Difference between revisions of "Skill Rings (PSO2)"
(Add L/Ph Lock-On Bomb and L/Easy Full Connect) |
|||
(59 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==About Skill Rings== | ==About Skill Rings== | ||
− | |||
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. | Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions. | ||
Line 17: | Line 9: | ||
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded. | While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded. | ||
− | The Grind | + | The Grind Requirements for most Rings are as follows: |
− | * +1~ | + | * 30,000 Meseta Per Attempt |
− | * +6~ | + | * + 1 ~ 5: Grinders and Rocks |
− | * +11~ | + | * + 6 ~ 10: Grinders, Gems, and Rocks |
− | + | * + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks | |
− | |||
+ | <div id="collapse-global">Show</div> | ||
==L Rings== | ==L Rings== | ||
===Class Rings=== | ===Class Rings=== | ||
− | {{NRing|Head|Hunter}} | + | {{NRing|Head|{{NUI|UIClassHu}} Hunter}} |
− | {{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save | + | {{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save |
+ | While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|SATK|RATK|DEX||Emerald}} | ||
{{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% | {{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% | ||
{{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% | {{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow | + | {{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow |
+ | Sword Just Guards will execute Sonic Arrow.|3|SATK|RATK|DEX||Amethyst}} | ||
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | ||
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall | + | {{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall |
+ | Wired Lance Just Guards will execute Heavenly Fall.|3|SATK|RATK|DEX||Sapphire}} | ||
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | ||
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag | + | {{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag |
+ | Partizan Just Guards will execute Rising Flag.|3|SATK|RATK|DEX||Opal}} | ||
{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | ||
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|AWireMode|L/A Wire Mode|L/Aワイヤーモード|Another Wire Mode | ||
+ | Wired Lance Grapple PAs will not grab the enemy.|3|SATK|DEX|SDEF||Garnet}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Fighter}} | + | {{NRing|Head|{{NUI|UIClassFi}} Fighter}} |
− | {{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action | + | {{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action |
− | {{NRing|Stat|N/A}} || colspan=" | + | Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|SATK|SDEF|||Moonstone}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase | + | {{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase |
− | <BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3| | + | Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target. |
− | {{NRing|Stat|N/A}} || colspan=" | + | <BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|SATK|TATK|DEX||Emerald}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi | + | {{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi |
− | <BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3| | + | Double Saber Photon Arts can activate Kamaitachi without Gear Consumption. |
− | {{NRing|Stat|Power}} || colspan=" | + | <BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|SATK|TATK|DEX||Opal}} |
+ | {{NRing|Stat|Power}} || colspan="20" | 100% | ||
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | {{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase | + | {{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase |
+ | Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target. | ||
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0) | <BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0) | ||
− | <BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3| | + | <BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|SATK|TATK|DEX||Amethyst}} |
− | {{NRing|Stat|N/A}} || colspan=" | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
+ | |} | ||
+ | |} | ||
+ | {{NRing|Head|{{NUI|UIClassBo}} Bouncer}} | ||
+ | {{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch | ||
+ | Inflicts striking damage to enemies when moving using the Dual Blade weapon action.|3|SATK|DEX|SDEF||Sapphire}} | ||
+ | {{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing | ||
+ | Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.|2|SATK|SDEF|||Peridot}} | ||
+ | {{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108% | ||
+ | {{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° | ||
+ | {{NRing|Stat|Turn Period}} || colspan="5" | 2s || colspan="5" | 3s || colspan="5" | 4s || colspan="5"| 5s | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep | ||
+ | Element is kept upon performing a weapon action. Elemental Burst is no longer activated.|3|SATK|TATK|TDEF||Diamond}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge | ||
+ | Technique charge time is shortened when following a Jet Boots PA.|3|TATK|SATK|TDEF||Amber}} | ||
+ | {{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Ranger}} | + | {{NRing|Head|{{NUI|UIClassRa}} Ranger}} |
− | {{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign | + | {{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign |
− | {{NRing|Stat|N/A}} || colspan=" | + | A symbol appears when Standing Snipe is active.|3|TATK|TDEF|DEX||Tourmaline}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet | + | {{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet |
− | {{NRing|Stat|N/A}} || colspan=" | + | Weak Bullet hits through walls.|3|RATK|RDEF|DEX||Hematite}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode | + | {{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode |
+ | Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF|Diamond}} | ||
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | {{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | ||
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | {{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus | + | {{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus |
+ | The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.|3|SDEF|RDEF|TDEF||Amber}} | ||
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% | {{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Gunner}} | + | {{NRing|Head|{{NUI|UIClassGu}} Gunner}} |
− | {{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll | + | {{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll |
+ | Enables performing a Stylish Roll in a forwards direction.|2|RATK|RDEF|||Emerald}} | ||
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | {{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep | + | {{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep |
− | {{NRing|Stat| | + | Increases the damage you can take during Showtime before High Time resets.|2|RATK|RDEF|||Amethyst}} |
+ | {{NRing|Stat|Damage Threshold}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up | ||
+ | Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.|3|RATK|RDEF|TDEF||Zircon}} | ||
+ | {{NRing|Stat|Power (Strike Type)}} || colspan="10" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% | ||
+ | {{NRing|Stat|Power (Shoot Type)}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || colspan="11" | 110% | ||
+ | |} | ||
+ | |} | ||
+ | {{NRing|Head|{{NUI|UIClassBr}} Braver}} | ||
+ | {{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release | ||
+ | If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.|2|RDEF|TDEF|||Sapphire|}} | ||
+ | {{NRing|Stat|Gear Gain Rate}} || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% | ||
+ | {{NRing|Stat|Gear Guard Release}} || colspan="20" | 3s | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat | ||
+ | Normal attacks in Katana Combat will not chase targets.|3|SDEF|RDEF|TDEF||Amethyst}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up | ||
+ | Increases the number of hits each hit inflicted counts for in Katana Combat.|2|SATK|DEX|||Zircon}} | ||
+ | {{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4| | + | {{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing |
− | {{NRing|Stat| | + | Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|RATK|TATK|DEX||Tourmaline}} |
− | {{NRing|Stat| | + | {{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° |
+ | {{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Force}} | + | {{NRing|Head|{{NUI|UIClassFo}} Force}} |
− | {{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode | + | {{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode |
+ | Rod Shoot projectiles explode on contact.|3|TATK|TDEF|DEX||Fluorite}} | ||
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% | {{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% | ||
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% | {{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Techer}} | + | {{NRing|Head|{{NUI|UIClassTe}} Techer}} |
− | {{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change | + | {{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change |
+ | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}} | ||
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | {{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field | + | {{NRing|Body|L|3|AWandEChange|L/A. Wand E. Change|L/AウォンドEチェンジ|Another Wand Element Change |
+ | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.|3|TATK|DEX|TDEF||Tanzanite}} | ||
+ | {{NRing|Stat|Element Conversion Rate}} || colspan="20" | 100% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field | ||
+ | Reduce the recast time of Reverser Field.|4|SATK|RATK|TATK|DEX|Opal}} | ||
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% | {{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head| | + | {{NRing|Head|{{NUI|UIClassSu}} Summoner}} |
− | + | {{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target | |
− | + | Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}} | |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="20" | N/A |
− | |||
− | {{NRing|Body|L|3| | ||
− | {{NRing|Stat|N/A}} || colspan=" | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head| | + | {{NRing|Head|{{NUI|UIClassPh}} Phantom}} |
− | + | {{NRing|Body|L|3|PhStepShift|L/Ph Step Shift|L/Phステップシフト|Phantom Step Shift | |
− | {{ | + | If a Photon Arts is used during Phantom Step, it becomes a Shift PA.|3|SATK|RATK|TATK||Diamond}} |
− | + | {{NRing|Stat|N/A}} || colspan="20" | N/A | |
− | {{NRing|Body|L| | ||
− | |||
− | |||
− | {{NRing|Stat| | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3| | + | {{NRing|Body|L|3|PhMarkerBomb|L/Ph Marker Bomb|L/Phマーカーボム|Phantom Marker Bomb |
− | {{NRing|Stat|N/A}} || colspan=" | + | Marker detonation occurs at the location where the Phantom Marker was placed.|3|SATK|RATK|TATK||Hematite}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3| | + | {{NRing|Body|L|3|PhLockOnBomb|L/Ph Lock-On Bomb|L/Phロックオンボム|Phantom Lock-On Bomb |
− | {{NRing|Stat| | + | Marker detonation occurs on the locked-on location.|3|SATK|RATK|TATK||Amber}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head| | + | {{NRing|Head|{{NUI|UIClassEt}} Etoile}} |
− | {{NRing|Body|L|3| | + | {{NRing|Body|L|3|EasyFullConnect|L/Easy Full Connect|L/イージーフルコネクト|Easy Full Connect |
− | {{NRing|Stat|N/A}} || colspan=" | + | After using Step Edge, Full Connects require half-gear gauge.|4|DEX|SDEF|RDEF|TDEF|Peridot}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
|} | |} | ||
Line 144: | Line 191: | ||
===Utility Rings=== | ===Utility Rings=== | ||
{{NRing|Head|Movement}} | {{NRing|Head|Movement}} | ||
− | + | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll | |
− | + | Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}} | |
− | |||
− | |||
− | |||
− | |||
− | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll | ||
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s | {{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage | + | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage |
− | {{NRing|Stat|N/A}} || colspan=" | + | Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}} |
− | + | {{NRing|Stat|N/A}} || colspan="20" | N/A | |
− | |||
− | |||
− | |||
− | |||
− | |||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast | + | {{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast |
+ | Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.|3|SDEF|RDEF|TDEF||Fluorite}} | ||
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% | {{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% | ||
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% | {{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge | + | {{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge |
+ | Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.|3|SDEF|RDEF|TDEF||Moonstone}} | ||
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s | {{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s | ||
|} | |} | ||
|} | |} | ||
{{NRing|Head|Technique}} | {{NRing|Head|Technique}} | ||
− | {{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying | + | {{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying |
+ | Charging a Technique creates Just Guard frames on startup.|3|SATK|TATK|DEX||Emerald}} | ||
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s | {{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel | + | {{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel |
− | {{NRing|Stat|N/A}} || colspan=" | + | Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|TalisKeepLong|L/Talis Keep Long|L/タリスキープロング|Talis Keep Long | ||
+ | Extends the duration of a thrown Talis before it disappears.|3|TATK|DEX|TDEF||Lapis Lazuli}} | ||
+ | {{NRing|Stat|Duration}} || 3.50s || 3.80s || 4.10s || 4.40s || 4.70s || 5.00s || 5.30s || 5.60s || 5.90s || 6.20s || 6.50s || 6.80s || 7.10s || 7.40s || 7.70s || 8.00s || 8.50s || 9.00s || 9.50s || 10.00s | ||
|} | |} | ||
|} | |} | ||
{{NRing|Head|Item}} | {{NRing|Head|Item}} | ||
− | {{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers | + | {{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers |
+ | Speeds up the consumption animation of Mates and increases their recovery rate.|3|SDEF|RDEF|TDEF||Topaz}} | ||
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% | {{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% | ||
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% | {{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers | + | {{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers |
+ | Speeds up the consumption animation of Atomizers and increases their recovery rate.|3|SDEF|RDEF|TDEF||Hematite}} | ||
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% | {{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% | ||
− | {{NRing|Stat|Action Speed}} || colspan=" | + | {{NRing|Stat|Action Speed}} || colspan="20" | 200% |
|} | |} | ||
|} | |} | ||
{{NRing|Head|Mag}} | {{NRing|Head|Mag}} | ||
− | {{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite | + | {{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite |
+ | Increases the power of your MAG's Auto Action and reduces its cooldown.|3|SATK|RATK|TATK||Tanzanite}} | ||
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% | {{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% | ||
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% | {{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% | ||
Line 195: | Line 243: | ||
|} | |} | ||
{{NRing|Head|A.I.S}} | {{NRing|Head|A.I.S}} | ||
− | {{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster | + | {{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster |
− | {{NRing|Stat|Fire Rate}} || colspan=" | + | Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.|3|SDEF|RDEF|TDEF||Lapis Lazuli}} |
− | {{NRing|Stat|Turn Rate}} || colspan=" | + | {{NRing|Stat|Fire Rate}} || colspan="20" | 200% |
+ | {{NRing|Stat|Turn Rate}} || colspan="20" | 60% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal | ||
+ | Increases the area of effect of Area Heal.|4|SATK|RATK|TATK|DEX|Topaz}} | ||
+ | {{NRing|Stat|Heal Range}} || colspan="20" | 300% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor | ||
+ | Reduces the PP cost of Dash, but increases damage taken.|4|SATK|RATK|TATK|DEX|Lapis Lazuli}} | ||
+ | {{NRing|Stat|PP Consumption}} || colspan="20" | 10 | ||
+ | {{NRing|Stat|Damage Received}} || colspan="20" | 110% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise | ||
+ | In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.|3|SDEF|RDEF|TDEF||Topaz}} | ||
+ | {{NRing|Stat|Respawn Time}} || colspan="20" | 1s | ||
+ | |} | ||
+ | |} | ||
+ | {{NRing|Head|Other}} | ||
+ | {{NRing|Body|L|5|PartyOfToughness|L/Party of Toughness|L/パーティーオブタフネス|Party of Toughness | ||
+ | Reduces damage taken based on the number of players in your Party.|4|SATK|RATK|TATK|DEX|Topaz}} | ||
+ | {{NRing|Stat|Damage Received (Party of 2)}} || 99.00% || 98.90% || 98.80% || 98.70% || 98.60% || 98.50% || 98.40% || 98.30% || 98.20% || 98.10% || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.00% | ||
+ | {{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00% | ||
+ | {{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|5|StealthAttack|L/Stealth Attack|L/ステルスアタック|Stealth Attack | ||
+ | Reduce the amount of Hate generated by attacks.|4|SDEF|RDEF|TDEF|DEX|Zircon}} | ||
+ | {{NRing|Stat|Hate Generation}} || 90% || 87% || 84% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60% || 57% || 54% || 51% || 48% || 45% || 42% || 39% || 36% || 33% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Combined Skill Rings=== | ||
+ | {{NRing|Head|Combination}} | ||
+ | {{NRing|Body|L|3|JGCounter|L/JG Counter|L/JGカウンター|Just Guard Counter | ||
+ | Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|ChaseWSupport|L/Chase W Support|L/チェイスWサポート|Chase Wide Support | ||
+ | Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|TimeAndRoll|L/Time & Roll|L/タイムエンロール|Time & Roll | ||
+ | Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|DefenseTech|L/Defense Tech|L/デフェンステック|Defense Tech | ||
+ | Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|BravePower|L/Brave Power|L/ブレイブパワー|Brave Power | ||
+ | Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|KickAndSnatch|L/Kick & Snatch|L/キックエンスナッチ|Kick & Snatch | ||
+ | Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Removed=== | ||
+ | The following Rings were removed from the game and replaced by Class Skills. | ||
+ | {{NRing|Head|Removed}} | ||
+ | {{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump | ||
+ | Press the Jump button right after a Step to reach running speed instantly. | ||
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.|3|SATK|RATK|TATK||Garnet}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3| | + | {{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo |
− | {{NRing|Stat| | + | Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L| | + | {{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal |
− | + | Enables performing a Just Reversal while in midair. | |
− | {{NRing|Stat| | + | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|2|SATK|DEX|||Garnet}} |
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3| | + | {{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo |
− | {{NRing|Stat| | + | Just Reversal creates a Just Attack circle. |
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|4|SDEF|RDEF|TDEF|DEX|Amber}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
|} | |} | ||
Line 213: | Line 329: | ||
==R Rings== | ==R Rings== | ||
===Class Rings=== | ===Class Rings=== | ||
− | {{NRing|Head|Hunter}} | + | {{NRing|Head|{{NUI|UIClassHu}} Hunter}} |
− | {{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter| | + | {{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter |
− | {{NRing|Stat|Damage | + | Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.|Hu|||||Sapphire}} |
+ | {{NRing|Stat|Damage Received}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90% | ||
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s | {{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s | ||
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard| | + | {{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard |
+ | Blocking an attack restores HP.|Hu|||||Amber}} | ||
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00% | {{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Fighter}} | + | {{NRing|Head|{{NUI|UIClassFi}} Fighter}} |
− | {{NRing|Body|R|4| | + | {{NRing|Body|R|4|CStrikeStrike|R/C Strike Strike|R/Cストライク打撃|Critical Strike (Strike Type) |
+ | Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.|Fi|||||Opal}} | ||
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | ||
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|4| | + | {{NRing|Body|R|4|CStrikeShoot|R/C Strike Shoot|R/Cストライク射撃|Critical Strike (Shoot Type) |
+ | Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.|Fi|||||Sapphire}} | ||
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | ||
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|4| | + | {{NRing|Body|R|4|CStrikeTech|R/C Strike Tech|R/Cストライク法撃|Critical Strike (Tech Type) |
+ | Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.|Fi|||||Amethyst}} | ||
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | ||
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save| | + | {{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save |
+ | When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.|Fi|||||Peridot}} | ||
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85% | {{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline| | + | {{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline |
+ | Increase the duration granted by each tick of Shifta and Deband.|Fi|||||Tourmaline}} | ||
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s | {{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Ranger}} | + | {{NRing|Head|{{NUI|UIClassBo}} Bouncer}} |
− | {{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus| | + | {{NRing|Body|R|5|CriticalField|R/Critical Field|R/クリティカルフィールド|Critical Field |
+ | Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.|Bo|||||Tanzanite}} | ||
+ | {{NRing|Stat|Critical Rate Increase}} || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% || 21% || 22% || 23% || 24% || 25% || 26% || 27% || 28% || 30% | ||
+ | {{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s | ||
+ | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field | ||
+ | Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''|Bo|||||Opal}} | ||
+ | {{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00 | ||
+ | {{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s | ||
+ | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share | ||
+ | When healing, distribute a percentage of the amount healed to nearby players.|Bo|||||Diamond}} | ||
+ | {{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain | ||
+ | Just Reversal restores a percentage of your maximum PP.|Bo|||||Garnet}} | ||
+ | {{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% | ||
+ | |} | ||
+ | |} | ||
+ | {{NRing|Head|{{NUI|UIClassRa}} Ranger}} | ||
+ | {{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus | ||
+ | Restores PP when enemies are defeated close to you.|Ra|||||Opal}} | ||
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 | {{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Gunner}} | + | {{NRing|Head|{{NUI|UIClassGu}} Gunner}} |
− | {{NRing|Body|R|4| | + | {{NRing|Body|R|4|PKeeperStrike|R/P Keeper Strike|R/Pキーパー打撃|Perfect Keeper (Strike Type) |
+ | Increases the damage of Striking attacks when your HP is above a certain percentage.|Gu|||||Amethyst}} | ||
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | ||
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|4| | + | {{NRing|Body|R|4|PKeeperShoot|R/P Keeper Shoot|R/Pキーパー射撃|Perfect Keeper (Shoot Type) |
+ | Increases the damage of Ranged attacks when your HP is above a certain percentage.|Gu|||||Opal}} | ||
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | ||
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|4| | + | {{NRing|Body|R|4|PKeeperTech|R/P Keeper Tech|R/Pキーパー法撃|Perfect Keeper (Tech Type) |
+ | Increases the damage of Technique attacks when your HP is above a certain percentage.|Gu|||||Emerald}} | ||
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% | ||
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Force}} | + | {{NRing|Head|{{NUI|UIClassBr}} Braver}} |
− | {{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare| | + | {{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance |
+ | Increases the damage of normal attacks.<br>'''No effect on Hero.'''|Br|||||Emerald}} | ||
+ | {{NRing|Stat|Power}} || 100.4% || 100.8% || 101.2% || 101.6% || 102% || 102.4% || 102.8% || 103.2% || 103.6% || 104% || 104.4% || 104.8% || 105.2% || 105.6% || 106% || 106.4% || 106.8% || 107.2% || 107.6% || 108% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate | ||
+ | Increases the consumption speed of Mates.|Br|||||Diamond}} | ||
+ | {{NRing|Stat|Action Speed}} || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 124% || 128% || 132% || 136% || 140% || 144% || 148% || 152% || 156% || 160% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover | ||
+ | Just Reversal restores a percentage of your maximum HP.|Br|||||Diamond}} | ||
+ | {{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00% | ||
+ | |} | ||
+ | |} | ||
+ | {{NRing|Head|{{NUI|UIClassFo}} Force}} | ||
+ | {{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare | ||
+ | Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.|Fo|||||Sapphire}} | ||
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200 | {{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200 | ||
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s | {{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s | ||
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s | {{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|3|FlameTSCharge|R/Flame T S Charge|R/フレイムTSチャージ|Flame Technique Short Charge | ||
+ | Reduces the charge duration of Fire-type Techniques.|Fo|||||Zircon}} | ||
+ | {{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head|Techer}} | + | {{NRing|Head|{{NUI|UIClassTe}} Techer}} |
− | {{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert| | + | {{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert |
+ | Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.|Te|||||Sapphire}} | ||
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00 | {{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00 | ||
− | {{NRing|Stat| | + | {{NRing|Stat|Maximum HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70% |
{{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s | {{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s | ||
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s | {{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support| | + | {{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support |
+ | Increases the range of Support Techniques.|Te|||||Amber}} | ||
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% | {{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head| | + | {{NRing|Head|{{NUI|UIClassSu}} Summoner}} |
− | {{NRing|Body|R| | + | {{NRing|Body|R|5|HPRestorate|R/HP Restorate|R/HPリストレイト|HP Restorate |
− | {{NRing|Stat| | + | Restores HP over time when your HP falls below a certain percentage.|Su|||||Hematite}} |
− | {{NRing| | + | {{NRing|Stat|Recovery Rate}} || colspan="15" | 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% |
− | + | {{NRing|Stat|Recovery Interval}} || colspan="11" | 10s || 9s || 8s || 7s || 6s || colspan="5" | 5s | |
− | {{NRing|Stat|HP | + | {{NRing|Stat|Maximum Activation HP}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || colspan="10" | 100% |
|} | |} | ||
|} | |} | ||
− | {{NRing|Head| | + | |
− | {{NRing|Body|R|5| | + | ===Utility Rings=== |
− | + | {{NRing|Head|Effort Symbol}} | |
− | {{NRing|Stat| | + | {{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]][[File:UIItemEffortSymbolPh.png|42px|link=]][[File:UIItemEffortSymbolEt.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol |
− | + | Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''||||||Effort}} | |
− | + | {{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 101.00% | |
− | + | {{NRing|Stat|Critical Rate Increase}} || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% | |
− | {{NRing|Stat| | + | {{NRing|Stat|Damage Received}} || colspan="10" | 99% || colspan="5" | 98% || colspan="5" | 97% |
− | |||
− | |||
− | {{NRing|Stat| | ||
|} | |} | ||
|} | |} | ||
− | + | {{NRing|Head|Guard}} | |
− | + | {{NRing|Body|R|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard | |
− | {{NRing|Head| | + | Grants resistance to the "Burn" Status.||||||Naberius}} |
− | {{NRing|Body| | + | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | {{NRing|Stat| | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body| | + | {{NRing|Body|R|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard |
− | {{NRing|Stat| | + | Grants resistance to the "Freeze" Status.||||||Wopal}} |
+ | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body| | + | {{NRing|Body|R|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard |
− | {{NRing|Stat| | + | Grants resistance to the "Shock" Status.||||||Lillipa}} |
+ | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body| | + | {{NRing|Body|R|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard |
− | {{NRing|Stat| | + | Grants resistance to the "Mirage" Status.||||||Earth}} |
+ | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body| | + | {{NRing|Body|R|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard |
− | {{NRing|Stat| | + | Grants resistance to the "Panic" Status.||||||Harkotan}} |
+ | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body| | + | {{NRing|Body|R|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard |
− | {{NRing|Stat| | + | Grants resistance to the "Poison" Status.||||||Amduscia}} |
+ | {{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% | ||
|} | |} | ||
|} | |} | ||
− | {{NRing|Head| | + | {{NRing|Head|Other}} |
− | {{NRing|Body| | + | {{NRing|Body|R|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer |
+ | Increase damage dealt to Boosted enemies and reduce damage taken from them.||||||Opal}} | ||
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103% | {{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103% | ||
− | {{NRing|Stat|Damage | + | {{NRing|Stat|Damage Received}} || 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 81% || 80% |
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body| | + | {{NRing|Body|R|3|WeakHitPPGain|R/Weak Hit PP Gain|R/ウィークヒットPPゲイン|Weak Hit PP Gain |
+ | Increase active PP restoration when attacking a weak point.||||||Lapis Lazuli}} | ||
+ | {{NRing|Stat|Active PP Recovery}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection | ||
+ | A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}} | ||
{{NRing|Stat|Damage Received}} || colspan="20" | 95% | {{NRing|Stat|Damage Received}} || colspan="20" | 95% | ||
|} | |} | ||
|} | |} | ||
− | === | + | ===Combined Skill Rings=== |
− | + | {{NRing|Head|Combination}} | |
− | + | {{NRing|Body|R|4|CStrike|R/C-Strike|R/Cストライク|Critical Strike | |
− | + | Increases critical damage and critical hit rate percentage.|Fi|||||}} | |
− | + | {{NRing|Stat|Critical Power}} || colspan="20" | 103% | |
− | + | {{NRing|Stat|Critical Rate Increase}} || colspan="20" | 20% | |
− | + | {{NRing|Null}} | |
− | + | {{NRing|Body|R|4|PKeeper|R/P-Keeper|R/Pキーパー|Perfect Keeper | |
− | + | Increases damage when HP is above a certain value.|Gu|||||}} | |
− | + | {{NRing|Stat|Power}} || colspan="20" | 103% | |
− | + | {{NRing|Stat|Minimum Activation HP}} || colspan="20" | 75% | |
− | {| | + | |} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | | | ||
− | |||
− | |||
− | |||
− | | colspan=" | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | colspan=" | ||
− | | | ||
− | | | ||
|} | |} |
Revision as of 13:58, 25 March 2020
About Skill Rings
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
The Grind Requirements for most Rings are as follows:
- 30,000 Meseta Per Attempt
- + 1 ~ 5: Grinders and Rocks
- + 6 ~ 10: Grinders, Gems, and Rocks
- + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
L Rings
Class Rings
|
|
|
|
|
|
|
|
|
|
|
Utility Rings
|
|
|
|
|
|
Combined Skill Rings
|
Removed
The following Rings were removed from the game and replaced by Class Skills.
|
R Rings
Class Rings
|
|
|
|
|
|
|
|
|
Utility Rings
|
|
|
Combined Skill Rings
|