Light Techniques (PSO2): Difference between revisions
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==Overview== | ==Overview== | ||
* | * Offensive Light Techs can inflict the Panic status. While Panicked, enemies will attempt to attack other enemies. | ||
** Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness. | |||
** | |||
==Grants== | ==Grants== | ||
{ | |||
| [[File: | {|class="wikitable table-bordered" style="text-align: center;" | ||
| | ! width="150px"| Name | ||
| | ! colspan="19" |Description | ||
| | |- | ||
| | | rowspan="6" | [[File:UITechGrants.png|link=]]<br>Grants<br>グランツ | ||
| | | colspan="19"| Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target. | ||
| | |- | ||
! width="170px"| Drop Table | |||
| | ! width="90px"| Level | ||
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |||
| | |- | ||
| rowspan="6" | Common Drop: Techer | |||
| | | style="text-align: left;" |Req. T-ATK | ||
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |||
|- | |||
| style="text-align: left;| Power (%) | |||
| 475 || 480 || 485 || 490 || 495 || 500 || 505 || 510 || 515 || 520 || 525 || 530 || 535 || 540 || 545 || 890 || 973 | |||
|- | |||
| style="text-align: left;"| Status (%) | |||
| colspan="4" | 20 | |||
| colspan="5" | 21 | |||
| colspan="8" | 22 | |||
|- | |||
| style="text-align: left;"| PP Cost | |||
| colspan="17" | 20 | |||
|- | |||
! Video | |||
| style="text-align: left;"| Accuracy (%) | |||
| colspan="17" | 100% | |||
|- | |||
| Link | |||
| style="text-align: left;"| Charge | |||
| colspan="17" | 0.75 Sec | |||
|} | |} | ||
* | * Generates bullets of light above the target that immediately rain down on it. | ||
** | ** Uncharged hits for '''33% of its power notation.''' Charged hits for '''5 hits for 20% of its power notation.''' | ||
* | ** Default effective range is about 50m charged, and 23m-24m uncharged. | ||
** | ** If Lock-On is being used, this Tech can hit targets behind obstructions. | ||
** When charged, all hits will connect regardless of any changes in positioning of the target. | |||
** Can strike a different target if it is in direct proximity to the original target. | |||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
Line 43: | Line 59: | ||
|- | |- | ||
| rowspan="3" style="text-align: center;"| Brilliant | | rowspan="3" style="text-align: center;"| Brilliant | ||
| 1 || Power + | | 1 || Power +100~200% || Charge Time +0.10~0.30s || | ||
|- | |- | ||
| 2 || Power + | | 2 || Power +160~260% || Charge Time +0.05~0.25s || | ||
|- | |- | ||
| 3 || Power + | | 3 || Power +220~300% || Charge Time +0.05~0.20s || | ||
|} | |} | ||
==Gigrants== | ==Gigrants== | ||
{ | {|class="wikitable table-bordered" style="text-align: center;" | ||
| [[File: | ! width="130px"| Name | ||
| Power | ! colspan="19" |Description | ||
| | |- | ||
| | | rowspan="6" | [[File:UITechGiGrants.png|link=]]<br>Gigrants<br>ギ・グランツ | ||
| | | colspan="19" | Intermediate light technique. Creates a blade of light to drive away surrounding enemies. | ||
| | |- | ||
| | ! width="190px"| Drop Table | ||
! width="100px"| Level | |||
| | ! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | ||
|- | |||
| | | rowspan="6" | Common Drop: Techer | ||
| Req. T-ATK | |||
| | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | ||
|- | |||
| Power (%) | |||
| 488 || 494 || 500 || 506 || 512 || 518 || 524 || 530 || 536 || 542 || 548 || 554 || 560 || 566 || 572 || 676 || 701 | |||
|- | |||
| Status (%) | |||
| colspan="4" | 20 | |||
| colspan="5" | 21 | |||
| colspan="8" | 22 | |||
|- | |||
| PP Cost | |||
| colspan="17" | 25 | |||
|- | |||
! Video | |||
| Accuracy (%) | |||
| colspan="17" | 100% | |||
|- | |||
| Link | |||
| Charge | |||
| colspan="17" | 1.20 Sec | |||
|} | |} | ||
* Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade". | * Summons blades of light surrounding the caster or Talis that strikes all nearby targets repeatedly. | ||
** ''' | ** Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade". | ||
* | ** '''Each hit''' of the charged version hits for '''20% of its power notation''', for a total '''120% power'''. | ||
** Possesses slightly disjointed vertical reach beneath the point of casting. Viable if casting in mid-air or free-aimed with Talis. | |||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
Line 96: | Line 123: | ||
| 3 || Charge Time -0.55~0.35s || Power -30~5% || | | 3 || Charge Time -0.55~0.35s || Power -30~5% || | ||
|} | |} | ||
===Gigrants Type 0=== | ===Gigrants Type 0=== | ||
{{TechniqueList/Header}} | {{TechniqueList/Header}} | ||
| [[File: | | [[File:UITechGiGrants.png]] || Power<br>Accuracy<br>PP<br>Status || ? || ? || ? || 2603<br>100<br>20<br>22 || 1.7s || || Create a multiple blades of light which encircle you. After photons condense enough, release for a finishing blow. (Unofficial description) || | ||
|} | |} | ||
Line 118: | Line 134: | ||
|} | |} | ||
* | * Surrounds the caster or Talis with spinning blades of light while charging. When fully charged, releasing the charge causes a massive blade of light to emerge and strike all nearby targets. | ||
** | ** Consumes 20 PP on startup, then continuously drains 10 PP/sec while charging. | ||
*** | *** Charge Revival has no effect while charging this Technique. | ||
*** | *** Initial PP cost can be reduced by PP cost reduction effects such as Tech Arts PP Save and Drink effects. | ||
** Unaffected by [[Force (PSO2)#Charge Escape|Charge Escape]], [[Skill Rings (PSO2)#L.2FTech C Parrying|L/Tech C Parrying]], and L/Jet Boots TA Short Charge. | |||
** | ** Each tick deals '''10% of its power notation''' during charge. Final blade deals '''50% of its power notation.''' | ||
*** Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as [[Force (PSO2)#Normal Tech Advance|Normal Tech Advance]] and the {{pots|Innocent Appearance}} potential. The final hit is counted as charged, so skills like [[Force (PSO2)#Tech Charge Advance 1.2C 2|Tech Charge Advance]] for force only affects the final hit. | |||
*** Each tick of this Tech hits in roughly 0.35-0.40s intervals (very slightly slower than [[Dark Techniques (PSO2)#Ramegid Type 0|Ramegid Type 0]]). | |||
** Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as Normal Tech | ** Final blade has a deceptively wide, lingering hitbox, disjointed vertical reach, and knocks down on hit. | ||
* | |||
** Each tick of | |||
** | |||
==Ragrants== | ==Ragrants== | ||
{ | {|class="wikitable table-bordered" style="text-align: center;" | ||
| [[File: | ! width="130px"| Name | ||
| | ! colspan="19" |Description | ||
|- | |||
| rowspan="6" | [[File:UITechRaGrants.png|link=]]<br>Ragrants<br>ラ・グランツ | |||
| colspan="19" | Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward. | |||
|- | |||
! width="190px"| Drop Table | |||
! width="90px"| Level | |||
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |||
|- | |||
|Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward. | | rowspan="6" | Crys Draal | ||
| Req. T-ATK | |||
| | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | ||
|- | |||
| Power (%) | |||
| 1003 || 1014 || 1025 || 1036 || 1047 || 1058 || 1069 || 1080 || 1091 || 1102 || 1113 || 1124 || 1135 || 1146 || 1157 || 1168 || 1180 | |||
|- | |||
| Status (%) | |||
| colspan="4" | 20% | |||
| colspan="5" | 21% | |||
| colspan="8" | 22% | |||
|- | |||
| PP Cost | |||
| colspan="17" | 30 | |||
|- | |||
! Video | |||
| Accuracy (%) | |||
| colspan="17" | 100 | |||
|- | |||
| Link | |||
| Charge | |||
| colspan="17" | 1.00 Sec | |||
|} | |} | ||
* | * Fires a ray of light that pierces targets. | ||
* Does 1 hit if uncharged, 5 hits if charged. Charged power is | ** Does 1 hit if uncharged, 5 hits if charged. | ||
** | ** Charged deals '''20% of its power notation for 5 hits.''' Charged range is roughly 13m~14m. | ||
** Possesses a lingering hitbox. Other actions or recasts can be performed while the beam is active. | |||
** | ** Slight impact delay between the ray hitting and damage ticking. Delay can be mitigated by casting at point-blank range or at the target's position. | ||
* | ** Hitbox length is roughly half of what the Tech appears to look like from the side. Also possesses a deceptively wide hitbox width. | ||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| Brilliant | | rowspan="3" style="text-align: center;"| Brilliant | ||
| 1 || Power + | | 1 || Power +400~500% || PP Cost +3~10 || | ||
|- | |- | ||
| 2 || Power + | | 2 || Power +600~700% || PP Cost +2~9 || | ||
|- | |- | ||
| 3 || Power + | | 3 || Power +720~800% || PP Cost +1~8 || | ||
|- | |- | ||
| rowspan="3" style="text-align: center;"| Concentrated | | rowspan="3" style="text-align: center;"| Concentrated | ||
Line 184: | Line 204: | ||
|} | |} | ||
==Nagrants== | |||
{|class="wikitable table-bordered" style="text-align: center;" | |||
! width="130px"| Name | |||
! colspan="19" |Description | |||
|- | |||
| rowspan="6" | [[File:UITechNaGrants.png|link=]]<br>Nagrants<br>ナ・グランツ | |||
| colspan="19" | Advanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies. | |||
|- | |||
! width="190px"| Drop Table | |||
! width="100px"| Level | |||
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |||
|- | |||
= | | rowspan="6" | Noire Draal | ||
| Req. T-ATK | |||
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |||
| [[File: | |- | ||
| | | Power (%) | ||
| | | colspan="16" | || 1226 | ||
| | |- | ||
| | | Status (%) | ||
| | | colspan="4" | 20 | ||
| | | colspan="5" | 21 | ||
| colspan="8" | 22 | |||
| | |- | ||
| PP Cost | |||
| | | colspan="17" | 20 | ||
|- | |||
| | ! Video | ||
| Accuracy (%) | |||
| colspan="17" | 100 | |||
|- | |||
| Link | |||
| Charge | |||
| colspan="17" | 0.8 Sec | |||
|} | |} | ||
* | * Generates a field of light energy that repeatedly hits anything that approaches it or within the field itself. | ||
* | ** Hits for '''15% of its power notation per hit''', regardless of charge. | ||
** Uncharged cast hits 3 times for 2s of uptime. Charged cast hits 7 times for 6s of uptime. | |||
** Uncharged | ** Strikes targets closer to the point of origin; does not hit multiple enemy parts simultaneously. | ||
* | ** Significant hitstop and stagger with each hit. Viable for trapping smaller enemies or "walling" them. | ||
** | ** Slightly smaller radius than Gifoie. | ||
* | ** Each Nagrants cast will have full effectiveness, regardless of the number deployed at any given instance. | ||
** | |||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| Multi-Hit | | rowspan="3" style="text-align: center;"| Multi-Hit | ||
| 1 || Hit Interval -0. | | 1 || Hit Interval -0.30~0.20s || Charge Time +0.20s~0.30s || (Max charged hits +1~2) | ||
|- | |- | ||
| 2 || Hit Interval -0. | | 2 || Hit Interval -0.30~0.20s || Charge Time +0.15s~0.25s || (Max charged hits +1~2) | ||
|- | |- | ||
| 3 || Hit Interval -0.30s || | | 3 || Hit Interval -0.30s || Charge Time +0.10s~0.20s || Status Effect Rate +10%<br>(Max charged hits +2) | ||
|- | |- | ||
| rowspan="3" style="text-align: center;"| Brilliant | | rowspan="3" style="text-align: center;"| Brilliant | ||
| 1 || Power + | | 1 || Power +50~100% || PP Cost +3~10 || | ||
|- | |- | ||
| 2 || Power + | | 2 || Power +160~190% || PP Cost +2~9 || | ||
|- | |- | ||
| 3 || Power + | | 3 || Power +170~200% || Status Effect Rate -20~10% || | ||
|} | |} | ||
==Ilgrants== | |||
{|class="wikitable table-bordered" style="text-align: center;" | |||
! width="130px"| Name | |||
! colspan="19" |Description | |||
|- | |||
| rowspan="6" | [[File:UITechIlGrants.png|link=]]<br>Ilgrants<br>イル・グランツ | |||
| colspan="19" | Advanced light technique. Crystallizes photons into droplets of light which pursue targets and explode. | |||
|- | |||
! width="190px"| Drop Table | |||
= | ! width="100px"| Level | ||
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |||
|- | |||
| [[File: | | rowspan="6" | SH Advance Quest: Skyscape | ||
| | | Req. T-ATK | ||
| | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | ||
| | |- | ||
| | | Power (%) | ||
| | | 758 || 766 || 774 || 782 || 790 || 798 || 806 || 814 || 822 || 830 || 838 || 846 || 1016 || || || || 1331 | ||
| | |- | ||
| Status (%) | |||
| | | colspan="4" | 30 | ||
| colspan="5" | 32 | |||
|Status | | colspan="6" | 35 | ||
| colspan="2" | 40 | |||
| | |- | ||
| PP Cost | |||
| colspan="17" | 25 | |||
|- | |||
! Video | |||
| Accuracy (%) | |||
| colspan="17" | 100 | |||
|- | |||
| Link | |||
| Charge | |||
| colspan="17" | 0.8 Sec | |||
|} | |} | ||
* | * Fires multiple bullets of light that pursue targets. Possess an especially high rate of inflicting Panic. | ||
* | ** Uncharged Ilgrants strikes for '''7% of its notation for 3 hits'''. Charged cast strikes for '''12% of its power notation for 10 hits'''. | ||
* | ** Bullets will track your target, but will immediately disperse upon colliding with a valid target or obstacle. | ||
** | *** Has minor spread if fired while using Lock-On. | ||
*** | *** Bullets can miss if the target if it is too close to the origin of cast. | ||
** Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, '''the speed of the projectile is 30m/s''' by default. | |||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| | | rowspan="3" style="text-align: center;"| Swift | ||
| 1 || | | 1 || Speed +8.00~13.00 || Status Effect Rate -40~20% || Charge Time -0.10s | ||
|- | |- | ||
| 2 || | | 2 || Speed +10.00~15.00 || Status Effect Rate -38~18% || Charge Time -0.15s | ||
|- | |- | ||
| 3 || | | 3 || Speed +11.00~17.00 || Status Effect Rate -20~10% || Charge Time -0.25s | ||
|- | |- | ||
| rowspan="3" style="text-align: center;"| | | rowspan="3" style="text-align: center;"| Brilliant | ||
| 1 || | | 1 || Power +200~300% || Speed -14.00~12.00 || | ||
|- | |- | ||
| 2 || | | 2 || Power +350~420% || Speed -16.00~14.00 || | ||
|- | |- | ||
| 3 || | | 3 || Power +460~520% || Speed -20.00~17.00 || | ||
|} | |} | ||
==Resta== | |||
{|class="wikitable table-bordered" style="text-align: center;" | |||
! width="130px"| Name | |||
! colspan="19" |Description | |||
|- | |||
| rowspan="6" | [[File:UITechResta.png|link=]]<br>Resta<br>レスタ | |||
| colspan="19" | Health restoration technique. Heals wounds and restores lost health with photon energy. | |||
|- | |||
= | ! width="190px"| Drop Table | ||
! width="100px"| Level | |||
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |||
| [[File: | |- | ||
| | | rowspan="6" | Apos Dorios <br> Red Containers <br> EC Reward | ||
| | | Req. T-ATK | ||
| | | 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | ||
| | |- | ||
| | | Power (%) | ||
| | | 100 || 101 || 102 || 103 || 104 || 105 || 106 || 107 || 108 || 109 || 110 || 111 || 112 || 113 || 114 || 115 || 116 | ||
|- | |||
| | | Status (%) | ||
| colspan="17" | - | |||
| | |- | ||
| PP Cost | |||
| | | colspan="17" | 30 | ||
|- | |||
! Video | |||
| Accuracy (%) | |||
| colspan="17" | 100% | |||
|- | |||
| Link | |||
| Charge | |||
| colspan="17" | 1.00 Sec | |||
|} | |} | ||
* | * Generates a field that heals players within its area of effect. | ||
** | ** Heal scales off your base T-ATK. This includes your MAG, all T-ATK Up Skills, and increases to your base T-ATK, such as Photon Flare and Shifta, but excludes your weapon. | ||
** | ** Calculation for Resta's charged heal per tick is equal to (T-ATK/4)*(Resta Power %)*(Resta Advance)*(Potential). | ||
*** Uncharged heal per tick is equal to ~32% of one charged heal tick. | |||
* | ** Like most other support techniques, casting any support technique that isn't [[Lightning Techniques (PSO2)#Zondeel|Zondeel]] prematurely stops the field's effects, despite the animation still playing. | ||
** | ** Specifically [[Fire Techniques (PSO2)#Shifta|Shifta]], [[Ice Techniques (PSO2)#Deband|Deband]], [[Wind Techniques (PSO2)#Zanverse|Zanverse]], [[Light Techniques (PSO2)#Resta|Resta]], [[Light Techniques (PSO2)#Anti|Anti]], and [[Dark Techniques (PSO2)#Megiverse|Megiverse]] share this behavior. | ||
* | ** Base Resta range is approximately 1.5m uncharged, 6m charged. Territory Burst boosts range to roughly 3m uncharged, 10m charged, and Wide Support further boosts range to 5m uncharged, 13m charged. | ||
** | |||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| Multi-Hit | | rowspan="3" style="text-align: center;"| Multi-Hit | ||
| 1 || Hit Interval -0. | | 1 || Hit Interval -0.30s || Power -20~10% || (Max charged hits +1) | ||
|- | |- | ||
| 2 || Hit Interval -0. | | 2 || Hit Interval -0.30s || Power -15~5% || (Max charged hits +1) | ||
|- | |- | ||
| 3 || Hit Interval -0.30s || | | 3 || Hit Interval -0.30s || Power -10~3% || (Max charged hits +1) | ||
|- | |- | ||
| rowspan="3" style="text-align: center;"| Brilliant | | rowspan="3" style="text-align: center;"| Brilliant | ||
| 1 || Power + | | 1 || Power +20~40% || PP Cost +3~10 || | ||
|- | |- | ||
| 2 || Power +60 | | 2 || Power +40~60% || PP Cost +2~9 || | ||
|- | |- | ||
| 3 || Power + | | 3 || Power +60~90% || PP Cost +1~8 || | ||
|} | |} | ||
==Anti== | |||
{|class="wikitable table-bordered" style="text-align: center;" | |||
! width="130px"| Name | |||
! colspan="19" |Description | |||
|- | |||
| rowspan="6" | [[File:UITechAnti.png|link=]]<br>Anti<br>アンティ | |||
| colspan="19" | Status ailment cure technique. Through the purifying effects of photons, remove contaminants from the body. | |||
|- | |||
! width="190px"| Drop Table | |||
! width="100px"| Level | |||
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 | |||
|- | |||
| rowspan="6" | Apos Dorios <br> Red Containers <br> EC Reward | |||
= | | Req. T-ATK | ||
| 96 || 100 || 150 || 210 || 240 || 288 || 308 || 324 || 332 || 374 || 394 || 402 || 430 || 440 || 455 || 470 || 485 | |||
|- | |||
| [[File: | | Power (%) | ||
| | | colspan="17" | 100 | ||
| | |- | ||
| | | Status (%) | ||
| | | colspan="17" | - | ||
| | |- | ||
| | | PP Cost | ||
| colspan="17" | 25 | |||
| | |- | ||
! Video | |||
| | | Accuracy (%) | ||
| colspan="17" | 100% | |||
| | |- | ||
| Link | |||
| Charge | |||
| colspan="17" | 1.00 Sec | |||
|} | |} | ||
* | * Generates a field that cures status conditions. This field heals off all status conditions except for Jellen, Stun, and Weak Bullet. | ||
** Ticks similarly to Resta, Shifta, and Deband, despite only applying its effect once. Can be deployed early if you predict getting inflicted with the Freeze status, which you are unable to heal out of by yourself normally. | |||
** | ** Possesses powerful synergy with the Techer Skill "Super Treatment". | ||
* | |||
* | |||
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| | | rowspan="3" style="text-align: center;"| Concentrated | ||
| 1 || | | 1 || Charge Time -0.40~0.10s || PP Cost +3~10 || | ||
|- | |- | ||
| 2 || | | 2 || Charge Time -0.50~0.20s || PP Cost +2~9|| Range +1.50m | ||
|- | |- | ||
| 3 || | | 3 || Charge Time -0.50~0.20s || PP Cost +1~8 || Range +2.00m | ||
|- | |- | ||
| rowspan="3" style="text-align: center;"| | | rowspan="3" style="text-align: center;"| Efficient | ||
| 1 || | | 1 || PP Cost -10~1 || Charge Time +0.20~0.30s || Range +1.00m | ||
|- | |- | ||
| 2 || | | 2 || PP Cost -10~1 || Charge Time +0.15~0.25s || Range +1.00m | ||
|- | |- | ||
| 3 || | | 3 || PP Cost -10~1 || Charge Time +0.10~0.20s || Range +1.00m | ||
|} | |} | ||
{{TechniqueNavigation}} | {{TechniqueNavigation}} |
Latest revision as of 20:03, 7 June 2021
Fire | Ice | Lightning | Wind | Light | Dark | Compound |
Overview
- Offensive Light Techs can inflict the Panic status. While Panicked, enemies will attempt to attack other enemies.
- Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness.
Grants
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grants グランツ |
Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Techer | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 475 | 480 | 485 | 490 | 495 | 500 | 505 | 510 | 515 | 520 | 525 | 530 | 535 | 540 | 545 | 890 | 973 | ||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 20 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 0.75 Sec |
- Generates bullets of light above the target that immediately rain down on it.
- Uncharged hits for 33% of its power notation. Charged hits for 5 hits for 20% of its power notation.
- Default effective range is about 50m charged, and 23m-24m uncharged.
- If Lock-On is being used, this Tech can hit targets behind obstructions.
- When charged, all hits will connect regardless of any changes in positioning of the target.
- Can strike a different target if it is in direct proximity to the original target.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Efficient | 1 | PP Cost -10~1 | Status Effect Rate -20~10% | |
2 | PP Cost -10~1 | Status Effect Rate -15~5% | ||
3 | PP Cost -10~1 | Status Effect Rate -10~3% | ||
Brilliant | 1 | Power +100~200% | Charge Time +0.10~0.30s | |
2 | Power +160~260% | Charge Time +0.05~0.25s | ||
3 | Power +220~300% | Charge Time +0.05~0.20s |
Gigrants
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gigrants ギ・グランツ |
Intermediate light technique. Creates a blade of light to drive away surrounding enemies. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Techer | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 488 | 494 | 500 | 506 | 512 | 518 | 524 | 530 | 536 | 542 | 548 | 554 | 560 | 566 | 572 | 676 | 701 | ||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 25 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.20 Sec |
- Summons blades of light surrounding the caster or Talis that strikes all nearby targets repeatedly.
- Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade".
- Each hit of the charged version hits for 20% of its power notation, for a total 120% power.
- Possesses slightly disjointed vertical reach beneath the point of casting. Viable if casting in mid-air or free-aimed with Talis.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Brilliant | 1 | Power +30~60% | Charge Time +0.10~0.30s | |
2 | Power +60~100% | Charge Time +0.05~0.25s | ||
3 | Power +70~110% | Status Effect Rate -20~10% | ||
Concentrated | 1 | Charge Time -0.40~0.10s | Power -60~10% | |
2 | Charge Time -0.50~0.20s | Power -50~10% | ||
3 | Charge Time -0.55~0.35s | Power -30~5% |
Gigrants Type 0
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Type 0 | Power +0~185% | PP +0~10 |
- Surrounds the caster or Talis with spinning blades of light while charging. When fully charged, releasing the charge causes a massive blade of light to emerge and strike all nearby targets.
- Consumes 20 PP on startup, then continuously drains 10 PP/sec while charging.
- Charge Revival has no effect while charging this Technique.
- Initial PP cost can be reduced by PP cost reduction effects such as Tech Arts PP Save and Drink effects.
- Unaffected by Charge Escape, L/Tech C Parrying, and L/Jet Boots TA Short Charge.
- Each tick deals 10% of its power notation during charge. Final blade deals 50% of its power notation.
- Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as Normal Tech Advance and the Innocent Appearance potential. The final hit is counted as charged, so skills like Tech Charge Advance for force only affects the final hit.
- Each tick of this Tech hits in roughly 0.35-0.40s intervals (very slightly slower than Ramegid Type 0).
- Final blade has a deceptively wide, lingering hitbox, disjointed vertical reach, and knocks down on hit.
Ragrants
Name Description
Ragrants
ラ・グランツIntermediate light technique. Crystallize photons to form a single lance of light that is fired forward. Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Crys Draal Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485 Power (%) 1003 1014 1025 1036 1047 1058 1069 1080 1091 1102 1113 1124 1135 1146 1157 1168 1180 Status (%) 20% 21% 22% PP Cost 30 Video Accuracy (%) 100 Link Charge 1.00 Sec - Fires a ray of light that pierces targets.
- Does 1 hit if uncharged, 5 hits if charged.
- Charged deals 20% of its power notation for 5 hits. Charged range is roughly 13m~14m.
- Possesses a lingering hitbox. Other actions or recasts can be performed while the beam is active.
- Slight impact delay between the ray hitting and damage ticking. Delay can be mitigated by casting at point-blank range or at the target's position.
- Hitbox length is roughly half of what the Tech appears to look like from the side. Also possesses a deceptively wide hitbox width.
Craft type Merit Demerit Special Brilliant 1 Power +400~500% PP Cost +3~10 2 Power +600~700% PP Cost +2~9 3 Power +720~800% PP Cost +1~8 Concentrated 1 Charge Time -0.60~0.30s Power -65~50% 2 Charge Time -0.65~0.35s Power -60~40% 3 Charge Time -0.70~0.40s Status Effect Rate -20~10% Nagrants
Name Description
Nagrants
ナ・グランツAdvanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies. Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Noire Draal Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485 Power (%) 1226 Status (%) 20 21 22 PP Cost 20 Video Accuracy (%) 100 Link Charge 0.8 Sec - Generates a field of light energy that repeatedly hits anything that approaches it or within the field itself.
- Hits for 15% of its power notation per hit, regardless of charge.
- Uncharged cast hits 3 times for 2s of uptime. Charged cast hits 7 times for 6s of uptime.
- Strikes targets closer to the point of origin; does not hit multiple enemy parts simultaneously.
- Significant hitstop and stagger with each hit. Viable for trapping smaller enemies or "walling" them.
- Slightly smaller radius than Gifoie.
- Each Nagrants cast will have full effectiveness, regardless of the number deployed at any given instance.
Craft type Merit Demerit Special Multi-Hit 1 Hit Interval -0.30~0.20s Charge Time +0.20s~0.30s (Max charged hits +1~2) 2 Hit Interval -0.30~0.20s Charge Time +0.15s~0.25s (Max charged hits +1~2) 3 Hit Interval -0.30s Charge Time +0.10s~0.20s Status Effect Rate +10%
(Max charged hits +2)Brilliant 1 Power +50~100% PP Cost +3~10 2 Power +160~190% PP Cost +2~9 3 Power +170~200% Status Effect Rate -20~10% Ilgrants
Name Description
Ilgrants
イル・グランツAdvanced light technique. Crystallizes photons into droplets of light which pursue targets and explode. Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 SH Advance Quest: Skyscape Req. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485 Power (%) 758 766 774 782 790 798 806 814 822 830 838 846 1016 1331 Status (%) 30 32 35 40 PP Cost 25 Video Accuracy (%) 100 Link Charge 0.8 Sec - Fires multiple bullets of light that pursue targets. Possess an especially high rate of inflicting Panic.
- Uncharged Ilgrants strikes for 7% of its notation for 3 hits. Charged cast strikes for 12% of its power notation for 10 hits.
- Bullets will track your target, but will immediately disperse upon colliding with a valid target or obstacle.
- Has minor spread if fired while using Lock-On.
- Bullets can miss if the target if it is too close to the origin of cast.
- Ilgrants' max distance per projectile is about 60M charged or uncharged (and in a straight line). The projectile stays alive for about 2 seconds. Therefore, the speed of the projectile is 30m/s by default.
Craft type Merit Demerit Special Swift 1 Speed +8.00~13.00 Status Effect Rate -40~20% Charge Time -0.10s 2 Speed +10.00~15.00 Status Effect Rate -38~18% Charge Time -0.15s 3 Speed +11.00~17.00 Status Effect Rate -20~10% Charge Time -0.25s Brilliant 1 Power +200~300% Speed -14.00~12.00 2 Power +350~420% Speed -16.00~14.00 3 Power +460~520% Speed -20.00~17.00 Resta
Name Description
Resta
レスタHealth restoration technique. Heals wounds and restores lost health with photon energy. Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Apos Dorios
Red Containers
EC RewardReq. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485 Power (%) 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 Status (%) - PP Cost 30 Video Accuracy (%) 100% Link Charge 1.00 Sec - Generates a field that heals players within its area of effect.
- Heal scales off your base T-ATK. This includes your MAG, all T-ATK Up Skills, and increases to your base T-ATK, such as Photon Flare and Shifta, but excludes your weapon.
- Calculation for Resta's charged heal per tick is equal to (T-ATK/4)*(Resta Power %)*(Resta Advance)*(Potential).
- Uncharged heal per tick is equal to ~32% of one charged heal tick.
- Like most other support techniques, casting any support technique that isn't Zondeel prematurely stops the field's effects, despite the animation still playing.
- Specifically Shifta, Deband, Zanverse, Resta, Anti, and Megiverse share this behavior.
- Base Resta range is approximately 1.5m uncharged, 6m charged. Territory Burst boosts range to roughly 3m uncharged, 10m charged, and Wide Support further boosts range to 5m uncharged, 13m charged.
Craft type Merit Demerit Special Multi-Hit 1 Hit Interval -0.30s Power -20~10% (Max charged hits +1) 2 Hit Interval -0.30s Power -15~5% (Max charged hits +1) 3 Hit Interval -0.30s Power -10~3% (Max charged hits +1) Brilliant 1 Power +20~40% PP Cost +3~10 2 Power +40~60% PP Cost +2~9 3 Power +60~90% PP Cost +1~8 Anti
Name Description
Anti
アンティStatus ailment cure technique. Through the purifying effects of photons, remove contaminants from the body. Drop Table Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Apos Dorios
Red Containers
EC RewardReq. T-ATK 96 100 150 210 240 288 308 324 332 374 394 402 430 440 455 470 485 Power (%) 100 Status (%) - PP Cost 25 Video Accuracy (%) 100% Link Charge 1.00 Sec - Generates a field that cures status conditions. This field heals off all status conditions except for Jellen, Stun, and Weak Bullet.
- Ticks similarly to Resta, Shifta, and Deband, despite only applying its effect once. Can be deployed early if you predict getting inflicted with the Freeze status, which you are unable to heal out of by yourself normally.
- Possesses powerful synergy with the Techer Skill "Super Treatment".
Craft type Merit Demerit Special Concentrated 1 Charge Time -0.40~0.10s PP Cost +3~10 2 Charge Time -0.50~0.20s PP Cost +2~9 Range +1.50m 3 Charge Time -0.50~0.20s PP Cost +1~8 Range +2.00m Efficient 1 PP Cost -10~1 Charge Time +0.20~0.30s Range +1.00m 2 PP Cost -10~1 Charge Time +0.15~0.25s Range +1.00m 3 PP Cost -10~1 Charge Time +0.10~0.20s Range +1.00m Fire Ice Lightning Wind Light Dark Compound
- Spinning blades qualify as "normal Techniques" for the purposes of specific Skills and Potentials that increase its power, such as Normal Tech Advance and the Innocent Appearance potential. The final hit is counted as charged, so skills like Tech Charge Advance for force only affects the final hit.
- Consumes 20 PP on startup, then continuously drains 10 PP/sec while charging.