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Difference between revisions of "Lightning Techniques (PSO2)"
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==Overview== | ==Overview== | ||
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* Lightning can inflict the Shock status. While Shocked, an enemy will occasionally stagger, interrupting any action they were performing. | * Lightning can inflict the Shock status. While Shocked, an enemy will occasionally stagger, interrupting any action they were performing. | ||
− | ** Shock can be inflicted on certain bosses to induce specific effects, such as [[Gal Gryphon]], [[Falz Arm]]s, [[Dark Falz Elder]], [[Greuzoras Drago]] and [[Drago Deadleon]]. | + | ** Shock can be inflicted on certain bosses to induce specific effects, such as [[Gal Gryphon]], [[Falz Arm]]s, [[Dark Falz Elder]], [[Greuzoras Drago]], and [[Drago Deadleon]]. |
==Zonde== | ==Zonde== | ||
− | {|class="wikitable" style="text-align: center;" | + | {|class="wikitable table-bordered" style="text-align: center;" |
! width="150px"| Name | ! width="150px"| Name | ||
! colspan="19" | Description | ! colspan="19" | Description | ||
|- | |- | ||
− | | rowspan="6" | [[File: | + | | rowspan="6" | [[File:UITechZonde.png|link=]]<br>Zonde<br>ゾンデ |
| colspan="19"| Basic lightning technique. Charges photons to summon a bolt of lightning in any location. | | colspan="19"| Basic lightning technique. Charges photons to summon a bolt of lightning in any location. | ||
|- | |- | ||
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|- | |- | ||
| style="text-align: left;| Power (%) | | style="text-align: left;| Power (%) | ||
− | | | + | | colspan="16" | || 1018 |
|- | |- | ||
| style="text-align: left;"| Status (%) | | style="text-align: left;"| Status (%) | ||
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− | * | + | * Summons a lightning bolt from the sky to strike the target at range. |
** Hits once for 100% power around a small blast radius, and 110% power at the center. | ** Hits once for 100% power around a small blast radius, and 110% power at the center. | ||
** Its max range is about 35 metres when charged, half that when uncharged. Unlike Techs such as Grants or Rafoie, Zonde won't pass over or through obstacles standing in front of the target. | ** Its max range is about 35 metres when charged, half that when uncharged. Unlike Techs such as Grants or Rafoie, Zonde won't pass over or through obstacles standing in front of the target. | ||
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| 3 || PP Cost -7~1 || Power -30~10% || Status Effect Rate +12% | | 3 || PP Cost -7~1 || Power -30~10% || Status Effect Rate +12% | ||
|} | |} | ||
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===Zonde Type 0=== | ===Zonde Type 0=== | ||
{{TechniqueList/Header}} | {{TechniqueList/Header}} | ||
− | | [[File: | + | | [[File:UITechZonde.png]]<br>Zonde Type 0<br>零式ゾンデ |
| Power <br> Accuracy <br> PP <br> Status | | Power <br> Accuracy <br> PP <br> Status | ||
| ? | | ? | ||
Line 109: | Line 90: | ||
* Causes multiple lightning strikes at the targeted area. Player movement is locked during charging. | * Causes multiple lightning strikes at the targeted area. Player movement is locked during charging. | ||
− | *Generates a targeting | + | *Generates a targeting reticle during charging, similar to Ilfoie. With a Talis, however, the strike occurs at the position of the thrown Talis. |
* Releasing the tech at a higher position than an enemy results in a damage increase of about 9.5%. | * Releasing the tech at a higher position than an enemy results in a damage increase of about 9.5%. | ||
** This is affected only by the position of the player. The height of a thrown Talis has no effect, and only the player's position will be used for calculating the increase. | ** This is affected only by the position of the player. The height of a thrown Talis has no effect, and only the player's position will be used for calculating the increase. | ||
− | *The opening strikes have frequent hit stops, and the final bolt | + | *The opening strikes have frequent hit stops, and the final bolt has a knockdown effect. |
*There is a delay between releasing the Tech and the resulting strike, growing longer as the distance between the target and player increases. Due to the radius of the strike (approximately 3 metres), however, it's still very likely to connect with moving enemies. | *There is a delay between releasing the Tech and the resulting strike, growing longer as the distance between the target and player increases. Due to the radius of the strike (approximately 3 metres), however, it's still very likely to connect with moving enemies. | ||
* While Type-0 keeps Zonde's top-to-bottom attack judgement, the horizontal damage is equal across the entire radius. | * While Type-0 keeps Zonde's top-to-bottom attack judgement, the horizontal damage is equal across the entire radius. | ||
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==Gizonde== | ==Gizonde== | ||
− | {|class="wikitable" style="text-align: center;" | + | {|class="wikitable table-bordered" style="text-align: center;" |
! width="130px"| Name | ! width="130px"| Name | ||
! colspan="19" | Description | ! colspan="19" | Description | ||
|- | |- | ||
− | | rowspan="6" | [[File: | + | | rowspan="6" | [[File:UITechGiZonde.png|link=]]<br>Gizonde<br>ギ・ゾンデ |
| colspan="19" | Intermediate lightning technique. Release an electric shock that spreads from target to target. | | colspan="19" | Intermediate lightning technique. Release an electric shock that spreads from target to target. | ||
|- | |- | ||
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|- | |- | ||
| Power (%) | | Power (%) | ||
− | | | + | | colspan="16" | || 1471 |
|- | |- | ||
| Status (%) | | Status (%) | ||
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| Link | | Link | ||
| Charge | | Charge | ||
− | | colspan="17" | | + | | colspan="17" | 0.8 Sec |
|} | |} | ||
* Fires a bolt of lightning that jumps to nearby targets if it connects. | * Fires a bolt of lightning that jumps to nearby targets if it connects. | ||
− | ** '''The hits, despite how its animation looks, are not instantaneous'''. The further away the target is from the initial casting/ jump point, the longer it takes for a hit to register seemingly. Unlike other projectiles, it seems to have a fixed travel time proportional to how far away a target is to its max range. The max delay is up to about half a second. | + | **'''The hits, despite how its animation looks, are not instantaneous'''. The further away the target is from the initial casting/ jump point, the longer it takes for a hit to register seemingly. Unlike other projectiles, it seems to have a fixed travel time proportional to how far away a target is to its max range. The max delay is up to about half a second. |
− | ** It's similar to how [[Dark Techniques#Ilmegid|Ilmegid]] behaves, but more "instantaneous" and without projectile turn radius issues. | + | ** It's similar to how [[Dark Techniques (PSO2)#Ilmegid|Ilmegid]] behaves, but more "instantaneous" and without projectile turn radius issues. |
** The max range of Gizonde's initial hit is about 30m. Uncharged is about half that. Note though '''The "projectile" has a very small hit radius'''. | ** The max range of Gizonde's initial hit is about 30m. Uncharged is about half that. Note though '''The "projectile" has a very small hit radius'''. | ||
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** If you hit a nearby group of targets, Gizonde can hit several/ all of them. A further group of targets may only hit the targeted enemy, if it does at all. | ** If you hit a nearby group of targets, Gizonde can hit several/ all of them. A further group of targets may only hit the targeted enemy, if it does at all. | ||
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| 3 || PP Cost -8~1 || Power -20~8% || Status Effect Rate +12% | | 3 || PP Cost -8~1 || Power -20~8% || Status Effect Rate +12% | ||
|} | |} | ||
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==Razonde== | ==Razonde== | ||
− | {|class="wikitable" style="text-align: center;" | + | {|class="wikitable table-bordered" style="text-align: center;" |
! width="130px"| Name | ! width="130px"| Name | ||
! colspan="19" | Description | ! colspan="19" | Description | ||
|- | |- | ||
− | | rowspan="6" | [[File: | + | | rowspan="6" | [[File:UITechRaZonde.png|link=]]<br>Razonde<br>ラ・ゾンデ |
| colspan="19" | Intermediate lightning technique. Generates a sphere of electricity, which shocks its surroundings. | | colspan="19" | Intermediate lightning technique. Generates a sphere of electricity, which shocks its surroundings. | ||
|- | |- | ||
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|- | |- | ||
| Power (%) | | Power (%) | ||
− | | | + | | colspan="16" | || 1115 |
|- | |- | ||
| Status (%) | | Status (%) | ||
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| Link | | Link | ||
| Charge | | Charge | ||
− | | colspan="17" | | + | | colspan="17" | 0.6 Sec |
|} | |} | ||
* The sphere generated creates a conic hit area beneath its cast location. | * The sphere generated creates a conic hit area beneath its cast location. | ||
− | * Thus, '''throwing a talis into the sky allows Razonde to hit a far larger area.''' You can also jump up before casting with a rod | + | * Thus, '''throwing a talis into the sky allows Razonde to hit a far larger area.''' You can also jump up before casting with a rod. |
− | + | * There is a limit of how many enemies can be hit per cast, 4 targets if uncharged, and 8 targets if charged. | |
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{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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| 3 || PP Cost -7~1 || Power -20~12% || Status Effect Rate +15% | | 3 || PP Cost -7~1 || Power -20~12% || Status Effect Rate +15% | ||
|} | |} | ||
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==Sazonde== | ==Sazonde== | ||
− | {|class="wikitable" style="text-align: center;" | + | {|class="wikitable table-bordered" style="text-align: center;" |
! width="130px"| Name | ! width="130px"| Name | ||
! colspan="19" | Description | ! colspan="19" | Description | ||
|- | |- | ||
− | | rowspan="6" | [[File: | + | | rowspan="6" | [[File:UITechSaZonde.png|link=]]<br>Sazonde<br>サ・ゾンデ |
| colspan="19" | Intermediate lightning technique. Plant an electrical sphere inside the target, leaving it vulnerable to other lightning attacks. | | colspan="19" | Intermediate lightning technique. Plant an electrical sphere inside the target, leaving it vulnerable to other lightning attacks. | ||
|- | |- | ||
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|- | |- | ||
| Power (%) | | Power (%) | ||
− | | | + | | colspan="16" | || 905 |
|- | |- | ||
| Status (%) | | Status (%) | ||
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| Link | | Link | ||
| Charge | | Charge | ||
− | | colspan="17" | | + | | colspan="17" | 0.4 Sec |
|} | |} | ||
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** The charged projectile stays on a target undetonated for about 4 seconds. Detonating it in this time will allow it to do its full number of hits. | ** The charged projectile stays on a target undetonated for about 4 seconds. Detonating it in this time will allow it to do its full number of hits. | ||
* Does 2 hits if uncharged, 4 hits if charged. | * Does 2 hits if uncharged, 4 hits if charged. | ||
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* The max range of the projectile itself is about 140M if charged, 100M if uncharged. The projectile lives for 2 seconds charged or uncharged. Therefore, '''the projectile's speed is 70 if charged, 50 if uncharged'''. | * The max range of the projectile itself is about 140M if charged, 100M if uncharged. The projectile lives for 2 seconds charged or uncharged. Therefore, '''the projectile's speed is 70 if charged, 50 if uncharged'''. | ||
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{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
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| 3 || Power +200~240% || Speed -50.00~45.00 || | | 3 || Power +200~240% || Speed -50.00~45.00 || | ||
|} | |} | ||
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==Nazonde== | ==Nazonde== | ||
− | {|class="wikitable" style="text-align: center;" | + | {|class="wikitable table-bordered" style="text-align: center;" |
! width="130px"| Name | ! width="130px"| Name | ||
! colspan="19" | Description | ! colspan="19" | Description | ||
|- | |- | ||
− | | rowspan="6" | [[File: | + | | rowspan="6" | [[File:UITechNaZonde.png|link=]]<br>Nazonde<br>ナ・ゾンデ |
| colspan="19" | Advanced lightning technique. Charge yourself with electricity and release it as a powerful electric field. Mash button to increase electricity. | | colspan="19" | Advanced lightning technique. Charge yourself with electricity and release it as a powerful electric field. Mash button to increase electricity. | ||
|- | |- | ||
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|- | |- | ||
| Power (%) | | Power (%) | ||
− | | | + | | colspan="16" | || 10960 |
|- | |- | ||
| Status (%) | | Status (%) | ||
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| Link | | Link | ||
| Charge | | Charge | ||
− | | colspan="17" | | + | | colspan="17" | 1.00sec |
|} | |} | ||
* Holds you in place as you use this technique. Will keep you in the air (even if used with a thrown talis). | * Holds you in place as you use this technique. Will keep you in the air (even if used with a thrown talis). | ||
** Since it generates a sphere, it does hit all around you/ the cast location. | ** Since it generates a sphere, it does hit all around you/ the cast location. | ||
− | * You cannot | + | * You cannot cancel early. You also are completely vulnerable while it's going and for a moment after the hits stop. |
** However, you can stay a bit safer by using it with a talis, since it will then surround the thrown talis instead. | ** However, you can stay a bit safer by using it with a talis, since it will then surround the thrown talis instead. | ||
* As in the description, pressing buttons after it's activated extends its duration. Each button press resets the time before it will stop. It lasts for about a second if you don't touch anything, up to about 5 seconds if uncharged, and up to approximately 8 seconds if charged. So if you tap a button every half a second, you should get the full duration | * As in the description, pressing buttons after it's activated extends its duration. Each button press resets the time before it will stop. It lasts for about a second if you don't touch anything, up to about 5 seconds if uncharged, and up to approximately 8 seconds if charged. So if you tap a button every half a second, you should get the full duration | ||
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*** '''Each hit does about 6% of the listed power when charged'''. The hit on activation does 10% of the listed power charged. Uncharged is around 2% of the listed power for each hit. | *** '''Each hit does about 6% of the listed power when charged'''. The hit on activation does 10% of the listed power charged. Uncharged is around 2% of the listed power for each hit. | ||
** The sphere's range is a bit less than what Zondeel's charged range is. The range is also approximately 1.5 times as large when charged versus uncharged. | ** The sphere's range is a bit less than what Zondeel's charged range is. The range is also approximately 1.5 times as large when charged versus uncharged. | ||
− | * While it's active, [[Force#Charge PP Revival|Charge PP Revival]] doesn't work | + | * While it's active, [[Force (PSO2)#Charge PP Revival|Charge PP Revival]] doesn't work. |
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{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| Supercharged | | rowspan="3" style="text-align: center;"| Supercharged | ||
− | | 1 || Power + | + | | 1 || Power +650~750% || PP Cost +3~10 || |
|- | |- | ||
− | | 2 || Power + | + | | 2 || Power +800~900% || PP Cost +2~9 || |
|- | |- | ||
− | | 3 || Power + | + | | 3 || Power +900~1000% || PP Cost +2~8 || |
|- | |- | ||
| rowspan="3" style="text-align: center;"| Concentrated | | rowspan="3" style="text-align: center;"| Concentrated | ||
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| 3 || Charge Time -0.50s~0.20s || Power -15~5% || | | 3 || Charge Time -0.50s~0.20s || Power -15~5% || | ||
|} | |} | ||
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==Ilzonde== | ==Ilzonde== | ||
− | {|class="wikitable" style="text-align: center;" | + | {|class="wikitable table-bordered" style="text-align: center;" |
! width="130px"| Name | ! width="130px"| Name | ||
! colspan="19" | Description | ! colspan="19" | Description | ||
|- | |- | ||
− | | rowspan="6" | [[File: | + | | rowspan="6" | [[File:UITechIlZonde.png|link=]]<br>Ilzonde<br>イル・ゾンデ |
| colspan="19" | Advanced lightning technique. Uses photons to electrify the user, turning them into a lightning bird and charging forward. | | colspan="19" | Advanced lightning technique. Uses photons to electrify the user, turning them into a lightning bird and charging forward. | ||
|- | |- | ||
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* You can pass through enemies with this tech, but not walls. | * You can pass through enemies with this tech, but not walls. | ||
− | * You can use this in mid air to maintain height | + | * You can use this in mid air to maintain height. |
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* '''Ilzonde's specific movement distance is 17.75M charged, 12.75M uncharged.''' | * '''Ilzonde's specific movement distance is 17.75M charged, 12.75M uncharged.''' | ||
− | ** [[Fire Techniques#Safoie Type 0|Safoie Type 0]] is exactly 15M charged, very close to 10.75M uncharged | + | ** [[Fire Techniques (PSO2)#Safoie Type 0|Safoie Type 0]] is exactly 15M charged, very close to 10.75M uncharged. |
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{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| Supercharged | | rowspan="3" style="text-align: center;"| Supercharged | ||
− | | 1 || Power + | + | | 1 || Power +400~500% || Charge Time +0.20~0.50s || |
|- | |- | ||
− | | 2 || Power + | + | | 2 || Power +460~550% || Charge Time +0.15~0.45s|| |
|- | |- | ||
− | | 3 || Power + | + | | 3 || Power +520~600% || Charge Time +0.10~0.40s || |
|- | |- | ||
| rowspan="3" style="text-align: center;"| Concentrated | | rowspan="3" style="text-align: center;"| Concentrated | ||
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| 3 || Charge Time -0.30s~0.20s || Status Effect Rate -20~10% || | | 3 || Charge Time -0.30s~0.20s || Status Effect Rate -20~10% || | ||
|} | |} | ||
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==Zondeel== | ==Zondeel== | ||
− | {|class="wikitable" style="text-align: center;" | + | {|class="wikitable table-bordered" style="text-align: center;" |
! width="130px"| Name | ! width="130px"| Name | ||
! colspan="19" | Description | ! colspan="19" | Description | ||
|- | |- | ||
− | | rowspan="6" | [[File: | + | | rowspan="6" | [[File:UITechZondeel.png|link=]]<br>Zondeel<br>ゾンディール |
| colspan="19" | Basic lightning technique. Generates an electromagnetic field to draw in multiples targets. Strike the field with an electro-shock for an additional effect. | | colspan="19" | Basic lightning technique. Generates an electromagnetic field to draw in multiples targets. Strike the field with an electro-shock for an additional effect. | ||
|- | |- | ||
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|- | |- | ||
| Power (%) | | Power (%) | ||
− | | | + | | colspan="16" | || 783 |
|- | |- | ||
| Status (%) | | Status (%) | ||
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|- | |- | ||
| PP Cost | | PP Cost | ||
− | | colspan="17" | | + | | colspan="17" | 26 |
|- | |- | ||
! Video | ! Video | ||
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** Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. Some may be too heavy or outright immune to the effect. | ** Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. Some may be too heavy or outright immune to the effect. | ||
*** Examples of immunity are large bosses like dark ragne. Ultimate quest monsters infected with a core also become immune to these effects. | *** Examples of immunity are large bosses like dark ragne. Ultimate quest monsters infected with a core also become immune to these effects. | ||
− | |||
* The uncharged field lasts for about 1.5 seconds, has a smaller suction radius, and the suction is a bit weaker. The charged field lasts about 3 seconds. | * The uncharged field lasts for about 1.5 seconds, has a smaller suction radius, and the suction is a bit weaker. The charged field lasts about 3 seconds. | ||
− | |||
* When hit with a different lightning tech, the field "detonates". This causes it to deal damage and it lose its suction effect. | * When hit with a different lightning tech, the field "detonates". This causes it to deal damage and it lose its suction effect. | ||
** Only your lightning tech can "detonate" the field. | ** Only your lightning tech can "detonate" the field. | ||
− | *** If your | + | *** If your Mag has the lightning tech auto action, it will cause the field to detonate. |
− | ** The | + | ** The Peace Zondeel ring forces Zondeel to never detonate. |
** Does 4 hits if a charged field is detonated, and one hit on an uncharged detonated field. | ** Does 4 hits if a charged field is detonated, and one hit on an uncharged detonated field. | ||
− | + | * Is affected by a Techer's Territory Burst (and related skills), on top of Lightning PP Save. | |
− | |||
− | * Is affected by a | ||
− | |||
* '''Mobs may be suctioned in on others screen and not your screen, and vice versa. Only boss positions are shared; mobs are not.''' | * '''Mobs may be suctioned in on others screen and not your screen, and vice versa. Only boss positions are shared; mobs are not.''' | ||
− | * | + | * '''The Potential {{pots|Illusion Technique}} decreases the Power of Zondeel.''' |
{{TechniqueQuickMerit/Header}} | {{TechniqueQuickMerit/Header}} | ||
| rowspan="3" style="text-align: center;"| Supercharged | | rowspan="3" style="text-align: center;"| Supercharged | ||
− | | 1 || Power + | + | | 1 || Power +400~450% || Charge Time +0.20~0.40s || |
|- | |- | ||
− | | 2 || Power + | + | | 2 || Power +440~480% || Charge Time +0.10~0.30s || |
|- | |- | ||
− | | 3 || Power + | + | | 3 || Power +460~500% || Charge Time +0.10~0.20s || |
|- | |- | ||
| rowspan="3" style="text-align: center;"| Fierce | | rowspan="3" style="text-align: center;"| Fierce | ||
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| 3 || Status Effect Rate +10~20% || Power -20~3% || Range +1.00m | | 3 || Status Effect Rate +10~20% || Power -20~3% || Range +1.00m | ||
|} | |} | ||
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{{TechniqueNavigation}} | {{TechniqueNavigation}} |
Latest revision as of 20:01, 7 June 2021
Fire | Ice | Lightning | Wind | Light | Dark | Compound |
Overview
- Lightning can inflict the Shock status. While Shocked, an enemy will occasionally stagger, interrupting any action they were performing.
- Shock can be inflicted on certain bosses to induce specific effects, such as Gal Gryphon, Falz Arms, Dark Falz Elder, Greuzoras Drago, and Drago Deadleon.
Zonde
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zonde ゾンデ |
Basic lightning technique. Charges photons to summon a bolt of lightning in any location. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Force | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1018 | ||||||||||||||||||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 20 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.00 |
- Summons a lightning bolt from the sky to strike the target at range.
- Hits once for 100% power around a small blast radius, and 110% power at the center.
- Its max range is about 35 metres when charged, half that when uncharged. Unlike Techs such as Grants or Rafoie, Zonde won't pass over or through obstacles standing in front of the target.
- Has both a horizontal and vertical hitbox. Attack sequencing unfolds from top to bottom vertically, and from the centre outwards horizontally.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Concentrated | 1 | Charge Time -0.30~0.10s | PP Cost +3~10 | |
2 | Charge Time -0.40~0.20s | Status Effect Rate -20~10% | ||
3 | Charge Time -0.45~0.25s | Status Effect Rate -15~5% | ||
Efficient | 1 | PP Cost -6~1 | Power -40~20% | Status Effect Rate +10% |
2 | PP Cost -7~1 | Power -35~15% | Status Effect Rate +11% | |
3 | PP Cost -7~1 | Power -30~10% | Status Effect Rate +12% |
Zonde Type 0
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Type 0 | Power +0~226% | PP +0~10 |
- Causes multiple lightning strikes at the targeted area. Player movement is locked during charging.
- Generates a targeting reticle during charging, similar to Ilfoie. With a Talis, however, the strike occurs at the position of the thrown Talis.
- Releasing the tech at a higher position than an enemy results in a damage increase of about 9.5%.
- This is affected only by the position of the player. The height of a thrown Talis has no effect, and only the player's position will be used for calculating the increase.
- The opening strikes have frequent hit stops, and the final bolt has a knockdown effect.
- There is a delay between releasing the Tech and the resulting strike, growing longer as the distance between the target and player increases. Due to the radius of the strike (approximately 3 metres), however, it's still very likely to connect with moving enemies.
- While Type-0 keeps Zonde's top-to-bottom attack judgement, the horizontal damage is equal across the entire radius.
- Uncharged results in only 3 lesser strikes and a smaller attack radius.
Gizonde
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gizonde ギ・ゾンデ |
Intermediate lightning technique. Release an electric shock that spreads from target to target. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Force | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1471 | ||||||||||||||||||
Status (%) | 20 | 21 | 22 | ||||||||||||||||
PP Cost | 28 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 0.8 Sec |
- Fires a bolt of lightning that jumps to nearby targets if it connects.
- The hits, despite how its animation looks, are not instantaneous. The further away the target is from the initial casting/ jump point, the longer it takes for a hit to register seemingly. Unlike other projectiles, it seems to have a fixed travel time proportional to how far away a target is to its max range. The max delay is up to about half a second.
- It's similar to how Ilmegid behaves, but more "instantaneous" and without projectile turn radius issues.
- The max range of Gizonde's initial hit is about 30m. Uncharged is about half that. Note though The "projectile" has a very small hit radius.
- If you hit a nearby group of targets, Gizonde can hit several/ all of them. A further group of targets may only hit the targeted enemy, if it does at all.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Supercharged | 1 | Power +40~80% | PP Cost +3~10 | |
2 | Power +80~120% | PP Cost +2~9 | Charge Time -0.10s | |
3 | Power +90~130% | Status Effect Rate -20~10% | Charge Time -0.10s | |
Efficient | 1 | PP Cost -6~1 | Power -30~10% | Status Effect Rate +10% |
2 | PP Cost -7~1 | Power -25~10% | Status Effect Rate +11% | |
3 | PP Cost -8~1 | Power -20~8% | Status Effect Rate +12% |
Razonde
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razonde ラ・ゾンデ |
Intermediate lightning technique. Generates a sphere of electricity, which shocks its surroundings. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Force | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1115 | ||||||||||||||||||
Status (%) | 20% | 21% | 22% | ||||||||||||||||
PP Cost | 24 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 0.6 Sec |
- The sphere generated creates a conic hit area beneath its cast location.
- Thus, throwing a talis into the sky allows Razonde to hit a far larger area. You can also jump up before casting with a rod.
- There is a limit of how many enemies can be hit per cast, 4 targets if uncharged, and 8 targets if charged.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Supercharged | 1 | Power +20~40% | Status Effect Rate -30~10% | |
2 | Power +40~60% | Status Effect Rate -25~10% | Charge Time -0.10s | |
3 | Power +50~70% | Status Effect Rate -20~10% | Charge Time -0.10s | |
Efficient | 1 | PP Cost -6~1 | Power -30~20% | Status Effect Rate +10% |
2 | PP Cost -7~1 | Power -25~15% | Status Effect Rate +11% | |
3 | PP Cost -7~1 | Power -20~12% | Status Effect Rate +15% |
Sazonde
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sazonde サ・ゾンデ |
Intermediate lightning technique. Plant an electrical sphere inside the target, leaving it vulnerable to other lightning attacks. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Force | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 905 | ||||||||||||||||||
Status (%) | 20% | 21% | 22% | ||||||||||||||||
PP Cost | 23 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 0.4 Sec |
- Doesn't do anything on its own after hitting its target (or a target that may be in the way).
- Must be hit by a different lightning tech to "detonate" it, causing it to do damage.
- The charged projectile stays on a target undetonated for about 4 seconds. Detonating it in this time will allow it to do its full number of hits.
- Does 2 hits if uncharged, 4 hits if charged.
- The max range of the projectile itself is about 140M if charged, 100M if uncharged. The projectile lives for 2 seconds charged or uncharged. Therefore, the projectile's speed is 70 if charged, 50 if uncharged.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Swift | 1 | Speed +20.00~40.00 | PP Cost +1~8 | Status Effect Rate +15% |
2 | Speed +30.00~50.00 | Status Effect Rate -20~10% | PP Cost -3 | |
3 | Speed +35.00~55.00 | Status Effect Rate -15~5% | PP Cost -4 | |
Supercharged | 1 | Power +10~30% | Speed -40.00~10.00 | |
2 | Power +160~200% | Speed -45.00~38.00 | ||
3 | Power +200~240% | Speed -50.00~45.00 |
Nazonde
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nazonde ナ・ゾンデ |
Advanced lightning technique. Charge yourself with electricity and release it as a powerful electric field. Mash button to increase electricity. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Zoron Goraal | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 10960 | ||||||||||||||||||
Status (%) | 15 | 16 | 17 | ||||||||||||||||
PP Cost | 35 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 1.00sec |
- Holds you in place as you use this technique. Will keep you in the air (even if used with a thrown talis).
- Since it generates a sphere, it does hit all around you/ the cast location.
- You cannot cancel early. You also are completely vulnerable while it's going and for a moment after the hits stop.
- However, you can stay a bit safer by using it with a talis, since it will then surround the thrown talis instead.
- As in the description, pressing buttons after it's activated extends its duration. Each button press resets the time before it will stop. It lasts for about a second if you don't touch anything, up to about 5 seconds if uncharged, and up to approximately 8 seconds if charged. So if you tap a button every half a second, you should get the full duration
- You can get one hit about every 0.5s. You can get a maximum of about 11 hits when uncharged, 16 hits uncharged. There is also a stronger close range hit on its activation.
- Each hit does about 6% of the listed power when charged. The hit on activation does 10% of the listed power charged. Uncharged is around 2% of the listed power for each hit.
- The sphere's range is a bit less than what Zondeel's charged range is. The range is also approximately 1.5 times as large when charged versus uncharged.
- You can get one hit about every 0.5s. You can get a maximum of about 11 hits when uncharged, 16 hits uncharged. There is also a stronger close range hit on its activation.
- While it's active, Charge PP Revival doesn't work.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Supercharged | 1 | Power +650~750% | PP Cost +3~10 | |
2 | Power +800~900% | PP Cost +2~9 | ||
3 | Power +900~1000% | PP Cost +2~8 | ||
Concentrated | 1 | Charge Time -0.30s~0.10s | Power -30~10% | |
2 | Charge Time -0.40s~0.20s | Power -20~10% | ||
3 | Charge Time -0.50s~0.20s | Power -15~5% |
Ilzonde
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ilzonde イル・ゾンデ |
Advanced lightning technique. Uses photons to electrify the user, turning them into a lightning bird and charging forward. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
SH Advance Quest: Sub. Tunnels | Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 365 | 369 | 373 | 377 | 381 | 385 | 389 | 393 | 397 | 401 | 405 | 409 | 413 | 417 | 421 | 425 | 429 | ||
Status (%) | 15 | 16 | 17 | ||||||||||||||||
PP Cost | 25 | ||||||||||||||||||
Video | Accuracy (%) | 100 | |||||||||||||||||
Link | Charge | 0.70 Sec |
- You can pass through enemies with this tech, but not walls.
- You can use this in mid air to maintain height.
- Ilzonde's specific movement distance is 17.75M charged, 12.75M uncharged.
- Safoie Type 0 is exactly 15M charged, very close to 10.75M uncharged.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Supercharged | 1 | Power +400~500% | Charge Time +0.20~0.50s | |
2 | Power +460~550% | Charge Time +0.15~0.45s | ||
3 | Power +520~600% | Charge Time +0.10~0.40s | ||
Concentrated | 1 | Charge Time -0.20s~0.10s | Status Effect Rate -20~10% | |
2 | Charge Time -0.25s~0.15s | Status Effect Rate -20~10% | ||
3 | Charge Time -0.30s~0.20s | Status Effect Rate -20~10% |
Zondeel
Name | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zondeel ゾンディール |
Basic lightning technique. Generates an electromagnetic field to draw in multiples targets. Strike the field with an electro-shock for an additional effect. | ||||||||||||||||||
Drop Table | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Tranmizer Common Drop:Bouncer |
Req. T-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 783 | ||||||||||||||||||
Status (%) | - | ||||||||||||||||||
PP Cost | 26 | ||||||||||||||||||
Video | Accuracy (%) | 100% | |||||||||||||||||
Link | Charge | 1.00 Sec |
- Mobs in range will be suctioned to the center. No damage is dealt.
- Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. Some may be too heavy or outright immune to the effect.
- Examples of immunity are large bosses like dark ragne. Ultimate quest monsters infected with a core also become immune to these effects.
- Heavier mobs, and bosses in particular, are moved to the center more slowly compared to lighter enemies. Some may be too heavy or outright immune to the effect.
- The uncharged field lasts for about 1.5 seconds, has a smaller suction radius, and the suction is a bit weaker. The charged field lasts about 3 seconds.
- When hit with a different lightning tech, the field "detonates". This causes it to deal damage and it lose its suction effect.
- Only your lightning tech can "detonate" the field.
- If your Mag has the lightning tech auto action, it will cause the field to detonate.
- The Peace Zondeel ring forces Zondeel to never detonate.
- Does 4 hits if a charged field is detonated, and one hit on an uncharged detonated field.
- Only your lightning tech can "detonate" the field.
- Is affected by a Techer's Territory Burst (and related skills), on top of Lightning PP Save.
- Mobs may be suctioned in on others screen and not your screen, and vice versa. Only boss positions are shared; mobs are not.
- The Potential Illusion Technique decreases the Power of Zondeel.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Supercharged | 1 | Power +400~450% | Charge Time +0.20~0.40s | |
2 | Power +440~480% | Charge Time +0.10~0.30s | ||
3 | Power +460~500% | Charge Time +0.10~0.20s | ||
Fierce | 1 | Status Effect Rate +10~20% | Power -30~10% | |
2 | Status Effect Rate +10~20% | Power -25~5% | Range +1.00m | |
3 | Status Effect Rate +10~20% | Power -20~3% | Range +1.00m |
Fire | Ice | Lightning | Wind | Light | Dark | Compound |