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Form Scythe: Difference between revisions
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|StatsType=DEX | |StatsType=DEX | ||
|WeaponType=Wands | |WeaponType=Wands | ||
|Classes=Techer | |Classes=Techer; Etoile | ||
|Potential=Dissipating Wave | |Potential=Dissipating Wave | ||
|NtWeapon=NT | |NtWeapon=NT | ||
|SATKNT=1081 | |SATKNT=1081 | ||
|SATK35=1459 | |SATK35=1459 | ||
|RATKNT=0 | |||
|RATK35=0 | |||
|TATKNT=1054 | |TATKNT=1054 | ||
|TATK35=1422 | |TATK35=1422 | ||
|WeaponDropInfo=* Riding Quest (XH) | |WeaponDescription=A prototype Wand based on a | ||
scythe. Its lightweight structure | |||
exhibits unparalleled cutting force. | |||
|WeaponDropInfo=* [[Vegas Illusia]] (Lv. 71+) | |||
* [[Riding Quest]] (XH) | |||
* Las Vegas Collection (Expired) | * Las Vegas Collection (Expired) | ||
|WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves | |WeaponAdditionalInfo=* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases. | ||
** '''This is counted as a Ranged attack that uses S-ATK as the determinant stat.''' | * Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3. | ||
** Step Attack uses the shockwave power of the first Swing (200% on Level 3). | |||
** '''This is counted as a Ranged attack that uses {{Icons|S-ATK}} S-ATK as the determinant stat.''' | |||
*** During damage calculation the game uses the {{Icons|S-DEF}} S-DEF Stat of the enemy. | |||
*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance. | *** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance. | ||
*** Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot. | *** Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot. | ||
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** Shockwaves recover 2 PP per hit by default. | ** Shockwaves recover 2 PP per hit by default. | ||
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. | ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. | ||
*** However it will change elevation up to 45°. | |||
** Does not trigger Tech Explosions on hit. | ** Does not trigger Tech Explosions on hit. | ||
** Unaffected by Wand Lovers, but affected by Wand Reactor. | ** Unaffected by Wand Lovers, but affected by Wand Reactor. | ||
{{ItemSeries|form}} | |||
}} | }} |
Latest revision as of 10:52, 1 August 2022
A prototype Wand based on a scythe. Its lightweight structure exhibits unparalleled cutting force.
Drop Info
- Vegas Illusia (Lv. 71+)
- Riding Quest (XH)
- Las Vegas Collection (Expired)
Additional Info
- This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
- Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
- Step Attack uses the shockwave power of the first Swing (200% on Level 3).
- This is counted as a Ranged attack that uses
S-ATK as the determinant stat.
- During damage calculation the game uses the
S-DEF Stat of the enemy.
- Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
- Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
- Shockwave damage does not vary based on distance to target.
- Shockwaves can receive Standing Snipe bonus.
- During damage calculation the game uses the
- Shockwaves change appearance based on Potential Level.
- Shockwaves receive the effects of Fury Combo Up.
- Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
- Shockwaves recover 2 PP per hit by default.
- Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
- However it will change elevation up to 45°.
- Does not trigger Tech Explosions on hit.
- Unaffected by Wand Lovers, but affected by Wand Reactor.
Part of the Form series: