Difference between revisions of "Skill Rings (PSO2)"
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{{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% | ||
{{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|AWireMode|L/A Wire Mode|L/Aワイヤーモード|Another Wire Mode | ||
+ | Wired Lance Grapple PAs will not grab the enemy.|3|SATK|DEX|SDEF||Garnet}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
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While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}} | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}} | ||
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | {{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|AWandEChange|L/A. Wand E. Change|L/AウォンドEチェンジ|Another Wand Element Change | ||
+ | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.|3|TATK|DEX|TDEF||Tanzanite}} | ||
+ | {{NRing|Stat|Element Conversion Rate}} || colspan="20" | 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field | {{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field | ||
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{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target | {{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target | ||
Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}} | Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | |} | ||
+ | |} | ||
+ | {{NRing|Head|{{NUI|UIClassPh}} Phantom}} | ||
+ | {{NRing|Body|L|3|PhStepShift|L/Ph Step Shift|L/Phステップシフト|Phantom Step Shift | ||
+ | If a Photon Arts is used during Phantom Step, it becomes a Shift PA.|3|SATK|RATK|TATK||Diamond}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|PhMarkerBomb|L/Ph Marker Bomb|L/Phマーカーボム|Phantom Marker Bomb | ||
+ | Marker detonations occur at the location where the Phantom Marker was placed.|3|SATK|RATK|TATK||Hematite}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
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===Utility Rings=== | ===Utility Rings=== | ||
{{NRing|Head|Movement}} | {{NRing|Head|Movement}} | ||
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{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll | ||
Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}} | Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}} | ||
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{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage | ||
Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}} | Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}} | ||
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{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
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Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}} | Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|TalisKeepLong|L/Talis Keep Long|L/タリスキープロング|Talis Keep Long | ||
+ | Extends the duration of a thrown Talis before it disappears.|3|TATK|DEX|TDEF||Lapis Lazuli}} | ||
+ | {{NRing|Stat|Duration}} || 3.50s || 3.80s || 4.10s || 4.40s || 4.70s || 5.00s || 5.30s || 5.60s || 5.90s || 6.20s || 6.50s || 6.80s || 7.10s || 7.40s || 7.70s || 8.00s || 8.50s || 9.00s || 9.50s || 10.00s | ||
|} | |} | ||
|} | |} | ||
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{{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00% | {{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00% | ||
{{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00% | {{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|5|StealthAttack|L/Stealth Attack|L/ステルスアタック|Stealth Attack | ||
+ | Reduce the amount of Hate generated by attacks.|4|SDEF|RDEF|TDEF|DEX|Zircon}} | ||
+ | {{NRing|Stat|Hate Generation}} || 90% || 87% || 84% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60% || 57% || 54% || 51% || 48% || 45% || 42% || 39% || 36% || 33% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Combined Skill Rings=== | ||
+ | {{NRing|Head|Combination}} | ||
+ | {{NRing|Body|L|3|JGCounter|L/JG Counter|L/JGカウンター|Just Guard Counter | ||
+ | Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|ChaseWSupport|L/Chase W Support|L/チェイスWサポート|Chase Wide Support | ||
+ | Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|TimeAndRoll|L/Time & Roll|L/タイムエンロール|Time & Roll | ||
+ | Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|DefenseTech|L/Defense Tech|L/デフェンステック|Defense Tech | ||
+ | Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|BravePower|L/Brave Power|L/ブレイブパワー|Brave Power | ||
+ | Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|KickAndSnatch|L/Kick & Snatch|L/キックエンスナッチ|Kick & Snatch | ||
+ | Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.|3|SATK|RATK|TATK||}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Removed=== | ||
+ | The following Rings were removed from the game and replaced by Class Skills. | ||
+ | {{NRing|Head|Removed}} | ||
+ | {{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump | ||
+ | Press the Jump button right after a Step to reach running speed instantly. | ||
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.|3|SATK|RATK|TATK||Garnet}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo | ||
+ | Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal | ||
+ | Enables performing a Just Reversal while in midair. | ||
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|2|SATK|DEX|||Garnet}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo | ||
+ | Just Reversal creates a Just Attack circle. | ||
+ | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|4|SDEF|RDEF|TDEF|DEX|Amber}} | ||
+ | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
|} | |} | ||
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|} | |} | ||
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===Utility Rings=== | ===Utility Rings=== | ||
{{NRing|Head|Effort Symbol}} | {{NRing|Head|Effort Symbol}} | ||
− | {{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol | + | {{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]][[File:UIItemEffortSymbolPh.png|42px|link=]][[File:UIItemEffortSymbolEt.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol |
Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''||||||Effort}} | Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''||||||Effort}} | ||
{{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 101.00% | {{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 101.00% | ||
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A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}} | A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}} | ||
{{NRing|Stat|Damage Received}} || colspan="20" | 95% | {{NRing|Stat|Damage Received}} || colspan="20" | 95% | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Combined Skill Rings=== | ||
+ | {{NRing|Head|Combination}} | ||
+ | {{NRing|Body|R|4|CStrike|R/C-Strike|R/Cストライク|Critical Strike | ||
+ | Increases critical damage and critical hit rate percentage.|Fi|||||}} | ||
+ | {{NRing|Stat|Critical Power}} || colspan="20" | 103% | ||
+ | {{NRing|Stat|Critical Rate Increase}} || colspan="20" | 20% | ||
+ | {{NRing|Null}} | ||
+ | {{NRing|Body|R|4|PKeeper|R/P-Keeper|R/Pキーパー|Perfect Keeper | ||
+ | Increases damage when HP is above a certain value.|Gu|||||}} | ||
+ | {{NRing|Stat|Power}} || colspan="20" | 103% | ||
+ | {{NRing|Stat|Minimum Activation HP}} || colspan="20" | 75% | ||
|} | |} | ||
|} | |} |
Revision as of 20:07, 18 February 2020
About Skill Rings
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
The Grind Requirements for most Rings are as follows:
- 30,000 Meseta Per Attempt
- + 1 ~ 5: Grinders and Rocks
- + 6 ~ 10: Grinders, Gems, and Rocks
- + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
L Rings
Class Rings
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Utility Rings
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Combined Skill Rings
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Removed
The following Rings were removed from the game and replaced by Class Skills.
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R Rings
Class Rings
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Utility Rings
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Combined Skill Rings
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