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Difference between revisions of "Template:NGSPotLevel"
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MoonRunestar (talk | contribs) (Add Irregular Form) |
MoonRunestar (talk | contribs) (Add new pots for Kvaris) |
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|4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |4 = Damage +22%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | ||
|5 = Damage +23%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | |5 = Damage +23%. Damage Resist +5%. In Geometric Labyrinth: Add. Damage +5% & Damage Resist +50%. | ||
+ | }} | ||
+ | |Shifty Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +16%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | ||
+ | |2 = Damage +18%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | ||
+ | |3 = Damage +21%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | ||
+ | |4 = Damage +22%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | ||
+ | |5 = Damage +23%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | ||
+ | }} | ||
+ | |Deceptive Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +18%. Successful Step Dodge: For 20 seconds, Natural PP Recovery +100%. Recast after 10 seconds. | ||
+ | |2 = Damage +20% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | ||
+ | |3 = Damage +23% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | ||
+ | |4 = Damage +24% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | ||
+ | |5 = Damage +25% Successful Step Dodge: For 20 seconds, Natural PP Recovery +100% Recast after 10 seconds. | ||
+ | }} | ||
+ | |Treading Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +15%. Additional +6% Damage against non-boss enemies. | ||
+ | |2 = Damage +17%. Additional +6% Damage against non-boss enemies. | ||
+ | |3 = Damage +20%. Additional +6% Damage against non-boss enemies. | ||
+ | |4 = Damage +22%. Additional +6% Damage against non-boss enemies. | ||
+ | |5 = Damage +23%. Additional +6% Damage against non-boss enemies. | ||
+ | }} | ||
+ | <!-- Rox weapons --> | ||
+ | |Relentless Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +18%. Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
+ | |2 = Damage +20% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
+ | |3 = Damage +22% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
+ | |4 = Damage +23% Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
+ | |5 = Damage +24%. Upon landing an attack: For 5 seconds, Attack PP Recovery +20%. Landing another attack will extend the duration. Recast after 10 seconds. | ||
+ | }} | ||
+ | |Appetency Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +12%. Boosts Critical Rate by 30% when PP is below 50%. | ||
+ | |2 = Damage +14%. Boosts Critical Rate by 30% when PP is below 50%. | ||
+ | |3 = Damage +17%. Boosts Critical Rate by 30% when PP is below 50%. | ||
+ | |4 = Damage +18%. Boosts Critical Rate by 30% when PP is below 50%. | ||
+ | |5 = Damage +19%. Boosts Critical Rate by 30% when PP is below 50%. | ||
+ | }} | ||
+ | |Inverted Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +18%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
+ | |2 = Damage +20%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
+ | |3 = Damage +23%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
+ | |4 = Damage +24%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
+ | |5 = Damage +25%. Upon taking damage: PP Recovery +20%. Recast after 10 seconds. | ||
+ | }} | ||
+ | <!-- Kaiseram weapons --> | ||
+ | |鍛業の式= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +12%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
+ | |2 = Damage +14%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
+ | |3 = Damage +16%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
+ | |4 = Damage +17%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
+ | |5 = Damage +18%. Critical Rate +10%/PP Consumption -10%. PB Gauge charge +20% while attacking. | ||
+ | }} | ||
+ | <!-- Rugged weapons --> | ||
+ | |Bastioned Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +18%. Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
+ | |2 = Damage +20% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
+ | |3 = Damage +23% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
+ | |4 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
+ | |5 = Damage +25% Generate up to 3 Damage Resistance +40% barriers. Recast after 30 seconds, but can be reduced per enemy killed. | ||
+ | }} | ||
+ | |Chasable Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +12%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
+ | |2 = Damage +14%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
+ | |3 = Damage +17%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
+ | |4 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
+ | |5 = Damage +19%. Upon successful hit: Fires an additional attack 1~3 times. Recast after 5 seconds. | ||
+ | }} | ||
+ | |Cycloidal Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +18% When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
+ | |2 = Damage +20% When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
+ | |3 = Damage +23% When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
+ | |4 = Damage +25% When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
+ | |5 = Damage +25% When 300 PP is consumed: Reduces PP consumption by 30%. Recast after 10 seconds. | ||
}} | }} | ||
|#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:NGSPotLevel&action=edit] |
Revision as of 11:48, 3 July 2022
This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Potential Name | 1 | The name of the potential.
| String | required |