Main Page
Difference between revisions of "Template:Potential level"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
− | + | |Defensive Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 10%. | |
− | + | |2 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 12%. | |
− | + | |3 = During Guard Stance, Increase S-DEF by 50, and Striking and Ranged Damage by 15%. | |
− | + | }} | |
− | + | |Physical Defense Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduces damage taken by Striking and Ranged attacks by 10%. | |
− | + | |2 = Reduces damage taken by Striking and Ranged attacks by 14%. | |
− | + | |3 = Reduces damage taken by Striking and Ranged attacks by 20%. | |
− | + | }} | |
− | + | |Technique Defense Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduces damage taken by Technique attacks by 15%. | |
− | + | |2 = Reduces damage taken by Technique attacks by 21%. | |
− | + | |3 = Reduces damage taken by Technique attacks by 30%. | |
− | + | }} | |
− | + | |Obstinate Spirit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = 13% chance of surviving a lethal attack with 1 HP. | |
− | + | |2 = 16% chance of surviving a lethal attack with 1 HP. | |
− | + | |3 = 19% chance of surviving a lethal attack with 1 HP. | |
− | + | }} | |
− | + | |Enraged Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Fury Stance by 4%. | |
− | + | |2 = Boosts the effect of Fury Stance by 5%. | |
− | + | |3 = Boosts the effect of Fury Stance by 6%. | |
− | + | }} | |
− | + | |Hot-Blooded Heart= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Fury Stance by 5%. | |
− | + | |2 = Boosts the effect of Fury Stance by 6%. | |
− | + | |3 = Boosts the effect of Fury Stance by 7%. | |
− | + | }} | |
− | + | |Mortality's Ante= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = During Fury Stance, boosts Critical Hit Rate by 18%. | |
− | + | |2 = During Fury Stance, boosts Critical Hit Rate by 19%. | |
− | + | |3 = During Fury Stance, boosts Critical Hit Rate by 20%. | |
− | + | }} | |
− | + | |Immediate Strike= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Just Attack by 3%. | |
− | + | |2 = Boosts the effect of Just Attack by 4%. | |
− | + | |3 = Boosts the effect of Just Attack by 5%. | |
− | + | }} | |
− | + | |Raging Inferno= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal attack power during Brave Stance increased by 10%. | |
− | + | |2 = Frontal attack power during Brave Stance increased by 12%. | |
− | + | |3 = Frontal attack power during Brave Stance increased by 14%. | |
− | + | }} | |
− | + | |Direct Style= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal attack power during Brave Stance increased by 4%. | |
− | + | |2 = Frontal attack power during Brave Stance increased by 5%. | |
− | + | |3 = Frontal attack power during Brave Stance increased by 6%. | |
− | + | }} | |
− | + | |Direct Assault= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal critical hit rate during Brave Stance increased by 18%. | |
− | + | |2 = Frontal critical hit rate during Brave Stance increased by 19%. | |
− | + | |3 = Frontal critical hit rate during Brave Stance increased by 20%. | |
− | + | }} | |
− | + | |Flash Cutter= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal critical hit rate during Brave Stance increased by 10%. | |
− | + | |2 = Frontal critical hit rate during Brave Stance increased by 12%. | |
− | + | |3 = Frontal critical hit rate during Brave Stance increased by 14%. | |
− | + | }} | |
− | + | |From Behind= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Rear attack power during Wise Stance increased by 8%. | |
− | + | |2 = Rear attack power during Wise Stance increased by 10%. | |
− | + | |3 = Rear attack power during Wise Stance increased by 12%. | |
− | + | }} | |
− | + | |Steadfast Reaper= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage while holding still by 7%. | |
− | + | |2 = Boosts damage while holding still by 9%. | |
− | + | |3 = Boosts damage while holding still by 11%. | |
− | + | }} | |
− | + | |Eternal Trap= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effects of tools by 20%. | |
− | + | |2 = Boosts the effects of tools by 23%. | |
− | + | |3 = Boosts the effects of tools by 26%. | |
− | + | }} | |
− | + | |Trap Release= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Poison Traps by 20%. | |
− | + | |2 = Boosts the effect of Poison Traps by 23%. | |
− | + | |3 = Boosts the effect of Poison Traps by 26%. | |
− | + | }} | |
− | + | |Trap Activate= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Upper Traps by 20%. | |
− | + | |2 = Boosts the effect of Upper Traps by 23%. | |
− | + | |3 = Boosts the effect of Upper Traps by 26%. | |
− | + | }} | |
− | + | |Trap Expert= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce the cool-down of setting traps. (10%) | |
− | + | |2 = Reduce the cool-down of setting traps. (20%) | |
− | + | |3 = Reduce the cool-down of setting traps. (30%) | |
− | + | }} | |
− | + | |Phantom Bullet= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce PP consumption by 10% while special bullets are loaded. | |
− | + | |2 = Reduce PP consumption by 15% while special bullets are loaded. | |
− | + | |3 = Reduce PP consumption by 20% while special bullets are loaded. | |
− | + | }} | |
− | + | |Chain Finale= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Effect of Chain Finish boosted by 12% | |
− | + | |2 = Effect of Chain Finish boosted by 16% | |
− | + | |3 = Effect of Chain Finish boosted by 20% | |
− | + | }} | |
− | + | |Perfect Calamity= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Perfect Keeper by 5% | |
− | + | |2 = Boosts the effect of Perfect Keeper by 7% | |
− | + | |3 = Boosts the effect of Perfect Keeper by 9% | |
− | + | }} | |
− | + | |Immediate Dismissal= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Stylish Roll JA by 3%. | |
− | + | |2 = Boosts the effect of Stylish Roll JA by 4%. | |
− | + | |3 = Boosts the effect of Stylish Roll JA by 5%. | |
− | + | }} | |
− | + | |Powerful Prophecy= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effect of Photon Flare by 280. | |
− | + | |2 = Boosts the effect of Photon Flare by 300. | |
+ | |3 = Boosts the effect of Photon Flare by 350. | ||
− | + | |New Type's Law= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts attack damage of all Just Attacks by 2%. | |
− | + | |2 = Boosts attack damage of all Just Attacks by 3%. | |
− | + | |3 = Boosts attack damage of all Just Attacks by 4%. | |
− | + | }} | |
− | + | |Machine's Mark= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%. | |
− | + | |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%. | |
− | + | |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%. | |
− | + | }} | |
− | + | |New Type Oath= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5% when attacking an enemy's elemental weakness. | |
− | + | |2 = Increase Power by 7% when attacking an enemy's elemental weakness. | |
− | + | |3 = Increase Power by 10% when attacking an enemy's elemental weakness. | |
− | + | }} | |
− | + | |Veteran's Merit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Gain a .2% damage boost every time you kill an enemy. Damage caps at 15% | |
− | + | |2 = Gain a .25% damage boost every time you kill an enemy. Damage caps at 15% | |
− | + | |3 = Gain a 1% damage boost every time you kill an enemy. Damage caps at 15% | |
− | + | }} | |
− | + | |Heavenly Blessing= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage by 10%. | |
− | + | |2 = Increase damage by 10% and reduce damage taken by 5%. | |
− | + | |3 = Increase damage by 10%, reduce damage taken by 5%, and reduce PP consumption by 10%. | |
− | + | }} | |
− | + | |Resolute Moment's Attack= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the effect of Just Attack by 6%. | |
− | + | |2 = Boost the effect of Just Attack by 7%. | |
− | + | |3 = Boost the effect of Just Attack by 8%. | |
− | + | }} | |
− | + | |Form's Pledge= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the damage | |
}} | }} | ||
− | + | |Daemon Destroyer= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increases damage dealt to Demons by 9% and reduces damage taken from Demons by 10%. | |
− | + | |2 = Increases damage dealt to Demons by 12% and reduces damage taken from Demons by 15%. | |
− | + | |3 = Increases damage dealt to Demons by 15% and reduces damage taken from Demons by 20%. | |
}} | }} | ||
− | + | |Demonic Ward= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Decrease damage taken from Demons by 15% for both Pets and Players. | |
− | + | |2 = Decrease damage taken from Demons by 17% for both Pets and Players. | |
− | + | |3 = Decrease damage taken from Demons by 20% for both Pets and Players. | |
− | + | }} | |
− | + | |縛刻の闇術= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the charge time of Dark Techniques by 50% and increase their Power by 20%. Excludes Namegid. | |
− | + | |2 = Increase the charge time of Dark Techniques by 50% and increase their Power by 24%. Excludes Namegid. | |
− | + | |3 = Increase the charge time of Dark Techniques by 50% and increase their Power by 30%. Excludes Namegid. | |
}} | }} | ||
− | + | |Darkness Roar = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Elder] transformation time by 5 seconds. | |
− | + | |2 = Increase Power based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Elder] transformation time by 6 seconds. | |
− | + | |3 = Increase Power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds. | |
− | + | }} | |
− | + | |Darkness Brilliance = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Loser] transformation time by 5 seconds. | |
− | + | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Loser] transformation time by 6 seconds. | |
− | + | |3 = Increase Power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Loser] transformation time by 7 seconds. | |
− | + | }} | |
− | + | |Darkness Allure = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Apprentice] transformation time by 5 seconds. | |
− | + | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Apprentice] transformation time by 6 seconds. | |
− | + | |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Apprentice] transformation time by 7 seconds. | |
− | + | }} | |
− | + | |Darkness Game = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Double] transformation time by 5 seconds. | |
− | + | |2 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Double] transformation time by 6 seconds. | |
− | + | |3 = Increase Power based on [[Dark Blast]] Gauge (?% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Double] transformation time by 7 seconds. | |
− | + | }} | |
− | + | |Bewitching Performance = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | |
− | + | |2 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | |
− | + | |3 = Increase rate of Dark Blast Gauge accumulation by ?% and Dark Blast [Apprentice] transformation time by ? seconds. | |
− | + | }} | |
− | + | |Flashing Blades= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10%. Applies Jellen on Attacks (?% rate). | |
− | + | |2 = Increase Power by 11%. Applies Jellen on Attacks (?% rate). | |
− | + | |3 = Increase Power by 13%. Applies Jellen on Attacks (?% rate). | |
− | + | }} | |
− | + | |Sacred Shield= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) at regular intervals (every 30s). | |
− | + | |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s). | |
− | + | |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s). | |
− | + | }} | |
− | + | |Sacred Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s). | |
− | + | |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s). | |
− | + | |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s). | |
− | + | }} | |
− | + | |Enticing Ward= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |
− | + | |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |
− | + | |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s). | |
− | + | }} | |
− | + | |Enticing Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) at regular intervals (every 20s). | |
− | + | |2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 20s). | |
− | + | |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 20s). | |
− | + | }} | |
− | + | |Advancing Strike= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%. | |
− | + | |2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%. | |
− | + | |3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%. | |
− | + | }} | |
− | + | |Millennium Blaze= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5%. | |
− | + | |2 = Increase Power by 7%. | |
− | + | |3 = Increase Power by 10%. | |
− | + | }} | |
− | + | |Soaring Brilliance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power) | |
− | + | |2 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+?% Power) | |
− | + | |3 = Successfully evade an attack with Step or Stylish Roll to restore PP. Effect is negated if damage is taken. (+9% Power) | |
− | + | }} | |
− | + | |Pursuing Rhythm= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+6% Power) | |
− | + | |2 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+7% Power) | |
− | + | |3 = Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art. (+8% Power) | |
− | + | }} | |
− | + | |Angelic Blessing= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power) | |
− | + | |2 = Restore PP when Guarding (+?% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+?% Power) | |
− | + | |3 = Restore PP when Guarding (+300% PP Regen). When the Gear Gauge is maxed, Partizan Gear will not be consumed while airborne. (+9% Power) | |
− | + | }} | |
− | + | |Retaliating Fist= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 7%. Successfully evade an attack with Sway to summon a giant fist. | |
− | + | |2 = Increase Power by 8%. Successfully evade an attack with Sway to summon a giant fist. | |
− | + | |3 = Increase Power by 10%. Successfully evade an attack with Sway to summon a giant fist. | |
− | + | }} | |
− | + | |Divine Great Sun Deity= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus. | |
− | + | |2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus. | |
− | + | |3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus. | |
− | + | }} | |
− | + | |Offensive Defensive= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. | |
− | + | |2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. | |
− | + | |3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack. | |
− | + | }} | |
− | + | |Black Tactics= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%. | |
− | + | |2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%. | |
− | + | |3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%. | |
− | + | }} | |
− | + | |Water Bullet= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?). | |
− | + | |2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?). | |
− | + | |3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2). | |
− | + | }} | |
− | + | |White Tactics= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%. | |
− | + | |2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%. | |
− | + | |3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%. | |
− | + | }} | |
− | + | |Sure-Strike Field= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 9% and increase Critical Hit Rate by 7%. | |
− | + | |2 = Increase Power by 10% and increase Critical Hit Rate by 8%. | |
− | + | |3 = Increase Power by 12% and increase Critical Hit Rate by 10%. | |
− | + | }} | |
− | + | |Quadruple Grenade= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5%. Change Normal Attack into four homing shells. | |
− | + | |2 = Increase Power by 6%. Change Normal Attack into four homing shells. | |
− | + | |3 = Increase Power by 7%. Change Normal Attack into four homing shells. | |
− | + | }} | |
− | + | |Angelic Guidance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Automatically charge Gear while in mid-air. | |
− | + | |2 = Increase Power by 7%. Automatically charge Gear while in mid-air. | |
− | + | |3 = Increase Power by 8%. Automatically charge Gear while in mid-air. | |
}} | }} | ||
− | + | |Gleaming Lance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%) | |
− | + | |2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%) | |
− | + | |3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Just Guard (15s). (Power +4%) | |
− | + | }} | |
− | + | |Illusion Technique= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | |
− | + | |2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | |
− | + | |3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. | |
− | + | }} | |
− | + | |Cyclic Cyclone= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) | |
− | + | |2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) | |
− | + | |3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) | |
− | + | }} | |
− | + | |Demonic Flash= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 14% when HP is 25% or lower. | |
− | + | |2 = Increase Power by 15% when HP is 25% or lower. | |
− | + | |3 = Increase Power by 17% when HP is 25% or lower. | |
− | + | }} | |
− | + | |瞬閃の継矢= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts JA damage by 13% when using different PAs or Techniques. | |
− | + | |2 = Boosts JA damage by 15% when using different PAs or Techniques. | |
− | + | |3 = Boosts JA damage by 17% when using different PAs or Techniques. | |
− | + | }} | |
− | + | |Demolisher Conqueror= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher". | |
− | + | |2 = Increase Power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher". | |
− | + | |3 = Increase Power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher". | |
− | + | }} | |
− | + | |Demolisher Tactician= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". | |
− | + | |2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". | |
− | + | |3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". | |
− | + | }} | |
− | + | |Dauntless Knight= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | }} | |
− | + | |Dauntless Templar= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |3 = Increase Power by 12%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | }} | |
− | + | |Knight's Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |2 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |3 = Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | }} | |
− | + | |Templar's Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |2 = Increase Power by ?%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |3 = Increase Power by 2%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | }} | |
− | + | |Tragic Providence= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Increase damage (3%) and Active PP Recovery (+20%) against bosses. | |
− | + | |2 = Increase Power by 10%. Increase damage (4%) and Active PP Recovery (+30%) against bosses. | |
− | + | |3 = Increase Power by 12%. Increase damage (5%) and Active PP Recovery (+40%) against bosses. | |
− | + | }} | |
− | + | |Auxiliary Dart= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 4%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | |
− | + | |2 = Increase Power by 6%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | |
− | + | |3 = Increase Power by 8%. Produces a Chase Arrow when a PA hits an enemy. Boosts the power of this Potential's Chase Arrow effect for a limited time after successfully dodging an attack with Step. | |
− | + | }} | |
− | + | |Furious Inspiration= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power and PP Recovery (+?% Power/+?% Natural PP Recovery/+?% Active PP Recovery). Reduce PP consumption by ?%. Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | |
− | + | |2 = Increase Power and PP Recovery (+?% Power/+?% Natural PP Recovery/+?% Active PP Recovery). Reduce PP consumption by ?%. Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset). | |
− | + | |3 = Increase Power and PP Recovery (+16% Power/+20% Natural PP Recovery/+30% Active PP Recovery). Reduce PP consumption by 10%. Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset). | |
− | + | }} | |
− | + | |Flame Oath= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. | |
− | + | |2 = Increase Power by 6%. Increase damage by an additional 6% when attacking an enemy's elemental weakness. | |
− | + | |3 = Increase Power by 7%. Increase damage by an additional 7% when attacking an enemy's elemental weakness. | |
− | + | }} | |
− | + | |Crimson Flame Oath= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 11%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | |
− | + | |2 = Increase Power by 12%. Increase damage by an additional 4% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | |
− | + | |3 = Increase Power by 13%. Increase damage by an additional 5% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | |
− | + | }} | |
− | + | |Violet Flame Oath= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 3%. Increase damage by an additional 11% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | |
− | + | |2 = Increase Power by 4%. Increase damage by an additional 12% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | |
− | + | |3 = Increase Power by 5%. Increase damage by an additional 13% when attacking an enemy's elemental weakness. Casts Deband on yourself at regular intervals. | |
− | + | }} | |
− | + | |Flame Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. | |
− | + | |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. | |
− | + | |3 = Increase Power by 1%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. | |
− | + | }} | |
− | + | |Crimson Flame Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 1%. Increase damage by an additional 1% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | |
− | + | |2 = Increase Power by 1%. Increase damage by an additional 2% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | |
− | + | |3 = Increase Power by 2%. Increase damage by an additional 3% when attacking an enemy's elemental weakness. Casts Shifta on yourself at regular intervals. | |
− | + | }} | |
− | + | |Mobility Anomaly= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | |
− | + | |2 = Increase Power by 6%. Increase Power (?%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | |
− | + | |3 = Increase Power by 6%. Increase Power (14%) when the weapon is sheathed for a certain period of time. Bonus disappears after a certain period of time upon attacking. | |
− | + | }} | |
− | + | |Angelic Adept= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 7%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | |
− | + | |2 = Increase Power by 8%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | |
− | + | |3 = Increase Power by 10%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. | |
− | + | }} | |
− | + | |Chaotic Arm= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Alter attack performance when using Weapon Action. | |
− | + | |2 = Increase Power by 6%. Alter attack performance when using Weapon Action. | |
− | + | |3 = Increase Power by 6%. Alter attack performance when using Weapon Action. | |
− | + | }} | |
− | + | |Hexing Spirit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | |
− | + | |2 = Increase Power by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | |
− | + | |3 = Increase Power by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits. | |
− | + | }} | |
− | + | |Hexing Destruction= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption. | |
− | + | |2 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption. | |
− | + | |3 = Increase Power by 6%. Enhance the performance of End Attract based on Weak Bullet consumption. | |
− | + | }} | |
− | + | |Subzero Scepter= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 7%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | |
− | + | |2 = Increase Power by 8%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | |
− | + | |3 = Increase Power by 10%. Enhance the performance of Normal Attacks and increase the damage of Rod Shoot. | |
− | + | }} | |
− | + | |Phantasmal Song= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | |2 = Increase Power based on the Photon Blast Gauge. Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | |3 = Increase Power based on the Photon Blast Gauge (3%/?%/4%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | }} | |
− | + | |Phantasmal Gift= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power based on the Photon Blast Gauge (7%/8%/9%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | |2 = Increase Power based on the Photon Blast Gauge (9%/10%/11%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | |3 = Increase Power based on the Photon Blast Gauge (11%/12%/13%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
}} | }} | ||
− | + | |Thunderblade Knight= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 18% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | |
− | + | |2 = Increase Power by 20% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | |
− | + | |3 = Increase Power by 23% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning. | |
− | + | }} | |
− | + | |Swift Courage= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 4%. Stop Natural PP Regeneration, but restore PP (+50) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | |
− | + | |2 = Increase Power by 6%. Stop Natural PP Regeneration, but restore PP (+75) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | |
− | + | |3 = Increase Power by 8%. Stop Natural PP Regeneration, but restore PP (+100) upon successfully evading an attack with Sway or Step. (Active PP Recovery +50%) | |
− | + | }} | |
− | + | |Divine Protection= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5%. Unleash a follow-up attack that damages your surroundings after performing an attack. | |
− | + | |2 = Increase Power by 6%. Unleash a follow-up attack that damages your surroundings after performing an attack. | |
− | + | |3 = Increase Power by 7%. Unleash a follow-up attack that damages your surroundings after performing an attack. | |
− | + | }} | |
− | + | |Hawkeyed Phoenix= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase PA/Tech damage by 12% when attacking an enemy's weak point or Elemental Weakness. | |
− | + | |2 = Increase PA/Tech damage by 14% when attacking an enemy's weak point or Elemental Weakness. | |
− | + | |3 = Increase PA/Tech damage by 16% when attacking an enemy's weak point or Elemental Weakness. | |
− | + | }} | |
− | + | |Lustrous Protection= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Increase Active PP Recovery by 5% and reduce PP consumption by 5%. | |
− | + | |2 = Increase Power by 8%. Increase Active PP Recovery by 10% and reduce PP consumption by 10%. | |
− | + | |3 = Increase Power by 10%. Increase Active PP Recovery by 15% and reduce PP consumption by 15%. | |
− | + | }} | |
− | + | |Circular Release= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | |
− | + | |2 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | |
− | + | |3 = Increase the power of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time. | |
− | + | }} | |
− | + | |Eternal History= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |
− | + | |2 = Increase Power by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |
− | + | |3 = Increase Power by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |
− | + | }} | |
− | + | |Immortal Breath= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |
− | + | |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |
− | + | |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (10% MAX) based on the number of hits. Requires few hits to max bonus, but Barrier duration is short. | |
− | + | }} | |
− | + | |Immortal Beat= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |
− | + | |2 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |
− | + | |3 = Bestow the effect of "Eternal History" and additionally increase Damage Resistance (20% MAX) based on the number of hits. Requires many hits to max bonus, but Barrier duration is long. | |
− | + | }} | |
− | + | |Immortal Retainer= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |
− | + | |2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |
− | + | |3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. | |
− | + | }} | |
− | + | |Immortal Moment= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits. | |
− | + | |2 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (?%) based on the number of hits. | |
− | + | |3 = Bestow the effect of "Immortal Retainer" and additionally increase Damage Resistance (10% MAX) based on the number of hits. | |
− | + | }} | |
− | + | |Zero-Distance Launcher= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | |
− | + | |2 = Increase Power by 8%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | |
− | + | |3 = Increase Power by 10%. Enhance the performance of Zero Distance once with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. | |
− | + | }} | |
− | + | |Lightstream Resurrection= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time. | |
− | + | |2 = Increase Power by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time. | |
− | + | |3 = Increase Power by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time. | |
− | + | }} | |
− | + | |Star-bound Recollection= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |
− | + | |2 = Increase Power by 9%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |
− | + | |3 = Increase Power by 10%. Restore PP by 30% when PP drops below 10%. | |
− | + | }} | |
− | + | |Star-bound Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 3%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |
− | + | |2 = Increase Power by 4%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |
− | + | |3 = Increase Power by 5%. Restore PP by 30% when casting a PA/Tech while below 10% PP. | |
− | + | }} | |
− | + | |Lightstream Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 3%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time. | |
− | + | |2 = Increase Power by 4%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time. | |
− | + | |3 = Increase Power by 5%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for a limited time. | |
− | + | }} | |
− | + | |Immortal Soul= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | |3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | |
− | + | }} | |
− | + | |Phantasmal Darkness= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | |2 = Increase Power based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | |3 = Increase Power based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used. | |
− | + | }} | |
− | + | |Darkness Shield= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | |
− | + | |2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). | |
− | + | |3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). | |
− | + | }} | |
− | + | |Darkness Ward= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |
− | + | |2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). | |
− | + | |3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). | |
− | + | }} | |
− | + | |Malicious Return= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. | |
− | + | |2 = Increase Power by 9%. | |
− | + | |3 = Increase Power by 10%. | |
− | + | }} | |
− | + | |Malicious Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 3%. | |
− | + | |2 = Increase Power by 4%. | |
− | + | |3 = Increase Power by 5%. | |
− | + | }} | |
− | + | |Diligent Domain= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10%. Apply bonus effects based on the active Field Skills. | |
− | + | |2 = Increase Power by 11%. Apply bonus effects based on the active Field Skills. | |
− | + | |3 = Increase Power by 12%. Apply bonus effects based on the active Field Skills. | |
− | + | }} | |
− | + | |Golden Knight's Blessing= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 13%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | |
− | + | |2 = Increase Power by 15%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | |
− | + | |3 = Increase Power by 17%. Increase ATK for all party members by 2% and restore 10% HP every 30 seconds for all players in the party. | |
− | + | }} | |
− | + | |Bright Silver Flame= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Change your 3rd Normal Attack into an explosive bullet. | |
− | + | |2 = Increase Power by 8%. Change your 3rd Normal Attack into an explosive bullet. | |
− | + | |3 = Increase Power by 10%. Change your 3rd Normal Attack into an explosive bullet. | |
− | + | }} | |
− | + | |Torrential Dash= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5%. Inflict damage while running. Unleash a shockwave attack when you stop running. | |
− | + | |2 = Increase Power by 8%. Inflict damage while running. Unleash a shockwave attack when you stop running. | |
− | + | |3 = Increase Power by 11%. Inflict damage while running. Unleash a shockwave attack when you stop running. | |
− | + | }} | |
− | + | |Colossal Soul= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 16% against bosses. Recover ? PP per second when near bosses. | |
− | + | |2 = Increase Power by 18% against bosses. Recover ? PP per second when near bosses. | |
− | + | |3 = Increase Power by 20% against bosses. Recover 4 PP per second when near bosses. | |
− | + | }} | |
− | + | |Revenant Marker= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 9%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | |
− | + | |2 = Increase Power by 11%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | |
− | + | |3 = Increase Power by 13%. Boost Marker Accumulation Rate upon detonating a Phantom Marker. | |
− | + | }} | |
− | + | |Darkened Blessing= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8% and Damage Resistance by 10%. | |
− | + | |2 = Increase Power by 10% and Damage Resistance by 10%. | |
− | + | |3 = Increase Power by 12% and Damage Resistance by 10%. | |
− | + | }} | |
− | + | |Darkened Performance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 1% and Damage Resistance by 10%. | |
− | + | |2 = Increase Power by 2% and Damage Resistance by 10%. | |
− | + | |3 = Increase Power by 3% and Damage Resistance by 10%. | |
− | + | }} | |
− | + | |Urgent Maneuver 3= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 10% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP. | |
− | + | |2 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 30% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP. | |
− | + | |3 = Increase Natural PP Recovery by 250% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 50% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP. | |
− | + | }} | |
− | + | |Scorching Blade= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 7%. Enhance the properties of Normal Attacks. | |
− | + | |2 = Increase Power by 9%. Enhance the properties of Normal Attacks. | |
− | + | |3 = Increase Power by 11%. Enhance the properties of Normal Attacks. | |
− | + | }} | |
− | + | |Collective Insight= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 4%. Grant additional bonuses based on your maximum PP. | |
− | + | |2 = Increase Power by 5%. Grant additional bonuses based on your maximum PP. | |
− | + | |3 = Increase Power by 6%. Grant additional bonuses based on your maximum PP. | |
− | + | }} | |
− | + | |Wounded Defensive= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. | |
− | + | |2 = Increase Power by 6%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds. | |
− | + | |3 = Increase Power by 7%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 8% Power and 30% Damage Resistance for 120 seconds. | |
− | + | }} | |
− | + | |Variating Redress= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Take damage when using a PA/Technique and reduce PP Consumption by 10%. | |
− | + | |2 = Increase Power by 7%. Take damage when using a PA/Technique and reduce PP Consumption by 25%. | |
− | + | |3 = Increase Power by 8%. Take damage when using a PA/Technique and reduce PP Consumption by 45%. | |
− | + | }} | |
− | + | |Agonizing Blaze= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter. | |
− | + | |2 = Increase Power by 8%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter. | |
− | + | |3 = Increase Power by 10%. Increase the damage of Counter Edge by 15%. Restore Gear Gauge to its maximum value when you successfully perform Katana Counter. | |
− | + | }} | |
− | + | |Luminecho Slug= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | |
− | + | |2 = Increase Power by 8%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | |
− | + | |3 = Increase Power by 10%. Enhance the performance of Shift Period when the Gear Gauge is above a certain level. | |
− | + | }} | |
− | + | |Luminecho Guillotine= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | |
− | + | |2 = Increase Power by 8%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | |
− | + | |3 = Increase Power by 10%. When the Gear Gauge is maxed, enhance the performance of Distract Wing and consume Gear on activation. | |
− | + | }} | |
− | + | |Luminecho Hammer= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies. | |
− | + | |2 = Increase Power by 8%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies. | |
− | + | |3 = Increase Power by 10%. When the Gear Gauge is maxed, consume all Gear when using Heavenly Fall and execute an additional attack that hits all nearby enemies. | |
− | + | }} | |
− | + | |Twilight Demon Leg= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Increase attack speed by ?% upon hitting a target with One More Jump. Effect expires when landing. | |
− | + | |2 = Increase Power by 8%. Increase attack speed by ?% upon hitting a target with One More Jump. Effect expires when landing. | |
− | + | |3 = Increase Power by 10%. Increase attack speed by 15% upon hitting a target with One More Jump. Effect expires when landing. | |
− | + | }} | |
− | + | |Mysterious Skill= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 5%. Grant a Just Guard effect (?s) when activating a Photon Art. | |
− | + | |2 = Increase Power by 7%. Grant a Just Guard effect (?s) when activating a Photon Art. | |
− | + | |3 = Increase Power by 9%. Grant a Just Guard effect (0.6s) when activating a Photon Art. | |
− | + | }} | |
− | + | |Circular Progression= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks. | |
− | + | |2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks. | |
− | + | |3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Just Attacks. | |
− | + | }} | |
− | + | |Sealing Fang= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Increase Critical Hit Rate by 10%. | |
− | + | |2 = Increase Power by 11%. Increase Critical Hit Rate by 15%. | |
− | + | |3 = Increase Power by 14%. Increase Critical Hit Rate by 20%. | |
− | + | }} | |
− | + | |Sealing Duet= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 1%. Increase Critical Hit Rate by 10%. | |
− | + | |2 = Increase Power by 2%. Increase Critical Hit Rate by 15%. | |
− | + | |3 = Increase Power by 3%. Increase Critical Hit Rate by 20%. | |
− | + | }} | |
− | + | |Soulbound Warfare= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed. | |
− | + | |2 = Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed. | |
− | + | |3 = Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed. | |
− | + | }} | |
− | + | |Seasonal Change= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Gain a bonus that evolves over time. | |
− | + | |2 = Increase Power by 9%. Gain a bonus that evolves over time. | |
− | + | |3 = Increase Power by 10%. Gain a bonus that evolves over time. | |
− | + | }} | |
− | + | |Resenting Prayer= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption by ?% and increase Natural PP Recovery by ?% until PP is maxed. | |
− | + | |2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption by ?% and increase Natural PP Recovery by ?% until PP is maxed. | |
− | + | |3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption by ?% and increase Natural PP Recovery by ?% until PP is maxed. | |
− | + | }} | |
− | + | |Fatal Exhilaration= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 9%. Increase Natural PP Recovery by ?% in exchange for receiving damage at regular intervals. Natural PP Recovery increases further if ?HP in damage is taken via this Potential's effect. | |
− | + | |2 = Increase Power by 9%. Increase Natural PP Recovery by ?% in exchange for receiving damage at regular intervals. Natural PP Recovery increases further if ?HP in damage is taken via this Potential's effect. | |
− | + | |3 = Increase Power by 9%. Increase Natural PP Recovery by ?% in exchange for receiving damage at regular intervals. Natural PP Recovery increases further if ?HP in damage is taken via this Potential's effect. | |
− | + | }} | |
− | + | |Soulbound Guillotine= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | |
− | + | |2 = Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | |
− | + | |3 = Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | |
− | + | }} | |
− | + | |Brilliant Front= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta. | |
− | + | |2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta. | |
− | + | |3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta. | |
− | + | }} | |
− | + | |Azure Current= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Recover HP and PP during an attack interval based on the amount of damage dealt. | |
− | + | |2 = Increase Power by 8%. Recover HP and PP during an attack interval based on the amount of damage dealt. | |
− | + | |3 = Increase Power by 10%. Recover HP and PP during an attack interval based on the amount of damage dealt. | |
− | + | }} | |
<!--Hidden Potential--> | <!--Hidden Potential--> | ||
− | + | |閃く瞬刃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts JA damage by 28% when using different PAs or Techniques. | |
− | + | |2 = Boosts JA damage by 30% when using different PAs or Techniques. | |
− | + | |3 = Boosts JA damage by 32% when using different PAs or Techniques. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Red Recalescence= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage when using extended weapons by 14%. | |
− | + | |2 = Boosts damage when using extended weapons by 15%. | |
− | + | |3 = Boosts damage when using extended weapons by 16%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Absolute Strike= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts critical rate by 25%, boosts damage by 17%. | |
− | + | |2 = Boosts critical rate by 25%, boosts damage by 19% | |
− | + | |3 = Boosts critical rate by 25%, boosts damage by 22% | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Converging Light= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = PA/Tech PP consumption reduced by 10%, PA/Tech damage boosted by 5%. | |
− | + | |2 = PA/Tech PP consumption reduced by 15%, PA/Tech damage boosted by 7%. | |
− | + | |3 = PA/Tech PP consumption reduced by 20%, PA/Tech damage boosted by 10%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Universe Blessing= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost HP recovery by 20%, boost attack PP recovery by 30%, and boost damage by 10%. | |
− | + | |2 = Boost HP recovery by 25%, boost attack PP recovery by 45%, and boost damage by 12%. | |
− | + | |3 = Boost HP recovery by 30%, boost attack PP recovery by 60%, and boost damage by 15%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Serpent's Bite= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Damage boosted when doing consecutive Just Attacks by 2%, max limit 40%. | |
− | + | |2 = Damage boosted when doing consecutive Just Attacks by 3%, max limit 40%. | |
− | + | |3 = Damage boosted when doing consecutive Just Attacks by 4%, max limit 40%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Hurricane Shooter= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage while moving by 25%. | |
− | + | |2 = Boosts damage while moving by 27%. | |
− | + | |3 = Boosts damage while moving by 30%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Limited Spirit= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22%. | |
− | + | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 24%. | |
− | + | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 27%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Eternal Blessings= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Tech PP consumption is reduced by 10%. Boost technique damage by 10%. | |
− | + | |2 = Tech PP consumption is reduced by 12%. Boost technique damage by 12%. | |
− | + | |3 = Tech PP consumption is reduced by 15%. Boost technique damage by 15%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Valorous Stance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Frontal damage during Brave Stance increased by 18%. | |
− | + | |2 = Frontal damage during Brave Stance increased by 20%. | |
− | + | |3 = Frontal damage during Brave Stance increased by 23%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Storm Barrage= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts attack damage during Rapid Shoot by 30% | |
− | + | |2 = Boosts attack damage during Rapid Shoot by 32% | |
− | + | |3 = Boosts attack damage during Rapid Shoot by 34% | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Skilled Elementary Arts= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage of basic-level techniques by 18%. | |
− | + | |2 = Boosts damage of basic-level techniques by 20%. | |
− | + | |3 = Boosts damage of basic-level techniques by 23%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |清明なる加護= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Active PP recovery by 30%, Automatic PP recovery by 15%, and Power by 10%. | |
− | + | |2 = Increase Active PP recovery by 35%, Automatic PP recovery by 17%, and Power by 12%. | |
− | + | |3 = Increase Active PP recovery by 40%, Automatic PP recovery by 20%, and Power by 15%. | |
− | + | |hidden = true | |
− | + | }} | |
− | | Absolute Range= | + | |Absolute Range= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 25% at close range. | |
− | + | |2 = Increase Power by 27% at close range. | |
− | + | |3 = Increase Power by 30% at close range. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Aerial Break= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 20% in midair. | |
− | + | |2 = Increase Power by 22% in midair. | |
− | + | |3 = Increase Power by 25% in midair. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |Shining Destruction= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage against DA-Aberrations by 21%. | |
− | + | |2 = Increase damage against DA-Aberrations by 23%. | |
− | + | |3 = Increase damage against DA-Aberrations by 25%. | |
− | + | |hidden = true | |
− | + | }} | |
− | | Heavenly Death= | + | |Heavenly Death= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Recover 0.4% of damage dealt as HP. (30 HP MAX) | |
− | + | |2 = Recover 0.6% of damage dealt as HP. (30 HP MAX) | |
− | + | |3 = Recover 1% of damage dealt as HP. (30 HP MAX) | |
− | + | |hidden = true | |
− | + | }} | |
− | | 天断絶刀= | + | |天断絶刀= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Just Attacks by 35% while Katana Combat is active. | |
− | + | |2 = Increase the damage of Just Attacks by 37% while Katana Combat is active. | |
− | + | |3 = Increase the damage of Just Attacks by 40% while Katana Combat is active. | |
− | + | |hidden = true | |
− | + | }} | |
− | | 終桜閃鉄華= | + | |終桜閃鉄華= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Sakura-endo and Guren-tessen by 20%. | |
− | + | |2 = Increase the damage of Sakura-endo and Guren-tessen by 23%. | |
− | + | |3 = Increase the damage of Sakura-endo and Guren-tessen by 26%. | |
− | + | |hidden = true | |
− | + | }} | |
− | + | |心輝一意の調= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Compound Technique gauge builds 50% faster. | |
− | + | |2 = Compound Technique gauge builds 60% faster. | |
− | + | |3 = Compound Technique gauge builds 70% faster. | |
− | + | |hidden = true | |
− | + | }} | |
<!--Weaponoid Potentials--> | <!--Weaponoid Potentials--> | ||
− | + | |Glimmering Rhythm= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the Power of Just Attacks by 18%. Increase the PP Recovery of non-JA attacks by 30%. | |
− | + | |2 = Increase the Power of Just Attacks by 20%. Increase the PP Recovery of non-JA attacks by 35%. | |
− | + | |3 = Increase the Power of Just Attacks by 22%. Increase the PP Recovery of non-JA attacks by 40%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |絶雷の結晶= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Lightning Techniques by 12%. | |
− | + | |2 = Increase the damage of Lightning Techniques by 16%. | |
− | + | |3 = Increase the damage of Lightning Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Spirited Anchored Barrel= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Ranged Power by 18% while standing still. | |
− | + | |2 = Increase Ranged Power by 20% while standing still. | |
− | + | |3 = Increase Ranged Power by 22% while standing still. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Arctic Crystal= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Ice Techniques by 12%. | |
− | + | |2 = Increase the damage of Ice Techniques by 16%. | |
− | + | |3 = Increase the damage of Ice Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |創地の宝槍= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage when attacking from the ground by 8%. Increase PP recovery by 10%. | |
− | + | |2 = Increase damage when attacking from the ground by 10%. Increase PP recovery by 20%. | |
− | + | |3 = Increase damage when attacking from the ground by 12%. Increase PP recovery by 30%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Breath of Bladed Essence= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Restore 5% of your maximum HP every 5 seconds. | |
− | + | |2 = Restore 7% of your maximum HP every 5 seconds. | |
− | + | |3 = Restore 10% of your maximum HP every 5 seconds. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |紫妖狂斬= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increased chance to inflict panic, damage is increased by 20% when attacking an enemy that is inflicted with panic. | |
− | + | |2 = Increased chance to inflict panic, damage is increased by 23% when attacking an enemy that is inflicted with panic. | |
− | + | |3 = Increased chance to inflict panic, damage is increased by 27% when attacking an enemy that is inflicted with panic. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Chaining Melody= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.1 seconds per chain) | |
− | + | |2 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.112 seconds per chain) | |
− | + | |3 = Reduce the Recast Time of Chain Trigger based on the Chain Finish value. (0.125 seconds per chain) | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |風祈救済= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10% and reduce damage taken by 15%. | |
− | + | |2 = Increase Power by 12% and reduce damage taken by 17%. | |
− | + | |3 = Increase Power by 15% and reduce damage taken by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Hurricane Crystal= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Wind Techniques by 12%. | |
− | + | |2 = Increase the damage of Wind Techniques by 16%. | |
− | + | |3 = Increase the damage of Wind Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |悪魔の哄笑= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the damage of Dark Techniques by 12%. | |
− | + | |2 = Increase the damage of Dark Techniques by 16%. | |
− | + | |3 = Increase the damage of Dark Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |叡智への導き= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Technique Power by 10% and boost the effect of Photon Flare by 220 T-ATK. | |
− | + | |2 = Increase Technique Power by 12% and boost the effect of Photon Flare by 250 T-ATK. | |
− | + | |3 = Increase Technique Power by 14% and boost the effect of Photon Flare by 280 T-ATK. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |必撃猛襲= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Critical Power by 13% and Critical Hit Rate by 50%. | |
− | + | |2 = Increase Critical Power by 15% and Critical Hit Rate by 60%. | |
− | + | |3 = Increase Critical Power by 18% and Critical Hit Rate by 70%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |剛勇不撓の闘志= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Just Attack power by 20% and reduces damage taken by 10%. | |
− | + | |2 = Increase Just Attack power by 22% and reduces damage taken by 12%. | |
− | + | |3 = Increase Just Attack power by 25% and reduces damage taken by 15%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |清明なる闘志= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Attack PP Recovery by 10%, Automatic PP Recovery by 20%, and Power by 8%. | |
− | + | |2 = Increase Attack PP Recovery by 15%, Automatic PP Recovery by 30%, and Power by 9%. | |
− | + | |3 = Increase Attack PP Recovery by 20%, Automatic PP Recovery by 40%, and Power by 10%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Limited Toughness= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 20% and reduce damage taken by 10%. | |
− | + | |2 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 22% and reduce damage taken by 12%. | |
− | + | |3 = From 9:00-15:00 JST and 21:00-3:00 JST, increase Power by 25% and reduce damage taken by 15%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |縛光撃陣= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Shock Status Rate. Increase damage by 20% when attacking an enemy that is inflicted with Shock. | |
− | + | |2 = Increase Shock Status Rate. Increase damage by 23% when attacking an enemy that is inflicted with Shock. | |
− | + | |3 = Increase Shock Status Rate. Increase damage by 27% when attacking an enemy that is inflicted with Shock. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |炎祈浄化= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Burn Status Rate. Increase damage by 20% when attacking an enemy that is afflicted with Burn. | |
− | + | |2 = Increase Burn Status Rate. Increase damage by 23% when attacking an enemy that is afflicted with Burn. | |
− | + | |3 = Increase Burn Status Rate. Increase damage by 27% when attacking an enemy that is afflicted with Burn. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | | Flame Crystal= | + | |Flame Crystal= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the damage of Fire Techniques by 12% | |
− | + | |2 = Boost the damage of Fire Techniques by 16% | |
− | + | |3 = Boost the damage of Fire Techniques by 20% | |
− | + | |weaponoid = true | |
− | + | }} | |
− | | Ultimate Calamity= | + | |Ultimate Calamity= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 18%. | |
− | + | |2 = Increase the chance of inducing a status effect by ?%. Increase damage against enemies suffering a status effect by 20%. | |
− | + | |3 = Increase the chance of inducing a status effect by 50%. Increase damage against enemies suffering a status effect by 24%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |烈地の撃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 19% when you are on the ground. | |
− | + | |2 = Increase Power by 21% when you are on the ground. | |
− | + | |3 = Increase Power by 23% when you are on the ground. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Sealing Dragon's Roar= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the damage of normal attacks by 60%. | |
− | + | |2 = Boosts the damage of normal attacks by 70%. | |
− | + | |3 = Boosts the damage of normal attacks by 80%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |跳空の撃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 17% when attacking in midair. | |
− | + | |2 = Increase Power by 19% when attacking in midair. | |
− | + | |3 = Increase Power by 21% when attacking in midair. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Phantasmal Source= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Power increases inversely with the Photon Blast Gauge. (1 ~ 19%) | |
− | + | |2 = Power increases inversely with the Photon Blast Gauge. (2 ~ 21%) | |
− | + | |3 = Power increases inversely with the Photon Blast Gauge. (3 ~ 23%) | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |始原の灯火= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts T-ATK by 600 when PP is over 50%. | |
− | + | |2 = Boosts T-ATK by 700 when PP is over 50%. | |
− | + | |3 = Boosts T-ATK by 800 when PP is over 50%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |血闇の双魔刃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage by 10% on weak points and increase Critical Hit Rate by 50%. | |
− | + | |2 = Increase damage by 13% on weak points and increase Critical Hit Rate by 60%. | |
− | + | |3 = Increase damage by 16% on weak points and increase Critical Hit Rate by 70%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Moonlit Emperor= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boost the damage of Light Techniques by 12%. | |
− | + | |2 = Boost the damage of Light Techniques by 16%. | |
− | + | |3 = Boost the damage of Light Techniques by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Jester's Mischief = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 6%. Increase Poison Status Rate. Increase damage by 7% when attacking a Poisoned enemy. | |
− | + | |2 = Increase Power by 7%. Increase Poison Status Rate. Increase damage by 9% when attacking a Poisoned enemy. | |
− | + | |3 = Increase Power by 8%. Increase Poison Status Rate. Increase damage by 12% when attacking a Poisoned enemy. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |万象破断の護刃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = When PP is 25% or above, increase Damage dealt by 18%. | |
− | + | |2 = When PP is 25% or above, increase Damage dealt by 20%. | |
− | + | |3 = When PP is 25% or above, increase Damage dealt by 22%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |影纏う双翼= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | |
− | + | |2 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | |
− | + | |3 = Increases Power by 8% and PP Recovery by 10% while attacking in midair. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | | Prestigious Protection= | + | |Prestigious Protection= |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | |
− | + | |2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is received outside of Guard. (?% MAX) | |
− | + | |3 = Increases Power and PP Recovery for every successful Just Guard. (5%/JG) Bonus is lost when damage is received outside of Guard. (15% MAX) | |
− | + | |weaponoid = true | |
− | + | }} | |
− | | Extravagant Fighter = | + | |Extravagant Fighter = |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage against bosses by 18%. Increase Attack PP Recovery by ?%. | |
− | + | |2 = Increase damage against bosses by 19%. Increase Attack PP Recovery by ?%. | |
− | + | |3 = Increase damage against bosses by 21%. Increase Attack PP Recovery by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Counter Bullet = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase damage to non-weak points by 22%. | |
− | + | |2 = Increase damage to non-weak points by 24%. | |
− | + | |3 = Increase damage to non-weak points by 27%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Lucky Shot = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | |
− | + | |2 = Increase Power by ?%. Decrease PP consumption by ?% when a special bullet is loaded. | |
− | + | |3 = Increase Power by 13%. Decrease PP consumption by 13% when a special bullet is loaded. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Sparking Offensive= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 19% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | |
− | + | |2 = Increase Power by 21% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | |
− | + | |3 = Increase Power by 24% and recovers HP when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |匠魂宿刃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts damage when using extended weapons by ?%. | |
− | + | |2 = Boosts damage when using extended weapons by ?%. | |
− | + | |3 = Boosts damage when using extended weapons by 17%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Momentous Cluster= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 15%. | |
− | + | |2 = Absorb 1% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 17%. | |
− | + | |3 = Absorb ?% of damage inflicted as HP (50 HP MAX). Increase the damage of Just Attacks by 20%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Phantasmal Burgeoning= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | |
− | + | |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%) | |
− | + | |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%) | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |流星爆砕奏= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 20% when HP is over 75%. | |
− | + | |2 = Increase Power by 21% when HP is over 75%. | |
− | + | |3 = Increase Power by 23% when HP is over 75%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Meteor Dance= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase power as successive Just Attacks are performed. (5% per JA, 18% MAX) | |
− | + | |2 = Increase power as successive Just Attacks are performed. (6% per JA, 18% MAX) | |
− | + | |3 = Increase power as successive Just Attacks are performed. (9% per JA, 18% MAX) | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Soul Formation= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10% and increase damage taken by 5%. | |
− | + | |2 = Increase Power by 12% and increase damage taken by 10%. | |
− | + | |3 = Increase Power by 15% and increase damage taken by 15%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |小夜嵐の魔光刃= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power and Active PP Regeneration when on the ground. | |
− | + | |2 = Increase Power and Active PP Regeneration when on the ground. | |
− | + | |3 = Increase Power and Active PP Regeneration when on the ground. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |蹴撃の次元龍= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power and Active PP Regeneration when in the air. | |
− | + | |2 = Increase Power and Active PP Regeneration when in the air. | |
− | + | |3 = Increase Power and Active PP Regeneration when in the air. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Destruction Queen= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the damage of "Il" Techniques by 20%. | |
− | + | |2 = Boosts the damage of "Il" Techniques by 25%. | |
− | + | |3 = Boosts the damage of "Il" Techniques by 30%. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | + | |Glooming Bride= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by up to 25% over time. | |
− | + | |2 = Increase Power by up to 25% over time. | |
− | + | |3 = Increase Power by up to 25% over time. | |
− | + | |weaponoid = true | |
− | + | }} | |
− | |||
<!--Arena Potentials--> | <!--Arena Potentials--> | ||
+ | |Refining Operation= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). | ||
+ | |2 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). | ||
+ | |3 = Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) | ||
+ | |arena = true | ||
+ | }} | ||
− | + | |Evolution Trainer= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Ability) | |
− | + | |2 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Ability) | |
− | + | |3 = Increase Power, automatic and attack PP Recovery based on the number of Special Abilities attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Ability) | |
− | + | |arena = true | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!--Special Potentials--> | <!--Special Potentials--> | ||
− | + | |Anthesis Trainer = | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 10%. Doubles the effects of Special Abilities attached to the Weapon. | |
− | + | |2 = Increase Power by 12%. Doubles the effects of Special Abilities attached to the Weapon. | |
− | + | |3 = Increase Power by 14%. Doubles the effects of Special Abilities attached to the Weapon. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Tempering Trainer = | |
− | | Tempering Trainer = | + | {{#switch: {{{2}}} |
− | + | |1 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | |
− | + | |2 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (?% Power and ?% PP cost reduction per Ability) | |
− | + | |3 = Increase Power and reduces PP Consumption based on the number of Special Abilities attached. (1.625% Power and 2.5% PP cost reduction per Ability) | |
− | + | |special = true | |
− | + | }} | |
− | + | |Advancing Merit = | |
− | | Advancing Merit = | + | {{#switch: {{{2}}} |
− | + | |1 = Increase Power up to 15% over time. (13% base, 120s to max) | |
− | + | |2 = Increase Power up to 16% over time. (13% base, 120s to max) | |
− | + | |3 = Increase Power up to 17% over time. (13% base, 120s to max) | |
− | + | |special = true | |
− | + | }} | |
− | + | |Deathblow Fury - Defense = | |
− | | Deathblow Fury - Defense = | + | {{#switch: {{{2}}} |
− | + | |1 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | |
− | + | |2 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | |
− | + | |3 = Power increases by 12% during the Buster Quest Defense Phase in addition to Deathblow Fury's effects. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Deathblow Fury - Adv. Attack = | |
− | | Deathblow Fury - Adv. Attack = | + | {{#switch: {{{2}}} |
− | + | |1 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | |
− | + | |2 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | |
− | + | |3 = Power increases by 12% during the Buster Quest Attack and Buster Phase in addition to Deathblow Fury's effects. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Deathblow Honor - Defense = | |
− | | Deathblow Honor - Defense = | + | {{#switch: {{{2}}} |
− | + | |1 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | |
− | + | |2 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | |
− | + | |3 = Power increases by 3% during the Buster Quest Defense Phase in addition to Deathblow Honor's effects. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Deathblow Honor - Adv. Attack = | |
− | | Deathblow Honor - Adv. Attack = | + | {{#switch: {{{2}}} |
− | + | |1 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | |
− | + | |2 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | |
− | + | |3 = Power increases by 3% during the Buster Quest Attack and Buster Phase in addition to Deathblow Honor's effects. | |
− | + | |special = true | |
− | + | }} | |
− | + | |Millenium Blaze = | |
− | | Millenium Blaze = | + | {{#switch: {{{2}}} |
− | + | |1 = Increase Power by 5%. | |
− | + | |2 = Increase Power by 7%. | |
− | + | |3 = Increase Power by 10%. | |
− | + | |special = true | |
− | + | }} | |
− | |||
− | |||
<!--Ultimate Potentials--> | <!--Ultimate Potentials--> | ||
− | + | |Thundering Blades Plus | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 16%. When using a PA, X number of lightning charged Photon Blades are generated. (Blades: 150%) | |
− | + | |2 = Increase Power by 18%. When using a PA, X number of lightning charged Photon Blades are generated. (Blades: 150%) | |
− | + | |3 = Increase Power by 20%. When using a PA, X number of lightning charged Photon Blades are generated. (Blades: 150%) | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Double Scarlet Blade Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 16%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | |
− | + | |2 = Increase Power by 20%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | |
− | + | |3 = Increase Power by 24%. Increase the damage of Double Saber's Kamaitachi and increase duration by 16 seconds. | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Mysterious Conjurer Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increase Power by 3%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | |
− | + | |2 = Increase Power by 4%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | |
− | + | |3 = Increase Power by 5%. Increase the speed of Normal Attacks by 28%. Generates a Wave Attack on the third Normal Attack. | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Glance of Darkness Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (1500% potency). | |
− | + | |2 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2000% potency). | |
− | + | |3 = When Alter Ego is active, automatically activates Pet Sympathy and fires Megid with Pet PAs (2500% potency). | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Monsoon Machinegun Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | |
− | + | |2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. | |
− | + | |3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds. | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Natural Release Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | |
− | + | |2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | |
− | + | |3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Eternal Operation Device Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. | |
− | + | |2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3. | |
− | + | |3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4. | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Zephyr's Edge Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active. | |
− | + | |2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active. | |
− | + | |3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active. | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |Antique Shot Plus= | |
− | + | {{#switch: {{{2}}} | |
− | + | |1 = Add an extra attack (100% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target. | |
− | + | |2 = Add an extra attack (250% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target. | |
− | + | |3 = Add an extra attack (400% Power) to Normal Attacks that has a chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target. | |
− | + | |ultimate = true | |
− | + | }} | |
− | + | |#default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potential_level&action=edit] | |
− | |||
− | |||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
− | |||
[[Category:Weapon Templates]] | [[Category:Weapon Templates]] | ||
</noinclude> | </noinclude> |
Revision as of 20:07, 10 July 2019