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Difference between revisions of "Template:NGSPotLevel"
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MoonRunestar (talk | contribs) (oops, add missing brackets) |
MoonRunestar (talk | contribs) (Add comments and proper level 5 pots) |
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|Tenacious Form= | |Tenacious Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +18%. | + | |1 = Damage +18%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. |
− | |2 = Damage +20%. | + | |2 = Damage +20%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. |
− | |3 = Damage +23%. | + | |3 = Damage +23%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. |
− | |4 = Damage +26%. | + | |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. |
− | |5 = Damage +29%. | + | |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast. |
}} | }} | ||
|Toppling Form= | |Toppling Form= | ||
Line 96: | Line 96: | ||
|5 = Damage +29%. Down Resist +20%. | |5 = Damage +29%. Down Resist +20%. | ||
}} | }} | ||
+ | <!-- item_DamageBarrier_ --> | ||
|Fortified Form= | |Fortified Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 102: | Line 103: | ||
|3 = Damage +23%. Grants a barrier that provides Damage Resist +40% when at max HP. | |3 = Damage +23%. Grants a barrier that provides Damage Resist +40% when at max HP. | ||
|4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP. | |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP. | ||
− | |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at | + | |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP. |
}} | }} | ||
+ | <!-- item_DefCritical_ --> | ||
|Defensive Formation= | |Defensive Formation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 110: | Line 112: | ||
|3 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power. | |3 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power. | ||
|4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power. | |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power. | ||
− | |5 = Damage + | + | |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power. |
}} | }} | ||
+ | <!-- item_EscapeCritical_ --> | ||
|Flickered Form= | |Flickered Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 118: | Line 121: | ||
|3 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds. | |3 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds. | ||
|4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds. | |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds. | ||
− | |5 = Damage + | + | |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds. |
}} | }} | ||
+ | <!-- item_PpEfficiency_ --> | ||
|Spirited Form= | |Spirited Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 126: | Line 130: | ||
|3 = Damage +23%. Attack PP Recovery +10%. PP Regeneration +10%. | |3 = Damage +23%. Attack PP Recovery +10%. PP Regeneration +10%. | ||
|4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%. | |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%. | ||
− | |5 = Damage +25%. Attack PP Recovery + | + | |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%. |
}} | }} | ||
+ | <!-- item_WholeBody_ --> | ||
|Full-Power Form= | |Full-Power Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 134: | Line 139: | ||
|3 = Damage +20%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | |3 = Damage +20%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | ||
|4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%) | ||
− | |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of + | + | |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%) |
}} | }} | ||
+ | <!-- item_AtkCritical_ --> | ||
|Offensive Formation= | |Offensive Formation= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 142: | Line 148: | ||
|3 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power. | |3 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power. | ||
|4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power. | |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power. | ||
− | |5 = Damage + | + | |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power. |
}} | }} | ||
+ | <!-- item_ItemReturn_ --> | ||
|Frugal Form= | |Frugal Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +18%. Resta Signs have a 20% chance to not be consumed on use. | + | |1 = Damage +18%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. |
− | |2 = Damage +20%. Resta Signs have a 20% chance to not be consumed on use. | + | |2 = Damage +20%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. |
− | |3 = Damage +23%. Resta Signs have a 20% chance to not be consumed on use. | + | |3 = Damage +23%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. |
− | |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. | + | |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped. |
− | |5 = Damage +25%. Resta Signs have a | + | |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped. |
}} | }} | ||
+ | <!-- item_ElementPpBonus_ --> | ||
|Valiant Form= | |Valiant Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 158: | Line 166: | ||
|3 = Damage +13%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | |3 = Damage +13%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | ||
|4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast. | ||
− | |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. | + | |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast. |
}} | }} | ||
+ | <!-- item_AllBonus_ --> | ||
|Ferocious Form= | |Ferocious Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 166: | Line 175: | ||
|3 = Damage +26%. Damage Resist -10%. | |3 = Damage +26%. Damage Resist -10%. | ||
|4 = Damage +27%. Damage Resist -8%. | |4 = Damage +27%. Damage Resist -8%. | ||
− | |5 = Damage + | + | |5 = Damage +31%. Damage Resist -5%. |
}} | }} | ||
+ | <!-- item_PbGaugeUp_ --> | ||
|Energized Form= | |Energized Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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|5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%. | ||
}} | }} | ||
+ | <!-- item_BossWeak_ --> | ||
|Combative Form= | |Combative Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 182: | Line 193: | ||
|3 = Damage +19%. Damage to boss enemies +4%. | |3 = Damage +19%. Damage to boss enemies +4%. | ||
|4 = Damage +20%. Damage to boss enemies +4%. | |4 = Damage +20%. Damage to boss enemies +4%. | ||
− | |5 = Damage + | + | |5 = Damage +21%. Damage to boss enemies +10%. |
}} | }} | ||
+ | <!-- item_ReturnBarrier_ --> | ||
|Impenetrable Form= | |Impenetrable Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +17%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when | + | |1 = Damage +17%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. |
− | |2 = Damage +19%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when | + | |2 = Damage +19%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. |
− | |3 = Damage +22%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when | + | |3 = Damage +22%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. |
− | |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when | + | |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds. |
− | |5 = Damage + | + | |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds. |
}} | }} | ||
+ | <!-- item_PpReturn_ --> | ||
|Rousing Form= | |Rousing Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +17%. PP | + | |1 = Damage +17%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. |
− | |2 = Damage +19%. PP | + | |2 = Damage +19%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. |
− | |3 = Damage +22%. PP | + | |3 = Damage +22%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. |
− | |4 = Damage +23%. PP | + | |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown. |
− | |5 = Damage + | + | |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown. |
}} | }} | ||
+ | <!-- item_ChanceUp_ --> | ||
|Attrition Form= | |Attrition Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +15%. Boosts Critical Hit Rate | + | |1 = Damage +15%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. |
− | |2 = Damage +17%. Boosts Critical Hit Rate | + | |2 = Damage +17%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. |
− | |3 = Damage +20%. Boosts Critical Hit Rate | + | |3 = Damage +20%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. |
− | |4 = Damage +21%. Boosts Critical Hit Rate | + | |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit. |
− | |5 = Damage + | + | |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit. |
}} | }} | ||
+ | <!-- item_Proximity_ --> | ||
|Healthy Form= | |Healthy Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 214: | Line 229: | ||
|3 = Damage +26%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | |3 = Damage +26%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | ||
|4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped. | ||
− | |5 = Damage +28%. Damage Resist + | + | |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped. |
}} | }} | ||
+ | <!-- item_BombField_ --> | ||
|Impact Form= | |Impact Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 224: | Line 240: | ||
|5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown. | ||
}} | }} | ||
+ | <!-- item_DoubleCritical_ --> | ||
|Dire Form= | |Dire Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 230: | Line 247: | ||
|3 = Damage +17%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | |3 = Damage +17%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | ||
|4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%. | ||
− | |5 = Damage +19%. Critical Hit Rate +15%. While HP is | + | |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%. |
}} | }} | ||
+ | <!-- item_PpComfortable_ --> | ||
|Sampling Form= | |Sampling Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 238: | Line 256: | ||
|3 = Damage +26%. PP Cost Reduction +10%. Attack PP Recovery +20% | |3 = Damage +26%. PP Cost Reduction +10%. Attack PP Recovery +20% | ||
|4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20% | |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20% | ||
− | |5 = Damage +28%. PP Cost Reduction + | + | |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30% |
}} | }} | ||
+ | <!-- item_Highlander_ --> | ||
|Expert Form= | |Expert Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 246: | Line 265: | ||
|3 = Damage +22%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%. | |3 = Damage +22%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%. | ||
|4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. | ||
− | |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by | + | |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%. |
}} | }} | ||
+ | <!-- item_QuestBuster_ ---> | ||
|Irregular Form= | |Irregular Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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|3 = Damage +21%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |3 = Damage +21%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | ||
|4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | ||
− | |5 = Damage +23%. Damage Resist + | + | |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%. |
}} | }} | ||
+ | <!-- item_EscapePpConvert_ --> | ||
|Shifty Form= | |Shifty Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +16%. | + | |1 = Damage +16%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. |
− | |2 = Damage +18%. | + | |2 = Damage +18%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. |
− | |3 = Damage +21%. | + | |3 = Damage +21%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. |
− | |4 = Damage +22%. | + | |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. |
− | |5 = Damage +23%. | + | |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds. |
}} | }} | ||
+ | <!-- item_EscapePpConvert2_ --> | ||
|Deceptive Form= | |Deceptive Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 270: | Line 292: | ||
|3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | |3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | ||
|4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | ||
− | |5 = Damage +25% Successful Step Dodge: For | + | |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds. |
}} | }} | ||
+ | <!-- item_OverWhelm_ --> | ||
|Treading Form= | |Treading Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 278: | Line 301: | ||
|3 = Damage +20%. Additional +6% Damage against non-boss enemies. | |3 = Damage +20%. Additional +6% Damage against non-boss enemies. | ||
|4 = Damage +22%. Additional +6% Damage against non-boss enemies. | |4 = Damage +22%. Additional +6% Damage against non-boss enemies. | ||
− | |5 = Damage +23%. Additional + | + | |5 = Damage +23%. Additional +8% Damage against non-boss enemies. |
}} | }} | ||
− | <!-- Rox weapons --> | + | <!-- Rox weapons |
+ | item_AttackKeep_ --> | ||
|Relentless Form= | |Relentless Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 287: | Line 311: | ||
|3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | |3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
|4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
− | |5 = Damage +24%. Upon landing an attack: For | + | |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds. |
}} | }} | ||
+ | <!-- item_PpSlayer_ --> | ||
|Appetency Form= | |Appetency Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 295: | Line 320: | ||
|3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%. | |3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%. | ||
|4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%. | |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%. | ||
− | |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below | + | |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%. |
}} | }} | ||
+ | <!-- item_DamagePpConvert_ --> | ||
|Inverted Form= | |Inverted Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 303: | Line 329: | ||
|3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | |3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
|4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
− | |5 = Damage +25%. Upon taking damage: PP Recovery + | + | |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds. |
}} | }} | ||
− | <!-- Kaiseram weapons --> | + | <!-- Kaiseram weapons |
+ | item_AllBonus2_ --> | ||
|Cultivation Form= | |Cultivation Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | |1 = Damage +12%. Critical Rate +10% | + | |1 = Damage +12%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. |
− | |2 = Damage +14%. Critical Rate +10% | + | |2 = Damage +14%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. |
− | |3 = Damage +16%. Critical Rate +10% | + | |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. |
− | |4 = Damage +17%. Critical Rate +10% | + | |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. |
− | |5 = Damage +18%. Critical Rate +10% | + | |5 = Damage +18%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking. |
}} | }} | ||
− | <!-- Rugged weapons --> | + | <!-- Rugged weapons |
+ | item_KillingBarrier_--> | ||
|Bastioned Form= | |Bastioned Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 323: | Line 351: | ||
|5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | |5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
}} | }} | ||
+ | <!-- item_ChaseAttack_ --> | ||
|Chasable Form= | |Chasable Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 331: | Line 360: | ||
|5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | |5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
}} | }} | ||
+ | <!-- item_OverTime_ --> | ||
|Cycloidal Form= | |Cycloidal Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 339: | Line 369: | ||
|5 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | |5 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
}} | }} | ||
− | <!-- Coldic --> | + | <!-- Coldic |
+ | item_BarrierSa_ --> | ||
|Robust Form= | |Robust Form= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
Line 346: | Line 377: | ||
|3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%. | |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%. | ||
|4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%. | |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%. | ||
− | |5 = Damage +26%. When HP is at | + | |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%. |
}} | }} | ||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] |
Revision as of 20:13, 11 October 2022
This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Potential Name | 1 | The name of the potential.
| String | required |