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Difference between revisions of "Template:Potential level"
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m (Text replacement - "絶雷の結晶" to "Lightning Crystal") |
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− | + | <includeonly>{{#switch: {{{1}}} | |
− | + | |Defensive Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%. | |
− | + | |2 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%. | |
− | + | |3 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%. | |
− | + | }} | |
− | + | |Physical Defense Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduces damage taken by Striking and Ranged attacks by 10%. | |
− | + | |2 = Reduces damage taken by Striking and Ranged attacks by 14%. | |
− | + | |3 = Reduces damage taken by Striking and Ranged attacks by 20%. | |
− | + | }} | |
− | + | |Technique Defense Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduces damage taken by Technique attacks by 15%. | |
− | + | |2 = Reduces damage taken by Technique attacks by 21%. | |
− | + | |3 = Reduces damage taken by Technique attacks by 30%. | |
− | + | }} | |
− | + | |Obstinate Spirit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = 13% chance of surviving a lethal attack with 1 HP. | |
− | + | |2 = 16% chance of surviving a lethal attack with 1 HP. | |
− | + | |3 = 19% chance of surviving a lethal attack with 1 HP. | |
− | + | }} | |
− | + | |Enraged Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Fury Stance by 4%. | |
− | + | |2 = Boosts the effect of Fury Stance by 5%. | |
− | + | |3 = Boosts the effect of Fury Stance by 6%. | |
− | + | }} | |
− | + | |Hot-Blooded Heart= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Fury Stance by 5%. | |
− | + | |2 = Boosts the effect of Fury Stance by 6%. | |
− | + | |3 = Boosts the effect of Fury Stance by 7%. | |
− | + | }} | |
− | + | |Mortality's Ante= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = During Fury Stance, boosts Critical Hit Rate by 18%. | |
− | + | |2 = During Fury Stance, boosts Critical Hit Rate by 19%. | |
− | + | |3 = During Fury Stance, boosts Critical Hit Rate by 20%. | |
− | + | }} | |
− | + | |Immediate Strike= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Just Attack by 3%. | |
− | + | |2 = Boosts the effect of Just Attack by 4%. | |
− | + | |3 = Boosts the effect of Just Attack by 5%. | |
− | + | }} | |
− | + | |Raging Inferno= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal attack power during Brave Stance increased by 10%. | |
− | + | |2 = Frontal attack power during Brave Stance increased by 12%. | |
− | + | |3 = Frontal attack power during Brave Stance increased by 14%. | |
− | + | }} | |
− | + | |Direct Style= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal attack power during Brave Stance increased by 4%. | |
− | + | |2 = Frontal attack power during Brave Stance increased by 5%. | |
− | + | |3 = Frontal attack power during Brave Stance increased by 6%. | |
− | + | }} | |
− | + | |Direct Assault= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal critical hit rate during Brave Stance increased by 18%. | |
− | + | |2 = Frontal critical hit rate during Brave Stance increased by 19%. | |
− | + | |3 = Frontal critical hit rate during Brave Stance increased by 20%. | |
− | + | }} | |
− | + | |Flash Cutter= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal critical hit rate during Brave Stance increased by 10%. | |
− | + | |2 = Frontal critical hit rate during Brave Stance increased by 12%. | |
− | + | |3 = Frontal critical hit rate during Brave Stance increased by 14%. | |
− | + | }} | |
− | + | |From Behind= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Rear attack power during Wise Stance increased by 8%. | |
− | + | |2 = Rear attack power during Wise Stance increased by 10%. | |
− | + | |3 = Rear attack power during Wise Stance increased by 12%. | |
− | + | }} | |
− | + | |Steadfast Reaper= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage while holding still by 7%. | |
− | + | |2 = Boosts damage while holding still by 9%. | |
− | + | |3 = Boosts damage while holding still by 11%. | |
− | + | }} | |
− | + | |Eternal Trap= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effects of tools by 20%. | |
− | + | |2 = Boosts the effects of tools by 23%. | |
− | + | |3 = Boosts the effects of tools by 26%. | |
− | + | }} | |
− | + | |Trap Release= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Poison Traps by 20%. | |
− | + | |2 = Boosts the effect of Poison Traps by 23%. | |
− | + | |3 = Boosts the effect of Poison Traps by 26%. | |
− | + | }} | |
− | + | |Trap Activate= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Upper Traps by 20%. | |
− | + | |2 = Boosts the effect of Upper Traps by 23%. | |
− | + | |3 = Boosts the effect of Upper Traps by 26%. | |
− | + | }} | |
− | + | |Trap Expert= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce the cool-down of setting traps. (10%) | |
− | + | |2 = Reduce the cool-down of setting traps. (20%) | |
− | + | |3 = Reduce the cool-down of setting traps. (30%) | |
− | + | }} | |
− | + | |Phantom Bullet= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce PP consumption by 10% while special bullets are loaded. | |
− | + | |2 = Reduce PP consumption by 15% while special bullets are loaded. | |
− | + | |3 = Reduce PP consumption by 20% while special bullets are loaded. | |
− | + | }} | |
− | + | |Chain Finale= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Effect of Chain Finish boosted by 12% | |
− | + | |2 = Effect of Chain Finish boosted by 16% | |
− | + | |3 = Effect of Chain Finish boosted by 20% | |
− | + | }} | |
− | + | |Perfect Calamity= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Perfect Keeper by 5% | |
− | + | |2 = Boosts the effect of Perfect Keeper by 7% | |
− | + | |3 = Boosts the effect of Perfect Keeper by 9% | |
− | + | }} | |
− | + | |Immediate Dismissal= | |
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Stylish Roll JA by 3%. | ||
+ | |2 = Boosts the effect of Stylish Roll JA by 4%. | ||
+ | |3 = Boosts the effect of Stylish Roll JA by 5%. | ||
+ | }} | ||
+ | |Powerful Prophecy= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Photon Flare by 280. | ||
+ | |2 = Boosts the effect of Photon Flare by 300 | ||
− | + | |New-Type's Law= | |
− | | # | + | {{#switch: {{{2}}} |
+ | |1 = Boosts attack damage of all Just Attacks by 2%. | ||
+ | |2 = Boosts attack damage of all Just Attacks by 3%. | ||
+ | |3 = Boosts attack damage of all Just Attacks by 4%. | ||
+ | }} | ||
+ | |Machine's Mark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%. | ||
+ | |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%. | ||
+ | |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | ||
+ | }} | ||
+ | |New-Type's Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5% when attacking an enemy's elemental weakness. | ||
+ | |2 = Increase Power by 7% when attacking an enemy's elemental weakness. | ||
+ | |3 = Increase Power by 10% when attacking an enemy's elemental weakness. | ||
+ | }} | ||
+ | |Veteran's Merit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15% | ||
+ | |2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15% | ||
+ | |3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15% | ||
+ | }} | ||
+ | |Heavenly Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage by 10%. | ||
+ | |2 = Increase damage by 10% and reduce damage taken by 5%. | ||
+ | |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | ||
+ | }} | ||
+ | |Immediate Attack= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the effect of Just Attack by 6%. | ||
+ | |2 = Boost the effect of Just Attack by 7%. | ||
+ | |3 = Boost the effect of Just Attack by 8%. | ||
+ | }} | ||
+ | |Form's Pledge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of charged techniques by 6%. | ||
+ | |2 = Boost the damage of charged techniques by 7%. | ||
+ | |3 = Boost the damage of charged techniques by 8%. | ||
+ | }} | ||
+ | |Ebony's Providence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage to bosses by 10% and reduce damage taken from bosses by 13%. | ||
+ | |2 = Boost damage to bosses by 11% and reduce damage taken from bosses by 14%. | ||
+ | |3 = Boost damage to bosses by 12% and reduce damage taken from bosses by 15%. | ||
+ | }} | ||
+ | |Phantom Devourer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost damage to Phantoms by 7% and reduce damage taken from Phantoms by 10%. | ||
+ | |2 = Boost damage to Phantoms by 10% and reduce damage taken from Phantoms by 15%. | ||
+ | |3 = Boost damage to Phantoms by 13% and reduce damage taken from Phantoms by 20%. | ||
+ | }} | ||
+ | |Sentiments of Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = +14% damage when above 40% PP and 70% HP. | ||
+ | |2 = +16% damage when above 40% PP and 70% HP. | ||
+ | |3 = +18% damage when above 40% PP and 70% HP. | ||
+ | }} | ||
+ | |Wisdom's Certainty= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 21% while Elemental Stance is active. | ||
+ | |2 = Increase Critical Hit Rate by 23% while Elemental Stance is active. | ||
+ | |3 = Increase Critical Hit Rate by 25% while Elemental Stance is active. | ||
+ | }} | ||
+ | |Type of Thunder= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%. | ||
+ | |2 = Increase Power by 8% when the Gear Gauge is Level 2 or higher and increase PP recovery from attacks by ?%. | ||
+ | |3 = Increase Power by 10% when the Gear Gauge is Level 2 or higher and increase pp recovery from attacks by 20%. | ||
+ | }} | ||
+ | |Exact Median= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage dealt to weak points by Ranged attacks by 6%. | ||
+ | |2 = Increase damage dealt to weak points by Ranged attacks by 7%. | ||
+ | |3 = Increase damage dealt to weak points by Ranged attacks by 9%. | ||
+ | }} | ||
+ | |Dragon's Infuriation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Power by 12% and Critical Hit Rate by 15% when HP is above 50%. | ||
+ | |2 = Increase Critical Power by 14% and Critical Hit Rate by 20% when HP is above 50%. | ||
+ | |3 = Increase Critical Power by 16% and Critical Hit Rate by 25% when HP is above 50%. | ||
+ | }} | ||
+ | |Insentient Innocence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of Dead Approach by ?%. | ||
+ | |2 = Boosts the power of Dead Approach by ?%. | ||
+ | |3 = Boosts the power of Dead Approach by 20%. | ||
+ | }} | ||
+ | |Rushing Bullet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the power of Bullet Squall by 14%. | ||
+ | |2 = Boosts the power of Bullet Squall by 17%. | ||
+ | |3 = Boosts the power of Bullet Squall by 20%. | ||
+ | }} | ||
+ | |Elegant Songstress' Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of "Il" Techniques by 18%. | ||
+ | |2 = Boosts the damage of "Il" Techniques by 20%. | ||
+ | |3 = Boosts the damage of "Il" Techniques by 23%. | ||
+ | }} | ||
+ | |Frozen Prison= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases freeze durability by 100%. | ||
+ | |2 = Increases freeze durability by 200%. | ||
+ | |3 = Increases freeze durability by 300%. | ||
+ | }} | ||
+ | |円穿昴斬槍= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the power of Slide Shaker and Rising Flag by 10%. | ||
+ | |2 = Increases the power of Slide Shaker and Rising Flag by 13%. | ||
+ | |3 = Increases the power of Slide Shaker and Rising Flag by 17%. | ||
+ | }} | ||
+ | |Glacial Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the damage of ice techniques by 12%. | ||
+ | |2 = Increases the damage of ice techniques by 16%. | ||
+ | |3 = Increases the damage of ice techniques by 20%. | ||
+ | }} | ||
+ | |Phantom Resonance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the damage of Photon Blasts by 30%. | ||
+ | |2 = Increases the damage of Photon Blasts by 40%. | ||
+ | |3 = Increases the damage of Photon Blasts by 50%. | ||
+ | }} | ||
+ | |Sky-Rending Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage when attacking from the air by 6%. | ||
+ | |2 = Increases damage when attacking from the air by 8%. | ||
+ | |3 = Increases damage when attacking from the air by 10%. | ||
+ | }} | ||
+ | |Sudden Whirlwind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage of Tornado Dance by ?%. | ||
+ | |2 = Increases damage of Tornado Dance by ?%. | ||
+ | |3 = Increases damage of Tornado Dance by ?%. | ||
+ | }} | ||
+ | |裂破の必撃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase critical chance by 24% during break stance. | ||
+ | |2 = Increase critical chance by 27% during break stance. | ||
+ | |3 = Increase critical chance by 30% during break stance. | ||
+ | }} | ||
+ | |Stimulating Radiance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of photon blades by 11% during photon blade fever. | ||
+ | |2 = Increase the damage of photon blades by 13% during photon blade fever. | ||
+ | |3 = Increase the damage of photon blades by ?% during photon blade fever. | ||
+ | }} | ||
+ | |天輪滅砲= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Sphere Eraser by 14%. | ||
+ | |2 = Increase the damage of Sphere Eraser by 17%. | ||
+ | |3 = Increase the damage of Sphere Eraser by 20%. | ||
+ | }} | ||
+ | |廻追翔弓= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP consumption for Chase Arrow by 35%. | ||
+ | |2 = Reduce PP consumption for Chase Arrow by 50%. | ||
+ | |3 = Reduce PP consumption for Chase Arrow by 65%. | ||
+ | }} | ||
+ | |Kickdance Arrow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Tritt Shooter by ?% | ||
+ | |2 = Increase the damage of Tritt Shooter by ?% | ||
+ | |3 = Increase the damage of Tritt Shooter by ?% | ||
+ | }} | ||
+ | |Readying Balance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage taken by 15% and damage done by 10% when the weapon is unsheathed. | ||
+ | |2 = Increase damage taken by 15% and damage done by 12% when the weapon is unsheathed. | ||
+ | |3 = Increase damage taken by 15% and damage done by 15% when the weapon is unsheathed. | ||
+ | }} | ||
+ | |Photon's Vessel= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = PP recovery up 10% and PP consumption down 10%. | ||
+ | |2 = PP recovery up 15% and PP consumption down 15%. | ||
+ | |3 = PP recovery up 20% and PP consumption down 20%. | ||
+ | }} | ||
+ | |Dissipating Wave= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Fires an energy wave on normal attacks. | ||
+ | |2 = Fires an energy wave on normal attacks. | ||
+ | |3 = Fires an energy wave on normal attacks. | ||
+ | }} | ||
+ | |Astral Spirit's Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = HP recovery amount up 10%, increase damage by 7% | ||
+ | |2 = HP recovery amount up 20%, increase damage by 9% | ||
+ | |3 = HP recovery amount up 30%, increase damage by 12% | ||
+ | }} | ||
+ | |Stormy Grafter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range. | ||
+ | |2 = Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range. | ||
+ | |3 = Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range. | ||
+ | }} | ||
+ | |Stormy Striker= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range. | ||
+ | |2 = Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range. | ||
+ | |3 = Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range. | ||
+ | }} | ||
+ | |Stormy Sniper= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range. | ||
+ | |2 = Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range. | ||
+ | |3 = Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range. | ||
+ | }} | ||
+ | |Limit Release= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increased PP consumption by 30%, increase the damage of normal attacks by 100%. | ||
+ | |2 = Increased PP consumption by 30%, increase the damage of normal attacks by 150%. | ||
+ | |3 = Increased PP consumption by 30%, increase the damage of normal attacks by 200%. | ||
+ | }} | ||
+ | |Offensive Inspiration = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power is increased by 6% and gradually increases over time up to 12% total. Resets if a Mate item is used (takes 70 seconds to max). | ||
+ | |2 = Power is increased by 6% and gradually increases over time up to 16% total. Resets if a Mate item is used (takes 70 seconds to max). | ||
+ | |3 = Power is increased by 6% and gradually increases over time up to 20% total. Resets if a Mate item is used (takes 70 seconds to max). | ||
+ | }} | ||
+ | |Offensive Reverence = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power is increased by 6% and gradually increases over time up to 12% total. Resets if hit (takes 50 seconds to max). | ||
+ | |2 = Power is increased by 6% and gradually increases over time up to 16% total. Resets if hit (takes 50 seconds to max). | ||
+ | |3 = Power is increased by 6% and gradually increases over time up to 20% total. Resets if hit (takes 50 seconds to max). | ||
+ | }} | ||
+ | |Offensive Approach = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power is increased by 6% and gradually increases over time up to 12% total. Resets if Mirage Escape is used (takes 60 seconds to max). | ||
+ | |2 = Power is increased by 6% and gradually increases over time up to 16% total. Resets if Mirage Escape is used (takes 60 seconds to max). | ||
+ | |3 = Power is increased by 6% and gradually increases over time up to 20% total. Resets if Mirage Escape is used (takes 60 seconds to max). | ||
+ | }} | ||
+ | |Indomitable Soul= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage is increased by 6%, damage taken is reduced by 15%, and knock back is nullified. | ||
+ | |2 = Damage is increased by 6%, damage taken is reduced by 17%, and knock back is nullified. | ||
+ | |3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified. | ||
+ | }} | ||
+ | |絶幻創滅牙= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%. | ||
+ | |2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%. | ||
+ | |3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%. | ||
+ | }} | ||
+ | |Full-Body Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the Power of Ducking Blow and Heartless Impact by 10%. | ||
+ | |2 = Increase the Power of Ducking Blow and Heartless Impact by 13%. | ||
+ | |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%. | ||
+ | }} | ||
+ | |Elem. Tracking - Lightning/Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. | ||
+ | }} | ||
+ | |Elem. Tracking - Ice/Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | }} | ||
+ | |Elem. Tracking - Light/Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | }} | ||
+ | |Elem. Tracking - Fire/Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. | ||
+ | }} | ||
+ | |Elem. Tracking - Fire/Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
+ | }} | ||
+ | |Elem. Tracking - Wind/Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | }} | ||
+ | |Elem. Tracking - Fire/Lightning= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | }} | ||
+ | |Elem. Tracking - Ice/Lightning= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | }} | ||
+ | |Elem. Tracking - Wind/Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. | ||
+ | }} | ||
+ | |Elem. Tracking - Ice/Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
+ | }} | ||
+ | |Elem. Tracking - Lightning/Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. | ||
+ | }} | ||
+ | |Elem. Tracking - Fire/Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. | ||
+ | }} | ||
+ | |Elem. Tracking - Fire/Ice= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. | ||
+ | |2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. | ||
+ | |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. | ||
+ | }} | ||
+ | |Blessed Season= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10% | ||
+ | |2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%. | ||
+ | |3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%. | ||
+ | }} | ||
+ | |Divine Radiance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground. | ||
+ | |2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground. | ||
+ | |3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground. | ||
+ | }} | ||
+ | |風の囁き= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduces the charge time for Wind Techniques by 10%. | ||
+ | |2 = Reduces the charge time for Wind Techniques by 16%. | ||
+ | |3 = Reduces the charge time for Wind Techniques by 19%. | ||
+ | }} | ||
+ | |Immediate Extstrike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effect of Just Attacks by 7% and increase Active PP Recovery by 7%. | ||
+ | |2 = Boosts the effect of Just Attacks by 10% and increase Active PP Recovery by 11%. | ||
+ | |3 = Boosts the effect of Just Attacks by 13% and increase Active PP Recovery by 15%. | ||
+ | }} | ||
+ | |Starlight Remnants= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% and increase Active PP Recovery by 20%. | ||
+ | |2 = Increase Power by 9% and increase Active PP Recovery by 30%. | ||
+ | |3 = Increase Power by 12% and increase Active PP Recovery by 40%. | ||
+ | }} | ||
+ | |Eternal Operation Device= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1. | ||
+ | |2 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. | ||
+ | |3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3. | ||
+ | }} | ||
+ | |Zephyr's Edge= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active. | ||
+ | |2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active. | ||
+ | |3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active. | ||
+ | }} | ||
+ | |Antique Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target. | ||
+ | |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target. | ||
+ | |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target. | ||
+ | }} | ||
+ | |Snow-White Sacrifice= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase chance to inflict Status effects to enemies and increases power by 8%. 5% additional power against Status inflicted enemies. | ||
+ | |2 = Increase chance to inflict Status effects to enemies and increases power by 9%. 7% additional power against Status inflicted enemies. | ||
+ | |3 = Increase chance to inflict Status effects to enemies and increases power by 10%. 10% additional power against Status inflicted enemies. | ||
+ | }} | ||
+ | |Snowlight Blossom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase chance to inflict Status effects to enemies and increases Power by 8%. 5% additional Power against Status inflicted enemies. | ||
+ | |2 = Increase chance to inflict Status effects to enemies and increases Power by 9%. 7% additional Power against Status inflicted enemies. | ||
+ | |3 = Increase chance to inflict Status effects to enemies and increases Power by 10%. 10% additional Power against Status inflicted enemies. | ||
+ | }} | ||
+ | |Snowfall Splendor= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage received by Pets is reduced by 3%, Pet HP regenerates by 5% every 10 seconds. | ||
+ | |2 = Damage received by Pets is reduced by 4%, Pet HP regenerates by 7% every 10 seconds. | ||
+ | |3 = Damage received by Pets is reduced by 5%, Pet HP regenerates by 10% every 10 seconds. | ||
+ | }} | ||
+ | |闘士の闘法= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and Critical Power by 10% when Fighter is set as your Subclass. | ||
+ | |2 = Increase Critical Hit Rate by 20% and Critical Power by 12% when Fighter is set as your Subclass. | ||
+ | |3 = Increase Critical Hit Rate by 30% and Critical Power by 14% when Fighter is set as your Subclass. | ||
+ | }} | ||
+ | |勇士の闘法= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass. | ||
+ | |2 = Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass. | ||
+ | |3 = Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass. | ||
+ | }} | ||
+ | |Heavenly Blessing: Light Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. | ||
+ | |2 = Increase Power and Natural PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. | ||
+ | |3 = Increase Power, Natural PP Recovery, and Active PP Recovery by 10%, reduce damage taken by 5%, and decrease PP Consumption by 10%. | ||
+ | }} | ||
+ | |Perennial Conqueror= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "The Endless Darkness". | ||
+ | |2 = Increase Power by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "The Endless Darkness". | ||
+ | |3 = Increase Power by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "The Endless Darkness". | ||
+ | }} | ||
+ | |吸気光弾= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%. | ||
+ | |2 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%. | ||
+ | |3 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%. | ||
+ | }} | ||
+ | |Blessing of Life= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party. | ||
+ | |2 = Increase Power by 10%. Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party. | ||
+ | |3 = Increase Power by 12%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | }} | ||
+ | |Guidance of Life= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase success rate of adding Abilities to the weapon by 2%. | ||
+ | |2 = Increase success rate of adding Abilities to the weapon by 5%. | ||
+ | |3 = Increase success rate of adding Abilities to the weapon by 10%. | ||
+ | }} | ||
+ | |Melody of Life= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase ATK for all party members by 2% and restore 5% HP every 30 seconds for all players in the party. | ||
+ | |2 = Increase ATK for all party members by 2% and restore 7% HP every 30 seconds for all players in the party. | ||
+ | |3 = Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | }} | ||
+ | |Anthesis Trainer (Qliphad) = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | }} | ||
+ | |Melody of Evil = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by 5% and Active PP Recovery by 5%. | ||
+ | |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by 10%. | ||
+ | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 15%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Double Scarlet Blade = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |2 = Increase Power by 9%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |3 = Increase Power by 10%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | }} | ||
+ | |Mysterious Conjurer = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |2 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |3 = Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | }} | ||
+ | |Glance of Darkness = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency). | ||
+ | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1700% potency). | ||
+ | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency). | ||
+ | }} | ||
+ | |Hope Symbol = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Restore 30% of Max HP every 40s. Increase Power by 7% and reduce damage taken by 1%. | ||
+ | |2 = Restore 60% of Max HP every 40s. Increase Power by 9% and reduce damage taken by 3%. | ||
+ | |3 = Restore 100% of Max HP every 40s. Increase Power by 11% and reduce damage taken by 5%. | ||
+ | }} | ||
+ | |Heavenly Dawnlight = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater. | ||
+ | |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater. | ||
+ | |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater. | ||
+ | }} | ||
+ | |Murderous Raid = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 1%, increase Critical Power by 5%, and Damage on Weak Points by 6%. | ||
+ | |2 = Increase Critical Hit Rate by 3%, increase Critical Power by 7%, and Damage on Weak Points by 6%. | ||
+ | |3 = Increase Critical Hit Rate by 5%, increase Critical Power by 10%, and Damage on Weak Points by 6%. | ||
+ | }} | ||
+ | |Monsoon Machinegun = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds. | ||
+ | |2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds. | ||
+ | |3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds. | ||
+ | }} | ||
+ | |Natural Release = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | }} | ||
+ | |Thundering Blades = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When using a PA, lightning charged Photon Blades are generated. (Power: 6%, Blades: 150%) | ||
+ | |2 = When using a PA, lightning charged Photon Blades are generated. (Power: 7%, Blades: 200%) | ||
+ | |3 = When using a PA, lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%) | ||
+ | }} | ||
+ | |Inversive Polarity = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the power of Reverse Tap by 14%. | ||
+ | |2 = Boost the power of Reverse Tap by 17%. | ||
+ | |3 = Boost the power of Reverse Tap by 20%. | ||
+ | }} | ||
+ | |Revolving Step = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the PP consumption of Grim Barrage by ?%. | ||
+ | |2 = Reduce the PP consumption of Grim Barrage by ?% | ||
+ | |3 = Reduce the PP consumption of Grim Barrage by ?% | ||
+ | }} | ||
+ | |堅鎧練陣 = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Striking and Ranged damage by 8% and increase S-DEF by 100 when Guard Stance is active. | ||
+ | |2 = Increase Striking and Ranged damage by 10% and increase S-DEF by 140 when Guard Stance is active. | ||
+ | |3 = Increase Striking and Ranged damage by 12% and increase S-DEF by 180 when Guard Stance is active. | ||
+ | }} | ||
+ | |Deathblow Fury = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy). | ||
+ | |2 = Increase Power by 7%. Recover PP when an enemy is killed nearby (2 PP/Enemy). | ||
+ | |3 = Increase Power by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy). | ||
+ | }} | ||
+ | |Deathblow Honor = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recover PP when an enemy is killed nearby (1 PP/Enemy). | ||
+ | |2 = Recover PP when an enemy is killed nearby (2 PP/Enemy). | ||
+ | |3 = Recover PP when an enemy is killed nearby (3 PP/Enemy). | ||
+ | }} | ||
+ | |Heroic Victory = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase the rate of Hero Boost accumulation by +50%. | ||
+ | |2 = Increase Power by 10%. Increase the rate of Hero Boost accumulation by +70%. | ||
+ | |3 = Increase Power by 12%. Increase the rate of Hero Boost accumulation by +100%. | ||
+ | }} | ||
+ | |Elusive Offense= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero. | ||
+ | |2 = Increase Power by 7%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero. | ||
+ | |3 = Increase Power by 10%. Increase Power by an additional 12% for 10 seconds after successfully evading an attack as Hero. | ||
+ | }} | ||
+ | |Elusive Blades= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero. | ||
+ | |2 = Increase Power by 12%. Release a damaging blast (Power ?%) upon successfully evading an attack as Hero. | ||
+ | |3 = Increase Power by 14%. Release a damaging blast (Power 1000%) upon successfully evading an attack as Hero. | ||
}} | }} | ||
+ | |Daemon Destroyer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases damage dealt to Demons by 9% and reduces damage taken from Demons by 10%. | ||
+ | |2 = Increases damage dealt to Demons by 12% and reduces damage taken from Demons by 15%. | ||
+ | |3 = Increases damage dealt to Demons by 15% and reduces damage taken from Demons by 20%. | ||
+ | }} | ||
+ | |Demonic Ward= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Decrease damage taken from Demons by 15% for both Pets and Players. | ||
+ | |2 = Decrease damage taken from Demons by 17% for both Pets and Players. | ||
+ | |3 = Decrease damage taken from Demons by 20% for both Pets and Players. | ||
+ | }} | ||
+ | |縛刻の闇術= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the charge time of Dark Techniques by 50% and increase their Power by 20%. Excludes Namegid. | ||
+ | |2 = Increase the charge time of Dark Techniques by 50% and increase their Power by 24%. Excludes Namegid. | ||
+ | |3 = Increase the charge time of Dark Techniques by 50% and increase their Power by 30%. Excludes Namegid. | ||
+ | }} | ||
+ | |Darkness Roar = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Darkness Brilliance = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Loser] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Loser] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Loser] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Darkness Allure = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Darkness Game = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds. | ||
+ | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Double] transformation time by 6 seconds. | ||
+ | |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Double] transformation time by 7 seconds. | ||
+ | }} | ||
+ | |Bewitching Performance = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | ||
+ | |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | ||
+ | |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | ||
+ | }} | ||
+ | |Flashing Blades= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Applies Jellen on Attacks (100% rate, 5% effect, 5s duration). | ||
+ | |2 = Increase Power by 11%. Applies Jellen on Attacks (100% rate, 5% effect, 7s duration). | ||
+ | |3 = Increase Power by 13%. Applies Jellen on Attacks (100% rate, 5% effect, 10s duration). | ||
+ | }} | ||
+ | |Sacred Shield= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | }} | ||
+ | |Sacred Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s). | ||
+ | |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s). | ||
+ | |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s). | ||
+ | }} | ||
+ | |Enticing Ward= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | }} | ||
+ | |Enticing Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) at regular intervals (every 20s). | ||
+ | |2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 20s). | ||
+ | |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 20s). | ||
+ | }} | ||
+ | |Advancing Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%. | ||
+ | |2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%. | ||
+ | |3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%. | ||
+ | }} | ||
+ | |Millennium Blaze= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. | ||
+ | |2 = Increase Power by 7%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | }} | ||
+ | |Soaring Brilliance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power) | ||
+ | |2 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power) | ||
+ | |3 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power) | ||
+ | }} | ||
+ | |Pursuing Rhythm= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack (+6% Power) | ||
+ | |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack. (+7% Power) | ||
+ | |3 = Boost the potency of Elemental Burst (20% Power) and automatically activate Elemental Burst when using a Photon Art's variant attack. (+8% Power) | ||
+ | }} | ||
+ | |Angelic Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power) | ||
+ | |2 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power) | ||
+ | |3 = Restore PP when Guarding (+300% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+9% Power) | ||
+ | }} | ||
+ | |Retaliating Fist= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |2 = Increase Power by 8%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |3 = Increase Power by 10%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | }} | ||
+ | |Divine Great Sun Deity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus. | ||
+ | |2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus. | ||
+ | |3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus. | ||
+ | }} | ||
+ | |Offensive Defensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. | ||
+ | |2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. | ||
+ | |3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack. | ||
+ | }} | ||
+ | |Black Tactics= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%. | ||
+ | |2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%. | ||
+ | |3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%. | ||
+ | }} | ||
+ | |Water Bullet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?). | ||
+ | |2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?). | ||
+ | |3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2). | ||
+ | }} | ||
+ | |White Tactics= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%. | ||
+ | |2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%. | ||
+ | |3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%. | ||
+ | }} | ||
+ | |Sure-Strike Field= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9% and increase Critical Hit Rate by 7%. | ||
+ | |2 = Increase Power by 10% and increase Critical Hit Rate by 8%. | ||
+ | |3 = Increase Power by 12% and increase Critical Hit Rate by 10%. | ||
+ | }} | ||
+ | |Quadruple Grenade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Change Normal Attack into four homing shells. | ||
+ | |2 = Increase Power by 6%. Change Normal Attack into four homing shells. | ||
+ | |3 = Increase Power by 7%. Change Normal Attack into four homing shells. | ||
+ | }} | ||
+ | |Angelic Guidance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Automatically charge Gear while in mid-air (Bouncer only). | ||
+ | |2 = Increase Power by 7%. Automatically charge Gear while in mid-air (Bouncer only). | ||
+ | |3 = Increase Power by 8%. Automatically charge Gear while in mid-air (Bouncer only). | ||
+ | }} | ||
+ | |Gleaming Lance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%) | ||
+ | |2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%) | ||
+ | |3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Just Guard (15s). (Power +4%) | ||
+ | }} | ||
+ | |Illusion Technique= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | }} | ||
+ | |Cyclic Cyclone= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | }} | ||
+ | |Demonic Flash= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14% when HP is 25% or lower. | ||
+ | |2 = Increase Power by 15% when HP is 25% or lower. | ||
+ | |3 = Increase Power by 17% when HP is 25% or lower. | ||
+ | }} | ||
+ | |Consecutive Flash= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts JA damage by 13% when using different PAs or Techniques. | ||
+ | |2 = Boosts JA damage by 15% when using different PAs or Techniques. | ||
+ | |3 = Boosts JA damage by 17% when using different PAs or Techniques. | ||
+ | }} | ||
+ | |Demolisher Conqueror= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher". | ||
+ | |2 = Increase Power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher". | ||
+ | |3 = Increase Power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher". | ||
+ | }} | ||
+ | |Demolisher Tactician= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". | ||
+ | |2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". | ||
+ | |3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". | ||
+ | }} | ||
+ | |Dauntless Knight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Dauntless Templar= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Knight's Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Templar's Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 2%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Tragic Providence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Further increase damage (3%) and Attack PP Recovery (+20%) against bosses. | ||
+ | |2 = Increase Power by 10%. Further increase damage (4%) and Attack PP Recovery (+30%) against bosses. | ||
+ | |3 = Increase Power by 12%. Further increase damage (5%) and Attack PP Recovery (+40%) against bosses. | ||
+ | }} | ||
+ | |Auxiliary Dart= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | ||
+ | |2 = Increase Power by 6%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | ||
+ | |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | ||
+ | }} | ||
+ | |Furious Inspiration= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | ||
+ | |2 = Increase Power and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | ||
+ | |3 = Increase Power and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | ||
+ | }} | ||
+ | |Flame Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. | ||
+ | |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness. | ||
+ | |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness. | ||
+ | }} | ||
+ | |Crimson Flame Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |2 = Increase Power by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |3 = Increase Power by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | }} | ||
+ | |Violet Flame Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | ||
+ | |2 = Increase Power by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | ||
+ | |3 = Increase Power by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | ||
+ | }} | ||
+ | |Flame Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. | ||
+ | |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. | ||
+ | |3 = Increase Power by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. | ||
+ | }} | ||
+ | |Crimson Flame Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | |3 = Increase Power by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | ||
+ | }} | ||
+ | |Mobility Anomaly= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | ||
+ | |2 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | ||
+ | |3 = Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | ||
+ | }} | ||
+ | |Angelic Adept= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | }} | ||
+ | |Chaotic Arm= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | }} | ||
+ | |Hexing Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |2 = Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |3 = Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | }} | ||
+ | |Hexing Destruction= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |2 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |3 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | }} | ||
+ | |Subzero Scepter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | ||
+ | |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | ||
+ | |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | ||
+ | }} | ||
+ | |Phantasmal Song= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | }} | ||
+ | |Phantasmal Gift= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | }} | ||
+ | |Thunderblade Knight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | ||
+ | |2 = Increase Power by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | ||
+ | |3 = Increase Power by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | ||
+ | }} | ||
+ | |Swift Courage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | ||
+ | |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | ||
+ | |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | ||
+ | }} | ||
+ | |Divine Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack. | ||
+ | |2 = Increase Power by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack. | ||
+ | |3 = Increase Power by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack. | ||
+ | }} | ||
+ | |Hawkeyed Phoenix= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase PA/Tech damage by 12% when attacking an enemy's weak point or Elemental Weakness. | ||
+ | |2 = Increase PA/Tech damage by 14% when attacking an enemy's weak point or Elemental Weakness. | ||
+ | |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness. | ||
+ | }} | ||
+ | |Lustrous Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%. | ||
+ | |2 = Increase Power by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%. | ||
+ | |3 = Increase Power by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%. | ||
+ | }} | ||
+ | |Circular Release= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | ||
+ | |2 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | ||
+ | |3 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | ||
+ | }} | ||
+ | |Eternal History= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |2 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |3 = Increase Power by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | }} | ||
+ | |Immortal Breath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | ||
+ | |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | ||
+ | |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | ||
+ | }} | ||
+ | |Immortal Beat= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | ||
+ | |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | ||
+ | |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | ||
+ | }} | ||
+ | |Immortal Retainer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | |3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | ||
+ | }} | ||
+ | |Immortal Moment= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits. | ||
+ | |2 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits. | ||
+ | |3 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | ||
+ | }} | ||
+ | |Zero-Distance Launcher= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | ||
+ | |2 = Increase Power by 8%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | ||
+ | |3 = Increase Power by 10%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | ||
+ | }} | ||
+ | |Lightstream Resurrection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | }} | ||
+ | |Star-bound Recollection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
+ | |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
+ | |3 = Increase Power by 10%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | ||
+ | }} | ||
+ | |Star-bound Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). | ||
+ | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). | ||
+ | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP (120s Recast). | ||
+ | }} | ||
+ | |Lightstream Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | }} | ||
+ | |Immortal Soul= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Phantasmal Darkness= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | }} | ||
+ | |Darkness Shield= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | }} | ||
+ | |Darkness Ward= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). | ||
+ | }} | ||
+ | |Malicious Return= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. | ||
+ | |2 = Increase Power by 9%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | }} | ||
+ | |Malicious Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. | ||
+ | |2 = Increase Power by 4%. | ||
+ | |3 = Increase Power by 5%. | ||
+ | }} | ||
+ | |Diligent Domain= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Apply bonus effects based on the active Field Skills. | ||
+ | |2 = Increase Power by 11%. Apply bonus effects based on the active Field Skills. | ||
+ | |3 = Increase Power by 12%. Apply bonus effects based on the active Field Skills. | ||
+ | }} | ||
+ | |Golden Knight's Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | |2 = Increase Power by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | |3 = Increase Power by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | ||
+ | }} | ||
+ | |Bright Silver Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Change your 3rd Normal Attack into an explosive bullet. | ||
+ | |2 = Increase Power by 8%. Change your 3rd Normal Attack into an explosive bullet. | ||
+ | |3 = Increase Power by 10%. Change your 3rd Normal Attack into an explosive bullet. | ||
+ | }} | ||
+ | |Torrential Dash= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running. | ||
+ | |2 = Increase Power by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running. | ||
+ | |3 = Increase Power by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running. | ||
+ | }} | ||
+ | |Colossal Soul= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16% against bosses. Recover ? PP per second when near bosses. | ||
+ | |2 = Increase Power by 18% against bosses. Recover ? PP per second when near bosses. | ||
+ | |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses. | ||
+ | }} | ||
+ | |Revenant Marker= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | ||
+ | |2 = Increase Power by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | ||
+ | |3 = Increase Power by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | ||
+ | }} | ||
+ | |Darkened Blessing= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8% and Damage Resistance by 10%. | ||
+ | |2 = Increase Power by 10% and Damage Resistance by 10%. | ||
+ | |3 = Increase Power by 12% and Damage Resistance by 10%. | ||
+ | }} | ||
+ | |Darkened Performance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1% and Damage Resistance by 10%. | ||
+ | |2 = Increase Power by 2% and Damage Resistance by 10%. | ||
+ | |3 = Increase Power by 3% and Damage Resistance by 10%. | ||
+ | }} | ||
+ | |Urgent Maneuver 3= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 10% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP. | ||
+ | |2 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 30% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP. | ||
+ | |3 = Increase Natural PP Recovery by 250% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 50% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP. | ||
+ | }} | ||
+ | |Scorching Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Enhance the properties of Normal Attacks. | ||
+ | |2 = Increase Power by 9%. Enhance the properties of Normal Attacks. | ||
+ | |3 = Increase Power by 11%. Enhance the properties of Normal Attacks. | ||
+ | }} | ||
+ | |Collective Insight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Grant additional bonuses based on your maximum PP. | ||
+ | |2 = Increase Power by 5%. Grant additional bonuses based on your maximum PP. | ||
+ | |3 = Increase Power by 6%. Grant additional bonuses based on your maximum PP. | ||
+ | }} | ||
+ | |Wounded Defensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. | ||
+ | |2 = Increase Power by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. | ||
+ | |3 = Increase Power by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds. | ||
+ | }} | ||
+ | |Variating Redress= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Take damage when using a PA/Technique and reduce PP Consumption by 10%. | ||
+ | |2 = Increase Power by 7%. Take damage when using a PA/Technique and reduce PP Consumption by 25%. | ||
+ | |3 = Increase Power by 8%. Take damage when using a PA/Technique and reduce PP Consumption by 45%. | ||
+ | }} | ||
+ | |Agonizing Blaze= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. | ||
+ | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. | ||
+ | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge when you successfully perform Katana Counter. | ||
+ | }} | ||
+ | |Luminecho Slug= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | ||
+ | |2 = Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | ||
+ | |3 = Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | ||
+ | }} | ||
+ | |Luminecho Guillotine= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | ||
+ | |2 = Increase Power by 12%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | ||
+ | |3 = Increase Power by 15%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | ||
+ | }} | ||
+ | |Luminecho Hammer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies. | ||
+ | |2 = Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies. | ||
+ | |3 = Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies. | ||
+ | }} | ||
+ | |Twilight Demon Leg= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Reduce PP consumption by 15% upon hitting a target with One More Jump. Effect expires when landing. | ||
+ | |2 = Increase Power by 8%. Reduce PP consumption by 20% upon hitting a target with One More Jump. Effect expires when landing. | ||
+ | |3 = Increase Power by 10%. Reduce PP consumption by 25% upon hitting a target with One More Jump. Effect expires when landing. | ||
+ | }} | ||
+ | |Mysterious Skill= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. Grant a Just Guard effect (?s) when activating a Photon Art. | ||
+ | |2 = Increase Power by 7%. Grant a Just Guard effect (?s) when activating a Photon Art. | ||
+ | |3 = Increase Power by 9%. Grant a Just Guard effect (0.6s) when activating a Photon Art. | ||
+ | }} | ||
+ | |Circular Progression= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks. | ||
+ | |2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks. | ||
+ | |3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Just Attacks. | ||
+ | }} | ||
+ | |Sealing Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Increase Critical Hit Rate by 10%. | ||
+ | |2 = Increase Power by 11%. Increase Critical Hit Rate by 15%. | ||
+ | |3 = Increase Power by 14%. Increase Critical Hit Rate by 20%. | ||
+ | }} | ||
+ | |Sealing Duet= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. Increase Critical Hit Rate by 10%. | ||
+ | |2 = Increase Power by 2%. Increase Critical Hit Rate by 15%. | ||
+ | |3 = Increase Power by 3%. Increase Critical Hit Rate by 20%. | ||
+ | }} | ||
+ | |Soulbound Warfare= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | |2 = Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | |3 = Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | }} | ||
+ | |Seasonal Change= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Gain a bonus that evolves over time. | ||
+ | |2 = Increase Power by 9%. Gain a bonus that evolves over time. | ||
+ | |3 = Increase Power by 10%. Gain a bonus that evolves over time. | ||
+ | }} | ||
+ | |Resenting Prayer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | }} | ||
+ | |Fatal Exhilaration= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Increase Natural PP Recovery by 5% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect. | ||
+ | |2 = Increase Power by 12%. Increase Natural PP Recovery by 10% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if ? HP in damage is taken via this Potential's effect. | ||
+ | |3 = Increase Power by 15%. Increase Natural PP Recovery by 15% in exchange for receiving 5% HP in damage every 10s. Natural PP Recovery increases to +70% if 200 HP in damage is taken via this Potential's effect. | ||
+ | }} | ||
+ | |Soulbound Guillotine= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | |2 = Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | |3 = Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | }} | ||
+ | |Brilliant Front= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 30%. | ||
+ | |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 40%. | ||
+ | |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta by 50%. | ||
+ | }} | ||
+ | |Azure Current= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. | ||
+ | |2 = Increase Power by 8%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. | ||
+ | |3 = Increase Power by 10%. Recover HP and PP upon sheathing your weapon based on the amount of damage dealt. | ||
+ | }} | ||
+ | |Deadeye's Reward= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | |2 = Increase Power by 8%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | |3 = Increase Power by 9%. Upon attacking a weak point 60 times, increase Critical Hit Rate by 100% and increase maximum PP by 60. | ||
+ | }} | ||
+ | |Genbu Oath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Reduce damage taken by 10% and gain knockback resistance. | ||
+ | |2 = Increase Power by 7%. Reduce damage taken by 15% and gain knockback resistance. | ||
+ | |3 = Increase Power by 8%. Reduce damage taken by 20% and gain knockback resistance. | ||
+ | }} | ||
+ | |Feathered Flight= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | |2 = Increase Power by 8%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | |3 = Increase Power by 10%. Add additional Ranged hits to normal attacks upon blocking an attack with Twin Daggers Spin. | ||
+ | }} | ||
+ | |Miracle Confluence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | |2 = Increase Power by 7%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | |3 = Increase Power by 8%. Hasten startup speed of Vinto Gigue. Enhance the area of effect of Vinto Gigue Branched Action. | ||
+ | }} | ||
+ | |Seiryu Vow= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | |2 = Increase Power by 6%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | |3 = Increase Power by 8%. Grant an additional Power bonus when hitting with a PA that consumes Gear. Power greatly increases after the third PA. | ||
+ | }} | ||
+ | |Golden Dragon's Eruption= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | ||
+ | |2 = Increase Power by 7%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | ||
+ | |3 = Increase Power by 8%. 30s after the Quest starts, the first Normal Attack creates an explosion that inflicts massive damage to enemies in a wide range. After the explosion, all attacks deal 1 damage! | ||
+ | }} | ||
+ | |Secret Blink= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | |2 = Increase Power by 8%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | |3 = Increase Power by 10%. The first three PAs/Normal Attacks after unsheathing do not require charging. | ||
+ | }} | ||
+ | |Luscious Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | |2 = Increase Power by 2%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | |3 = Increase Power by 3%. After casting a Technique, charging a JA'd Technique with the same Element as the previous Technique greatly decreases charge time once. | ||
+ | }} | ||
+ | |Millennium Timber= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 1%. | ||
+ | |2 = Increase Power by 2%. | ||
+ | |3 = Increase Power by 3%. | ||
+ | }} | ||
+ | |Eternal War Scherzo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 5%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | }} | ||
+ | |Midnight Dawn= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | |2 = Increase Power by 11%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | |3 = Increase Power by 13%. Natural PP recovery is halted, in return you regain 5 PP every second. | ||
+ | }} | ||
+ | |Crimson Evening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Restores 2 PP every second. | ||
+ | |2 = Increase Power by 5%. Restores 2 PP every second. | ||
+ | |3 = Increase Power by 6%. Restores 2 PP every second. | ||
+ | }} | ||
+ | |Impulsive Assault= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6% and increase damage taken by 70%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |2 = Increase Power by 8% and increase damage taken by 60%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | |3 = Increase Power by 10% and increase damage taken by 50%. If you are incapacitated, this Potential's effect is disabled for the rest of the Quest. | ||
+ | }} | ||
+ | |Suzaku Alliance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | |2 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | |3 = Increase attack speed over time. Taking 10% of your HP in damage or more resets the attack speed boost. | ||
+ | }} | ||
+ | |Byakko Accordant= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | |2 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | |3 = Reduce Normal Attack Power. Normal Attacks fire Chase Arrows at targets. As PP decreases, the power of Normal Attacks and Chase Arrows fired by this Potential's effect increases. | ||
+ | }} | ||
+ | |Christmas Miracle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | |2 = Increase Power by 8%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | |3 = Increase Power by 10%. If one or more party members are incapacitated, consume 50% HP after 3 seconds and automatically revive all incapacitated party members (300s Recast). | ||
+ | }} | ||
+ | |Liberated Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%. | ||
+ | }} | ||
+ | |Liberated Ensemble= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%. | ||
+ | }} | ||
+ | |Venusian Beam= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Aile is activated. | ||
+ | }} | ||
+ | |Battle Hardened= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 7%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |2 = Increase Power by 9%. Become Massive and gain ?% damage resistance, but lose 20PP when taking damage. | ||
+ | |3 = Increase Power by 11%. Become Massive and gain 10% damage resistance, but lose 20PP when taking damage. | ||
+ | }} | ||
+ | |Golden Crest= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Enhance the Power (13%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | |2 = Enhance the Power (15%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | |3 = Enhance the Power (17%) of charged Brightness End or Nova Strike. Upon casting charged Brightness End or Nova Strike, produce an explosive sword that detonates 15 seconds after activation. | ||
+ | }} | ||
+ | |Southern Seas= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 4%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |2 = Increase Power by 5%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | |3 = Increase Power by 6%. Pet recovers 1% of damage dealt as HP (30 MAX) if the Pet's Attribute matches the enemy's Elemental Weakness. | ||
+ | }} | ||
+ | |Rose Dew= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 9%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |2 = Increase Power by 11%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | |3 = Increase Power by 13%. Instantly use Mates without drinking. Recast period occurs after use or when swapping weapons. | ||
+ | }} | ||
+ | |Ionizing Barrier= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |2 = Increase Power by 10%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | |3 = Increase Power by 12%. Grant 60% damage reduction for 7 seconds after successfully evading an attack with Step, Dive Roll, or Stylish Roll. Triggers Recast upon activation. | ||
+ | }} | ||
+ | |Despot Awakening= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |2 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | |3 = Trigger by using a Normal Attack after being near enemies for 40 seconds. Regenerate PP every second and increase Power by 11% for 20 seconds. | ||
+ | }} | ||
+ | |Battle Stimulation = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Increase the ATK boost granted by Shifta by 600 ATK. | ||
+ | |2 = Increase Power by 14%. Increase the ATK boost granted by Shifta by 600 ATK. | ||
+ | |3 = Increase Power by 16%. Increase the ATK boost granted by Shifta by 600 ATK. | ||
+ | }} | ||
+ | |Carbine Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Machinegun Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Katana Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Bayonet Vortex= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |2 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | |3 = Auto-fire on targets every 7 seconds while unsheathed. Upon dealing 10,000,000 damage, unsheathed auto-fire hits twice. | ||
+ | }} | ||
+ | |Priority Shot= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |2 = Increase Power by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Become Massive and gain Damage Resistance while performing Normal Attacks. | ||
+ | |3 = Increase Power by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Become Massive and gain Damage Resistance (10%) while performing Normal Attacks. | ||
+ | }} | ||
+ | |Effortless Mettle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Effortless Charity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, become Massive and regenerate 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Effortless Wisdom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, increase Natural PP Recovery by 60% and gain 40% Damage Resistance. | ||
+ | }} | ||
+ | |Steadfast Might= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |2 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | |3 = Power bonus decreases when taking damage and recovers over time. When Power bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and become Massive. | ||
+ | }} | ||
+ | |Effortless Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. | ||
+ | }} | ||
+ | |Steadfast Solo= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 8%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 8%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |2 = Increase Power by 9%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 9%, Pet regenerates 10% HP every 10 seconds. | ||
+ | |3 = Increase Power by 10%. Power bonus decreases when taking damage and recovers over time. When Power bonus is 10%, Pet regenerates 10% HP every 10 seconds. | ||
+ | }} | ||
+ | |Midnight Wielder= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 12%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow. | ||
+ | |2 = Increase Power by 14%. Reduce the power of Banish Arrow by ?%, but recover 75 PP upon detonating a Banish Arrow. | ||
+ | |3 = Increase Power by 16%. Reduce the power of Banish Arrow by 99%, but recover 75 PP upon detonating a Banish Arrow. | ||
+ | }} | ||
+ | |Dazzling Splendor= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. | ||
+ | |2 = Gain a low chance to activate any of the following effects: Reduce damage taken upon being attacked, reduce PP consumption upon using a PA/Tech, increase PP recovery when using a Normal Attack, recover HP upon landing an attack. | ||
+ | |3 = Gain a low chance (10%) to activate any of the following effects: Reduce damage taken upon being attacked (50%), reduce PP consumption upon using a PA/Tech (50%), increase PP recovery when using a Normal Attack (100%), recover HP upon landing an attack (100). | ||
+ | }} | ||
+ | |Reincarnation of Fate= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |2 = Boosts damage by 11%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |3 = Boosts damage by 12%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Cycle of Fate= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 9%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |2 = Boosts damage by 10%. Reduces PP consumption by ?%. Recovers 20 PP every 10 seconds. | ||
+ | |3 = Boosts damage by 11%. Reduces PP consumption by 20%. Recovers 20 PP every 10 seconds. | ||
+ | }} | ||
+ | |Lightweaving Guardian= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |2 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |3 = Grants the effect of "Reincarnation of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | }} | ||
+ | |Lightsong Guardian= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |2 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | |3 = Grants the effect of "Cycle of Fate". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Recast after effect ends). | ||
+ | }} | ||
+ | |Sixfold Miasmata= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage by 8%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | |2 = Boosts damage by 9%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | |3 = Boosts damage by 10%. Increases status effect infliction rate by 100%. Inflicts a status effect based on the weapon's attribute. | ||
+ | }} | ||
+ | |Crimson Waltz= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | |2 = Increase Power by 12%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | |3 = Increase Power by 14%. Reduce Gear consumption during Hero Time. Increase the activation limit of HT Counter Bonus to 16. | ||
+ | }} | ||
+ | |Electrifying Terrain= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | |2 = Increase Power by 12%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | |3 = Increase Power by 14%. Raise current and maximum PP by 20 for every 100 Voltage gained. Maxes at +100 PP. | ||
+ | }} | ||
+ | |Dark Requiem= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | |2 = Increase Power by 12%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | |3 = Increase Power by 14%. Boost the effect of Mark PP Drain and Mark Heal by 200%. | ||
+ | }} | ||
+ | |Irregular Offensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts Damage by 11%. Step Attacks fire a homing shot when you successfully dodge using Step. | ||
+ | |2 = Boosts Damage by 13%. Step Attacks fire a homing shot when you successfully dodge using Step. | ||
+ | |3 = Boosts Damage by 15%. Step Attacks fire a homing shot when you successfully dodge using Step. | ||
+ | }} | ||
+ | |Silvered Sonata= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | |2 = Increase Power by 12%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | |3 = Increase Power by 14%. Increase the PP cost reduction of Same Arts PP Save by 5%. Increase the duration of Tech Arts Count Bonus by 2. | ||
+ | }} | ||
+ | |Divine Judgment= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power +11%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
+ | |2 = Power +13%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
+ | |3 = Power +15%. Increase the damage of uncharged Satellite Cannon by 300%. | ||
+ | }} | ||
+ | |Extreme Speed= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power +6%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
+ | |2 = Power +8%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
+ | |3 = Power +10%. Boost normal attack speed by 15%. Consume Mate items instantly. | ||
+ | }} | ||
+ | |Glittering Fang= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power +9%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
+ | |2 = Power +11%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
+ | |3 = Power +13%. Upon striking with an attack, increase Power by an additional 8%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
+ | }} | ||
+ | |Glittering Circle= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power +4%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
+ | |2 = Power +6%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
+ | |3 = Power +8%. Upon striking with an attack, increase Power by an additional 5%, reduce damage taken by 20%, and increase maximum PP by 100 for 20 seconds. Effect timer regenerates after dealing 1,500,000 damage. | ||
+ | }} | ||
+ | |Supernova= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power +6%. Produce a follow-up attack when casting a Charged Technique from a Talis card. | ||
+ | |2 = Power +8%. Produce a follow-up attack when casting a Charged Technique from a Talis card. | ||
+ | |3 = Power +10%. Produce a follow-up attack when casting a Charged Technique from a Talis card. | ||
+ | }} | ||
+ | <!--Hidden Potential--> | ||
+ | |Glittering Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts JA damage by 28% when using different PAs or Techniques. | ||
+ | |2 = Boosts JA damage by 30% when using different PAs or Techniques. | ||
+ | |3 = Boosts JA damage by 32% when using different PAs or Techniques. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Red Recalescence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage when using extended weapons by 14%. | ||
+ | |2 = Boosts damage when using extended weapons by 15%. | ||
+ | |3 = Boosts damage when using extended weapons by 16%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Absolute Strike= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts critical rate by 25%, boosts damage by 17%. | ||
+ | |2 = Boosts critical rate by 25%, boosts damage by 19% | ||
+ | |3 = Boosts critical rate by 25%, boosts damage by 22% | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Converging Light= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%. | ||
+ | |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%. | ||
+ | |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Myriad Blessings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%. | ||
+ | |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%. | ||
+ | |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Serpent's Bite= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%. | ||
+ | |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%. | ||
+ | |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Hurricane Shooter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage while moving by 25%. | ||
+ | |2 = Boosts damage while moving by 27%. | ||
+ | |3 = Boosts damage while moving by 30%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Limited Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%. | ||
+ | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%. | ||
+ | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Eternal Blessings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%. | ||
+ | |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%. | ||
+ | |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Valorous Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Frontal damage during Brave Stance increased by 18%. | ||
+ | |2 = Frontal damage during Brave Stance increased by 20%. | ||
+ | |3 = Frontal damage during Brave Stance increased by 23%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Storm Barrage= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts attack damage during Rapid Shoot by 30% | ||
+ | |2 = Boosts attack damage during Rapid Shoot by 32% | ||
+ | |3 = Boosts attack damage during Rapid Shoot by 34% | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Skilled Elementary Arts= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage of basic-level techniques by 18%. | ||
+ | |2 = Boosts damage of basic-level techniques by 20%. | ||
+ | |3 = Boosts damage of basic-level techniques by 23%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Divine Purity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%. | ||
+ | |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%. | ||
+ | |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Absolute Range= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 25% at close range. | ||
+ | |2 = Increase Power by 27% at close range. | ||
+ | |3 = Increase Power by 30% at close range. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Aerial Break= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20% in midair. | ||
+ | |2 = Increase Power by 22% in midair. | ||
+ | |3 = Increase Power by 25% in midair. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Shining Destruction= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage against DA-Aberrations by 21%. | ||
+ | |2 = Increase damage against DA-Aberrations by 23%. | ||
+ | |3 = Increase damage against DA-Aberrations by 25%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Heavenly Death= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX) | ||
+ | |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX) | ||
+ | |3 = Recover 1% of damage dealt as HP. (30 HP MAX) | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Judgement Blade= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. | ||
+ | |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active. | ||
+ | |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Blossom Flare= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%. | ||
+ | |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%. | ||
+ | |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |Harmonized Heart= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Compound Technique gauge builds 50% faster. | ||
+ | |2 = Compound Technique gauge builds 60% faster. | ||
+ | |3 = Compound Technique gauge builds 70% faster. | ||
+ | |hidden = true | ||
+ | }} | ||
+ | |||
+ | |||
+ | <!--Weaponoid Potentials--> | ||
+ | |||
+ | |Glimmering Rhythm= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%. | ||
+ | |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%. | ||
+ | |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Lightning Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Lightning Techniques by 12%. | ||
+ | |2 = Increase the damage of Lightning Techniques by 16%. | ||
+ | |3 = Increase the damage of Lightning Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Spirited Anchored Barrel= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Ranged Power by 18% while standing still. | ||
+ | |2 = Increase Ranged Power by 20% while standing still. | ||
+ | |3 = Increase Ranged Power by 22% while standing still. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Arctic Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Ice Techniques by 12%. | ||
+ | |2 = Increase the damage of Ice Techniques by 16%. | ||
+ | |3 = Increase the damage of Ice Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Earthly Treasure= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%. | ||
+ | |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%. | ||
+ | |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Breath of Bladed Essence= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Restore 5% of your maximum HP every 5 seconds. | ||
+ | |2 = Restore 7% of your maximum HP every 5 seconds. | ||
+ | |3 = Restore 10% of your maximum HP every 5 seconds. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Violet Turmoil= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic. | ||
+ | |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic. | ||
+ | |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Chaining Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain) | ||
+ | |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain) | ||
+ | |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Emancipating Wind= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10% and reduce damage taken by 15%. | ||
+ | |2 = Increase Power by 12% and reduce damage taken by 17%. | ||
+ | |3 = Increase Power by 15% and reduce damage taken by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Hurricane Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Wind Techniques by 12%. | ||
+ | |2 = Increase the damage of Wind Techniques by 16%. | ||
+ | |3 = Increase the damage of Wind Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Diabolic Laughter= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the damage of Dark Techniques by 12%. | ||
+ | |2 = Increase the damage of Dark Techniques by 16%. | ||
+ | |3 = Increase the damage of Dark Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Guidance to Wisdom= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK. | ||
+ | |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK. | ||
+ | |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Sure-Strike Assault= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%. | ||
+ | |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%. | ||
+ | |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Unbending Spirit= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Just Attack power by 20% and reduces damage taken by 10%. | ||
+ | |2 = Increase Just Attack power by 22% and reduces damage taken by 12%. | ||
+ | |3 = Increase Just Attack power by 25% and reduces damage taken by 15%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Battle Meditation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | ||
+ | |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%. | ||
+ | |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Limited Toughness= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%. | ||
+ | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%. | ||
+ | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |縛光撃陣= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock. | ||
+ | |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock. | ||
+ | |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |炎祈浄化= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn. | ||
+ | |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn. | ||
+ | |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Flame Crystal= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of Fire Techniques by 12% | ||
+ | |2 = Boost the damage of Fire Techniques by 16% | ||
+ | |3 = Boost the damage of Fire Techniques by 20% | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Ultimate Calamity= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%. | ||
+ | |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%. | ||
+ | |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Land's Wrath= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% when you are on the ground. | ||
+ | |2 = Increase Power by 21% when you are on the ground. | ||
+ | |3 = Increase Power by 23% when you are on the ground. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Sealing Dragon's Roar= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of normal attacks by 60%. | ||
+ | |2 = Boosts the damage of normal attacks by 70%. | ||
+ | |3 = Boosts the damage of normal attacks by 80%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Soaring Burst= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 17% when attacking in midair. | ||
+ | |2 = Increase Power by 19% when attacking in midair. | ||
+ | |3 = Increase Power by 21% when attacking in midair. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Phantasmal Source= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%) | ||
+ | |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%) | ||
+ | |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Primordial Flame= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts T-ATK by 600 when PP is over 50%. | ||
+ | |2 = Boosts T-ATK by 700 when PP is over 50%. | ||
+ | |3 = Boosts T-ATK by 800 when PP is over 50%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |血闇の双魔刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%. | ||
+ | |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%. | ||
+ | |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Moonlit Emperor= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boost the damage of Light Techniques by 12%. | ||
+ | |2 = Boost the damage of Light Techniques by 16%. | ||
+ | |3 = Boost the damage of Light Techniques by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Jester's Mischief = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy. | ||
+ | |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy. | ||
+ | |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Shredding Shields= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When PP is 25% or above, increase Damage dealt by 18%. | ||
+ | |2 = When PP is 25% or above, increase Damage dealt by 20%. | ||
+ | |3 = When PP is 25% or above, increase Damage dealt by 22%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |影纏う双翼= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | ||
+ | |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | ||
+ | |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Prestigious Protection= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | ||
+ | |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Extravagant Fighter = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%. | ||
+ | |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%. | ||
+ | |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Counter Bullet = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase damage to non-weak points by 22%. | ||
+ | |2 = Increase damage to non-weak points by 24%. | ||
+ | |3 = Increase damage to non-weak points by 27%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Lucky Shot = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | ||
+ | |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Sparking Offensive= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Innocent Wings= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |匠魂宿刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage when using extended weapons by ?%. | ||
+ | |2 = Boosts damage when using extended weapons by ?%. | ||
+ | |3 = Boosts damage when using extended weapons by 17%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Momentous Cluster= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%. | ||
+ | |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%. | ||
+ | |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Phantasmal Burgeoning= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | ||
+ | |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |流星爆砕奏= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20% when HP is over 75%. | ||
+ | |2 = Increase Power by 21% when HP is over 75%. | ||
+ | |3 = Increase Power by 23% when HP is over 75%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Meteor Dance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX) | ||
+ | |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX) | ||
+ | |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX) | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Soul Formation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts damage dealt by 10% and reduces damage taken by 5%. | ||
+ | |2 = Boosts damage dealt by 12% and reduces damage taken by 10%. | ||
+ | |3 = Boosts damage dealt by 15% and reduces damage taken by 15%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |小夜嵐の魔光刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |2 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |3 = Increase Power and Active PP Regeneration when on the ground. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |蹴撃の次元龍= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |2 = Increase Power by ?% and Active PP Regeneration by ?% while airborne. | ||
+ | |3 = Increase Power by 20% and Active PP Regeneration by 15% while airborne. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Destruction Queen= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the damage of "Il" Techniques by 20%. | ||
+ | |2 = Boosts the damage of "Il" Techniques by 25%. | ||
+ | |3 = Boosts the damage of "Il" Techniques by 30%. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | |Glooming Bride= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by up to 25% over time. | ||
+ | |2 = Increase Power by up to 25% over time. | ||
+ | |3 = Increase Power by up to 25% over time. | ||
+ | |weaponoid = true | ||
+ | }} | ||
+ | <!--Arena Potentials--> | ||
+ | |Refining Operation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). | ||
+ | |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). | ||
+ | |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) | ||
+ | |arena = true | ||
+ | }} | ||
+ | |||
+ | |Evolution Trainer= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability) | ||
+ | |2 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability) | ||
+ | |3 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability) | ||
+ | |arena = true | ||
+ | }} | ||
+ | <!--Special Potentials--> | ||
+ | |Anthesis Trainer = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Tempering Trainer = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | ||
+ | |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | ||
+ | |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability) | ||
+ | |special = true | ||
+ | }} | ||
+ | |Advancing Merit = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power up to 15% over time. (13% base, 120s to max) | ||
+ | |2 = Increase Power up to 16% over time. (13% base, 120s to max) | ||
+ | |3 = Increase Power up to 17% over time. (13% base, 120s to max) | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Fury - Defense = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | ||
+ | |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | ||
+ | |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Fury - Adv. Attack = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | ||
+ | |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | ||
+ | |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Honor - Defense = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Deathblow Honor - Adv. Attack = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Millenium Blaze = | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 5%. | ||
+ | |2 = Increase Power by 7%. | ||
+ | |3 = Increase Power by 10%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Phantasmal Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |3 = Increase Power based on the Photon Blast Gauge (18%/19%/20%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Immortal Soul Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 17%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 18%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Eternal War Scherzo Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |2 = Increase Power by 7%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |3 = Increase Power by 8%. Your Pet can survive one fatal attack with 1 HP. Your Pet restores HP at regular intervals afterwards. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Resurrection+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Lightstream Melody+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |2 = Increase Power by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |3 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast). | ||
+ | |special = true | ||
+ | }} | ||
+ | |Resenting Prayer+= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption and recover PP at regular intervals until PP is maxed. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Liberated Fang Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 19%. Decrease PP consumption by 10%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 21%. Decrease PP consumption by 12%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 23%. Decrease PP consumption by 15%. | ||
+ | |special = true | ||
+ | }} | ||
+ | |Liberated Ensemble Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Critical Hit Rate by 10% and increase Power by 9%. Decrease PP consumption by 15%. | ||
+ | |2 = Increase Critical Hit Rate by 15% and increase Power by 10%. Decrease PP consumption by 17%. | ||
+ | |3 = Increase Critical Hit Rate by 20% and increase Power by 11%. Decrease PP consumption by 20%. | ||
+ | |special = true | ||
+ | }} | ||
+ | <!--Ultimate Potentials--> | ||
+ | |Thundering Blades Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. When using a PA, lightning charged Photon Blades are generated. (Blades: 250%) | ||
+ | |2 = Increase Power by 18%. When using a PA, lightning charged Photon Blades are generated. (Blades: 300%) | ||
+ | |3 = Increase Power by 20%. When using a PA, lightning charged Photon Blades are generated. (Blades: 350%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Double Scarlet Blade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Mysterious Conjurer Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Glance of Darkness Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency). | ||
+ | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency). | ||
+ | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency). | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Monsoon Machinegun Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | ||
+ | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Natural Release Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Eternal Operation Device Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. | ||
+ | |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3. | ||
+ | |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Zephyr's Edge Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active. | ||
+ | |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 17% when Katana Gear is active. | ||
+ | |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 21% when Katana Gear is active. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Antique Shot Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target. | ||
+ | |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target. | ||
+ | |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Heroic Victory Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Increase the rate of Hero Boost accumulation by +50%. | ||
+ | |2 = Increase Power by 20%. Increase the rate of Hero Boost accumulation by +70%. | ||
+ | |3 = Increase Power by 22%. Increase the rate of Hero Boost accumulation by +100%. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Blessing Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |2 = Increase Power by 18%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |3 = Increase Power by 20%. Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Retaliating Fist Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Sway to summon a giant fist. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Soaring Brilliance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |2 = Increase Power by 18%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |3 = Increase Power by 20%. Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Pursuing Rhythm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Cyclic Cyclone Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | ||
+ | |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | ||
+ | |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Adept Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Chaotic Arm Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |2 = Increase Power by 16%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |3 = Increase Power by 18%. Alter attack performance when using Weapon Action. No effect with Luster. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Spirit Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Angelic Guidance Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 18%. Automatically charge Gear while in mid-air. | ||
+ | |2 = Increase Power by 20%. Automatically charge Gear while in mid-air. | ||
+ | |3 = Increase Power by 22%. Automatically charge Gear while in mid-air. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Hexing Destruction Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Quadruple Grenade Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 15%. Change Normal Attack into four homing shells. | ||
+ | |2 = Increase Power by 17%. Change Normal Attack into four homing shells. | ||
+ | |3 = Increase Power by 19%. Change Normal Attack into four homing shells. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Illusion Technique Plus= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | ||
+ | |ultimate = true | ||
+ | }} | ||
+ | |Warsage Stance= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Boosts the effects of Element Stance. | ||
+ | |2 = Boosts the effects of Element Stance. | ||
+ | |3 = Boosts the effects of Element Stance. | ||
+ | }} | ||
+ | | | ||
+ | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | ||
+ | }}</includeonly><noinclude> | ||
+ | [[Category:Weapon Templates]] | ||
+ | </noinclude> |
Latest revision as of 00:29, 26 April 2024