Damage +27%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |||
|6 = Damage +39%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |||
}} | |||
<!-- Coldic | |||
item_BarrierSa_ --> | |||
|Robust Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. | |||
|2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. | |||
|3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. | |||
|4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. | |||
|5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. | |||
|6 = Damage +48%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. | |||
}} | |||
<!-- Obsidia | |||
item_CriticalBuff_ --> | |||
|Flash Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +12%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |||
|2 = Damage +14%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |||
|3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |||
|4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |||
|5 = Damage +20%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |||
|6 = Damage +32%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |||
}} | |||
<!-- Crystia | |||
item_KillingPpGain_ --> | |||
|Harvest Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +19%. Recovers 6 PP when an enemy is defeated nearby. | |||
|2 = Damage +21%. Recovers 6 PP when an enemy is defeated nearby. | |||
|3 = Damage +24%. Recovers 6 PP when an enemy is defeated nearby. | |||
|4 = Damage +25%. Recovers 6 PP when an enemy is defeated nearby. | |||
|5 = Damage +27%. Recovers 6 PP when an enemy is defeated nearby. | |||
|6 = Damage +42%. Recovers 6 PP when an enemy is defeated nearby. | |||
}} | |||
<!-- Prim Libra | |||
item_Regenerate_ --> | |||
|Regenerative Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |||
|2 = Damage +20%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |||
|3 = Damage +23%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |||
|4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |||
|5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |||
|6 = Damage +30%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |||
}} | |||
<!-- Seigayou | |||
item_CoChallenge_ --> | |||
|Deft Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +10%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |||
|2 = Damage +12%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |||
|3 = Damage +14%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |||
|4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |||
|5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |||
|6 = Damage +20%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |||
}} | |||
<!-- Kouklophis | |||
item_EnemyBuster_ --> | |||
|Eradication Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +13%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |||
|2 = Damage +15%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |||
|3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |||
|4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |||
|5 = Damage +21%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |||
|6 = Damage +31%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |||
}} | |||
<!-- Gunblaze | |||
item_NoDamageBuff_ --> | |||
|Elusive Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. | |||
|2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. | |||
|3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. | |||
|4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. | |||
|5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. | |||
|6 = Damage +31%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. | |||
}} | |||
<!-- Neos Astreon | |||
item_PbBonus_ --> | |||
|Musing Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +26%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|2 = Damage +28%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|5 = Damage +34%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|6 = Damage +38%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
}} | |||
<!-- Neos Justilon | |||
item_PbBonus2_ --> | |||
|Pensive Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +26%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|2 = Damage +28%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
|6 = Damage +35%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |||
}} | |||
<!-- Trunkel | |||
item_CountUp_ --> | |||
|Hardening Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +23%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |||
|2 = Damage +25%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |||
|3 = Damage +28%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |||
|4 = Damage +29%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |||
|5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |||
|6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |||
}} | |||
<!-- Seasonal Ver.3 | |||
item_AllBonus5_ --> | |||
|Passing Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +17%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | |||
|2 = Damage +19%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | |||
|3 = Damage +21%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | |||
|4 = Damage +23%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | |||
|5 = Damage +24%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | |||
|6 = Damage +29%. Damage Resist +10%. PP Consumption -10%. PB Gauge charge +10% while attacking. | |||
}} | |||
<!-- Melekh | |||
item_Proximity2_ --> | |||
|Healthy Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +22%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
|2 = Damage +24%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
|3 = Damage +26%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
|4 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
|5 = Damage +29%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
|6 = Damage +34%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- item_BombField2_ --> | |||
|Impact Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +15%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|2 = Damage +17%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|3 = Damage +19%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|4 = Damage +21%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|5 = Damage +22%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
|6 = Damage +27%. Deals Ranged damage when an attack hits an enemy. 10 second cooldown. | |||
}} | |||
<!-- item_DoubleCritical2_ --> | |||
|Dire Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +6%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|2 = Damage +8%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|3 = Damage +10%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|4 = Damage +12%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|5 = Damage +13%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
|6 = Damage +16%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |||
}} | |||
<!-- item_PpComfortable2_ --> | |||
|Sampling Form II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +22%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|2 = Damage +24%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|3 = Damage +26%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|4 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|5 = Damage +29%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
|6 = Damage +34%. PP Cost Reduction +15%. Attack PP Recovery +30% | |||
}} | |||
<!-- Tisah | |||
item_CriticalPpGain_ --> | |||
|Inspirational Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +21%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | |||
|2 = Damage +23%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | |||
|3 = Damage +26%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | |||
|4 = Damage +28%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | |||
|5 = Damage +29%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | |||
|6 = Damage +36%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | |||
}} | |||
<!-- Tisah | |||
item_StepUpBonus_ --> | |||
|Eccentric Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +16%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | |||
|2 = Damage +18%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | |||
|3 = Damage +21%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | |||
|4 = Damage +23%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | |||
|5 = Damage +24%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | |||
|6 = Damage +32%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | |||
}} | |||
<!-- Tisah | |||
item_DamageTakeOver_ --> | |||
|Bearer Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +21%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | |||
|2 = Damage +23%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | |||
|3 = Damage +26%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | |||
|4 = Damage +28%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | |||
|5 = Damage +29%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | |||
|6 = Damage +36%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | |||
}} | |||
<!-- Season weapons in Ver.2 | |||
item_AllBonus3_ --> | |||
|Seasonal Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +9%. Critical Hit Rate +10%. Damage Resist +10% | |||
|2 = Damage +11%. Critical Hit Rate +10%. Damage Resist +10% | |||
|3 = Damage +14%. Critical Hit Rate +10%. Damage Resist +10% | |||
|4 = Damage +16%. Critical Hit Rate +10%. Damage Resist +10% | |||
|5 = Damage +18%. Critical Hit Rate +10%. Damage Resist +10% | |||
|6 = Damage +26%. Critical Hit Rate +10%. Damage Resist +10% | |||
}} | |||
<!-- Verschmel | |||
item_AllBonus4_ --> | |||
|Sure-Strike Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage -25%. Critical Hit Rate +100%. | |||
|2 = Damage -22%. Critical Hit Rate +100%. | |||
|3 = Damage -20%. Critical Hit Rate +100%. | |||
|4 = Damage -19%. Critical Hit Rate +100%. | |||
|5 = Damage -18%. Critical Hit Rate +100%. | |||
|6 = Damage -14%. Critical Hit Rate +100%. | |||
}} | |||
<!-- Ryxtal | |||
item_AllBonus6_ --> | |||
| Perennial Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +26%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | |||
|2 = Damage +28%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | |||
|3 = Damage +30%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | |||
|4 = Damage +32%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | |||
|5 = Damage +33%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | |||
|6 = Damage +38%. Damage Resistance +10%. PP Consumption -10%. PB Gauge gain from attacking +10% | |||
}} | |||
<!-- Fluegard | |||
item_FieldBuff_ --> | |||
| Allied Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +23%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | |||
|2 = Damage +25%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | |||
|3 = Damage +28%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | |||
|4 = Damage +30%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | |||
|5 = Damage +31%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | |||
|6 = Damage +37%. After using Photon Blast: Grants a support effect to all allies for 120 seconds. Stacks if multiple are active. | |||
}} | |||
<!-- Roseram | |||
item_MultiBonus_ --> | |||
| Liminal Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +21%. PA & Tech Damage +5%. PP Consumption +10% | |||
|2 = Damage +24%. PA & Tech Damage +5%. PP Consumption +10% | |||
|3 = Damage +27%. PA & Tech Damage +5%. PP Consumption +10% | |||
|4 = Damage +30%. PA & Tech Damage +5%. PP Consumption +10% | |||
|5 = Damage +31%. PA & Tech Damage +5%. PP Consumption +10% | |||
|6 = Damage +36%. PA & Tech Damage +5%. PP Consumption +10% | |||
}} | |||
<!-- Carbo weapons | |||
item_PbHealDr_ --> | |||
|Integral Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +25%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|2 = Damage +28%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|3 = Damage +31%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|4 = Damage +34%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|5 = Damage +35%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|6 = Damage +41%. While HP is at 95%+: Damage Resistance +25%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- item_PbHealPr_ --> | |||
|Fundamental Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +25%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|2 = Damage +28%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|3 = Damage +31%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|4 = Damage +34%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|5 = Damage +35%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|6 = Damage +41%. While HP is at 95%+: PP Consumption -10% After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- item_PbHealNp_ --> | |||
|Generation Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +25%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|2 = Damage +28%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|3 = Damage +31%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|4 = Damage +34%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|5 = Damage +35%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
|6 = Damage +41%. While HP is at 95%+: PP Regeneration+15%. After using a Photon Blast: Recovers 50% of max HP. Starts after 10 seconds of being equipped. | |||
}} | |||
<!-- Eredim | |||
item_MultiBonus2_ --> | |||
| Battle Flag Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +23%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | |||
|2 = Damage +26%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | |||
|3 = Damage +29%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | |||
|4 = Damage +32%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | |||
|5 = Damage +33%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | |||
|6 = Damage +38%. Critical Hit Rate +5%. Attack PP Recovery +10%. PB Gauge gain from attacking +5% | |||
}} | |||
<!-- Wingard | |||
item_WeakAttack_ --> | |||
|Flurried Form= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +27%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | |||
|2 = Damage +30%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | |||
|3 = Damage +33%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | |||
|4 = Damage +36%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | |||
|5 = Damage +37%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | |||
|6 = Damage +43%. On hit with a Photon Blast: Hit enemy takes 1% more damage for 90 seconds. Multiple instances of this effect stack, up to 3% total. | |||
}} | |||
<!-- Excelio | |||
item_MultiBonus3--> | |||
|Wellspring Style= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +25%. PB Gauge gain from attacking +10% | |||
|2 = Damage +28%. PB Gauge gain from attacking +10% | |||
|3 = Damage +31%. PB Gauge gain from attacking +10% | |||
|4 = Damage +34%. PB Gauge gain from attacking +10% | |||
|5 = Damage +35%. PB Gauge gain from attacking +10% | |||
|6 = Damage +41%. PB Gauge gain from attacking +10% | |||
}} | |||
<!-- Duocelio | |||
item_ChargePbAttack--> | |||
|Wellspring Style II= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +27%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | |||
|2 = Damage +30%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | |||
|3 = Damage +33%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | |||
|4 = Damage +36%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | |||
|5 = Damage +37%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | |||
|6 = Damage +43%. PB Gauge gain from attacking +10%. Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds. More stocks = stronger effect. | |||
}} | |||
<!-- Tricelio | |||
item_ChargePbAttack2--> | |||
|Wellspring Style III= | |||
{{#switch: {{{2}}} | |||
|1 = Damage +29%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | |||
|2 = Damage +32%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | |||
|3 = Damage +35%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | |||
|4 = Damage +38%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | |||
|5 = Damage +39%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | |||
|6 = Damage +45%. PB Gauge gain from attacking +15% Nullifying attacks with Step/Weapon Action stores up to 3 stocks. PB use consumes all stocks to grant PP Consumption Down for 90 seconds and HP recovery. More stocks = stronger effect. | |||
}} | }} | ||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | <templatedata> | ||
{ | |||
"params": { | |||
"1": { | |||
"label": "Potential Name", | |||
"description": "The name of the potential.", | |||
"example": "Frugal Form", | |||
"type": "string", | |||
"required": true | |||
} | |||
}, | |||
"description": "This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.", | |||
"format": "inline" | |||
} | |||
</templatedata></noinclude> |
Revision as of 21:24, 7 November 2024
This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Potential Name | 1 | The name of the potential.
| String | required |