Difference between revisions of "Damage Formula (PSO2)"
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<div class="col-7 col-md-4 p-2 mb-md-4 border bg-light">Base, Mag, Special Abilities, etc. Damage</div> | <div class="col-7 col-md-4 p-2 mb-md-4 border bg-light">Base, Mag, Special Abilities, etc. Damage</div> | ||
− | <div class="col-5 col-md-3 p-2 mb-md-4 border border-left-0 bg-light | + | <div class="col-5 col-md-3 p-2 mb-md-4 border border-left-0 bg-light">Weapon Attribute Damage</div> |
<div class="col-12 col-md-5 p-2 mb-4 border border-left-0 bg-dark text-white">Weapon Damage 100%</div> | <div class="col-12 col-md-5 p-2 mb-4 border border-left-0 bg-dark text-white">Weapon Damage 100%</div> | ||
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<div class="col-7 col-md-4 p-2 mb-md-4 border bg-light">Base, Mag, Special Abilities, etc. Damage</div> | <div class="col-7 col-md-4 p-2 mb-md-4 border bg-light">Base, Mag, Special Abilities, etc. Damage</div> | ||
− | <div class="col-5 col-md-3 p-2 mb-md-4 border border-left-0 bg-light | + | <div class="col-5 col-md-3 p-2 mb-md-4 border border-left-0 bg-light">Weapon Attribute Damage</div> |
<div class="col-9 col-md-4 p-2 mb-4 border border-left-0 bg-dark text-white">Minimum Weapon Damage 90%</div> | <div class="col-9 col-md-4 p-2 mb-4 border border-left-0 bg-dark text-white">Minimum Weapon Damage 90%</div> | ||
<div class="col-3 col-md-1 p-2 mb-4 border border-left-0 bg-secondary text-white">Variance</div> | <div class="col-3 col-md-1 p-2 mb-4 border border-left-0 bg-secondary text-white">Variance</div> | ||
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<div class="col-7 col-md-4 p-2 mb-md-4 border bg-light">Base, Mag, Special Abilities, etc. Damage</div> | <div class="col-7 col-md-4 p-2 mb-md-4 border bg-light">Base, Mag, Special Abilities, etc. Damage</div> | ||
− | <div class="col-5 col-md-3 p-2 mb-md-4 border border-left-0 bg-light | + | <div class="col-5 col-md-3 p-2 mb-md-4 border border-left-0 bg-light">Weapon Attribute Damage</div> |
<div class="col-3 col-md-1 p-2 mb-4 border border-left-0 bg-dark text-white">Min. 10%</div> | <div class="col-3 col-md-1 p-2 mb-4 border border-left-0 bg-dark text-white">Min. 10%</div> | ||
<div class="col-9 col-md-4 p-2 mb-4 border border-left-0 bg-secondary text-white">Variance</div> | <div class="col-9 col-md-4 p-2 mb-4 border border-left-0 bg-secondary text-white">Variance</div> |
Revision as of 21:55, 19 May 2020
Damage Composition and Variance
Damage Composition
PSO2's damage is divided into parts:
- Base, Mag, Special Abilities, etc. Damage
- Weapon Attribute Damage
- Weapon Damage
In the case of Techniques, "Weapon Attribute damage" is not applicable.
Damage variance only occurs in the "Weapon Damage" section. For this reason, there is no damage variance when attacking without equipping a weapon (AKA bare-handed). The minimum value of "Weapon Damage" section always ranges between 10% and 90%. When under conditions which are too good or too bad outside the range of 10-90%, the resulting minimum Weapon Damage will always be capped within 10%-90%. A critical hit removes this variance, resulting in 100% of Weapon Damage being applied.
Maximum damage on a critical hit (Criticals are shown as blue numbers in-game):
Non-critical damage under the best conditions:
Non-critical damage under the worst conditions:
As shown above, the damage variance only applies to "Weapon Damage" section, thus it is less evident when observing only the total damage. Since Techniques do not have "Weapon Attribute Damage", it is slightly easier to notice the damage variance compared to other types of attacks.
Damage Variance
Above section as summarized:
Maximum Damage | |||
---|---|---|---|
Normals, Mag, Special Abillities, etc | Weapon Type | Weapon Damage 100% | |
Minimum Damage | Damage Variance |
There are three ways to determine the minimum damage of weapons.
- Rarity → fixed 90% (Should be noted that it was previously possible to obtain less than 90% in damage variance, however it is impossible to do so now)
The Invade OTs and Val series have the same minimum damage equivalent to "Non-rare Crafted Weapons".
- Non-rare crafts, Invade OTs, Val series → Variance calculated by the Dex difference between the player, enemy, weapon rarity and weapon grind.
- Silver tier crafts → damage variance is boosted by a large amount.
- Crafts that are not Silver tier, common, uncommon, red and blue weapons, non-main damage type (Vibrace Weapon's tech power) → damage variance is the minimum amount.
- Invade OTs, Val series → minimum damage variance is wider spread.
With rare weapons, the damage variance is fixed at 90%.
In the case of non-rare crafts, minimum damage is not dependant on the weapon attack power. Even if you have a weapon with 500 to 1000 attack power, even under the best circumstances (Weapon fully enhanced to its maximum, DEX between you and the enemy are the same, high weapon rarity), you will still deal the minimum amount of damage.
Damage Calculation Formula
In the event that the damage exceeds 1 million, even if you've factored in the variances introduced by buffs, craft mastery, etc, the final damage tally will be mismatched. In this case, you can match your critical (blue) damage by multiplying the coefficient of Shifta and/or any Drinks (if used) with that of your total combined attack power.
The enemy's defensive power is normally an integer, however the decimals introduced by a barrier or infection core are preserved as part of the multiplier of its defensive power.
Damage Type Reference
When calculating damage, there is an implied understanding to what the damage type an attack is.
There are several PAs and attacks that differ in various ways on how they output damage.
Key:
- Attack Power
- Increasing the attack type defined will boost damage. Attack types not listed do nothing for the listed attack type.
- Defensive Power
- Defines what the Attack Power Type damages the enemy with. Defensive types not listed do nothing for the listed defensive type.
- Weapon Type
- What damage type the weapon is associated with. Weapon Type Damage is affected by the Part Boost Type.
- Part Boost Type
- The part of the enemy that the damage type is affected by.
- Final Attack Type
- Attack type after final damage calculations, if applicable.
Base
Method of Attack | Attack Power | Defense Power | Weapon Type | Part Boost Type | Final Attack Type | Notes |
---|---|---|---|---|---|---|
Normal Strike Attack | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Normal Ranged Attack | R-ATK | R-DEF | Ranged | Ranged | Ranged Damage | |
Technique | T-ATK | T-DEF | None | Elemental Attribute | Tech Damage | |
Bare hands | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Talis Attack | T-ATK | T-DEF | Tech | Tech | Striking Damage | |
Takt Normals | T-ATK | T-DEF | None | Tech | Tech Damage | Attack Advance disabled |
Jet Boots (Without Switch Strike) | T-ATK | T-DEF | Tech | Striking | Striking Damage | |
Jet Boots (With Switch Strike) | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Pets (Without Switch Strike) | T-ATK | T-DEF | Tech | Tech | Tech Damage | Pets stats are used in lieu of weapons, not the stats of the Takt. |
Pets (With Switch Strike) | S-ATK | S-DEF | Striking | Tech | Tech Damage | Pets stats are used in lieu of weapons, not the stats of the Takt. |
Pets (With Switch Shoot) | R-ATK | R-DEF | Ranged | Tech | Tech Damage | Pets stats are used in lieu of weapons, not the stats of the Takt. |
Phantom Rod Normals | T-ATK | T-DEF | Tech | Striking | Striking Damage | Unlike other classes rod attacks, Phantom's is considered striking based. |
Class Skills & Others
Method of Attack | Attack Power | Defense Power | Weapon Type | Part Boost Type | Final Attack Type | Notes |
---|---|---|---|---|---|---|
Guard Arts | S-ATK | S-DEF | None | Striking | None | |
DS Whirlwind | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Katana Counter Edge | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Braver Combat Finish | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Snatch Step | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
DB Photon Blades | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Hero Sword Weapon Action | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Ranger Tools (Traps, Bullets, Bombs) | R-ATK | R-DEF | None | Ranged | None | Standing Snipe, Moving Snipe, etc, not applicable |
S-Roll Arts | R-ATK | Ranged | R-DEF | Ranged | Ranged Damage | |
Phantom Marker Detonation (Rifle) | R-ATK | R-DEF | Ranged | Ranged | Striking Damage | |
Rod Shoot | T-ATK | T-DEF | Tech | Tech | Striking Damage | |
Tech Explosion | T-ATK | T-DEF | Tech | Elemental Attribute | Striking Damage | |
Ignition Skills | T-ATK | T-DEF | None | Tech | Tech Damage | |
JB Double Jump | T-ATK | T-DEF | None | Elemental Attribute | None | |
Elemental Burst | T-ATK | T-DEF | None | Elemental Attribute | None | |
Hero Talis Marking Shot | T-ATK | T-DEF | Tech | Tech | Striking Damage | |
Hero One More Jump | T-ATK | T-DEF | None | Tech | None | |
DB Snatch | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Just Reversal B | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Angelic Adept | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Retaliating Fist | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Hexing Spirit | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Thundering Blades | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Mysterious Counjurer | S-ATK | S-DEF | Striking | Striking | Striking Damage | |
Dissipating Wave | S-ATK | S-DEF | Striking | Striking | Ranged Damage | |
Antique Shot | R-ATK | R-DEF | Ranged | Ranged | Ranged Damage | |
Soaring Brilliance | R-ATK | R-DEF | Ranged | Ranged | Ranged Damage | |
Auxiliary Dart | R-ATK | R-DEF | Ranged | Ranged Damage | ||
Glance of Darkness | T-ATK | T-DEF | None | Elemental Attribute | Tech Damage | Treated as an uncharged technique |
SP Auto Action (S-ATK) | S-ATK | S-DEF | None | Striking | None | Not treated the same as a weapon |
SP Auto Action (R-ATK) | R-ATK | R-DEF | Ranged | Ranged | None | Not treated the same as a weapon |
SP Auto Action (T-ATK) | T-ATK | T-DEF | None | Elemental Attribute | Tech Damage | Treated as an uncharged technique with weapon scaling |
Photon Blast (S-ATK) | S-ATK | S-DEF | None | Striking | None | Not treated the same as a weapon |
Photon Blast (R-ATK) | R-ATK | R-DEF | None | Ranged | None | Not treated the same as a weapon |
Photon Blast (T-ATK) | T-ATK | T-DEF | None | Tech | None | |
Dash Panel Boost Kick | S-ATK | S-DEF | None | Striking | None | Power 250%, 3500%, 5000% |
Photon Art & Technique Exceptions
Method of Attack | Attack Power | Defense Power | Weapon Type | Part Boost Type | Final Attack Type | Notes |
---|---|---|---|---|---|---|
Physical Moves from TMG PAs | R-ATK | R-DEF | Ranged | Striking | Ranged | |
Crazy Smash Impact Slider Kick Kamikaze Arrow Kick Tritt Shooter Kick |
R-ATK | R-DEF | Ranged | Striking | Striking | |
Kamikaze Arrow Dash | R-ATK | R-DEF | Ranged | Ranged | Striking | |
Hero Talis PAs | T-ATK | T-DEF | Tech | Tech | Striking | |
Phantom Rod PAs | T-ATK | T-DEF | Tech | Striking | Striking | |
Vol Graptor Explosion Banish Arrow Explosion |
None | None | None | Attribute-less | Not Applicable | |
Zanverse Boost Effect | None | None | None | Applies Wind Attribute | None | Is not boosted by Wind Mastery skills |