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Difference between revisions of "Template:Potential level"
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m (Text replacement - "Light Formation" to "Visage of Light") |
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|Immortal Retainer= | |Immortal Retainer= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Power by | + | | 1 = Increase Power by 1%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | | 2 = Increase Power by | + | | 2 = Increase Power by 2%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
− | | 3 = Increase Power by | + | | 3 = Increase Power by 3%. Increase Power (2% MAX) based on the number of hits. Generate a barrier when Power bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time. |
}} | }} | ||
|Immortal Moment= | |Immortal Moment= | ||
Line 2,616: | Line 2,616: | ||
|Immortal Soul= | |Immortal Soul= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Power by | + | | 1 = Increase Power by 8%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. |
− | | 2 = Increase Power by | + | | 2 = Increase Power by 9%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. |
| 3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | | 3 = Increase Power by 10%. Survive one fatal attack with 1 HP, and restore HP at regular intervals afterwards. | ||
}} | }} | ||
Line 2,628: | Line 2,628: | ||
|Darkness Shield= | |Darkness Shield= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Power by | + | | 1 = Increase Power by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). |
− | | 2 = Increase Power by | + | | 2 = Increase Power by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s). |
| 3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). | | 3 = Increase Power by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s). | ||
}} | }} | ||
|Darkness Ward= | |Darkness Ward= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Power by | + | | 1 = Increase Power by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
− | | 2 = Increase Power by | + | | 2 = Increase Power by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
| 3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). | | 3 = Increase Power by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s). | ||
}} | }} | ||
Line 2,706: | Line 2,706: | ||
|Scorching Blade= | |Scorching Blade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Power by | + | | 1 = Increase Power by 7%. Enhance the properties of Normal Attacks. |
− | | 2 = Increase Power by | + | | 2 = Increase Power by 9%. Enhance the properties of Normal Attacks. |
| 3 = Increase Power by 11%. Enhance the properties of Normal Attacks. | | 3 = Increase Power by 11%. Enhance the properties of Normal Attacks. | ||
}} | }} |
Revision as of 00:33, 27 June 2019