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Difference between revisions of "Form Zapper"
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m (Text replacement - "\|WeaponType=Rods \|Classes=(.*) \|" to "\|WeaponType=Rods \|Classes=$1; Phantom \|") |
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(One intermediate revision by the same user not shown) | |||
Line 4: | Line 4: | ||
|StatsRequirement=445 | |StatsRequirement=445 | ||
|StatsType=DEX | |StatsType=DEX | ||
− | + | |WeaponType=Rods | |
− | + | |Classes=Force; Phantom | |
− | + | |Potential=Dissipating Wave | |
|NtWeapon=NT | |NtWeapon=NT | ||
|SATKNT=1180 | |SATKNT=1180 | ||
Line 14: | Line 14: | ||
|TATKNT=1173 | |TATKNT=1173 | ||
|TATK35=1583 | |TATK35=1583 | ||
+ | |WeaponDescription=Prototype Rod, crafted in the form | ||
+ | of a zapper. Acceleration boosters | ||
+ | shape energy into a piercing blade. | ||
|WeaponDropInfo=* Dullahan Rider (Lv. 76+) | |WeaponDropInfo=* Dullahan Rider (Lv. 76+) | ||
* Riding Quest Collection (Expired) | * Riding Quest Collection (Expired) | ||
Line 27: | Line 30: | ||
** Shockwaves recover 2 PP per hit by default. | ** Shockwaves recover 2 PP per hit by default. | ||
** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. | ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls. | ||
+ | {{ItemSeries|form}} | ||
}} | }} |
Latest revision as of 03:27, 16 July 2022
Prototype Rod, crafted in the form of a zapper. Acceleration boosters shape energy into a piercing blade.
Drop Info
- Dullahan Rider (Lv. 76+)
- Riding Quest Collection (Expired)
Additional Info
- This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increase and more shockwaves are emitted per swing.
- This is counted as a Ranged attack that uses S-ATK as the determinant stat.
- Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
- Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
- Shockwave damage does not vary based on distance to target.
- Shockwaves can receive Standing Snipe bonus.
- Shockwaves change appearance based on Potential Level.
- Shockwaves receive the effects of Fury Combo Up.
- Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
- Shockwaves recover 2 PP per hit by default.
- Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
- This is counted as a Ranged attack that uses S-ATK as the determinant stat.
Part of the Form series: