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Difference between revisions of "Gale Febris"

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(Created page with "{{Weapon |EnglishName=Gale Febris |JapaneseName=ゲイルフェブリス |Rarity=13 |ReqValue=475 |ReqStat=DEX |WeaponType=Double Sabers |Classes=Fighter |SATK=830 |SATK10=112...")
 
 
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{{Weapon
 
{{Weapon
|EnglishName=Gale Febris
 
 
|JapaneseName=ゲイルフェブリス
 
|JapaneseName=ゲイルフェブリス
 
|Rarity=13
 
|Rarity=13
 +
|StatsRequirement=475
 +
|StatsType=DEX
 +
|WeaponType=Double Sabers
 +
|Classes=Fighter; Etoile
 +
|Potential=Stormy Grafter
 +
|Potential2=Stormy Striker
 +
|Potential3=Stormy Sniper
 +
|NtWeapon=NT
 +
|SATKNT=830
 +
|SATK35=1120
 +
|RATKNT=0
 +
|RATK35=0
 +
|TATKNT=0
 +
|TATK35=0
 +
|WeaponDescription=A Double Saber bearing the power
 +
of the winds. Its dark, thunderous
 +
blades overwhelm the enemy.
 +
|WeaponDropInfo=*[[Gal Gryphon]] (Lv. 76+)
 +
|WeaponAdditionalInfo=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.
 +
|EnglishName=Gale Febris
 
|ReqValue=475
 
|ReqValue=475
 
|ReqStat=DEX
 
|ReqStat=DEX
|WeaponType=Double Sabers
 
|Classes=Fighter
 
 
|SATK=830
 
|SATK=830
|SATK10=1120
 
 
|RATK=0
 
|RATK=0
|RATK10=0
 
 
|TATK=0
 
|TATK=0
|TATK10=0
+
|Drop Info=* [[Gal Gryphon]] Lv. 76+
|GrindCost=
 
|AttributeCost=
 
|AffixCost=
 
|Potential=暴嵐の接撃
 
|Potential2=暴嵐の隔撃
 
|Potential3=暴嵐の遼撃
 
|Description=
 
|Drop Info=* [[Gal Gryphon]] Lv76+
 
 
* Collection File: Regiment of the Wicked 2016
 
* Collection File: Regiment of the Wicked 2016
 
|Additional Info=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.
 
|Additional Info=The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.
 
}}
 
}}

Latest revision as of 23:17, 2 February 2023

Gale Febris
ゲイルフェブリス
GaleFebIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 475 DEX
Type: Double Saber
Classes: Fighter Etoile
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
830
1120
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Potential
Stormy Grafter
Lv. 1
Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
Lv. 2
Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
Lv. 3
Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
Potential
Stormy Striker
Lv. 1
Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
Lv. 2
Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
Lv. 3
Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
Potential
Stormy Sniper
Lv. 1
Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
Lv. 2
Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
Lv. 3
Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.

A Double Saber bearing the power of the winds. Its dark, thunderous blades overwhelm the enemy.

Drop Info

Additional Info

The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.