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Austere Calibur-NT: Difference between revisions

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* Zieg (Austere Series Upgrade) ([[Austere Calibur]] OR [[Invade Calibur-NT]]+35 x1, [[Slave Calibur-NT]]+35 x1, [[Nemesis Calibur-NT]]+35 x1, [[Ares Sword-NT]]+35 x1, Excube x400)
* Zieg (Austere Series Upgrade) ([[Austere Calibur]] OR [[Invade Calibur-NT]]+35 x1, [[Slave Calibur-NT]]+35 x1, [[Nemesis Calibur-NT]]+35 x1, [[Ares Sword-NT]]+35 x1, Excube x400)
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
|WeaponAdditionalInfo=* This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
* All three of this weapon's Potentials have the following additional effect:
** Increase Natural PP Recovery by 10%.
* The first Potential of this weapon, {{pots|闇き幻精}}, has the following effect:
* The first Potential of this weapon, {{pots|闇き幻精}}, has the following effect:
** Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.  
** Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.  

Revision as of 20:07, 2 January 2019

Austere Calibur-NT
オフスティアカリバー-NT
AustereCaliburIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 850 S-ATK
Type: Sword
Classes: Hunter Hero
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1706
2303
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Special Ability Factor
SpecialAbilityIcon.PNG Power VI

Supported S-Class Tiers
S Class Ability 1S Class Ability 2S Class Ability 3
Potential
闇き幻精
Lv. 1
This potential hasn't been defined. It can be defined here: [29]
Lv. 2
This potential hasn't been defined. It can be defined here: [30]
Lv. 3
This potential hasn't been defined. It can be defined here: [31]
Potential
闇き聖盾
Lv. 1
This potential hasn't been defined. It can be defined here: [32]
Lv. 2
This potential hasn't been defined. It can be defined here: [33]
Lv. 3
This potential hasn't been defined. It can be defined here: [34]
Potential
闇き惑盾
Lv. 1
This potential hasn't been defined. It can be defined here: [35]
Lv. 2
This potential hasn't been defined. It can be defined here: [36]
Lv. 3
This potential hasn't been defined. It can be defined here: [37]

Drop Info

Additional Info

  • This weapon always drops with its Overgrind Limit at 35 and its Attribute set to 60.
  • All three of this weapon's Potentials have the following additional effect:
    • Increase Natural PP Recovery by 10%.
  • The first Potential of this weapon, Potential.png 闇き幻精, has the following effect:

      • Upon using a Photon Blast, gain a bonus based on the type of Photon Blast used. The activation of this effect is marked by an emblem appearing around the character.
        • Helix: Increase Power by 6%.
        • Ajax: Increase Active PP Recovery by 60%.
        • Ketos: Increase Natural PP Recovery by 40%.
        • Julius: Decrease damage taken by 15%.
        • Ilios: Reduce PP consumption by 20%.
      • The effect of this bonus will persist after usage until the weapon is switched, but will be restored if the weapon is re-equipped.
      • Using multiple Photon Blasts within the same Quest instance will stack each individual bonus, but the same type of bonus cannot be stacked twice.
    • The second Potential of this weapon, Potential.png 闇き聖盾, has the following effect:

        • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (Potential.png 闇き聖盾, Potential.png 闇き惑盾, Potential.png Sacred Shield, Potential.png Enticing Ward).

            • The barrier produced by this Potential has the following properties:
              • Barrier is dispelled upon taking damage (damage from status effects does not count).
              • While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.
          • The third Potential of this weapon, Potential.png 闇き惑盾, has the following effect:

              • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (Potential.png 闇き聖盾, Potential.png 闇き惑盾, Potential.png Sacred Shield, Potential.png Enticing Ward).

                  • The barrier produced by this Potential has the following properties:
                    • Barrier is dispelled upon taking damage (damage from status effects does not count).
                    • While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.