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Form Scythe: Difference between revisions

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|StatsType=DEX
|StatsType=DEX
|WeaponType=Wands
|WeaponType=Wands
|Classes=Techer
|Classes=Techer; Etoile
|Potential=Dissipating Wave
|Potential=Dissipating Wave
|NtWeapon=NT
|NtWeapon=NT
|SATKNT=1081
|SATKNT=1081
|SATK35=1459
|SATK35=1459
|RATKNT=0
|RATK35=0
|TATKNT=1054
|TATKNT=1054
|TATK35=1422
|TATK35=1422
|WeaponDropInfo=* Riding Quest (XH)
|WeaponDescription=A prototype Wand based on a
scythe. Its lightweight structure
exhibits unparalleled cutting force.
|WeaponDropInfo=* [[Vegas Illusia]] (Lv. 71+)
* [[Riding Quest]] (XH)
* Las Vegas Collection (Expired)
* Las Vegas Collection (Expired)
|WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increase and more shockwaves are emitted per swing.
|WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
** '''This is counted as a Ranged attack that uses S-ATK as the determinant stat.'''
* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
** Step Attack uses the shockwave power of the first Swing (200% on Level 3).
** '''This is counted as a Ranged attack that uses {{Icons|S-ATK}} S-ATK as the determinant stat.'''
*** During damage calculation the game uses the {{Icons|S-DEF}} S-DEF Stat of the enemy.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
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** Shockwaves recover 2 PP per hit by default.
** Shockwaves recover 2 PP per hit by default.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
*** However it will change elevation up to 45°.
** Does not trigger Tech Explosions on hit.
** Does not trigger Tech Explosions on hit.
** Unaffected by Wand Lovers, but affected by Wand Reactor.
** Unaffected by Wand Lovers, but affected by Wand Reactor.
{{ItemSeries|form}}
}}
}}

Latest revision as of 10:52, 1 August 2022

Form Scythe
フォームサイス
FormScytheIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 445 DEX
Type: Wand
Classes: Techer Etoile
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1081
1459
Grind
R-ATK
0
0
Attribute
T-ATK
1054
1422
Affix
Potential
Dissipating Wave
Lv. 1
Fires an energy wave on normal attacks.
Lv. 2
Fires an energy wave on normal attacks.
Lv. 3
Fires an energy wave on normal attacks.

A prototype Wand based on a scythe. Its lightweight structure exhibits unparalleled cutting force.

Drop Info

Additional Info

  • This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
  • Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
    • Step Attack uses the shockwave power of the first Swing (200% on Level 3).
    • This is counted as a Ranged attack that uses S-ATK S-ATK as the determinant stat.
      • During damage calculation the game uses the S-DEF S-DEF Stat of the enemy.
      • Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
      • Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
      • Shockwave damage does not vary based on distance to target.
      • Shockwaves can receive Standing Snipe bonus.
    • Shockwaves change appearance based on Potential Level.
    • Shockwaves receive the effects of Fury Combo Up.
    • Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
    • Shockwaves recover 2 PP per hit by default.
    • Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
      • However it will change elevation up to 45°.
    • Does not trigger Tech Explosions on hit.
    • Unaffected by Wand Lovers, but affected by Wand Reactor.

Part of the Form series: