Austere Axe-NT: Difference between revisions
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|StatsType=DEX | |StatsType=DEX | ||
|WeaponType=Wands | |WeaponType=Wands | ||
|Classes=Techer | |Classes=Techer; Etoile | ||
|Potential=Phantasmal Darkness | |Potential=Phantasmal Darkness | ||
|Potential2=Darkness Shield | |Potential2=Darkness Shield |
Latest revision as of 10:59, 1 August 2022
A purified Wand. Its great wisdom calms disasters through the power of peace.
Drop Info
- Dark Falz Persona (Lv. 86+)
- Zieg (Austere Series Upgrade) (Austere Axe OR Invade Axe-NT+35 x1, Slave Cross-NT+35 x1, Nemesis Cross-NT+35 x1, Ares Wand-NT+35 x1, Excube x400)
Additional Info
- This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
- All three of this weapon's Potentials have the following additional effect:
- Increase Natural PP Recovery by 10%.
- The first Potential of this weapon,
Phantasmal Darkness, has the following effect:
- Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
- Helix: Increase Power by 6%.
- Ajax: Increase Active PP Recovery by 60%.
- Ketos: Increase Natural PP Recovery by 40%.
- Julius: Decrease damage taken by 15%.
- Ilios: Reduce PP consumption by 20%.
- The effect of this bonus will persist after usage until the weapon is switched, but will be restored if the weapon is re-equipped.
- Using multiple Photon Blasts within the same Quest instance will stack each individual bonus, but the same type of bonus cannot be stacked twice.
- Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
- The second Potential of this weapon,
Darkness Shield, has the following effect:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (
Darkness Shield,
Darkness Ward,
Sacred Shield,
Enticing Ward).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
- The barrier produced by this Potential has the following properties:
- The third Potential of this weapon,
Darkness Ward, has the following effect:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (
Darkness Shield,
Darkness Ward,
Sacred Shield,
Enticing Ward).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.
- The barrier produced by this Potential has the following properties:
Part of the Austere set:
Austere Calibur /
Austere Calibur-NT
Austere Wing /
Austere Wing-NT
Austere Spear /
Austere Spear-NT
Austere Fencer /
Austere Fencer-NT
Austere Edge /
Austere Edge-NT
Austere Fist /
Austere Fist-NT
Austere Galland /
Austere Galland-NT
Austere Savior /
Austere Savior-NT
Austere Buster /
Austere Buster-NT
Austere Shooter /
Austere Shooter-NT
Austere Cannon /
Austere Cannon-NT
Austere Rain /
Austere Rain-NT
Austere Bogen /
Austere Bogen-NT
Austere Sorcerer /
Austere Sorcerer-NT
Austere Arm /
Austere Arm-NT
Austere Axe /
Austere Axe-NT
Austere Slider /
Austere Slider-NT
*Austere Lightness
Rear/Austelum
Rear/Austerios
Rear/Austehazara
Arm/Austend
Arm/Austende
Arm/Austerico
Leg/Austerif
Leg/Austology
Leg/Austerevel
- Set effect
- With
Rear +
Arm:
+60,
+60,
+60,
+50,
+3%,
+3%,
+3%, HP+50, PP+20
- With
Leg +
OT Weapon:
+50,
+80,
+80,
+80,
+3%,
+3%,
+3%
- With
Rear +
Arm:
+80,
+80,
+80,
+50,
+3%,
+3%,
+3%, HP+50, PP+20
- With
Leg +
Weapon-NT:
+50,
+100,
+100,
+100,
+3%,
+3%,
+3%
- With
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (