Template:NGSPotLevel: Difference between revisions

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m (testing to see if 4 works)
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Line 65: Line 65:
   |2 = Boosts Power by +20%. Boosts All Down Resistance by 10%.
   |2 = Boosts Power by +20%. Boosts All Down Resistance by 10%.
   |3 = Boosts Power by +23%. Boosts All Down Resistance by 10%.
   |3 = Boosts Power by +23%. Boosts All Down Resistance by 10%.
  |4 = Boosts Power by +26%. Boosts All Down Resistance by 10%.
   }}
   }}
|不倒の型=
|不倒の型=
Line 77: Line 78:
   |2 = Potency +20%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
   |2 = Potency +20%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
   |3 = Potency +23%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
   |3 = Potency +23%; Creates a barrier that provides Damage Resistance +40% when at Max HP.
  |3 = Potency +24%; Creates a barrier that provides Damage Resistance +50% when at Max HP.
  }}
  }}
|  Defensive Formation=
|  Defensive Formation=
Line 83: Line 85:
   |2 = Potency +19%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
   |2 = Potency +19%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
   |3 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +15% at 1,000 Defense.
  |4 = Potency +22%; Critical Hit Rate increases based on Defense, up to a maximum of +18% at 1,000 Defense.
  }}
  }}
|  Dynamo Unit=
|  Dynamo Unit=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
   |1 = Potency +16%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
   |2 = Potency +?%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
   |2 = Potency +18%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
   |3 = Potency +?%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
   |3 = Potency +21%; Critical Hit Rate +15% for 30 seconds after a successful Sidestep.
  |4 = Potency +21%; Critical Hit Rate +18% for 30 seconds after a successful Sidestep.
  }}
  }}
|  Indomitable Unit=
|  Indomitable Unit=
Line 95: Line 99:
   |2 = Potency +20%; All Down Resistances +10%
   |2 = Potency +20%; All Down Resistances +10%
   |3 = Potency +23%; All Down Resistances +10%
   |3 = Potency +23%; All Down Resistances +10%
  |3 = Potency +26%; All Down Resistances +20%
  }}
  }}
|  Meditation Unit=
|  Meditation Unit=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Potency +18%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
   |1 = Potency +18%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
   |2 = Potency +?%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
   |2 = Potency +20%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
   |3 = Potency +?%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
   |3 = Potency +23%; Offensive PP Recovery +10%; Natural PP Recovery Speed +10%
  |4 = Potency +24%; Offensive PP Recovery +10%; Natural PP Recovery Speed +15%
  }}
  }}
|  Mustered Might=
|  Mustered Might=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Potency +15%; Increases Potency at high HP, up to a maximum of +5.0%.
   |1 = Potency +15%; Increases Potency at high HP, up to a maximum of +5%.
   |2 = Potency +17%; Increases Potency at high HP, up to a maximum of +5.0%.
   |2 = Potency +17%; Increases Potency at high HP, up to a maximum of +5%.
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5.0%.
   |3 = Potency +20%; Increases Potency at high HP, up to a maximum of +5%.
  |4 = Potency +21%; Increases Potency at high HP, up to a maximum of +5%.
  }}
  }}
|  Offensive Formation=
|  Offensive Formation=
  {{#switch: {{{2}}}
  {{#switch: {{{2}}}
   |1 = Potency +17%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
   |1 = Potency +17%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
   |2 = Potency +?%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
   |2 = Potency +19%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
   |3 = Potency +?%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
   |3 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +15% at 2,000 Attack.
  |4 = Potency +22%; Critical Hit Rate increases based on Attack, up to a maximum of +18% at 2,000 Attack.
  }}
  }}
|  Recycler Unit=
|  Recycler Unit=

Revision as of 07:52, 12 June 2021