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Difference between revisions of "Template:NGSPotLevel"

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(oops, add missing brackets)
(Add comments and proper level 5 pots)
Line 50: Line 50:
 
|Tenacious Form=
 
|Tenacious Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +18%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |1 = Damage +18%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |2 = Damage +20%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |2 = Damage +20%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |3 = Damage +23%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |3 = Damage +23%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |4 = Damage +26%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |4 = Damage +26%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
   |5 = Damage +29%. Lets you survive lethal damage with 1 HP and become briefly invincible. 600 second recast. Takes effect after 10 seconds of being equipped.
+
   |5 = Damage +29%. After 10 seconds, you can survive with 1 HP and become briefly invincible. 600 second recast.
 
   }}
 
   }}
 
|Toppling Form=
 
|Toppling Form=
Line 96: Line 96:
 
   |5 = Damage +29%. Down Resist +20%.
 
   |5 = Damage +29%. Down Resist +20%.
 
   }}
 
   }}
 +
<!-- item_DamageBarrier_ -->
 
|Fortified Form=
 
|Fortified Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 102: Line 103:
 
   |3 = Damage +23%. Grants a barrier that provides Damage Resist +40% when at max HP.
 
   |3 = Damage +23%. Grants a barrier that provides Damage Resist +40% when at max HP.
 
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
 
   |4 = Damage +24%. Grants a barrier that provides Damage Resist +50% when at max HP.
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at max HP.
+
   |5 = Damage +25%. Grants a barrier that provides Damage Resist +50% when at 80% or more HP.
 
  }}
 
  }}
 +
<!-- item_DefCritical_ -->
 
|Defensive Formation=
 
|Defensive Formation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 110: Line 112:
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +15% at 1000 Defense Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +18% at 1000 Defense Power.
   |5 = Damage +22%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +20% at 1000 Defense Power.
+
   |5 = Damage +23%. Boosts Critical Hit Rate based on Defense Power, up to a maximum of +27% at 1200 Defense Power.
 
  }}
 
  }}
 +
<!-- item_EscapeCritical_ -->
 
|Flickered Form=
 
|Flickered Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 118: Line 121:
 
   |3 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds.
 
   |3 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 15% for 30 seconds.
 
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
 
   |4 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 18% for 30 seconds.
   |5 = Damage +21%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 20% for 30 seconds.
+
   |5 = Damage +22%. Upon successfully evading an attack with Step, boost Critical Hit Rate by 25% for 60 seconds.
 
  }}
 
  }}
 +
<!-- item_PpEfficiency_ -->
 
|Spirited Form=
 
|Spirited Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 126: Line 130:
 
   |3 = Damage +23%. Attack PP Recovery +10%. PP Regeneration +10%.
 
   |3 = Damage +23%. Attack PP Recovery +10%. PP Regeneration +10%.
 
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
 
   |4 = Damage +24%. Attack PP Recovery +15%. PP Regeneration +15%.
   |5 = Damage +25%. Attack PP Recovery +15%. PP Regeneration +15%.
+
   |5 = Damage +25%. Attack PP Recovery +20%. PP Regeneration +15%.
 
  }}
 
  }}
 +
<!-- item_WholeBody_ -->
 
|Full-Power Form=
 
|Full-Power Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 134: Line 139:
 
   |3 = Damage +20%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |3 = Damage +20%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
 
   |4 = Damage +21%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +5%. (20% of max HP = +0%, 100% of max HP = +5%)
+
   |5 = Damage +22%. Boosts damage in proportion to current HP, for a maximum of +8%. (20% of max HP = +0%, 100% of max HP = +8%)
 
  }}
 
  }}
 +
<!-- item_AtkCritical_ -->
 
|Offensive Formation=
 
|Offensive Formation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 142: Line 148:
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
 
   |3 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +15% at 2000 Attack Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
 
   |4 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +18% at 2000 Attack Power.
   |5 = Damage +22%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +20% at 2000 Attack Power.
+
   |5 = Damage +23%. Boosts Critical Hit Rate based on Attack Power, up to a maximum of +27% at 2400 Attack Power.
 
  }}
 
  }}
 +
<!-- item_ItemReturn_ -->
 
|Frugal Form=
 
|Frugal Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +18%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |1 = Damage +18%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |2 = Damage +20%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |2 = Damage +20%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |3 = Damage +23%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |3 = Damage +23%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |4 = Damage +24%. Resta Signs have a 20% chance to not be consumed on use. Starts after 10 seconds of being equipped.
   |5 = Damage +25%. Resta Signs have a 20% chance to not be consumed on use. Takes effect after 10 seconds of being equipped.
+
   |5 = Damage +25%. Resta Signs have a 30% chance to not be consumed on use. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 +
<!-- item_ElementPpBonus_ -->
 
|Valiant Form=
 
|Valiant Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +13%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |3 = Damage +13%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
 
   |4 = Damage +14%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 20s recast.
+
   |5 = Damage +15%. Hitting an enemy twice in 10 seconds causes an extra attack that inflicts this item's Attribute Down. 15s recast.
 
  }}
 
  }}
 +
<!-- item_AllBonus_ -->
 
|Ferocious Form=
 
|Ferocious Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +26%. Damage Resist -10%.
 
   |3 = Damage +26%. Damage Resist -10%.
 
   |4 = Damage +27%. Damage Resist -8%.
 
   |4 = Damage +27%. Damage Resist -8%.
   |5 = Damage +28%. Damage Resist -8%.
+
   |5 = Damage +31%. Damage Resist -5%.
 
  }}
 
  }}
 +
<!-- item_PbGaugeUp_ -->
 
|Energized Form=
 
|Energized Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
   |5 = Damage +29%. Boosts Photon Blast Charge gained from attacking enemies by 15%.
 
  }}
 
  }}
 +
<!-- item_BossWeak_ -->
 
|Combative Form=
 
|Combative Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +19%. Damage to boss enemies +4%.
 
   |3 = Damage +19%. Damage to boss enemies +4%.
 
   |4 = Damage +20%. Damage to boss enemies +4%.
 
   |4 = Damage +20%. Damage to boss enemies +4%.
   |5 = Damage +?%. Damage to boss enemies +4%.
+
   |5 = Damage +21%. Damage to boss enemies +10%.
 
  }}
 
  }}
 +
<!-- item_ReturnBarrier_ -->
 
|Impenetrable Form=
 
|Impenetrable Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +17%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |1 = Damage +17%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |2 = Damage +19%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |2 = Damage +19%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |3 = Damage +22%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |3 = Damage +22%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |4 = Damage +23%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 30 seconds.
   |5 = Damage +?%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when taking damage. 30s recast.
+
   |5 = Damage +24%. Grants a barrier that provides Damage Resist +50%. Barrier disappears when hit. Regenerates after 15 seconds.
 
  }}
 
  }}
 +
<!-- item_PpReturn_ -->
 
|Rousing Form=
 
|Rousing Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +17%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |1 = Damage +17%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |2 = Damage +19%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |2 = Damage +19%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |3 = Damage +22%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |3 = Damage +22%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |4 = Damage +23%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |4 = Damage +23%. Recovers 10 PP when you attack an enemy while below 50% PP. 15 second cooldown.
   |5 = Damage +?%. PP+10 when attacking an enemy with 50% or less PP. 15s recast.
+
   |5 = Damage +24%. Recovers 15 PP when you attack an enemy while below 50% PP. 10 second cooldown.
 
  }}
 
  }}
 +
<!-- item_ChanceUp_ -->
 
|Attrition Form=
 
|Attrition Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +15%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |1 = Damage +15%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |2 = Damage +17%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |2 = Damage +17%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |3 = Damage +20%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |3 = Damage +20%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |4 = Damage +21%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |4 = Damage +21%. Boosts Critical Hit Rate for each non-Critical Hit, up to +22%. Resets on landing a Critical Hit.
   |5 = Damage +?%. Boosts Critical Hit Rate on every Non-critical Hit, up to a maximum of +22%. Resets upon landing a Critical Hit.
+
   |5 = Damage +22%. Boosts Critical Hit Rate for each non-Critical Hit, up to +30%. Resets on landing a Critical Hit.
 
  }}
 
  }}
 +
<!-- item_Proximity_ -->
 
|Healthy Form=
 
|Healthy Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +26%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |3 = Damage +26%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
 
   |4 = Damage +27%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
   |5 = Damage +28%. Damage Resist +10%. Resta Sign healing +20%. Starts after 10 seconds of being equipped.
+
   |5 = Damage +28%. Damage Resist +20%. Resta Sign healing +25%. Starts after 10 seconds of being equipped.
 
  }}
 
  }}
 +
<!-- item_BombField_ -->
 
|Impact Form=
 
|Impact Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
   |5 = Damage +22%. Generates an area of effect attack when attacking an enemy. 10 second cooldown.
 
  }}
 
  }}
 +
<!-- item_DoubleCritical_ -->
 
|Dire Form=
 
|Dire Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +17%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |3 = Damage +17%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
 
   |4 = Damage +18%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 80% or higher, Critical Hit Rate +10%.
+
   |5 = Damage +19%. Critical Hit Rate +15%. While HP is 50% or higher, Critical Hit Rate +15%.
 
  }}
 
  }}
 +
<!-- item_PpComfortable_ -->
 
|Sampling Form=
 
|Sampling Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +26%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |3 = Damage +26%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
 
   |4 = Damage +27%. PP Cost Reduction +10%. Attack PP Recovery +20%
   |5 = Damage +28%. PP Cost Reduction +10%. Attack PP Recovery +20%
+
   |5 = Damage +28%. PP Cost Reduction +15%. Attack PP Recovery +30%
 
  }}
 
  }}
 +
<!-- item_Highlander_ -->
 
|Expert Form=
 
|Expert Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +22%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%.
 
   |3 = Damage +22%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 15%.
 
   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
   |4 = Damage +26%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 1% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
+
   |5 = Damage +27%. Boost Resta Sign HP recovery & reduce PP consumption by 2% per different Weapon & Unit Special Abilities. Upwards to a maximum of 20%.
 
  }}
 
  }}
 +
<!-- item_QuestBuster_ --->
 
  |Irregular Form=
 
  |Irregular Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +21%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |3 = Damage +21%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
 
   |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
   |5 = Damage +23%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%.
+
   |5 = Damage +23%. Damage Resist +10%. In Geometric Labyrinth: Add. Damage +10% & Damage Resist +50%.
 
  }}
 
  }}
 +
<!-- item_EscapePpConvert_ -->
 
  |Shifty Form=
 
  |Shifty Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +16%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |1 = Damage +16%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |2 = Damage +18%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |2 = Damage +18%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |3 = Damage +21%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |3 = Damage +21%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |4 = Damage +22%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |4 = Damage +22%. Upon a successful Step: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
   |5 = Damage +23%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds.
+
   |5 = Damage +23%. Upon a successful Step: For 40 seconds, Natural PP Recovery +150%. Recast after 10 seconds.
 
  }}
 
  }}
 +
<!-- item_EscapePpConvert2_ -->
 
  |Deceptive Form=
 
  |Deceptive Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
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   |3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
 
   |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
   |5 = Damage +25% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds.
+
   |5 = Damage +25% Successful Step Dodge: For 40 seconds, Natural PP Recovery +150% Recast after 10 seconds.
 
  }}
 
  }}
 +
<!-- item_OverWhelm_ -->
 
  |Treading Form=
 
  |Treading Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 278: Line 301:
 
   |3 = Damage +20%. Additional +6% Damage against non-boss enemies.
 
   |3 = Damage +20%. Additional +6% Damage against non-boss enemies.
 
   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
 
   |4 = Damage +22%. Additional +6% Damage against non-boss enemies.
   |5 = Damage +23%. Additional +6% Damage against non-boss enemies.
+
   |5 = Damage +23%. Additional +8% Damage against non-boss enemies.
 
  }}
 
  }}
<!-- Rox weapons -->
+
<!-- Rox weapons
 +
item_AttackKeep_ -->
 
  |Relentless Form=
 
  |Relentless Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 287: Line 311:
 
   |3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
 
   |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
   |5 = Damage +24%. Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds.
+
   |5 = Damage +24%. Upon landing an attack: For 10 seconds, Attack PP Recovery +30%. Landing another attack will extend the duration. Recast after 10 seconds.
 
  }}
 
  }}
 +
<!-- item_PpSlayer_ -->
 
  |Appetency Form=
 
  |Appetency Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 295: Line 320:
 
   |3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
 
   |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%.
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 50%.
+
   |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 70%.
 
  }}
 
  }}
 +
<!-- item_DamagePpConvert_ -->
 
  |Inverted Form=
 
  |Inverted Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 303: Line 329:
 
   |3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
 
   |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
   |5 = Damage +25%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds.
+
   |5 = Damage +25%. Upon taking damage: PP Recovery +30%. Recast after 10 seconds.
 
  }}
 
  }}
<!-- Kaiseram weapons -->
+
<!-- Kaiseram weapons  
 +
item_AllBonus2_ -->
 
  |Cultivation Form=
 
  |Cultivation Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Damage +12%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |1 = Damage +12%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |2 = Damage +14%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |2 = Damage +14%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |3 = Damage +16%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |3 = Damage +16%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |4 = Damage +17%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |4 = Damage +17%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
   |5 = Damage +18%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking.
+
   |5 = Damage +18%. Critical Rate +10%. PP Consumption -10%. PB Gauge charge +20% while attacking.
 
  }}
 
  }}
<!-- Rugged weapons -->
+
<!-- Rugged weapons
 +
item_KillingBarrier_-->
 
  |Bastioned Form=
 
  |Bastioned Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 323: Line 351:
 
   |5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
   |5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed.
 
  }}
 
  }}
 +
<!-- item_ChaseAttack_ -->
 
  |Chasable Form=
 
  |Chasable Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 331: Line 360:
 
   |5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
   |5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds.
 
  }}
 
  }}
 +
<!-- item_OverTime_ -->
 
  |Cycloidal Form=
 
  |Cycloidal Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 339: Line 369:
 
   |5 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
   |5 = Damage +25%. When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds.
 
  }}
 
  }}
<!-- Coldic -->
+
<!-- Coldic
 +
item_BarrierSa_ -->
 
  |Robust Form=
 
  |Robust Form=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
Line 346: Line 377:
 
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
 
   |3 = Damage +24%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
 
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
 
   |4 = Damage +25%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
   |5 = Damage +26%. When HP is at maximum: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
+
   |5 = Damage +26%. When HP is at 90% or more: Generates a barrier which prevents launching/knockback from enemy attacks and reduces damage taken by 40%.
 
  }}
 
  }}
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]
 
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit]

Revision as of 20:13, 11 October 2022

This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Potential Name1

The name of the potential.

Example
Frugal Form
Stringrequired