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MISSION: Cataclysm: Difference between revisions
(Braver Skill update, no icon) |
(GU skill set) |
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| [[File: UISkillHrFirstBlood.png |link=|38px]] || First Art JA addition Lv.1 || Your first attack in a combo will become a Just Attack. Has no effect on Techniques. | | [[File: UISkillHrFirstBlood.png |link=|38px]] || First Art JA addition Lv.1 || Your first attack in a combo will become a Just Attack. Has no effect on Techniques. | ||
|- | |- | ||
| [[File: StepIcon.png |link=|38px]] || Step Lv.1 || | | [[File: StepIcon.png |link=|38px]] || Step Lv.1 || Press the Dodge key to do a fast step that has invincibility. Can be used in any direction. | ||
|- | |- | ||
| [[File: StepAdvanceIcon.png |link=|38px]] || Step Advance Lv.4 || Invincibility Duration Increase 0.13s | | [[File: StepAdvanceIcon.png |link=|38px]] || Step Advance Lv.4 || Invincibility Duration Increase 0.13s | ||
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|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="4" width="400"| Gunner | ! colspan="4" width="400"| Gunner | ||
|- | |- | ||
! Skill Icon !! Skill Name !! Skill Details | ! Skill Icon !! Skill Name !! Skill Details | ||
|- | |||
|rowspan="2" | [[File: ChainTriggerIcon.png |link=|38px]] ||rowspan="2" | Chain Trigger Lv.10 || Duration 30s | |||
|- | |||
| Cooldown 45s | |||
|- | |||
| [[File: ChainFinishIcon.png |link=|38px]] || Chain Finish Lv.10|| Increase the Damage of Chain Finish 250% | |||
|- | |||
| [[File: ChainFinishBonusIcon.png |link=|38px]] || Chain Finish Bonus Lv.1|| Decrease Cooldown of Chain Trigger according to accumulate chain, 0.25 * chain count | |||
|- | |||
| [[File: TwiceChainIcon.png |link=|38px]] || Twice Chain Lv.1|| Twin Machineguns increase the Chain counter by 2 per hit. | |||
|- | |||
| [[File:PpUpIcon.png|link=|38px]] || Attack PP Restore Lv.10 || Restore Rate 200% | |||
|- | |||
|rowspan="3" | [[File: TwinMachineGunGearIcon.png |link=|38px]] ||rowspan="3" | Twin Machinegun Gear Lv.1|| 1/3Gear, Damage 105% | |||
|- | |||
| 2/3 Gear, Damage 110% | |||
|- | |||
|Full Fear, Damage 130% | |||
|- | |||
| rowspan="2" |[[File: TwinMachineGunMasteryIcon.png |link=|38px]] ||rowspan="2" | Twin Machinegun Mastery Lv.5|| Critical Damage 105% | |||
|- | |||
| PP gain +1 | |||
|- | |||
| [[File: RAtkUp.png |link=|38px]] || Zero Range Advance 1 Lv.10 || Shooting Damage 115% | |||
|- | |||
|rowspan="2" | [[File: RAtkUp.png |link=|38px]] ||rowspan="2" | Perfect Keeper Lv.4 || Damage 108% | |||
|- | |||
| HP Threshold 75% | |||
|- | |||
| [[File: UISkillSuAllAttackBonus.png |link=|38px]] || All Attack Bonus 1 Lv.5 || Increase Damage 110% | |||
|- | |||
| [[File: UISkillHrFirstBlood.png |link=|38px]] || First Art JA addition Lv.1 || Your first attack in a combo will become a Just Attack. Has no effect on Techniques. | |||
|- | |||
| [[File: DiveRollIcon.png |link=|38px]] || Dive Roll Lv.1 || Roll in a desired direction to dodge attacks. | |||
|- | |||
| [[File: DiveRollShootIcon.png |link=|38px]] || Dive Roll Advance Lv.6 || Invincibility Duration Increase 0.15s | |||
|- | |||
| [[File: DiveRollShootIcon.png |link=|38px]] || Step JA Combo Lv.1 || Enable JA ring after Step | |||
|- | |||
| [[File: DiveRollShootIcon.png |link=|38px]] || Step Jump Lv.1 || Press the Jump button right after a Step to reach running speed instantly. | |||
|- | |||
| [[File: DiveRollShootIcon.png |link=|38px]] || Dive Roll Shoot Lv.1 || Enable Attack after Dive Roll | |||
|- | |||
| icon || Air Reversal Lv.1 || Enable Just Reversal in Air | |||
|- | |- | ||
| | | [[File: DiveRollShootIcon.png |link=|38px]] || Just Reversal Lv.1 || When knocked down, press the Jump key at the moment you hit the ground to get up instantly. | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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|- | |- | ||
|} | |} | ||
'''Rush''' | '''Rush''' | ||
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! colspan="4" width="400"| Bouncer | ! colspan="4" width="400"| Bouncer | ||
|- | |- | ||
! Skill Icon !! Skill Name !! Skill Details | ! Skill Icon !! Skill Name !! Skill Details | ||
|} | |} | ||
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| 1b || 2b || 3b || 4b | | 1b || 2b || 3b || 4b | ||
|} | |} | ||
'''Support''' | '''Support''' | ||
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| 1b || 2b || 3b || 4b | | 1b || 2b || 3b || 4b | ||
|} | |} | ||
'''Unique''' | '''Unique''' |
Revision as of 06:37, 26 December 2020
MISSION: Cataclysm MISSION:激震 | |
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![]() | |
Quest Type | Challenge Quests |
Difficulty | |
Normal | Level 80+ |
Quest Details | |
Location | VR Space |
Single/Multi-Party | Multi-Party |
Party Invitation | Allowed |
Ally Assistance | Not Allowed |
Conditions For Acceptance | |
Normal | None |
Restrictions | |
Time Limit | None |
Damage Limit | None |
Ability Adjust | None |
MISSION: Cataclysm is a Challenge Quest.
Overview
MISSION: Cataclysm is a Challenge Quest with a total of five stages and two Interval Areas. Compared to other Challenge Quests, the rules are slightly different:
- VR Energy does not deplete over time. VR Energy only depletes on death, but there is much less VR Energy to be found compared to other Challenge Quests.
- Start with a preset loadout. At the start of the Quest, you are able to choose from one of twelve loadouts. Unlike other Challenge Quests, you do not pick up equipment or Disks randomly dropped on the field. Enemies do not drop anything.
- Enemy spawns change on current VR Energy. The enemies that spawn in a given room are determined by how much VR Energy the party has upon entering.
Class Set
At the start of the Quest, you may choose from one of twelve Class Sets, split into four roles. A player's current role is denoted by the ring surrounding the character. The four roles are as follows:
Attack sets focus on dishing out high amounts of damage in a short period of time, making them valuable for pushing through waves of enemies. Their defense and range is somewhat lacking, however.
Rush sets have the ability to double jump and use Complex Photon Arts, giving them a unique jack-of-all-trades role that is useful for managing field gimmicks and carrying the team.
Support sets use Techniques and have the ability to buff and heal allies, making them invaluable assets in a Quest where healing is otherwise rare. Access to Compound Techniques additionally allows them to push massive burst damage in a pinch.
Unique sets are Successor Classes with high power, mobility, and coverage that allow them to fulfill multiple roles at once. Unlike other sets, Unique sets start at Level 55 and cannot use non-Main Class weapons like the Challenger Class.
Class Set Skill
Attack
ExpandFighter |
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ExpandGunner |
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ExpandBraver |
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Rush
ExpandBouncer |
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ExpandRanger |
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ExpandHunter |
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Support
ExpandForce |
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ExpandTecher |
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Unique
ExpandHero |
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ExpandPhantom |
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ExpandEtoile |
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ExpandLuster |
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Interval Areas
Walkthrough
MISSION 1
MISSION 2
MISSION 3
MISSION 4
MISSION 5
Area | Map |
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![]() |
Possible Bosses
Frenzied: Omega Hunar and Frenzied: Falz Hunar
- Appearance: High VR Energy (80% ~ 100%)
Frenzied: Omega Dourumble and Frenzied: Dourumble Clone
- Appearance: Very Low VR Energy
Maximum Drive: Primordial Darkness Sodam (Divide/Ultimate Ver.)
- Appearance: Medium VR Energy
Maximum Drive: Primordial Darkness Sodam (Emergency Ver.)
- Appearance: Reach MISSION 5 in 15 minutes or less (Interval Area time included)
Frenzied: Anga Fundarge
- Appearance: Low VR Energy
Maximum Drive: Omega Masquerade
- Appearance: Solo only, high VR Energy
Titles
Title Name | Requirement | Reward |
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『激震』ビギナー | Clear MISSION: Cataclysm one time. | ![]() ![]() |
『激震』マスター | Clear MISSION: Cataclysm ten times. | ![]() ![]() |
激震の踏破者 | Clear MISSION 5 in MISSION: Cataclysm. | ![]() ![]() |
激震の闇を制し者 | Defeat the Primordial Darkness in MISSION: Cataclysm. | ![]() ![]() |
激震の冥眼を制し者 | Defeat Primordial Darkness Sodam in MISSION: Cataclysm. | ![]() ![]() |
激震の虚影を制し者 | Defeat Omega Masquerade in MISSION: Cataclysm. | ![]() ![]() |
激震の魔帝を制し者 | Defeat Omega Hunar in MISSION: Cataclysm. | ![]() ![]() |
激震の歪精を制し者 | Defeat Anga Fundarge in MISSION: Cataclysm. | ![]() ![]() |