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Difference between revisions of "Austere Shooter-NT"
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(Created page with "{{Weapon |JapaneseName=オフスティアシューター-NT |Rarity=15 |StatsRequirement=850 |StatsType=R-ATK |WeaponType=Assault Rifles |Classes=Ranger; Gunner |Potential=Pha...") |
m (Text replacement - "\|WeaponType=Assault Rifles \|Classes=(.*) \|" to "\|WeaponType=Assault Rifles \|Classes=$1; Phantom \|") |
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|StatsRequirement=850 | |StatsRequirement=850 | ||
|StatsType=R-ATK | |StatsType=R-ATK | ||
− | |WeaponType=Assault Rifles | + | \|WeaponType=Assault Rifles |
− | |Classes=Ranger; Gunner | + | \|Classes=Ranger; Gunner; Phantom |
− | |Potential=Phantasmal Darkness | + | \|Potential=Phantasmal Darkness |
|Potential2=Darkness Shield | |Potential2=Darkness Shield | ||
|Potential3=Darkness Ward | |Potential3=Darkness Ward |
Revision as of 02:11, 7 December 2019
Shoot VI | |||||||
Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |||||||
Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | |||||||
Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | |||||||
Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). | |||||||
Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |||||||
Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |||||||
Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). |
Drop Info
- Dark Falz Persona (Lv. 86+)
- Zieg (Austere Series Upgrade) (Austere Shooter OR Invade Shooter-NT+35 x1, Slave Shooter-NT+35 x1, Nemesis Shooter-NT+35 x1, Ares Rifle-NT+35 x1, Excube x400)
Additional Info
- This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
- All three of this weapon's Potentials have the following additional effect:
- Increase Natural PP Recovery by 10%.
- The first Potential of this weapon, Phantasmal Darkness, has the following effect:
- Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
- Helix: Increase Power by 6%.
- Ajax: Increase Active PP Recovery by 60%.
- Ketos: Increase Natural PP Recovery by 40%.
- Julius: Decrease damage taken by 15%.
- Ilios: Reduce PP consumption by 20%.
- The effect of this bonus will persist after usage until the weapon is switched, but will be restored if the weapon is re-equipped.
- Using multiple Photon Blasts within the same Quest instance will stack each individual bonus, but the same type of bonus cannot be stacked twice.
- Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
- The second Potential of this weapon, Darkness Shield, has the following effect:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Darkness Shield, Darkness Ward, Sacred Shield, Enticing Ward).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
- The third Potential of this weapon, Darkness Ward, has the following effect:
- If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential ( Darkness Shield, Darkness Ward, Sacred Shield, Enticing Ward).
- The barrier produced by this Potential has the following properties:
- Barrier is dispelled upon taking damage (damage from status effects does not count).
- While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.
[[Category:Assault Rifles \]]
<ul><li>"R-ATK\" is not in the list (S-ATK, R-ATK, T-ATK, S-DEF, R-DEF, T-DEF, DEX) of allowed values for the "Stats Type" property.</li> <!--br--><li>"Assault Rifles\" is not in the list (Swords, Partizans, Wired Lances, Double Sabers, Knuckles, Twin Daggers, Gunslashes, Katanas, Dual Blades, Assault Rifles, ...) of allowed values for the "Weapon Type" property.</li> <!--br--><li>"Phantom\" is not in the list (Hunter, Fighter, Ranger, Gunner, Force, Techer, Braver, Bouncer, Summoner, Hero, ...) of allowed values for the "Classes" property.</li></ul>