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Difference between revisions of "Template:NGSPotLevel"
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MoonRunestar (talk | contribs) (Trunkel) |
MoonRunestar (talk | contribs) (Pot 6) |
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Line 7: | Line 7: | ||
|4 = Damage +26%. | |4 = Damage +26%. | ||
|5 = Damage +29%. | |5 = Damage +29%. | ||
+ | |6 = Not available. | ||
}} | }} | ||
|Offensive Prototype II= | |Offensive Prototype II= | ||
Line 15: | Line 16: | ||
|4 = Damage +26%. Damage Resist +10%. | |4 = Damage +26%. Damage Resist +10%. | ||
|5 = Damage +29%. Damage Resist +10%. | |5 = Damage +29%. Damage Resist +10%. | ||
+ | |6 = Not available. | ||
}} | }} | ||
|Offensive Prototype III= | |Offensive Prototype III= | ||
Line 23: | Line 25: | ||
|4 = Damage +26%. PP Cost Reduction +10%. | |4 = Damage +26%. PP Cost Reduction +10%. | ||
|5 = Damage +29%. PP Cost Reduction +10%. | |5 = Damage +29%. PP Cost Reduction +10%. | ||
+ | |6 = Not available. | ||
}} | }} | ||
|Sturdy Form= | |Sturdy Form= | ||
Line 31: | Line 34: | ||
|4 = Damage +27%. Prevents Knockback at maximum HP. | |4 = Damage +27%. Prevents Knockback at maximum HP. | ||
|5 = Damage +30%. Prevents Knockback at maximum HP. | |5 = Damage +30%. Prevents Knockback at maximum HP. | ||
+ | |6 = Not available. | ||
}} | }} | ||
|Blitzed Form= | |Blitzed Form= | ||
Line 39: | Line 43: | ||
|4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | |4 = Damage +23%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | ||
|5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | |5 = Damage +26%. Damage +3% & Critical Hit Rate +15% for 60 seconds after performing 3 Normal Attacks. 60s recast. | ||
+ | |6 = Not available. | ||
}} | }} | ||
|Spirit Mould= | |Spirit Mould= | ||
Line 47: | Line 52: | ||
|4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | |4 = Damage +25%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | ||
|5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | |5 = Damage +28%. PP Regeneration +30% for 60 seconds when your PP drops below 30%. 30 second recast. | ||
+ | |6 = Not available. | ||
}} | }} | ||
|Tenacious Form= | |Tenacious Form= | ||
Line 55: | Line 61: | ||
|4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | ||
|5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. | ||
+ | |6 = Not available. | ||
}} | }} | ||
|Toppling Form= | |Toppling Form= | ||
Line 63: | Line 70: | ||
|4 = Damage +26%. Down Build-up Rate +20%. | |4 = Damage +26%. Down Build-up Rate +20%. | ||
|5 = Damage +29%. Down Build-up Rate +20%. | |5 = Damage +29%. Down Build-up Rate +20%. | ||
+ | |6 = Not available. | ||
}} | }} | ||
+ | <!-- item_PbGaugeUp2 --> | ||
|Empowered Form= | |Empowered Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 70: | Line 79: | ||
|3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | |3 = Damage +25%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | ||
|4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 20%. | ||
− | |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by | + | |5 = Damage +27%. Boosts Photon Blast Charge gained from attacking enemies by 40%. |
+ | |6 = Damage +45%. Boosts Photon Blast Charge gained from attacking enemies by 40%. | ||
}} | }} | ||
|Fortunate Form= | |Fortunate Form= | ||
Line 79: | Line 89: | ||
|4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | |4 = Damage +25%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | ||
|5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | |5 = Damage +28%. Accumulate up to 3 charges from successfully evading an attack with Step. On taking damage, consumes a charge and recovers 300 HP. | ||
+ | |6 = Not available. | ||
}} | }} | ||
+ | <!-- item_ReactionDown2_ --> | ||
|Immovable Form= | |Immovable Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 86: | Line 98: | ||
|3 = Damage +23%. Down Resist +10%. | |3 = Damage +23%. Down Resist +10%. | ||
|4 = Damage +24%. Down Resist +20%. | |4 = Damage +24%. Down Resist +20%. | ||
− | |5 = Damage +25%. Down Resist + | + | |5 = Damage +25%. Down Resist +40%. |
+ | |6 = Damage +42%. Down Resist +40%. | ||
}} | }} | ||
|Unshakeable Form= | |Unshakeable Form= | ||
Line 95: | Line 108: | ||
|4 = Damage +26%. Down Resist +20%. | |4 = Damage +26%. Down Resist +20%. | ||
|5 = Damage +29%. Down Resist +20%. | |5 = Damage +29%. Down Resist +20%. | ||
+ | |6 = Not available. | ||
}} | }} | ||
<!-- item_DamageBarrier_ --> | <!-- item_DamageBarrier_ --> | ||
Line 104: | Line 118: | ||
|4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP. | |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP. | ||
|5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP. | |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP. | ||
+ | |6 = Damage +45%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP. | ||
}} | }} | ||
<!-- item_DefCritical_ --> | <!-- item_DefCritical_ --> | ||
Line 113: | Line 128: | ||
|4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power. | |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power. | ||
|5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power. | |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power. | ||
+ | |6 = Damage +25%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power. | ||
}} | }} | ||
<!-- item_EscapeCritical_ --> | <!-- item_EscapeCritical_ --> | ||
Line 122: | Line 138: | ||
|4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds. | |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds. | ||
|5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds. | |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds. | ||
+ | |6 = Damage +30%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds. | ||
}} | }} | ||
<!-- item_PpEfficiency_ --> | <!-- item_PpEfficiency_ --> | ||
Line 131: | Line 148: | ||
|4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%. | |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%. | ||
|5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%. | |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%. | ||
+ | |6 = Damage +45%. Attack PP Recovery +20%. PP Regeneration +20%. | ||
}} | }} | ||
<!-- item_WholeBody_ --> | <!-- item_WholeBody_ --> | ||
Line 140: | Line 158: | ||
|4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | ||
|5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%) | |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%) | ||
+ | |6 = Damage +35%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%) | ||
}} | }} | ||
<!-- item_AtkCritical_ --> | <!-- item_AtkCritical_ --> | ||
Line 149: | Line 168: | ||
|4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power. | |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power. | ||
|5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power. | |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power. | ||
+ | |6 = Damage +27%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power. | ||
}} | }} | ||
<!-- item_ItemReturn_ --> | <!-- item_ItemReturn_ --> | ||
Line 158: | Line 178: | ||
|4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. | |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. | ||
|5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped. | |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped. | ||
+ | |6 = Damage +42%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped. | ||
}} | }} | ||
<!-- item_ElementPpBonus_ --> | <!-- item_ElementPpBonus_ --> | ||
Line 167: | Line 188: | ||
|4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | ||
|5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast. | |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast. | ||
+ | |6 = Damage +20%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast. | ||
}} | }} | ||
<!-- item_AllBonus_ --> | <!-- item_AllBonus_ --> | ||
Line 176: | Line 198: | ||
|4 = Damage +27%. Damage Resist -8%. | |4 = Damage +27%. Damage Resist -8%. | ||
|5 = Damage +31%. Damage Resist -5%. | |5 = Damage +31%. Damage Resist -5%. | ||
+ | |6 = Damage +46%. Damage Resist -5%. | ||
}} | }} | ||
<!-- item_PbGaugeUp_ --> | <!-- item_PbGaugeUp_ --> | ||
Line 185: | Line 208: | ||
|4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |4 = Damage +26%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | ||
|5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | ||
+ | |6 = Not available. | ||
}} | }} | ||
<!-- item_BossWeak_ --> | <!-- item_BossWeak_ --> | ||
Line 194: | Line 218: | ||
|4 = Damage +20%. Damage to boss enemies +4%. | |4 = Damage +20%. Damage to boss enemies +4%. | ||
|5 = Damage +21%. Damage to boss enemies +10%. | |5 = Damage +21%. Damage to boss enemies +10%. | ||
+ | |6 = Damage +38%. Damage to boss enemies +10%. | ||
}} | }} | ||
<!-- item_ReturnBarrier_ --> | <!-- item_ReturnBarrier_ --> | ||
Line 203: | Line 228: | ||
|4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. | |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. | ||
|5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds. | |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds. | ||
+ | |6 = Damage +47%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds. | ||
}} | }} | ||
<!-- item_PpReturn_ --> | <!-- item_PpReturn_ --> | ||
Line 212: | Line 238: | ||
|4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. | |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. | ||
|5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown. | |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown. | ||
+ | |6 = Damage +47%. Recovers 50 PP when you attack an enemy while below 50% PP. 10 second cooldown. | ||
}} | }} | ||
<!-- item_ChanceUp_ --> | <!-- item_ChanceUp_ --> | ||
Line 221: | Line 248: | ||
|4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. | |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. | ||
|5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit. | |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit. | ||
+ | |6 = Damage +37%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit. | ||
}} | }} | ||
<!-- item_Proximity_ --> | <!-- item_Proximity_ --> | ||
Line 230: | Line 258: | ||
|4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | ||
|5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
+ | |6 = Damage +46%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. | ||
}} | }} | ||
<!-- item_BombField_ --> | <!-- item_BombField_ --> | ||
Line 239: | Line 268: | ||
|4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |4 = Damage +21%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | ||
|5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | ||
+ | |6 = Damage +35%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | ||
}} | }} | ||
<!-- item_DoubleCritical_ --> | <!-- item_DoubleCritical_ --> | ||
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|4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | ||
|5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
+ | |6 = Damage +26%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. | ||
}} | }} | ||
<!-- item_PpComfortable_ --> | <!-- item_PpComfortable_ --> | ||
Line 257: | Line 288: | ||
|4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20% | |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20% | ||
|5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30% | |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
+ | |6 = Damage +45%. PP Cost Reduction +15%. Attack PP Recovery +30% | ||
}} | }} | ||
<!-- item_Highlander_ --> | <!-- item_Highlander_ --> | ||
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|4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | ||
|5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | ||
+ | |6 = Damage +44%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | ||
}} | }} | ||
<!-- item_QuestBuster_ ---> | <!-- item_QuestBuster_ ---> | ||
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|4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | ||
|5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%. | |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%. | ||
+ | |6 = Damage +40%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%. | ||
}} | }} | ||
<!-- item_EscapePpConvert_ --> | <!-- item_EscapePpConvert_ --> | ||
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|4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | ||
|5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds. | |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds. | ||
+ | |6 = Damage +48%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds. | ||
}} | }} | ||
<!-- item_EscapePpConvert2_ --> | <!-- item_EscapePpConvert2_ --> | ||
Line 293: | Line 328: | ||
|4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | ||
|5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds. | |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds. | ||
+ | |6 = Damage +48% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds. | ||
}} | }} | ||
<!-- item_OverWhelm_ --> | <!-- item_OverWhelm_ --> | ||
Line 302: | Line 338: | ||
|4 = Damage +22%. Additional +6% Damage against non-boss enemies. | |4 = Damage +22%. Additional +6% Damage against non-boss enemies. | ||
|5 = Damage +23%. Additional +8% Damage against non-boss enemies. | |5 = Damage +23%. Additional +8% Damage against non-boss enemies. | ||
+ | |6 = Damage +42%. Additional +8% Damage against non-boss enemies. | ||
}} | }} | ||
<!-- Rox weapons | <!-- Rox weapons | ||
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|4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
|5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds. | |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
+ | |6 = Damage +48%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
}} | }} | ||
<!-- item_PpSlayer_ --> | <!-- item_PpSlayer_ --> | ||
Line 321: | Line 359: | ||
|4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%. | |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%. | ||
|5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%. | |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%. | ||
+ | |6 = Damage +29%. Boosts Critical Rate by 30% when PP is below 70%. | ||
}} | }} | ||
<!-- item_DamagePpConvert_ --> | <!-- item_DamagePpConvert_ --> | ||
Line 330: | Line 369: | ||
|4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
|5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds. | |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds. | ||
+ | |6 = Damage +48%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds. | ||
}} | }} | ||
<!-- Kaiseram weapons | <!-- Kaiseram weapons | ||
Line 339: | Line 379: | ||
|3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
|4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
− | |5 = Damage + | + | |5 = Damage +19%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. |
+ | |6 = Damage +32%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
}} | }} | ||
<!-- Rugged weapons | <!-- Rugged weapons | ||
− | item_KillingBarrier_--> | + | item_KillingBarrier_ --> |
|Bastioned Form= | |Bastioned Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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|3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
|4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
− | |5 = Damage + | + | |5 = Damage +27% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. |
+ | |6 = Damage +39% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
}} | }} | ||
<!-- item_ChaseAttack_ --> | <!-- item_ChaseAttack_ --> | ||
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|3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
|4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
− | |5 = Damage + | + | |5 = Damage +20%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. |
+ | |6 = Damage +27%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
}} | }} | ||
<!-- item_OverTime_ --> | <!-- item_OverTime_ --> | ||
Line 367: | Line 410: | ||
|3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |3 = Damage +23%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
|4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |4 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
− | |5 = Damage + | + | |5 = Damage +27%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. |
+ | |6 = Damage +39%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
}} | }} | ||
<!-- Coldic | <!-- Coldic | ||
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|Robust Form= | |Robust Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by | + | |1 = Damage +19%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. |
− | |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by | + | |2 = Damage +21%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. |
− | |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by | + | |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. |
− | |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by | + | |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. |
− | |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by | + | |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. |
+ | |6 = Damage +48%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 60%. | ||
}} | }} | ||
<!-- Obsidia | <!-- Obsidia | ||
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|3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |3 = Damage +17%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | ||
|4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | |4 = Damage +18%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | ||
− | |5 = Damage + | + | |5 = Damage +20%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. |
+ | |6 = Damage +32%. Critical Hit Rate +10%. On Critical Hit: Damage Resistance +20%, PP Regeneration +30% for 20 seconds. 10 second cooldown. | ||
}} | }} | ||
<!-- Crystia | <!-- Crystia | ||
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|Harvest Form= | |Harvest Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +19%. | + | |1 = Damage +19%. Recovers 6 PP when an enemy is defeated nearby. |
− | |2 = Damage +21%. | + | |2 = Damage +21%. Recovers 6 PP when an enemy is defeated nearby. |
− | |3 = Damage +24%. | + | |3 = Damage +24%. Recovers 6 PP when an enemy is defeated nearby. |
− | |4 = Damage +25%. | + | |4 = Damage +25%. Recovers 6 PP when an enemy is defeated nearby. |
− | |5 = Damage + | + | |5 = Damage +27%. Recovers 6 PP when an enemy is defeated nearby. |
+ | |6 = Damage +42%. Recovers 6 PP when an enemy is defeated nearby. | ||
}} | }} | ||
<!-- Prim Libra | <!-- Prim Libra | ||
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|4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |4 = Damage +24%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | ||
|5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | |5 = Damage +25%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | ||
+ | |6 = Damage +30%. After being equipped for 10 seconds: Recovers 4% of max HP every 10 seconds. | ||
}} | }} | ||
<!-- Seigayou | <!-- Seigayou | ||
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|4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |4 = Damage +15%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | ||
|5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | |5 = Damage +16%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | ||
+ | |6 = Damage +20%. On using Step or a Weapon Action to evade or block an attack: Critical Hit Rate +15% for 30 seconds. | ||
}} | }} | ||
<!-- Kouklophis | <!-- Kouklophis | ||
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|3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |3 = Damage +18%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | ||
|4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | |4 = Damage +19%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | ||
− | |5 = Damage + | + | |5 = Damage +21%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% |
+ | |6 = Damage +31%. Damage Resist +5% Vs. DOLLS, further Damage +6% and Damage Resist +5% | ||
}} | }} | ||
<!-- Gunblaze | <!-- Gunblaze | ||
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|Elusive Form= | |Elusive Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by | + | |1 = Damage +18%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. |
− | |2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by | + | |2 = Damage +20%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. |
− | |3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by | + | |3 = Damage +22%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. |
− | |4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by | + | |4 = Damage +23%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. |
− | |5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by | + | |5 = Damage +24%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. |
+ | |6 = Damage +31%. After being equipped for 15 seconds: Critical Hit Rate +10% and reduces PP consumption by 20%. Taking damage cancels this for 15 seconds. | ||
}} | }} | ||
<!-- Neos Astreon | <!-- Neos Astreon | ||
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|3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |3 = Damage +31%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | ||
|4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | ||
− | |5 = Damage + | + | |5 = Damage +34%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. |
+ | |6 = Damage +38%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | ||
}} | }} | ||
<!-- Neos Justilon | <!-- Neos Justilon | ||
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|4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |4 = Damage +32%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | ||
|5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | |5 = Damage +33%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | ||
+ | |6 = Damage +35%. Photon Blast Gauge fills 25% faster from attacks. After Photon Blast: Reduces PP consumption by 15% for 90 seconds. | ||
}} | }} | ||
<!-- Trunkel | <!-- Trunkel | ||
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|3 = Damage +28%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |3 = Damage +28%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
|4 = Damage +29%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |4 = Damage +29%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
− | |5 = Damage + | + | |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. |
+ | |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
}} | }} | ||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] |
Revision as of 12:10, 22 April 2023
This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Potential Name | 1 | The name of the potential.
| String | required |