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Difference between revisions of "Item Lab (NGS)"

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===Sample list of Abilities===
 
===Sample list of Abilities===
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====Basic Abilities===
 
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====Stat Boosts (Special)====
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====Unique Abilities====
 
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| {{rarity|3}} C/ギガス・テクニックⅡ<br>{{rarity|3}} C/Gigas Technique II || {{icons|Ability}} ギガス・テクニックⅡ<br>{{icons|Ability}} Gigas Technique II || ||
 
| {{rarity|3}} C/ギガス・テクニックⅡ<br>{{rarity|3}} C/Gigas Technique II || {{icons|Ability}} ギガス・テクニックⅡ<br>{{icons|Ability}} Gigas Technique II || ||
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====Souls====
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====Soul Abilities====
  
 
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Revision as of 03:46, 1 February 2021

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons to the weapon you want to Enhance, the weapon's Grind EXP increases. When the Grind EXP bar fills, the weapon gains a Grind Level, and the weapon name shows a +# at the end of the name, showing the Grind Level of the weapon.

Unit enhancing has been seen but it is not known how this will work.

Limit Break

Weapons and Units come with a Enhancement limit. Using materials and Meseta, you can raise this limit to a certain amount.

Add Special Abilities

Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.

For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one "Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities, and it is not known how this can be increased.

Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.

Sample list of Abilities

=Basic Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
1 C/パワーⅠ
1 C/Power I
Ability パワーⅠ
Ability Power I
+10% Striking Weapon Damage +1.0%
1 C/パワーⅠⅠ
1 C/Power II
Ability パワーⅠI
Ability Power II
+10% Striking Weapon Damage +1.5%
2 C/パワーⅠⅠⅠ
2 C/Power III
Ability パワーⅠⅠⅠ
Ability Power III
+9% Striking Weapon Damage +2.0%
1 C/シュートⅠ
1 C/Shoot I
Ability シュートⅠ
Ability Shoot I
+10% Ranged Weapon Damage +1.0%
1 C/シュートⅡ
1 C/Shoot II
Ability シュートⅡ
Ability Shoot II
+10% Ranged Weapon Damage +1.5%
2 C/シュートⅢ
2 C/Shoot III
Ability シュートⅢ
Ability Shoot III
+9% Ranged Weapon Damage +2.0%
1 C/テクニックⅠ
1 C/Technique I
Ability テクニックⅠ
Ability Technique I
+10% Tech Weapon Damage +1.0%
1 C/テクニックⅡ
1 C/Technique II
Ability テクニックⅡ
Ability Technique II
+10% Tech Weapon Damage +1.5%
2 C/テクニックⅢ
2 C/Technique III
Ability テクニックⅢ
Ability Technique III
+9% Tech Weapon Damage +2.0%
1 C/アームⅠ
1 C/Arm I
Ability アームⅠ
Ability Arm I
+10% Minimum Damage +1.0%
1 C/アームⅡ
1 C/Arm II
Ability アームⅡ
Ability Arm II
+10% Minimum Damage +1.5%
2 C/アームⅢ
2 C/Arm III
Ability アームⅢ
Ability Arm III
+9% Minimum Damage +2.0%
1 C/ガードⅠ
1 C/Guard I
Ability ガードⅠ
Ability Guard I
+10% Damage Resistance +1.0%
1 C/ガードⅡ
1 C/Guard II
Ability ガードⅡ
Ability Guard II
+10% Damage Resistance +1.5%
2 C/ガードⅢ
2 C/Guard III
Ability ガードⅢ
Ability Guard III
+9% Damage Resistance +2.0%
1 C/スタミナⅠ
1 C/Stamina I
Ability スタミナⅠ
Ability Stamina I
+10% HP +30
1 C/スタミナⅡ
1 C/Stamina II
Ability スタミナⅡ
Ability Stamina II
+10% HP +40
2 C/スタミナⅢ
2 C/Stamina III
Ability スタミナⅢ
Ability Stamina III
+9% HP +50
1 C/スピリタⅠ
1 C/Spirita I
Ability スピリタⅠ
Ability Spirita I
+10% PP +3
1 C/スピリタⅡ
1 C/Spirita II
Ability スピリタⅡ
Ability Spirita II
+10% PP +4
2 C/スピリタⅢ
2 C/Spirita III
Ability スピリタⅢ
Ability Spirita III
+9% PP +5

Unique Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
2 C/エアル・ノートA
2 C/Aile Note A
Ability エアル・ノートA
Ability Aile Note A
+9% HP +30
PP +5
2 C/エアル・ノートB
2 C/Aile Note B
Ability エアル・ノートB
Ability Aile Note B
+9% Striking Weapon Damage +1.0%
Ranged Weapon Damage +1.0%
2 C/エアル・ノートC
2 C/Aile Note C
Ability エアル・ノートC
Ability Aile Note C
+9% Striking Weapon Damage +1.0%
Tech Weapon Damage +1.0%
2 C/エアル・ノートD
2 C/Aile Note D
Ability エアル・ノートD
Ability Aile Note D
+9% Ranged Weapon Damage +1.0%
Tech Weapon Damage +1.0%
2 C/マグヌ・ノート
2 C/Magnu Note
Ability マグヌ・ノート
Ability Magnu Note
+9% Striking Weapon Damage +1.5%
3 C/ドレド・キーパーⅠ
3 C/Dread Keeper I
Ability ドレド・キーパーⅠ
Ability Dread Keeper I
+8% Minimum Damage +1.0%
Damage Resistance +1.0%
HP +30
PP +3
3 C/ドレド・キーパーⅡ
3 C/Dread Keeper II
Ability ドレド・キーパーⅡ
Ability Dread Keeper II
+7% Minimum Damage +1.5%
Damage Resistance +1.5%
HP +40
PP +4
3 C/ギガス・パワーⅠ
3 C/Gigas Power I
Ability ギガス・パワーⅠ
Ability Gigas Power I
3 C/ギガス・パワーⅡ
3 C/Gigas Power II
Ability ギガス・パワーⅡ
Ability Gigas Power II
3 C/ギガス・シュートⅠ
3 C/Gigas Shoot I
Ability ギガス・シュートⅠ
Ability Gigas Shoot I
3 C/ギガス・シュートⅡ
3 C/Gigas Shoot II
Ability ギガス・シュートⅡ
Ability Gigas Shoot II
3 C/ギガス・テクニックⅠ
3 C/Gigas Technique I
Ability ギガス・テクニックⅠ
Ability Gigas Technique I
3 C/ギガス・テクニックⅡ
3 C/Gigas Technique II
Ability ギガス・テクニックⅡ
Ability Gigas Technique II

Soul Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
2 C/フォムズ・ソールⅠ
2 C/Foms Soul I
Ability フォムズ・ソールⅠ
Ability Foms Soul I
+9% Striking Weapon Damage +2.0%
3 C/フォムズ・ソールⅠⅠ
3 C/Foms Soul II
Ability フォムズ・ソールⅠⅠ
Ability Foms Soul II
+8% Striking Weapon Damage +2.0%
Damage Resistance +2.0%
2 C/アルズ・ソールⅠ
2 C/Alz Soul I
Ability アルズ・ソールⅠ
Ability Alz Soul I
+9% HP +50
3 C/アルズ・ソールⅡ
3 C/Alz Soul II
Ability アルズ・ソールⅡ
Ability Alz Soul II
+8% Damage Resistance +2.0%
HP +50
2 C/ドルズ・ソールⅠ
2 C/DOLLS Soul I
Ability ドルズ・ソールⅠ
Ability DOLLS Soul I
+9% PP +5
3 C/ドルズ・ソールⅠⅠ
3 C/DOLLS Soul II
Ability ドルズ・ソールⅠⅠ
Ability DOLLS Soul II
+8% Minimum Damage +2.0%
PP +5
3 C/ダイダル・ソールⅠ
3 C/Daidal Soul I
Ability ダイダル・ソールⅠ
Ability Daidal Soul I
+8% PP +5
3 C/ダイダル・ソールⅡ
3 C/Daidal Soul II
Ability ダイダル・ソールⅡ
Ability Daidal Soul II
+8% Striking Weapon Damage +2.0%
PP +5
3 C/ペダス・ソールⅠ
3 C/Pedas Soul I
Ability ペダス・ソールⅠ
Ability Pedas Soul I
+8% PP +5

PSO2 Special Abilities

Special Ability Conversion

Release Potential

If this works like Potential Unlocking in PSO2, then is will be a way to unlock Potentials on weapons.

Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.

No potentials are known yet.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential.png 連撃の型
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential.png 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Anacates Series
15 Shihou Series
15 Legacy Weapon Series
Potential.png 傾覆の型
15 Lightstream Xion Series Potential.png 気精の型
15 Atlas Ex Series Potential.png 堅忍の型
15 Austere-NT Series Potential.png 理発の型
Any 13 to 14 Weapon Potential.png 攻の基本型Ⅲ

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.