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Difference between revisions of "Template:Potential level"

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(Edit Glance of Darkness Plus)
(Edit Natural Release, Natural Release Plus, Zephyr's Edge, Zephyr's Edge Plus, Thundering Blades, Antique Shot, Antique Shot Plus, Monsoon Machinegun, Eternal Operation Device, Eternal Operation Device Plus,)
Line 1,997: Line 1,997:
 
  | Eternal Operation Device=
 
  | Eternal Operation Device=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by 1.
+
     | 1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1.
     | 2 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by 2.
+
     | 2 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
     | 3 = Boosts the effects of Elemental Conversion (25% matching element, ?% other element) and decreases the PP consumption of Techniques by 3.
+
     | 3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3.
 
     }}
 
     }}
 
  | Zephyr's Edge=
 
  | Zephyr's Edge=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by ?% when Katana Gear is active.
+
     | 1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active.
     | 2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by ?% when Katana Gear is active.
+
     | 2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active.
 
     | 3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active.     
 
     | 3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active.     
 
     }}
 
     }}
 
  | Antique Shot=
 
  | Antique Shot=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Add an extra attack to Normal Attacks that has a ?% chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target.
+
     | 1 = Add an extra attack to Normal Attacks that has a 100% chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target.
     | 2 = Add an extra attack to Normal Attacks that has a ?% chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target.
+
     | 2 = Add an extra attack to Normal Attacks that has a 250% chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target.
     | 3 = Add an extra attack to Normal Attacks that has a ?% chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target.
+
     | 3 = Add an extra attack to Normal Attacks that has a 400% chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target.
 
     }}
 
     }}
 
  | Snow-White Sacrifice=
 
  | Snow-White Sacrifice=
Line 2,130: Line 2,130:
 
  | Monsoon Machinegun =
 
  | Monsoon Machinegun =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
     | 1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
     | 2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
     | 2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
 
     | 3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
 
     | 3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds.
 
     }}
 
     }}
 
  | Natural Release =
 
  | Natural Release =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
     | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
     | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
     | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     }}
 
     }}
 
  | Thundering Blades =
 
  | Thundering Blades =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: ?%, Blades: 150%)
+
     | 1 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 6%, Blades: 150%)
     | 2 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: ?%, Blades: 200%)
+
     | 2 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 7%, Blades: 200%)
 
     | 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%)
 
     | 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%)
 
     }}
 
     }}
Line 3,340: Line 3,340:
 
  |Monsoon Machinegun Plus=
 
  |Monsoon Machinegun Plus=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
   | 1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
   | 2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
   | 2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
   | 3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds.
+
   | 3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds.
 
   | ultimate = true
 
   | ultimate = true
 
   }}
 
   }}
Line 3,349: Line 3,349:
 
   | 1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 
   | 1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 
   | 2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 
   | 2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
   | 3 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
+
   | 3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 
   | ultimate = true
 
   | ultimate = true
 
   }}
 
   }}
 
  |Eternal Operation Device Plus=
 
  |Eternal Operation Device Plus=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by ?.
+
   | 1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2.
   | 2 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by ?.
+
   | 2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3.
   | 3 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by ?.
+
   | 3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4.
 
   | ultimate = true
 
   | ultimate = true
 
   }}
 
   }}
 
  |Zephyr's Edge Plus=
 
  |Zephyr's Edge Plus=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active.
+
   | 1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active.
 
   | 2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active.
 
   | 2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active.
 
   | 3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active.
 
   | 3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active.
Line 3,368: Line 3,368:
 
  |Antique Shot Plus=
 
  |Antique Shot Plus=
 
   {{#switch: {{{2}}}
 
   {{#switch: {{{2}}}
   | 1 = Add an extra attack to Normal Attacks that has a ?% chance to inflict Stun. Increase Power by ?% when you are a certain distance from the target.
+
   | 1 = Add an extra attack to Normal Attacks that has a 100% chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target.
   | 2 = Add an extra attack to Normal Attacks that has a ?% chance to inflict Stun. Increase Power by ?% when you are a certain distance from the target.
+
   | 2 = Add an extra attack to Normal Attacks that has a 250% chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target.
   | 3 = Add an extra attack to Normal Attacks that has a ?% chance to inflict Stun. Increase Power by ?% when you are a certain distance from the target.
+
   | 3 = Add an extra attack to Normal Attacks that has a 400% chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target.
 
   | ultimate = true
 
   | ultimate = true
 
   }}
 
   }}

Revision as of 09:58, 29 June 2019